comment
{
  getunit
  {
	curunit=0;
  }
  tmpstrindex=1;
  dialogue
  {
	talk="！？，我在“%s”遭遇突发状况~~!";
	talkid=0;
  }
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="BeginFight()";
	threadLV=2;
  }
}

comment
{
  GameSystemMode="B101",1;
  function
  {
	func_call="PlaySceneBGM()";
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	setpt=580,30,1070;
	gotopt=20,30,1900;
	lookpt=-50,30,2300;
	moving=1;
	swing=1;
  }
  camera
  {
	lookpt=0,100,0,1;
	roll=0.4;
	yaw=0,0,0.001;
	distance=-400;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	setpt=-50,30,2300;
	lookdir=10,0,0;
	setST=0x1000;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	setpt=-60,50,2600;
	lookdir=0,0,-10;
  }
}

comment
{
  getunit
  {
	id=3;
  }
  unitctrl
  {
	setpt=-190,50,2600;
	lookdir=0,0,-10;
  }
}

comment
{
  getunit
  {
	id=4;
  }
  unitctrl
  {
	setpt=90,50,2600;
	lookdir=0,0,-10;
  }
}

comment
{
  screen
  {
	dstframe=0;
	speed=5;
  }
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	motact="DATA\Character\Motion\StuntKick07_ws.mot";
  }
}

comment
{
  WaitActionKey=0x7fff;
}

comment
{
  unitctrl
  {
	motact="DATA\Character\Motion\SwordM02ws.mot";
  }
}

comment
{
  WaitActionKey=0x7fff;
}

comment
{
  unitctrl
  {
	motact="DATA\Character\Motion\SwordLC_ws1.mot";
  }
}

comment
{
  WaitActionKey=0x7fff;
}

comment
{
  unitctrl
  {
	motact="DATA\Character\Motion\Sword03.mot";
  }
}

comment
{
  WaitActionKey=0x7fff;
}

comment
{
  unitctrl
  {
	motact="DATA\Character\Motion\StuntSwordWS0.mot";
  }
}

comment
{
  WaitActionKey=0x7fff;
}

comment
{
  unitctrl
  {
	lookdir=-100,0,0;
  }
}

comment
{
  unitctrl
  {
	motact="DATA\Character\Motion\StuntSword06jj.mot";
  }
}

comment
{
  WaitActionKey=0x7fff;
}

comment
{
  unitctrl
  {
	motact="DATA\Character\Motion\StuntSword_xfj.mot";
  }
}

comment
{
  WaitActionKey=0x7fff;
  unitctrl
  {
	addForce=-30,0,0;
  }
}

comment
{
  unitctrl
  {
	lookdir=100,0,0;
  }
}

comment
{
  unitctrl
  {
	motact="DATA\Character\Motion\StuntSword07jj_fsdp.mot";
  }
}

comment
{
  WaitActionKey=0x7fff;
  camera
  {
	lookpt=0,100,0,1;
	yaw="",-1,0.001;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=3;
  }
  dialogue
  {
	talk="真是太棒了，二姐的武艺又精进了…";
	lifetime=3;
  }
  unitctrl
  {
	setST=0x8000000,2;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="的确练的不错…";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=2;
  }
  dialogue
  {
	talk="哪有啊，你们太过讲了、、、";
	lifetime=3;
  }
  unitctrl
  {
	setST=0;
	lookdir=0,0,100;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="… …";
	conditional="转身离开",
				"招募她们";
	cond_goto="","JOIN";
  }
  camera
  {
	lookpt=0,100,0,1;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=4;
  }
  dialogue
  {
	talk="接下来我也要练两趟~~~";
	lifetime=3;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	gotopt=800,30,400;
	moving=1;
	swing=1;
  }
  dialogue
  {
	talk="";
  }
  camera
  {
	lookpt=0,100,0,1;
	yaw="",1.57,0.01;
	swing=1;
  }
  wait=3;
}

comment
{
  goto="EXIT";
}

#BOOKMARK_EXIT://———————————————————————————————————

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=5;
  }
  bgcolor=0;
}

comment
{
  function
  {
	func_call="StartWorldMap()";
	threadLV=2;
  } 
}

comment
{
  screen
  {
	dstframe=0;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="PlaySceneBGM()";
  }
  return;
}

#BOOKMARK_JOIN://———————————————————————————————————
comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	gotopt=20,30,2100;
	moving=1;
	swing=1;
  }
  dialogue
  {
	talk="各位姑娘小姐，打扰了。";
	lifetime=3;
  }
  camera
  {
	lookpt=0,100,0,1;
	yaw="",0.5,0.001;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=0;
	SelResult=1;
  }
  wait=2;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	lookpt=0,0,0,1;
	swing=1;
	times=3;
	setST=0x200000,2;
  }
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	lookpt=0,0,0,1;
	swing=1;
	times=3;
	setST=0x200000,2;
  }
}

comment
{
  getunit
  {
	id=3;
  }
  unitctrl
  {
	lookpt=0,0,0,1;
	swing=1;
	times=3;
	setST=0x200000,2;
  }
}

comment
{
  getunit
  {
	id=4;
  }
  unitctrl
  {
	lookpt=0,0,0,1;
	swing=1;
	times=3;
	setST=0x200000,2;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  WaitActionDone=1;
  wait=1;
}

comment
{
  dialogue
  {
	talk="我们队伍最近缺人手，不知你们谁愿意加入我们？";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	setST=0x2000000,10;
  }
}

comment
{
  getunit
  {
	id=2;
  }
  dialogue
  {
	talk="我隐居惯了，对于加入什么战队不感兴趣了。";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	setST=0;
  }
}

comment
{
  unitctrl
  {
	setST=0x4000000,2;
  }
  wait=2;
}

comment
{
  dialogue
  {
	talk="我倒是可以加入~~~~";
	lifetime=3;
  }
  function
  {
	func_call="ChangeTeam(0)";
  }
  wait=3;
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	lookpt=-60,30,2600;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	gotopt=20,30,2150;
	moving=1;
  }
}

comment
{
  unitctrl
  {
	lookdir=0,0,-100;
  }
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	lookpt=20,30,2150;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="欢迎，欢迎啊。";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	lookdir=0,0,100;
  }
}

comment
{
  dialogue
  {
	talk="各位姐妹，小妹告辞了。";
	lifetime=3;
  }
  unitctrl
  {
	motact="DATA\Character\Motion\HappyGirl_atn.mot";
  }
  wait=3;
}

comment
{
  getunit
  {
	id=2;
  }
  dialogue
  {
	talk="小妹，多保重啊~~~";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=4;
  }
  dialogue
  {
	talk="记得要常写信给我们。";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=3;
  }
  dialogue
  {
	talk="再见~~~~";
	lifetime=3;
  }
  wait=2;
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	gotopt=800,30,400;
	moving=1;
	swing=1;
  }
  camera
  {
	lookpt=0,100,0,1;
	yaw="",1.57,0.01;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	gotopt=800,30,400;
	moving=1;
	swing=1;
  }
  wait=3;
}

comment
{
  goto="EXIT";
}