Pao00
Pao01
Pao02
Pao03
Pao04
{
  ATR="光";
}

DiMtr
{
  ATR="圣层色";
  material
  {
	Emissive=1,1,1,1,
			 0,0,0,1;
	mtrkey=90,100;
  }
}

Smoke
{
  ATR="光音";
  sound="Flare.wav";
  sndkey=1;
  sndminmax=300,1500;
}

SmokeMtr
{
  ATR="圣层";
  StageList
  {
    Type=1; //基础纹理
	Name="SMK$A.txt";
  }
}

PaoMtr0
{
 ATR="色圣层";
 material
 {
  Emissive=1,1,1,1,
           0,0,0,1;
  mtrkey=20,30;
 }
  StageList
  {
    Type=1; //基础纹理
	Name="FA$A_0.txt";
  }
}

PaoMtr1
{
 ATR="色圣层";
 material
 {
  Emissive=0,0,0,1,
           1,1,1,1,
           1,1,1,1,
           0,0,0,1;
  mtrkey=0,30,50,60;
 }
  StageList
  {
    Type=1; //基础纹理
	Name="FA$A_1.txt";
  }
}

PaoMtr2
{
 ATR="色圣层";
 material
 {
  Emissive=0,0,0,1,
           1,1,1,1,
           1,1,1,1,
           0,0,0,1;
  mtrkey=0,60,70,90;
 }
  StageList
  {
    Type=1; //基础纹理
	Name="FA$A_2.txt";
  }
}

PaoMtr3
{
 ATR="色圣层";
 material
 {
  Emissive=0,0,0,1,
           1,1,1,1,
           1,1,1,1,
           0,0,0,1;
  mtrkey=0,20,30,50;
 }
  StageList
  {
    Type=1; //基础纹理
	Name="FA$A_3.txt";
  }
}

PaoMtr4
{
 ATR="色圣层";
 material
 {
  Emissive=0,0,0,1,
           1,1,1,1,
           1,1,1,1,
           0,0,0,1;
  mtrkey=0,40,60,70;
 }
  StageList
  {
    Type=1; //基础纹理
	Name="FA$A_4.txt";
  }
}

打0
{
  magic
  {
	hotkey=1,3;				//攻击的桢范围
  }
}
