comment
{
  getunit
  {
	curunit=0;
  }
  tmpstrindex=1;
  dialogue
  {
	talk="！？，我在“%s”遭遇突发状况~~!";
	talkid=0;
  }
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="BeginFight()";
	threadLV=2;
  }
}

comment
{
  GameSystemMode="B101",1;
  bgm
  {
	file="DATA\Music\JinZhang.wav";
	play=2;
  }
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	setpt=350,30,540;
	lookpt=610,0,540;
	setST=0x40000,1000;
  }
  camera
  {
	lookpt=527,100,540;
	roll=0.2;
	yaw=-0.5,1,0.0005;
	distance=-400;
	swing=1;
  }
}

comment
{
  unitctrl
  {
	motact="DATA\Character\MotionDrama\FearGirl_icz1.mot";
	motloop=10,60;
  }
  wait=0.5;
}

comment
{
  getunit
  {
	id=3;
  }
  unitctrl
  {
	setpt=700,30,540;
	lookpt=350,0,540;
	setST=0x1000,1000;
  }
}

comment
{
  screen
  {
	dstframe=0;
	speed=5;
  }
  wait=2;
}

comment
{
  getunit
  {
	id=2;
  }
  dialogue
  {
	talk="你要对我干什么？";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=3;
  }
  dialogue
  {
	talk="少罗嗦，快把钱交出来！";
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="否则别怪我手下无情~！";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	setpt=-642,30,876;
	lookpt=475,0,540;
	setNPC="B100",1;
  }
}

comment
{
  camera
  {
	lookpt=0,100,0,1;
	swing=1;
  }
  dialogue
  {
	talk="好猖狂，竟敢光天化日下抢劫！";
	lifetime=3;
  }
  wait=3;
}

comment
{
  unitctrl
  {
	gotopt=357,0,700;
  }
}

comment
{
  unitctrl
  {
	gotopt=420,0,540;
	lookpt=700,0,540;
	setST=0x1000,1000;
  }
}

comment
{
  getunit
  {
	id=3;
  }
  dialogue
  {
	talk="什么人，多管闲事！";
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	setpt=-550,30,400;
	lookpt=475,0,540;
  }
}

comment
{
  dialogue
  {
	talk="那边好象发生什么事了！";
  }
  wait=3;
  camera
  {
	lookpt=0,100,0,1;
	swing=1;
  }
  unitctrl
  {
	setST=0x420000,4;
  }
}

comment
{
  dialogue
  {
	talk="… …";
	conditional="无视之。",
				"过去看看。";
	cond_goto="","FIGHT";
  }
}

comment
{
  dialogue
  {
	talk="我还要赶路呢，没工夫管闲事。";
	lifetime=3;
  }
  unitctrl
  {
	gotopt=100,0,400;
	moving=1;
  }
}

comment
{
  unitctrl
  {
	gotopt=3000,0,400;
	moving=1;
	swing=1;
	setST=0x2000,20;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="我要好好教训教训你这个蟊贼。";
	lifetime=3;
  }
  wait=2;
  function
  {
	func_call="ChangeTeam(1)";
  }
}

comment
{
  getunit
  {
	id=3;
  }
  dialogue
  {
	talk="那就放马过来呀~~~！";
	lifetime=3;
  }
  wait=4;
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=5;
  }
  wait=3;
  bgcolor=0;
}

comment
{
  function
  {
	func_call="StartWorldMap()";
	threadLV=2;
  } 
}

comment
{
  screen
  {
	dstframe=0;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="PlaySceneBGM()";
  }
  return;
}

#BOOKMARK_FIGHT://———————————————————————————————————
comment
{
  dialogue
  {
  }
  unitctrl
  {
	gotopt=300,0,400;
	lookpt=700,0,540;
	moving=1;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="我要好好教训教训你这个蟊贼。";
	lifetime=3;
  }
  wait=2;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="也算上我一份儿~！";
	lifetime=3;
  }
  wait=2;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	lookpt=300,0,400;
	swing=1;
	setST=0x200000,2;
  }
}

comment
{
  getunit
  {
	id=3;
  }
  unitctrl
  {
	lookpt=300,0,400;
	swing=1;
	setST=0x20000,2;
  }
  wait=2;
}

comment
{
  getunit
  {
	id=3;
  }
  dialogue
  {
	talk="那你们就放马过来呀~~~！";
	lifetime=3;
  }
  wait=2;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	lookpt=700,0,540;
	swing=1;
  }
  wait=2;
  dialogue
  {
	talk="自不量力的家伙~！";
  }
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	motloop=-1,-1;
	setST=0x1000000,5;
  }
}

comment
{
  msglist
  {
	strings="胜利条件：打败劫匪";
	color=0xffffffff,0xffffffff,0xffff0000,0xffff0000;
	outlinecolor=0x770000ff;
	waittime=5;
	soundID=7;
	type=1;
	fontID=2;
  }
  GameSystemMode="B101",0;
  return;
}

#BOOKMARK_LOSE0://———————————————————————————————————
comment
{
  msglist
  {
	strings="战斗败北，任务失败。";
	soundID=0;
	color=0xffffffff,0xffffffff,0xffff0000,0xffff0000;
	outlinecolor=0x770000ff;
	waittime=7;
	type=5;
	fontID=2;
	screen_perpt=0.5,0.7;
	posoffset=-0.5,-0.5;
  }
  wait=7;
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=5;
  }
  bgcolor=0;
  wait=3;
}

comment
{
  function
  {
	func_call="StartWorldMap()";
	threadLV=2;
  } 
}

comment
{
  screen
  {
	dstframe=0;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="PlaySceneBGM()";
  }
  return;
}

#BOOKMARK_LOSE1://———————————————————————————————————
comment
{
  msglist
  {
	strings="任务失败：没能保护好我方的人。";
	soundID=0;
	color=0xffffffff,0xffffffff,0xffff0000,0xffff0000;
	outlinecolor=0x770000ff;
	waittime=7;
	type=5;
	fontID=2;
	screen_perpt=0.5,0.7;
	posoffset=-0.5,-0.5;
  }
  wait=7;
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=5;
  }
  bgcolor=0;
  wait=3;
}

comment
{
  function
  {
	func_call="StartWorldMap()";
	threadLV=2;
  } 
}

comment
{
  screen
  {
	dstframe=0;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="PlaySceneBGM()";
  }
  return;
}

#BOOKMARK_WIN://———————————————————————————————————
comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=15;
  }
  GameSystemMode="B1",1;
  bgm
  {
	play=0,20;
  }
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	setpt=527,30,540;
	lookpt=350,0,540;
	setST=0;
  }
  camera
  {
	lookpt=420,100,540;
	roll=0.3;
	yaw=-3.5,-0.5,0.0005;
	distance=-500;
	swing=1;
  }
  GameSystemMode="B101",1;
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	setpt=350,30,630;
	lookpt=700,30,540;
	setST=0;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	setpt=350,30,470;
	lookpt=700,30,540;
	setST=0;
  }
  wait=1;
}

comment
{
  screen
  {
	dstframe=0;
	speed=15;
  }
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	motact="DATA\Character\Motion\HappyGirl_atn.mot";
  }
  dialogue
  {
	talk="多谢两位英雄的搭救~！";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="一个女孩子别在荒僻的地方乱跑，
早点回家吧！";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=2;
  }
  dialogue
  {
	talk="是，谢谢！";
	lifetime=2;
  }
  wait=2;
}

comment
{
  unitctrl
  {
	gotopt=3000,0,400;
	moving=1;
	swing=1;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="刚才看你伸手不错";
	lifetime=5;
  }
  unitctrl
  {
	lookpt=350,30,470;
	setST=0;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	lookpt=350,30,630;
	setST=0;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="不如入我们的伙儿如何？";
	lifetime=4;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
}

comment
{
  happenGoto
  {
	characteristic="B1",1;
	goto=""; //是男性则跳过这步
  }
  unitctrl
  {
	motact="DATA\Character\Motion\CapitulateGirl0.mot";
  }
}

comment
{
  happenGoto
  {
	characteristic="B1",0;
	goto=""; //是女性则跳过这步
  }
  unitctrl
  {
	motact="DATA\Character\Motion\CapitulateBoy0.mot";
  }
}

comment
{
  dialogue
  {
	talk="这个嘛……";
  }
  wait=1;
}

comment
{
  dialogue
  {
	talk="好啊~~！";
	lifetime=2;
  }
  wait=2;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="太好了！
欢迎，欢迎！";
  }
  unitctrl
  {
	gotopt=-2886,30,-1187;
	swing=1;
	moving=1;
  }
  wait=0.5;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	gotopt=-2886,30,-1187;
	swing=1;
	moving=1;
  }
  wait=1;
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=5;
  }
  wait=3;
  bgcolor=0;
}

comment
{
  function
  {
	func_call="StartWorldMap()";
	threadLV=2;
  } 
}

comment
{
  screen
  {
	dstframe=0;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="PlaySceneBGM()";
  }
  return;
}
