//轻钺
actlist
{
 t_input=0x6001;
 space=1;
 weapon=0,10;
 motion="motion\LanceL.mot";
}

//轻钺蹲
actlist
{
 t_input=0x6001;
 space=1;
 weapon=0,10;
 crouch=1;
 motion="motion\LanceLC.mot";
}

//重钺
actlist
{
 t_input=0xA001;
 weapon=0,10;
 space=1;
 motion="motion\SickleW01_rzsg.mot";
}

//钺空
actlist
{
 t_input=B1;
 weapon=0,10;
 space=0;
 motion="motion\SickleWJ01_qyc.mot";
}
