comment
{
 getunit
 {
  id=0;
 }
 dialogue
 {
  talk="不好意思，打扰了…";
 }
}

comment
{
 getunit
 {
  curunit=0;
 }
 dialogue
 {
  talk="有什么事吗…？";
 }
}

comment
{
 getunit
 {
  id=0;
 }
 dialogue
 {
  talk="… …";
  conditional="请她去约会。",
			  "没什么事。";
  cond_goto="","WAIVE";
 }
}

comment
{
 dialogue
 {
  talk="有空吗，我们一起到这附近散散步！？";
 }
}

comment
{
 getunit
 {
  curunit=0;
 }
 dialogue
 {
  talk="…，好啊！";
 }
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=10;
  }
}

comment
{
 function
 {
  func_call="BeginFight()";
  threadLV=2;
 } 
}

comment
{
  GameSystemMode="B101",1;
  function
  {
	func_call="PlaySceneBGM()";
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	setpt=227,485,2939;
	lookpt=25142,1312,-9261;
	setWUST=0x8000; //设为空手状态
  }
  camera
  {
	lookpt=245,550,2962;
	roll=0;
	yaw=9,1.9,0.003;
	distance=-300,-400,0.01;
	swing=1;
  }
}

comment
{
  unitctrl
  {
	motact="DATA\Character\MotionDrama\SitBoy_xthy.mot";
	motkey=10;
	motloop=10,90;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	setpt=263,485,2987;
	lookpt=25142,1312,-9261;
	setWUST=0x8000; //设为空手状态
  }
}

comment
{
  unitctrl
  {
	motact="DATA\Character\MotionDrama\SitGirl_xthy.mot";
	motkey=10;
	motloop=10,90;
  }
}

comment
{
  screen
  {
	dstframe=0;
	speed=10;
  }
}

comment
{
  wait=10;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="好美的夕阳晚霞~~~";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="嗯，是啊。";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="… …";
	conditional="聊自己在这的战斗经历。",
				"聊在这里与她的过往回忆。";
	cond_goto="BAD","";
	cond_randsort=1;
  }
}

comment
{
  dialogue
  {
	talk="那天，也是在这美丽的夕阳下，我第一次见到你。";
  }
  wait=5;
}

comment
{
  dialogue
  {
	talk="夕阳如血，渐将隐没在灿烂的云霞中。";
  }
  wait=5;
}

comment
{
  dialogue
  {
	talk="而你就站在那样的灿烂里，带着某种清新的气息。";
  }
  wait=5;
}


comment
{
  dialogue
  {
	talk="在余辉中你美丽窈窕的身姿深深的吸引了我。";
  }
  wait=5;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	motact="DATA\Character\MotionDrama\SitGirl_xthy.mot";
	motkey=90,150;
	motloop=110,130;
	setST=0x80000,100;
  }
  dialogue
  {
	talk="你好坏啊，暗中偷偷盯着人家看~~~";
	lifetime=3;
  }
}

comment
{
  msglist
  {
	strings="%s 的好感有所提升~！";
	color=0xffF17EB0,0xffF17EB0,0xffffffff,0xffffffff;
	outlinecolor=0x772E5EA4;
	waittime=5;
	type=1;
	fontID=2;
	soundID=4;
  }
  tmpstrindex=0;

  function
  {
	func_call="AddUnitRLY(1,4)";
  }
  wait=10;
}

comment
{
  goto="EXIT";
}

#BOOKMARK_WAIVE://———————————————————————————————————

comment
{
 getunit
 {
  id=0;
 }
 dialogue
 {
  talk="没什么事，只是随便问候一下。";
 }
}

comment
{
 getunit
 {
  curunit=0;
 }
 dialogue
 {
  talk="… …";
 }
}

comment
{
 return;
}

#BOOKMARK_BAD://———————————————————————————————————

comment
{
  dialogue
  {
	talk="也是在这里的一次战斗中，我曾经和一个很强的家伙交手。";
  }
  wait=5;
}

comment
{
  dialogue
  {
	talk="我们缠斗了很久，终于很艰难的险胜了他。";
  }
  wait=5;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="是嘛，你真厉害啊…";
  }
  wait=4;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="所以，每当我来到这里就想起了那次对决。";
  }
  wait=5;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="这次的约会话题真是无聊……";
	dlgtype="Think";
  }
  wait=10;
}

comment
{
  goto="EXIT";
}

#BOOKMARK_EXIT://———————————————————————————————————

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=2;
  }
  bgcolor=0;
}

comment
{
  function
  {
	func_call="StartWorldMap()";
	threadLV=2;
  } 
}

comment
{
  screen
  {
	dstframe=0;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="PlaySceneBGM()";
  }
  return;
}
