comment
{
  getunit
  {
	curunit=0;
  }
  tmpstrindex=1;
  dialogue
  {
	talk="！？，我在“%s”遭遇突发状况~~!";
	talkid=0;
  }
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="BeginFight()";
	threadLV=2;
  }
}

comment
{
  GameSystemMode="B101",1;
  function
  {
	func_call="PlaySceneBGM()";
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	setpt=47,30,-5532;
  }
  camera
  {
	lookpt=0,130,0,1;
	roll=0.3;
	yaw=-2,-1.3,0.001;
	distance=-500;
	swing=1;
  }
}

comment
{
  screen
  {
	dstframe=0;
	speed=5;
  }
  unitctrl
  {
	gotopt=-449,30,-1984;
	moving=1;
	swing=1;
  }
  wait=2;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	setpt=112,30,642;
	gotopt=-291,30,-2311;
	moving=1;
  }
}

comment
{
  getunit
  {
	id=0;
	SelResult=1;
  }
  camera
  {
	lookpt=-291,150,-2133;
	yaw=-1.3,-1.57,0.001;
	swing=1;
  }
  unitctrl
  {
	lookpt=0,0,0,1;
	swing=1;
  }
  dialogue
  {
	talk="打扰了，我问个路。";
	lifetime=3;
  }
  wait=1;
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	lookpt=-291,0,-2311;
	setST=0x420000,2;
  }
  wait=2;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="去Seil城往哪个方向走啊？";
	lifetime=3;
  }
  unitctrl
  {
	lookpt=-449,0,-1984;
  }
  wait=2;
}

comment
{
  getunit
  {
	id=2; //路人
  }
  unitctrl
  {
	setpt=-200,30,-3000;
	gotopt=-200,30,3000;
	moving=1;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	lookpt=47,0,-5532;
  }
}
  
comment
{
  happenGoto
  {
	characteristic="B1",0;
	goto="";
  }
  unitctrl
  {
	motact="DATA\Character\MotionDrama\ZhiBoy.mot";
  }
}

comment
{
  dialogue
  {
	talk="你沿这条路一直走就是？";
	lifetime=3;
  }
  wait=2;
}

comment
{
  unitctrl
  {
	lookpt=-291,0,-2311;
  }
  wait=1;
}

comment
{
  getunit
  {
	id=3; //路人
  }
  unitctrl
  {
	setpt=-200,30,1000;
	gotopt=-200,30,-3000;
	moving=1;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=1;
  }
}

comment
{
  happenGoto
  {
	characteristic="B1",1;
	goto=""; //是男性则跳过这步
  }
  unitctrl
  {
	motact="DATA\Character\Motion\HappyGirl_atn.mot";
  }
}

comment
{
  dialogue
  {
	talk="非常感谢！
听说那个城比较繁荣机会多，我要去找个差使干。";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="… …";
	conditional="祝你好运。",
				"你要找差事不如跟我走吧。";
	cond_goto="","JOIN";
  }
}

comment
{
  dialogue
  {
	talk="那么，祝你好运。";
	lifetime=3;
  }
  wait=2;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="谢谢，再见！";
	lifetime=3;
  }
  wait=2;
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	gotopt=112,30,642;
	moving=1;
	swing=1;
  }
  wait=1;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	gotopt=47,30,-5532;
	moving=1;
	swing=1;
  }
  wait=3;
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=5;
  }
  wait=3;
  bgcolor=0;
}

comment
{
  function
  {
	func_call="StartWorldMap()";
	threadLV=2;
  } 
}

comment
{
  screen
  {
	dstframe=0;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="PlaySceneBGM()";
  }
  return;
}

#BOOKMARK_JOIN://———————————————————————————————————
comment
{
  dialogue
  {
	talk="你要找差事的话，不如跟我走吧？";
	lifetime=3;
  }
  wait=2;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="好啊~！
省得我去别处乱找了。";
	lifetime=3;
  }
  wait=2;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="那，我们一起走吧。";
	lifetime=3;
  }
  wait=2;
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	gotopt=112,30,642;
	moving=1;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	gotopt=112,30,642;
	moving=1;
	swing=1;
  }
  function
  {
	func_call="ChangeTeam(0)";
  }
  wait=3;
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=5;
  }
  wait=3;
  bgcolor=0;
}

comment
{
  function
  {
	func_call="StartWorldMap()";
	threadLV=2;
  } 
}

comment
{
  screen
  {
	dstframe=0;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="PlaySceneBGM()";
  }
  return;
}
