bgcolor=0xF5FCFD;

BG0.PNG
BG1.PNG
{
  ATR="$1$8@D";
}

碰ShaMo
{
  DiffuseBias=1.3;
  StageList
  {
	//要求检测显卡
	Support = 0x20;	//支持ARGTEMP
	MaxSimultaneousTextures = 5;	//支持的纹理混合数

	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
  }
  StageList
  {
	Name="sd_w.jpg";
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
	ResultArg="TEMP";
  }
  StageList
  {
	Name="Alpha_SM.png";
	uvID=1;
	ColorOp="","CURRENT","TEMP","BLENDTEXTUREALPHA";
  }
  //光影
  StageList
  {
	Name="Color_SM.jpg";
	uvID=1;
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
  }
  //人影
  StageList
  {
	Name="ShadowM.gif";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
	stagebreak=1;	//断点处
  }
  
  //兼容处理节点-------------------
  StageList
  {
	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
  }
  StageList
  {
	Name="Color_SM.jpg";
	uvID=1;
	ColorOp="","CURRENT","TEXTURE","ADDSIGNED";
  }
}

SHADOWM.GIF
{
  bordercolor=0xff808080;
}

Spot01向
{
  ShadowMap="SHADOWM.GIF";
}

LIGHT.JPG
{
  ATR="@T$1";
}

HDRLighting0
{
  numBlurRay=3;
  bias=15;
  drawcounts=30;
  luminance=1;
}

ShaMo00
ShaMo01
ShaMo02
ShaMo03
{
  ATR="合滑";
  melduv1="免UV1",0;
}

COLOR_SM.JPG
{
  ATR="$S";
  shadowmap_color=0xff000000,0xff7f7f7f;
  shadowmap_bias=-1,0;
}
