bgcolor=0xffE6E6E6;			//背景色

Fog
{
  startend=500,3000;
  color=0xffE6E6E6;
}

撞ShiTou
撞ZhuGan
透层ZhuYe
撞ShiDeng
碰ZhuPai
撞WuDing
撞MuZhu
碰MenKou
撞JShiMat
{
  DiffuseBias=2;
}

ZhuMen
{
  ATR=透碰;
  DiffuseBias=2;
}

ZhuYeMat
ZaCaoMat
{
  ATR="透";
  DiffuseBias=2;
  AlphaTest=0xf;
}

DOOR.PNG
{
  ATR="@X";
}

ne01
{
  ATR=合;
  melduv1="免Blend";
}

碰CaoDi
{
  DiffuseBias=2;
  StageList
  {
	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
  }
  StageList
  {
	//要求检测显卡
	Support = 0x20;	//支持ARGTEMP
	MaxSimultaneousTextures = 3;	//支持的纹理混合数

	Type=0xa33d;	//MAT_SELFIMAP
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
	ResultArg="TEMP";
  }
  StageList
  {
	Type=0xa210;	//MAT_OPACMAP
	uvID=1;
	ColorOp="","CURRENT","TEMP","BLENDTEXTUREALPHA";
  }
}
