//矛招
actlist
{
 t_input=0x2001;
 weapon=0,2;
 space=1;
 motion="motion\Lance02.mot";
}

//矛蹲
actlist
{
 t_input=0x2001;
 space=1;
 weapon=0,2;
 crouch=1;
 motion="motion\LanceWC1.mot";
}

//矛空
actlist
{
 t_input=0x1;
 weapon=0,2;
 space=0;
 motion="motion\LanceJump02.mot";
}