bgcolor=0x015AA6;			//背景色

撞MuTou
撞TieLanG
{
  ATR="险";
  StageList
  {
	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}

撞Wood
{
  ATR="险";
  StageList
  {
	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
  //人影
  StageList
  {
	Name="ShadowM.gif";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
  }
}

碰ShanYa0
{
  ATR="险";
  DiffuseBias=2;
  AmbientBias=1;

  StageList
  {
	//要求检测显卡
	Support = 0x20;	//支持ARGTEMP
	MaxSimultaneousTextures = 4;	//支持的纹理混合数

	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
  }
  StageList
  {
	Type=0xa33d;	//MAT_SELFIMAP
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
	ResultArg="TEMP";
  }
  StageList
  {
	Type=0xa210;	//MAT_OPACMAP
	uvID=1;
	ColorOp="","TEMP","CURRENT","BLENDTEXTUREALPHA";
  }
  //人影
  StageList
  {
	Name="ShadowM.gif";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
	stagebreak=1;		//断点处
  }

  //兼容处理节点-------------------
  StageList
  {
	Type=1;	//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
	AlphaOp="","TEXTURE","DIFFUSE","MODULATE";
  }
}

SHADOWM.GIF
{
  bordercolor=0xff808080;
}

Spot01向
{
  ShadowMap="SHADOWM.GIF";
}

YanJia00
{
  ATR="合晶";
  melduv1="免YanJia00";
}
YanJia01
{
  ATR=合;
  melduv1="免YanJia01";
}
YanJia02
{
  ATR=合;
  melduv1="免YanJia02";
}
YanJia03
{
  ATR=合;
  melduv1="免YanJia03";
}
YanJia04
{
  ATR=合;
  melduv1="免YanJia04";
}
YanJia05
{
  ATR=合;
  melduv1="免YanJia05";
}

BGMat0
BGMat1
BGMat2
BGMat3
{
  ATR=透;
}

BG0.PNG
BG1.PNG
BG2.PNG
BG3.PNG
BG_B.PNG
{
  ATR="$1$8@D";
}

ALPHA.PNG
CLOUD.PNG
{
  ATR="$1$8";
}

LanGanA01
LanGanA02
LanGanA03
LanGanA04
LanGanA05
LanGanA06
LanGanA07
YanJia02
{
  ATR="晶";
}