bgcolor=0xff2F020C;			//背景色

BG0.PNG
BG1.PNG
BG2.PNG
{
  ATR="$1$8@D";
}

COLOR_HD.JPG
{
  ATR="$S$1$R";
  shadowmap_color=0xff000000,0xff7f7f7f;
  shadowmap_bias=-1,0;
}

ALPHA_HD.PNG
{
  ATR="$1$8";
}

DiMain00
DiMain01
DiMain02
DiMain03
{
  ATR="合滑照";
  melduv1="免UV1",0;
}

碰DiMian
{
  DiffuseBias=3;
  StageList
  {
	//要求检测显卡
	Support = 0x20;	//支持ARGTEMP
	MaxSimultaneousTextures = 5;	//支持的纹理混合数

	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","SELECTARG1";
  }
  StageList
  {
	Type=0xa33d;	//MAT_SELFIMAP
	ColorOp="","TEXTURE","DIFFUSE","SELECTARG1";
	ResultArg="TEMP";
  }
  StageList
  {
	Name="Alpha_HD.png";
	uvID=1;
	ColorOp="","CURRENT","TEMP","BLENDTEXTUREALPHA";
  }
  StageList
  {
	Name="Color_HD.jpg";
	uvID=1;
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
  }
  //人影
  StageList
  {
	Name="ShadowM.gif";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
	stagebreak=1;		//断点处
  }

  //兼容处理节点-------------------
  StageList
  {
	Type=1;	//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
  }
  StageList
  {
	Name="Color_HD.png";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
	uvID=1;
  }
}

Spot01向
{
  ShadowMap="SHADOWM.GIF";
}

SHADOWM.GIF
{
  bordercolor=0xff808080;
}

HDRLighting0
{
  numBlurRay=3;
  bias=15;
  drawcounts=30;
  luminance=5;
}

撞Stone1
撞Stone2
{
  StageList
  {
	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}