
//站起
actlist
{
 crouch=0,1;
 ST_false=0x1;
 motion="motion\CrouchWS2_2.mot";
}

//矛站起
actlist
{
 crouch=0,1;
 ST_false=0x1;
 weapon=0,2,
		1,0;
 motion="motion\CrouchWSLance1_2.mot";
}

//钺站起
actlist
{
 crouch=0,1;
 ST_false=0x1;
 weapon=0,10;
 motion="motion\CrouchSickle_ws_2.mot";
}



//蹲
actlist
{
 crouch=1;
 ST_false=0x1;
 motion="motion\CrouchWS2_1.mot";
}

//下蹲
actlist
{
 crouch=1,0;
 ST_false=0x1;
 motion="motion\CrouchWS2_0.mot";
}



//矛蹲
actlist
{
 crouch=1;
 ST_false=0x1;
 weapon=0,2,
		1,0;
 motion="motion\CrouchWSLance1_1.mot";
}

//矛下蹲
actlist
{
 crouch=1,0;
 ST_false=0x1;
 weapon=0,2,
		1,0;
 motion="motion\CrouchWSLance1_0.mot";
}



//钺蹲
actlist
{
 crouch=1;
 ST_false=0x1;
 weapon=0,10;
 motion="motion\CrouchSickle_ws_1.mot";
}

//钺下蹲
actlist
{
 crouch=1,0;
 ST_false=0x1;
 weapon=0,10;
 motion="motion\CrouchSickle_ws_0.mot";
}