comment
{
 getunit
 {
  id=0;
 }
 dialogue
 {
  talk="不好意思，打扰了…";
 }
}

comment
{
 getunit
 {
  curunit=0;
 }
 dialogue
 {
  talk="有什么事吗…？";
 }
}

comment
{
 getunit
 {
  id=0;
 }
 dialogue
 {
  talk="… …";
  conditional="请她去约会。",
			  "没什么事。";
  cond_goto="","WAIVE";
 }
}

comment
{
 dialogue
 {
  talk="有空吗，我们一起到这附近散散步！？";
 }
}

comment
{
 getunit
 {
  curunit=0;
 }
 dialogue
 {
  talk="…，我考虑考虑。";
 }
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=10;
  }
}

comment
{
 function
 {
  func_call="BeginFight()";
  threadLV=2;
 } 
}

comment
{
  GameSystemMode="B101 0101",1;
  function
  {
	func_call="PlaySceneBGM()";
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	setpt=-700,510,670;
	lookdir=100,0,0;
	setWUST=0x8000; //设为空手状态
	setNPC=0x10,1;
  }
  function
  {
	func_call="MadeThing(石头,-1400,480,900)";
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	setpt=-130,382,1840;
	lookdir=0,0,-1000;
	setWUST=0x8000; //设为空手状态
	setST=0x2000000,10;
  }
  function
  {
	func_call="MadeThing(石头,-1555,428,396)";
  }
}

comment
{
  camera
  {
	lookpt=0,100,0,1;
	roll=0.0;
	yaw=4,3.14,0.001;
	distance=-300;
	swing=1;
  }
  wait=0.5;
}

comment
{
  screen
  {
	dstframe=0;
	speed=5;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	gotopt=-194,516,470;
	moving=1;
  }
}

comment
{
  wait=1;
}

comment
{
  unitctrl
  {
	lookdir=-1000,0,0;
  }
  wait=1;
}

comment
{
  unitctrl
  {
	lookdir=1000,0,0;
  }
  wait=1;
}

comment
{
  unitctrl
  {
	gotopt=425,520,470;
	moving=1;
  }
}

comment
{
  unitctrl
  {
	lookdir=-1000,0,0;
  }
  wait=1;
}

comment
{
  unitctrl
  {
	lookdir=1000,0,0;
	setST=0x100000,10;
  }
  wait=1;
}

comment
{
  camera
  {
	lookpt=0,100,0,1;
	roll=0.2;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	setpt=1700,390,-3330;
	gotopt=1700,450,3620;
	swing=1;
	moving=1;
  }
}


comment
{
  getunit
  {
	id=3;
  }
  unitctrl
  {
	setpt=1600,390,-3400;
	gotopt=1600,450,3620;
	swing=1;
	moving=1;
  }
}

comment
{
  getunit
  {
	id=4;
  }
  unitctrl
  {
	setpt=1800,390,-3500;
	gotopt=1800,450,3620;
	swing=1;
	moving=1;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	lookdir=-1000,0,0;
  }
  wait=2;
}

comment
{
  unitctrl
  {
	lookdir=0,0,-1000;
  }
  wait=2;
}

comment
{
  unitctrl
  {
	lookdir=1000,0,0;
  }
  wait=2;
}

comment
{
  unitctrl
  {
	lookdir=-1000,0,0;
  }
  wait=2;
}

comment
{
  unitctrl
  {
	gotopt=-1370,482,700;
	moving=1;
  }
}

comment
{
  unitctrl
  {
	lookdir=1000,0,0;
  }
  wait=2;
}

comment
{
  unitctrl
  {
	lookdir=-1000,0,1000;
  }
  wait=1;
}

comment
{
  unitctrl
  {
	gotopt=-1370,340,-2317;
	moving=1;
	swing=1;
	delay=7,0.8;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  camera
  {
	lookpt=0,100,0,1;
	yaw=3.5;
	swing=1;
  }
  unitctrl
  {
	gotopt=-1370,480,794;
	lookpt=-1370,340,-2317;
  }
}

comment
{
  dialogue
  {
	talk="当兵的~~~~~~~！";
	dlgtype="!";
	lifetime=4;
  }
  unitctrl
  {
	setST=0x8000000,3;
	motact="DATA\Character\MotionDrama\StandGirl_ysny.mot";
	motkey=0,100;
	motloop=10,90;
  }
  wait=1.5;
}

comment
{
  getunit
  {
	id=0;
  }
  camera
  {
	lookpt=0,100,0,1;
	swing=1;
  }
}

comment
{
  unitctrl
  {
	lookdir=0,0,1000;
	moving=0;
	setST=0x200000,3;
  }
  wait=1.5;
}

comment
{
  getunit
  {
	id=1;
  }
  camera
  {
	lookpt=0,100,0,1;
	swing=1;
  }
  dialogue
  {
	talk="你不守信用、、、";
	lifetime=4;
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="你不等我了？";
  }
  wait=4;
}

comment
{
  getunit
  {
	id=0;
  }
  camera
  {
	lookpt=0,100,0,1;
	swing=1;
  }
  dialogue
  {
	talk="我已经等了三个时辰了。";
  }
  wait=4;
}

comment
{
  getunit
  {
	id=1;
  }
  camera
  {
	lookpt=0,100,0,1;
	swing=1;
  }
  dialogue
  {
	talk="啊哈哈哈~~~
我没跟你说我要来。";
  }
  wait=4;
}

comment
{
  dialogue
  {
	talk="那现在你去哪儿？";
  }
  wait=4;
}

comment
{
  getunit
  {
	id=0;
  }
}

comment
{
  getunit
  {
	id=1;
	SelResult=1;
  }
  dialogue
  {
	talk="我要去你那儿，去找你。";
  }
  unitctrl
  {
	gotopt=0,0,30,1;
	moving=1;
	swing=1;
	setST=0x4000,20;
	direct=1;
  }
  wait=4;
}

comment
{
  getunit
  {
	id=1;
  }
  camera
  {
	yaw="",5,0.001;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="非要让你……";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="怎么……？";
  }
  wait=4;
}

comment
{
  dialogue
  {
	talk="喔~~~，瞧你呀！";
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="你要是这么板着脸去，连怀抱的孩子也要吓跑了。";
  }
  wait=4;
}

comment
{
  dialogue
  {
	talk="啊、哈哈哈哈~~~~";
  }
  wait=2;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="你就是喜欢捉弄人对不对……";
  }
  wait=4;
}

comment
{
  dialogue
  {
	talk="我可是不喜欢人家取笑我~！";
  }
  wait=4;
}

comment
{
  dialogue
  {
	talk="… …";
	conditional="教训教训她",
				"转身离去";
	cond_goto="RAPE","";
	cond_randsort=1;
  }
}

comment
{
  dialogue
  {
	talk="我再也不理你了~~~！";
  }
  unitctrl
  {
	gotopt=-1370,340,-2317;
	moving=1;
	swing=1;
  }
  camera
  {
	lookpt=0,100,0,1;
	swing=1;
  }
  wait=4;
}

comment
{
  goto="EXIT";
}

#BOOKMARK_WAIVE://———————————————————————————————————

comment
{
 getunit
 {
  id=0;
 }
 dialogue
 {
  talk="没什么事，只是随便问候一下。";
 }
}

comment
{
 getunit
 {
  curunit=0;
 }
 dialogue
 {
  talk="… …";
 }
}

comment
{
 return;
}

#BOOKMARK_RAPE://———————————————————————————————————
comment
{
  dialogue
  {
	talk="我现在要教训教训你、、、";
	lifetime=4;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
	SelResult=1;
  }
  unitctrl
  {
	setTarget=0;
	motact="DATA\Character\MotionDrama\RapeKiss_A.mot";
	motloop=10,50;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="不、、、不、、、";
	dlgtype="!";
	lifetime=2;
  }
  unitctrl
  {
	motloop=10,50;
	setST=0x1000000,10;
  }
  camera
  {
	lookpt=0,70,0,1;
	yaw="",4,0.001;
	swing=1;
  }
  wait=2;
}

comment
{
  dialogue
  {
	talk="放开我~~~~";
	dlgtype="!";
	lifetime=4;
  }
  wait=2;
}

comment
{
  dialogue
  {
	talk="放开~~~~！";
	dlgtype="!";
	lifetime=4;
  }
  wait=1;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="过来，姑娘~~~！";
	dlgtype="!";
	lifetime=4;
  }
  unitctrl
  {
	motloop=70,110;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	motloop=70,110;
  }
  wait=2;
}

comment
{
  dialogue
  {
	talk="啊、、、";
	dlgtype="!";
	lifetime=4;
  }
  wait=1;
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	motloop="";
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	motloop="";
  }
}

comment
{
  WaitActionKey=120;
  getthing
  {
	name="石头";
	id=0;
  }
}

comment
{
  function
  {
	func_call="PickItem()";
  }
}

comment
{
  getunit
  {
	id=0;
  }
  WaitActionType="B10";
}

comment
{
  unitctrl
  {
	motloop=35,35;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  WaitActionKey=0xff;
}

comment
{
  dialogue
  {
	talk="我教训教训你，倒霉蛋儿！";
	dlgtype="!";
  }
  unitctrl
  {
	setST=0x4000,10;
	motact="DATA\Character\MotionDrama\StandGirl_ysny.mot";
	motkey=100,200;
	motloop=110,190;
  }
  wait=4;
}

comment
{
  dialogue
  {
	talk="你以为对精灵族人想怎么着就怎么着…
那你就错了~~~！！";
	dlgtype="!";
  }
  wait=5;
}

comment
{
  dialogue
  {
	talk="我、我不想在看见你了。
听见吗~~~！？";
	dlgtype="!";
  }
  wait=4;
}

comment
{
  dialogue
  {
	talk="怎么他流血了！？";
	dlgtype="Think";
  }
  unitctrl
  {
	setST=0x100000,10;
	motloop="";
  }
  wait=4;
}

comment
{
  dialogue
  {
	talk="…你这是活该，怪谁呢~~~！？";
  }
  wait=4;
}

comment
{
  getunit
  {
	id=0;
	SelResult=1;
  }
  dialogue
  {
	talk="喂~，怎么你死了、、、？";
  }
  unitctrl
  {
	setST=0x1000000,10;
	gotopt=-90,0,-100,1;
	moving=1;
  }
}

comment
{
  unitctrl
  {
	lookdir=1000,0,0;
  }
}

comment
{
  dialogue
  {
	talk="不，你这家伙别这样。";
  }
  unitctrl
  {
	motact="DATA\Character\MotionDrama\CrouchGirl_lum.mot";
	motloop=10,60;
  }
  camera
  {
	yaw="",5,0.001;
	swing=1;
  }
  wait=4;
}

comment
{
  dialogue
  {
	talk="求求你，把眼睛张开。";
  }
  wait=4;
}

comment
{
  dialogue
  {
	talk="你知道，你要是死了我就得去坐牢的。";
  }
  wait=5;
}

comment
{
  camera
  {
	yaw="",3.5,0.001;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="哦、、、";
  }
  unitctrl
  {
	motact="DATA\Character\MotionDrama\KO01Boy_Qi.mot";
	motloop=20,70;
	setST=0x4,4;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	motloop=70,120;
  }
  setST=0x200000,3;
  wait=4;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="你想杀死我？";
  }
  wait=4;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="是的。";
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="是你逼的我。";
  }
  wait=4;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="啊~，你就这么讨厌我亲你？";
  }
  wait=4;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="只有两相情愿才是愉快的。";
  }
  wait=4;
}

comment
{
  dialogue
  {
	talk="如果强迫，只能让人厌恶。";
  }
  wait=4;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="好吧，对不起，我不该这样。";
  }
  wait=4;
}

comment
{
  dialogue
  {
	talk="可还是你的错。";
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="我错~~~！？";
	dlgtype="!";
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="嗯，你没发现自己长的很美吗？";
  }
  unitctrl
  {
	setST=0x80000,10;
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="这能怪我吗？";
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="你要是再来亲我的话，我马上就砸碎你的脑袋。";
	dlgtype="!";
  }
  unitctrl
  {
	setST=0x1000000,5;
	motloop=140,190;
  }
}

comment
{
  WaitActionKey=130;
  getthing
  {
	name="石头";
	id=0;
  }
}

comment
{
  function
  {
	func_call="PickItem()";
  }
  wait=5;
}

comment
{
  dialogue
  {
	talk="我们精灵族人说了算~~！";
	dlgtype="!";
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="不~~~~
我只想看看你的眼睛。";
  }
  wait=4;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	motkey=190;
  }
  function
  {
	func_call="DiscardItem(0, -10)";
  }
}

comment
{
  WaitActionKey=200;
}

comment
{
  unitctrl
  {
	motkey=70;
	motloop=70,120;
  }
}

comment
{
  dialogue
  {
	talk="我不是来看你眼睛的，你别胡思乱想。";
  }
  wait=5;
}

comment
{
  dialogue
  {
	talk="还疼吗？";
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="你的手真重…";
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="可我心里的创伤，比头上的伤还重。";
  }
  wait=8;
}

comment
{
  dialogue
  {
	talk="没想到我会这么喜欢你~~！";
  }
  wait=4;
}

comment
{
  dialogue
  {
	talk="我爱你，精灵族人~~~";
  }
  wait=4;
}

comment
{
  getunit
  {
	id=1;
  }
  msglist
  {
	strings="%s 的好感有所提升~！";
	color=0xffF17EB0,0xffF17EB0,0xffffffff,0xffffffff;
	outlinecolor=0x772E5EA4;
	waittime=5;
	type=1;
	fontID=2;
	soundID=4;
  }
  tmpstrindex=0;

  function
  {
	func_call="AddUnitRLY(3,6)";
  }
  wait=6;
}

comment
{
  goto="EXIT";
}

#BOOKMARK_EXIT://———————————————————————————————————
comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=2;
  }
  bgcolor=0;
}

comment
{
  function
  {
	func_call="StartWorldMap()";
	threadLV=2;
  } 
}

comment
{
  screen
  {
	dstframe=0;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="PlaySceneBGM()";
  }
  return;
}