FireMtr
{
  ATR="圣层";
  StageList
  {
	Name="Fire_Linear@D$A.txt";
	ColorOp="","TEXTURE","","SELECTARG1";
  }
}

竖01
{
  ATR="音";
  sound="Fire.wav";
  sndkey=0;
  sndloop=1;
  sndminmax=300,1500;
}

RouMtr
{
  StageList
  {
	Type=1;
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}
