comment
{
 getunit
 {
  id=0;
 }
 dialogue
 {
  talk="不好意思，打扰了…";
 }
}

comment
{
 getunit
 {
  curunit=0;
 }
 dialogue
 {
  talk="有什么事吗…？";
 }
}

comment
{
 getunit
 {
  id=0;
 }
 dialogue
 {
  talk="… …";
  conditional="请她去约会。",
			  "没什么事。";
  cond_goto="","WAIVE";
 }
}

comment
{
 dialogue
 {
  talk="有空吗，我们一起到这附近散散步！？";
 }
}

comment
{
 getunit
 {
  curunit=0;
 }
 dialogue
 {
  talk="…，好啊！";
 }
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=10;
  }
}

comment
{
 function
 {
  func_call="BeginFight()";
  threadLV=2;
 } 
}

comment
{
  GameSystemMode="B101",1;
  function
  {
	func_call="PlaySceneBGM()";
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	setpt=-870,30,1130;
	lookdir=0,0,-100;
	setWUST=0x8000; //设为空手状态
  }
}

comment
{
  unitctrl
  {
	motact="DATA\Character\MotionDrama\KaoQiangBoy0.mot";
	motkey=10;
	motloop=10,60;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	setpt=-1110,240,1350;
	lookdir=0,0,100;
	setWUST=0x8000; //设为空手状态
	setST=0x2000000;
  }
  camera
  {
	lookpt=0,100,0,1;
	roll=0.2;
	yaw=1,200,0.001;
	distance=-300;
	swing=1;
  }
}

comment
{
  unitctrl
  {
	motact="DATA\Character\MotionDrama\PrayGirl_elk.mot";
	motkey=10;
	motloop=10,90;
  }
}

comment
{
  getunit
  {
	id=3;
  }
  unitctrl
  {
	setpt=-440,240,1850;
	lookdir=0,0,-100;
  }
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	setpt=-800,240,1850;
	lookdir=0,0,-100;
  }
}

comment
{
  screen
  {
	dstframe=0;
	speed=10;
  }
}

comment
{
  wait=10;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	motloop="";
  }
}

comment
{
  WaitActionKey=0xff;
  unitctrl
  {
	setST=0;
  }
}

comment
{
  unitctrl
  {
	gotopt=-650,30,600;
	moving=1;
  }
  camera
  {
	lookpt=0,100,0,1;
	yaw="",0.5,0.01;
	distance=-300,-500,1;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	setST=0x200000,2;
	motloop="";
  }
  wait=1;
}

comment
{
  dialogue
  {
	talk="你许愿结束了吗！？";
  }
  unitctrl
  {
	gotopt=-870,30,600;
  }
}

comment
{
  unitctrl
  {
	gotopt=-750,30,600;
	swing=1;
	moving=1;
  }
  wait=1;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="嗯~~~";
	lifetime=2;
  }
  unitctrl
  {
	lookdir=-100,0,0;
  }
  wait=2;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="… …";
	conditional="打听她许了什么愿望",
				"许愿是不能太当真的";
	cond_goto="","BAD";
	cond_randsort=1;
  }
}

comment
{
  dialogue
  {
	talk="你许了一个什么愿望啊？";
	lifetime=3;
  }
  wait=2;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="不告诉你~！
这是秘密……";
  }
  unitctrl
  {
	motact="DATA\Character\Motion\InduceGirl0.mot";
  }
}

comment
{
  WaitActionKey=0xff;
}

comment
{
  unitctrl
  {
	gotopt=-650,30,0;
	swing=1;
	setST=0x2000,3;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	lookpt=-650,30,0;
  }
  camera
  {
	lookpt=0,100,0,1;
	yaw=0.3,-1,0.002;
	distance="",-350,1;
	roll="",0.1,0.001;
	swing=1;
  }
  wait=1;
}

comment
{
  unitctrl
  {
	gotopt=-750,30,0;
	lookpt=-650,30,0;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	lookpt=-750,30,0;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="听说在这里许姻缘爱情方面的愿望，成功率很高。";
  }
  wait=4;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="讨厌，人家才没许那种愿望呢……";
  }
  unitctrl
  {
	lookdir=100,0,0;
	setST=0x80000,20;
	motact="DATA\Character\MotionDrama\BushfulGirl_lizi.mot";
	motkey=10;
	motloop=10,90;
  }
  wait=3;
}

comment
{
  msglist
  {
	strings="%s 的好感有所提升~！";
	color=0xffF17EB0,0xffF17EB0,0xffffffff,0xffffffff;
	outlinecolor=0x772E5EA4;
	waittime=5;
	type=1;
	fontID=2;
	soundID=4;
  }
  tmpstrindex=0;

  function
  {
	func_call="AddUnitRLY(1,3)";
  }
  wait=4;
}

comment
{
  goto="EXIT";
}

#BOOKMARK_WAIVE://———————————————————————————————————

comment
{
 getunit
 {
  id=0;
 }
 dialogue
 {
  talk="没什么事，只是随便问候一下。";
 }
}

comment
{
 getunit
 {
  curunit=0;
 }
 dialogue
 {
  talk="… …";
 }
}

comment
{
 return;
}

#BOOKMARK_BAD://———————————————————————————————————

comment
{
  dialogue
  {
	talk="许愿这种东西就是迷信，也别太当真了。";
  }
  wait=4;
}

comment
{
  dialogue
  {
	talk="凡是要靠自己的努力才能达成，怎么能靠许愿呢。";
	lifetime=4;
  }
  wait=4;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="是嘛、、、";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  camera
  {
	lookpt=0,100,0,1;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=1;
	SelResult=1;
  }
}

comment
{
  unitctrl
  {
	lookpt=0,0,0,1;
	swing=1;
	moving=1;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="真扫兴……";
	dlgtype="Think";
	lifetime=3;
  }
  wait=1;
}

comment
{
  unitctrl
  {
	gotopt=-650,30,0;
	swing=1;
	moving=1;
	setST=0x2000000,10;
  }
}

comment
{
  msglist
  {
	strings="%s 的好感有所下降~！";
	color=0xffF17EB0,0xffF17EB0,0xffffffff,0xffffffff;
	outlinecolor=0x772E5EA4;
	waittime=5;
	type=1;
	fontID=2;
	soundID=0;
  }
  tmpstrindex=0;

  function
  {
	func_call="AddUnitRLY(-2,0)";
  }
  wait=10;
}

comment
{
  goto="EXIT";
}

#BOOKMARK_EXIT://———————————————————————————————————

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=2;
  }
  bgcolor=0;
}

comment
{
  function
  {
	func_call="StartWorldMap()";
	threadLV=2;
  } 
}

comment
{
  screen
  {
	dstframe=0;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="PlaySceneBGM()";
  }
  return;
}
