comment
{
  getunit
  {
	curunit=0;
  }
  tmpstrindex=1;
  dialogue
  {
	talk="！？，我在“%s”遭遇突发状况~~!";
	talkid=0;
  }
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="BeginFight()";
	threadLV=2;
  }
}

comment
{
  GameSystemMode="B101",1;
  function
  {
	func_call="PlaySceneBGM()";
  }
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	setpt=2824,170,-1021;
	lookpt=2909,156,-1070;
	setST=0x2000000,100;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	setpt=-380,30,-860;
	gotopt=1171,30,-860;
	moving=1;
	swing=1;
	setWUST=0x8000,1; //指定空手状态
  }
  camera
  {
	lookpt=0,130,0,1;
	roll=0.3;
	yaw=0,2,0.001;
	distance=-500;
	swing=1;
  }
}

comment
{
  screen
  {
	dstframe=0;
	speed=5;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  WaitActionDone=1;
}

comment
{
  unitctrl
  {
	setST=0x20000,3;
  }
  camera
  {
	lookpt=0,130,0,1;
	yaw="",1.57,0.1;
	swing=1;
  }
  wait=1;
}

comment
{
  dialogue
  {
	talk="危险~~~！！";
	lifetime=2;
  }
}

comment
{
  unitctrl
  {
	gotopt=2760,30,-1008;
  }
  wait=1;
}

comment
{
  getunit
  {
	id=0;
	SelResult=1;
  }
}

comment
{
  unitctrl
  {
	motact="DATA\Character\MotionDrama\BaoGirlA_lan.mot";
	motloop=15,40;
  }
}

comment
{
  WaitActionKey=5;
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	setpt=0,0,0,1;
	lookpt=2912,30,-983;
	setST=0;
  }
  camera
  {
	lookpt=0,100,0,1;
	yaw=2.7,3.5,0.0003;
	roll=0.2;
	distance=-400;
	swing=1;
  }
}

comment
{
  unitctrl
  {
	motact="DATA\Character\MotionDrama\BaoGirlB_lan.mot";
	motkey=15;
	motloop=15,40;
	setST=0x200000,3;
  }
  wait=1;
}

comment
{
  dialogue
  {
	talk="放开我~~~！";
	lifetime=2;
  }
  wait=2;
}

comment
{
  unitctrl
  {
	setpt=0,0,1,1;
	motloop=-1,-1;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	motloop=-1,-1;
  }
}

comment
{
  WaitActionKey=40;
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	lookpt=2700,0,-983;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	addForce=-15,0,0;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="你这是要干什么呀？";
	lifetime=2;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=2;
  }
  dialogue
  {
	talk="你不要管我的事~！";
	lifetime=2;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="到底是为什么要轻生，倾诉出来或许你能好受些。";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=2;
  }
  dialogue
  {
	talk="呜呜呜、、、
我向我喜欢的一个男生告白，但他被拒绝了。";
	lifetime=3;
  }
  unitctrl
  {
	motact="DATA\Character\MotionDrama\CryGirl.mot";
	motloop=10,40;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="即便是恋爱受挫，也不必轻易的结束自己的生命啊。";
  }
  unitctrl
  {
	motact="DATA\Character\MotionDrama\FuShenGirl.mot";
	motloop=10,60;
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="把你辛苦养大，并深深爱着你的父母会很伤心的。";
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="你还年轻，以后的人生还长着呢。";
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="也许将来你还会遇到更好的男生也说不定。";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=2;
  }
  dialogue
  {
	talk="谢谢你，好心人。";
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="你的一番话让我的心里好受一些了。";
	lifetime=3;
  }
  unitctrl
  {
	motloop=-1,-1;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	motloop=-1,-1;
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="我送你回家吧。";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=2;
  }
  dialogue
  {
	talk="谢谢你。";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	gotopt=4952,30,150;
	lookpt=5056,30,1682;
	swing=1;
	moving=1;
  }
  camera
  {
	lookpt=0,100,0,1;
	yaw="",1.57,0.01;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	gotopt=5100,30,148;
	lookpt=5056,30,1682;
	swing=1;
	moving=1;
  }
}

comment
{
  WaitActionDone=-1;
}

comment
{
  getunit
  {
	id=2;
  }
  dialogue
  {
	talk="学长前辈~";
	lifetime=3;
  }
  unitctrl
  {
	setST=0x20000,3;
  }
  wait=2;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	setpt=5056,30,1000;
	gotopt=5056,30,267;
	moving=1;
	setST=0x400000,5;
	swing=1;
  }
  camera
  {
	lookpt=0,100,0,1;
	yaw="",2,0.01;
	swing=1;
  }
  wait=1;
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	setST=0;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  WaitActionDone=1;
}

comment
{
  dialogue
  {
	talk="学妹，你怎么会来这里？";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=2;
  }
  dialogue
  {
	talk="… …";
	lifetime=3;
  }
  wait=2;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="你的学妹因为失恋差点轻生。";
	lifetime=3;
  }
  unitctrl
  {
	lookpt=5007,30,234;
  }
  camera
  {
	lookpt=5007,130,234;
	swing=1;
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="被我路过发现，及时阻止了她干傻事。";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="那真是，太感谢你了。";
	lifetime=3;
  }
  unitctrl
  {
    gotopt=5007,30,234;
	lookpt=4952,30,150;
	setST=0x200000,2;
	moving=1;
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="要是没遇见你，我这个任性的学妹差点就酿成不可挽回的大错。";
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="为了报答你，您有什么可以让我为您效劳的吗？";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="… …";
	conditional="谢绝。",
				"邀请加入我队。";
	cond_goto="","JION";
  }
}

comment
{
  dialogue
  {
	talk="不必谢。
既然有熟人来接了，我就放心了。";
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="不再送她了，我还有事先告辞了。";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="那么，再见。";
	lifetime=2;
  }
  unitctrl
  {
	lookpt=4952,30,150;
  }
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	lookpt=4952,30,150;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	motact="DATA\Character\MotionDrama\StandBoyGong.mot";
  }
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	motact="DATA\Character\Motion\HappyGirl_maid.mot";
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	gotopt=2718,30,0;
	moving=1;
	swing=1;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	gotopt=5056,30,1682;
	moving=1;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	gotopt=5056,30,1682;
	moving=1;
	swing=1;
  }
  wait=3;
}

//结束退出了
comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=5;
  }
  bgcolor=0;
}

comment
{
  function
  {
	func_call="StartWorldMap()";
	threadLV=2;
  } 
}

comment
{
  screen
  {
	dstframe=0;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="PlaySceneBGM()";
  }
  return;
}

#BOOKMARK_JION://———————————————————————————————————
comment
{
  dialogue
  {
	talk="我们的队伍正缺人手，你愿不愿意来帮忙？";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="好啊，非常乐意！";
	lifetime=2;
  }
  function
  {
	func_call="ChangeTeam(0)";
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="那太好了。
我们一起走吧，先把你的学妹送回家。";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="好啊~~~";
	lifetime=2;
  }
  wait=2;
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	gotopt=5056,30,1682;
	moving=1;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	gotopt=5056,30,1682;
	moving=1;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	gotopt=5056,30,1682;
	moving=1;
	swing=1;
  }
  wait=3;
}

//结束退出了
comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=5;
  }
  bgcolor=0;
}

comment
{
  function
  {
	func_call="StartWorldMap()";
	threadLV=2;
  } 
}

comment
{
  screen
  {
	dstframe=0;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="PlaySceneBGM()";
  }
  return;
}
