motfile="BIP^M\SitBoy_nda.3DS";
bind="..\Motion\BIP^M\_Bind.3DS";
priority=1;

//模型动画控制
actionkey
{
 type=41;
 key=30,35;
 u32val=0;
 value=-1;
}
actionkey
{
 type=41;
 key=35,40;
 u32val=0;
 value=-1;
 boolval=1;
}
