bgcolor=0xff6B9BDE;			//背景色

BACKG0.PNG
BACKG1.PNG
{
  ATR="$1@D$8";
}

碰WallMat
碰WallMat1
{
  StageList
  {
	Name="ColorW.jpg";
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
	uvID=1;
  }
  StageList
  {
	Type=1; //基础纹理
	ColorOp="","CURRENT","TEXTURE","ADDSIGNED";
  }
}

撞ShiZhuMat
碰House
撞WdMat0
撞WdMat1
撞WdMat2
撞BoxMat
碰ZhuanQMat
碰ZhuanQMat3
碰ZhuanQ_c2
ZhiWMat
碰YanCong
撞MuMat1
撞BillMat0
撞MenKMat
{
 StageList
 {
  Type=1;		//基础纹理
  ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
 }
}

碰ShuiNi
{
  DiffuseBias=1.5;
  StageList
  {
	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}

ZhiBMat
{
  ATR=透;
  AlphaTest=0xf;
  StageList
  {
	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}

TUDI.JPG
IMAGES.PNG
TREE.PNG
HOUSE.JPG
{
  ATR=$R;
}

ALPHA.PNG
{
  ATR=$1;
}

CaoDi01
{
  ATR=合;
  melduv1="免Blend",0;
}

碰CaoDi
{
  DiffuseBias=2;
  StageList
  {
	//要求检测显卡
	Support = 0x20;	//支持ARGTEMP
	MaxSimultaneousTextures = 5;	//支持的纹理混合数

	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
  StageList
  {
	Name="TuDi.jpg";
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
	ResultArg="TEMP";
  }
  StageList
  {
	Name="Alpha.png";
	uvID=1;
	ColorOp="","CURRENT","TEMP","BLENDTEXTUREALPHA";
  }
  StageList
  {
	Name="Color.jpg";
	uvID=1;
	ColorOp="","CURRENT","TEXTURE","ADDSIGNED";
  }

  //人影
  StageList
  {
	Name="ShadowM.gif";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
	stagebreak=1;		//断点处
  }

  //兼容处理节点-------------------
  StageList
  {
	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
  StageList
  {
	Name="Color.jpg";
	uvID=1;
	ColorOp="","CURRENT","TEXTURE","ADDSIGNED";
  }
}

DiCheng
{
  ATR = "合";
  melduv1 = "免Blend",0;
}

碰DiZhuan1
碰DiZhuanB
碰DiZhuan
{
  StageList
  {
	Name="Color.jpg";
	uvID=1;
	ColorOp="","CURRENT","TEXTURE","ADDSIGNED";
  }

  //人影
  StageList
  {
	Name="ShadowM.gif";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
  }
}


SHADOWM.GIF
{
  bordercolor=0xff808080;
}

Spot01向
{
  ShadowMap="SHADOWM.GIF";
}

碰ZhuzZi
碰GongWall
碰ShiNeiDiZ
碰zhuan
碰THB
碰THB2
透Chuang
{
  StageList
  {
	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}

Gong00
Gong01
ShiNei
Deng00
Deng01
MenKuang00
{
  ATR="照固";
  VertexLights="免Omni00","免Omni01","免Omni02","免Omni03","免Omni04";
}

透层TreeMat
{
  AlphaTest=0xf;
}

ZHIBEI0.PNG
{
  ATR="@X";
}

BlendW
{
  ATR="免晶";
}

Wall01
Wall02
Wall03
Wall04
TaLou1
TaLou2
TaLou3
TaLou4
{
  ATR="合晶";
  melduv1="BlendW",0;
  meldvertslen=1;
}

COLORW.JPG
{
  ATR="$S";
  shadowmap_bias=-1,0;
  shadowmap_color=0xff202020,0xff7f7f7f;
}

WALL.JPG
WALL1.JPG
{
  ATR="$R";
}

ChuaLMtr
{
  ATR="圣层";
}