bgcolor=0x2F93FF;

//Fog
{
  startend=10000,40000;
  color=0x4585A8;
}

ENV0.PNG
ENV1.PNG
{
  ATR="$1$8@D";
}

BGMat0
BGMat1
{
  ATR="透层晰";
}

碰CaoDiMat
{
  StageList
  {
	//要求检测显卡
	Support = 0x20;	//支持ARGTEMP
	MaxSimultaneousTextures = 5;	//支持的纹理混合数

	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
  }
  StageList
  {
	Name="dm1.jpg";
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
	ResultArg="TEMP";
  }
  StageList
  {
	Name="alpha.png";
	uvID=1;
	ColorOp="","TEMP","CURRENT","BLENDTEXTUREALPHA";
  }

  StageList
  {
	Name="Color.jpg";
	uvID=1;
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
  }
  //人影
  StageList
  {
	Name="ShadowM.gif";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
	stagebreak=1;		//断点处
  }

  //兼容处理节点-------------------
  StageList
  {
	Type=1;	//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
  }
  StageList
  {
	Name="Color.jpg";
	uvID=1;
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
  }
}

DiMian00
DiMian01
DiMian02
DiMian03
DiMian04
DiMian05
DiMian06
{
  ATR="合照";
  melduv1="免Blend",0;
  meldvertslen=10;
}

ALPHA.PNG
{
  ATR=$1$8;
}

碰WallMat0
撞WallMat0
{
  StageList
  {
	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
  //人影
  StageList
  {
	Name="ShadowM.gif";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
  }
}

撞ChaLan
碰LouTi
栅透ZhuTiMat
{
  StageList
  {
	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}

GW1.JPG
ZHUTI.PNG
TREE0.PNG
TREE1.PNG
TREE2.PNG
{
  ATR="$R";
}

SHADOWM.GIF
{
  bordercolor=0xff808080;
}

Spot01向
{
  ShadowMap="SHADOWM.GIF";
}

COLOR.JPG
{
  ATR="$1$S";
  shadowmap_color=0xff282828,0xffafafaf;
}

TreeMat
TreeMat1
TreeMat2
{
  ATR="透";
  AlphaTest=0x1f;
}

CaoMat
{
 ATR="透";
 AlphaTest=0x1f;
}
