//躯干部位============================
Body0
Body1
Body2
{
 beateff="KickL","KickW";
 shakeff="Shake";
}

//头部
Body3
{
 damageoffset=1.5;
 guardmode=B1;
 beateff="FistL","FistW";
 shakeff="Shake";
 ishead=1;
 trustLife=1;
}