Initialize engine version: 5.6.3p1 (9c92e827232b)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c81)
    Vendor:   NVIDIA
    VRAM:     1968 MB
    Driver:   22.21.13.8165
Begin MonoManager ReloadAssembly
Platform assembly: E:\xiazai\Wunderdoktor\Wunderdoktor\Wunderdoktor\wunderdoktor_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\xiazai\Wunderdoktor\Wunderdoktor\Wunderdoktor\wunderdoktor_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\xiazai\Wunderdoktor\Wunderdoktor\Wunderdoktor\wunderdoktor_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\xiazai\Wunderdoktor\Wunderdoktor\Wunderdoktor\wunderdoktor_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\xiazai\Wunderdoktor\Wunderdoktor\Wunderdoktor\wunderdoktor_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\xiazai\Wunderdoktor\Wunderdoktor\Wunderdoktor\wunderdoktor_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\xiazai\Wunderdoktor\Wunderdoktor\Wunderdoktor\wunderdoktor_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\xiazai\Wunderdoktor\Wunderdoktor\Wunderdoktor\wunderdoktor_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\xiazai\Wunderdoktor\Wunderdoktor\Wunderdoktor\wunderdoktor_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\xiazai\Wunderdoktor\Wunderdoktor\Wunderdoktor\wunderdoktor_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\xiazai\Wunderdoktor\Wunderdoktor\Wunderdoktor\wunderdoktor_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading E:\xiazai\Wunderdoktor\Wunderdoktor\Wunderdoktor\wunderdoktor_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: E:\xiazai\Wunderdoktor\Wunderdoktor\Wunderdoktor\wunderdoktor_Data\Managed\ConditionalExpression.dll (this message is harmless)
Loading E:\xiazai\Wunderdoktor\Wunderdoktor\Wunderdoktor\wunderdoktor_Data\Managed\ConditionalExpression.dll into Unity Child Domain
Platform assembly: E:\xiazai\Wunderdoktor\Wunderdoktor\Wunderdoktor\wunderdoktor_Data\Managed\PlayMaker.dll (this message is harmless)
Loading E:\xiazai\Wunderdoktor\Wunderdoktor\Wunderdoktor\wunderdoktor_Data\Managed\PlayMaker.dll into Unity Child Domain
Platform assembly: E:\xiazai\Wunderdoktor\Wunderdoktor\Wunderdoktor\wunderdoktor_Data\Managed\Vectrosity.dll (this message is harmless)
Loading E:\xiazai\Wunderdoktor\Wunderdoktor\Wunderdoktor\wunderdoktor_Data\Managed\Vectrosity.dll into Unity Child Domain
Platform assembly: E:\xiazai\Wunderdoktor\Wunderdoktor\Wunderdoktor\wunderdoktor_Data\Managed\XTReorder.dll (this message is harmless)
Loading E:\xiazai\Wunderdoktor\Wunderdoktor\Wunderdoktor\wunderdoktor_Data\Managed\XTReorder.dll into Unity Child Domain
- Completed reload, in  0.019 seconds
Platform assembly: E:\xiazai\Wunderdoktor\Wunderdoktor\Wunderdoktor\wunderdoktor_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\xiazai\Wunderdoktor\Wunderdoktor\Wunderdoktor\wunderdoktor_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.098733 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.532561 ms
FSM not Preprocessed: obstacle-willow : object-manager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: destroy-cloud : self-destruct
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: poison-pearl : object-manager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: scrap-effect : self-destruct
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: despawn-cloud : despawner
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: obstacle-engineer : self-destruct
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: root : click-relay
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: arm-left : click-relay
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: arm-right : click-relay
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: bookmark-5 : click-relay
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: patient : patient-shaker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: arrow-left : click-relay
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: bookmark-2 : click-relay
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: bookmark-6 : click-relay
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: griff : click-relay
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: curtain-paw : paw
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: back-to-menu-sign : click-relay
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: oven-lever : oven-lever
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: newspaper-6 : click-relay
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: newspaper-1 : click-relay
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: table : bell-manager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: pause-button : oven-lever
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: bookmark-3 : click-relay
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: mixer : mixer-button
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: patient-dialogue-anchor : dialogueAnimation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: fx-gloom : jittering
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: newspaper-2 : click-relay
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: anchor-left-arm : anchorBoneFSM
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: newspaper-4 : click-relay
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: bookmark-7 : click-relay
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: anchor-head : anchorBoneFSM
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: ledger-button : overlay-button
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: bookmark-1 : click-relay
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: bookmark-4 : click-relay
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: stein : button
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: newspaper-5 : click-relay
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: arrow-right : click-relay
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: bug : a2BugFSM
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: bookmark-8 : click-relay
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: newspaper-3 : click-relay
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: anchor-right-arm : anchorBoneFSM
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: tip-target : overlayButton
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: system : system
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: obstacle-willow : object-manager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: root : click-relay
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: arm-left : click-relay
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: arm-right : click-relay
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: destroy-cloud : self-destruct
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 14060.
Total: 22.092093 ms (FindLiveObjects: 0.584352 ms CreateObjectMapping: 0.367609 ms MarkObjects: 21.031586 ms  DeleteObjects: 0.108200 ms)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1440 -> priority: 1 
  Thread -> id: 1498 -> priority: 1 
