comment
{
  function
  {
	func_call="PopFightSelUnitMenu()";
  }
}

comment
{
  WorldRunMode="B10",0; //取消世界系统的控制
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=3;
  }
}

comment
{
  function
  {
	func_call="BeginFight()";
	threadLV=2;
  }
}

comment
{
  GameSystemMode="B101",1;
}

comment
{
  getunit
  {
	id=0;
	team=0;
  }
  unitctrl
  {
	setWUST=0x1000,1;
  }
}

comment
{
  getunit
  {
	id=1;
	team=0;
  }
  unitctrl
  {
	setWUST=0x1000,1;
  }
}

comment
{
  getunit
  {
	id=2;
	team=0;
  }
  unitctrl
  {
	setWUST=0x1000,1;
  }
}

comment
{
  getunit
  {
	id=3;
	team=0;
  }
  unitctrl
  {
	setWUST=0x1000,1;
  }
}

comment
{
  getunit
  {
	id=4;
	team=0;
  }
  unitctrl
  {
	setWUST=0x1000,1;
  }
}

comment
{
  getunit
  {
	id=5;
	team=0;
  }
  unitctrl
  {
	setWUST=0x1000,1;
  }
}

comment
{
  getunit
  {
	id=6;
	team=0;
  }
  unitctrl
  {
	setWUST=0x1000,1;
  }
}

comment
{
  getunit
  {
	id=7;
	team=0;
  }
  unitctrl
  {
	setWUST=0x1000,1;
  }
}

comment
{
  getunit
  {
	id=8;
	team=0;
  }
  unitctrl
  {
	setWUST=0x1000,1;
  }
}

comment
{
  getunit
  {
	id=9;
	team=0;
  }
  unitctrl
  {
	setWUST=0x1000,1;
  }
}

comment
{
  bgm
  {
	file="DATA\Music\bgm2.wav";
	play=2;
  }
}

comment
{
  camera
  {
	lookpt=0,80,2200;
	roll=0.4;
	yaw=-2,2,0.001;
	distance=-1000;
	swing=1;
  }
  GameSystemMode="B1",0;
  wait=3;
}

comment
{
  screen
  {
	dstframe=0;
	speed=10;
	swing=1;
  }
}

comment
{
  wait=10;
}

comment
{
  getunit
  {
	id=0;
	team=0;
  }
  camera
  {
	lookpt=0,80,0,1;
	distance=-500;
	yaw=2,4,0.001;
	swing=1;
  }
  unitctrl
  {
	setWUST=0x1000,0; //取消离场状态
	setpt=0,30,-3100;
  }
  GameSystemMode="B101",1;
}

comment
{
  getunit
  {
	team=0;
	type=1; //选个谋士
  }
  unitctrl
  {
	setWUST=0x1000,0;
	setpt=-90,30,-3220;
  }
}

comment
{
  getunit
  {
	id=2;
	team=0;
  }
  unitctrl
  {
	setWUST=0x1000,0;
  }
}

comment
{
  getunit
  {
	id=3;
	team=0;
  }
  unitctrl
  {
	setWUST=0x1000,0;
  }
}

comment
{
  getunit
  {
	id=4;
	team=0;
  }
  unitctrl
  {
	setWUST=0x1000,0;
  }
}

comment
{
  getunit
  {
	id=5;
	team=0;
  }
  unitctrl
  {
	setWUST=0x1000,0;
  }
}

comment
{
  getunit
  {
	id=6;
	team=0;
  }
  unitctrl
  {
	setWUST=0x1000,0;
  }
}

comment
{
  getunit
  {
	id=7;
	team=0;
  }
  unitctrl
  {
	setWUST=0x1000,0;
  }
}

comment
{
  getunit
  {
	id=8;
	team=0;
  }
  unitctrl
  {
	setWUST=0x1000,0;
  }
}

comment
{
  getunit
  {
	id=9;
	team=0;
  }
  unitctrl
  {
	setWUST=0x1000,0;
  }
}

comment
{
  getunit
  {
	id=0;
	team=0;
  }
  dialogue
  {
	talk="对面两方不知道是什么人，在打得不可开交。";
	lifetime=4;
	waittime=4;
  }
}

comment
{
  getunit
  {
	team=0;
	type=1; //选个谋士
  }
  dialogue
  {
	talk="东方人虽然同是黄种人，但其中也分“汉”与“和”两派。";
	lifetime=4;
	waittime=4;
  }
}

comment
{
  dialogue
  {
	talk="这两派人有数百年的恩怨，结下了世仇彼此水火不容。";
	lifetime=4;
	waittime=4;
  }
}

comment
{
  getunit
  {
	id=0;
	team=0;
  }
  dialogue
  {
	talk="让我来介入，摆平他们，结束东方人无谓的纷争。";
	lifetime=4;
	waittime=4;
  }
}

comment
{
  dialogue
  {
	talk="这次的对手内斗不团结，这仗应该会非常轻松的解决。";
	lifetime=4;
	waittime=5;
  }
}

comment
{
  anima3ds
  {
	file="DATA\SysMenu\DiQJ$2.3DS";
  }
}

comment
{
  GameSystemMode="B101",0;
}

comment
{
  return;
}

#BOOKMARK_WIN://———————————————————————————————————
comment
{
  wait=5;
}

comment
{
  menu
  {
	popmenu="战斗结束";
	swing=0;
  }
  bgm
  {
	file="DATA\SysMenu\StageClear.wav";
	play=1;
  }
  wait=10;
}

comment
{
  getunit
  {
	id=0;
	team=0;
  }
  dialogue
  {
	talk="哈哈！打坐收渔利的战斗，果然轻松。";
	lifetime=4;
	waittime=4;
  }
}

comment
{
  dialogue
  {
	talk="以后要多利用利用这种策略。";
	lifetime=4;
	waittime=4;
  }
}

comment
{
  function
  {
	func_call="SetExitTime(60)";
  }
  nextStage=""; //默认+1
  return;
}

#BOOKMARK_LOSE://———————————————————————————————————
comment
{
  wait=5;
}

comment
{
  msglist
  {
	strings="战斗失利~~~！";
	color=0xffffffff,0xffffffff,0xffff0000,0xffff0000;
	outlinecolor=0x770000ff;
	waittime=5;
	soundID=10;
	type=1;
	fontID=2;
  }
  menu
  {
	popmenu="战斗结束";
	swing=0;
  }
  GameSystemMode="B101",0;
  wait=4;
}

comment
{
  goto="EXIT";
}

#BOOKMARK_EXIT://———————————————————————————————————
comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=5;
  }
  bgcolor=0;
}

comment
{
  function
  {
	func_call="StartWorldMap()";
	threadLV=2;
  } 
}

comment
{
  screen
  {
	dstframe=0;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="PlaySceneBGM()";
  }
  return;
}
