bgcolor=0x015AA6;			//背景色

碰YaMtr
{
  StageList
  {
	//要求检测显卡
	Support = 0x20;	//支持ARGTEMP
	MaxSimultaneousTextures = 5;	//支持的纹理混合数
	Type=1;	//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
  StageList
  {
	Name="S1.jpg";
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
	ResultArg="TEMP";
  }
  StageList
  {
	Name="Alpha.png";
	uvID=1;
	ColorOp="","TEMP","CURRENT","BLENDTEXTUREALPHA";
  }
  StageList
  {
	Name="Color.jpg";
	uvID=1;
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
  }
  //人影
  StageList
  {
	Name="ShadowM.gif";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
	stagebreak=1;	//断点处
  }

  //兼容处理节点-------------------
  StageList
  {
	Type=1;	//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
	AlphaOp="","TEXTURE","DIFFUSE","MODULATE";
  }
  StageList
  {
	Name="Color.jpg";
	uvID=1;
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
  }
}

BGMat0
BGMat1
BGMat2
BGMat3
{
  ATR="透";
}

BG0.PNG
BG1.PNG
BG2.PNG
BG3.PNG
BG_B.PNG
{
  ATR="$1$8@D";
}

SHUYE
{
  ATR="透";
  AlphaTest=0x77;
  DiffuseBias=1.5;
}

Spot01向
{
  ShadowMap="SHADOWM.GIF";
}

Shan00
Shan01
{
  ATR="合接";
  melduv1="免Blend",0;
}

ZuMtr
{
  cld_property="B1001";
}