Tong0
{
  ATR="音";
  sound="Flare0.wav";
  sndkey=1;
  sndminmax=500,2000;
}

M01
{
  ATR="显音";
  showhidekey=0,20,30;
  showhide=0,1,0;
  sound="Flare1.wav";
  sndkey=20;
  sndminmax=500,2000;
}

色G1
{
 ATR="圣层";
 material
 {
  Emissive=0,0,0,0,
           0,0,0,0,
           1,1,1,1,
           0,0,0,1;
  mtrkey=0,19,20,40;
 }
}

M02
{
  ATR="显音";
  showhidekey=0,35,45;
  showhide=0,1,0;
  sound="Flare1.wav";
  sndkey=35;
  sndminmax=500,2000;
}

色G2
{
 ATR="圣层";
 material
 {
  Emissive=0,0,0,0,
           0,0,0,0,
           1,1,1,1,
           0,0,0,1;
  mtrkey=0,34,35,55;
 }
}

M03
{
  ATR="显音";
  showhidekey=0,50,60;
  showhide=0,1,0;
  sound="Flare1.wav";
  sndkey=50;
  sndminmax=500,2000;
}

色G3
{
 ATR="圣层";
 material
 {
  Emissive=0,0,0,0,
           0,0,0,0,
           1,1,1,1,
           0,0,0,1;
  mtrkey=0,49,50,70;
 }
}

M04
{
  ATR="显音";
  showhidekey=0,65,75;
  showhide=0,1,0;
  sound="Flare1.wav";
  sndkey=65;
  sndminmax=500,2000;
}

色G4
{
 ATR="圣层";
 material
 {
  Emissive=0,0,0,0,
           0,0,0,0,
           1,1,1,1,
           0,0,0,1;
  mtrkey=0,64,65,85;
 }
}

M05
{
  ATR="显音";
  showhidekey=0,80,90;
  showhide=0,1,0;
  sound="Flare1.wav";
  sndkey=80;
  sndminmax=500,2000;
}

色G5
{
 ATR="圣层";
 material
 {
  Emissive=0,0,0,0,
           0,0,0,0,
           1,1,1,1,
           0,0,0,1;
  mtrkey=0,79,80,100;
 }
}

Mtr1
{
  ATR="圣层色";
  material
  {
	Emissive=0,0,0,0,
			 1,1,1,1,
			 1,1,1,1,
			 0,0,0,1;
	mtrkey=0,5,50,100;
  }
}

Mtr2
{
  ATR="圣层色";
  material
  {
	Emissive=0,0,0,0,
			 1,1,1,1,
			 1,1,1,1,
			 0,0,0,1;
	mtrkey=0,5,80,100;
  }
}

DiMesh
{
  ATR="耀";
  hdr_name="HDRLighting_Holy";
}

HDRLighting_Holy
{
  numBlurRay=6;
  bias=20;
  drawcounts=1;
  lumoffset=0.2;
}

打1
{
  magic
  {
	hotkey=20,30;			//攻击的桢范围
	poweroffset=1.5;		//威力修正
	velocity=0,30,5;		//冲击力
	shocklevel=4;
  }
}

打2
{
  magic
  {
	hotkey=35,45;			//攻击的桢范围
	poweroffset=1.5;		//威力修正
	velocity=0,40,5;		//冲击力
	shocklevel=4;
  }
}

打3
{
  magic
  {
	hotkey=50,60;			//攻击的桢范围
	poweroffset=1.5;		//威力修正
	velocity=0,40,5;		//冲击力
	shocklevel=4;
  }
}

打4
{
  magic
  {
	hotkey=65,75;			//攻击的桢范围
	poweroffset=1.5;		//威力修正
	velocity=0,40,5;		//冲击力
	shocklevel=4;
  }
}

打5
{
  magic
  {
	hotkey=80,90;			//攻击的桢范围
	poweroffset=1.5;		//威力修正
	velocity=0,40,5;		//冲击力
	shocklevel=4;
  }
}