scene="古殿遗址";
teamname="？？？";
ai_ctrlmode=1,-1;
setHome=1;
Money=3000;
selLeader=1;
curST=0x200;

//人物-------------------------------------------------------------------
units
{
  LV=14,0;
  team=8;
  home=0;
  name="地狱黑暗战士";
  occ="黑暗骷髅";
  NPC="B10";
  accouter0
  {
	accname="黑铁刀";
  }
  accouter1
  {
	accname="魔兽盾";
  }
  
  ai_knowledgelst
  {
	action="motion\Sword04.mot";
	range=0,250;
  }
  ai_knowledgelst
  {
	action="motion\SwordCrouch01.mot";
  }
  ai_knowledgelst
  {
	action="motion\StuntSwordGDMw.mot";
  }
  ai_knowledgelst
  {
	action="motion\StrikeSword_zf_0.mot";
	range=0,400,-0.2,0.2,-0.2,0.2;
  }
}

units
{
  LV=14,0;
  team=8;
  home=0;
  occ="死灵法师";
  number=2;
  accouter0
  {
	accname="法杖";
  }
  accouter4
  {
	accname="火炎","寒冰","雷电束";
  }
}

units
{
  LV=14;
  team=8;
  home=0;
  occ="骷髅战士","行尸兵";
  number=7;
  accouter0
  {
	accname="铁剑","金钢剑","大刀";
  }
  accouter1
  {
	accname="","木盾","雕纹盾";
  }
}

units
{
  LV=8;
  team=0;
  home=0;
  occ="精灵骑士";
  NPC="B100";
  accouter0
  {
	accname="铁剑";
  }
  accouter1
  {
	accname="木盾","雕纹盾";
  }
}

units
{
  LV=8;
  team=0;
  home=0;
  occ="精灵法师";
  NPC="B100";
  accouter0
  {
	accname="木杖";
  }
  accouter4
  {
	accname="火炎";
  }
}

units
{
  LV=8;
  team=0;
  home=0;
  occ="精灵战士";
  number=2;
  NPC="B100";
  accouter0
  {
	accname="长矛";
  }
}
//事件触发-------------------------------------------------------------------
events
{
  mode="B1000 0000",1;
  is_win=1;
  script="drama.hxx","WIN";
}

events
{
  mode="B1000 0000",1;
  is_win=0;
  script="drama.hxx","LOSE";
}
