motfile=BIP^M\KickJ3.3ds;
bind=BIP^M\_Bind.3DS;
priority=2;
property=B101 1000 0000 0000;
shotoffset=250;
autodirradius=3.15;

hotkey
{
 key=4,20;
 d_force=0,0,10;
 delay=0.2;
 mode=1;
 poweroffset=0.5;
}

coolkey
{
 key=0,20;
 mode=B100;
 shocklevel=1;
}

//自动定向
actionkey
{
 type=2;
 key=0;
}

actionkey
{
 type=7;
 key=1;
 u32val=B100;
}

actionkey
{
 type=5;//自发力
 key=1;
 float4=0,-13,15;
} 

actionkey
{
 type=2;//定向
 key=0;
}

//战斗情绪
actionkey
{
 type=38;
 key=0;
 u32val=0x1000;
 value=25;
}