comment
{
 getunit
 {
  id=0;
 }
 dialogue
 {
  talk="不好意思，打扰了…";
 }
}

comment
{
 getunit
 {
  curunit=0;
 }
 dialogue
 {
  talk="有什么事吗…？";
 }
}

comment
{
 getunit
 {
  id=0;
 }
 dialogue
 {
  talk="… …";
  conditional="请她去约会。",
			  "没什么事。";
  cond_goto="","WAIVE";
 }
}

comment
{
 dialogue
 {
  talk="有空吗，我们一起到这附近散散步！？";
 }
}

comment
{
 getunit
 {
  curunit=0;
 }
 dialogue
 {
  talk="…，好啊！";
 }
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=10;
  }
}

comment
{
 function
 {
  func_call="BeginFight()";
  threadLV=2;
 } 
}

comment
{
  GameSystemMode="B101",1;
//  function
  {
	func_call="PlaySceneBGM()";
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	setpt=1300,30,1650;
	lookdir=0,0,-1000;
	setWUST=0x8000; //设为空手状态
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	setpt=1300,30,1600;
	lookdir=0,0,1000;
	setWUST=0x8000; //设为空手状态
  }
}

comment
{
  camera
  {
	lookpt=0,70,0,1;
	roll=0.2;
	yaw=-4.5,1.5,0.001;
	distance=-300;
	swing=1;
  }
}

comment
{
  screen
  {
	dstframe=0;
	speed=5;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="你最近怎么了，闷闷不乐的、、、？";
	lifetime=4;
  }
  wait=4;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="怎么了！
还不是因为你...";
	lifetime=4;
	dlgtype="Think";
  }
  wait=4;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="其实...
我已经知道为什么事了、、、";
	lifetime=4;
  }
  wait=4;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="啊！？
什么，你知道些什么了？";
	lifetime=4;
	dlgtype="!";
  }
  unitctrl
  {
	setST=0x420000,3;
  }
  wait=4;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="放心吧，我对队伍里的其他异性同伴，绝对没有任何非分想法。";
  }
  wait=5;
}

comment
{
  dialogue
  {
	talk="我现在和以后最喜欢的只会是你...";
  }
  wait=4;
}

comment
{
  dialogue
  {
	talk="所..所以你就不要再胡思乱想了！！";
	lifetime=4;
  }
  wait=4;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="你知道吗?
虽然你说过很多：说要保护我..说我很重要的说话..";
  }
  wait=5;
}

comment
{
  unitctrl
  {
	motact="DATA\Character\MotionDrama\BushfulGirl_lizi.mot";
	motloop=10,90;
	setST=0x80000,10;
  }
}

comment
{
  dialogue
  {
	talk="可是你没有确实说过喜欢我..
我现在听到了..
真的很开心..很开心...";
  }
  wait=5;
}

comment
{
  dialogue
  {
	talk="我也很喜欢你...";
	lifetime=4;
  }
  wait=4;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="对不起..
一直都让你这么的不安...";
  }
  wait=4;
}

comment
{
  dialogue
  {
	talk="为了令她再不用这么不安...";
	conditional="什么都不做",
				"推倒…";
	cond_goto="","H";
  }
}

comment
{
  dialogue
  {
  }
  wait=5;
}

comment
{
  goto="EXIT";
}

#BOOKMARK_WAIVE://———————————————————————————————————

comment
{
 getunit
 {
  id=0;
 }
 dialogue
 {
  talk="没什么事，只是随便问候一下。";
 }
}

comment
{
 getunit
 {
  curunit=0;
 }
 dialogue
 {
  talk="… …";
 }
}

comment
{
 return;
}

#BOOKMARK_EXIT://———————————————————————————————————
comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=2;
  }
  bgcolor=0;
}

comment
{
  function
  {
	func_call="StartWorldMap()";
	threadLV=2;
  } 
}

comment
{
  screen
  {
	dstframe=0;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="PlaySceneBGM()";
  }
  return;
}

#BOOKMARK_H://———————————————————————————————————
comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
  }
  unitctrl
  {
	motact="DATA\Character\MotionDrama\TuiBoy.mot";
  }
  camera
  {
	lookpt=0,70,-100,1;
	yaw=-2.7,-1.57,0.001;
	swing=1;
  }
}

comment
{
  WaitActionKey=18;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	motact="DATA\Character\MotionDrama\DaoGirl_llc.mot";
	motloop=20,70;
	addForce=0,0,-23;
	setST=0x1000000,3;
	delay=1,0.2;
  }
  sound
  {
	file="./dao.wav";
  }
  wait=5;
}

comment
{
  happenGoto
  {
    RLY0="",115;
	goto="BAD";
  }
}

comment
{
  unitctrl
  {
	motkey=100;
	motloop=110,160;
	setST=0x2080000,5;
  }
  wait=5;
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	gotopt=1300,30,1500;
	moving=1;
	swing=1;
	delay=10,0.1;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	delay=10,0.1;
  }
}

comment
{
  wait=3;
}

comment
{
  camera
  {
	lookpt=0,300,0,1;
	roll=-0.2;
	yaw=-1.57;
	swing=1;
	slerpspeed=0.05;
  }
}

comment
{
  wait=3;
}

comment
{
  sound
  {	
	file="./cao.wav";
  }
  wait=1;
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=2;
  }
  bgcolor=0;
}

comment
{
  scene3ds
  {
	file=".\$2H.3DS";
	loop=0,10;
	swing=1;
  }
}

comment
{
  screen
  {
	dstframe=0;
	speed=5;
  }
}

comment
{
  msglist
  {
	type=0;
	strings="温馨提示：
以下情节请自行脑内补完……";
	color=0xffF17EB0,0xffF17EB0,0xffffffff,0xffffffff;
	outlinecolor=0x772E5EA4;
	fontID=2;
	soundID=6;
	waittime=10;
	screen_perpt=0.5,0.5;
	posoffset=-0.5,-0.5;
  }
  wait=10;
}

comment
{
  msglist
  {
	type=0;
	strings="完事儿后，记得点击鼠标左键结束…^_^";
	color=0xffF17EB0,0xffF17EB0,0xffffffff,0xffffffff;
	outlinecolor=0x772E5EA4;
	fontID=2;
	soundID=6;
	waittime=60;
	screen_perpt=0.5,0.5;
	posoffset=-0.5,-0.5;
  }
}

comment
{
  dialogue{talk="";} //等待一个任意键输入
}

comment
{
  goto="EXIT";
}

#BOOKMARK_BAD://———————————————————————————————————
comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	motkey=70,90;
	motloop="";
  }
}

comment
{
  WaitActionKey=90;
}

comment
{
  unitctrl
  {
	motact="DATA\Character\MotionDrama\NuGirl.mot";
  }
  dialogue
  {
	talk="你干什么你~~~~！！";
	dlgtype="!";
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="讨厌，我不理你了！";
	lifetime=4;
	dlgtype="!";
  }
  wait=2;
}

comment
{
  unitctrl
  {
	gotopt=-700,30,2900;
	delay=5,0.9;
  }
}

comment
{
  unitctrl
  {
	gotopt=-3300,30,1600;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	setST=0x100000,10;
  }
  camera
  {
	lookpt=0,70,0,1;
	yaw=0;
	swing=1;
  }
  wait=3;
}

comment
{
  msglist
  {
	strings="%s 的好感严重下降~！";
	color=0xffF17EB0,0xffF17EB0,0xffffffff,0xffffffff;
	outlinecolor=0x772E5EA4;
	waittime=5;
	type=1;
	fontID=2;
	soundID=0;
  }
  tmpstrindex=0;
  function
  {
	func_call="AddUnitRLY(-10,-2)";
  }
  wait=3;
}

comment
{
  goto="EXIT";
}
