BoWen
{
  ATR="Òô";
  sound="Ripple.wav";
  sndkey=0;
  sndminmax=300,2000;
}

RIPPLE.PNG
{
  ATR="$1@D";
}

RipMat0
{
  ATR="Í¸²ãÉ«";
  material
  {
	Diffuse=1,1,1,1,
		    1,1,1,0;
	Ambient=1,1,1,1,
		    1,1,1,0;
	mtrkey=10,50;
  }
}