XingYun
{
 ATR="音";
 sound="ENEMSPWN.wav";
 sndkey=1;
 sndminmax=300,1500;
}

LuoYan
{
 ATR="竖显";
 showhidekey=0,30,35;
 showhide=   0,1,0;
}

BaoZha
{
  ATR="竖显";
  showhidekey=0,35;
  showhide=   0,1;
}

DiMesh
{
  ATR="显";
  showhidekey=0,35;
  showhide=   0,1;
}

BGMesh
{
  ATR="光显音屏";
  showhidekey=0,35;
  showhide=   0,1;
  sound="explosive027.wav";
  sndkey=35;
  sndminmax=500,2000;
  ScreenEffect
  {
	type=0x2; //SCREEN_MOTIONBLUR
	interkey=35,90;
  }
}

Dian05
Dian06
Dian07
Dian08
Dian09
Dian10
Dian11
{
  ATR="光显";
  showhidekey=0,35;
  showhide=   1,0;
}


Mtr2
{
  ATR="圣层";
}

Mtr4
Mtr7
{
  ATR="圣层色";
  material
  {
	Emissive=0,0,0,1,
			 1,1,1,1,
			 1,1,1,1,
			 0,0,0,1;
	mtrkey=35,40,90,100;
  }
}

Mtr3
{
  ATR="圣层";
  StageList
  {
    Type=1; //基础纹理
	Name="Explode$A.txt";
  }
}

Mtr1
{
  ATR="色圣层";
  material
  {
	Emissive=0,0,0,1,
			 1,1,1,1,
			 1,1,1,1,
			 0,0,0,1;
	mtrkey=0,10,80,100;
  }
}

Mtr5
{
  ATR="色圣层";
  material
  {
	Emissive=0,0,0,1,
			 1,1,1,1;
	mtrkey=0,20;
  }
}

Mtr6
{
  ATR="色圣层";
  material
  {
	Emissive=0,0,0,1,
			 1,1,1,1,
			 0,0,0,1;
	mtrkey=39,40,100;
  }
}

打0
{
  magic
  {
	hotkey=40,43;			//攻击的桢范围
	poweroffset=1.5;		//威力修正
	velocity=0,25,20,1;		//冲击力，是否中心开花
	shocklevel=3;
  }
}

//手柄震动
mgc_ActionKey
{
 type=31;
 key=35;
 float4=0.5,10000,10000;
 value=3000;
}
//镜头震动
mgc_ActionKey
{
 type=33;
 key=35;
 float4=0.5,0,15,0;
 value=3000;
}
