
# 装备属性
{1}，获得{0}张额外的随机指令卡	{1},recharges {0} random Command Card
使装备者获得[{1}，回复{0}%最大护盾值]	Grants equipped champions [{1},recharge {0}% of maximum Energy Shield]
使装备者获得[无视攻击距离进行反击]	Grants equipped champions [Counterattack without attack range limits]
使装备者获得[对单一目标造成伤害时，对目标{2}的敌方单位造成等同于该伤害量{0}%的同类型伤害]	Grants equipped champions [Basic attacks and skills against single target also deals {0}% damage to the target's {2} units]
使装备者获得[造成伤害的{0}%会治疗自身]	Grants equipped champions [Heal oneself by {0}% of the damage dealt]
{5}，如果有指令卡被清除，会获得{0}点能量	{5},restores {0} Mana if there’s any Command Card converted
使装备者获得[使用主动技能后，获得1层{21}]	Grants equipped champions [Gain a stack of {21} after using a skill]
回复{0}点能量	Restores {0} Mana
使装备者获得[{6}时，无视目标单位{0}点护甲造成伤害]	Grants equipped champions [While attacking, temporarily decrease the target’s armor by {0}]
将装备者造成的{0}%物理伤害转换为魔法伤害	Converts {0}% physical damage dealt by equipped champions into magic damage
使装备者获得[{15}时，对处于{29}状态的单位造成100%更多伤害]	Grants equipped champions [While in {15}, deal 100% more damage to units affected by {29}]
使装备者获得[造成魔法伤害时，额外造成等同于该伤害{0}%的物理伤害]	Grants equipped champions [While dealing magic damage, gain {0}% of magic damage as bonus physical damage]
使装备者获得[受到反击后，进行一次反击]	Grants equipped champions [Counterattack after counterattacked]
使装备者免疫{29}	Protects equipped champions from {29}
使装备者获得[{15}时，对处于{31}状态的单位造成{28}]	Grants equipped champions [While in {15}, deals {28} to units affected by {31}]
使装备者获得[使用主动技能后，治疗{0}%最大生命值]	Grants equipped champions [Heal {0}% of maximum HP after using a skill]
使装备者不受到任何增益与减益效果的影响	Protects equipped champions from all buffs and debuffs
使装备者获得[击败一个敌方单位后，对攻击范围内另一个敌方单位发动一次普通攻击]	Grants equipped champions [Launch a basic attack against an enemy unit within attack range after killing]
使装备者获得[{15}时，对处于{19}状态的单位造成{28}]	Grants equipped champions [While in {15}, deal {28} to units affected by {19}]
使装备者获得[受到魔法伤害后，下一次{15}时造成暴击]	Grants equipped champions [After taking magic damage, deal {28} in the next {15}]
将装备者造成的{0}%物理伤害转换为混乱伤害	Converts {0}% physical damage dealt by equipped champions into chaos damage
装备者免疫{31}	Equipped champions become immune to {31}
装备者受到伤害时，获得{0}点能量	Restores {0} Mana after any equipped champion gets damaged.
使装备者获得[受到伤害，被{30}]	Grants equipped champions [While damaged, gain {30}] 
使装备者获得[受到{0}%更少的范围伤害与溅射伤害]	Grants equipped champions [Take {0}% less area damage]
使装备者获得[{1}，保留{0}%护盾]	Grants equipped champions [{1}, keep {0}% of charged Energy Shield]
使装备者获得[{1}，治疗10%最大生命值]	Grants equipped champions [{1},heal themselves for 10% of their Maximum HP]
使装备者获得[受伤时，将伤害量的{0}%以物理伤害的形式反射给伤害制造者]	Grants equipped champions [While damaged, reflects {0}% of taken damage as physical damage to the damage dealer]
使装备者获得[受到{6}时，将部分受到伤害转移给{2}的友军单位。每个单位分担{0}%受到的伤害]	Grants equipped champions [While {6}ed, share 0% of the upcoming damage to each {2} allied champions]
使装备者获得[因受到伤害导致生命损失时，优先扣除能量来代替生命值]。每1点能量可以代替{0}点生命值	Grants equipped champions [Damage takes from Mana before HP]. Every {0} HP costs 1 Mana
装备者免疫{30}	Equipped champions become immune to {30}
装备者获得[遭遇{8}时，受到{0}%更少伤害]	Grants equipped champions [While {8}ed, take {0}% less damage]
使装备者获得[被施加负面效果时，回复{0}%最大护盾值]	Grants equipped champions [While debuffed, charge {0}% of maximum Energy Shield]
每场战斗中的第一次地形改造需要的科技值减少{0}%	Decreases Technology Point cost by {0}% while reshaping the terrain for the first time in each battle
使装备者免疫混乱伤害	Protects equipped champions from chaos damage
使装备者获得[在战斗开始时获得满额的护盾]	Grants equipped champions [At the start of a battle, charge 100% of maximum Energy Shield]
使装备者获得[造成{0}%更多的魔法伤害]	Grants equipped champions [Deal {0}% more magic damage]
使装备者获得[造成{0}%更多的物理伤害]	Grants equipped champions [Deal {0}% more physical damage]
装备者无法造成混乱伤害	Turns chaos damage dealt by equipped champions to 0
装备者无法造成魔法伤害	Turns magic damage dealt by equipped champions to 0
装备者无法造成物理伤害	Turns physical damage dealt by equipped champions to 0
使装备者获得[{15}时，对有护盾的单位造成100%更多伤害]	Grants equipped champions [While in {15}, deal 100% more damage to units with Energy Shield]
将装备者的最大护盾值转变为0	Turns equipped champions' maximum Energy Shield to 0
使装备者获得[护盾激活时，受到{0}%更少伤害]	Grants equipped champions [While Energy Shield is activated, take {0} less damage]
使装备者获得[护盾无法抵挡任何伤害]	Grants equipped champions [Energy Shield cannot block damage]
+{0}%暴击伤害	+ {0}% to Critical Strike Multiplier
装备者未造成暴击时，造成{0}%更少伤害	Grants equipped champions [Deal 0% less non-critical damage]
指令卡无法被保存	Prohibits command cards from reservation
装备者受到{0}%更多的治疗效果	Grants equipped champions [heal {0}% more HP from healing effects]
装备者无法从“恢复“指令卡中获取任何效果	Grants equipped champions [Receive no effect from Recovery Cards].
使装备者获得[用生命代替能量使用技能]。每1点能量等同于施法者1%的最大生命值	Grants equipped champions [Spend HP instead of mana for using skills]. Every 1 Mana costs 1% of the skill user’s maximum HP
装备者受到的治疗效果全部转化为护盾	Applies healing effects on equipped champions are to Energy Shield instead of HP
由装备者施加的{31}效果造成50%更少伤害，但可以叠加5层	{31} inflicted by equipped champions deals 50% less damage but can be stacked 5 times
由装备者施加的{19}效果造成50%更少伤害，但可以叠加5层	{19} inflicted by equipped champions deals 50% less damage but can be stacked 5 times
使装备者获得[{5}，若处于{12}状态，则{45}]	Grants equipped champions [{5}, {45} on {12}]
装备者的护甲始终为0	Turns equipped champions' Armor to 0
装备者的抗性始终为0	Turns equipped champions' Resistance to 0
装备者受到{0}%更多的伤害	Grants equipped champions [Take {0}% more damage]
装备者免疫所有负面效果	Protects equipped champions from all debuffs
使装备者获得[{9}时，承受{28}]	Grants equipped champions [While {9}ed, take {28}]
将“防御“指令卡全部转换为“攻击”指令卡	Converts all “Defense” cards to “Attack” cards
所有随机属性的指令卡均为回复指令	Ensures all random types of “Command Cards” become “Recovery” Cards
使装备者获得[{15}时，若处于{12}状态，造成{28}]	Grants equipped champions [While in {15}, deal {28} on {12}]
使装备者获得[如果只造成魔法伤害，施加3层{23}与3层{26}]	Grants equipped champions [After dealing magic damage only, inflict 3 stacks of {26} on the target and grant the target 3 stacks of {23}]
使装备者获得[如果只造成物理伤害，施加3层{22}与3层{27}]	Grants equipped champions [After dealing physical damage only, inflict 3 stacks of {27} on the target and grant the target 3 stacks of {22}]
使装备者获得[{8}时，施加{19}]	Grants equipped champions [While {8}ing, inflicts {19} on the target]
使装备者获得[如果同时造成物理伤害与魔法伤害，赋予敌方单位3层{22}与3层{23}]	Grants equipped champions [After dealing blended damage, grant the target 3 stacks of {22} and 3 stacks of {23}]
装备者造成{0}%更多伤害	Grants equipped champions [Deal {0}% more damage]
装备者的最大生命值变成{0}	Turns equipped champions' maximum HP to 1
装备者使用技能消耗的能量减少{0}%	Decreases equipped champions' skill cost by {0}%
使装备者获得[{8}时,施加{30}]	Grants equipped champions [While {8}ing, inflicts {30} on the target]
使装备者获得[{8}时,施加{31}]	Grants equipped champions [While {8}ing, inflicts {31} on the target]
将装备者造成的{0}%魔法伤害转换为混乱伤害	Converts {0}% magic damage dealt by equipped champions into chaos damage
装备者免疫{19}	Protects equipped champions from {19}
使装备者获得[反击造成{28}]	Grants equipped champions [While counterattacking, deal {28}]
使装备者获得[{8}时造成{28}]	Grants equipped champions [While {8}ing, deal {28}]
使装备者获得[受到反击时承受{28}]	Grants equipped champions [While counterattacked, take {28}]
{47} 施加{18}	{47} Inflicts {18} on the user
{47} 施加{31}	{47} Inflicts {31} on the user
{47} 施加{33}	{47} Inflicts {33} on the user
{47} 施加{34}	{47} Inflicts {34} on the user
{46}2 赋予一层{38}	{46}2 Grants the user a stack of {38}
{46}2 解除{31}	{46}2 Dispels {31} on the user
{46}2 解除{19}	{46}2 Dispels {19} on the user
{46}2 解除{30}	{46}2 Dispels {30} on the user
{46}2 赋予一层{40}	{46}2 Grants the user a stack of {40}
{46}3 赋予一层{40}	{46}3 Grants the user a stack of {40}
{46}3 解除所有的负面状态	{46}3 dispels all debuffs
{46}3 赋予一层{22}	{46}3 Grants the user a stack of {22}
{46}3 赋予一层{23}	{46}3 Grants the user a stack of {23}
{46}2 赋予一层{22}	{46}2 Grants the user a stack of {22}
{46}2 赋予一层{23}	{46}2 Grants the user a stack of {23}
{46}2 解除{18}	{46}2 Dispels {18} on the user
{46}4 赋予{37}	{46}4 Grants the user {37}
{46}3 赋予{48}	{46}3 Grants the user {48}
{46}4 赋予{48}	{46}4 Grants the user {48}
{46}2 赋予一层{20}	{46}2 Grants the user a stack of {20}
{46}2 赋予一层{21}	{46}2 Grants the user a stack of {21}
{46}3 赋予一层{20}	{46}3 Grants the user a stack of {20}
{46}4 赋予{39}	{46}4 Grants the user {39}
{14} 回复{0}%的最大生命值	{14} Heals the user for {0}% of its maximum HP
{14} 回复{0}点生命值	{14} Heals the user for {0} HP
{46}2 解除所有的负面状态	{46}2 Dispels all debuffs on the user
使装备者获得[受到{0}%更少的伤害]	Grants equipped champions [take {0}% less damage]
使装备者获得[死亡时对{2}的敌方单位造成等同于自身最大生命值50%的魔法伤害]	Grants equipped champions [Upon dying, deal 50% of maximum HP as magic damage to all {2} enemy units]

# 术语
行动阶段前	Before Action
# 每个玩家的回合有3个阶段：[n]<color=white>行动阶段前会按照以下顺序进行结算：所有单位的护盾进行重置；玩家的指令卡刷新；触发部分单位的技能效果</color>[n]行动阶段：玩家可以操纵己方英雄，每个己方英雄可以进行一次行动。[n]行动阶段后：清除未使用的指令卡；己方单位的增益与减益持续时间减1回合；触发部分单位的技能效果
奇袭	QiXi
对一个无法反击的单位使用普通攻击或技能。与此状态相关的技能效果会在造成伤害前触发。	Dui Yi Ge Wufa fanji de danwei shiyong ...
周围	Around
指战场中一个单位近战攻击范围内的4个单元格	People Around with 4 boxes


# 剧情
# 异乡客
旅行者，进城之前，我们需要进行安全检查。	Hi,man. Safety Check.
抱歉，可能有些突兀。最近奥萨肆虐，为了保障城里的安全，我们只能这么做了。请伸出手臂配合一下我们的检查。	Sorry.....
你伸出了手臂。	You show the hand.
检查完毕，你可以过去了。欢迎来到洛基城。	Check success, welcome!!!
看你的打扮，应该是从外地来的吧？你如果遇到什么问题，我很乐意为你解答。对了，城里有个旅馆，那里的老板热情好客。你如果有兴趣，也可以和他打听些实用的情报。	Nothing go away.

# 与旅店老板的闲聊
# ...

# 章节
新的冒险	New Adventure
走了很久的路，我终于到达了洛基城。这是艾尔卡罗最为繁华的中立城市，这次旅程，也意味着属于我的全新冒险开始了。	Go a very long way, I ...


# 章节剧情
异乡客	Strangers
洛基城比我想象中还要繁华。经过安全检查，守卫相信我不是奥萨信徒，并告诉我，如果对这里一无所知，不妨去旅馆与老板聊一聊。	Nothing to say.

# 英雄名称
查尔斯	Charlis

# 英雄历史信息
作为一名洛基城打铁匠的儿子，查尔斯无法接受安逸的氛围。一块无意中得到的诡异水晶彻底的改变了他的命运。他在拍卖水晶时认识了莫琪尔，并被他引荐至皇家铸造厂学习高阶武器铸造技艺。在莫琪尔因涉嫌毒杀国王，被奥斯本大军围困时，他偷偷打开了军械库，配合巴洛克拖延住了奥斯本大军，为莫琪尔逃离亚德里克争取了宝贵时间。此后，查尔斯跟随莫琪尔逃到了圣拉尔莫。阐提建立后，查尔斯便成为阐提工坊的首席铸造师。在莫琪尔的引荐下，查尔斯与矮人工匠鲍里斯结识，并获知了灌魔武器，一种利用魔法与武器进行融合的铸造方法。从此之后，查尔斯致力于研究灌魔武器。他相信灌魔武器在未来一定能取代传统的符文镶嵌武器，为阐提实现军备方面的质变。
Chalis can not ...

# 物品
水稻	rice
生长速度很快的水生谷物，制成的粮食可以放入物资箱储备。	Grow very fast...

糖块茎	sweet
常见的食材，经过加工可以制成萌鼠喜欢的含糖食品。	Common ingredients



