scene="废弃旧镇";
teamname="？？？";
ai_ctrlmode=1,-1;
setHome=2;
Money=3000;
selLeader=1;
curST=0x200;

//人物-------------------------------------------------------------------

units
{
  LV=13,0;
  team=0;
  home=0;
  occ="聖精灵";
  NPC="B101";
  accouter0
  {
	accname="小魔女杖";
  }
  accouter3
  {
	accname="疗愈";
  }
  accouter4
  {
	accname="净化";
  }
  accouter5
  {
	accname="复生";
  }
}

units
{
  LV=13;
  team=0;
  home=0;
  occ="精灵法师";
  NPC="B101";
  accouter0
  {
	accname="魔杖";
  }
  accouter3
  {
	accname="火炎";
  }
  accouter4
  {
	accname="雷电束";
  }
}

units
{
  LV=13;
  team=0;
  home=0;
  occ="精灵骑士";
  NPC="B101";
  accouter0
  {
	accname="金钢剑";
  }
  accouter1
  {
	accname="雕纹盾";
  }
}

units
{
  LV=13;
  team=1;
  home=1;
  occ="行尸兵";
  number=2;
  accouter0
  {
	accname="大刀";
  }
}

units
{
  LV=13;
  team=1;
  home=1;
  occ="骷髅战士";
  number=3;
  accouter0
  {
	accname="大刀";
  }
  accouter1
  {
	accname="雕纹盾";
  }
}

units
{
  LV=13;
  team=1;
  home=1;
  occ="骷髅战士","行尸兵";
  number=5;
  accouter0
  {
	accname="大刀","铁剑";
  }
}

//事件触发-------------------------------------------------------------------
events
{
  mode="B1000 0000",1;
  is_win=1;
  script="drama.hxx","WIN1";
  onspot
  {
	id=0;
	team=0;
	NPC="B1";
	ST="B1",0;
  }
}

events
{
  mode="B1000 0000",1;
  is_win=1;
  script="drama.hxx","WIN";
}

events
{
  mode="B1000 0000",1;
  is_win=0;
  script="drama.hxx","LOSE";
}
