//立防------------------------------------------------------
actlist
{
 guard=1;
 space=1;
 crouch=0;
 ST_false=0x1;
 motion="motion\GuardStandGirl_1.mot";
}
//立防震动
actlist
{
 t_status=9;
 guard=1;
 space=1;
 crouch=0;
 ST_false=0x1;
 motion="motion\GuardStandGirl_S.mot";
}
//开始立防
actlist
{
 guard=1,0;
 space=1;
 crouch=0;
 ST_false=0x1;
 motion="motion\GuardStandGirl_0.mot";
}
//结束立防
actlist
{
 guard=0,1;
 space=1;
 crouch=0;
 ST_false=0x1;
 motion="motion\GuardStandGirl_2.mot";
}

//蹲防
actlist
{
 guard=1;
 space=1;
 crouch=1;
 ST_false=0x1;
 motion="motion\GuardCrouchGirl_1.mot";
}
//蹲防震动
actlist
{
 t_status=9;
 guard=1;
 space=1;
 crouch=1;
 ST_false=0x1;
 motion="motion\GuardCrouchGirl_S.mot";
}
//开始蹲防
actlist
{
 guard=1,0;
 space=1;
 crouch=1;
 ST_false=0x1;
 motion="motion\GuardCrouchGirl_0.mot";
}
//结束蹲防
actlist
{
 guard=0,1;
 space=1;
 crouch=1;
 ST_false=0x1;
 motion="motion\GuardCrouchGirl_2.mot";
}

//刀剑立防===========================
actlist
{
 guard=1;
 space=1;
 crouch=0;
 ST_false=0x1;
 weapon=0,1,
		1,0;
 motion="motion\GuardSword_1.mot";
}
//刀剑立防震动
actlist
{
 t_status=9;
 ST_false=0x1;
 space=1;
 crouch=0;
 weapon=0,1,
		1,0;
 motion="motion\GuardSword_S.mot";
}
//开始刀剑立防
actlist
{
 guard=1,0;
 space=1;
 crouch=0;
 ST_false=0x1;
 weapon=0,1,
		1,0;
 motion="motion\GuardSword_0.mot";
}
//结束刀剑立防
actlist
{
 guard=0,1;
 space=1;
 crouch=0;
 ST_false=0x1;
 weapon=0,1,
		1,0;
 motion="motion\GuardSword_2.mot";
}

//刀剑蹲防
actlist
{
 guard=1;
 space=1;
 crouch=1;
 ST_false=0x1;
 weapon=0,1,
		1,0;
 motion="motion\GuardSwordGirlC_1.mot";
}
//刀剑蹲防震动
actlist
{
 t_status=9;
 ST_false=0x1;
 space=1;
 crouch=1;
 weapon=0,1,
		1,0;
 motion="motion\GuardSwordGirlC_S.mot";
}
//开始刀剑蹲防
actlist
{
 guard=1,0;
 space=1;
 crouch=1;
 ST_false=0x1;
 weapon=0,1,
		1,0;
 motion="motion\GuardSwordGirlC_0.mot";
}
//结束刀剑蹲防
actlist
{
 guard=0,1;
 space=1;
 crouch=1;
 ST_false=0x1;
 weapon=0,1,
		1,0;
 motion="motion\GuardSwordGirlC_2.mot";
}

//矛立防===========================
actlist
{
 guard=1;
 space=1;
 crouch=0;
 ST_false=0x1;
 weapon=0,2,
		1,0;
 motion="motion\GuardLance_1.mot";
}
//矛立防震动
actlist
{
 t_status=9;
 ST_false=0x1;
 space=1;
 crouch=0;
 weapon=0,2,
		1,0;
 motion="motion\GuardLance_S.mot";
}
//开始矛立防
actlist
{
 guard=1,0;
 space=1;
 crouch=0;
 ST_false=0x1;
 weapon=0,2,
		1,0;
 motion="motion\GuardLance_0.mot";
}
//结束矛立防
actlist
{
 guard=0,1;
 space=1;
 crouch=0;
 ST_false=0x1;
 weapon=0,2,
		1,0;
 motion="motion\GuardLance_2.mot";
}
//矛蹲防
actlist
{
 guard=1;
 space=1;
 crouch=1;
 ST_false=0x1;
 weapon=0,2,
		1,0;
 motion="motion\GuardLanceGirlC_1.mot";
}
//矛蹲防震动
actlist
{
 t_status=9;
 ST_false=0x1;
 space=1;
 crouch=1;
 weapon=0,2,
		1,0;
 motion="motion\GuardLanceGirlC_S.mot";
}
//开始矛蹲防
actlist
{
 guard=1,0;
 space=1;
 crouch=1;
 ST_false=0x1;
 weapon=0,2,
		1,0;
 motion="motion\GuardLanceGirlC_0.mot";
}
//结束矛蹲防
actlist
{
 guard=0,1;
 space=1;
 crouch=1;
 ST_false=0x1;
 weapon=0,2,
		1,0;
 motion="motion\GuardLanceGirlC_2.mot";
}

//钺立防===========================
actlist
{
 guard=1;
 space=1;
 crouch=0;
 ST_false=0x1;
 weapon=0,10,
		1,0;
 motion="motion\GuardLance_1.mot";
}
//钺立防震动
actlist
{
 t_status=9;
 ST_false=0x1;
 space=1;
 crouch=0;
 weapon=0,10,
		1,0;
 motion="motion\GuardLance_S.mot";
}
//开始钺立防
actlist
{
 guard=1,0;
 space=1;
 crouch=0;
 ST_false=0x1;
 weapon=0,10,
		1,0;
 motion="motion\GuardLance_0.mot";
}
//结束钺立防
actlist
{
 guard=0,1;
 space=1;
 crouch=0;
 ST_false=0x1;
 weapon=0,10,
		1,0;
 motion="motion\GuardLance_2.mot";
}
//钺蹲防
actlist
{
 guard=1;
 space=1;
 crouch=1;
 ST_false=0x1;
 weapon=0,10,
		1,0;
 motion="motion\GuardLanceGirlC_1.mot";
}
//钺蹲防震动
actlist
{
 t_status=9;
 ST_false=0x1;
 space=1;
 crouch=1;
 weapon=0,10,
		1,0;
 motion="motion\GuardLanceGirlC_S.mot";
}
//开始钺蹲防
actlist
{
 guard=1,0;
 space=1;
 crouch=1;
 ST_false=0x1;
 weapon=0,10,
		1,0;
 motion="motion\GuardLanceGirlC_0.mot";
}
//结束钺蹲防
actlist
{
 guard=0,1;
 space=1;
 crouch=1;
 ST_false=0x1;
 weapon=0,10,
		1,0;
 motion="motion\GuardLanceGirlC_2.mot";
}

//机枪立防===========================
actlist
{
 guard=1;
 space=1;
 crouch=0;
 ST_false=0x1;
 weapon=0,7,
		1,0;
 motion="motion\GuardRifle_1.mot";
}
//枪立防震动
actlist
{
 t_status=9;
 ST_false=0x1;
 space=1;
 crouch=0;
 weapon=0,7,
		1,0;
 motion="motion\GuardRifle_S.mot";
}
//开始机枪立防
actlist
{
 guard=1,0;
 space=1;
 crouch=0;
 ST_false=0x1;
 weapon=0,7,
		1,0;
 motion="motion\GuardRifle_0.mot";
}
//结束机枪立防
actlist
{
 guard=0,1;
 space=1;
 crouch=0;
 ST_false=0x1;
 weapon=0,7,
		1,0;
 motion="motion\GuardRifle_2.mot";
}

//机枪蹲防
actlist
{
 guard=1;
 space=1;
 crouch=1;
 ST_false=0x1;
 weapon=0,7,
		1,0;
 motion="motion\GuardGunCrouch_1.mot";
}
//枪蹲防震动
actlist
{
 t_status=9;
 ST_false=0x1;
 space=1;
 crouch=1;
 weapon=0,7,
		1,0;
 motion="motion\GuardGunCrouch_S.mot";
}
//开始机枪蹲防
actlist
{
 guard=1,0;
 space=1;
 crouch=1;
 ST_false=0x1;
 weapon=0,7,
		1,0;
 motion="motion\GuardGunCrouch_0.mot";
}
//结束机枪蹲防
actlist
{
 guard=0,1;
 space=1;
 crouch=1;
 ST_false=0x1;
 weapon=0,7,
		1,0;
 motion="motion\GuardGunCrouch_2.mot";
}

//长枪立防===========================
actlist
{
 guard=1;
 space=1;
 crouch=0;
 ST_false=0x1;
 weapon=0,8,
		1,0;
 motion="motion\GuardRifle_1.mot";
}
//长枪立防震动
actlist
{
 t_status=9;
 ST_false=0x1;
 space=1;
 crouch=0;
 weapon=0,8,
		1,0;
 motion="motion\GuardRifle_S.mot";
}
//开始长枪立防
actlist
{
 guard=1,0;
 space=1;
 crouch=0;
 ST_false=0x1;
 weapon=0,8,
		1,0;
 motion="motion\GuardRifle_0.mot";
}
//结束长枪立防
actlist
{
 guard=0,1;
 space=1;
 crouch=0;
 ST_false=0x1;
 weapon=0,8,
		1,0;
 motion="motion\GuardRifle_2.mot";
}

//长枪蹲防
actlist
{
 guard=1;
 space=1;
 crouch=1;
 ST_false=0x1;
 weapon=0,8,
		1,0;
 motion="motion\GuardGunCrouch_1.mot";
}
//长枪蹲防震动
actlist
{
 t_status=9;
 ST_false=0x1;
 space=1;
 crouch=1;
 weapon=0,8,
		1,0;
 motion="motion\GuardGunCrouch_S.mot";
}
//开始长枪蹲防
actlist
{
 guard=1,0;
 space=1;
 crouch=1;
 ST_false=0x1;
 weapon=0,8,
		1,0;
 motion="motion\GuardGunCrouch_0.mot";
}
//结束长枪蹲防
actlist
{
 guard=0,1;
 space=1;
 crouch=1;
 ST_false=0x1;
 weapon=0,8,
		1,0;
 motion="motion\GuardGunCrouch_2.mot";
}

//杖立防===========================
actlist
{
 guard=1;
 space=1;
 crouch=0;
 ST_false=0x1;
 weapon=0,11;
 motion="motion\GuardWand_1.mot";
}
//杖立防震动
actlist
{
 t_status=9;
 guard=1;
 space=1;
 crouch=0;
 ST_false=0x1;
 weapon=0,11;
 motion="motion\GuardWand_S.mot";
}
//开始杖立防
actlist
{
 guard=1,0;
 space=1;
 crouch=0;
 ST_false=0x1;
 weapon=0,11;
 motion="motion\GuardWand_0.mot";
}
//结束杖立防
actlist
{
 guard=0,1;
 space=1;
 crouch=0;
 ST_false=0x1;
 weapon=0,11;
 motion="motion\GuardWand_2.mot";
}

//杖蹲防
actlist
{
 guard=1;
 space=1;
 crouch=1;
 ST_false=0x1;
 weapon=0,11;
 motion="motion\GuardWandCrouch_1.mot";
}
//杖蹲防震动
actlist
{
 t_status=9;
 guard=1;
 space=1;
 crouch=1;
 ST_false=0x1;
 weapon=0,11;
 motion="motion\GuardWandCrouch_S.mot";
}
//开始杖蹲防
actlist
{
 guard=1,0;
 space=1;
 crouch=1;
 ST_false=0x1;
 weapon=0,11;
 motion="motion\GuardWandCrouch_0.mot";
}
//结束杖蹲防
actlist
{
 guard=0,1;
 space=1;
 crouch=1;
 ST_false=0x1;
 weapon=0,11;
 motion="motion\GuardWandCrouch_2.mot";
}

//盾立防===========================
actlist
{
 guard=1;
 space=1;
 crouch=0;
 ST_false=0x1;
 weapon=1,5;
 motion="motion\GuardShieldGirl_1.mot";
}
//盾立防震动
actlist
{
 t_status=9;
 ST_false=0x1;
 space=1;
 crouch=0;
 weapon=1,5;
 motion="motion\GuardShieldGirl_S.mot";
}
//开始盾立防
actlist
{
 guard=1,0;
 space=1;
 crouch=0;
 ST_false=0x1;
 weapon=1,5;
 motion="motion\GuardShieldGirl_0.mot";
}
//结束盾立防
actlist
{
 guard=0,1;
 space=1;
 crouch=0;
 ST_false=0x1;
 weapon=1,5;
 motion="motion\GuardShieldGirl_2.mot";
}

//盾蹲防
actlist
{
 guard=1;
 space=1;
 crouch=1;
 ST_false=0x1;
 weapon=1,5;
 motion="motion\GuardShieldGirlC_1.mot";
}
//盾蹲防震动
actlist
{
 t_status=9;
 ST_false=0x1;
 space=1;
 crouch=1;
 weapon=1,5;
 motion="motion\GuardShieldGirlC_S.mot";
}
//开始盾蹲防
actlist
{
 guard=1,0;
 space=1;
 crouch=1;
 ST_false=0x1;
 weapon=1,5;
 motion="motion\GuardShieldGirlC_0.mot";
}
//结束盾蹲防
actlist
{
 guard=0,1;
 space=1;
 crouch=1;
 ST_false=0x1;
 weapon=1,5;
 motion="motion\GuardShieldGirlC_2.mot";
}
