bgcolor=0;			//背景色

合plane
{
  melduv1="免01",0;
}

碰DiMian
{
  StageList
  {
	Type=1;	//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
	AlphaOp="","TEXTURE","DIFFUSE","MODULATE";
  }
  StageList
  {
	//要求检测显卡
	MaxSimultaneousTextures = 2;	//检测支持的纹理混合数

	Name="@DShadow.jpg";
	uvID=1;
	ColorOp="","TEXTURE","CURRENT","MODULATE";
  }
  StageList
  {
	//要求检测显卡
	MaxSimultaneousTextures = 3;	//检测支持的纹理混合数

	Name="ShadowM.gif";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
  }
}

Spot01向
{
  ShadowMap="ShadowM.gif";
}

SHADOWM.GIF
{
  bordercolor=0xff808080;
}

D0.JPG
{
  ATR="$R";
}

TestMat2
{
  StageList
  {
    Type=1;	//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
  }
  StageList
  {
    Name="Lighting.jpg";
	ColorOp="","TEXTURE","CURRENT","MODULATE";
	uvID=1;
  }
}


照Box01
{
  PerPixelUV=1,1;
  VertexLights="Omni01免";
}

DiQiuMat
{
  ATR="层";
}