comment
{
  getunit
  {
	curunit=0;
  }
  tmpstrindex=1;
  dialogue
  {
	talk="！？，我在“%s”遭遇突发状况~~!";
	talkid=0;
  }
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="BeginFight()";
	threadLV=2;
  }
}

comment
{
  GameSystemMode="B101",1;
  function
  {
	func_call="PlaySceneBGM()";
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	setpt=-270,30,3701;
	lookpt=-537,0,3414;
  }
  camera
  {
	lookpt=0,130,0,1;
	roll=0.3;
	yaw=-1.1,-0.3,0.0005;
	distance=-500;
	swing=1;
  }
}

comment
{
  unitctrl
  {
	motact="DATA\Character\Motion\PalsyBoy.mot";
	motkey=10,60;
	motloop=10,60;
  }
}

comment
{
  screen
  {
	dstframe=0;
	speed=5;
  }
  wait=2;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="谁来救救我啊~~~";
	lifetime=3;
  }
  wait=2;
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	setpt=-1818,30,2472;
	gotopt=-397,0,3563;
	moving=1;
  }
}

comment
{
  camera
  {
	lookpt=-336,130,3630;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	setST=0x420000,2;
  }
  wait=2;
}

comment
{
  dialogue
  {
	talk="天呐，你怎么啦…？";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="我不小心在沙漠中迷路了。";
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="身上带的一点水也喝光了。";
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="救救我，我快渴死了…";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="我这有点水，快喝吧…";
	lifetime=3;
  }
  unitctrl
  {
	gotopt=-292,0,3679;
	moving=1;
  }
  wait=3;
}

comment
{
  unitctrl
  {
	motact="DATA\Character\MotionDrama\ZhuBoy.mot";
  }
}

comment
{
  sound
  {	
	file="./he_shui.wav";
  }
  anima3ds
  {
	file="./ShuiDai.3DS";
  }
  wait=10;
}

comment
{
  unitctrl
  {
	gotopt=-397,130,3563;
	lookpt=-270,130,3701;
	moving=1;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="啊~！
太感谢了，我终于得救了！";
	lifetime=3;
  }
  wait=3;
  unitctrl
  {
	motloop=-1,-1;
  }
}

comment
{
  dialogue
  {
	talk="我该如何报答你的救命之恩呢？";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="… …";
	conditional="你不必客气。",
				"我们缺人手，请你加入我们吧。";
	cond_goto="","JOIN";
  }
}

comment
{
  dialogue
  {
	talk="举手之劳小事，你不必客气啦。";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="我会永远记得你的大恩大德的。";
	lifetime=3;
  }
  unitctrl
  {
	motact="DATA\Character\MotionDrama\StandBoyGong.mot";
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	gotopt=1474,130,4041;
	moving=1;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=0;
	SelResult=1;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	lookpt=0,0,0,1;
	swing=1;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	gotopt=-1543,130,2361;
	lookpt=0,0,0,-1;
	moving=1;
	swing=1;
  }
  wait=3;
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=5;
  }
  wait=3;
  bgcolor=0;
}

comment
{
  function
  {
	func_call="StartWorldMap()";
	threadLV=2;
  } 
}

comment
{
  screen
  {
	dstframe=0;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="PlaySceneBGM()";
  }
  return;
}

#BOOKMARK_JOIN://———————————————————————————————————
comment
{
  dialogue
  {
	talk="我们正缺人手，请你加入我们吧。";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="好啊~！
我万死不辞，愿效犬马之劳。";
	lifetime=3;
  }
  unitctrl
  {
	motact="DATA\Character\MotionDrama\StandBoyGong.mot";
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="那我们一起走吧。";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	gotopt=1474,130,4041;
	moving=1;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	gotopt=1474,130,4041;
	moving=1;
	swing=1;
  }
  function
  {
	func_call="ChangeTeam(0)";
  }
  wait=3;
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=5;
  }
  wait=3;
  bgcolor=0;
}

comment
{
  function
  {
	func_call="StartWorldMap()";
	threadLV=2;
  } 
}

comment
{
  screen
  {
	dstframe=0;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="PlaySceneBGM()";
  }
  return;
}
