{
  "date": "1540902565549",
  "DEVICE_CONTACT_slash_Step_0_gml_5_0": " ^9 ^8 %",
  "DEVICE_CONTACT_slash_Step_0_gml_6_0": " ARE YOU^6& THERE^6?\\M1 ^6 %",
  "DEVICE_CONTACT_slash_Step_0_gml_7_0": "^6 \\M0ARE WE^6&CONNECTED^6?\\M1 ^6 ^6 %%",
  "DEVICE_CONTACT_slash_Step_0_gml_8_0": "\\M0...",
  "DEVICE_CONTACT_slash_Step_0_gml_33_0": "\\M0EXCELLENT^4.\\M1 ^6 %",
  "DEVICE_CONTACT_slash_Step_0_gml_34_0": "^6  \\M0TRULY^4&EXCELLENT^4.\\M1 ^6 %",
  "DEVICE_CONTACT_slash_Step_0_gml_35_0": "\\M2 \\M0  NOW^4.\\M1 ^7 %",
  "DEVICE_CONTACT_slash_Step_0_gml_36_0": "\\M0  WE MAY^5&  BEGIN^4.\\M1 ^6 %%",
  "DEVICE_CONTACT_slash_Step_0_gml_107_0": "\\M0FIRST^4.\\M1 ^6 %",
  "DEVICE_CONTACT_slash_Step_0_gml_111_0": "\\M0YOU MUST CREATE^6&A VESSEL^4.\\M1 ^6 %%",
  "DEVICE_CONTACT_slash_Step_0_gml_125_0": "\\M0 %",
  "DEVICE_CONTACT_slash_Step_0_gml_126_0": "SELECT THE HEAD&THAT YOU PREFER.",
  "DEVICE_CONTACT_slash_Step_0_gml_148_0": "^1 %",
  "DEVICE_CONTACT_slash_Step_0_gml_149_0": "\\M0 %",
  "DEVICE_CONTACT_slash_Step_0_gml_150_0": "SELECT THE TORSO&THAT YOU PREFER.",
  "DEVICE_CONTACT_slash_Step_0_gml_173_0": "^1 \\M0 %",
  "DEVICE_CONTACT_slash_Step_0_gml_174_0": "SELECT THE LEGS&THAT YOU PREFER.",
  "DEVICE_CONTACT_slash_Step_0_gml_205_0": "\\M0THIS^3 IS YOUR BODY^3.\\M1 ^5 %",
  "DEVICE_CONTACT_slash_Step_0_gml_206_0": "\\M0 ^1 %",
  "DEVICE_CONTACT_slash_Step_0_gml_207_0": "DO YOU ACCEPT IT?",
  "DEVICE_CONTACT_slash_Step_0_gml_240_0": "\\M0   EXCELLENT^3.\\M1 ^5 %",
  "DEVICE_CONTACT_slash_Step_0_gml_241_0": "\\M0YOU HAVE CREATED^3&A WONDERFUL FORM^3.\\M1 ^5 %",
  "DEVICE_CONTACT_slash_Step_0_gml_242_0": "\\M0       NOW^3.\\M1 ^5 %",
  "DEVICE_CONTACT_slash_Step_0_gml_243_0": "\\M0LET US SHAPE ITS&MIND^3 AS YOUR OWN.^3 \\M1 ^5 %%",
  "DEVICE_CONTACT_slash_Step_0_gml_258_0": "\\M0 %",
  "DEVICE_CONTACT_slash_Step_0_gml_259_0": "WHAT IS ITS&FAVORITE FOOD?",
  "DEVICE_CONTACT_slash_Step_0_gml_288_0": "SWEET",
  "DEVICE_CONTACT_slash_Step_0_gml_289_0": "SOFT",
  "DEVICE_CONTACT_slash_Step_0_gml_290_0": "SOUR",
  "DEVICE_CONTACT_slash_Step_0_gml_291_0": "SALTY",
  "DEVICE_CONTACT_slash_Step_0_gml_292_0": "PAIN",
  "DEVICE_CONTACT_slash_Step_0_gml_293_0": "COLD",
  "DEVICE_CONTACT_slash_Step_0_gml_323_0": "\\M0 %",
  "DEVICE_CONTACT_slash_Step_0_gml_324_0": "YOUR FAVORITE&BLOOD TYPE?",
  "DEVICE_CONTACT_slash_Step_0_gml_344_0": "AB",
  "DEVICE_CONTACT_slash_Step_0_gml_381_0": "\\M0 %",
  "DEVICE_CONTACT_slash_Step_0_gml_382_0": "WHAT COLOR DOES&IT LIKE MOST?",
  "DEVICE_CONTACT_slash_Step_0_gml_401_0": "RED",
  "DEVICE_CONTACT_slash_Step_0_gml_402_0": "BLUE",
  "DEVICE_CONTACT_slash_Step_0_gml_403_0": "GREEN",
  "DEVICE_CONTACT_slash_Step_0_gml_404_0": "CYAN",
  "DEVICE_CONTACT_slash_Create_0_gml_23_0": "CONTACT",
  "DEVICE_CONTACT_slash_Step_0_gml_438_0": "\\M0 %",
  "DEVICE_CONTACT_slash_Step_0_gml_439_0": "PLEASE GIVE IT&A GIFT.",
  "DEVICE_CONTACT_slash_Step_0_gml_459_0": "KINDNESS",
  "DEVICE_CONTACT_slash_Step_0_gml_460_0": "MIND",
  "DEVICE_CONTACT_slash_Step_0_gml_461_0": "AMBITION",
  "DEVICE_CONTACT_slash_Step_0_gml_462_0": "BRAVERY",
  "DEVICE_CONTACT_slash_Step_0_gml_463_0": "VOICE",
  "DEVICE_CONTACT_slash_Step_0_gml_497_0": "\\M0 %",
  "DEVICE_CONTACT_slash_Step_0_gml_498_0": "HOW DO YOU FEEL&ABOUT YOUR CREATION?&(IT WILL NOT HEAR.)",
  "DEVICE_CONTACT_slash_Step_0_gml_518_0": "LOVE",
  "DEVICE_CONTACT_slash_Step_0_gml_519_0": "HOPE",
  "DEVICE_CONTACT_slash_Step_0_gml_520_0": "DISGUST",
  "DEVICE_CONTACT_slash_Step_0_gml_521_0": "FEAR",
  "DEVICE_CONTACT_slash_Step_0_gml_555_0": "\\M0 %",
  "DEVICE_CONTACT_slash_Step_0_gml_556_0": "HAVE YOU ANSWERED&HONESTLY?",
  "DEVICE_CONTACT_slash_Step_0_gml_575_0": "YES",
  "DEVICE_CONTACT_slash_Step_0_gml_576_0": "NO",
  "DEVICE_CONTACT_slash_Step_0_gml_611_0": "\\M0 %",
  "DEVICE_CONTACT_slash_Step_0_gml_612_0": "YOU ACKNOWLEDGE&THE POSSIBILITY OF&PAIN AND SEIZURE.",
  "DEVICE_CONTACT_slash_Step_0_gml_631_0": "YES",
  "DEVICE_CONTACT_slash_Step_0_gml_632_0": "NO",
  "DEVICE_CONTACT_slash_Step_0_gml_664_0": "\\M0UNDERSTOOD^3.\\M1 ^5 %%",
  "DEVICE_CONTACT_slash_Step_0_gml_697_0": "\\M0 %",
  "DEVICE_CONTACT_slash_Step_0_gml_698_0": "NAME YOUR VESSEL.",
  "DEVICE_CONTACT_slash_Step_0_gml_714_0": "GASTER",
  "DEVICE_CONTACT_slash_Step_0_gml_729_0": "\\M0WE CALLED IT^4&\"~1.\"^6 \\M1 ^5 %",
  "DEVICE_CONTACT_slash_Step_0_gml_735_0": "\\M0AN INTERESTING&COINCIDENCE^3.\\M1 ^5 %",
  "DEVICE_CONTACT_slash_Step_0_gml_730_0": "\\M0AND WHAT ABOUT^3&THE CREATOR^3?\\M1 ^5 %%",
  "DEVICE_CONTACT_slash_Step_0_gml_736_0": "\\M0AND WHAT ABOUT^3&THE CREATOR^3?\\M1 ^5 %%",
  "DEVICE_CONTACT_slash_Step_0_gml_756_0": "YOUR OWN NAME.",
  "DEVICE_CONTACT_slash_Step_0_gml_770_0": "GASTER",
  "DEVICE_FAILURE_slash_Create_0_gml_10_0": "THE DEATH",
  "DEVICE_FAILURE_slash_Step_0_gml_95_0": "THE DARK",
  "DEVICE_MENU_slash_Step_0_gml_35_0": "THE DARK",
  "DEVICE_CONTACT_slash_Other_10_gml_1_0": "SUSIE",
  "DEVICE_CONTACT_slash_Step_0_gml_734_0": "\\M0\"~1.\"^6 \\M1 ^5 %",
  "DEVICE_CONTACT_slash_Step_0_gml_755_0": "\\M0 %",
  "DEVICE_CONTACT_slash_Step_0_gml_785_0": "\\M0\"~1.\"^6 \\M1 ^5 %",
  "DEVICE_CONTACT_slash_Step_0_gml_786_0": "\\M0EXCELLENT^3.\\M1 ^5 %",
  "DEVICE_CONTACT_slash_Step_0_gml_787_0": "\\M0TRULY^3 &EXCELLENT^3.\\M1 ^5 %%",
  "DEVICE_CONTACT_slash_Step_0_gml_790_0": "\\M0HOW INTERESTING.\\M1 ^5 %%",
  "DEVICE_CONTACT_slash_Step_0_gml_794_0": "\\M0YOU ARE ABOUT TO&MEET SOMEON^3E \\M1 ^5 %",
  "DEVICE_CONTACT_slash_Step_0_gml_795_0": "\\M0VERY^1, VERY^4&WONDERFUL^3. \\M1 ^5 %%",
  "DEVICE_CONTACT_slash_Step_0_gml_800_0": "\\M0OF COURSE^5&OF COURSE.\\M1 ^5 %",
  "DEVICE_CONTACT_slash_Step_0_gml_801_0": "\\M0OF COURSE^5 THEY&ARE THE SAME^4.\\M1 ^5 %%",
  "DEVICE_CONTACT_slash_Step_0_gml_816_0": "\\M0\"~1.\"^5 \\M1 ^5 %",
  "DEVICE_CONTACT_slash_Step_0_gml_817_0": "\\M0THANK YOU^5&FOR YOUR TIME^4. \\M1 ^5 %",
  "DEVICE_CONTACT_slash_Step_0_gml_818_0": "\\M0YOUR ANSWERS^3 \\M1 ^5 %",
  "DEVICE_CONTACT_slash_Step_0_gml_819_0": "\\M0YOUR WONDERFUL^5&CREATION^6 %%",
  "DEVICE_CONTACT_slash_Step_0_gml_839_0": "  Will now b^3e&  discarded^6.%",
  "DEVICE_CONTACT_slash_Step_0_gml_840_0": "No one can choose&who they are&in this world^5.%%",
  "DEVICE_CONTACT_slash_Step_0_gml_854_0": "You^5r& &nam^5e& & is ",
  "obj_krisroom_slash_Create_0_gml_21_0": "* KRIS!/",
  "obj_krisroom_slash_Create_0_gml_22_0": "* Kris^1, if you do not wake up^1, we will be late for school!/%",
  "obj_krisroom_slash_Step_0_gml_92_0": "* I will wait outside for you^1, alright?/%",
  "obj_npc_room_slash_Other_10_gml_15_0": "* It's a red wagon with a rusty birdcage in it./",
  "obj_npc_room_slash_Other_10_gml_16_0": "* Looks like it's seen quite a few crashes./%",
  "obj_readable_room1_slash_Other_10_gml_11_0": "* Suddenly^1, your body seizes up^1.&* What are you looking at?/%",
  "obj_readable_room1_slash_Other_10_gml_17_0": "* There are CDs under the bed^1.&* Classical^1, jazz^1, religious ska.../",
  "obj_readable_room1_slash_Other_10_gml_18_0": "* There's also a game console^1.&* It has one normal controller^1, and one knock-off one./%",
  "obj_readable_room1_slash_Other_10_gml_22_0": "* It's a computer desk^1.&* There are many boxes under it filled with old books./%",
  "obj_readable_room1_slash_Other_10_gml_28_0": "* The drawer is mostly empty^1, except for.../",
  "obj_readable_room1_slash_Other_10_gml_29_0": "* A school cross country shirt with a tear in it./%",
  "obj_readable_room1_slash_Other_10_gml_30_0": "* A very old school ID with an embarrassing haircut./%",
  "obj_readable_room1_slash_Other_10_gml_33_0": "* A coupon book^1.&* Every coupon is for half-off a large pizza./",
  "obj_readable_room1_slash_Other_10_gml_34_0": "* All the coupons expired before the book's print date./%",
  "obj_readable_room1_slash_Other_10_gml_38_0": "* There's nothing useful in the drawer./%",
  "obj_readable_room1_slash_Other_10_gml_45_0": "* It's a beautiful day outside./%",
  "obj_readable_room1_slash_Other_10_gml_50_0": "* Clothes drawer./%",
  "obj_readable_room1_slash_Other_10_gml_55_0": "* Your bed./%",
  "obj_readable_room1_slash_Other_10_gml_71_0": "* It's stained./%",
  "obj_readable_room1_slash_Other_10_gml_96_0": "* There are many books./",
  "obj_readable_room1_slash_Other_10_gml_97_0": "* Tales of Snails - A Story Book./",
  "obj_readable_room1_slash_Other_10_gml_98_0": "* Snails Do Not Have Tails -&A Scientific Refutation./",
  "obj_readable_room1_slash_Other_10_gml_99_0": "* Can Snails Help Your Garden? Um, Not Really./",
  "obj_readable_room1_slash_Other_10_gml_100_0": "* And a signed copy of The History of Humans and Monsters, by Gerson Boom./%",
  "obj_readable_room1_slash_Other_10_gml_103_0": "* There's no time to read anything right now./%",
  "obj_readable_room1_slash_Other_10_gml_91_0": "* A cactus^1.&* There's not much to say about it./%",
  "obj_readable_room1_slash_Other_10_gml_87_0": "* There are crayons in the drawer^1. Their labels have long faded^1, and there's no green./%",
  "obj_readable_room1_slash_Other_10_gml_83_0": "* It's only you./%",
  "obj_readable_room1_slash_Other_10_gml_79_0": "* The door is locked./%",
  "obj_readable_room1_slash_Other_10_gml_177_0": "* You looked inside the sink cupboard^1.&* There's.../",
  "obj_readable_room1_slash_Other_10_gml_178_0": "* A can of Ice-E's Cool Boys Body Spray \"Spray For The Boys,\" Flamin' Hot Pizza Flavor./",
  "obj_readable_room1_slash_Other_10_gml_179_0": "* It seems to be almost entirely full./%",
  "obj_readable_room1_slash_Other_10_gml_167_0": "* On the shower ledge^1, there's a small container of apple-scented shampoo./",
  "obj_readable_room1_slash_Other_10_gml_168_0": "* ... and a gallon-sized container of pet shampoo./%",
  "scr_text_slash_scr_text_gml_2197_0": "* (It's a toilet.^1)&* (Flush it?)/",
  "scr_text_slash_scr_text_gml_2198_0": "& &         Yes         No\\C1",
  "scr_text_slash_scr_text_gml_7_0": "#Yes",
  "scr_text_slash_scr_text_gml_8_0": "#No",
  "scr_text_slash_scr_text_gml_99_0": " \\C2",
  "scr_text_slash_scr_text_gml_2218_0": "* (It's good to conserve water.)/%",
  "obj_town_event_slash_Step_0_gml_157_0": "* (You flushed the toilet!)/%",
  "obj_town_event_slash_Step_0_gml_186_0": "* Kris...^1?&* Is everything..^1. alright in there?/%",
  "obj_town_event_slash_Step_0_gml_191_0": "* Kris^1, WHAT are you doing?/",
  "obj_town_event_slash_Step_0_gml_192_0": "* You did not put a bath bomb in the toilet again^1, did you?/%",
  "obj_town_event_slash_Step_0_gml_197_0": "* Kris^1, if anything bad happens^1, you are paying for the plumbing bill./%",
  "obj_readable_room1_slash_Other_10_gml_118_0": "* There is some white fur stuck in the drain./%",
  "obj_readable_room1_slash_Other_10_gml_123_0": "* There's some cinnamony batter caked on the stovetop./%",
  "obj_readable_room1_slash_Other_10_gml_132_0": "* (Cookie cutters for gingerbread monsters and gingerbread humans.)/%",
  "obj_readable_room1_slash_Other_10_gml_137_0": "* It's a trashcan^1.&* Somehow^1, it's emitting a pleasant floral scent./%",
  "obj_readable_room1_slash_Other_10_gml_146_0": "* It's a landline phone^1.&* But you already have a cell phone./%",
  "obj_readable_room1_slash_Other_10_gml_151_0": "* It's the TV^1.&* Doesn't seem to even be plugged in anymore./%",
  "obj_readable_room1_slash_Other_10_gml_157_0": "* It's a book of hymns./%",
  "obj_npc_room_slash_Other_10_gml_21_0": "* (It's Chairiel^1, the beloved living room chair.)/%",
  "obj_carcutscene_slash_Step_0_gml_17_0": "* Kris^1! There you are^1! We might still be able to make it!/%",
  "obj_carcutscene_slash_Alarm_5_gml_2_0": "* Kris..^1. It is a beautiful day today^1, is it not^5?%",
  "obj_carcutscene_slash_Alarm_5_gml_3_0": "* I hope it stays this way when ASRIEL visits next week^5.%",
  "obj_carcutscene_slash_Alarm_5_gml_4_0": "* But I wonder..^1.&* After the excitement of university..^5.%",
  "obj_carcutscene_slash_Alarm_5_gml_5_0": "* Will he still enjoy coming home to this little town...?^9 ^9 %%",
  "obj_classscene_slash_Step_0_gml_14_0": "\\E0* So^1, does everyone have a.../%",
  "obj_classscene_slash_Step_0_gml_60_0": "\\E3* Oh... K-Kris...^1!&* We thought you weren't coming today!/",
  "obj_classscene_slash_Step_0_gml_61_0": "\\E0* We're doing group projects this month.../",
  "obj_classscene_slash_Step_0_gml_62_0": "\\E6* Uhhhh..^1. so^1, walk around and find a partner^1, ok?/%",
  "obj_readable_room1_slash_Other_10_gml_264_0": "* (You checked the time.)/",
  "obj_readable_room1_slash_Other_10_gml_265_0": "* (... It seems to be time for class.)/%",
  "obj_readable_room1_slash_Other_10_gml_284_0": "* (The computer's wallpaper is a rotating slideshow of nature images.)/",
  "obj_readable_room1_slash_Other_10_gml_285_0": "* (... and^1, rarely, an image of two buff superheroes embracing^1, blushing.)/%",
  "obj_readable_room1_slash_Other_10_gml_298_0": "* (It's a bunch of roses.)/%",
  "obj_npc_facing_slash_Other_10_gml_185_0": "\\E3* What?&* Wh-what am I watching on my phone?/",
  "obj_npc_facing_slash_Other_10_gml_186_0": "\\E0* It's schoolwork^1, of course./",
  "obj_npc_facing_slash_Other_10_gml_187_0": "\\E4* A..^1. animated schoolwork..^1. and.../",
  "obj_npc_facing_slash_Other_10_gml_188_0": "\\E5* H-hey^1, Kris^1, have you chosen a partner yet?/%",
  "obj_npc_facing_slash_Other_10_gml_192_0": "\\E7* (Don't worry^1, Mew Mew.^1)&* (You'll ALWAYS be MY partner.)/%",
  "obj_tem_school_slash_Other_10_gml_8_0": "* KRISP!^1!&* awa..^1. ver sorz..^1.&* tem already have partner.../%",
  "obj_tem_school_slash_Other_10_gml_13_0": "* tem partner with..^1.&* EG!!!/%",
  "obj_tem_school_slash_Other_10_gml_20_0": "* (It's a black-and-white hardboiled egg.)/",
  "obj_tem_school_slash_Other_10_gml_21_0": "* (Sadly, seems like it already has a partner.)/%",
  "obj_npc_facing_slash_Other_10_gml_48_0": "* Ah^1, Kris^1.&* Late again^1, I see./",
  "obj_npc_facing_slash_Other_10_gml_49_0": "\\E0* Hmm? You need a partner?/",
  "obj_npc_facing_slash_Other_10_gml_50_0": "\\E1* Sorry^1, I'm already partners with the 2nd smartest student./",
  "obj_npc_facing_slash_Other_10_gml_51_0": "\\E3* Though..^1. wait^1!&* Kris^1, now that I think about it.../",
  "obj_npc_facing_slash_Other_10_gml_52_0": "\\E4* Your unique skillset might help a LOT on this assignment!/",
  "obj_npc_facing_slash_Other_10_gml_53_0": "\\E2* Pfft^1, NOT^1!&* I actually want to get an \"A!\"/%",
  "obj_npc_facing_slash_Other_10_gml_57_0": "* Ask elsewhere^1, Kris! I actually want to get an \"A!\"/",
  "obj_npc_facing_slash_Other_10_gml_58_0": "\\E2* If you can't get anyone^1, maybe your mom will be your partner again!/%",
  "obj_npc_facing_slash_Other_10_gml_81_0": "* Partn'er^1?&* I hardly know 'er!!/",
  "obj_npc_facing_slash_Other_10_gml_82_0": "* Ha ha ha!^1!&* Whaddya think of that one!^1?&* Funny^1, right???/",
  "obj_npc_facing_slash_Other_10_gml_83_0": "* ... No?/",
  "obj_npc_facing_slash_Other_10_gml_84_0": "* Well^1, I got NEWS for you^1, PAL^1!&* I already GOT a partner!^1!&* SCRAM!/%",
  "obj_npc_facing_slash_Other_10_gml_88_0": "* That's right^1, KRIS^1!&* I got the GOOD partner!/",
  "obj_npc_facing_slash_Other_10_gml_89_0": "* And WE'RE going to be laughing all the way to the BANK!/",
  "obj_npc_facing_slash_Other_10_gml_90_0": "* Because I need money^1, and I'm also VERY funny./%",
  "obj_npc_facing_slash_Other_10_gml_114_0": "* Yo^1, Kris^1!&* Show up earlier next time!/",
  "obj_npc_facing_slash_Other_10_gml_115_0": "* I ended up having to partner with Snowy^1, haha.../",
  "obj_npc_facing_slash_Other_10_gml_116_0": "* Now he keeps turning to me and saying \"Howdy, Partner!\" like a cowboy.../%",
  "obj_npc_facing_slash_Other_10_gml_120_0": "* Yo^1, Kris^1, you're lucky^1.&* I'd rather be partnerless than this^1, haha.../%",
  "obj_npc_facing_slash_Other_10_gml_145_0": "\\E0* (Click, click, tap, tap...)/",
  "obj_npc_facing_slash_Other_10_gml_146_0": "\\E1* ... taken./%",
  "obj_npc_facing_slash_Other_10_gml_159_0": "* Kris^1! You KNOW Jockington and Catti^1, Are ALWAYS partners!/",
  "obj_npc_facing_slash_Other_10_gml_160_0": "* We're the ultimate academic duo^1, Ever since our first gym class!/",
  "obj_npc_facing_slash_Other_10_gml_161_0": "* It was hula hoop day^1, and they ran out of hoops^1, for us.../",
  "obj_npc_facing_slash_Other_10_gml_162_0": "* So she used me instead^1!&* That's our origin story!/%",
  "obj_npc_facing_slash_Other_10_gml_166_0": "* We SEEM different^1, but me and Catti have a TON^1, In common!/",
  "obj_npc_facing_slash_Other_10_gml_167_0": "* We both like breathing^1, and unhinging our jaws!/%",
  "scr_text_slash_scr_text_gml_38_0": "* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/",
  "scr_text_slash_scr_text_gml_39_0": "\\E4* Here^1, you want the candy-cane one or the one with lights on it?/",
  "scr_text_slash_scr_text_gml_40_0": "\\E1* Huh^1?&* You want to be partners?/",
  "scr_text_slash_scr_text_gml_41_0": "\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../",
  "scr_text_slash_scr_text_gml_42_0": "\\E0* But I could ask Ms. Alphys if we could make a group of 3!/",
  "scr_text_slash_scr_text_gml_43_0": "\\E4* I'll ask if you're sure!& &Not yet     Yes. Ask.\\C1 ",
  "scr_text_slash_scr_text_gml_50_0": "\\E0* OK^1, I'll ask!/",
  "scr_text_slash_scr_text_gml_56_0": "\\E4* Yeah^1, I'm sure there's someone else you can ask!/%",
  "scr_text_slash_scr_text_gml_61_0": "\\E0* Do you wanna be partners?&Not yet     Yes\\C1 ",
  "scr_text_slash_scr_text_gml_74_0": "\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%",
  "obj_readable_room1_slash_Other_10_gml_278_0": "* Um^1, Kris^1, the hope is that you.../",
  "obj_readable_room1_slash_Other_10_gml_279_0": "\\E0* ... choose someone in the class?/%",
  "scr_text_slash_scr_text_gml_51_0": "* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%",
  "scr_text_slash_scr_text_gml_68_0": "\\E0* OK^1, I'll ask!/",
  "scr_text_slash_scr_text_gml_69_0": "* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%",
  "obj_classscene_slash_Step_0_gml_107_0": "* Hey^1! What^1? No^1!&* I do NOT approve this^1!&* ABORT!!/",
  "obj_classscene_slash_Step_0_gml_108_0": "\\TN\\FN\\E2* What^1? B-but Kris doesn't have a.../",
  "obj_classscene_slash_Step_0_gml_109_0": "\\Ta\\Fa\\E1* Noelle^1, what were you saying?/",
  "obj_classscene_slash_Step_0_gml_110_0": "\\TB\\FB\\E6* She was just saying we're FINE being alone!/",
  "obj_classscene_slash_Step_0_gml_111_0": "\\Tn\\FN\\E3* A-actually^1, I just wanted to know if.../",
  "obj_classscene_slash_Step_0_gml_112_0": "\\Ta\\Fa\\E6* Noelle^1, can you PLEASE SPEAK UP?/%",
  "obj_classscene_slash_Step_0_gml_190_0": "* H..^1.&* Hi^1, SUSIE./%",
  "obj_classscene_slash_Step_0_gml_203_0": "* .../",
  "obj_classscene_slash_Step_0_gml_204_0": "* ... am I late?/",
  "obj_classscene_slash_Step_0_gml_205_0": "\\Ta\\Fa\\E4* Ohh^1, n-no^1!&* You're fine^1!&* W-we were just^1, uh.../",
  "obj_classscene_slash_Step_0_gml_206_0": "\\E5* Ch-choosing partners for the next group project^1, and.../",
  "obj_classscene_slash_Step_0_gml_207_0": "\\E6* Ummm^1, Susie^1, you're with Kris!/",
  "obj_classscene_slash_Step_0_gml_209_0": "* .../",
  "obj_classscene_slash_Step_0_gml_210_0": "* ... great./%",
  "obj_classscene_slash_Step_0_gml_230_0": "\\E5* .../",
  "obj_classscene_slash_Step_0_gml_231_0": "\\E6* N-now that everyone's here^1, I'll write the assignment!/%",
  "obj_classscene_slash_Step_0_gml_263_0": "* .../%",
  "obj_classscene_slash_Step_0_gml_294_0": "* Uh..^1.&* H-has anyone seen the chalk?/",
  "obj_classscene_slash_Step_0_gml_295_0": "\\E4* This is the third time it's gone missing^1, and.../",
  "obj_classscene_slash_Step_0_gml_296_0": "\\E9* Y-you all know I can't start class without some!/%",
  "obj_classscene_slash_Step_0_gml_319_0": "* H-how about this^1?&* If no one speaks up.../",
  "obj_classscene_slash_Step_0_gml_320_0": "* E-everyone gets in trouble!/%",
  "obj_classscene_slash_Step_0_gml_336_0": "* A..^1. Anyone^1?&* P..^1. please?/",
  "obj_classscene_slash_Step_0_gml_337_0": "\\FN\\TN\\E1* Hey^1, there might be a box in the supply closet.../",
  "obj_classscene_slash_Step_0_gml_338_0": "\\E0* Miss Alphys^1, why don't Susie and I.../",
  "obj_classscene_slash_Step_0_gml_300_0": "\\Ta\\Fa\\E6* G-good idea^1, Noelle^1!&* Susie^1, s-since you came in last.../",
  "obj_classscene_slash_Step_0_gml_340_0": "\\E7* Why don't you go get it for me...?/",
  "obj_classscene_slash_Step_0_gml_302_0": "\\FS\\TS\\E0* .../",
  "obj_classscene_slash_Step_0_gml_303_0": "* ... whatever./%%",
  "obj_classscene_slash_Step_0_gml_394_0": "\\E4* And K... Kris..^1.&* Can you go with her and make sure she.../",
  "obj_classscene_slash_Step_0_gml_395_0": "\\E9* Um^1, actually gets it^1?&* And^1, um^1, stays out of trouble...?/",
  "obj_classscene_slash_Step_0_gml_396_0": "\\E6* Thanks Kris^1!&* See you later!/%",
  "obj_npc_facing_slash_Other_10_gml_198_0": "* Kris^1? What's the hold-up?&* Go out there!/%",
  "obj_npc_facing_slash_Other_10_gml_29_0": "* Don't worry^1, Kris!/",
  "obj_npc_facing_slash_Other_10_gml_30_0": "\\E4* I've always thought Susie can't be so bad^1, you know?/",
  "obj_npc_facing_slash_Other_10_gml_31_0": "\\E0* I'm sure everything will turn out fine!/%",
  "obj_npc_facing_slash_Other_10_gml_37_0": "* And^1, if you have time^1, could you say hi to her for me...?/%",
  "obj_npc_facing_slash_Other_10_gml_65_0": "\\E3* Kris^1, didn't I SAY being late was a bad idea?/",
  "obj_npc_facing_slash_Other_10_gml_66_0": "\\E0* Hmm^1, it's almost as if you should have^1, as they say.../",
  "obj_npc_facing_slash_Other_10_gml_67_0": "\\E1* Listened?/%",
  "obj_npc_facing_slash_Other_10_gml_71_0": "\\E0* Alas^1, Kris^1.&* I already tried to help you.../%",
  "obj_readable_room1_slash_Other_10_gml_304_0": "* (Looks like motivational quotes from various literature.)/",
  "obj_readable_room1_slash_Other_10_gml_305_0": "* \"Try your best^1, Astral Wolf^1!\"&* \"Even in your darkest hour...!\"/",
  "obj_readable_room1_slash_Other_10_gml_306_0": "* (... that one seems to be from a video game.)/%",
  "obj_tem_school_slash_Other_10_gml_29_0": "* suz... VER MEAN!!^1!&* said tem talk stupid.../",
  "obj_tem_school_slash_Other_10_gml_30_0": "* WRON^1! tem a SMART!!^1!&* tem study hard and go to COLLEGE!!!/%",
  "obj_tem_school_slash_Other_10_gml_34_0": "* suz... VER MEAN!!^1!&* said eg..^1.&* NEVER HATCH!!!/%",
  "obj_tem_school_slash_Other_10_gml_41_0": "* (The hardboiled egg emanates a feeling of pity towards you.)/%",
  "obj_npc_facing_slash_Other_10_gml_126_0": "* Yo^1! Kris^1! I'm sorry^1!&* If I had just waited to be your partner.../",
  "obj_npc_facing_slash_Other_10_gml_127_0": "* You wouldn't have to be HERS^1!&* She's gonna pound you to pieces^1, Kris!/",
  "obj_npc_facing_slash_Other_10_gml_128_0": "* And then kick the butts of all those little pieces!/%",
  "obj_npc_facing_slash_Other_10_gml_132_0": "\\E0* Kris^1, just keep running and don't look back!/%",
  "obj_npc_facing_slash_Other_10_gml_96_0": "* Kris^1, don't listen to 'em^1.&* It's not that bad./",
  "obj_npc_facing_slash_Other_10_gml_97_0": "* You'll PROBABLY survive Susie beating you up./",
  "obj_npc_facing_slash_Other_10_gml_98_0": "* You're just gonna fail when she doesn't do ANY of your project!!/",
  "obj_npc_facing_slash_Other_10_gml_99_0": "* It's like we always say^1, Kris..^1.&* You SUZ, you LOSE!!!/",
  "obj_npc_facing_slash_Other_10_gml_100_0": "* ... uhhh^1, that's not very reassuring, huh./%",
  "obj_npc_facing_slash_Other_10_gml_104_0": "\\E0* Hey Kris^1, if you die^1, can I have your brother's CDs?/%",
  "obj_npc_facing_slash_Other_10_gml_150_0": "\\E0* (Click, click, tap, tap...)/",
  "obj_npc_facing_slash_Other_10_gml_151_0": "\\E2* ... don't die./%",
  "obj_npc_facing_slash_Other_10_gml_174_0": "\\E0* Kris^1, if I had arms.../",
  "obj_npc_facing_slash_Other_10_gml_175_0": "\\E2* I would take off this cool hat in rememberance of you./%",
  "obj_schoollobbycutscene_slash_Step_0_gml_193_0": "\\E1* ... Kris./",
  "obj_schoollobbycutscene_slash_Step_0_gml_194_0": "* ... Didn't see you there./%",
  "obj_schoollobbycutscene_slash_Step_0_gml_209_0": "\\E1* ... hey./",
  "obj_schoollobbycutscene_slash_Step_0_gml_210_0": "* You didn't see anything just now^1, did you?/%",
  "obj_schoollobbycutscene_slash_Step_0_gml_225_0": "\\E0* Hmmm.../",
  "obj_schoollobbycutscene_slash_Step_0_gml_226_0": "* ... you can't even say?/%",
  "obj_schoollobbycutscene_slash_Step_0_gml_254_0": "* Kris.../%",
  "obj_schoollobbycutscene_slash_Step_0_gml_303_0": "* Hey./%",
  "obj_schoollobbycutscene_slash_Step_0_gml_330_0": "* Let me tell you a secret./%",
  "obj_schoollobbycutscene_slash_Step_0_gml_374_0": "* Quiet people piss me off./%",
  "obj_schoollobbycutscene_slash_Step_0_gml_389_0": "\\E0* You think just 'cause you don't say anything.../",
  "obj_schoollobbycutscene_slash_Step_0_gml_390_0": "\\E1* I can't tell EXACTLY what you're thinking?/",
  "obj_schoollobbycutscene_slash_Step_0_gml_391_0": "\\E2* \"It's OVER! I caught Susie eating ALL the chalk!\"",
  "obj_schoollobbycutscene_slash_Step_0_gml_392_0": "* \"This was her LAST chance^1! Now she'll FINALLY be expelled!\"/",
  "obj_schoollobbycutscene_slash_Step_0_gml_393_0": "\\E1* Haha..^1. Come on^1, Kris^1.&* Don't act shocked^1.&* You know it's true./",
  "obj_schoollobbycutscene_slash_Step_0_gml_394_0": "\\E2* Everyone's waiting for it^1.&* Everyone wants it./",
  "obj_schoollobbycutscene_slash_Step_0_gml_395_0": "\\E1* So^1, congrats^1, Kris^1.&* You got me^1.&* I'm done for./",
  "obj_schoollobbycutscene_slash_Step_0_gml_396_0": "\\E0* .../",
  "obj_schoollobbycutscene_slash_Step_0_gml_397_0": "\\E1* Just^1, lemme say one little thing./",
  "obj_schoollobbycutscene_slash_Step_0_gml_398_0": "\\E1* Seems like a waste to get expelled just for having a snack./",
  "obj_schoollobbycutscene_slash_Step_0_gml_399_0": "\\E2* So^1, Kris^1, if I KNOW you're gonna pull the trigger.../",
  "obj_schoollobbycutscene_slash_Step_0_gml_400_0": "\\E1* Heh heh heh.../",
  "obj_schoollobbycutscene_slash_Step_0_gml_401_0": "\\E2* Why don't I just get expelled for some REAL carnage?/",
  "obj_schoollobbycutscene_slash_Step_0_gml_402_0": "\\E1* Kris..^1.&* How do you feel.../%",
  "obj_schoollobbycutscene_slash_Step_0_gml_432_0": "* ... about losing your face?/%",
  "obj_schoollobbycutscene_slash_Step_0_gml_499_0": "* Nah./%",
  "obj_schoollobbycutscene_slash_Step_0_gml_532_0": "* Kris^1.&* You've got a good mother./",
  "obj_schoollobbycutscene_slash_Step_0_gml_533_0": "\\E2* ... it'd be a shame to make her bury her child./%",
  "scr_text_slash_scr_text_gml_79_0": "\\E0* Alright^1.&* Let's get this over with./",
  "scr_text_slash_scr_text_gml_80_0": "* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../",
  "scr_text_slash_scr_text_gml_81_0": "\\E2* YOU'LL do our project./",
  "scr_text_slash_scr_text_gml_82_0": "* How's that sound?& &Good        Bad\\C1 ",
  "obj_schoollobbycutscene_slash_Step_0_gml_582_0": "\\E0* Don't bother answering./",
  "obj_schoollobbycutscene_slash_Step_0_gml_583_0": "\\E0* If you haven't gotten it by now.../",
  "obj_schoollobbycutscene_slash_Step_0_gml_584_0": "\\E2* Your choices don't matter./%",
  "obj_schoollobbycutscene_slash_Step_0_gml_616_0": "\\E2* Let's go^1, freak./%",
  "obj_readable_room1_slash_Other_10_gml_211_0": "* (You look through the frosted window.)/",
  "obj_readable_room1_slash_Other_10_gml_212_0": "* (A blurry yellow object is teaching a bunch of blurry bored-looking objects.)/%",
  "obj_readable_room1_slash_Other_10_gml_190_0": "* The locker is locked./%",
  "obj_readable_room1_slash_Other_10_gml_191_0": "* The locker's lock is locked./%",
  "obj_readable_room1_slash_Other_10_gml_192_0": "* The lock's locker is locked./%",
  "obj_readable_room1_slash_Other_10_gml_193_0": "* The locker's lock's locker is locked./%",
  "obj_readable_room1_slash_Other_10_gml_194_0": "* The locker is locked./%",
  "obj_readable_room1_slash_Other_10_gml_199_0": "* (The locker is covered in Jockington memorabilia.)/%",
  "obj_readable_room1_slash_Other_10_gml_204_0": "* (Are you ready for the Sadie Hawkman's dance?)/",
  "obj_readable_room1_slash_Other_10_gml_205_0": "* (At this dance^1, all the chaperones wear giant hawk heads...)/",
  "obj_readable_room1_slash_Other_10_gml_206_0": "* (... and screech at any students that make contact while dancing.)/%",
  "obj_schoollobbycutscene_slash_Step_0_gml_776_0": "* Kris...?/",
  "obj_schoollobbycutscene_slash_Step_0_gml_777_0": "\\E2* What^1, realized the baby classroom was a better fit for you?/",
  "obj_schoollobbycutscene_slash_Step_0_gml_778_0": "\\E0* Hey^1, actually^1, I should come with you./",
  "obj_schoollobbycutscene_slash_Step_0_gml_779_0": "\\E1* Maybe I'll find a better partner in there./",
  "obj_schoollobbycutscene_slash_Step_0_gml_780_0": "\\E0* ... nah^1, actually^1, let's not./%",
  "obj_schoollobbycutscene_slash_Step_0_gml_784_0": "* Wrong way^1, Kris./%",
  "obj_schoollobbycutscene_slash_Step_0_gml_799_0": "* Kris...? You just gonna skip school...?/",
  "obj_schoollobbycutscene_slash_Step_0_gml_800_0": "\\E2* What, am I supposed to snitch on YOU^1?&* That'd be rich, huh?/",
  "obj_schoollobbycutscene_slash_Step_0_gml_801_0": "\\E0* ... nah^1, I wouldn't^1.&* Get back here./%",
  "obj_schoollobbycutscene_slash_Step_0_gml_805_0": "* Kris^1, if you skip school^1, your mom'll have a heart attack./%",
  "obj_readable_room1_slash_Other_10_gml_223_0": "* (You drank from the water fountain.)/",
  "obj_readable_room1_slash_Other_10_gml_225_0": "* Heheh^1, people put their mouth on that^1, ya know./%",
  "obj_readable_room1_slash_Other_10_gml_230_0": "* That wasn't ENCOURAGEMENT^1, dumbass!/%",
  "obj_schoollobbycutscene_slash_Step_0_gml_719_0": "* God^1, can you walk any slower, or what?/",
  "obj_schoollobbycutscene_slash_Step_0_gml_720_0": "\\E0* Nah, I get it./",
  "obj_schoollobbycutscene_slash_Step_0_gml_721_0": "\\E1* Not used to walking around without someone holding your hand?/",
  "obj_schoollobbycutscene_slash_Step_0_gml_722_0": "\\E2* C'mon^1, freak./%",
  "obj_schoollobbycutscene_slash_Step_0_gml_727_0": "* Hey^1, you walk pretty fast./",
  "obj_schoollobbycutscene_slash_Step_0_gml_728_0": "\\E0* Then again.../",
  "obj_schoollobbycutscene_slash_Step_0_gml_729_0": "\\E1* Guess you've got a lot of experience running away^1, huh?/",
  "obj_schoollobbycutscene_slash_Step_0_gml_730_0": "\\E2* C'mon^1, freak./%",
  "obj_darkdoor_slash_Step_0_gml_21_0": "* Well^1, here's the closet^1.&* Too bad.../",
  "obj_darkdoor_slash_Step_0_gml_22_0": "\\E2* We were just starting to have fun./%",
  "obj_darkdoor_slash_Step_0_gml_72_0": "\\E5* .../",
  "obj_darkdoor_slash_Step_0_gml_73_0": "* Hey^1, Kris^1, is it me^1, or.../",
  "obj_darkdoor_slash_Step_0_gml_74_0": "\\E6* Is it REALLY dark in there?/%",
  "obj_darkdoor_slash_Step_0_gml_90_0": "\\E6* What's the holdup^1, Kris^1?&* Are you gonna go in or what?/%",
  "obj_darkdoor_slash_Step_0_gml_117_0": "\\E7* Fine^1!&* If you're gonna be a WIMP^1, then I'll.../%",
  "obj_darkdoor_slash_Step_0_gml_132_0": "\\E7* We'll both go in at the same time!!/%",
  "obj_insideclosetcutscene_slash_Step_0_gml_62_0": "* See^1?&* Why are you so scared?/",
  "obj_insideclosetcutscene_slash_Step_0_gml_63_0": "* There's nothing in here but old papers./",
  "obj_insideclosetcutscene_slash_Step_0_gml_64_0": "* Let's try to find a lightswitch./%",
  "obj_insideclosetcutscene_slash_Step_0_gml_97_0": "* That's weird..^1.&* I can't find a switch./",
  "obj_insideclosetcutscene_slash_Step_0_gml_98_0": "* Guess it's further in.../%",
  "obj_insideclosetcutscene_slash_Step_0_gml_45_0": "* Kris^1, if you leave me here^1, I'll../%",
  "obj_insideclosetcutscene_slash_Step_0_gml_134_0": "* .../",
  "obj_insideclosetcutscene_slash_Step_0_gml_135_0": "* Uhhh..^1. kind of big for a closet^1, huh...?/",
  "obj_insideclosetcutscene_slash_Step_0_gml_136_0": "* You'd think we'd have reached the end by now.../%",
  "obj_insideclosetcutscene_slash_Step_0_gml_180_0": "* .../",
  "obj_insideclosetcutscene_slash_Step_0_gml_181_0": "* Hey^1, Kris./",
  "obj_insideclosetcutscene_slash_Step_0_gml_182_0": "\\E1* I think this closet's^1, uh..^1.&* Broken./",
  "obj_insideclosetcutscene_slash_Step_0_gml_183_0": "\\E2* There aren't any walls./",
  "obj_insideclosetcutscene_slash_Step_0_gml_184_0": "\\E0* .../",
  "obj_insideclosetcutscene_slash_Step_0_gml_185_0": "\\E1* Well^1, we've worked hard enough./",
  "obj_insideclosetcutscene_slash_Step_0_gml_186_0": "\\E2* If Alphys wants chalk so bad^1, she can get it herself./",
  "obj_insideclosetcutscene_slash_Step_0_gml_187_0": "* Let's split./%",
  "obj_insideclosetcutscene_slash_Step_0_gml_237_0": "\\E9* Wh-what the...!?/%",
  "obj_insideclosetcutscene_slash_Step_0_gml_266_0": "\\E9* Hey^1, this isn't funny!&* LET US OUT!/",
  "obj_insideclosetcutscene_slash_Step_0_gml_267_0": "* LET US.../%",
  "obj_insideclosetcutscene_slash_Step_0_gml_284_0": "* ...?/%",
  "obj_insideclosetcutscene_slash_Step_0_gml_312_0": "\\E0* ...?/",
  "obj_insideclosetcutscene_slash_Step_0_gml_313_0": "\\E9* The floor^1, it's...!/%",
  "obj_darkcontroller_slash_Draw_0_gml_47_0": "D$ ",
  "obj_darkcontroller_slash_Draw_0_gml_74_0": "CONFIG",
  "obj_darkcontroller_slash_Draw_0_gml_79_0": "OFF",
  "obj_darkcontroller_slash_Draw_0_gml_79_1": "ON",
  "obj_darkcontroller_slash_Draw_0_gml_80_0": "OFF",
  "obj_darkcontroller_slash_Draw_0_gml_80_1": "ON",
  "obj_darkcontroller_slash_Draw_0_gml_81_0": "OFF",
  "obj_darkcontroller_slash_Draw_0_gml_81_1": "ON",
  "obj_savepoint_slash_Other_10_gml_17_0": "* At times^1, you see it flickering^1.&* The light only you can see./",
  "obj_savepoint_slash_Other_10_gml_18_0": "* By second nature^1, you reach out^1, and.../%",
  "scr_text_slash_scr_text_gml_97_0": "* (There's something glowing inside.)/",
  "scr_text_slash_scr_text_gml_98_0": "* (Take it?)/ ",
  "scr_text_slash_scr_text_gml_91_0": "#Yes",
  "scr_text_slash_scr_text_gml_92_0": "#No",
  "scr_text_slash_scr_text_gml_111_0": "* (You got the Glowshard.)/%",
  "scr_text_slash_scr_text_gml_118_0": "* (It stayed.)/%",
  "scr_text_slash_scr_text_gml_103_0": "* (It's dark inside.)/%",
  "obj_savepoint_slash_Other_10_gml_26_0": "* You bathed your body in the light./",
  "obj_savepoint_slash_Other_10_gml_27_0": "* A power shines within you^1, breaking through the darkness./",
  "obj_savepoint_slash_Other_10_gml_28_0": "* The pain you had melted away..^1.&* (HP fully restored.)/%",
  "obj_savepoint_slash_Other_10_gml_33_0": "* For some reason^1, you punished yourself with the spores./",
  "obj_savepoint_slash_Other_10_gml_34_0": "* The light relieves you..^1.&* (HP fully restored.)/%",
  "obj_savepoint_slash_Other_10_gml_39_0": "* You bathed your body in the light./",
  "obj_savepoint_slash_Other_10_gml_40_0": "* A power shines within you^1, breaking through the darkness./",
  "obj_savepoint_slash_Other_10_gml_41_0": "* Any pain you may have had melted away..^1.&* (HP fully restored.)/%",
  "obj_readable_room1_slash_Other_10_gml_400_0": "* (It's too dark to see anything.)/%",
  "obj_readable_room1_slash_Other_10_gml_411_0": "* In this land^1, only eyes blinded by darkness can see the way.../%",
  "obj_dustpile_susie_slash_Step_0_gml_57_0": "* H-hey^1! B... back off^1!&* Come any closer and I'll...!!/%",
  "obj_dustpile_susie_slash_Step_0_gml_78_0": "* ... K..^1.&* Kris^1!?&* Phew.../",
  "obj_dustpile_susie_slash_Step_0_gml_79_0": "\\E7* ... Hey^1, don't scare me like that^1, dumbass!/",
  "obj_dustpile_susie_slash_Step_0_gml_80_0": "\\E2* Unless you WANT to get clocked in the face^1, heh./",
  "obj_dustpile_susie_slash_Step_0_gml_81_0": "\\E0* ... anyway^1, enough screwing around./",
  "obj_dustpile_susie_slash_Step_0_gml_82_0": "* We gotta find a way outta here./%",
  "obj_dustpile_susie_slash_Step_0_gml_104_0": "* Ummm..^1.&* Where is \"here^1,\" anyway...?/%",
  "obj_dustpile_susie_slash_Step_0_gml_119_0": "* It doesn't matter^1!&* YOU got us into this mess^1, YOU get us out!/%",
  "obj_dustpile_susie_slash_Step_0_gml_156_0": "* Lead the way^1, Kris!/%",
  "obj_dustpile_susie_slash_Step_0_gml_197_0": "* Huff... puff..^1.&* What^1, you wanna make it a race?/%",
  "obj_dustpile_susie_slash_Step_0_gml_201_0": "* Oh my god^1. Nevermind^1.&* You walk WAY too slow./%",
  "obj_dustpile_susie_slash_Step_0_gml_182_0": "* Oh my god^1. Nevermind^1.&* You have NO idea where you're going./%",
  "obj_lancerchaseevent_slash_Step_0_gml_16_0": "* Hey^1, Kris^1.&* There's someone up there waving at us./",
  "obj_lancerchaseevent_slash_Step_0_gml_17_0": "* Any idea what they want...?/%",
  "obj_lancerchaseevent_slash_Step_0_gml_137_0": "* R-run^1, Kris!/%",
  "obj_lancerslideevent_slash_Step_0_gml_34_0": "* Kris^1, down here!/%",
  "obj_npc_susiedark_slash_Other_10_gml_13_0": "* Oh^1, you're not dead^2.&* Sweet./",
  "obj_npc_susiedark_slash_Other_10_gml_14_0": "\\E2* Got any idea what the heck this place is?/",
  "obj_npc_susiedark_slash_Other_10_gml_15_0": "\\E0* ... me neither./",
  "obj_npc_susiedark_slash_Other_10_gml_16_0": "* Wonder if there's anyone in that building up there...?/%",
  "obj_readable_room1_slash_Other_10_gml_416_0": "* (It looks like a shop^1, but the door is locked^1, and no one's inside...)/%",
  "obj_readable_room1_slash_Other_10_gml_419_0": "* (It's locked.)/%",
  "obj_npc_susiedark_slash_Other_10_gml_20_0": "* Maybe this place is an abandoned theme park?/",
  "obj_npc_susiedark_slash_Other_10_gml_21_0": "\\E0* Wait^1, where are the rides^1, then...?/",
  "obj_npc_susiedark_slash_Other_10_gml_22_0": "\\E2* Maybe they abandoned it 'cause there weren't any./%",
  "obj_savepoint_slash_Other_10_gml_51_0": "* In front of you^1, a castle looms beneath the empty town./",
  "obj_savepoint_slash_Other_10_gml_52_0": "* A black geyser emerges from it^1, piercing endlessly into the sky./",
  "obj_savepoint_slash_Other_10_gml_53_0": "* The power of this place shines within you./%",
  "obj_darkcastle_event_slash_Step_0_gml_20_0": "* A castle...?/",
  "obj_darkcastle_event_slash_Step_0_gml_21_0": "* Why the hell is there a castle inside a supply closet...?/%",
  "obj_darkcastle_event_slash_Step_0_gml_32_0": "Welcome^1, heroes...!/%",
  "obj_darkcastle_event_slash_Step_0_gml_46_0": "* Who's there!?/%",
  "obj_darkcastle_event_slash_Step_0_gml_58_0": "Do not be alarmed..^1.&I am not your enemy./",
  "obj_darkcastle_event_slash_Step_0_gml_59_0": "Please come forward^1,&both of you.../%",
  "scr_text_slash_scr_text_gml_128_0": "* Welcome^1.&* I am the \\cYPrince\\cW of this \\cYKingdom\\cW.../",
  "scr_text_slash_scr_text_gml_129_0": "* The \\cYKINGDOM OF DARKNESS\\cW./",
  "scr_text_slash_scr_text_gml_130_0": "* Kris^1, Susie..^1.&* There is a \\cYLEGEND\\cW in this land./",
  "scr_text_slash_scr_text_gml_131_0": "* A LEGEND that one day^1, two \\cYHEROES of LIGHT\\cW will arrive,/",
  "scr_text_slash_scr_text_gml_132_0": "* And fulfill the ancient prophecy^1, foretold by time and space./",
  "scr_text_slash_scr_text_gml_133_0": "* Please^1, Heroes..^1.&* Listen to my tale.../",
  "scr_text_slash_scr_text_gml_134_0": " \\C2 ",
  "scr_text_slash_scr_text_gml_124_0": "#Listen",
  "scr_text_slash_scr_text_gml_125_0": "#No",
  "scr_text_slash_scr_text_gml_145_0": "* Very well then.../%",
  "scr_text_slash_scr_text_gml_149_0": "* .../",
  "scr_text_slash_scr_text_gml_150_0": "\\E1* Umm, r-really^1?&* Are you sure^1?&* It's fairly important./",
  "scr_text_slash_scr_text_gml_151_0": "* And... um^1, in my opinion^1, it's a really nice \\cYPROPHECY\\cW!/",
  "scr_text_slash_scr_text_gml_152_0": "* I think you'd quite like it!/",
  "scr_text_slash_scr_text_gml_153_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_139_0": "#Listen",
  "scr_text_slash_scr_text_gml_162_0": "\\E0* Phew^1!&* Um^1, very well then.../%",
  "obj_legend_slash_Draw_0_gml_13_0": "Once upon a time, a LEGEND&was whispered among shadows.",
  "obj_legend_slash_Draw_0_gml_21_0": "It was&a LEGEND&of HOPE.",
  "obj_legend_slash_Draw_0_gml_24_0": "It was&a LEGEND&of DREAMS.",
  "obj_legend_slash_Draw_0_gml_32_0": "It was&a LEGEND&of LIGHT.",
  "obj_legend_slash_Draw_0_gml_35_0": "It was&a LEGEND&of DARK.",
  "obj_legend_slash_Draw_0_gml_43_0": "This is the legend of&  ^3   DELTA RUNE",
  "obj_legend_slash_Draw_0_gml_98_0": "For millenia, LIGHT and DARK&have lived in balance^6,%",
  "obj_legend_slash_Draw_0_gml_99_0": "Bringing peace to the WORLD.",
  "obj_legend_slash_Draw_0_gml_113_0": "But if this harmony&were to shatter...",
  "obj_legend_slash_Draw_0_gml_151_0": "A terrible calamity would occur.",
  "obj_legend_slash_Draw_0_gml_170_0": "The sky will run&black with terror",
  "obj_legend_slash_Draw_0_gml_205_0": "And the land will&crack with fear.",
  "obj_legend_slash_Draw_0_gml_212_0": "Then^1, her heart pounding...",
  "obj_legend_slash_Draw_0_gml_219_0": "The EARTH will draw&her final breath.",
  "obj_legend_slash_Draw_0_gml_233_0": "Only then^1, shining with hope...",
  "obj_legend_slash_Draw_0_gml_253_0": "Three HEROES appear&at WORLDS' edge.",
  "obj_legend_slash_Draw_0_gml_301_0": "A HUMAN,",
  "obj_legend_slash_Draw_0_gml_309_0": "A MONSTER,",
  "obj_legend_slash_Draw_0_gml_317_0": "And a PRINCE&FROM THE DARK.",
  "obj_legend_slash_Draw_0_gml_356_0": "Only they can seal the fountains",
  "obj_legend_slash_Draw_0_gml_387_0": "And banish the ANGEL'S HEAVEN.",
  "obj_legend_slash_Draw_0_gml_394_0": "Only then will balance&be restored,",
  "obj_legend_slash_Draw_0_gml_401_0": "And the WORLD saved&from destruction.",
  "obj_legend_slash_Draw_0_gml_426_0": "Today, the FOUNTAIN OF DARKNESS-",
  "obj_legend_slash_Draw_0_gml_451_0": "The geyser that&gives this land form-",
  "obj_legend_slash_Draw_0_gml_459_0": "Stands tall at the&center of the kingdom.",
  "obj_legend_slash_Draw_0_gml_466_0": "But recently, another fountain&has appeared on the horizon...",
  "obj_legend_slash_Draw_0_gml_473_0": "And with it^1, the balance of&LIGHT and DARK begins to shift...",
  "scr_text_slash_scr_text_gml_140_0": "#We know it#Already",
  "scr_text_slash_scr_text_gml_168_0": "* ... really^1?&* You've heard it already?/",
  "scr_text_slash_scr_text_gml_169_0": "* Oh..^1. Perhaps I shouldn't have rehearsed it so much.../",
  "scr_text_slash_scr_text_gml_171_0": "* Look^1, dude^1, we didn't come here for a bedtime story./",
  "scr_text_slash_scr_text_gml_172_0": "* Just tell us how to get home./",
  "scr_text_slash_scr_text_gml_174_0": "* Ummm^1, the easiest way would be to seal the \\cYEastern FOUNTAIN\\cW./",
  "scr_text_slash_scr_text_gml_176_0": "* Fountain?/",
  "scr_text_slash_scr_text_gml_177_0": "\\E1* You mean^1, uh^1, like the water bubbler or something?/",
  "scr_text_slash_scr_text_gml_179_0": "* THE fountain^1.&* That which gives the \\cYDARK WORLD\\cW form./",
  "scr_text_slash_scr_text_gml_180_0": "\\E1* ... umm^1, are you sure you actually know the legend?/",
  "scr_text_slash_scr_text_gml_182_0": "* Look./",
  "scr_text_slash_scr_text_gml_183_0": "* .../",
  "scr_text_slash_scr_text_gml_184_0": "* No./",
  "scr_text_slash_scr_text_gml_185_0": "* But I think I've got enough info./",
  "scr_text_slash_scr_text_gml_186_0": "* See you two later./",
  "scr_text_slash_scr_text_gml_188_0": "* W-wait^1!&* Let me at least tell you how to.../%",
  "obj_darkcastle_event_slash_Step_0_gml_142_0": "* Kris^1, Susie..^1.&* Thank you for listening to my long tale./",
  "obj_darkcastle_event_slash_Step_0_gml_143_0": "* I deeply believe you two are the \\cYHEROES\\cW of the \\cYLEGEND\\cW./",
  "obj_darkcastle_event_slash_Step_0_gml_144_0": "* That despite whatever enemies you may face.../",
  "obj_darkcastle_event_slash_Step_0_gml_145_0": "* ... You two have the \\cYCOURAGE\\cW to \\cYSAVE THE WORLD\\cW./",
  "obj_darkcastle_event_slash_Step_0_gml_146_0": "* \\cYDELTA WARRIORS\\cW!^1 &* Please^1, won't you accept your destiny...?/%",
  "obj_darkcastle_event_slash_Step_0_gml_181_0": "* Uhhh..^3.&* Nah./",
  "obj_darkcastle_event_slash_Step_0_gml_183_0": "* W... what?/",
  "obj_darkcastle_event_slash_Step_0_gml_185_0": "* Me^1?&* Some kind of hero or something...?/",
  "obj_darkcastle_event_slash_Step_0_gml_186_0": "\\E2* You've got the wrong person./",
  "obj_darkcastle_event_slash_Step_0_gml_188_0": "* B-but Susie^1, without you^1, the...&* The world will.../",
  "obj_darkcastle_event_slash_Step_0_gml_190_0": "* So what?&* If the world gets destroyed.../",
  "obj_darkcastle_event_slash_Step_0_gml_191_0": "\\E1* It's none of my damn business./",
  "obj_darkcastle_event_slash_Step_0_gml_192_0": "\\E2* Might even be kind of fun, honestly./",
  "obj_darkcastle_event_slash_Step_0_gml_194_0": "* .../",
  "obj_darkcastle_event_slash_Step_0_gml_196_0": "* Anyway^1, Kris.../",
  "obj_darkcastle_event_slash_Step_0_gml_197_0": "\\E0* If YOU wanna play pretend with this weirdo.../",
  "obj_darkcastle_event_slash_Step_0_gml_198_0": "\\E1* Stick around./",
  "obj_darkcastle_event_slash_Step_0_gml_199_0": "\\E2* I'M going to find a way out of here./",
  "obj_darkcastle_event_slash_Step_0_gml_201_0": "* Susie..^1.&* Wait!/%",
  "obj_darkcastle_event_slash_Step_0_gml_276_0": "* Ho ho ho!/",
  "obj_darkcastle_event_slash_Step_0_gml_277_0": "\\E0* The heroes are already running away.../",
  "obj_darkcastle_event_slash_Step_0_gml_278_0": "\\E1* And they didn't even know I was here./",
  "obj_darkcastle_event_slash_Step_0_gml_279_0": "\\E3* My dad's gonna make me Son of the Month!/",
  "obj_darkcastle_event_slash_Step_0_gml_288_0": "\\E3* My dad's gonna make me Son of the Month!/",
  "obj_darkcastle_event_slash_Step_0_gml_281_0": "* Who the hell are you!?/",
  "obj_darkcastle_event_slash_Step_0_gml_283_0": "* I'm...!/%",
  "obj_darkcastle_event_slash_Step_0_gml_287_0": "* Ho ho ho^1!&* One nerd down^1, two to go!/",
  "obj_darkcastle_event_slash_Step_0_gml_290_0": "* Who the hell are you!?/",
  "obj_darkcastle_event_slash_Step_0_gml_292_0": "* I'm...!/%",
  "obj_darkcastle_event_slash_Step_0_gml_327_0": "* The bad guy./",
  "obj_darkcastle_event_slash_Step_0_gml_328_0": "\\E0* You \\cYCLOWNS\\cW want to seal our \\cYDARK FOUNTAIN\\cW, huh!?/",
  "obj_darkcastle_event_slash_Step_0_gml_329_0": "\\E2* And ^2- STILL picturing you guys as \\cYCLOWNS\\cW -/",
  "obj_darkcastle_event_slash_Step_0_gml_330_0": "\\E0* Save the world from ETERNAL DARKNESS, huh!?/",
  "obj_darkcastle_event_slash_Step_0_gml_332_0": "\\E0* Eh./",
  "obj_darkcastle_event_slash_Step_0_gml_334_0": "* Don't try to deny it...!/",
  "obj_darkcastle_event_slash_Step_0_gml_335_0": "\\E0* We both know you'll go \\cYEAST\\cW!/",
  "obj_darkcastle_event_slash_Step_0_gml_336_0": "* It's your only way home!/",
  "obj_darkcastle_event_slash_Step_0_gml_337_0": "\\E2* But^1, I^1, LANCER^1, won't let you go there!/",
  "obj_darkcastle_event_slash_Step_0_gml_338_0": "\\E0* And I've got a flawless two step plan to ensure it./",
  "obj_darkcastle_event_slash_Step_0_gml_339_0": "\\E2* Step one^3.&* I thrash you./",
  "obj_darkcastle_event_slash_Step_0_gml_340_0": "\\E1* Step two^3.&* You lose!/",
  "obj_darkcastle_event_slash_Step_0_gml_342_0": "\\E1* Hmm^2. Nice plan^1, kid./",
  "obj_darkcastle_event_slash_Step_0_gml_344_0": "\\E6* R-really...?/",
  "obj_darkcastle_event_slash_Step_0_gml_346_0": "\\E2* Yeah, actually.../",
  "obj_darkcastle_event_slash_Step_0_gml_347_0": "\\E3* Mind if we use it on you instead?/%",
  "obj_darkcastle_event_slash_Step_0_gml_360_0": "* The bad guy./",
  "obj_darkcastle_event_slash_Step_0_gml_362_0": "\\E0* \"Bad guy?\"/",
  "obj_darkcastle_event_slash_Step_0_gml_364_0": "\\E6* You know^2.&* Teardrop-headed kid^2.&* From the legend?/",
  "obj_darkcastle_event_slash_Step_0_gml_366_0": "\\E1* ... No?/",
  "obj_darkcastle_event_slash_Step_0_gml_368_0": "\\E4* Aw boy^2.&* This is gonna be hard to explain./%",
  "obj_darkcastle_event_slash_Step_0_gml_388_0": "* Umm..^1.&* I could help explain it...!/",
  "obj_darkcastle_event_slash_Step_0_gml_390_0": "\\E0* Stay out of this^2, kindboy!/",
  "obj_darkcastle_event_slash_Step_0_gml_392_0": "\\E0* No^1!&* I'll protect the heroes with my life!/",
  "obj_darkcastle_event_slash_Step_0_gml_394_0": "\\E0* Actually^1, can you hold off?&* I wanna hear this kid./%",
  "obj_darkcastle_event_slash_Step_0_gml_412_0": "\\E6* OK^1, so^1, long story short^2.&* You guys are heroes./",
  "obj_darkcastle_event_slash_Step_0_gml_413_0": "* You wanna go EAST^2, and seal our DARK FOUNTAIN./",
  "obj_darkcastle_event_slash_Step_0_gml_414_0": "\\E6* That'll stop darkness from covering the world./",
  "obj_darkcastle_event_slash_Step_0_gml_415_0": "* We^2, on the other hand^2, don't want that^2, because:/",
  "obj_darkcastle_event_slash_Step_0_gml_416_0": "\\E1* It would rule^2, and be great./",
  "obj_darkcastle_event_slash_Step_0_gml_418_0": "\\E2* Wait^2, why DO we want to stop that?/",
  "obj_darkcastle_event_slash_Step_0_gml_420_0": "\\E7* Uhh^1, I dunno..^2.&* I guess I could go ask my dad?/%",
  "obj_darkcastle_event_slash_Step_0_gml_440_0": "* I could tell you!/",
  "obj_darkcastle_event_slash_Step_0_gml_442_0": "* We GOT this./%",
  "obj_darkcastle_event_slash_Step_0_gml_460_0": "\\E1* So the POINT is^2, you wanna fight us?/",
  "obj_darkcastle_event_slash_Step_0_gml_462_0": "\\E1* Correct-a-mundo!/",
  "obj_darkcastle_event_slash_Step_0_gml_465_0": "\\E3* NOW you're telling me something I understand./%",
  "scr_monstersetup_slash_scr_monstersetup_gml_51_0": "* Lancer busts in!",
  "scr_monstersetup_slash_scr_monstersetup_gml_32_0": "Lancer",
  "scr_monstersetup_slash_scr_monstersetup_gml_16_0": "Check",
  "scr_monstersetup_slash_scr_monstersetup_gml_50_0": "Compliment",
  "obj_lancerboss_slash_Step_0_gml_118_0": "* LANCER - AT 7 DF 1&* Not to call a spade a spade^1, but he's a spade./",
  "obj_lancerboss_slash_Step_0_gml_119_0": "* Not old enough to ride a motorcycle^1, so he set his bike on fire./%",
  "obj_lancerboss_slash_Step_0_gml_17_0": "Halt, clowns!&This bike is&fueled by&victory!!!",
  "obj_lancerboss_slash_Step_0_gml_100_0": "* Dunno how I got an ax but^1, like^1, that's cool.",
  "obj_lancerboss_slash_Step_0_gml_130_0": "* You tell Lancer to watch out for Susie's attack^1.&* He readies himself./%",
  "obj_lancerboss_slash_Step_0_gml_18_0": "I love to get&thrashed...&Just kidding!&That's you!!",
  "obj_lancerboss_slash_Step_0_gml_90_0": "* Lancer's riding it out.",
  "obj_lancerboss_slash_Step_0_gml_164_0": "* You tell Lancer you can't tell the difference between his clothes and his body./",
  "obj_lancerboss_slash_Step_0_gml_165_0": "* He seems flattered..^1.&* His ATTACK POWER went down!/%",
  "obj_lancerboss_slash_Step_0_gml_26_0": "Oh! You make&my feelings&do wheelies!&Sweet wheelys",
  "obj_lancerboss_slash_Step_0_gml_157_0": "* You try to compliment LANCER again.../",
  "obj_lancerboss_slash_Step_0_gml_158_0": "* But he sees it as insincere^1.&* His ATTACK POWER goes back up!/%",
  "obj_lancerboss_slash_Step_0_gml_30_0": "Did you not&realize I can&mask my self-&esteem levels?",
  "obj_lancerboss_slash_Step_0_gml_150_0": "* You compliment LANCER^1.&* He gets confused as to your sincerity./",
  "obj_lancerboss_slash_Step_0_gml_151_0": "* Instead of going up or down^1, his ATTACK power goes sideways...?/%",
  "obj_lancerboss_slash_Step_0_gml_34_0": "Stop!! My&personality's&getting too&deep!!!",
  "obj_lancerboss_slash_Step_0_gml_145_0": "* You say some kind words^1.&* Lancer absorbs them into his skin./%",
  "obj_lancerboss_slash_Step_0_gml_19_0": "So what are&you guys doing&after this???",
  "obj_lancerboss_slash_Step_0_gml_91_0": "* Lancer is thinking about chips.",
  "obj_lancerboss_slash_Step_0_gml_92_0": "* Lancer's motorcycle is actually just a bike that's on fire.",
  "obj_lancerboss_slash_Step_0_gml_20_0": "Hohoho!!!&I'm the bad&guy!",
  "obj_lancerboss_slash_Step_0_gml_93_0": "* Lancer switches gears randomly to appear competent.",
  "obj_lancerboss_slash_Step_0_gml_94_0": "* Lancer revs viciously.",
  "obj_lancerboss_slash_Step_0_gml_135_0": "* Lancer laughs at the idea he would need your help!/%",
  "obj_lancerboss_slash_Step_0_gml_196_0": "Wait^1!&Wait a second!/",
  "obj_lancerboss_slash_Step_0_gml_197_0": "My bike's&running&out of&fuel...!/",
  "obj_lancerboss_slash_Step_0_gml_198_0": "Alright,&you punk-&a-roos!/",
  "obj_lancerboss_slash_Step_0_gml_199_0": "You had the&luck of the&draw this&time^1, but.../",
  "obj_lancerboss_slash_Step_0_gml_200_0": "Next time^1,&the losers&will be&YOU!!!/",
  "obj_lancerboss_slash_Step_0_gml_201_0": "Hahaha!!^1!&Bye^1, losers!!/",
  "obj_lancerboss_slash_Step_0_gml_202_0": "I gotta get&home before&dinner!!!/%",
  "obj_darkcastle_event_slash_Step_0_gml_552_0": "* Are you two OK...?/%",
  "obj_darkcastle_event_slash_Step_0_gml_569_0": "* Um^1, allow me to introduce myself more properly^1, I am.../",
  "obj_darkcastle_event_slash_Step_0_gml_571_0": "* Jeez^1, can you take off that hood?/",
  "obj_darkcastle_event_slash_Step_0_gml_572_0": "* I can barely hear you under there./",
  "obj_darkcastle_event_slash_Step_0_gml_574_0": "* U-ummm^1, alright.../%",
  "obj_darkcastle_event_slash_Step_0_gml_611_0": "* Hello everyone^1.&* I'm Ralsei./",
  "obj_darkcastle_event_slash_Step_0_gml_612_0": "\\E0* Kris, Susie..^2.&* It's ever so wonderful to meet you!/",
  "obj_darkcastle_event_slash_Step_0_gml_613_0": "\\E8* I'm certain we're going to become great friends^2, and,/",
  "obj_darkcastle_event_slash_Step_0_gml_615_0": "\\E0* Best way to leave is East^2, right?/",
  "obj_darkcastle_event_slash_Step_0_gml_617_0": "\\E0* Yes^2!&* That's where we'll.../",
  "obj_darkcastle_event_slash_Step_0_gml_619_0": "\\E0* Got it./%",
  "obj_darkcastle_event_slash_Step_0_gml_637_0": "* See ya at school^1, Kris./%",
  "obj_darkcastle_event_slash_Step_0_gml_663_0": "* Umm.../",
  "obj_darkcastle_event_slash_Step_0_gml_664_0": "\\E6* I suppose it's just the two of us^1, then.../%",
  "obj_darkcastle_event_slash_Step_0_gml_702_0": "\\E5* Kris^1, I'm a \\cYPRINCE\\cW, but.../",
  "obj_darkcastle_event_slash_Step_0_gml_703_0": "\\E6* I^1, um^1, currently don't have any subjects./",
  "obj_darkcastle_event_slash_Step_0_gml_704_0": "\\E5* I've been waiting alone here.../",
  "obj_darkcastle_event_slash_Step_0_gml_705_0": "\\E6* Um..^1. My whole life for you two to arrive./",
  "obj_darkcastle_event_slash_Step_0_gml_706_0": "\\E0* So..^2.&* I'm really happy to meet you./",
  "obj_darkcastle_event_slash_Step_0_gml_707_0": "\\E8* I hope we can be good friends^2, Kris./%",
  "obj_darkcastle_event_slash_Step_0_gml_723_0": "* Let's try to find Susie^1.&* She must be to the southeast./%",
  "obj_darkcastle_event_slash_Step_0_gml_749_0": "* You can lead the way^1, Kris!/%",
  "obj_readable_room1_slash_Other_10_gml_429_0": "* Hey^1, Kris^1, I really think we should catch up with Susie./",
  "obj_readable_room1_slash_Other_10_gml_430_0": "\\E1* We can come back here after our adventure is over.../",
  "obj_readable_room1_slash_Other_10_gml_431_0": "\\E8* ... and then I can bake you a yummy cake!/%",
  "obj_readable_room1_slash_Other_10_gml_435_0": "* Kris^1, perhaps we should save the world first...?/",
  "obj_readable_room1_slash_Other_10_gml_436_0": "\\E0* It seems a bit important./%",
  "obj_readable_room1_slash_Other_10_gml_446_0": "* Come to think of it^1, how did Lancer get up there...?/",
  "obj_readable_room1_slash_Other_10_gml_447_0": "\\E6* I suppose he rode his bike up the side of the cliff...?/%",
  "obj_savepoint_slash_Other_10_gml_57_0": "* Ralsei^1, the lonely prince^1, is now your ally./",
  "obj_savepoint_slash_Other_10_gml_58_0": "* The power of fluffy boys shines within you./%",
  "scr_text_slash_scr_text_gml_292_0": "\\E3* Oh^1, Kris^1!&* It's the training dummy I made!/",
  "scr_text_slash_scr_text_gml_293_0": "\\E8* Now seems like a great chance to prepare for the enemy./",
  "scr_text_slash_scr_text_gml_294_0": "\\E0* Would you like me to teach you how to fight?/",
  "scr_text_slash_scr_text_gml_288_0": "#Yes",
  "scr_text_slash_scr_text_gml_201_0": " \\C2",
  "scr_text_slash_scr_text_gml_289_0": "#Don't",
  "scr_text_slash_scr_text_gml_302_0": "\\E0* OK^1!&* Get ready, Kris!/%",
  "scr_text_slash_scr_text_gml_307_0": "\\E3* Right^1, you already fought Lancer^1, didn't you...?/",
  "scr_text_slash_scr_text_gml_308_0": "\\E1* I was so excited to teach you^1, I absolutely blanked!/",
  "scr_text_slash_scr_text_gml_309_0": "\\E2* ... B-but^1, um..^1.&* Just in case you forgot anything.../",
  "scr_text_slash_scr_text_gml_310_0": "\\E6* Here^1!&* I made a Manual for you and Susie!/",
  "scr_text_slash_scr_text_gml_311_0": "\\E0* Press [",
  "scr_text_slash_scr_text_gml_311_1": "] to open the menu and use it in your ITEMS./",
  "scr_text_slash_scr_text_gml_313_0": "* (You got the Manual.)/%",
  "obj_dummyenemy_slash_Step_0_gml_81_0": "* Skip/%",
  "obj_dummyenemy_slash_Step_0_gml_87_0": "\\E0* See that \\cRHEART\\cW, Kris?/",
  "obj_dummyenemy_slash_Step_0_gml_88_0": "* That's your \\cRSOUL\\cW, the culmination of your being!/",
  "obj_dummyenemy_slash_Step_0_gml_89_0": "\\EB* Within^1, it holds your WILL..^1. your COMPASSION.../",
  "obj_dummyenemy_slash_Step_0_gml_90_0": "\\E1* ... and the FATE of the world./",
  "obj_dummyenemy_slash_Step_0_gml_91_0": "\\EB* If it gets hit^1, you and your friends will lose HP./",
  "obj_dummyenemy_slash_Step_0_gml_92_0": "\\E3* If everyone's HP reaches 0^1, we'll lose the battle./",
  "obj_dummyenemy_slash_Step_0_gml_93_0": "\\E0* So^1, please take care to avoid the enemy's attack./",
  "obj_dummyenemy_slash_Step_0_gml_94_0": "\\E8* Ready^1?&* Let's try dodging!/%",
  "obj_dummyenemy_slash_Step_0_gml_115_0": "\\E0* That's DEFENDING^1, Kris^1.&* You'll recover TP and take less damage./",
  "obj_dummyenemy_slash_Step_0_gml_116_0": "\\E8* You should learn to ATTACK first^1, though./%",
  "obj_dummyenemy_slash_Step_0_gml_120_0": "\\E8* Gee^1, Kris^1!&* You sure are good at defending!/",
  "obj_dummyenemy_slash_Step_0_gml_121_0": "\\E6* I'm not attacking^1, you^1, though, so...&* No need to defend!/%",
  "obj_dummyenemy_slash_Step_0_gml_127_0": "\\E1* Ummm..^1.&* Kris?/",
  "obj_dummyenemy_slash_Step_0_gml_128_0": "\\E8* There are no bullets^1, and you can't use TP.../",
  "obj_dummyenemy_slash_Step_0_gml_129_0": "\\E8* So^1, umm^1, maybe you could stop defending?/%",
  "obj_dummyenemy_slash_Step_0_gml_136_0": "\\E9* .../%",
  "obj_dummyenemy_slash_Step_0_gml_602_0": "\\E6* Ouch^1, it's OK^1, Kris^1! You're still learning!/",
  "obj_dummyenemy_slash_Step_0_gml_598_0": "* Great job^1, Kris^1!&* You're a natural!/",
  "obj_dummyenemy_slash_Step_0_gml_604_0": "\\E8* Anyhow^1, after the enemy attacks^1, it's our turn^1, Kris!/",
  "obj_dummyenemy_slash_Step_0_gml_605_0": "\\E0* First^1, I'll teach you how to \\cYFIGHT\\cW (\\I0    )./",
  "obj_dummyenemy_slash_Step_0_gml_606_0": "\\E1* Though \\cYFIGHTing\\cW is unnecessary in this world.../",
  "obj_dummyenemy_slash_Step_0_gml_607_0": "\\E8* There's no harm in a thorough lesson!/%",
  "obj_dummyenemy_slash_Step_0_gml_610_0": "* Let's try FIGHTing!&  (\\I0   )",
  "obj_dummyenemy_slash_Step_0_gml_642_0": "* DUMMY - AT 0 DF 0&* Cotton heart and button eye&* Looks just like a fluffy guy./%",
  "obj_dummyenemy_slash_Step_0_gml_645_0": "* DUMMY - AT 0 DF 0&* Cotton heart and button eye&* Looks just like a fluffy guy./",
  "obj_dummyenemy_slash_Step_0_gml_327_0": "\\E3* W-wow^1, Kris^1!&* That was an amazing attack!/",
  "obj_dummyenemy_slash_Step_0_gml_328_0": "\\E8* Have you done this before or something...?/",
  "obj_dummyenemy_slash_Step_0_gml_332_0": "\\E0* Good job^1, Kris^1!&* By the way^1, you'll do more damage.../",
  "obj_dummyenemy_slash_Step_0_gml_333_0": "\\E8* Pressing [",
  "obj_dummyenemy_slash_Step_0_gml_333_1": "] when the cursor enters the box on the left!/",
  "obj_dummyenemy_slash_Step_0_gml_338_0": "\\E3* Kris^1!&* You did it!!!/",
  "obj_dummyenemy_slash_Step_0_gml_339_0": "\\E8* (I was really just about at my limit...)/",
  "obj_dummyenemy_slash_Step_0_gml_341_0": "\\E0* OK, next let's try DEFENDING. (\\I1    )/",
  "obj_dummyenemy_slash_Step_0_gml_342_0": "* Simply (\\I1   )^1, and the enemy's attack will hurt you less.../",
  "obj_dummyenemy_slash_Step_0_gml_343_0": "* Not only that^1, but you'll also gather \\cYTP\\cW!/",
  "obj_dummyenemy_slash_Step_0_gml_344_0": "* (Watch the orange big bar on the left^1! I'll explain it next!)/%",
  "obj_dummyenemy_slash_Step_0_gml_556_0": "* Let's try FIGHTing!&  (\\I0    )",
  "obj_dummyenemy_slash_Step_0_gml_557_0": "* Let's try DEFENDing!&  (\\I1    )",
  "obj_dummyenemy_slash_Step_0_gml_142_0": "\\E8* Great job^1, Kris^1!&* Now that you've gathered TP -/",
  "obj_dummyenemy_slash_Step_0_gml_143_0": "\\E0* How about spending that TP on one of my \\cYSPELLs\\cW?/",
  "obj_dummyenemy_slash_Step_0_gml_144_0": "* Because you hit the enemy enough^1, it got \\cBTIRED\\cW./",
  "obj_dummyenemy_slash_Step_0_gml_145_0": "* Now^1, if I use my \\cYPACIFY\\cW spell on it.../",
  "obj_dummyenemy_slash_Step_0_gml_146_0": "\\E8* It'll fall asleep^1, and we'll win peacefully!/%",
  "obj_dummyenemy_slash_Step_0_gml_558_0": "* Let's try SPELLs!&  (\\I2    )",
  "scr_spellinfo_slash_scr_spellinfo_gml_42_0": "Pacify",
  "scr_spellinfo_slash_scr_spellinfo_gml_43_0": "Pacify",
  "scr_spellinfo_slash_scr_spellinfo_gml_44_0": "Spare#TIRED foe",
  "scr_spellinfo_slash_scr_spellinfo_gml_45_0": "SPARE a tired enemy by putting them to sleep.",
  "scr_spelltext_slash_scr_spelltext_gml_135_0": "(Tired)",
  "scr_spelltext_slash_scr_spelltext_gml_23_0": "* ~1 cast PACIFY!/%",
  "obj_dummyenemy_slash_Step_0_gml_150_0": "\\E1* If you had^1, um^1, hit the enemy^1, it'd be TIRED now./",
  "obj_dummyenemy_slash_Step_0_gml_151_0": "\\E0* In that case^1, we use my \\cYPACIFY\\cW spell on it.../",
  "obj_dummyenemy_slash_Step_0_gml_167_0": "\\E0* Oh^1, Kris^1, you found an \\cYITEM\\cW?/",
  "obj_dummyenemy_slash_Step_0_gml_168_0": "\\E1* I figured \\cYITEMs\\cW are self-explanatory^1, so.../",
  "obj_dummyenemy_slash_Step_0_gml_169_0": "\\E6* Let's skip over them for now^1, OK?/%",
  "obj_dummyenemy_slash_Step_0_gml_174_0": "\\E3* You really want to learn about \\cYITEMS\\cW, Kris...?/",
  "obj_dummyenemy_slash_Step_0_gml_175_0": "\\E0* OK^1, I'll teach you!/",
  "obj_dummyenemy_slash_Step_0_gml_176_0": "\\E1* Errm.../",
  "obj_dummyenemy_slash_Step_0_gml_177_0": "\\E0* You use them^1, and something happens./",
  "obj_dummyenemy_slash_Step_0_gml_178_0": "\\E8* ... is that sufficient?/%",
  "obj_dummyenemy_slash_Step_0_gml_184_0": "\\E6* Yes^1, haha^1, that \\cYITEM\\cW is very pretty^1, isn't it?/",
  "obj_dummyenemy_slash_Step_0_gml_185_0": "\\E8* I'm glad you're enjoying yourself^1, Kris...!/%",
  "obj_dummyenemy_slash_Step_0_gml_191_0": "\\E8* Kris^1, we can find lots more ITEMs on our journey!/",
  "obj_dummyenemy_slash_Step_0_gml_192_0": "\\E0* Which^1, will continue..^1. after this tutorial./%",
  "obj_dummyenemy_slash_Step_0_gml_206_0": "\\E8* Kris^1, please ask me to do a spell./%",
  "obj_dummyenemy_slash_Step_0_gml_211_0": "\\E8* Kris^1, wouldn't you rather learn about \\cYSPELLs\\cW?/%",
  "obj_dummyenemy_slash_Step_0_gml_216_0": "\\E6* Kris^1, do you..^1. know what a \\cYSPELL\\cW is?/",
  "obj_dummyenemy_slash_Step_0_gml_217_0": "\\E1* Can humans not even ASK people to use them...?/%",
  "obj_dummyenemy_slash_Step_0_gml_222_0": "\\E6* Kris^1, what if you just give me a hand sign?/%",
  "obj_dummyenemy_slash_Step_0_gml_227_0": "*\\E8 Ummm^1, if this is too difficult.../",
  "obj_dummyenemy_slash_Step_0_gml_228_0": "* Let's move to the next lesson^1, OK?/",
  "obj_dummyenemy_slash_Step_0_gml_252_0": "\\E0* Great^1, Kris^1! A healing spell works too!/",
  "obj_dummyenemy_slash_Step_0_gml_268_0": "\\E0* Remember when you \\cYHUGGED\\cW the dummy by \\I3   ing on it?/",
  "obj_dummyenemy_slash_Step_0_gml_269_0": "* Because of that^1, its name turned \\cYYELLOW\\cW!/",
  "obj_dummyenemy_slash_Step_0_gml_239_0": "* Now by using the \\cYSPARE\\cW &(\\I4   ) command^1, you can win!/%",
  "obj_dummyenemy_slash_Step_0_gml_262_0": "\\E0* Great^1, Kris^1! If it was TIRED we would have won!/",
  "obj_dummyenemy_slash_Step_0_gml_260_0": "\\E0* Great^1, Kris^1! We would have won the battle by now!/",
  "obj_dummyenemy_slash_Step_0_gml_253_0": "* Now I have just a little more to teach you!/",
  "obj_dummyenemy_slash_Step_0_gml_229_0": "* \\I3   ing^1! Through this^1, even the most violent enemies.../",
  "obj_dummyenemy_slash_Step_0_gml_254_0": "* \\I3   ing^1! Through this^1, even the most violent enemies.../",
  "obj_dummyenemy_slash_Step_0_gml_230_0": "\\E8* Can be defeated through various \\I3   s of kindness!/",
  "obj_dummyenemy_slash_Step_0_gml_255_0": "\\E8* Can be defeated through various \\I3   s of kindness!/",
  "obj_dummyenemy_slash_Step_0_gml_231_0": "* Kris^1, though it's just a dummy^1, why not give it a HUG?/%",
  "obj_dummyenemy_slash_Step_0_gml_256_0": "\\E6* Kris^1, though it's just a dummy^1, why not give it a HUG?/%",
  "obj_dummyenemy_slash_Step_0_gml_559_0": "* Let's ACT!&  (\\I3    )",
  "obj_dummyenemy_slash_Step_0_gml_647_0": "* Er^1, sorry^1, it kind of looks like me.../",
  "obj_dummyenemy_slash_Step_0_gml_648_0": "\\E1* I've been alone^1, so I didn't have anyone to model it after.../",
  "obj_dummyenemy_slash_Step_0_gml_649_0": "\\E6* Kris^1, since it's me^1, please be kind to it^1, OK?/%",
  "obj_dummyenemy_slash_Step_0_gml_666_0": "* You hug the DUMMY./%",
  "obj_dummyenemy_slash_Step_0_gml_746_0": "* Aww^1, that's great^1, Kris!/",
  "obj_dummyenemy_slash_Step_0_gml_747_0": "\\E0* Each enemy has different ACTs that satisfy them./",
  "obj_dummyenemy_slash_Step_0_gml_748_0": "* When an enemy is satisfied^1, its name turns \\cYYELLOW\\cW./",
  "obj_dummyenemy_slash_Step_0_gml_749_0": "* When that happens^1, you can defeat it by SPARING (\\I4    ) it!/",
  "obj_dummyenemy_slash_Step_0_gml_750_0": "* If we \\cYSPARE\\cW all the enemies we meet^1, we'll never have to \\cYFIGHT\\cW!/%",
  "obj_dummyenemy_slash_Step_0_gml_711_0": "* How caring^1, Kris!/%",
  "obj_dummyenemy_slash_Step_0_gml_714_0": "* That's great^1, Kris^1!&* Just one hug is enough^1, though!/%",
  "obj_dummyenemy_slash_Step_0_gml_715_0": "\\E8* Kris^1, you don't need to hug it anymore./%",
  "obj_dummyenemy_slash_Step_0_gml_722_0": "* Huh...^1? Kris^1, you'd rather hug it out than fight?/",
  "obj_dummyenemy_slash_Step_0_gml_723_0": "\\E1* .../",
  "obj_dummyenemy_slash_Step_0_gml_724_0": "\\E8* You know what^1, that's fine^1! We don't need to fight!/",
  "obj_dummyenemy_slash_Step_0_gml_725_0": "* OK, next let's try DEFENDING. (\\I1    )/",
  "obj_dummyenemy_slash_Step_0_gml_726_0": "* Simply (\\I1   )^1, and the enemy's attack will hurt you less.../",
  "obj_dummyenemy_slash_Step_0_gml_727_0": "* Not only that^1, but you'll also gather \\cYTP\\cW!/",
  "obj_dummyenemy_slash_Step_0_gml_728_0": "* (Watch the orange big bar on the left^1! I'll explain it next!/%",
  "obj_dummyenemy_slash_Step_0_gml_808_0": "* You hug RALSEI./%",
  "obj_dummyenemy_slash_Step_0_gml_846_0": "* K..^1. Kris!?/%",
  "obj_dummyenemy_slash_Step_0_gml_850_0": "* K..^1. Kris!?/",
  "obj_dummyenemy_slash_Step_0_gml_851_0": "\\E8* Ummm^1, I don't think^1, um.../",
  "obj_dummyenemy_slash_Step_0_gml_852_0": "* This is what you're supposed to be doing./",
  "obj_dummyenemy_slash_Step_0_gml_853_0": "\\E2* ... but.../%",
  "obj_dummyenemy_slash_Step_0_gml_858_0": "* Kris...?/",
  "obj_dummyenemy_slash_Step_0_gml_859_0": "\\E2* Are you trying^1, to^1, um.../",
  "obj_dummyenemy_slash_Step_0_gml_860_0": "\\E6* Ask me to give you a tutorial on hugging...?/%",
  "obj_dummyenemy_slash_Step_0_gml_868_0": "* Ummm^1, I've never hugged anyone before.../",
  "obj_dummyenemy_slash_Step_0_gml_869_0": "\\E1* (Besides the dummy^1, to test it out,)/",
  "obj_dummyenemy_slash_Step_0_gml_870_0": "\\E2* So I don't know anything about it^1, sorry.../",
  "obj_dummyenemy_slash_Step_0_gml_871_0": "\\E7* I suppose you're the one teaching me^1, haha!/%",
  "obj_dummyenemy_slash_Step_0_gml_876_0": "\\E2* .../%",
  "obj_dummyenemy_slash_Step_0_gml_560_0": "* Let's SPARE!&  (\\I4    )",
  "scr_spelltext_slash_scr_spelltext_gml_58_0": "* ~1 spared ~2!/%",
  "obj_dummyenemy_slash_Step_0_gml_237_0": "\\EB* Remember when you \\cYHUGGED\\cW the dummy by \\I3   ing on it?/",
  "obj_dummyenemy_slash_Step_0_gml_238_0": "\\E0* Because of that^1, its name turned \\cYYELLOW\\cW!/",
  "obj_dummyenemy_slash_Step_0_gml_270_0": "* Now by using the \\cYSPARE\\cW &(\\I4   ) command^1, you can win!/%",
  "obj_dummyenemy_slash_Step_0_gml_282_0": "\\E8* Ah^1, Kris^1, don't worry about that command yet!/%",
  "obj_dummyenemy_slash_Step_0_gml_283_0": "\\E6* You're really merciful^1, aren't you^1, Kris?/%",
  "obj_dummyenemy_slash_Step_0_gml_284_0": "\\E1* Kris^1, you are aware it's just a dummy^1, right...?/%",
  "obj_dummyenemy_slash_Step_0_gml_289_0": "\\E0* Kris^1, since you SPARED an enemy after ACTING,/",
  "obj_dummyenemy_slash_Step_0_gml_290_0": "\\E1* You would have won in a real battle, but, um.../",
  "obj_dummyenemy_slash_Step_0_gml_291_0": "\\E0* Don't you want to learn other things^1, first?/%",
  "obj_dummyenemy_slash_Step_0_gml_296_0": "\\E0* I see..^1. Then^1, perhaps we can just end here./",
  "obj_dummyenemy_slash_Step_0_gml_297_0": "\\E1* You know how to win peacefully, so.../",
  "obj_dummyenemy_slash_Step_0_gml_298_0": "\\E8* That's good enough for me!/%",
  "obj_dummyenemy_slash_Step_0_gml_348_0": "\\E0* Kris^1, if you didn't notice^1, when you DEFENDED before -/",
  "obj_dummyenemy_slash_Step_0_gml_349_0": "* The big orange TP bar on the left filled up a bit!/",
  "obj_dummyenemy_slash_Step_0_gml_350_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?/",
  "obj_dummyenemy_slash_Step_0_gml_351_0": "* Because you hit the enemy enough^1, it got \\cBTIRED\\cW./",
  "obj_dummyenemy_slash_Step_0_gml_352_0": "* Now^1, if I use my \\cYPACIFY\\cW spell on it.../",
  "obj_dummyenemy_slash_Step_0_gml_353_0": "* It'll fall asleep^1, and we'll win peacefully!/%",
  "obj_dummyenemy_slash_Step_0_gml_364_0": "\\E1* Ummm..^1. Kris^1?&* You don't need to hit it anymore./",
  "obj_dummyenemy_slash_Step_0_gml_365_0": "\\E8* I already know you're great at attacking!/%",
  "obj_dummyenemy_slash_Step_0_gml_372_0": "\\E1* U-umm^1, Kris..^1. H-How do I put this...?/",
  "obj_dummyenemy_slash_Step_0_gml_373_0": "\\E1* Kris^1, seeing you^1, um^1, attack an effigy of myself.../",
  "obj_dummyenemy_slash_Step_0_gml_374_0": "\\E6* ... Kris^1, are you trying to say something?/%",
  "obj_dummyenemy_slash_Step_0_gml_380_0": "\\E6* Ah^1, Kris..^1. I..^1. um^1, I think I understand./",
  "obj_dummyenemy_slash_Step_0_gml_381_0": "\\E1* W^1-well^1, if..^1. during our adventure,/",
  "obj_dummyenemy_slash_Step_0_gml_382_0": "\\E7* ... if you want to hit me^1, that's OK^1, too!/%",
  "obj_dummyenemy_slash_Step_0_gml_398_0": "\\E3* Oh^1, sorry^1, Kris^1!&* I forgot to mention^1!&* When you're ATTACKing.../",
  "obj_dummyenemy_slash_Step_0_gml_399_0": "\\E8* Press [",
  "obj_dummyenemy_slash_Step_0_gml_399_1": "] again when the cursor goes in the box!/%",
  "obj_dummyenemy_slash_Step_0_gml_403_0": "\\E8* It's OK^1, Kris^1!&* You'll get it^1!&* Try again!/%",
  "obj_dummyenemy_slash_Step_0_gml_404_0": "\\\\E8* Press [",
  "obj_dummyenemy_slash_Step_0_gml_405_0": "\\E6* Ummm..^1. you can press [",
  "obj_dummyenemy_slash_Step_0_gml_405_1": "] a lot^1, if it helps!/%",
  "obj_dummyenemy_slash_Step_0_gml_406_0": "\\E6* Kris..^1.&* Please try to press [",
  "obj_dummyenemy_slash_Step_0_gml_406_1": "]./%",
  "obj_dummyenemy_slash_Step_0_gml_407_0": "\\E6* Ummm^1, Kris^1?&* Can you see the white rectangle?/%",
  "obj_dummyenemy_slash_Step_0_gml_408_0": "\\E8* You know rectangles^1?&* They're like messed-up squares?/%",
  "obj_dummyenemy_slash_Step_0_gml_412_0": "\\E9* .../%",
  "obj_dummyenemy_slash_Step_0_gml_417_0": "\\E6* Umm^1, perhaps we should try something else?/%",
  "obj_dummyenemy_slash_Step_0_gml_421_0": "\\E6* Umm^1, perhaps we should try something else?/",
  "obj_dummyenemy_slash_Step_0_gml_422_0": "\\E0* Kris^1, if you didn't notice^1, when you DEFENDED before -/",
  "obj_dummyenemy_slash_Step_0_gml_423_0": "* The big orange TP bar on the left filled up a bit!/",
  "obj_dummyenemy_slash_Step_0_gml_424_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?/",
  "obj_dummyenemy_slash_Step_0_gml_425_0": "* Because you hit the enemy enough^1, it got \\cBTIRED\\cW./",
  "obj_dummyenemy_slash_Step_0_gml_426_0": "* Now^1, if I use my \\cYPACIFY\\cW spell on it.../",
  "obj_dummyenemy_slash_Step_0_gml_427_0": "* It'll fall asleep^1, and we'll win peacefully!/%",
  "obj_dummyenemy_slash_Step_0_gml_307_0": "\\E0* Great job^1, Kris^1!&* That'd be the end in a real battle!/",
  "obj_dummyenemy_slash_Step_0_gml_308_0": "\\E8* I'm really happy I had the chance to teach you^1, Kris!/%",
  "obj_dummyenemy_slash_Step_0_gml_441_0": "\\E9* .../",
  "obj_dummyenemy_slash_Step_0_gml_442_0": "\\E8* Kris^1, I think I've^1, um^1, perhaps.../",
  "obj_dummyenemy_slash_Step_0_gml_443_0": "\\E1* Reached the limits of what I can teach you today./",
  "obj_dummyenemy_slash_Step_0_gml_444_0": "\\E0* Let's go find Susie./%",
  "obj_dummyenemy_slash_Step_0_gml_447_0": "\\E9* Kris^1, I don't mean to interrupt^1, but.../",
  "obj_dummyenemy_slash_Step_0_gml_448_0": "\\E3* You're going to break the dummy at this rate./",
  "obj_dummyenemy_slash_Step_0_gml_449_0": "\\E1* I suppose we'll have to stop here for now./%",
  "obj_dummyenemy_slash_Step_0_gml_463_0": "* Skip/%",
  "obj_dummyenemy_slash_Step_0_gml_489_0": "* Ralsei looks on expectedly.",
  "obj_dummyenemy_slash_Step_0_gml_548_0": "* What?",
  "obj_dummyenemy_slash_Step_0_gml_733_0": "* Kris^1, if you didn't notice^1, when you DEFENDED before -/",
  "obj_dummyenemy_slash_Step_0_gml_734_0": "* The big orange TP bar on the left filled up a bit!/",
  "obj_dummyenemy_slash_Step_0_gml_735_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?/",
  "obj_dummyenemy_slash_Step_0_gml_736_0": "* Because you hit the enemy enough^1, it got \\cBTIRED\\cW./",
  "obj_dummyenemy_slash_Step_0_gml_737_0": "* Now^1, if I use my \\cYPACIFY\\cW spell on it.../",
  "obj_dummyenemy_slash_Step_0_gml_738_0": "* It'll fall asleep^1, and we'll win peacefully!/%",
  "obj_dummyenemy_slash_Draw_0_gml_4_0": "(Tired)",
  "obj_tutorialbattleevent_slash_Step_0_gml_87_0": "\\E8* Oh^1, that was fun^1!&* You're a wonderful student^1, Kris!/",
  "obj_tutorialbattleevent_slash_Step_0_gml_88_0": "\\E1* ... and^1, er^1, in case you ever need a refresher, I.../",
  "obj_tutorialbattleevent_slash_Step_0_gml_89_0": "\\E8* Here^1!&* I wrote a Manual for you and Susie!/",
  "obj_tutorialbattleevent_slash_Step_0_gml_90_0": "\\E0* Press [",
  "obj_tutorialbattleevent_slash_Step_0_gml_90_1": "] to open the menu and use it in your ITEMS./",
  "obj_tutorialbattleevent_slash_Step_0_gml_92_0": "* (You got the Manual.)/%",
  "scr_itemuse_slash_scr_itemuse_gml_71_0": "* (You tried to read the manual^1, but it was so dense it made your head spin...)/%",
  "obj_tutorialbattleevent_slash_Step_0_gml_95_0": "\\E6* Sorry^1, Kris^1. I'll try to be a better teacher next time./",
  "obj_tutorialbattleevent_slash_Step_0_gml_96_0": "\\E1* ... Actually^1, umm^1, if you prefer to read^1, instead.../",
  "obj_darkcontroller_slash_Step_0_gml_129_0": "* .../%",
  "obj_darkcontroller_slash_Step_0_gml_135_0": "* (You tossed the Manual hard.^1)&* (Its pages scatter in the wind.)/",
  "obj_darkcontroller_slash_Step_0_gml_137_0": "* ............../",
  "obj_darkcontroller_slash_Step_0_gml_138_0": "\\E5* Umm..^1.&* Th-that's OK^1, Kris^1!&* I can always.../",
  "obj_darkcontroller_slash_Step_0_gml_139_0": "\\E6* I'll just make a better one next time!/%",
  "obj_darkcontroller_slash_Step_0_gml_147_0": "* (You drop the manual on the floor with a resounding thud.)/",
  "obj_darkcontroller_slash_Step_0_gml_149_0": "* Hey^1, Kris^1.&* What are you doing...?/",
  "obj_darkcontroller_slash_Step_0_gml_150_0": "\\E3* Oh no^1!&* Is that the manual?/",
  "obj_darkcontroller_slash_Step_0_gml_151_0": "\\E1* Looks like you accidentallly dropped it.../",
  "obj_darkcontroller_slash_Step_0_gml_152_0": "\\E8* Here you go^1, Kris^1!&* You don't wanna lose that!/",
  "obj_darkcontroller_slash_Step_0_gml_154_0": "* (You got the Manual.^1)&* (Again.)/%",
  "scr_text_slash_scr_text_gml_231_0": "* Er^1, Kris^1, you know you can hold [~1] to run...?/",
  "scr_text_slash_scr_text_gml_226_0": "#I know",
  "scr_text_slash_scr_text_gml_227_0": "#Really!?",
  "scr_text_slash_scr_text_gml_249_0": "* Right^1!&* You'll move faster by holding [~1]!/",
  "scr_text_slash_scr_text_gml_250_0": "\\E8* And I'll be right behind you^1, so don't worry!/",
  "scr_text_slash_scr_text_gml_251_0": "\\E6* ... Unless you want to get away^1, in which case^1, sorry./%",
  "scr_text_slash_scr_text_gml_241_0": "* Really^1?&* And yet you choose not to...?/",
  "scr_text_slash_scr_text_gml_242_0": "\\E6* Right^1, who knows how long these leisurely days will last.../",
  "scr_text_slash_scr_text_gml_243_0": "\\E0* There's nothing wrong with taking your time^1, Kris./%",
  "scr_text_slash_scr_text_gml_261_0": "* Umm^1, Kris^1, did you know.../",
  "scr_text_slash_scr_text_gml_262_0": "* ... You can skip text by pressing [",
  "scr_text_slash_scr_text_gml_262_1": "]?/",
  "scr_text_slash_scr_text_gml_257_0": "#I know",
  "scr_text_slash_scr_text_gml_258_0": "#Really!?",
  "scr_text_slash_scr_text_gml_272_0": "* ... Really^1?&* So you've just been.../",
  "scr_text_slash_scr_text_gml_273_0": "\\E2* Listening to me talk^1, because you wanted to?/",
  "scr_text_slash_scr_text_gml_274_0": "\\E6* I'll try to make it worth your while^1, Kris!/%",
  "scr_text_slash_scr_text_gml_279_0": "* Right^1! In the case you read very quickly./",
  "scr_text_slash_scr_text_gml_280_0": "\\E1* Or you're tired of what's being said./",
  "scr_text_slash_scr_text_gml_281_0": "\\E6* ... No need to skip my text^1, right^1, Kris?/%",
  "obj_npc_room_slash_Other_10_gml_41_0": "* (It's just a dummy.)/%",
  "scr_text_slash_scr_text_gml_322_0": "\\E3* Oh my^2!&* The Great Door is opened?!/",
  "scr_text_slash_scr_text_gml_323_0": "* No wonder Lancer was able to come through.../",
  "scr_text_slash_scr_text_gml_324_0": "\\E1* .../",
  "scr_text_slash_scr_text_gml_325_0": "* Kris, once we pass through this door.../",
  "scr_text_slash_scr_text_gml_326_0": "* Our adventure will really begin./",
  "scr_text_slash_scr_text_gml_327_0": "* A journey foretold exactly by the prophecy.../",
  "scr_text_slash_scr_text_gml_328_0": "\\E6* But^1, Kris^1, I believe YOUR choices are important^1, too./",
  "scr_text_slash_scr_text_gml_329_0": "\\E0* This world is full of all kinds of people^1, Kris./",
  "scr_text_slash_scr_text_gml_330_0": "\\E6* In the end^1, how we treat them makes all the difference./",
  "scr_text_slash_scr_text_gml_331_0": "\\E8* So let's try our best to get by without FIGHTing./",
  "scr_text_slash_scr_text_gml_332_0": "\\E1* If we can manage to do that.../",
  "scr_text_slash_scr_text_gml_333_0": "\\E0* I believe this tale may have a happy ending./",
  "scr_text_slash_scr_text_gml_334_0": "\\E6* Otherwise^1, I fear that.../",
  "scr_text_slash_scr_text_gml_335_0": "\\E1* ... you may not..^1. find the result favorable./",
  "scr_text_slash_scr_text_gml_336_0": "\\E3* ... Oh^1, I'm sorry^1! Is that too much to ask?/",
  "scr_text_slash_scr_text_gml_232_0": " \\C2",
  "scr_text_slash_scr_text_gml_318_0": "#I can#handle it",
  "scr_text_slash_scr_text_gml_319_0": "#.....#",
  "scr_text_slash_scr_text_gml_342_0": "\\E0* Kris^1, I knew you were a hero the moment I saw you./",
  "scr_text_slash_scr_text_gml_343_0": "\\E8* Let's try our best^1, alright?/%",
  "scr_text_slash_scr_text_gml_347_0": "\\E3* O-oh^1, I'm sorry!/",
  "scr_text_slash_scr_text_gml_348_0": "\\E6* Kris^1, in the end^1, what you choose is up to you./",
  "scr_text_slash_scr_text_gml_349_0": "\\E8* As long as you're happy with it^1, I'm happy too./",
  "scr_text_slash_scr_text_gml_350_0": "\\E0* So just try your best^1, and don't worry!/%",
  "obj_savepoint_slash_Other_10_gml_66_0": "* With the door closed behind you^1, your adventure will truly begin.../",
  "obj_savepoint_slash_Other_10_gml_67_0": "* The power of adventure shines within you./%",
  "obj_savepoint_slash_Other_10_gml_71_0": "* The door is still closed./",
  "obj_savepoint_slash_Other_10_gml_72_0": "* The power of backtracking shines within you./%",
  "obj_npc_sign_slash_Other_10_gml_12_0": "* (Enemies ahead!^1 You're gonna die!^1)&* (SIGNED, LANCER)/%",
  "scr_encountersetup_slash_scr_encountersetup_gml_82_0": "* Rudinn drew near!",
  "scr_monstersetup_slash_scr_monstersetup_gml_44_0": "Check",
  "scr_monstersetup_slash_scr_monstersetup_gml_117_0": "Convince",
  "scr_monstersetup_slash_scr_monstersetup_gml_26_0": "Lecture",
  "obj_diamondenemy_slash_Step_0_gml_154_0": "* RUDINN - AT 6 DF 0&* This ambivalent diamond isn't any girl's best friend./%",
  "obj_diamondenemy_slash_Step_0_gml_14_0": "Face my&Diamond&Cutter!",
  "obj_diamondenemy_slash_Step_0_gml_81_0": "* Smells like jewelry.",
  "obj_diamondenemy_slash_Step_0_gml_163_0": "* You told Rudinn to quit fighting^1.&* It was utterly swayed./%",
  "obj_diamondenemy_slash_Step_0_gml_24_0": "Yeah I&guess that&makes&sense.",
  "obj_diamondenemy_slash_Step_0_gml_77_0": "* Rudinn is glimmering plainly.",
  "obj_diamondenemy_slash_Step_0_gml_78_0": "* Rudinn has no strong opinions one way or the other.",
  "obj_diamondenemy_slash_Step_0_gml_79_0": "* Rudinn thinks about elaborate stones.",
  "obj_diamondenemy_slash_Step_0_gml_80_0": "* Rudinn dislikes its boss^1, but doesn't care enough to quit.",
  "obj_npc_sign_slash_Other_10_gml_13_0": "* (If you're reading this...^1& I guess you're dead.)&* (SIGNED, LANCER)/%",
  "obj_npc_sign_slash_Other_10_gml_30_0": "* (Hey^1, don't read this sign! It's a work in progress!)&* (SIGNED^1, LANCER)/%",
  "obj_npc_facing_slash_Other_10_gml_210_0": "* Ho ho ho... if it isn't my two favorite people./",
  "obj_npc_facing_slash_Other_10_gml_211_0": "\\E1* Psyche!&* You guys aren't even in my top five!!/",
  "obj_npc_facing_slash_Other_10_gml_213_0": "* Lancer^1!&* Where's Susie?/",
  "obj_npc_facing_slash_Other_10_gml_215_0": "\\E3* You mean the purple girl...^1?&* Ho ho ho.../",
  "obj_npc_facing_slash_Other_10_gml_216_0": "\\E1* You fools^1!&* You're too late to stop me...!/",
  "obj_npc_facing_slash_Other_10_gml_218_0": "* What did you do?/",
  "obj_npc_facing_slash_Other_10_gml_220_0": "\\E1* Hahaha.. It was SO simple!/",
  "obj_npc_facing_slash_Other_10_gml_221_0": "\\E3* She beat me up, so I ran away...!/",
  "obj_npc_facing_slash_Other_10_gml_223_0": "* That's a bit anticlimatic.../%",
  "obj_npc_facing_slash_Other_10_gml_230_0": "* So^1, are you just going to stand there?/",
  "obj_npc_facing_slash_Other_10_gml_231_0": "\\E8* I thought you would at least run to the right.../",
  "obj_npc_facing_slash_Other_10_gml_233_0": "* Why!? The purple girl's over there!/%",
  "obj_npc_sign_slash_Other_10_gml_41_0": "* (These types of trees DON'T contain an item that can heal you.)/",
  "obj_npc_sign_slash_Other_10_gml_42_0": "* (Whatever you do^1, DON'T check the tree and use [",
  "obj_npc_sign_slash_Other_10_gml_42_1": "] to open your menu!)/",
  "obj_npc_sign_slash_Other_10_gml_43_0": "* (You got it!?)&* (SIGNED^1, LANCER)/%",
  "scr_text_slash_scr_text_gml_363_0": "* (There are two objects hanging from the tree.)/",
  "scr_text_slash_scr_text_gml_364_0": "* (Take one?)/ ",
  "scr_text_slash_scr_text_gml_13_0": "\\C2",
  "scr_text_slash_scr_text_gml_357_0": "#Yes",
  "scr_text_slash_scr_text_gml_358_0": "#No",
  "scr_text_slash_scr_text_gml_387_0": "* (You got the Dark Candy.)/%",
  "scr_text_slash_scr_text_gml_392_0": "* (You can't carry any more.)/%",
  "scr_text_slash_scr_text_gml_398_0": "* (You decided to let the tree keep it.)/%",
  "scr_text_slash_scr_text_gml_369_0": "* (There's a candy hanging from the tree.)/",
  "scr_text_slash_scr_text_gml_370_0": "* (Take one?)/ ",
  "scr_text_slash_scr_text_gml_365_0": "\\C2",
  "scr_text_slash_scr_text_gml_376_0": "* (There's nothing hanging low enough to take.)/%",
  "obj_event_room_slash_Step_0_gml_11_0": "\\E2* Hey^1, if you head that way, my troops will thrash you./",
  "obj_event_room_slash_Step_0_gml_13_0": "* Is that a threat?/",
  "obj_event_room_slash_Step_0_gml_15_0": "\\E3* I prefer to think of it as an invitation./%",
  "obj_event_room_slash_Step_0_gml_20_0": "* Hey, aren't you guys gonna even say hi!?/",
  "obj_event_room_slash_Step_0_gml_22_0": "* Um^1, no./",
  "obj_event_room_slash_Step_0_gml_24_0": "* Cool^1.&* Enjoy being thrashed by various guys./%",
  "obj_npc_facing_slash_Other_10_gml_239_0": "\\E0* Oh^1, you came back./",
  "obj_npc_facing_slash_Other_10_gml_241_0": "* If we say hi^1, will your troops NOT thrash us?/",
  "obj_npc_facing_slash_Other_10_gml_243_0": "\\E3* Ralsei^1, Ralsei^1, Ralsei^1.../",
  "obj_npc_facing_slash_Other_10_gml_244_0": "\\E1* The thrashing is what makes our relationship work./",
  "obj_npc_facing_slash_Other_10_gml_246_0": "* What relationship!?/%",
  "scr_encountersetup_slash_scr_encountersetup_gml_100_0": "* A necklace of Rudinns blocks your path.",
  "obj_diamondenemy_slash_Step_0_gml_173_0": "* You lectured the enemies on the importance of kindness./",
  "obj_diamondenemy_slash_Step_0_gml_174_0": "* The enemies became \\cBTIRED\\cW.../%",
  "obj_diamondenemy_slash_Draw_0_gml_6_0": "(Tired)",
  "obj_diamondenemy_slash_Step_0_gml_177_0": "(Tired)",
  "obj_diamondenemy_slash_Step_0_gml_28_0": "(Yawn)...&What? OK...",
  "obj_diamondenemy_slash_Step_0_gml_11_0": "Long live&the guy&who pays us!",
  "obj_diamondenemy_slash_Step_0_gml_12_0": "Shine,&shine",
  "obj_diamondenemy_slash_Step_0_gml_13_0": "I'm just a&normal&person.",
  "obj_diamondenemy_slash_Step_0_gml_82_0": "* Rudinn is starting to fall asleep.",
  "obj_diamondenemy_slash_Step_0_gml_83_0": "* Rudinn's luster begins to fade.",
  "obj_diamondenemy_slash_Step_0_gml_84_0": "* Rudinn is alright with not fighting.",
  "obj_diamondenemy_slash_Step_0_gml_118_0": "Alright^1,&you convinced&me!!/%",
  "obj_npc_room_slash_Other_10_gml_81_0": "* Mama miba^1! I'm TOPCHEF^1!&* My latest cake worked me to exhaustion!/",
  "obj_npc_room_slash_Other_10_gml_82_0": "* So I took a little nap..^1.&* But^1, Mama miba^1!&* A scary noise woke me up!/",
  "obj_npc_room_slash_Other_10_gml_83_0": "* A beast was hunched on the table^1, eating the cake like an animal!/",
  "obj_npc_room_slash_Other_10_gml_84_0": "* I spritzed it with water^1, and it hissed and ran off^1!&* But^1, my wonderful cake is.../",
  "obj_npc_room_slash_Other_10_gml_86_0": "* Aww^1, Kris^1, that sounds like Susie^1! We must be going the right way!/",
  "obj_npc_room_slash_Other_10_gml_87_0": "\\E1* Let's try to keep her out of any more trouble!/%",
  "obj_npc_room_slash_Other_10_gml_90_0": "* M-M-Mama miba^1! M-M-Mama SHIBA^1!&* You know that beast!^1?&* Please don't come back.../%",
  "obj_npc_room_slash_Other_10_gml_95_0": "* Mama miba^1! Mom AMOEBA^1!&* Y-You're the beast that ate my cake!/",
  "obj_npc_room_slash_Other_10_gml_97_0": "* Yeah^1? So^1? Want me to spit it back out?/",
  "obj_npc_room_slash_Other_10_gml_99_0": "* N-no^1, that's quite fine.../",
  "obj_npc_room_slash_Other_10_gml_101_0": "* Sure^1? It wasn't that good^1.&* It'd probably improve it./%",
  "obj_npc_room_slash_Other_10_gml_104_0": "* Why are you looking at me like that!?/",
  "obj_npc_room_slash_Other_10_gml_106_0": "* I don't trust anyone that won't eat my spit./",
  "obj_npc_room_slash_Other_10_gml_108_0": "* ... So you don't trust anyone?/",
  "obj_npc_room_slash_Other_10_gml_110_0": "* Yeah./%",
  "scr_text_slash_scr_text_gml_456_0": "* (Take a piece?)/",
  "scr_text_slash_scr_text_gml_263_0": " \\C2",
  "scr_text_slash_scr_text_gml_403_0": "#Yes",
  "scr_text_slash_scr_text_gml_404_0": "#No",
  "scr_text_slash_scr_text_gml_455_0": "* (The remains of the cake are still smoldering...)/",
  "scr_text_slash_scr_text_gml_472_0": "* (The Broken Cake was added to your \\cYKEY ITEMS\\cW.)/%",
  "scr_text_slash_scr_text_gml_438_0": "* (You can't carry any more.)/%",
  "scr_text_slash_scr_text_gml_483_0": "* (You decided putting cake in your pockets is a bad idea.)/%",
  "scr_text_slash_scr_text_gml_461_0": "* (The remains of the cake are still smoldering...)/%",
  "scr_encountersetup_slash_scr_encountersetup_gml_116_0": "* Rudinn and Hathy blocked the way!",
  "obj_heartenemy_slash_Step_0_gml_80_0": "* Hathy smiled a darling smile.",
  "obj_heartenemy_slash_Step_0_gml_81_0": "* Hathy is whispering a lovely spell.",
  "obj_heartenemy_slash_Step_0_gml_82_0": "* Hathy has a little secret.",
  "obj_heartenemy_slash_Step_0_gml_83_0": "* Smells like a soft kiss.",
  "obj_heartenemy_slash_Step_0_gml_168_0": "* You and Ralsei warned Hathy about Susie^1.&* The enemy went on guard./%",
  "obj_heartenemy_slash_Step_0_gml_170_0": "* You and Ralsei  warned the enemies about Susie^1.&* Everyone went on guard./%",
  "obj_heartenemy_slash_Step_0_gml_173_0": "(Warned)",
  "obj_heartenemy_slash_Step_0_gml_179_0": "* You ordered Susie to flatter all the enemies!/",
  "obj_heartenemy_slash_Step_0_gml_182_0": "* Can't believe my bozo teammates.../",
  "obj_heartenemy_slash_Step_0_gml_183_0": "\\E0* ... came back here just to see YOU guys./%",
  "obj_heartenemy_slash_Step_0_gml_184_0": "\\E0* ... wanted to fight someone like YOU so much./%",
  "obj_heartenemy_slash_Step_0_gml_185_0": "\\E0* ... have a THING for weaklings like you./%",
  "scr_monstersetup_slash_scr_monstersetup_gml_146_0": "Flatter",
  "scr_monstersetup_slash_scr_monstersetup_gml_148_0": "X-Flatter",
  "obj_heartenemy_slash_Step_0_gml_127_0": "* HATHY - AT 7 DF 0&* I am a \\cYlittle kiss\\cW./%",
  "obj_heartenemy_slash_Step_0_gml_136_0": "* You told Hathy it has cool tentacles^1.&* It began to think about this.../%",
  "obj_heartenemy_slash_Step_0_gml_137_0": "* You called Hathy a sweetheart^1.&* It began to think about this.../%",
  "obj_heartenemy_slash_Step_0_gml_138_0": "* You told Hathy its teeth look like knives^1.&* It began to think about this.../%",
  "obj_heartenemy_slash_Step_0_gml_147_0": "* You ordered Ralsei to flatter all the enemies!/",
  "obj_heartenemy_slash_Step_0_gml_150_0": "* Out of anyone^1, I'm glad we randomly encountered all of you./%",
  "obj_heartenemy_slash_Step_0_gml_151_0": "* I'm making tea later..^1.&* Umm^1, would you like any?/%",
  "obj_heartenemy_slash_Step_0_gml_152_0": "* We don't need EXP^1.&* Just encountering your smile is reward enough./%",
  "obj_heartenemy_slash_Step_0_gml_84_0": "* Hathy's beat slows.",
  "obj_heartenemy_slash_Step_0_gml_85_0": "* Hathy's beat seems to stutter.",
  "obj_heartenemy_slash_Step_0_gml_86_0": "* Hathy is skipping beats.",
  "obj_heartenemy_slash_Step_0_gml_223_0": "* Where'd you get it^1?&* Heh heh heh heh./",
  "obj_heartenemy_slash_Step_0_gml_225_0": "* (Umm^1, Kris^1, maybe Susie shouldn't ACT anymore...)/%",
  "obj_heartenemy_slash_Step_0_gml_228_0": "\\E7* H-hey^1, what gives!?/",
  "obj_heartenemy_slash_Step_0_gml_230_0": "* (Wow^1, that was close^1, Kris...)/",
  "obj_heartenemy_slash_Step_0_gml_231_0": "* (Maybe Susie shouldn't ACT anymore...)/%",
  "obj_heartenemy_slash_Draw_0_gml_6_0": "(Tired)",
  "scr_text_slash_scr_text_gml_409_0": "* (There are two objects hanging from the tree.)/",
  "scr_text_slash_scr_text_gml_410_0": "* (Take one?)/",
  "scr_text_slash_scr_text_gml_295_0": " \\C2",
  "scr_text_slash_scr_text_gml_449_0": "#Yes",
  "scr_text_slash_scr_text_gml_450_0": "#No",
  "scr_text_slash_scr_text_gml_433_0": "* (You got the Dark Candy.)/%",
  "scr_text_slash_scr_text_gml_477_0": "* (You can't carry any more.)/%",
  "scr_text_slash_scr_text_gml_444_0": "* (You decided to let the tree keep it.)/%",
  "scr_text_slash_scr_text_gml_415_0": "* (There's a candy hanging from the tree.)/",
  "scr_text_slash_scr_text_gml_416_0": "* (Take one?)/ ",
  "scr_text_slash_scr_text_gml_337_0": " \\C2",
  "scr_text_slash_scr_text_gml_422_0": "* (There's nothing hanging low enough to take.)/%",
  "obj_readable_room1_slash_Other_10_gml_452_0": "* Check the clock^1.&* In order to solve this puzzle^1, you'll have to hurry./%",
  "obj_npc_sign_slash_Other_10_gml_49_0": "* (Behold, the Maze of Death!&* Prepare to GET LOST, clowns!!!)&* (SIGNED^1, LANCER)/%",
  "obj_npc_sign_slash_Other_10_gml_52_0": "* (Feeling lost yet!? You must be UTTERLY HELPLESS among these twists and turns!)/",
  "obj_npc_sign_slash_Other_10_gml_53_0": "* (Your sense of direction won't save you now!)&* (SIGNED, LANCER)/%",
  "obj_npc_room_animated_slash_Other_10_gml_95_0": "* (It's some sort of enemy..^1. looks like they got clobbered.)/%",
  "obj_npc_sign_slash_Other_10_gml_55_0": "* (Hey, wait!! Where am I!? Help! Somebody help! I'm lost!!)&* (SIGNED^1, LANCER)/%",
  "obj_treasure_room_slash_Other_10_gml_87_0": "* (You opened the treasure chest.^1)&* (Inside was \\cY~1\\cW.)/",
  "obj_treasure_room_slash_Other_10_gml_99_0": "* (You put \\cY~1\\cW in your \\cY~2\\cW.)/%",
  "obj_treasure_room_slash_Other_10_gml_103_0": "* (You put \\cY~1\\cW in your \\cY~2\\cW.)/",
  "obj_treasure_room_slash_Other_10_gml_105_0": "* That ribbon is ARMOR^1, Kris^1!&* It increases defense./",
  "obj_treasure_room_slash_Other_10_gml_106_0": "* Why don't you try wearing it in the EQUIPMENT menu?/",
  "obj_treasure_room_slash_Other_10_gml_107_0": "\\E8* I think it'd look great on you!/%",
  "obj_hathyfightevent_slash_Step_0_gml_181_0": "* K... Kris^1?&* You're giving it to me...?/",
  "obj_hathyfightevent_slash_Step_0_gml_182_0": "\\E2* .../",
  "obj_hathyfightevent_slash_Step_0_gml_183_0": "\\E7* Well^1?&* Does it look pretty...?/%",
  "obj_hathyfightevent_slash_Step_0_gml_186_0": "\\E8* ... Do I look pretty^1, Susie?/",
  "obj_hathyfightevent_slash_Step_0_gml_188_0": "* Leave me out of this./",
  "obj_hathyfightevent_slash_Step_0_gml_190_0": "* You didn't answer the question~/",
  "obj_hathyfightevent_slash_Step_0_gml_192_0": "* HOW AM I SUPPOSED TO KNOW!^1? LEAVE ME ALONE!!!/%",
  "obj_treasure_room_slash_Other_10_gml_115_0": "* (But you were carrying too many \\cY~1\\cW.)/%",
  "obj_npc_room_slash_Other_10_gml_137_0": "* W-woah^1! Wait a minute^1! Even if you're my enemy^1, I've got to warn you!/",
  "obj_npc_room_slash_Other_10_gml_138_0": "* A purple beast is roaming^1, clobbering anyone who dares block her way...!/",
  "obj_npc_room_slash_Other_10_gml_139_0": "* (Sob...^1) We don't even like fighting..^1. th-the King left us no choice.../",
  "obj_npc_room_slash_Other_10_gml_147_0": "* (Sob...^1) We don't even like fighting..^1. th-the King left us no choice.../%",
  "obj_npc_room_slash_Other_10_gml_143_0": "* O-oh..^1. Kris^1, we need to stop Susie^1, quick...!/%",
  "obj_npc_room_slash_Other_10_gml_152_0": "* Hey^1, why aren't you afraid...?/%",
  "obj_npc_room_slash_Other_10_gml_157_0": "* AHHHHHHHHHHH!^1!&* It's that purple beast!!!/",
  "obj_npc_room_slash_Other_10_gml_159_0": "* Woah^1, nice cheer^1.&* Look^1, Kris^1, I've got fans./%",
  "obj_npc_room_slash_Other_10_gml_165_0": "* AHHHHHHHHHH-^1&* Okay^1, I'm outta breath./%",
  "obj_npc_sign_slash_Other_10_gml_56_0": "* (Oh, it's just this way.)&* (SIGNED^1, LANCER)/%",
  "obj_npc_sign_slash_Other_10_gml_57_0": "* (Hey, don't look^1! This sign's private!)&* (SIGNED^1, LANCER)/%",
  "obj_hathyfightevent_slash_Step_0_gml_19_0": "* Ho ho ho^1!&* Somehow^1, you survived the maze!/",
  "obj_hathyfightevent_slash_Step_0_gml_20_0": "\\E1* But don't count your blessings before they hatch...!/",
  "obj_hathyfightevent_slash_Step_0_gml_21_0": "\\E2* Let's see how you fare against THIS team!/%",
  "scr_encountersetup_slash_scr_encountersetup_gml_158_0": "* Three Hathys blocked the way!",
  "obj_hathyfightevent_slash_Step_0_gml_79_0": "* Hey, why aren't you guys thrashed?! You're totally outnumbered!/",
  "obj_hathyfightevent_slash_Step_0_gml_81_0": "* You made a team purely of SUPPORT ENEMIES./",
  "obj_hathyfightevent_slash_Step_0_gml_82_0": "* Their bullet patterns aren't balanced at all./",
  "obj_hathyfightevent_slash_Step_0_gml_83_0": "\\E1* It's like a dinner made out of three glasses of milk./",
  "obj_hathyfightevent_slash_Step_0_gml_85_0": "* .../",
  "obj_hathyfightevent_slash_Step_0_gml_86_0": "\\E7* And that's, um..^1.&* Unusual, somehow?/",
  "obj_hathyfightevent_slash_Step_0_gml_88_0": "* Why don't we talk about this AFTER the battle?/%",
  "obj_hathyfightevent_slash_Step_0_gml_116_0": "* Great job, Kris!&* We earned ~1 EXP&and ~2 $!/%",
  "obj_hathyfightevent_slash_Step_0_gml_136_0": "* Sweet!&* How much do I get?/",
  "obj_hathyfightevent_slash_Step_0_gml_138_0": "* You..^1. lost^1, Lancer^1.&* You don't get any./",
  "obj_hathyfightevent_slash_Step_0_gml_140_0": "* Oh./",
  "obj_hathyfightevent_slash_Step_0_gml_141_0": "\\E3* Can I have some of yours?/",
  "obj_hathyfightevent_slash_Step_0_gml_143_0": "* No!/",
  "obj_hathyfightevent_slash_Step_0_gml_145_0": "* Fine^1!&* Later, losers!/%",
  "obj_npc_room_slash_Other_10_gml_175_0": "* Sup./",
  "obj_npc_room_slash_Other_10_gml_177_0": "* I thought you were running away./",
  "obj_npc_room_slash_Other_10_gml_179_0": "* Yeah^1, I finished./%",
  "obj_getsusieevent_slash_Step_0_gml_16_0": "* Ugh, open up you stupid door!/%",
  "obj_getsusieevent_slash_Step_0_gml_35_0": "* Oh, great.&* It's YOU GUYS./",
  "obj_getsusieevent_slash_Step_0_gml_37_0": "* Susie^1!&* We were ever so worried about you!/",
  "obj_getsusieevent_slash_Step_0_gml_38_0": "\\E1* ... um^1, how'd you get past those spikes before?/",
  "obj_getsusieevent_slash_Step_0_gml_40_0": "* Walked through 'em./",
  "obj_getsusieevent_slash_Step_0_gml_41_0": "\\E0* But this door..^1.&* Sucks./",
  "obj_getsusieevent_slash_Step_0_gml_43_0": "* Aww^1, don't worry^1, Susie!/",
  "obj_getsusieevent_slash_Step_0_gml_44_0": "\\E0* It'll open after we solve the puzzle over there!/",
  "obj_getsusieevent_slash_Step_0_gml_46_0": "* Nice^1.&* Tell me when you finish it./",
  "obj_getsusieevent_slash_Step_0_gml_48_0": "* Uh^1, Susie^1.&* We need YOU to finish it./",
  "obj_getsusieevent_slash_Step_0_gml_49_0": "\\E8* Sometimes^1, proceeding will take all 3 of us./",
  "obj_getsusieevent_slash_Step_0_gml_50_0": "\\E1* Furthermore^1, only Kris can seal the DARK FOUNTAIN.../",
  "obj_getsusieevent_slash_Step_0_gml_51_0": "\\E6* So if you don't accompany us^1, you won't make it home!/",
  "obj_getsusieevent_slash_Step_0_gml_53_0": "* .../",
  "obj_getsusieevent_slash_Step_0_gml_54_0": "* So you're saying I HAVE to stick with you guys./",
  "obj_getsusieevent_slash_Step_0_gml_56_0": "* Yep!/",
  "obj_getsusieevent_slash_Step_0_gml_58_0": "* .../%",
  "obj_getsusieevent_slash_Step_0_gml_105_0": "* Let's just get this over with./",
  "obj_getsusieevent_slash_Step_0_gml_107_0": "* Yahoo^1! Susie's back on the team^1!&* Cue the fanfare!/%",
  "obj_getsusieevent_slash_Step_0_gml_118_0": "* Susie joined the party!      %%",
  "obj_getsusieevent_slash_Step_0_gml_144_0": "* .../%",
  "obj_getsusieevent_slash_Step_0_gml_160_0": "* Susie follows at a distance such that no one can tell she's associated!                     %%",
  "obj_glowtilepuzz_slash_Step_0_gml_148_0": "* (Sounded like a door opened.)/%",
  "obj_glowtilepuzz_slash_Step_0_gml_77_0": "* Kris^1, um^1, you didn't forget^1, did you...?/",
  "obj_glowtilepuzz_slash_Step_0_gml_78_0": "* That you can run by holding [",
  "obj_glowtilepuzz_slash_Step_0_gml_78_1": "]?/%",
  "obj_glowtilepuzz_slash_Step_0_gml_91_0": "* Ummm^1, Kris^1, I think we might be missing something./",
  "obj_glowtilepuzz_slash_Step_0_gml_92_0": "\\E8* Maybe we should try going to the next room?/%",
  "obj_glowtilepuzz_slash_Step_0_gml_98_0": "* Hey Kris^1, if you need help with a puzzle.../",
  "obj_glowtilepuzz_slash_Step_0_gml_99_0": "\\E8* Feel free to ask me anytime^1, OK?/",
  "obj_glowtilepuzz_slash_Step_0_gml_101_0": "* And if you need help from me..^1.&* You're screwed./%",
  "obj_glowtilepuzz_slash_Step_0_gml_110_0": "* Oh my god^1.&* AGAIN?/",
  "obj_glowtilepuzz_slash_Step_0_gml_111_0": "* WHY is Kris the leader of the party again?/",
  "obj_glowtilepuzz_slash_Step_0_gml_113_0": "* Susie! K-Kris is doing their best to use [",
  "obj_glowtilepuzz_slash_Step_0_gml_113_1": "] to RUN!/%",
  "obj_getsusieevent_slash_Step_0_gml_196_0": "* (Oh^1, Kris! I just realized Susie missed the tutorial!)/",
  "obj_getsusieevent_slash_Step_0_gml_197_0": "\\E8* (Next battle^1, we should show her how to ACT!)/",
  "obj_getsusieevent_slash_Step_0_gml_198_0": "\\E0* (I think she might really enjoy that!)/%",
  "obj_getsusieevent_slash_Step_0_gml_201_0": "* (Oh^1, Kris! Susie never got a tutorial either!)/",
  "obj_getsusieevent_slash_Step_0_gml_202_0": "\\E8* (Next battle^1, we should show her how to ACT!)/",
  "obj_getsusieevent_slash_Step_0_gml_203_0": "\\E0* (I think she might really enjoy that!)/%",
  "scr_encountersetup_slash_scr_encountersetup_gml_128_0": "* C. Round attacked violently!&* (You recall Ralsei's advice to include Susie in an ACT.)",
  "obj_smallcheckers_enemy_slash_Step_0_gml_155_0": "* You warned C.Round about Susie^1.&* It seems barely cognizant of what that means./",
  "scr_monstersetup_slash_scr_monstersetup_gml_18_0": "Warning",
  "obj_smallcheckers_enemy_slash_Step_0_gml_157_0": "* Hey^1, wait^1.&* Why the hell are you giving the ENEMY advice?/",
  "obj_smallcheckers_enemy_slash_Step_0_gml_159_0": "* Umm^1, so we don't accidentally hurt it...?/",
  "obj_smallcheckers_enemy_slash_Step_0_gml_161_0": "\\E0* .../",
  "obj_smallcheckers_enemy_slash_Step_0_gml_162_0": "\\E8* HURTING IT's the point^1, you MORON./",
  "obj_smallcheckers_enemy_slash_Step_0_gml_163_0": "\\E1* It attacked us^1.&* So it dies^1.&* Simple^1, right?/",
  "obj_smallcheckers_enemy_slash_Step_0_gml_165_0": "* B-but Susie^1, what if the enemy might be^1, um^1, nice?/",
  "obj_smallcheckers_enemy_slash_Step_0_gml_144_0": "* .../",
  "obj_smallcheckers_enemy_slash_Step_0_gml_168_0": "\\E2* Okay^1, yeah^1, there's a word for that./",
  "obj_smallcheckers_enemy_slash_Step_0_gml_170_0": "* Oh^1?&* What is it?/",
  "obj_smallcheckers_enemy_slash_Step_0_gml_172_0": "\\E4* Striking first./%",
  "obj_smallcheckers_enemy_slash_Step_0_gml_174_0": "(Warned)",
  "obj_smallcheckers_enemy_slash_Step_0_gml_127_0": "* C.ROUND - AT 1 DF 0&* Despite appearances^1, it's trying its best to defeat you./%",
  "obj_smallcheckers_enemy_slash_Step_0_gml_136_0": "* You ordered Susie to flatter the enemy!/",
  "obj_smallcheckers_enemy_slash_Step_0_gml_138_0": "* ... what^1? Why the HELL would I do that?/",
  "obj_smallcheckers_enemy_slash_Step_0_gml_139_0": "\\E1* IT attacked US^1.&* Let's smash it before it moves./",
  "obj_smallcheckers_enemy_slash_Step_0_gml_141_0": "* Aww^1, look^1, Susie^1!&* It seems harmless!/",
  "obj_smallcheckers_enemy_slash_Step_0_gml_142_0": "\\E8* If you act nice^1, we might win without hurting it!/",
  "obj_smallcheckers_enemy_slash_Step_0_gml_167_0": "* .../",
  "obj_smallcheckers_enemy_slash_Step_0_gml_145_0": "\\E2* ... okay^1, okay./",
  "obj_smallcheckers_enemy_slash_Step_0_gml_146_0": "\\E1* Hey^1, little guy./",
  "obj_smallcheckers_enemy_slash_Step_0_gml_147_0": "\\E4* I really like the ax in your face./%",
  "obj_smallcheckers_enemy_slash_Step_0_gml_83_0": "* C.Round continues to act extremely violent.",
  "obj_smallcheckers_enemy_slash_Step_0_gml_217_0": "* Where'd you get it^1?&* Heh heh heh heh./",
  "obj_smallcheckers_enemy_slash_Step_0_gml_220_0": "* (Umm^1, Kris^1, maybe I should talk to her...)/%",
  "obj_smallcheckers_enemy_slash_Step_0_gml_224_0": "\\E7* Urgh^1, you IDIOTS^1!&* It got away!/",
  "obj_smallcheckers_enemy_slash_Step_0_gml_226_0": "* (Wow^1, that was close^1, Kris...)/",
  "obj_smallcheckers_enemy_slash_Step_0_gml_227_0": "* (M-maybe I should talk to her...)/%",
  "obj_smallcheckers_enemy_slash_Draw_0_gml_6_0": "(Tired)",
  "obj_npc_sign_slash_Other_10_gml_63_0": "* (Heheheheh!!! I sneaked by and made a sign!!)&* (SIGNED^1, LANCER)/%",
  "obj_npc_puzzlemaster1_slash_Step_0_gml_60_0": "* Um^1, Susie^1, I suppose you missed what I said earlier.../",
  "obj_npc_puzzlemaster1_slash_Step_0_gml_61_0": "\\E0* As heroes^1, we have the power to make a peaceful future./",
  "obj_npc_puzzlemaster1_slash_Step_0_gml_62_0": "\\E8* So^1, from now on^1, let's try to avoid FIGHTing^1, OK?/",
  "obj_npc_puzzlemaster1_slash_Step_0_gml_64_0": "* .../",
  "obj_npc_puzzlemaster1_slash_Step_0_gml_66_0": "* Umm^1, what if you just took it easy on them...?/",
  "obj_npc_puzzlemaster1_slash_Step_0_gml_67_0": "\\E1* If you weaken an enemy^1, I can use my PACIFY spell./",
  "obj_npc_puzzlemaster1_slash_Step_0_gml_68_0": "\\E8* Which^1, can put exhausted people to sleep!/",
  "obj_npc_puzzlemaster1_slash_Step_0_gml_70_0": "* Yawn..^1. yeah^1, you talking is already doing that./",
  "obj_npc_puzzlemaster1_slash_Step_0_gml_72_0": "* Well^1, um^1, just think about it!/",
  "obj_npc_puzzlemaster1_slash_Step_0_gml_73_0": "\\E1* (We might have to WARN enemies about her^1, Kris...)/%",
  "scr_text_slash_scr_text_gml_1073_0": "* Hey^1.&* Hey kid./",
  "scr_text_slash_scr_text_gml_1074_0": "* ... ya wanna buy a tutorial?/",
  "scr_text_slash_scr_text_gml_1075_0": "* It's only 50 Dark Dollars./",
  "scr_text_slash_scr_text_gml_602_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_1069_0": " #Buy",
  "scr_text_slash_scr_text_gml_1110_0": "\\M1* HA^1! HA^1! Did I say FIFTY!^1?&* Well^1, we just went on sale!&* TWENTY^1! TWENTY Dark Dollars!/",
  "scr_text_slash_scr_text_gml_596_0": " #No",
  "scr_text_slash_scr_text_gml_694_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_1080_0": " #Buy",
  "scr_text_slash_scr_text_gml_770_0": " #No",
  "scr_text_slash_scr_text_gml_1091_0": "\\M1* R-really!^1?&* You'll really buy it!?/",
  "scr_text_slash_scr_text_gml_1092_0": "\\M0* Heheh..^1.&* Right this way^1, gentleners!/%",
  "scr_text_slash_scr_text_gml_1096_0": "\\M1* R-really!^1?&* You'll really buy it!?/",
  "scr_text_slash_scr_text_gml_1097_0": "\\M0* Heheh..^1.&* Just hand over the money^1, and.../",
  "scr_text_slash_scr_text_gml_826_0": "\\M1* .../",
  "scr_text_slash_scr_text_gml_1099_0": "\\M2* YOU DON'T HAVE ENOUGH MONEY!?/",
  "scr_text_slash_scr_text_gml_1100_0": "\\M1* Jumpin' jigsaws^1!&* You..^1.&* You...!/",
  "scr_text_slash_scr_text_gml_1101_0": "\\M0* You're just like us^1.&* An' people like us gotta help each other out./",
  "scr_text_slash_scr_text_gml_1102_0": "\\M0* C'mon this way./%",
  "scr_text_slash_scr_text_gml_1131_0": "\\M1* R-really!^1?&* You'll really buy it!?/",
  "scr_text_slash_scr_text_gml_1132_0": "\\M0* Heheh..^1.&* Right this way^1, gentleners!/%",
  "scr_text_slash_scr_text_gml_1136_0": "\\M1* R-really!^1?&* You'll really buy it!?/",
  "scr_text_slash_scr_text_gml_1137_0": "\\M0* Heheh..^1.&* Just hand over the money^1, and.../",
  "scr_text_slash_scr_text_gml_1098_0": "\\M1* .../",
  "scr_text_slash_scr_text_gml_1139_0": "\\M2* YOU DON'T HAVE ENOUGH MONEY!?/",
  "scr_text_slash_scr_text_gml_1140_0": "\\M1* Jumpin' jigsaws^1!&* You..^1.&* You...!/",
  "scr_text_slash_scr_text_gml_1141_0": "\\M0* You're just like us^1.&* An' people like us gotta help each other out./",
  "scr_text_slash_scr_text_gml_1142_0": "\\M0* C'mon this way./%",
  "scr_text_slash_scr_text_gml_1150_0": "\\M2* ONE!!^1! ONLY ONE DOLLAR!!^1!&* PLEASE!!^1! PLEASE!!^1!&* I NEED THIS RIGHT NOW!!!/",
  "scr_text_slash_scr_text_gml_720_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_1120_0": " #Buy",
  "scr_text_slash_scr_text_gml_1070_0": " #No",
  "scr_text_slash_scr_text_gml_1167_0": "\\M1* R-really!^1?&* You changed your mind!?/",
  "scr_text_slash_scr_text_gml_1168_0": "\\M0* Heheh..^1.&* Right this way^1, gentleners!/%",
  "scr_text_slash_scr_text_gml_1172_0": "\\M1* F-Finally!/",
  "scr_text_slash_scr_text_gml_1173_0": "\\M0* Heheh..^1.&* Just hand over the money^1, and.../",
  "scr_text_slash_scr_text_gml_1138_0": "\\M1* .../",
  "scr_text_slash_scr_text_gml_1175_0": "\\M2* YOU DON'T HAVE A DOLLAR!?/",
  "scr_text_slash_scr_text_gml_1176_0": "\\M1* Jumpin' jigsaws^1!&* You..^1.&* You...!/",
  "scr_text_slash_scr_text_gml_1177_0": "\\M0* You're just like us^1.&* An' people like us gotta help each other out./",
  "scr_text_slash_scr_text_gml_1178_0": "\\M0* C'mon this way./%",
  "scr_text_slash_scr_text_gml_1187_0": "* Er^1, excuse me^1, Sir^1.&* I think I have a dollar./",
  "scr_text_slash_scr_text_gml_1189_0": "\\M0* ... is it Dark?/",
  "scr_text_slash_scr_text_gml_1191_0": "* Umm^1, yes?/",
  "scr_text_slash_scr_text_gml_1193_0": "* Heheh^1, perfect^1!&* Right this way^1, gentleners!/%",
  "obj_npc_room_slash_Other_10_gml_262_0": "* We're sorry^1.&* We're normally puzzle guys, but.../",
  "obj_npc_room_slash_Other_10_gml_263_0": "* We've been forced to do TUTORIALS just to make ends meet./",
  "obj_npc_room_slash_Other_10_gml_264_0": "* When the KING got power^1, he fired everyone and replaced all puzzle makers with HIM.../",
  "obj_npc_room_slash_Other_10_gml_265_0": "* ROUXLS KAARD..^1.&* Lord of the Puzzles..^1.&* Be careful...!/%",
  "obj_savepoint_slash_Other_10_gml_80_0": "* Susie^1, the violet tormentor^1, is now your ally./",
  "obj_savepoint_slash_Other_10_gml_81_0": "* The power of mean girls shines within you./%",
  "obj_savepoint_slash_Other_10_gml_84_0": "* Susie^1, the violet tormentor^1, left your party immediately./",
  "obj_savepoint_slash_Other_10_gml_85_0": "* The power of mean girls does not shine within you./%",
  "scr_text_slash_scr_text_gml_1206_0": "* I'm TP Master^1.&* Ask me about TP's./",
  "scr_text_slash_scr_text_gml_613_0": "\\C4 ",
  "scr_text_slash_scr_text_gml_1202_0": " #What's TP?",
  "scr_text_slash_scr_text_gml_1203_0": " #Secret",
  "scr_text_slash_scr_text_gml_1204_0": "Gaining TP",
  "scr_text_slash_scr_text_gml_1205_0": "Bye",
  "scr_text_slash_scr_text_gml_1233_0": "* You get TP when you DEFEND^1.&* Protect yourself^1, then cast SPELLs^1, friend./",
  "scr_text_slash_scr_text_gml_1234_0": "* You also get TP by getting close to bullets./",
  "scr_text_slash_scr_text_gml_1235_0": "* Look for the heart outline when you get close to bullets./",
  "scr_text_slash_scr_text_gml_1237_0": "* You rhymed \"bullets\" with \"bullets.\"/",
  "scr_text_slash_scr_text_gml_1239_0": "\\M1* B-because it's important!/%",
  "scr_text_slash_scr_text_gml_1244_0": "* You rhymed \"bullets\" with \"bullets\"...?/",
  "scr_text_slash_scr_text_gml_1214_0": "* TP^1? What's TP^1?&* That's what lets you cast SPELLS^1, see!?/",
  "scr_text_slash_scr_text_gml_1215_0": "* When you see that orange bar^1,&* Cast some SPELLS when it's filled up far./",
  "scr_text_slash_scr_text_gml_1216_0": "* TP...^1! It's quite a caper^1!&* TP^1! Stands for..^1.&* ... Toilet Paper!/",
  "scr_text_slash_scr_text_gml_1218_0": "* ... no^1, it stands for Tension Points./",
  "scr_text_slash_scr_text_gml_1220_0": "\\M1* What^1, really!?/%",
  "scr_text_slash_scr_text_gml_1224_0": "* TP only lasts^1, inside a fight^1.&* Once you win^1, it's out of sight./",
  "scr_text_slash_scr_text_gml_1225_0": "* Having extra^1, feels unbearable^1.&* No point in saving^1, it's straight-up terrible./",
  "scr_text_slash_scr_text_gml_1227_0": "* But leftover TP turns into extra money at the end of battle.../",
  "scr_text_slash_scr_text_gml_1229_0": "\\M1* You mean I only should have been using one square!?/%",
  "scr_text_slash_scr_text_gml_1211_0": "* Later^1, kid./%",
  "scr_text_slash_scr_text_gml_1255_0": "* I'm Ralsei Master^1.&* Ask me about RALSEI's./",
  "scr_text_slash_scr_text_gml_636_0": "\\C4 ",
  "scr_text_slash_scr_text_gml_1251_0": " #Pacify",
  "scr_text_slash_scr_text_gml_1252_0": " #Healing",
  "scr_text_slash_scr_text_gml_1253_0": "Fact",
  "scr_text_slash_scr_text_gml_1254_0": "Bye",
  "scr_text_slash_scr_text_gml_1263_0": "* Ralsei's spell's called PACIFY^1.&* Use it on BABIES^1, before they CRY./",
  "scr_text_slash_scr_text_gml_1265_0": "* What^1? It safely removes a \"TIRED\" enemy from combat./",
  "scr_text_slash_scr_text_gml_1267_0": "\\M1* What if you're fighting a BABY!?/%",
  "scr_text_slash_scr_text_gml_1281_0": "* Ralsei loves when you give us MONEY./",
  "scr_text_slash_scr_text_gml_1282_0": "* He will hug you^1, and call you HONEY./",
  "scr_text_slash_scr_text_gml_1284_0": "* Hey^1, that's not true!/",
  "scr_text_slash_scr_text_gml_1285_0": "\\E8* You don't need money to get me to do that!/%",
  "scr_text_slash_scr_text_gml_1272_0": "* Ralsei has a spell that HEALS^1, dude./",
  "scr_text_slash_scr_text_gml_1273_0": "* Why use that^1, when you can eat FOOD?/",
  "scr_text_slash_scr_text_gml_1275_0": "* Because you won't have to use up an ITEM?/",
  "scr_text_slash_scr_text_gml_1277_0": "\\M1* I could have avoided all those empty calories!?/%",
  "scr_text_slash_scr_text_gml_1260_0": "* Later^1, kid./%",
  "scr_text_slash_scr_text_gml_1294_0": "* I'm Susie Master^1.&* Ask me about SUSIE's./",
  "scr_text_slash_scr_text_gml_831_0": "\\C4 ",
  "scr_text_slash_scr_text_gml_1290_0": " #Warning",
  "scr_text_slash_scr_text_gml_1291_0": " #Attack",
  "scr_text_slash_scr_text_gml_1292_0": "Fact",
  "scr_text_slash_scr_text_gml_1293_0": "Bye",
  "scr_text_slash_scr_text_gml_1302_0": "* When KRIS uses WARNING^1, SUSIE can't hit^1.&* So make sure to -/",
  "scr_text_slash_scr_text_gml_1304_0": "* So there's no reason to use it./",
  "scr_text_slash_scr_text_gml_1306_0": "\\M1* Unless..^1.&* Unless you wanted not to hurt -/",
  "scr_text_slash_scr_text_gml_1308_0": "* SO THERE'S NO REASON./%",
  "scr_text_slash_scr_text_gml_1348_0": "* Susie loves^1, when you give us MONEY^1.&* She will -/",
  "scr_text_slash_scr_text_gml_1350_0": "* Nope^1, don't care./",
  "scr_text_slash_scr_text_gml_1352_0": "\\M1* Did I say something funny!?/%",
  "scr_text_slash_scr_text_gml_1325_0": "* Susie always attacks^1, the foe on top./",
  "scr_text_slash_scr_text_gml_1326_0": "* She'll smash them^1, with a crushing chop./",
  "scr_text_slash_scr_text_gml_1327_0": "* She always strikes^1, at the first thing she sees.../",
  "scr_text_slash_scr_text_gml_965_0": "* .../",
  "scr_text_slash_scr_text_gml_1331_0": "\\M1* Oh no^1, oh no^1!&* She's looking at ME!/%",
  "scr_text_slash_scr_text_gml_1312_0": "* Susie's gone^1, I'm afraid^1, I'm afreet./",
  "scr_text_slash_scr_text_gml_1313_0": "*Seems like WARNING is obsolete./%",
  "scr_text_slash_scr_text_gml_1317_0": "* The days of WARNing^1, have long since past./",
  "scr_text_slash_scr_text_gml_1318_0": "* The circumstances^1, changed pretty fast./%",
  "scr_text_slash_scr_text_gml_1335_0": "* Susie's gone^1, so no attack./",
  "scr_text_slash_scr_text_gml_1336_0": "* Will you two pick up the slack?/%",
  "scr_text_slash_scr_text_gml_1341_0": "* Susie's BUSTER^1, RUDE as may be^1.../",
  "scr_text_slash_scr_text_gml_1342_0": "* Will deal more damage^1, if you just press [~1]!/%",
  "scr_text_slash_scr_text_gml_1355_0": "* Susie's gone^1, so no facts./",
  "scr_text_slash_scr_text_gml_1356_0": "* Will you two pick up the slackts?/%",
  "scr_text_slash_scr_text_gml_1360_0": "* SUSIE seems to have changed^1, just a hair./",
  "scr_text_slash_scr_text_gml_1361_0": "* That kind of growth is actually rare./%",
  "scr_text_slash_scr_text_gml_1299_0": "* Later^1, kid./%",
  "scr_text_slash_scr_text_gml_1377_0": "* I'm Kris Master^1.&* Ask me about KRIS's./",
  "scr_text_slash_scr_text_gml_967_0": "\\C4 ",
  "scr_text_slash_scr_text_gml_1373_0": " #Reviving",
  "scr_text_slash_scr_text_gml_1374_0": " #Acting",
  "scr_text_slash_scr_text_gml_1375_0": "Fact",
  "scr_text_slash_scr_text_gml_1376_0": "Bye",
  "scr_text_slash_scr_text_gml_1385_0": "* When HP goes negative^1, your friends fall down/",
  "scr_text_slash_scr_text_gml_1386_0": "* But bringing them back^1, is easy-town/",
  "scr_text_slash_scr_text_gml_1387_0": "* Plain foods and spells^1, work like a charm -/",
  "scr_text_slash_scr_text_gml_1388_0": "* And with a MINT^1, you can cure all HARM./",
  "scr_text_slash_scr_text_gml_1390_0": "* Even normal items and spells can revive people^1, huh?/",
  "scr_text_slash_scr_text_gml_1392_0": "* Yeah^1, that's what I'm saying!/%",
  "scr_text_slash_scr_text_gml_1409_0": "* It's a good idea^1, to give us BUCKs./",
  "scr_text_slash_scr_text_gml_1410_0": "* It'll make you happy^1, and fill you with LUCKs./",
  "scr_text_slash_scr_text_gml_1411_0": "* Over there^1, is our DONATION HOLE./",
  "scr_text_slash_scr_text_gml_1412_0": "* We had a BOX^1, but it got STOLE./%",
  "scr_text_slash_scr_text_gml_1397_0": "* If you only ACT^1, you might start to think -/",
  "scr_text_slash_scr_text_gml_1398_0": "* What about the guy with the scarf in pink?/",
  "scr_text_slash_scr_text_gml_1400_0": "* If you know ACTing will make the enemy friendly -/",
  "scr_text_slash_scr_text_gml_1401_0": "* Then you can ask me to SPARE on the SAME TURN./",
  "scr_text_slash_scr_text_gml_1402_0": "* Or^1, cast PACIFY if you know they'll get TIRED./",
  "scr_text_slash_scr_text_gml_1403_0": "* If you plan ahead^1, a lot can happen in ONE TURN!/",
  "scr_text_slash_scr_text_gml_1405_0": "\\M1* Hey^1, who's the MASTER here^1, me or you!?/%",
  "scr_text_slash_scr_text_gml_1382_0": "* Later^1, kid./%",
  "obj_npc_sign_slash_Other_10_gml_74_0": "* \"Hole Goals\"/",
  "obj_npc_sign_slash_Other_10_gml_75_0": "$1 - Monthly tutorial, weekly.&$10 - Weekly tutorial, monthly.&$100 - Stop making tutorials./%",
  "obj_npc_room_slash_Other_10_gml_269_0": "* The KING didn't even give us severance pay.../",
  "obj_npc_room_slash_Other_10_gml_270_0": "* His son just gave us all beanies..^1.&* Itchy beanies.../%",
  "scr_text_slash_scr_text_gml_1421_0": "* \"Donation Hole\"/",
  "scr_text_slash_scr_text_gml_1422_0": "* (If you like our tutorials^1, please throw your money into a hole.)/",
  "scr_text_slash_scr_text_gml_745_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_1417_0": " #Throw $1",
  "scr_text_slash_scr_text_gml_1418_0": " #Do not",
  "scr_text_slash_scr_text_gml_1433_0": "* (You put a dollar in the \"Hole.\")/",
  "scr_text_slash_scr_text_gml_1434_0": "* (The \"Hole\" became \"Full.\")/%",
  "scr_text_slash_scr_text_gml_1426_0": "* (The hole is filled to the brim with cash.)/%",
  "scr_text_slash_scr_text_gml_1440_0": "* (You don't have enough money.)/",
  "scr_text_slash_scr_text_gml_1441_0": "* (You failed to budget enough money to throw into a hole...)/%",
  "scr_text_slash_scr_text_gml_1446_0": "* (You decided to save the dollar for a different hole.)/%",
  "obj_shop1_slash_Draw_0_gml_99_0": "\\E0* Hee hee..^1.&* Welcome, travellers.",
  "obj_shop1_slash_Draw_0_gml_106_0": "Buy",
  "obj_shop1_slash_Draw_0_gml_107_0": "Sell",
  "obj_shop1_slash_Draw_0_gml_108_0": "Talk",
  "obj_shop1_slash_Draw_0_gml_109_0": "Exit",
  "obj_shop1_slash_Draw_0_gml_139_0": "Exit",
  "obj_shop1_slash_Draw_0_gml_244_0": "\\E0Don't have&anything&better&to do.",
  "obj_shop1_slash_Draw_0_gml_217_0": "About yourself",
  "obj_shop1_slash_Draw_0_gml_399_0": "\\E0* The name's Seam.&* Pronounced \"Shawm.\"/",
  "obj_shop1_slash_Draw_0_gml_400_0": "\\E0* And this is my little Seap^1.&* Ha ha ha ha.../",
  "obj_shop1_slash_Draw_0_gml_401_0": "\\E0* Over the years, I've collected odds and ends./",
  "obj_shop1_slash_Draw_0_gml_402_0": "* 'Course, I've no attachment to any of it^1.&* It's just a hobby of mine./",
  "obj_shop1_slash_Draw_0_gml_403_0": "* Around here, you learn to find ways to pass the time...&* ... or go mad like everyone else./%",
  "obj_shop1_slash_Draw_0_gml_218_0": "Lightners",
  "obj_shop1_slash_Draw_0_gml_411_0": "\\E1* Long ago, the Darkners lived in harmony with the Lightners./",
  "obj_shop1_slash_Draw_0_gml_412_0": "\\E0* They were like Gods to us.&* Our protectors.&* Our creators.&* Those who gave us purpose.../",
  "obj_shop1_slash_Draw_0_gml_413_0": "\\E3* Then, one day we were all locked away in this prison..^1.&* And the Lightners never returned./",
  "obj_shop1_slash_Draw_0_gml_414_0": "\\E1* Embittered^1, the King took up arms^1, and aims to take revenge upon the Lightners that left us behind./",
  "obj_shop1_slash_Draw_0_gml_415_0": "\\E0* 'Course^1, even among his troops^1, some still distantly hope the Lightners will return.../%",
  "obj_shop1_slash_Draw_0_gml_220_0": "Kingdom",
  "obj_shop1_slash_Draw_0_gml_421_0": "\\E0* Historically^1, this land was ruled by the Four Kings^1, from \\cYCARD CASTLE\\cW to the East./",
  "obj_shop1_slash_Draw_0_gml_422_0": "\\E1* But, recently, a \\cRstrange knight\\cW appeared..^1.&* And three of the kings were locked away./",
  "obj_shop1_slash_Draw_0_gml_423_0": "\\E0* The remaining king put him and his strange son into power./",
  "obj_shop1_slash_Draw_0_gml_424_0": "\\E1* This land hasn't seen THIS much chaos since.../",
  "obj_shop1_slash_Draw_0_gml_425_0": "\\E2* Ha ha ha..^1.&* Well, you don't need to know about THAT./%",
  "obj_shop1_slash_Draw_0_gml_227_0": "We're legendary",
  "obj_shop1_slash_Draw_0_gml_448_0": "\\E2* Ha ha ha ..^1.&* So you are the \"heroes\" who are going to seal our Fountain?/",
  "obj_shop1_slash_Draw_0_gml_449_0": "\\E0* Ha, good luck^1.&* It makes no difference to me./",
  "obj_shop1_slash_Draw_0_gml_450_0": "\\E3* Neither Light nor Dark hold a future for a Darkner in my condition./%",
  "obj_shop1_slash_Draw_0_gml_230_0": "Strange Prisoner",
  "obj_shop1_slash_Draw_0_gml_472_0": "\\E3* Eh...^1? What are you talking about...^1? A prisoner with an odd manner...?/",
  "obj_shop1_slash_Draw_0_gml_473_0": "\\E1* ... No^1, you couldn't possibly be talking about HIM...?/",
  "obj_shop1_slash_Draw_0_gml_474_0": "\\E3* ... I see^1.&* After all the trouble I went through to lock him up^1, you want to release him?/",
  "obj_shop1_slash_Draw_0_gml_475_0": "\\E0* .../",
  "obj_shop1_slash_Draw_0_gml_476_0": "\\E1* Hmm^1, now that you mention it^1, it could be troublesome if he was left alone.../",
  "obj_shop1_slash_Draw_0_gml_477_0": "\\E0* Yes^1, perhaps it's better if you Heroes dealt with him now...?/",
  "obj_shop1_slash_Draw_0_gml_478_0": "\\E2* After all^1, it's not as if whatever happens^1, will matter in the end./",
  "obj_shop1_slash_Draw_0_gml_479_0": "* Perhaps a little chaos might be fun./",
  "obj_shop1_slash_Draw_0_gml_480_0": "\\E0* So then, take this./",
  "obj_shop1_slash_Draw_0_gml_482_0": "\\S0* (\\cYBROKEN KEY A\\cW was added to your \\cYKEY ITEMS\\cW.)/",
  "obj_shop1_slash_Draw_0_gml_483_0": "* If you're so driven^1, find the other \\cYtwo\\cW pieces^1, and get someone to \\cYfix\\cW them./",
  "obj_shop1_slash_Draw_0_gml_484_0": "* I'll even give you a hint - \\cYWalk where the stars don't shine\\cW./",
  "obj_shop1_slash_Draw_0_gml_485_0": "* Anyhow^1, if you succeed^1, come back here and tell me^1! Good luck!!/",
  "obj_shop1_slash_Draw_0_gml_486_0": "* If you can call THIS luck..^1. No^1, it's more like a curse...!/%",
  "obj_shop1_slash_Draw_0_gml_459_0": "\\E1* Trouble opening the door...?/",
  "obj_shop1_slash_Draw_0_gml_460_0": "\\E0* Ha ha ha^1, well^1, whether you can or not^1, it doesn't matter to me./",
  "obj_shop1_slash_Draw_0_gml_461_0": "\\E2* But here's a hint ^1- \\cYwalk where the stars don't shine\\cW./%",
  "obj_shop1_slash_Draw_0_gml_493_0": "\\E1* You already opened the door...?/",
  "obj_shop1_slash_Draw_0_gml_494_0": "\\E2* Ha ha ha..^1. I almost wish I could watch^1! Tell me what happens!/",
  "obj_shop1_slash_Draw_0_gml_495_0": "\\E2* Ha ha ha..^1. though^1, I suppose if you don't come back^1, I'll understand^1, too!/%",
  "obj_shop1_slash_Draw_0_gml_224_0": "About JEVIL",
  "obj_shop1_slash_Draw_0_gml_429_0": "\\E0* He..^1. was a funny little man^1. Once^1, the court jester^1. I^1, the court magician./",
  "obj_shop1_slash_Draw_0_gml_430_0": "\\E1* A friend...^1? Could I consider him a friend...^1? Perhaps^1, perhaps not./",
  "obj_shop1_slash_Draw_0_gml_431_0": "\\E2* But he was the only one who matched me in the games we used to play./",
  "obj_shop1_slash_Draw_0_gml_432_0": "\\E3* One day^1, he met a strange someone..^1. and since then^1, he began to change./",
  "obj_shop1_slash_Draw_0_gml_433_0": "\\E1* He started saying bizarre things that didn't completely make sense -/",
  "obj_shop1_slash_Draw_0_gml_434_0": "\\E3* But didn't completely not make sense^1, either./",
  "obj_shop1_slash_Draw_0_gml_435_0": "* Soon^1, he began to see the world as a game^1, and everyone as its participants./",
  "obj_shop1_slash_Draw_0_gml_436_0": "* As the court mage^1, and his only companion^1, I was forced to lock him away.../",
  "obj_shop1_slash_Draw_0_gml_437_0": "\\E2* Or^1, rather^1, lock US all away^1, in his own words./",
  "obj_shop1_slash_Draw_0_gml_438_0": "\\E1* Since that time^1, the strange words he's said have stuck inside my cotton.../",
  "obj_shop1_slash_Draw_0_gml_439_0": "\\E3* And my view of this world has become darker^1, yet darker./",
  "obj_shop1_slash_Draw_0_gml_440_0": "\\E2* Reflecting on these old memories^1, I think^1, perhaps ^1- I miss playing games with him./",
  "obj_shop1_slash_Draw_0_gml_441_0": "\\E3* And I wonder^1, if I hadn't been asked to lock him up.../",
  "obj_shop1_slash_Draw_0_gml_442_0": "\\E2* Would I have found a little more purpose in my life...?/%",
  "obj_shop1_slash_Draw_0_gml_98_0": "\\E0* Take your time..^1.&* Ain't like it's&better spent.",
  "obj_shop1_slash_Draw_0_gml_278_0": "Sell Items",
  "obj_shop1_slash_Draw_0_gml_279_0": "Sell Weapons",
  "obj_shop1_slash_Draw_0_gml_280_0": "Sell Armor",
  "obj_shop1_slash_Draw_0_gml_281_0": "Return",
  "obj_shop1_slash_Draw_0_gml_287_0": "\\E3You don't&have&anything!",
  "obj_shop1_slash_Draw_0_gml_347_0": "\\E0Alright,&give me&an ITEM.",
  "obj_shop1_slash_Draw_0_gml_348_0": "\\E0What WEAPON&will you&give me?",
  "obj_shop1_slash_Draw_0_gml_349_0": "\\E0What ARMOR&will you&give me?",
  "obj_shop1_slash_Draw_0_gml_149_0": "\\E2Thanks for&that.",
  "obj_shop1_slash_Draw_0_gml_351_0": "\\E0No?",
  "obj_shop1_slash_Draw_0_gml_352_0": "\\E3Y'think I&WANT that?",
  "obj_shop1_slash_Draw_0_gml_353_0": "\\E0That's&nothing.",
  "obj_shop1_slash_Draw_0_gml_365_0": "Sell it for",
  "obj_shop1_slash_Draw_0_gml_168_0": "$ ?",
  "obj_shop1_slash_Draw_0_gml_169_0": "Yes",
  "obj_shop1_slash_Draw_0_gml_170_0": "No",
  "obj_shop1_slash_Draw_0_gml_148_0": "\\E0What do&you like&to buy?",
  "obj_readable_room1_slash_Other_10_gml_457_0": "* (Store to the left.)&* (Come on in and buy something...)/",
  "obj_readable_room1_slash_Other_10_gml_458_0": "* (Or don't.)/%",
  "obj_shop1_slash_Create_0_gml_74_0": "ITEM#Star-shape#candy that#heals 40HP",
  "obj_shop1_slash_Create_0_gml_75_0": "ITEM#Mysterious#hamburger#heals 70HP",
  "obj_shop1_slash_Create_0_gml_76_0": "ARMOR#Defensive#charm",
  "obj_shop1_slash_Create_0_gml_77_0": "WEAPON#Black-and#orange",
  "obj_shop1_slash_Draw_0_gml_350_0": "\\E2Thanks for&that.",
  "obj_shop1_slash_Draw_0_gml_150_0": "\\E0What,&not good&enough?",
  "obj_shop1_slash_Draw_0_gml_151_0": "\\E3Not&enough&money.",
  "obj_shop1_slash_Draw_0_gml_152_0": "\\E3You're&carrying&too much.",
  "obj_shop1_slash_Draw_0_gml_153_0": "/*",
  "obj_shop1_slash_Draw_0_gml_167_0": "Buy it for",
  "obj_shop1_slash_Draw_0_gml_366_0": "$ ?",
  "obj_shop1_slash_Draw_0_gml_367_0": "Yes",
  "obj_shop1_slash_Draw_0_gml_368_0": "No",
  "obj_shop1_slash_Draw_0_gml_285_0": "\\E0What kind&of junk&you got?",
  "obj_shop1_slash_Draw_0_gml_286_0": "\\E0That's it&for that.",
  "obj_shop1_slash_Draw_0_gml_568_0": "Space:",
  "obj_shop1_slash_Draw_0_gml_571_0": "NO SPACE",
  "obj_shop1_slash_Draw_0_gml_233_0": "We Won",
  "obj_shop1_slash_Draw_0_gml_500_0": "\\E1* You defeated him!^1? You REALLY defeated him!?/",
  "obj_shop1_slash_Draw_0_gml_501_0": "\\E0* I see..^1. perhaps you three may truly be \"Heroes\" after all.../",
  "obj_shop1_slash_Draw_0_gml_502_0": "\\E1* But JEVIL was just a taste of what you'll face from now on./",
  "obj_shop1_slash_Draw_0_gml_503_0": "\\E0* One day soon.../",
  "obj_shop1_slash_Draw_0_gml_504_0": "\\E1* You too^1, will begin to realize the futility of your actions./",
  "obj_shop1_slash_Draw_0_gml_505_0": "\\E2* Ha ha ha.../",
  "obj_shop1_slash_Draw_0_gml_506_0": "\\E0* At that time^1, feel free to come back here^1.&* I'll make you tea.../",
  "obj_shop1_slash_Draw_0_gml_240_0": "Exit",
  "obj_shop1_slash_Draw_0_gml_507_0": "\\E2* And we can toast..^1. to the end of the world!/%",
  "obj_shop1_slash_Draw_0_gml_395_0": "\\E0* See you again..^1.&* Or not^1.&* Ha ha ha ha.../%",
  "obj_shortcut_door_slash_Other_10_gml_13_0": "* (It's a lone doorframe.^1)&* (But for some reason^1, you can't see through it...)/%",
  "obj_scarelancerevent_slash_Step_0_gml_49_0": "* Well^1, flip my flapjacks!/",
  "obj_scarelancerevent_slash_Step_0_gml_50_0": "\\E2* The \\cYCLOWNS\\cW are back in \\cYTOWN\\cW!/",
  "obj_scarelancerevent_slash_Step_0_gml_51_0": "\\E3* Well^1, bad news^1!&* Since you last saw me several minutes ago.../",
  "obj_scarelancerevent_slash_Step_0_gml_52_0": "\\E2* I've created a brand new fighting team ready to stop you!/",
  "obj_scarelancerevent_slash_Step_0_gml_53_0": "\\E3* Not even the purple girl can stop me now!!/",
  "obj_scarelancerevent_slash_Step_0_gml_54_0": "\\E1* Ho ho ho!!^1!&* Are you ready to be.../%",
  "obj_scarelancerevent_slash_Step_0_gml_66_0": "* Stop^1.&* Stop talking./",
  "obj_scarelancerevent_slash_Step_0_gml_67_0": "\"Ho ho ho?\"/",
  "obj_scarelancerevent_slash_Step_0_gml_68_0": "* What is that^1.&* Why are you saying that./",
  "obj_scarelancerevent_slash_Step_0_gml_70_0": "\"Ho ho ho?\"/",
  "obj_scarelancerevent_slash_Step_0_gml_71_0": "\\E3* It's my evil laugh^1!&* Scary, right!?/",
  "obj_scarelancerevent_slash_Step_0_gml_73_0": "\\E1* You sound like baby Santa Claus./",
  "obj_scarelancerevent_slash_Step_0_gml_75_0": "* ..^1.&* Uh^1, you mean^1, like^1, in a badass way...?/",
  "obj_scarelancerevent_slash_Step_0_gml_77_0": "\\E2* Shut up./%",
  "obj_scarelancerevent_slash_Step_0_gml_134_0": "* You REALLY think you know how to be SCARY?/",
  "obj_scarelancerevent_slash_Step_0_gml_136_0": "* W..^1. well..^1.&* I.../",
  "obj_scarelancerevent_slash_Step_0_gml_138_0": "* Wrong./",
  "obj_scarelancerevent_slash_Step_0_gml_139_0": "\\E2* Man, wannabe tough guys like you REALLY piss me off./",
  "obj_scarelancerevent_slash_Step_0_gml_140_0": "\\E1* Face it^1.&* You wouldn't know SCARY.../%",
  "obj_scarelancerevent_slash_Step_0_gml_163_0": "\\E2* If it picked you up and bit your face off./",
  "obj_scarelancerevent_slash_Step_0_gml_165_0": "* Th-that's not true.../",
  "obj_scarelancerevent_slash_Step_0_gml_167_0": "* Oh^1, really?/%",
  "obj_scarelancerevent_slash_Step_0_gml_215_0": "* Then why don't we PROVE IT?/%",
  "obj_scarelancerevent_slash_Step_0_gml_234_0": "\\E1* We'll start with the part.../",
  "obj_scarelancerevent_slash_Step_0_gml_235_0": "\\E3* Where your face gets bit off./%",
  "obj_scarelancerevent_slash_Step_0_gml_249_0": "\\EB* AHHHHH HA HA HA HA HA HA HA HA!!!!/%",
  "obj_scarelancerevent_slash_Step_0_gml_270_0": "* Ohhhhh^1, OK^1.&* I get it!/",
  "obj_scarelancerevent_slash_Step_0_gml_271_0": "\\E2* Thank you^1, purple girl!/",
  "obj_scarelancerevent_slash_Step_0_gml_273_0": "* ... What?/",
  "obj_scarelancerevent_slash_Step_0_gml_275_0": "* Thanks!&* It was kind of you!/",
  "obj_scarelancerevent_slash_Step_0_gml_276_0": "* To teach me how to be scary^1!&* With an evil laugh!/",
  "obj_scarelancerevent_slash_Step_0_gml_278_0": "* Hey^1, I wasn't.../",
  "obj_scarelancerevent_slash_Step_0_gml_280_0": "* And now...!/%",
  "obj_scarelancerevent_slash_Step_0_gml_328_0": "* You're going to be thrashed!/",
  "obj_scarelancerevent_slash_Step_0_gml_329_0": "\\E1* AHHHHH HA HA HA HA HA HA HA HA!!!!/%",
  "obj_scarelancerevent_slash_Step_0_gml_340_0": "* Merry Christmas!/%",
  "obj_scarelancerevent_slash_Step_0_gml_374_0": "* (I guess that's KIND OF an improvement...)/%",
  "scr_encountersetup_slash_scr_encountersetup_gml_324_0": "* A board of Jigsawrys blocked the way!",
  "scr_monstersetup_slash_scr_monstersetup_gml_420_0": "Jigsawry",
  "scr_monstersetup_slash_scr_monstersetup_gml_71_0": "Check",
  "scr_monstersetup_slash_scr_monstersetup_gml_434_0": "Befriend",
  "scr_monstersetup_slash_scr_monstersetup_gml_47_0": "Warning",
  "obj_diamondenemy_slash_Step_0_gml_188_0": "* You and Ralsei warned Rudinn about Susie^1.&* The enemy went on guard.../%",
  "obj_diamondenemy_slash_Step_0_gml_190_0": "* You and Ralsei warned the enemies about Susie^1.&* Everyone went on guard./%",
  "obj_jigsawryenemy_slash_Step_0_gml_164_0": "* You and Ralsei warned Jigsawry about Susie^1.&* The enemy went on guard.../%",
  "obj_jigsawryenemy_slash_Step_0_gml_166_0": "* You and Ralsei warned the enemies about Susie^1.&* Everyone went on guard./%",
  "obj_diamondenemy_slash_Step_0_gml_193_0": "(Warned)",
  "obj_diamondenemy_slash_Step_0_gml_215_0": "You kidding?&I can't quit.&Stopping you&is my job!/%",
  "obj_diamondenemy_slash_Step_0_gml_225_0": "* Really^1?&* What do you spend your money on?/%",
  "obj_diamondenemy_slash_Step_0_gml_233_0": "I'm a normal&person./",
  "obj_diamondenemy_slash_Step_0_gml_234_0": "I spend all&my money on&RENT and&MYSTIC GEMs./%",
  "obj_diamondenemy_slash_Step_0_gml_244_0": "* (Kris^1, let's try CONVINCING them again...)/%",
  "obj_jigsawryenemy_slash_Step_0_gml_169_0": "(Warned)",
  "obj_jigsawryenemy_slash_Step_0_gml_13_0": "F... Fighting?&I love&fighting...",
  "obj_jigsawryenemy_slash_Step_0_gml_18_0": "I always&wanted a&friend just&like you.",
  "obj_jigsawryenemy_slash_Step_0_gml_14_0": "I... I have&a rent&payment&to make...",
  "obj_jigsawryenemy_slash_Step_0_gml_12_0": "P... Put up&your d-dukes,&bubbo...",
  "obj_jigsawryenemy_slash_Step_0_gml_92_0": "* Jigsawry is wishing it could quit its job.",
  "obj_jigsawryenemy_slash_Step_0_gml_93_0": "* Smells like cardboard.",
  "obj_jigsawryenemy_slash_Step_0_gml_129_0": "* JIGSAWRY - AT 5 DF 0&* This mousenary is only fighting to make ends meet.../%",
  "obj_jigsawryenemy_slash_Step_0_gml_11_0": "H... hurting&people is&cool..",
  "obj_jigsawryenemy_slash_Step_0_gml_136_0": "* You barely lifted a finger^1, and.../%",
  "obj_jigsawryenemy_slash_Step_0_gml_155_0": "... well,&if we HAVE&to be&friends.../%",
  "obj_jigsawryenemy_slash_Step_0_gml_152_0": "Of course&I'll be&your friend!/%",
  "obj_jigsawryenemy_slash_Step_0_gml_153_0": "Alright!&You win!&Let's be&friends!/%",
  "obj_jigsawryenemy_slash_Step_0_gml_154_0": "Friends?&I was thinking&the same&thing!/%",
  "obj_jigsawryenemy_slash_Step_0_gml_19_0": "We're friends&now, la la~",
  "obj_jigsawryenemy_slash_Step_0_gml_89_0": "* Jigsawry is pretending to march.",
  "obj_jigsawryenemy_slash_Step_0_gml_90_0": "* Jigsawry is trying to calculate this month's rent.",
  "obj_jigsawryenemy_slash_Step_0_gml_91_0": "* Jigsawry thought of its boss and felt afraid.",
  "obj_jigsawryenemy_slash_Step_0_gml_96_0": "* Jigsawry looks happy about its life.",
  "obj_jigsawryenemy_slash_Draw_0_gml_15_0": "(Tired)",
  "obj_jigsawryenemy_slash_Step_0_gml_94_0": "* Jigsawry looks exhausted.",
  "obj_jigsawryenemy_slash_Step_0_gml_24_0": "WHADDA WORLD!",
  "obj_jigsawryenemy_slash_Step_0_gml_25_0": "I'M TOO YOUNG&TO DIE!!!",
  "obj_jigsawryenemy_slash_Step_0_gml_29_0": "BARRY!!!&THEY GOT&BARRY!!!",
  "obj_jigsawryenemy_slash_Step_0_gml_30_0": "BARRY!!&HANG IN&THERE BARRY!",
  "obj_jigsawryenemy_slash_Step_0_gml_95_0": "* Jigsawry's edges are fraying.",
  "obj_boxpuzzle_event_slash_Step_0_gml_39_0": "* Oh^1, look^1, Kris^1!&* Another puzzle!/",
  "obj_boxpuzzle_event_slash_Step_0_gml_41_0": "* Oh no./",
  "obj_boxpuzzle_event_slash_Step_0_gml_43_0": "* Let's read the instructions!/%",
  "obj_boxpuzzle_event_slash_Step_0_gml_82_0": "* H... Huh!^1?&* The instructions are vandalized...!/",
  "obj_boxpuzzle_event_slash_Step_0_gml_83_0": "\\E1* It says..^1. \"Thoust fools, thou will NEVER figure it out now!\"/",
  "obj_boxpuzzle_event_slash_Step_0_gml_84_0": "\\E3* Ruining instructions... That's definitely against the rules!/",
  "obj_boxpuzzle_event_slash_Step_0_gml_85_0": "\\E1* Then it^1, um^1, says^1,&\"PS - I make my own Rules. - RK\"/",
  "obj_boxpuzzle_event_slash_Step_0_gml_87_0": "* Well^1, that explains that./%",
  "obj_boxpuzzle_event_slash_Step_0_gml_134_0": "* Why don't we just climb over this spiked fence?/",
  "obj_boxpuzzle_event_slash_Step_0_gml_136_0": "* Umm^1, because then we'd get impaled and die...?/",
  "obj_boxpuzzle_event_slash_Step_0_gml_138_0": "* Cool^1, I'll work on that and you do the puzzle./",
  "obj_boxpuzzle_event_slash_Step_0_gml_140_0": "* Umm^1, try your best^1, Kris!/%",
  "obj_npc_facing_slash_Other_10_gml_269_0": "* It should be simple^1, Kris!/",
  "obj_npc_facing_slash_Other_10_gml_278_0": "* Or you can^1, y'know^1, just use your hands./%",
  "obj_npc_facing_slash_Other_10_gml_295_0": "* Don't look at ME^1, Kris^1. Puzzles are YOUR job./",
  "obj_npc_facing_slash_Other_10_gml_296_0": "\\E2* ... Along with everything else I don't wanna do./%",
  "obj_npc_facing_slash_Other_10_gml_270_0": "* Press the boxes onto the switches with [~1]!/",
  "obj_npc_facing_slash_Other_10_gml_272_0": "* (Wait^1, who the hell is [~1]?)/%",
  "obj_npc_facing_slash_Other_10_gml_276_0": "* Press the boxes onto the switches with [~1]!/",
  "obj_boxpuzzle_event_slash_Step_0_gml_170_0": "* (Can you REALLY not figure it out^1, Kris!?)/%",
  "obj_boxpuzzle_event_slash_Step_0_gml_220_0": "* Great job, Kris^1!&* I think you're onto something!/",
  "obj_boxpuzzle_event_slash_Step_0_gml_222_0": "* Hey Kris^1, give up whenever you feel like it./",
  "obj_boxpuzzle_event_slash_Step_0_gml_223_0": "* It's all good./%",
  "obj_boxpuzzle_event_slash_Step_0_gml_207_0": "* Umm^1, Kris^1, I don't think that's.../",
  "obj_boxpuzzle_event_slash_Step_0_gml_209_0": "* Great job^1, Kris!&* I think you're onto something!/%",
  "obj_boxpuzzle_event_slash_Step_0_gml_248_0": "* Kris^1, you can't solve it by stepping on the switch./",
  "obj_boxpuzzle_event_slash_Step_0_gml_249_0": "\\E0* You aren't a box^1, haha./",
  "obj_boxpuzzle_event_slash_Step_0_gml_251_0": "* Kris^1, don't listen to him^1.&* You can be a box./",
  "obj_boxpuzzle_event_slash_Step_0_gml_252_0": "\\E2* I was a box for Halloween once./",
  "obj_boxpuzzle_event_slash_Step_0_gml_254_0": "* ... um^1, JUST a box?/",
  "obj_boxpuzzle_event_slash_Step_0_gml_256_0": "* Well it's not like I can dress up as a goddamn monster./%",
  "obj_boxpuzzle_event_slash_Step_0_gml_295_0": "* Wa-ho^1, you did it^1, Kris!&* Great job!/",
  "obj_boxpuzzle_event_slash_Step_0_gml_297_0": "* Damn^1, didn't get to impale myself./",
  "obj_boxpuzzle_event_slash_Step_0_gml_298_0": "\\E2* Oh well^1.&* C'mon^1, chumps./%",
  "obj_boxpuzzle_event_slash_Step_0_gml_347_0": "* Good job^1, Kris...!/%",
  "obj_boxpuzzle_event_slash_Step_0_gml_437_0": "* See^1, I used the box to break in the door^1.&* Easy./%",
  "obj_readable_room1_slash_Other_10_gml_636_0": "* (The puzzle description has been smashed and graffiti'd.)/",
  "obj_readable_room1_slash_Other_10_gml_637_0": "* (... but the graffiti is written in overwrought gothic calligraphy...)/%",
  "obj_pushableblock_slash_Other_10_gml_66_0": "* (It won't move anymore.)/%",
  "scr_encountersetup_slash_scr_encountersetup_gml_505_0": "* Various guys appeared!",
  "scr_spelltext_slash_scr_spelltext_gml_18_0": "* ~1 cast HEAL PRAYER!/%",
  "obj_readable_room1_slash_Other_10_gml_465_0": "* (When you step into the light^1, you'll return to where you were before.)/%",
  "scr_encountersetup_slash_scr_encountersetup_gml_185_0": "* Ponman drew near!",
  "scr_encountersetup_slash_scr_encountersetup_gml_206_0": "* Ponman drew near!",
  "scr_monstersetup_slash_scr_monstersetup_gml_315_0": "Ponman",
  "scr_monstersetup_slash_scr_monstersetup_gml_95_0": "Check",
  "scr_monstersetup_slash_scr_monstersetup_gml_329_0": "Goodnight",
  "scr_monstersetup_slash_scr_monstersetup_gml_331_0": "Lullaby",
  "scr_monstersetup_slash_scr_monstersetup_gml_123_0": "Warning",
  "obj_ponman_enemy_slash_Step_0_gml_64_0": "* Ponman advances one step at a time.",
  "obj_ponman_enemy_slash_Step_0_gml_65_0": "* Ponman listens politely^1, despite having no ears.",
  "obj_ponman_enemy_slash_Step_0_gml_66_0": "* Ponman seems hypnotized by your idle animation.",
  "obj_ponman_enemy_slash_Step_0_gml_67_0": "* Ponman gazes enigmatically.",
  "obj_ponman_enemy_slash_Step_0_gml_68_0": "* Smells like a pawn shop.",
  "obj_ponman_enemy_slash_Step_0_gml_70_0": "* Ponman looks dilated.",
  "obj_ponman_enemy_slash_Step_0_gml_71_0": "* Ponman is sleeping soundly.",
  "obj_ponman_enemy_slash_Step_0_gml_72_0": "(Sleepy)",
  "obj_ponman_enemy_slash_Step_0_gml_114_0": "* You whispered goodnight to Ponman^1.&* It fell asleep.../%",
  "obj_ponman_enemy_slash_Step_0_gml_134_0": "* Ralsei sang a soft and entrancing lullaby!/%",
  "obj_ponman_enemy_slash_Step_0_gml_186_0": "* PONMAN fell asleep^1!&* The enemies became TIRED!/%",
  "obj_ponman_enemy_slash_Step_0_gml_198_0": "* PONMAN fell asleep^1!&* SUSIE fell asleep^1!&* The enemies became TIRED!/%",
  "obj_ponman_enemy_slash_Step_0_gml_72_1": "* The enemies became SLEEPY from Ralsei's lullaby!",
  "obj_ponman_enemy_slash_Step_0_gml_69_0": "* Ponman can't keep its eye open.",
  "obj_ponman_enemy_slash_Step_0_gml_106_0": "* PONMAN - AT 8 DF 0&* Its nucleus doubles as an eyespot./%",
  "obj_ponman_enemy_slash_Step_0_gml_150_0": "* You and Ralsei warned Ponman about Susie^1.&* The enemy went on guard.../%",
  "obj_ponman_enemy_slash_Step_0_gml_152_0": "* You and Ralsei warned the enemies about Susie^1.&* Everyone went on guard./%",
  "obj_ponman_enemy_slash_Step_0_gml_155_0": "(Warned)",
  "obj_ponman_enemy_slash_Step_0_gml_208_0": "(Sleepy)",
  "obj_ponman_enemy_slash_Draw_0_gml_6_0": "(Weak)",
  "obj_lancerscare2_slash_Step_0_gml_60_0": "* Ha ha ha..^1.&* So you've begun to cross the GREAT BOARD.../",
  "obj_lancerscare2_slash_Step_0_gml_61_0": "* The halfway point to our castle^1.&* Hmm..^1. impressive./",
  "obj_lancerscare2_slash_Step_0_gml_62_0": "* So^1, it's a shame.../%",
  "obj_lancerscare2_slash_Step_0_gml_84_0": "* You won't make it a step further!!!/",
  "obj_lancerscare2_slash_Step_0_gml_85_0": "* 'Cause my GUYS are about to smash you into blood!/",
  "obj_lancerscare2_slash_Step_0_gml_86_0": "* Lots of blood^1!&* Splooshing blood!&* Very gross and bad!/%",
  "obj_lancerscare2_slash_Step_0_gml_137_0": "* Hey^1, purple girl^1, was that scarier?/",
  "obj_lancerscare2_slash_Step_0_gml_139_0": "* Why are you asking ME!?/",
  "obj_lancerscare2_slash_Step_0_gml_141_0": "* Because you're really cool at being terrifying!/",
  "obj_lancerscare2_slash_Step_0_gml_142_0": "\\E3* I wanna be as scary as you!/%",
  "obj_lancerscare2_slash_Step_0_gml_181_0": "* You..^1.&* Want to be like ME?/",
  "obj_lancerscare2_slash_Step_0_gml_183_0": "* Yeah!!!/",
  "obj_lancerscare2_slash_Step_0_gml_185_0": "* Well^1, that's stupid./",
  "obj_lancerscare2_slash_Step_0_gml_186_0": "\\E2* .../",
  "obj_lancerscare2_slash_Step_0_gml_187_0": "\\E0* But^1, umm^1, the new laugh isn't as awful./",
  "obj_lancerscare2_slash_Step_0_gml_188_0": "\\E2* And saying you'd turn us into blood is^1, uh^1, cool./",
  "obj_lancerscare2_slash_Step_0_gml_189_0": "\\E0* ... what the hell is up with the bucket^1, though?/",
  "obj_lancerscare2_slash_Step_0_gml_191_0": "* It's to put the blood in./",
  "obj_lancerscare2_slash_Step_0_gml_193_0": "* Oh./",
  "obj_lancerscare2_slash_Step_0_gml_195_0": "* Yeah^1, I'm not^1, uh^1, supposed to make a mess./",
  "obj_lancerscare2_slash_Step_0_gml_196_0": "\\E3* Anyway^1, thanks for your feedback! I'm really feeling scary!/",
  "obj_lancerscare2_slash_Step_0_gml_198_0": "* ... ummm^1, no problem^1, I guess^1.&* Haha./%",
  "obj_lancerscare2_slash_Step_0_gml_226_0": "* ... so are your guys gonna attack us^1, or.../",
  "obj_lancerscare2_slash_Step_0_gml_228_0": "\\E2* ... Oh^1!&* Yeah!/",
  "obj_lancerscare2_slash_Step_0_gml_229_0": "\\E6* ... I was so excited I forgot to bring any guys./",
  "obj_lancerscare2_slash_Step_0_gml_231_0": "\\E1* But NEXT TIME^1, it'll be the END for--/%",
  "obj_lancerscare2_slash_Step_0_gml_245_0": "* Hey^1, I've just been calling you guys \\cYCLOWN\\cWs.../",
  "obj_lancerscare2_slash_Step_0_gml_246_0": "\\E0* Does your team have an \\cYOFFICIAL NAME\\cW or something?/",
  "obj_lancerscare2_slash_Step_0_gml_248_0": "* Oh^1, Kris^1, we should come up with a name!/",
  "obj_lancerscare2_slash_Step_0_gml_250_0": "* No^1, we shouldn't./",
  "obj_lancerscare2_slash_Step_0_gml_252_0": "* Then it's decided^1!&* Everyone puts a name in the bucket!/%",
  "obj_lancerscare2_slash_Step_0_gml_311_0": "* .../%",
  "obj_lancerscare2_slash_Step_0_gml_343_0": "* Well^1, that was weird./%",
  "scr_text_slash_scr_text_gml_495_0": "* Alright^1, everyone's put in their entries!/",
  "scr_text_slash_scr_text_gml_496_0": "\\E2* Blue person^1, you can choose./",
  "scr_text_slash_scr_text_gml_497_0": "\\E1* Since you look like you don't care./",
  "scr_text_slash_scr_text_gml_498_0": "\\C3 ",
  "scr_text_slash_scr_text_gml_491_0": " #Crumpled#paper",
  "scr_text_slash_scr_text_gml_492_0": "LANCER#labelled#paper",
  "scr_text_slash_scr_text_gml_493_0": "Neat paper",
  "scr_text_slash_scr_text_gml_507_0": "* (You take the crumpled up piece of paper.)/",
  "scr_text_slash_scr_text_gml_508_0": "* (You open it up.)/",
  "scr_text_slash_scr_text_gml_510_0": "* OK!!&* And your name is...!/",
  "scr_text_slash_scr_text_gml_511_0": "\\E6* ... Hmm./",
  "scr_text_slash_scr_text_gml_512_0": "\\E7* I don't think I'm allowed to say this one./",
  "scr_text_slash_scr_text_gml_514_0": "* It's PRONOUNCED^1, \"The $!$? Squad.\"/",
  "scr_text_slash_scr_text_gml_516_0": "* Woah^1, I'm not allowed to say Tier-TWO swear words!/",
  "scr_text_slash_scr_text_gml_517_0": "\\E3* Wow^1. You three's collective dad must be very cool./",
  "scr_text_slash_scr_text_gml_519_0": "* Er^1, could we PERHAPS consider a DIFFERENT name?/",
  "scr_text_slash_scr_text_gml_521_0": "* Ralsei^1, you don't HAVE to be in our Squad./",
  "scr_text_slash_scr_text_gml_523_0": "* Yeah! How about I be in the Squad and YOU be the bad guy?/",
  "scr_text_slash_scr_text_gml_524_0": "\\E1* Here^1.&* Call up my dad./",
  "scr_text_slash_scr_text_gml_525_0": "* Tell him he has a new son./",
  "scr_text_slash_scr_text_gml_526_0": "\\E3* One that has to take a shower every time he reads a swear word./",
  "scr_text_slash_scr_text_gml_528_0": "* OK^1, fine^1!&* We can keep the name^1!&* I just won't say it./",
  "scr_text_slash_scr_text_gml_530_0": "* Haha^1, me too!/",
  "scr_text_slash_scr_text_gml_531_0": "\\E1* See ya^1, losers^1!&* It's shower time!/%",
  "scr_text_slash_scr_text_gml_539_0": "* (You take the paper with \"LANCER\" written on the outside.)/",
  "scr_text_slash_scr_text_gml_540_0": "* (You open it up.)/",
  "scr_text_slash_scr_text_gml_541_0": "* (On the inside...)&* (It also says \"LANCER.\")/",
  "scr_text_slash_scr_text_gml_543_0": "* Wow^1, who did that one^1?&* It's really good!/",
  "scr_text_slash_scr_text_gml_545_0": "* Wait^1, why do YOU get to choose the name?/",
  "scr_text_slash_scr_text_gml_547_0": "* Hey^1.&* He didn't^1, Kris did./",
  "scr_text_slash_scr_text_gml_549_0": "* Yeah^1!&* It doesn't matter who MAY have written it!/",
  "scr_text_slash_scr_text_gml_550_0": "\\E1* Regardless^1, LANCER's going to meet absolute doom!/",
  "scr_text_slash_scr_text_gml_551_0": "\\E6* ... this name feels weird^1, actually./",
  "scr_text_slash_scr_text_gml_552_0": "\\E4* Hmmm..../",
  "scr_text_slash_scr_text_gml_553_0": "\\E3* I know^1! Let's call it the LANCER FAN CLUB for short!/",
  "scr_text_slash_scr_text_gml_554_0": "\\E3* See you later^1, me!/%",
  "scr_text_slash_scr_text_gml_562_0": "* (You take the neatly folded piece of paper.)/",
  "scr_text_slash_scr_text_gml_563_0": "* (You open it up.)/",
  "scr_text_slash_scr_text_gml_565_0": "* \"The Legendary Heroes: The Herald of Fun and Friendship\"/",
  "scr_text_slash_scr_text_gml_567_0": "* Oh^1, oh!&* That's mine!/",
  "scr_text_slash_scr_text_gml_568_0": "\\E0* See^1, I think it's the perfect name.../",
  "scr_text_slash_scr_text_gml_569_0": "\\E6* Because we're all friends^1: That like to have a lot of fun./",
  "scr_text_slash_scr_text_gml_571_0": "* Okay^1, first..^1. jeez^1, that's a mouthful^1, dude./",
  "scr_text_slash_scr_text_gml_572_0": "* Second^1, what are our enemies gonna think?/",
  "scr_text_slash_scr_text_gml_573_0": "\\E2* That we're gonna be BUDDIES with 'em?/",
  "scr_text_slash_scr_text_gml_574_0": "* Let's change it to something SHORT^1! INTIMIDATING!/",
  "scr_text_slash_scr_text_gml_575_0": "\\E4* Something PUNCHY^1! Something BAD-ASS!/",
  "scr_text_slash_scr_text_gml_577_0": "* ... like what?/",
  "scr_text_slash_scr_text_gml_579_0": "* Well^1, uh..^1.&* Y'know^1, for starters.../",
  "scr_text_slash_scr_text_gml_580_0": "\\E0* How about..^1.&* JUST^1, uh..^1./",
  "scr_text_slash_scr_text_gml_581_0": "\\E6* \"The Fun Gang.\"/",
  "scr_text_slash_scr_text_gml_582_0": "\\E6* Ya know^1, just^1, uh^1, concentrating on the \"Fun\" part./",
  "scr_text_slash_scr_text_gml_584_0": "* It's perfect!!!/",
  "scr_text_slash_scr_text_gml_585_0": "* Well^1, see ya^1, Fun Gang!/",
  "scr_text_slash_scr_text_gml_586_0": "* I've got to osmose my afternoon milk!/%",
  "obj_savepoint_slash_Other_10_gml_96_0": "* The power of ~1 shines within you./%",
  "obj_savepoint_slash_Other_10_gml_92_0": "failing to name your team",
  "obj_savepoint_slash_Other_10_gml_93_0": "The $!?# Squad",
  "obj_savepoint_slash_Other_10_gml_94_0": "The Lancer Fan Club",
  "obj_savepoint_slash_Other_10_gml_95_0": "The Fun Gang",
  "obj_readable_room1_slash_Other_10_gml_476_0": "* (Touching a wall slows your run.)/%",
  "obj_npc_room_slash_Other_10_gml_278_0": "* Woah there^1, horsie^1. Ponmen're scary^1, but all'n they're doin' is following the King./",
  "obj_npc_room_slash_Other_10_gml_279_0": "* Us on the Board used to have our own boss..^1. those'n were peaceful times./",
  "obj_npc_room_slash_Other_10_gml_280_0": "* But now^1, even the boss's been reduced to the King's peon.../%",
  "obj_npc_room_slash_Other_10_gml_284_0": "* My name^1? Mr. Elegance./",
  "obj_npc_room_slash_Other_10_gml_285_0": "* Haha^1, and these^1? These are my nostrils^1, not my eyes./",
  "obj_npc_room_slash_Other_10_gml_286_0": "* ... can still see out of them^1, though./%",
  "obj_npc_room_slash_Other_10_gml_292_0": "* Fear not ^1- we^1, unlike the simple Ponmen^1, possess FULL faculty over our actions./",
  "obj_npc_room_slash_Other_10_gml_293_0": "* I^1, Mr. Society^1, am far too intelligent to ever bow down to such a tyrant!/",
  "obj_npc_room_slash_Other_10_gml_294_0": "* Unless he asks me^1.&* He's very scary^1, you see./%",
  "obj_npc_room_slash_Other_10_gml_297_0": "* What^1, you think you possess the power to topple that brute???/",
  "obj_npc_room_slash_Other_10_gml_298_0": "* Yes^1! Yes^1! I'm sure everyone will support you^1! Go for it!/",
  "obj_npc_room_slash_Other_10_gml_299_0": "* Just as long as I don't have to participate!/%",
  "obj_npc_room_slash_Other_10_gml_304_0": "* Hmmm..^1. Mr. Elegance has run off on some hellish errand.../",
  "obj_npc_room_slash_Other_10_gml_305_0": "* Huh^1? No^1, I didn't help out at all!!/",
  "obj_npc_room_slash_Other_10_gml_306_0": "* Why are or aren't you asking!?/%",
  "obj_npc_room_slash_Other_10_gml_972_0": "* You did it^1! You ousted that rotten tyrant!/",
  "obj_npc_room_slash_Other_10_gml_973_0": "* I'll happily accept a bounty of credit for my contributions.../",
  "obj_npc_room_slash_Other_10_gml_974_0": "* ... Unless the King reappears^1, in which case -^2- I did nothing!/%",
  "obj_checker_animtest_slash_Step_0_gml_47_0": "* Hohoho..^1.&* Well STEP on my BOOTS./",
  "obj_checker_animtest_slash_Step_0_gml_48_0": "* If it isn't the ",
  "obj_checker_animtest_slash_Step_0_gml_43_0": "(name I'm not allowed to say).",
  "obj_checker_animtest_slash_Step_0_gml_44_0": "Lancer Fan Club.",
  "obj_checker_animtest_slash_Step_0_gml_45_0": "Friendly Fun Gang.",
  "obj_checker_animtest_slash_Step_0_gml_42_0": "Guys",
  "obj_checker_animtest_slash_Step_0_gml_49_0": "* You boys or girls had better turn back while you can./",
  "obj_checker_animtest_slash_Step_0_gml_51_0": "* Lancer!!!&* What is it this time!?/",
  "obj_checker_animtest_slash_Step_0_gml_53_0": "* Hohoho..^1.&* I'm simply warning you...!/%",
  "obj_checker_animtest_slash_Step_0_gml_82_0": "* Something EXTREMELY dangerous is lying ahead!/%",
  "obj_checker_animtest_slash_Step_0_gml_87_0": "* Hohoho^1! It's actually really inconvenient!/%",
  "obj_checker_animtest_slash_Step_0_gml_92_0": "* Ha^1! I can't go home at all because I'm so scared!/",
  "obj_checker_animtest_slash_Step_0_gml_94_0": "* Wh..^1. What is it!?/%",
  "obj_checker_animtest_slash_Step_0_gml_178_0": "* Oh^1, hey^1, little guy.../",
  "obj_checker_animtest_slash_Step_0_gml_180_0": "* THAT??^1? THAT'S what you're afraid of???/",
  "obj_checker_animtest_slash_Step_0_gml_182_0": "* W..^1. Wow^1, purple girl^1!&* You aren't scared!?/",
  "obj_checker_animtest_slash_Step_0_gml_184_0": "* Heh^1, why would I be^1? What's it gonna do?/",
  "obj_checker_animtest_slash_Step_0_gml_186_0": "* Hmm^1, well^1, normally.../%",
  "obj_checker_animtest_slash_Step_0_gml_356_0": "* It crushes people to death^1, I think./%",
  "scr_encountersetup_slash_scr_encountersetup_gml_172_0": "* Here it comes!",
  "scr_monstersetup_slash_scr_monstersetup_gml_282_0": "K.Round",
  "scr_monstersetup_slash_scr_monstersetup_gml_115_0": "Check",
  "scr_monstersetup_slash_scr_monstersetup_gml_296_0": "Bow",
  "scr_monstersetup_slash_scr_monstersetup_gml_298_0": "Deep Bow",
  "scr_monstersetup_slash_scr_monstersetup_gml_154_0": "Warning",
  "obj_checkers_enemy_slash_Step_0_gml_531_0": "* You explained to K. Round about the importance of dodging Susie's attacks./",
  "obj_checkers_enemy_slash_Step_0_gml_532_0": "* But it didn't seem to understand.../%",
  "obj_checkers_enemy_slash_Step_0_gml_535_0": "* You started making siren noises with your mouth and looking at Susie./",
  "obj_checkers_enemy_slash_Step_0_gml_536_0": "* K. Round still didn't understand.../%",
  "obj_checkers_enemy_slash_Step_0_gml_540_0": "* You started explaining that Susie is really dangerous and strong./",
  "obj_checkers_enemy_slash_Step_0_gml_541_0": "* Susie got a large boost to her morale./",
  "obj_checkers_enemy_slash_Step_0_gml_542_0": "* Susie's ATTACK went up massively...!/%",
  "obj_checkers_enemy_slash_Step_0_gml_77_0": "* K.Round shuffles furiously.",
  "obj_checkers_enemy_slash_Step_0_gml_79_0": "* K.Round looks weak.",
  "obj_checkers_enemy_slash_Step_0_gml_80_0": "* K.Round's shuffle becomes lethargic.",
  "obj_checkers_enemy_slash_Step_0_gml_398_0": "* You and Ralsei bowed./%",
  "obj_checkers_enemy_slash_Step_0_gml_263_0": "* K.ROUND - AT 9 DF 3&* Check^1?&* That's chess^1, not checkers!/%",
  "obj_checkers_enemy_slash_Step_0_gml_442_0": "* K. ROUND bowed back^1.&* Its crown loosened!/%",
  "obj_checkers_enemy_slash_Step_0_gml_445_0": "* K. ROUND bowed back^1.&* Its crown loosened!/",
  "obj_checkers_enemy_slash_Step_0_gml_332_0": "* That's it^1, Kris^1! If we can get its crown off.../",
  "obj_checkers_enemy_slash_Step_0_gml_333_0": "\\E8* It should turn back into a little guy...!/",
  "obj_checkers_enemy_slash_Step_0_gml_334_0": "\\E0* Susie^1! Help us bow at it!/",
  "obj_checkers_enemy_slash_Step_0_gml_451_0": "* Nah^1, its crown'll come off.../",
  "obj_checkers_enemy_slash_Step_0_gml_452_0": "\\E4* When I smash this guy to the GROUND!/",
  "obj_checkers_enemy_slash_Step_0_gml_339_0": "* .../%",
  "obj_checkers_enemy_slash_Step_0_gml_119_0": "* K. ROUND felt stressed out and attacked!/%",
  "obj_checkers_enemy_slash_Step_0_gml_129_0": "* K. ROUND practiced self-care!",
  "obj_checkers_enemy_slash_Step_0_gml_226_0": "* K. ROUND's HP and ATTACK went up!/",
  "obj_checkers_enemy_slash_Step_0_gml_228_0": "* Susie^1! Stop attacking it^1! You're making it stronger!/",
  "obj_checkers_enemy_slash_Step_0_gml_230_0": "* Pssh^1, and let it think I'm AFRAID^1? No way!/%",
  "obj_checkers_enemy_slash_Step_0_gml_82_0": "* The crown is \\cY~1-percent\\cW loose!",
  "obj_checkers_enemy_slash_Step_0_gml_264_0": "Checkers",
  "obj_checkers_enemy_slash_Step_0_gml_268_0": "* K.ROUND - AT 9 DF 3&* That's better./%",
  "obj_checkers_enemy_slash_Step_0_gml_296_0": "* You bowed to K. ROUND./%",
  "obj_checkers_enemy_slash_Step_0_gml_327_0": "* It bowed back^1.&* Its crown loosened a little./%",
  "obj_checkers_enemy_slash_Step_0_gml_330_0": "* It bowed back^1.&* Its crown loosened a little./",
  "obj_checkers_enemy_slash_Step_0_gml_447_0": "* That's it^1, Kris^1! If we can get its crown off.../",
  "obj_checkers_enemy_slash_Step_0_gml_448_0": "\\E8* It should turn back into a little guy...!/",
  "obj_checkers_enemy_slash_Step_0_gml_449_0": "\\E0* Susie^1! Help us bow at it!/",
  "obj_checkers_enemy_slash_Step_0_gml_336_0": "* Nah^1, it's crown'll come off.../",
  "obj_checkers_enemy_slash_Step_0_gml_337_0": "\\E4* When I smash this guy into the GROUND!/",
  "obj_checkers_enemy_slash_Step_0_gml_454_0": "* .../%",
  "obj_checker_animtest_slash_Step_0_gml_589_0": "* We..^1. We did it!?/%",
  "obj_checker_animtest_slash_Step_0_gml_624_0": "* Wow!^1! You clowns really ARE heroes!!/",
  "obj_checker_animtest_slash_Step_0_gml_625_0": "* You saved the next twenty minutes of my life!!/",
  "obj_checker_animtest_slash_Step_0_gml_627_0": "* Yeah^1, yeah^1, I am pretty great^1, huh...?/%",
  "obj_checker_animtest_slash_Step_0_gml_657_0": "\\E8* Ummm^1, Susie...?/",
  "obj_checker_animtest_slash_Step_0_gml_658_0": "\\E8* Not to downplay your contributions^1, but.../",
  "obj_checker_animtest_slash_Step_0_gml_659_0": "\\E1* You..^1. didn't actually help at all./",
  "obj_checker_animtest_slash_Step_0_gml_660_0": "\\EB* You only made everything WORSE by attacking it./",
  "obj_checker_animtest_slash_Step_0_gml_661_0": "\\E1* If you had just acted nice to it in the first place.../",
  "obj_checker_animtest_slash_Step_0_gml_662_0": "\\E6* We could have avoided that entire battle./",
  "obj_checker_animtest_slash_Step_0_gml_664_0": "* Huh^1?&* Are you FOR REAL?/",
  "obj_checker_animtest_slash_Step_0_gml_665_0": "\\E7* That thing was BLOODTHIRSTY!!!/",
  "obj_checker_animtest_slash_Step_0_gml_666_0": "\\E2* The only thing keeping it at bay was MY AX!/%",
  "obj_checker_animtest_slash_Step_0_gml_685_0": "* And^1, earlier^1, you terrorized those troops.../",
  "obj_checker_animtest_slash_Step_0_gml_687_0": "* Those guys were ENEMIES^1. They're FOR terrorizing./",
  "obj_checker_animtest_slash_Step_0_gml_689_0": "* Yeah^1! She's right!!/",
  "obj_checker_animtest_slash_Step_0_gml_691_0": "* And before that^1, you ate an innocent person's cake.../%",
  "obj_checker_animtest_slash_Step_0_gml_709_0": "* Cakes..^1. are also my enemy./",
  "obj_checker_animtest_slash_Step_0_gml_711_0": "* .../",
  "obj_checker_animtest_slash_Step_0_gml_712_0": "\\E1* Susie..^1. Whether you like it or not.../",
  "obj_checker_animtest_slash_Step_0_gml_713_0": "\\E6* You're a hero./",
  "obj_checker_animtest_slash_Step_0_gml_714_0": "\\E0* One with the power to bring peace to the future./",
  "obj_checker_animtest_slash_Step_0_gml_715_0": "\\E5* Could you please start..^1. acting like one?/%",
  "obj_checker_animtest_slash_Step_0_gml_732_0": "* Yeah^1, when you lay it out like that.../",
  "obj_checker_animtest_slash_Step_0_gml_733_0": "* I've been a pretty bad hero^1, haven't I?/",
  "obj_checker_animtest_slash_Step_0_gml_734_0": "* .../%",
  "obj_checker_animtest_slash_Step_0_gml_762_0": "* Alright^1, Ralsei^1.&* You got it^1.&* I'll change my ways./",
  "obj_checker_animtest_slash_Step_0_gml_763_0": "* From now on^1, I won't be such a rotten hero anymore./%",
  "obj_checker_animtest_slash_Step_0_gml_799_0": "* I'll just be one of the BAD GUYS instead!/%",
  "obj_checker_animtest_slash_Step_0_gml_820_0": "* R... Really!?/",
  "obj_checker_animtest_slash_Step_0_gml_821_0": "\\E3* You're going to be on MY team?/",
  "obj_checker_animtest_slash_Step_0_gml_823_0": "* Yeah^1, sounds way easier^1, honestly./",
  "obj_checker_animtest_slash_Step_0_gml_825_0": "* Susie^1, you can't just -/",
  "obj_checker_animtest_slash_Step_0_gml_827_0": "* Quiet^1, Toothpaste Boy^1! Susie is MY comrade now!/",
  "obj_checker_animtest_slash_Step_0_gml_829_0": "* Hahaha^1, yeah^1, Toothpaste Boy!/",
  "obj_checker_animtest_slash_Step_0_gml_831_0": "* We're going to have monogrammed track jackets!/",
  "obj_checker_animtest_slash_Step_0_gml_833_0": "* Yeah!/",
  "obj_checker_animtest_slash_Step_0_gml_835_0": "* And sleepovers^1! Where we tell each other secrets!/",
  "obj_checker_animtest_slash_Step_0_gml_837_0": "* Ummm^1, yeah?/",
  "obj_checker_animtest_slash_Step_0_gml_838_0": "\\E2* Anyway^1, uhh^1, see you guys never./",
  "obj_checker_animtest_slash_Step_0_gml_840_0": "* Haha!^1! If you can even last that long!/%",
  "obj_checker_animtest_slash_Step_0_gml_893_0": "* Kris.../",
  "obj_checker_animtest_slash_Step_0_gml_894_0": "\\E6* Perhaps I shouldn't have been so hard on her./",
  "obj_checker_animtest_slash_Step_0_gml_895_0": "\\E1* .../",
  "obj_checker_animtest_slash_Step_0_gml_896_0": "* But^1, I just worry that if Susie is too eager to fight.../",
  "obj_checker_animtest_slash_Step_0_gml_897_0": "\\E4* Then.../",
  "obj_checker_animtest_slash_Step_0_gml_898_0": "\\E6* Well^1, let's just be kind to her^1, OK^1, Kris?/",
  "obj_checker_animtest_slash_Step_0_gml_899_0": "\\E8* I'm sure Susie'll come around soon!/%",
  "obj_savepoint_slash_Other_10_gml_102_0": "* The blocky foliage grows thick above your head.../",
  "obj_savepoint_slash_Other_10_gml_103_0": "* The power of the forest shines within you./%",
  "obj_npc_room_slash_Other_10_gml_316_0": "* Hey^1, kid^1. We managed to fix up this old thingamajig for you./",
  "obj_npc_room_slash_Other_10_gml_317_0": "* It's some kinda door..^1. It can take you anywhere you want in the world!/",
  "obj_npc_room_slash_Other_10_gml_318_0": "* As long as that's one of two locations./",
  "obj_npc_room_slash_Other_10_gml_319_0": "* Anyhoo^1, we'll keep working on it..^1. Anything to help you out^1, kid!/%",
  "obj_npc_room_slash_Other_10_gml_322_0": "* Hey kid^1, we managed to get this door to go to the castle./",
  "obj_npc_room_slash_Other_10_gml_323_0": "* Hope it helps you out!/%",
  "obj_npc_room_slash_Other_10_gml_327_0": "* ... Where'd this door come from?/",
  "obj_npc_room_slash_Other_10_gml_328_0": "* Dunno..^1. come to think of it^1, I've never seen it before./%",
  "obj_npc_room_slash_Other_10_gml_334_0": "* Woah there^1, horsie^1. Me and Mr. Society got this door workin' for ya./",
  "obj_npc_room_slash_Other_10_gml_335_0": "* It can go anywhere you want..^1. 'long as it's one of the two destinations./",
  "obj_npc_room_slash_Other_10_gml_336_0": "* Since it was just the two of us^1, it was tough work^1, and it might break./",
  "obj_npc_room_slash_Other_10_gml_337_0": "* Anyhow (ha ha) hope'n it helps you deal with the King./%",
  "obj_npc_room_slash_Other_10_gml_340_0": "* Woah there^1, horsie^1. Mr. Society and the puzzle guy fixed that door./",
  "obj_npc_room_slash_Other_10_gml_341_0": "* Since it was just the three of us^1, it should work without any issues./",
  "obj_npc_room_slash_Other_10_gml_342_0": "* Anyhow (ha ha) hope'n it helps you deal with the King./%",
  "obj_npc_room_slash_Other_10_gml_346_0": "* This door'll go even further than before./",
  "obj_npc_room_slash_Other_10_gml_347_0": "* Not sure'n what we did to make it work like that^1, but.../%",
  "obj_npc_room_slash_Other_10_gml_352_0": "* Now^1, don't tell anyone Mr. Society helped..^1. he doesn't want none of that./",
  "obj_npc_room_slash_Other_10_gml_353_0": "* I'm watchin' ya now..^1. with my nostrils./%",
  "obj_npc_room_slash_Other_10_gml_365_0": "* Don't mind me^1.&* I'm on break./",
  "obj_npc_room_slash_Other_10_gml_366_0": "* ... Say^1, help me^1. I need to get something for my friend \\cYCLOVER\\cW'S birthday./",
  "obj_npc_room_slash_Other_10_gml_367_0": "* Her only interests are \\cYSPORTS\\cW, \\cYCUTE BOYS\\cW, and \\cYTREES\\cW./",
  "obj_npc_room_slash_Other_10_gml_368_0": "* ... maybe I'll just get her a card./%",
  "obj_npc_room_slash_Other_10_gml_372_0": "* Maybe I could put some money in the card..^1. No^1, I need that!/%",
  "obj_npc_room_slash_Other_10_gml_978_0": "* Darn^1, horsey^1. You've'n done us a big help./",
  "obj_npc_room_slash_Other_10_gml_979_0": "* Now all'n of us pieces can live in peaces./%",
  "obj_npc_room_slash_Other_10_gml_982_0": "* Boy^1, my nostrils can't thank you enough./%",
  "scr_text_slash_scr_text_gml_3087_0": "* (It's a door.^1)&* (Where will you go?)/",
  "scr_text_slash_scr_text_gml_780_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_3083_0": " #Field",
  "scr_text_slash_scr_text_gml_3084_0": " #Forest",
  "scr_text_slash_scr_text_gml_3091_0": " #Forest",
  "scr_text_slash_scr_text_gml_3092_0": "Bake Sale",
  "scr_text_slash_scr_text_gml_889_0": "\\C3 ",
  "scr_text_slash_scr_text_gml_3097_0": "Castle",
  "scr_text_slash_scr_text_gml_971_0": "\\C4 ",
  "scr_text_slash_scr_text_gml_3103_0": "* (But nothing happened.)/%",
  "scr_text_slash_scr_text_gml_3124_0": "* (Amazingly^1, you are already there.)/%",
  "scr_text_slash_scr_text_gml_3128_0": "* (The door opened...)/%",
  "scr_encountersetup_slash_scr_encountersetup_gml_234_0": "* Rabbick slithered in the way!",
  "scr_encountersetup_slash_scr_encountersetup_gml_250_0": "* Rabbicks slithered in the way!",
  "scr_monstersetup_slash_scr_monstersetup_gml_365_0": "Rabbick",
  "scr_monstersetup_slash_scr_monstersetup_gml_144_0": "Check",
  "scr_monstersetup_slash_scr_monstersetup_gml_379_0": "Blow On",
  "scr_monstersetup_slash_scr_monstersetup_gml_381_0": "BreathAll",
  "scr_monstersetup_slash_scr_monstersetup_gml_218_0": "Warning",
  "obj_rabbick_enemy_slash_Step_0_gml_118_0": "* RABBICK - AT 8 DF 1&* This dusty bunny needs a bit&  of spring cleaning./%",
  "obj_rabbick_enemy_slash_Step_0_gml_13_0": "Snitter&snatter&what's the&matter",
  "obj_rabbick_enemy_slash_Step_0_gml_14_0": "Duruuuu---",
  "obj_rabbick_enemy_slash_Step_0_gml_15_0": "Hop^1, hop",
  "obj_rabbick_enemy_slash_Step_0_gml_16_0": "Meow.",
  "obj_rabbick_enemy_slash_Step_0_gml_17_0": "Bunnies are&the sequel&to frogs.",
  "obj_rabbick_enemy_slash_Step_0_gml_82_0": "* The battlefield is filled with the smell of dusty mustard.",
  "obj_rabbick_enemy_slash_Step_0_gml_79_0": "* Rabbick is looking for a couch to get stuck under.",
  "obj_rabbick_enemy_slash_Step_0_gml_80_0": "* Rabbick emits a musty groan.",
  "obj_rabbick_enemy_slash_Step_0_gml_81_0": "* Rabbick ambiently damages the soil.",
  "obj_rabbick_enemy_slash_Step_0_gml_128_0": "* Press [~1] repeatedly to blow air!",
  "obj_rabbick_enemy_slash_Step_0_gml_150_0": "* Press [~1] repeatedly to blow air!",
  "obj_rabbick_enemy_slash_Step_0_gml_21_0": "A soft and&clean boy.",
  "obj_rabbick_enemy_slash_Step_0_gml_22_0": "A refreshing&boy.",
  "obj_rabbick_enemy_slash_Step_0_gml_23_0": "A sweet and&fresh girl.",
  "obj_rabbick_enemy_slash_Step_0_gml_24_0": "A nice and&tidy girl.",
  "obj_rabbick_enemy_slash_Step_0_gml_138_0": "* Kris breathed on the Rabbick^1.&* It blew away entirely.../%",
  "obj_rabbick_enemy_slash_Step_0_gml_175_0": "* The bunnies were blown away!/%",
  "obj_rabbick_enemy_slash_Step_0_gml_83_0": "* Rabbick is starting to look wispy.",
  "obj_rabbick_enemy_slash_Step_0_gml_84_0": "* Rabbick is now nice and clean.",
  "obj_rabbick_enemy_slash_Step_0_gml_186_0": "* You and Ralsei warned Rabbick about Susie^1.&* The enemy went on guard.../%",
  "obj_rabbick_enemy_slash_Step_0_gml_188_0": "* You and Ralsei warned the enemies about Susie^1.&* Everyone went on guard./%",
  "obj_rabbick_enemy_slash_Step_0_gml_191_0": "(Warned)",
  "obj_rabbick_enemy_slash_Draw_0_gml_45_0": "(Tired)",
  "obj_susiebadguy_event_slash_Step_0_gml_30_0": "* Susie...^1! Lancer...!/",
  "obj_susiebadguy_event_slash_Step_0_gml_32_0": "* Heheheh.../",
  "obj_susiebadguy_event_slash_Step_0_gml_34_0": "* Well if it isn't the so-called Heroes...!/",
  "obj_susiebadguy_event_slash_Step_0_gml_36_0": "* Are you finally ready to see what happens.../",
  "obj_susiebadguy_event_slash_Step_0_gml_38_0": "* When you try to act soft.../",
  "obj_susiebadguy_event_slash_Step_0_gml_40_0": "* Against a team that crushes ANYONE in their way?/%",
  "obj_susiebadguy_event_slash_Step_0_gml_60_0": "* Dark Jack Lancer!/%",
  "obj_susiebadguy_event_slash_Step_0_gml_79_0": "* Violent Ax Susie!/%",
  "obj_susiebadguy_event_slash_Step_0_gml_97_0": "* Together we are.../%",
  "obj_susiebadguy_event_slash_Step_0_gml_158_0": "* The DARK Fun Gang!/%",
  "obj_susiebadguy_event_slash_Step_0_gml_161_0": "* The DARK $!?# Squad!/%",
  "obj_susiebadguy_event_slash_Step_0_gml_165_0": "* The DARK Lancer Fan Club!/%",
  "obj_susiebadguy_event_slash_Step_0_gml_185_0": "* Um..^1. So what's your^1, um^1, evil plan?/%",
  "obj_susiebadguy_event_slash_Step_0_gml_205_0": "* Huh?/",
  "obj_susiebadguy_event_slash_Step_0_gml_206_0": "\\E0* Dude^1, we JUST formed our team./",
  "obj_susiebadguy_event_slash_Step_0_gml_207_0": "* We haven't done anything past our intro yet./",
  "obj_susiebadguy_event_slash_Step_0_gml_209_0": "* Have a little patience^1, please.../",
  "obj_susiebadguy_event_slash_Step_0_gml_211_0": "* Oh^1, um^1, sorry.../",
  "obj_susiebadguy_event_slash_Step_0_gml_212_0": "\\E8* We're^1, um^1, looking forward to the rest!/%",
  "obj_susiebadguy_event_slash_Step_0_gml_224_0": "* Heh^1, well^1, you won't have to look forward for long./",
  "obj_susiebadguy_event_slash_Step_0_gml_226_0": "* Starting now..^1. We're going to work CEASELESSLY.../",
  "obj_susiebadguy_event_slash_Step_0_gml_228_0": "* Unstoppably.../",
  "obj_susiebadguy_event_slash_Step_0_gml_230_0": "* To make an evil plan to THRASH you clowns./%",
  "obj_susiebadguy_event_slash_Step_0_gml_247_0": "* Watch your backs./%",
  "obj_susiebadguy_event_slash_Step_0_gml_265_0": "* And your fronts!/%",
  "scr_text_slash_scr_text_gml_1455_0": "* How's the evil scheming going?/",
  "scr_text_slash_scr_text_gml_1457_0": "* Huh^1? Oh^1, that?/",
  "scr_text_slash_scr_text_gml_1458_0": "\\E2* We^1, uh^1, got bored^1.&* So we're having a snack./",
  "scr_text_slash_scr_text_gml_1460_0": "* ... I see./",
  "scr_text_slash_scr_text_gml_1462_0": "* C'mon^1! All I ate for breakfast was chalk!/",
  "scr_text_slash_scr_text_gml_1464_0": "* And I didn't eat anything!/",
  "scr_text_slash_scr_text_gml_1466_0": "* Sorry^1. What are you two having^1, exactly...?/",
  "scr_text_slash_scr_text_gml_1468_0": "* Just a daily treasure I hid in this stump's orifice./",
  "scr_text_slash_scr_text_gml_1470_0": "* And that is...?/",
  "scr_text_slash_scr_text_gml_1472_0": "* Feast for yourself^1, my main man./",
  "scr_text_slash_scr_text_gml_1474_0": "* Kris^1, do you want to^1, um^1, try it?/",
  "scr_text_slash_scr_text_gml_895_0": "\\C3 ",
  "scr_text_slash_scr_text_gml_1451_0": "Make#Ralsei#try it",
  "scr_text_slash_scr_text_gml_1452_0": "#Try it",
  "scr_text_slash_scr_text_gml_1453_0": "Decline",
  "scr_text_slash_scr_text_gml_1488_0": "\\E6* Oh^1, there's a..^1.&* Honeypot^1? Inside^1?/",
  "scr_text_slash_scr_text_gml_1489_0": "\\E1* ... It's full of salsa./",
  "scr_text_slash_scr_text_gml_1491_0": "\\E3* Bingo^1, you sweet little pumpkin!/",
  "scr_text_slash_scr_text_gml_1492_0": "\\E1* It's my secret stash^1.&* A little snackeroo from me to you.../",
  "scr_text_slash_scr_text_gml_1329_0": "* .../",
  "scr_text_slash_scr_text_gml_1495_0": "\\E8* Mmmm^1. Yummy^1. It's delicious.../",
  "scr_text_slash_scr_text_gml_1497_0": "* C'mon^1, you're just pretending to eat it!/",
  "scr_text_slash_scr_text_gml_1499_0": "* Haha^1, yeah^1! That's what I do^1, too!/",
  "scr_text_slash_scr_text_gml_1501_0": "* ?????/%",
  "scr_text_slash_scr_text_gml_1507_0": "* (There was a honeypot of salsa inside the stump.)/",
  "scr_text_slash_scr_text_gml_1508_0": "* (You ate some salsa.)/",
  "scr_text_slash_scr_text_gml_1509_0": "* (It recovered... something.)/",
  "scr_text_slash_scr_text_gml_1510_0": "* (Not HP.^1)&* (Just... something.)/",
  "scr_text_slash_scr_text_gml_1512_0": "\\E2* Mmm..^1.&* Hey^1, what's in this?/",
  "scr_text_slash_scr_text_gml_1514_0": "* I don't know!/%",
  "scr_text_slash_scr_text_gml_1521_0": "* Look^1, if no one else will eat it^1, I'll try it!/",
  "scr_text_slash_scr_text_gml_1522_0": "\\E6* ... there's a jar of..^1. Blood...^1?&* In here./",
  "scr_text_slash_scr_text_gml_1524_0": "* No^1, no^1.&* It's merely a pot of free-range salsa./",
  "scr_text_slash_scr_text_gml_1526_0": "\\E2* Thanks^1, that's actually more gross somehow./",
  "scr_text_slash_scr_text_gml_1528_0": "\\E3* Any time!/",
  "scr_text_slash_scr_text_gml_1530_0": "\\E2* Mmm..^1.&* Hey^1, what's in this?/",
  "scr_text_slash_scr_text_gml_1532_0": "* I don't know!/%",
  "obj_npc_facing_slash_Other_10_gml_375_0": "* My power's lowered by my hunger right now.../",
  "obj_npc_facing_slash_Other_10_gml_376_0": "\\E1* But once I eat something..^1. Heheheheh.../",
  "obj_npc_facing_slash_Other_10_gml_377_0": "\\E2* You really shouldn't of pissed me off^1, man./",
  "obj_npc_facing_slash_Other_10_gml_379_0": "* It's \"shouldn't have.\"/",
  "obj_npc_facing_slash_Other_10_gml_381_0": "\\E1* Silence^1, you sweet basket of eggs!/",
  "obj_npc_facing_slash_Other_10_gml_382_0": "\\E2* Our dark energy bends the rules of grammar!/",
  "obj_npc_facing_slash_Other_10_gml_384_0": "* Heheh^1, yeah^1, eggboy!/%",
  "obj_npc_facing_slash_Other_10_gml_392_0": "* Well^1? Has everybody had enough?/",
  "obj_npc_facing_slash_Other_10_gml_394_0": "* Constantly./%",
  "obj_readable_room1_slash_Other_10_gml_666_0": "* (It's a stump with some kind of dinner hole in it.)/%",
  "obj_npc_room_slash_Other_10_gml_397_0": "* You folks look like heroes^1!&* Take the SCARF from this chest and DEFEAT the KING!/",
  "obj_npc_room_slash_Other_10_gml_398_0": "* Besides^1, it's old^1, ragged^1, and doesn't fit me anymore!/",
  "obj_npc_room_slash_Other_10_gml_399_0": "* That's what CHESTs are for^1! It's kind of hand-me-down situation in there!/%",
  "obj_npc_room_slash_Other_10_gml_388_0": "* Ah^1, that SCARF!/",
  "obj_npc_room_slash_Other_10_gml_389_0": "* I noticed that you^1, simply took it^1, without asking!/",
  "obj_npc_room_slash_Other_10_gml_390_0": "* That's fine^1! It's my gift to help you defeat the KING!/",
  "obj_npc_room_slash_Other_10_gml_391_0": "* You folks are really energetic^1! Ha ha^1! And potentially criminals!/%",
  "obj_npc_room_slash_Other_10_gml_383_0": "* I used to WORK at the castle until the KING fired all the STAFF./",
  "obj_npc_room_slash_Other_10_gml_384_0": "* What was my job^1? Oh^1, I was the ROYAL COAT RACK!/%",
  "obj_npc_room_slash_Other_10_gml_406_0": "* Hey^1, where's that scarf^1! Did it not fit you?/",
  "obj_npc_room_slash_Other_10_gml_407_0": "* That's OK^1! Just put it in a chest^1! Someone else will take it!/%",
  "obj_npc_room_slash_Other_10_gml_412_0": "* I used to WORK at the castle until the KING fired all the STAFF./",
  "obj_npc_room_slash_Other_10_gml_413_0": "* What was my job^1? Oh^1, I was the ROYAL COAT RACK!/%",
  "obj_npc_room_slash_Other_10_gml_420_0": "* (...)/",
  "obj_npc_room_slash_Other_10_gml_421_0": "* (I'm just a little ball^1, I don't want to discuss anything.)/%",
  "obj_npc_room_slash_Other_10_gml_436_0": "* Bow-Bow^1!&* (Break the Box for a Bracelet.)/",
  "obj_npc_room_slash_Other_10_gml_437_0": "* Bow-Bow^1!&* (It will Boost your Befense.)/%",
  "obj_npc_room_slash_Other_10_gml_442_0": "* Bow-Bow^1!&* (Bracelets are my Bfavorite.)/%",
  "obj_npc_room_slash_Other_10_gml_448_0": "* The King wants to o-liminate Lightners^1, but..^1. we didn't o-gree with that./",
  "obj_npc_room_slash_Other_10_gml_449_0": "* We o-scaped^1, but the o-thers were o-rrested.../%",
  "obj_npc_room_slash_Other_10_gml_454_0": "* Don't worry about talking to my o-ssociate here^1.&* Whenever Bow-Bow talks.../",
  "obj_npc_room_slash_Other_10_gml_455_0": "* She always goes on and on and on and on and on and on and on and on and on and on.../",
  "obj_npc_room_slash_Other_10_gml_456_0": "* And on and on and on and on and on and on and on and on and on and on and on.../%",
  "obj_npc_facing_slash_Other_10_gml_406_0": "* Then add a mustache over there.../",
  "obj_npc_facing_slash_Other_10_gml_408_0": "* Hee hee^1, like this?/",
  "obj_npc_facing_slash_Other_10_gml_410_0": "* Haha^1! Yeah^1! That's perfect!!!/",
  "obj_npc_facing_slash_Other_10_gml_412_0": "* How's the scheming coming along^1, you two?/",
  "obj_npc_facing_slash_Other_10_gml_414_0": "* Hey^1, don't LOOK^1! Spoilers^1, dude!/%",
  "obj_npc_facing_slash_Other_10_gml_419_0": "* Hey Kris^1, Lancer's gonna like^1,/",
  "obj_npc_facing_slash_Other_10_gml_420_0": "* Help me rip up my outfit so it looks all.../",
  "obj_npc_facing_slash_Other_10_gml_421_0": "\\E2* Badass and renegade and stuff./",
  "obj_npc_facing_slash_Other_10_gml_423_0": "* Yes^1! I have some wavy scissors!/",
  "obj_npc_facing_slash_Other_10_gml_425_0": "* Just sayin'^1, if you join OUR side he can do yours too./",
  "obj_npc_facing_slash_Other_10_gml_427_0": "* Kris^1, if you, stay on my side.../",
  "obj_npc_facing_slash_Other_10_gml_428_0": "* I can..^1. um^1, hem some floral patterns into your ascot./",
  "obj_npc_facing_slash_Other_10_gml_430_0": "* Ooo^1, can you hem some into me?/",
  "obj_npc_facing_slash_Other_10_gml_432_0": "* No...?/%",
  "obj_npc_facing_slash_Other_10_gml_452_0": "* Well well well..^1. Look who it is./",
  "obj_npc_facing_slash_Other_10_gml_453_0": "* The Sweet Little Peas We Love To See./",
  "obj_npc_facing_slash_Other_10_gml_455_0": "* Hey^1! Watch your language!/",
  "obj_npc_facing_slash_Other_10_gml_457_0": "* Oh^1, sorry.../",
  "obj_npc_facing_slash_Other_10_gml_458_0": "\\E3* Susie's trying to get me to swear more./%",
  "obj_npc_sign_slash_Other_10_gml_80_0": "* (From the bottom^1, the order of our rooms in Card Castle.)/",
  "obj_npc_sign_slash_Other_10_gml_81_0": "* (Of course^1, if you haven't been there^1, you won't know it.)/%",
  "obj_npc_sign_slash_Other_10_gml_90_0": "* (Enter the password!)/",
  "obj_npc_sign_slash_Other_10_gml_84_0": "* (Really emphasizing that it's impossible if you haven't been there...)/%",
  "obj_npc_sign_slash_Other_10_gml_91_0": "* (Note: Due to everyone forgetting the password^1, it's written at the top.)/%",
  "obj_suitspuzzle_event_slash_Step_0_gml_189_0": "* .../%",
  "obj_suitspuzzle_event_slash_Step_0_gml_200_0": "* Heh^1, thanks for doing the puzzle for us^1, losers!/",
  "obj_suitspuzzle_event_slash_Step_0_gml_202_0": "\\E2* Hahaha^1! Thank you so much^1, losers^1! We were having trouble!/%",
  "obj_suitspuzzle_event_slash_Step_0_gml_247_0": "* We^1, uh^1, need this./%",
  "scr_encountersetup_slash_scr_encountersetup_gml_261_0": "* Bloxer assembled!",
  "scr_encountersetup_slash_scr_encountersetup_gml_277_0": "* Bloxers assembled!",
  "scr_monstersetup_slash_scr_monstersetup_gml_394_0": "Bloxer",
  "scr_monstersetup_slash_scr_monstersetup_gml_184_0": "Check",
  "scr_monstersetup_slash_scr_monstersetup_gml_408_0": "Rearrange",
  "scr_monstersetup_slash_scr_monstersetup_gml_412_0": "Rival",
  "obj_bloxer_enemy_slash_Step_0_gml_127_0": "* BLOXER - AT 9 DF 2&* Loves: Training^1. Hates: Body being the wrong shape/%",
  "obj_bloxer_enemy_slash_Step_0_gml_11_0": "HOOH...! You&interrupted my&training...!",
  "obj_bloxer_enemy_slash_Step_0_gml_12_0": "GOOH...! I'm&gonna knock&your block&off...!",
  "obj_bloxer_enemy_slash_Step_0_gml_13_0": "Let's see how&you stack&up...! HIYA!!",
  "obj_bloxer_enemy_slash_Step_0_gml_14_0": "Let me show&you my&training!&YIHA!!",
  "obj_bloxer_enemy_slash_Step_0_gml_86_0": "* Bloxer is thinking about training.",
  "obj_bloxer_enemy_slash_Step_0_gml_87_0": "* Bloxer is thinking about trains.",
  "obj_bloxer_enemy_slash_Step_0_gml_89_0": "* Bloxer considers building a house out of its own body.",
  "obj_bloxer_enemy_slash_Step_0_gml_88_0": "* Bloxer is thinking about training wheels.",
  "obj_bloxer_enemy_slash_Step_0_gml_90_0": "* Smells like freshly-printed plastic.",
  "obj_bloxer_enemy_slash_Step_0_gml_92_0": "* Bloxer is starting to break apart with exhaustion.",
  "obj_bloxer_enemy_slash_Step_0_gml_135_0": "* Press [",
  "obj_bloxer_enemy_slash_Step_0_gml_135_1": "] to choose:&  #1 HEAD, #2 BODY, #3 LEGS.",
  "obj_bloxer_enemy_slash_Step_0_gml_194_0": "* Bloxer is still unhappy with its self.../%",
  "obj_bloxer_enemy_slash_Step_0_gml_18_0": "ARRGH!!",
  "obj_bloxer_enemy_slash_Step_0_gml_19_0": "ARRGH!! NO!!&MY BUTT IS&MY ABS!",
  "obj_bloxer_enemy_slash_Step_0_gml_20_0": "ARRGH!! NO!!&MY BUTT IS&MY FACE!!",
  "obj_bloxer_enemy_slash_Step_0_gml_21_0": "ARRGH!! NO!!&MY ABS ARE&MY FACE!!",
  "obj_bloxer_enemy_slash_Step_0_gml_22_0": "ARRGH!! NO!!&MY FACE IS&MY FACE!!&Wait...",
  "obj_bloxer_enemy_slash_Step_0_gml_93_0": "* Bloxer radiates with the spirit of joy.",
  "obj_bloxer_enemy_slash_Step_0_gml_193_0": "* Bloxer is pleased with its new self!/%",
  "obj_bloxer_enemy_slash_Step_0_gml_24_0": "Oh, you mixed&me up all&nice~",
  "obj_bloxer_enemy_slash_Step_0_gml_29_0": "My momentum&is totally&blocked&up...",
  "obj_bloxer_enemy_slash_Step_0_gml_162_0": "* Susie became antagonistic!/",
  "obj_bloxer_enemy_slash_Step_0_gml_165_0": "* Why bother training^1? You'll NEVER beat me./",
  "obj_bloxer_enemy_slash_Step_0_gml_166_0": "* Why train^1? You're still 100 years too early to beat me./",
  "obj_bloxer_enemy_slash_Step_0_gml_167_0": "* Training^1? Yeah^1, like I need that to beat you down./",
  "obj_bloxer_enemy_slash_Step_0_gml_168_0": "* The enemies became \\cBTIRED\\cW.../%",
  "obj_bloxer_enemy_slash_Draw_0_gml_141_0": "(Tired)",
  "obj_bloxer_enemy_slash_Step_0_gml_171_0": "(Tired)",
  "obj_readable_room1_slash_Other_10_gml_481_0": "* (It looks like it's supposed to be the solution to a puzzle...)/",
  "obj_readable_room1_slash_Other_10_gml_482_0": "* (But^1, it's been vandalized with a calligraphy pen.)/",
  "obj_readable_room1_slash_Other_10_gml_483_0": "* (Looks like the order of symbols was RED-BLACK-RED.)/%",
  "obj_readable_room1_slash_Other_10_gml_486_0": "* (Looks like the order of symbols was RED-BLACK-RED.)/%",
  "obj_readable_room1_slash_Other_10_gml_493_0": "* RK came by..^1. What a hunk!/",
  "obj_readable_room1_slash_Other_10_gml_494_0": "* He vandalized the puzzle to stop the Lightners..^1.&* But WE know the answers^1!/",
  "obj_readable_room1_slash_Other_10_gml_495_0": "* Oh, you wanna get through!^1?&* Of course we'll tell you!!!/",
  "obj_readable_room1_slash_Other_10_gml_496_0": "* Ummm..^1. The first symbol is a HEART^1! Haha, just like LOVE^1! Does that help!?/%",
  "obj_readable_room1_slash_Other_10_gml_499_0": "* Ummm..^1. The first symbol is a HEART^1! Haha, just like LOVE^1! Does that help!?/%",
  "obj_readable_room1_slash_Other_10_gml_504_0": "* Um^1, symbol puzzle...^1?&* All the symbols were different..^1. I think./",
  "obj_readable_room1_slash_Other_10_gml_505_0": "* You can^1, um..^1. still see the colors they were^1, too.../",
  "obj_readable_room1_slash_Other_10_gml_506_0": "* Sorry I can't be any more help.../%",
  "obj_readable_room1_slash_Other_10_gml_510_0": "* Huh!^1? Symbol puzzle...!^1?&* Why should --WE-- care!?/",
  "obj_readable_room1_slash_Other_10_gml_511_0": "* NONE of the symbols are CLUBs!/",
  "obj_readable_room1_slash_Other_10_gml_512_0": "* ARRRGH^1, it's downright insulting!/%",
  "obj_cloverpuzzle_event_slash_Step_0_gml_78_0": "* Heyy~^1! It's my birthday today~^1!&* And you didn't even SAY HELLO!^1?&* That's fine^1, actually.../",
  "obj_cloverpuzzle_event_slash_Step_0_gml_79_0": "* Stop and say hi^1, folks~^1!&* Shut up^1! They don't DESERVE us^1!&* H-hey^1, calm down^1, you two./",
  "obj_cloverpuzzle_event_slash_Step_0_gml_80_0": "* Let's celebrate my birthday~!&* Yeah^1, get ready to HURT!&* Oh^1, I'm s-sorry about this...!/%",
  "obj_cloverpuzzle_event_slash_Step_0_gml_85_0": "* Oh^1, you don't know the day^1?&* You mean you FORGOT!^1?&* That's OK^1, you don't know us./",
  "obj_cloverpuzzle_event_slash_Step_0_gml_86_0": "* It's our birthday~^1! Yayyyy~^1!&* And you're gonna REGRET IT^1!&* Oh, I'm sorry about this.../%",
  "scr_encountersetup_slash_scr_encountersetup_gml_139_0": "* Clover grew close!",
  "scr_monstersetup_slash_scr_monstersetup_gml_170_0": "Clover",
  "scr_monstersetup_slash_scr_monstersetup_gml_238_0": "Check",
  "scr_monstersetup_slash_scr_monstersetup_gml_465_0": "TalkBday",
  "scr_monstersetup_slash_scr_monstersetup_gml_467_0": "TalkBoys",
  "scr_monstersetup_slash_scr_monstersetup_gml_470_0": "TalkSports",
  "scr_monstersetup_slash_scr_monstersetup_gml_473_0": "TalkAnimals",
  "scr_monstersetup_slash_scr_monstersetup_gml_475_0": "TalkTrees",
  "obj_clubsenemy_slash_Step_0_gml_163_0": "* CLOVER - AT 8 DF 2&* Two heads are better than one^1!&* Three..^1. maybe not./%",
  "obj_clubsenemy_slash_Step_0_gml_31_0": "Nice&weather&today.",
  "obj_clubsenemy_slash_Step_0_gml_32_0": "What?&It's just&awful!",
  "obj_clubsenemy_slash_Step_0_gml_33_0": "Please&stop, you&two...",
  "obj_clubsenemy_slash_Step_0_gml_17_0": "Nice to&meet you!",
  "obj_clubsenemy_slash_Step_0_gml_18_0": "Die!&Die!&Die!",
  "obj_clubsenemy_slash_Step_0_gml_19_0": "Please&ignore&them.",
  "obj_clubsenemy_slash_Step_0_gml_24_0": "Let's get&to know&you~",
  "obj_clubsenemy_slash_Step_0_gml_25_0": "GET OUT&OF HERE!!",
  "obj_clubsenemy_slash_Step_0_gml_26_0": "Sorry&about&this...",
  "obj_clubsenemy_slash_Step_0_gml_39_0": "It's my&birthday~",
  "obj_clubsenemy_slash_Step_0_gml_40_0": "WHAT!? NO!&It's MY&birthday!",
  "obj_clubsenemy_slash_Step_0_gml_41_0": "We're&triplets...",
  "obj_clubsenemy_slash_Step_0_gml_135_0": "* Clover is bickering with herselves.",
  "obj_clubsenemy_slash_Step_0_gml_290_0": "* You brought up the topic of Animals./",
  "obj_clubsenemy_slash_Step_0_gml_291_0": "* Clover didn't seem to care.../%",
  "obj_clubsenemy_slash_Step_0_gml_60_0": "Animals&are kind&of nasty.",
  "obj_clubsenemy_slash_Step_0_gml_61_0": "Just AWFUL&in&concept.",
  "obj_clubsenemy_slash_Step_0_gml_62_0": "(Never&seen one,&but...)",
  "obj_clubsenemy_slash_Step_0_gml_136_0": "* Clover is whispering about cute boys.",
  "obj_clubsenemy_slash_Step_0_gml_187_0": "* Ummm^1, what would you like for your birthday?/%",
  "obj_clubsenemy_slash_Step_0_gml_196_0": "Let's just&have a nice&chat~/%",
  "obj_clubsenemy_slash_Step_0_gml_197_0": "You IDIOT!&Ask for a&GIFT!!!/%",
  "obj_clubsenemy_slash_Step_0_gml_198_0": "(Just&discuss&our likes.)/%",
  "obj_clubsenemy_slash_Step_0_gml_210_0": "* (Seems like you should talk about something else...)/%",
  "obj_clubsenemy_slash_Step_0_gml_258_0": "* Do you like^1, um..^1. Sports?/%",
  "obj_clubsenemy_slash_Step_0_gml_268_0": "I wanna&eat a&football./%",
  "obj_clubsenemy_slash_Step_0_gml_269_0": "Sports!&My favorite&food!/%",
  "obj_clubsenemy_slash_Step_0_gml_270_0": "Oh!&I love you&two!/%",
  "obj_clubsenemy_slash_Step_0_gml_53_0": "Spaghetti&and tennis&balls.",
  "obj_clubsenemy_slash_Step_0_gml_54_0": "That's&GENIUS!",
  "obj_clubsenemy_slash_Step_0_gml_55_0": "We really&agree&on it.",
  "obj_clubsenemy_slash_Step_0_gml_301_0": "* You brought up the topic of Trees^1. Clover seemed happy.../%",
  "obj_clubsenemy_slash_Step_0_gml_68_0": "I love&the smell&of trees.",
  "obj_clubsenemy_slash_Step_0_gml_69_0": "Oh!&Me too!",
  "obj_clubsenemy_slash_Step_0_gml_70_0": "Pollen&makes me...&Uh, sure!",
  "obj_clubsenemy_slash_Step_0_gml_134_0": "* Clover flashes a trio of terrible smiles.",
  "obj_clubsenemy_slash_Step_0_gml_137_0": "* Clover is arguing about whose toothbrush is whose.",
  "obj_clubsenemy_slash_Step_0_gml_138_0": "* Clover hums like an out-of-tune choir.",
  "obj_clubsenemy_slash_Step_0_gml_139_0": "* Smells like clover and dew.",
  "obj_clubsenemy_slash_Step_0_gml_76_0": "Aww, he&MADE that!?&So caring!",
  "obj_clubsenemy_slash_Step_0_gml_77_0": "It's SOOO&cute!&I want it!",
  "obj_clubsenemy_slash_Step_0_gml_78_0": "(Isn't it&a bit...&boring?)",
  "obj_clubsenemy_slash_Step_0_gml_223_0": "* Ummm..^1. What kind of \"Boys\" do you like?/%",
  "obj_clubsenemy_slash_Step_0_gml_233_0": "Cute ones!&Hmm hmm~&/%",
  "obj_clubsenemy_slash_Step_0_gml_234_0": "NICE ONES,&like I AM!/%",
  "obj_clubsenemy_slash_Step_0_gml_235_0": "None...&Um, I mean,&all./%",
  "obj_clubsenemy_slash_Step_0_gml_247_0": "* (Seems like Clover enjoyed talking about that...)/%",
  "obj_clubsenemy_slash_Step_0_gml_46_0": "Glasses&are cute,&I think...",
  "obj_clubsenemy_slash_Step_0_gml_47_0": "Fluffy!&Glasses!&That's it!",
  "obj_clubsenemy_slash_Step_0_gml_48_0": "HIM???&... err,&sure.",
  "obj_clubsenemy_slash_Step_0_gml_140_0": "* Clover seems TIRED of discussing so much.",
  "obj_clubsenemy_slash_Step_0_gml_282_0": "* (Seems like Clover enjoyed talking about that...)/%",
  "obj_clubsenemy_slash_Step_0_gml_141_0": "* Clover starts to look wilted.",
  "obj_clubsenemy_slash_Step_0_gml_142_0": "* Clover seems to be getting along with herselves.",
  "obj_clubsenemy_slash_Step_0_gml_143_0": "* Clover's harmony was shattered by violence.",
  "obj_clubsenemy_slash_Draw_0_gml_6_0": "(Tired)",
  "obj_clubsenemy_slash_Step_0_gml_314_0": "(Tired)",
  "obj_clubsenemy_slash_Step_0_gml_11_0": "Nice mouth",
  "obj_clubsenemy_slash_Step_0_gml_12_0": "Anger mouth",
  "obj_clubsenemy_slash_Step_0_gml_13_0": "Smart Mouth",
  "obj_savepoint_slash_Other_10_gml_110_0": "* In the heart of the woods^1, a bake sale stands quietly./",
  "obj_savepoint_slash_Other_10_gml_111_0": "* The power of reoccurring bake sales shines within you./%",
  "scr_text_slash_scr_text_gml_1857_0": "* Interested in a Choco Diamond^1? /",
  "scr_text_slash_scr_text_gml_1858_0": "* All proceeds go to Rudinn Relief Funds^1, I guess^1.&* It's only 40G!/",
  "scr_text_slash_scr_text_gml_797_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_1853_0": " #Buy",
  "scr_text_slash_scr_text_gml_1684_0": " #Do not",
  "scr_text_slash_scr_text_gml_1863_0": "* Choco Diamonds^1, only 40G^1, I guess./",
  "scr_text_slash_scr_text_gml_1076_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_1877_0": "* Thanks^1, I guess^1.&* (The Choco Diamond was added to your ITEMS.)/%",
  "scr_text_slash_scr_text_gml_1881_0": "* ... You have too many ITEMS for this^1, I guess./%",
  "scr_text_slash_scr_text_gml_1886_0": "* You don't have enough money^1, I guess./%",
  "scr_text_slash_scr_text_gml_1891_0": "* Okay I guess./%",
  "scr_text_slash_scr_text_gml_1904_0": "* (Hathy offers a Hearts Donut.^1)&* (Proceeds go to Hathy's Health. It costs 40G.)/",
  "scr_text_slash_scr_text_gml_1111_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_1900_0": " #Buy",
  "scr_text_slash_scr_text_gml_1714_0": " #Do not",
  "scr_text_slash_scr_text_gml_1918_0": "* (Hathy seemed happy.^1)&* (The Hearts Donut was added to your ITEMS.)/%",
  "scr_text_slash_scr_text_gml_1922_0": "* (You didn't have enough room in your ITEMs.^1)&* (Hathy seemed sad.)/%",
  "scr_text_slash_scr_text_gml_1927_0": "* (You didn't have enough money.^1)&* (Hathy seemed sad.)/%",
  "scr_text_slash_scr_text_gml_1932_0": "* (Hathy accepted your choice.)/%",
  "obj_npc_room_slash_Other_10_gml_486_0": "* (This cardboard stand is actually just a fake cardboard stand of a cardboard stand.)/%",
  "scr_text_slash_scr_text_gml_1945_0": "* Greetings^1, gentleclowns./",
  "scr_text_slash_scr_text_gml_1946_0": "\\E1* May we interest you in a Lancer Cookie?/",
  "scr_text_slash_scr_text_gml_1948_0": "* All proceeds go to kicking your ass./",
  "scr_text_slash_scr_text_gml_1950_0": "* It's a mere 40G./",
  "scr_text_slash_scr_text_gml_1151_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_1938_0": " #Buy",
  "scr_text_slash_scr_text_gml_1854_0": " #Do not",
  "scr_text_slash_scr_text_gml_1968_0": "* Heheheh^1, thanks.../",
  "scr_text_slash_scr_text_gml_1970_0": "* (The LANCERCOOKIE was added to your ITEMs.)/",
  "scr_text_slash_scr_text_gml_1972_0": "\\E2* For getting CHEATED by us!!/",
  "scr_text_slash_scr_text_gml_1974_0": "* Now we may fund our illicit plans!!/%",
  "scr_text_slash_scr_text_gml_1984_0": "* (You bought LANCERCOOKIE.^1)&* (But you didn't have any room.)/",
  "scr_text_slash_scr_text_gml_1985_0": "* (So Lancer just dropped it on the ground and it broke.)/",
  "scr_text_slash_scr_text_gml_1987_0": "* Oops./",
  "scr_text_slash_scr_text_gml_1989_0": "* Oh well^1. Buyers cryers./",
  "scr_text_slash_scr_text_gml_1991_0": "* Thank you anyway for your contribution.../",
  "scr_text_slash_scr_text_gml_1993_0": "* ... to getting SWINDLED by us!/",
  "scr_text_slash_scr_text_gml_1995_0": "* Now we can fund our illicit plans!!!/%",
  "scr_text_slash_scr_text_gml_2006_0": "* ... You don't have enough funds./",
  "scr_text_slash_scr_text_gml_2008_0": "* What^1? What did you spend it on!^1? Pastries!?/",
  "scr_text_slash_scr_text_gml_2010_0": "* That's irresponsible./%",
  "scr_text_slash_scr_text_gml_2018_0": "* Hey^1! You can't not buy from us!/",
  "scr_text_slash_scr_text_gml_2020_0": "* Hey DUMBASS^1!&* It's for a GOOD CAUSE!/",
  "scr_text_slash_scr_text_gml_2022_0": "* (Let's just buy one^1, Kris.)/%",
  "obj_npc_facing_slash_Other_10_gml_512_0": "* Alright^1, so how should we split this jelly donut?/",
  "obj_npc_facing_slash_Other_10_gml_514_0": "* I'll take the blood^1, and you take the skin!/",
  "obj_npc_facing_slash_Other_10_gml_516_0": "* If I may ask^1, how does a donut fit into your plan?/",
  "obj_npc_facing_slash_Other_10_gml_518_0": "* All real plans allocate for delicious treats./",
  "obj_npc_facing_slash_Other_10_gml_520_0": "* Sounds like you need to go to Plan School^1, Dr. Toothpaste./",
  "obj_npc_facing_slash_Other_10_gml_522_0": "* Hoho^1! Yes^1! Earn a second doctorate^1, Smart Genius!/",
  "obj_npc_facing_slash_Other_10_gml_524_0": "* (Am I being made fun of...???)/%",
  "obj_npc_facing_slash_Other_10_gml_527_0": "* Hey^1, how about we just^1, uh^1, split it in half?/",
  "obj_npc_facing_slash_Other_10_gml_529_0": "* Yes!!^1! A wonderfully evil new idea!!!/",
  "obj_npc_facing_slash_Other_10_gml_530_0": "\\E3* Innovation is the spice of vice!/%",
  "scr_text_slash_scr_text_gml_1789_0": "* Well^1, well^1. I am the smith Malius^1. I can fix anything^1. Weapon, armor.../",
  "scr_text_slash_scr_text_gml_1790_0": "* ... I can even fix you^1! Well^1, well^1, what will it be?/",
  "scr_text_slash_scr_text_gml_1475_0": "\\C3 ",
  "scr_text_slash_scr_text_gml_1785_0": " #Fix Item",
  "scr_text_slash_scr_text_gml_1786_0": " #Leave",
  "scr_text_slash_scr_text_gml_1787_0": "Fix Us",
  "scr_text_slash_scr_text_gml_1820_0": "* Huh---^1! That CAKE is seething with energy^1! You must let me fix it!/",
  "scr_text_slash_scr_text_gml_1821_0": "* Huh-hah^1! Let's feel my technique!/%",
  "scr_text_slash_scr_text_gml_1827_0": "* Huh---^1! That CAKE is seething with energy^1! You must let me fix it!/",
  "scr_text_slash_scr_text_gml_1828_0": "* ... actually^1, you will need a free space in your ITEMs first./%",
  "scr_text_slash_scr_text_gml_1833_0": "* Huh---^1! That KEY is seething with energy^1! You must let me fix it!/",
  "scr_text_slash_scr_text_gml_1834_0": "* Huh-hah^1! Let's feel my technique!/%",
  "scr_text_slash_scr_text_gml_1812_0": "* Well^1, well^1. You have nothing to fix^1./",
  "scr_text_slash_scr_text_gml_1813_0": "* But if you find anything BROKEN^1, return here./",
  "scr_text_slash_scr_text_gml_1814_0": "* After all^1, I can fix anything.../",
  "scr_text_slash_scr_text_gml_1815_0": "* ... except for a BROKEN HEART./%",
  "scr_text_slash_scr_text_gml_1845_0": "* Your body is a weapon^1, too^1. You must take care of it from time to time./",
  "obj_npc_hammerguy_slash_Step_0_gml_109_0": "* Well^1, well^1! Don't you feel better after a nice massage^1? Huh-Hah!!/%",
  "scr_text_slash_scr_text_gml_1846_0": "* Huh-hah^1! Let's feel my technique./%",
  "obj_npc_hammerguy_slash_Step_0_gml_108_0": "* (Somehow^1, everyone's HP was restored.)/",
  "scr_text_slash_scr_text_gml_1841_0": "* Well^1, well^1. Good journey^1, my friends./%",
  "obj_npc_hammerguy_slash_Step_0_gml_153_0": "* (The Broken Cake was fixed beyond recognition.)/",
  "scr_text_slash_scr_text_gml_1795_0": "* Hm^1? What is it now?/%",
  "obj_npc_hammerguy_slash_Step_0_gml_154_0": "* (The Broken Cake became the TOPCAKE.)/",
  "obj_npc_hammerguy_slash_Step_0_gml_155_0": "* This is truly a tremendous cake^1.&* Use its power wisely.../%",
  "obj_npc_hammerguy_slash_Step_0_gml_184_0": "* (The Broken Key parts were fixed beyond recognition.)/",
  "obj_npc_hammerguy_slash_Step_0_gml_185_0": "* (The Broken Key parts became the Prison Key.)/",
  "obj_npc_hammerguy_slash_Step_0_gml_186_0": "* .... Hmm^1,  this KEY has a terrible energy coming from it.../",
  "obj_npc_hammerguy_slash_Step_0_gml_187_0": "* Please understand that I only fixed it.../",
  "obj_npc_hammerguy_slash_Step_0_gml_188_0": "* So that you will never have to use it./%",
  "obj_thrashmaker_event_slash_Step_0_gml_57_0": "\\ED* Oh^1, woe^1! Woe is me...^1! Rows and rows of woes and woes^1! If only a hero would help.../",
  "obj_thrashmaker_event_slash_Step_0_gml_59_0": "* Lancer...^1? Is everything alright...?/%",
  "obj_thrashmaker_event_slash_Step_0_gml_74_0": "* Oh^1, I'm not Lancer^1!&* I'm just a sweet little boy!/",
  "obj_thrashmaker_event_slash_Step_0_gml_76_0": "* Why does a sweet little boy have a mustache./",
  "obj_thrashmaker_event_slash_Step_0_gml_78_0": "* As a disguise./%",
  "obj_thrashmaker_event_slash_Step_0_gml_103_0": "* ... so what kind of help do you need?/",
  "obj_thrashmaker_event_slash_Step_0_gml_105_0": "* See^1, I have this EVIL PLAN that I need to make.../",
  "obj_thrashmaker_event_slash_Step_0_gml_107_0": "* ... and why does a \"sweet boy\" need an evil plan?/",
  "obj_thrashmaker_event_slash_Step_0_gml_109_0": "* To impress his cool friend Susie!!!/",
  "obj_thrashmaker_event_slash_Step_0_gml_111_0": "* .../",
  "obj_thrashmaker_event_slash_Step_0_gml_112_0": "\\E7* (Kris^1, if it's for friendship...)/",
  "obj_thrashmaker_event_slash_Step_0_gml_113_0": "\\E8* Well then^1, we'll gladly help^1. What shall we do?/",
  "obj_thrashmaker_event_slash_Step_0_gml_115_0": "* It's all on the paper^1, you delicious little apple!/%",
  "obj_thrashmaker_event_slash_Step_0_gml_187_0": "* Just fill it with the most evil thing you can imagine!/",
  "obj_thrashmaker_event_slash_Step_0_gml_188_0": "* Ho ho ho^1! Let the Clown-Generated-Content begin!/%",
  "obj_thrashcontroller_slash_Draw_0_gml_39_0": "Presented by Lancer Industries",
  "obj_thrashcontroller_slash_Draw_0_gml_41_0": "(Which Was Just Made Up Right Now)",
  "obj_thrashcontroller_slash_Create_0_gml_49_0": "HEAD:",
  "obj_thrashcontroller_slash_Step_0_gml_264_0": "HEAD: ",
  "obj_thrashcontroller_slash_Create_0_gml_50_0": "BODY:",
  "obj_thrashcontroller_slash_Step_0_gml_265_0": "BODY: ",
  "obj_thrashcontroller_slash_Create_0_gml_51_0": "SHOE:",
  "obj_thrashcontroller_slash_Step_0_gml_266_0": "SHOE: ",
  "obj_thrashcontroller_slash_Step_0_gml_259_0": "(SELECT)",
  "obj_thrashcontroller_slash_Create_0_gml_59_0": "LASER",
  "obj_thrashcontroller_slash_Create_0_gml_88_0": "An enchanting#gun with an air#of mysticism.",
  "obj_thrashcontroller_slash_Create_0_gml_61_0": "SWORD",
  "obj_thrashcontroller_slash_Create_0_gml_89_0": "A tomboyish#blade reserved#for upscale#events.",
  "obj_thrashcontroller_slash_Create_0_gml_63_0": "FLAME",
  "obj_thrashcontroller_slash_Create_0_gml_90_0": "It's burning#with desire!#Sure to make#you blush!",
  "obj_thrashcontroller_slash_Create_0_gml_65_0": "DUCK",
  "obj_thrashcontroller_slash_Create_0_gml_91_0": "Garbage. You're#going to lose#points.",
  "obj_thrashcontroller_slash_Create_0_gml_68_0": "PLAIN",
  "obj_thrashcontroller_slash_Create_0_gml_93_0": "Streamlined#chassis for an#elegant#thrashing.",
  "obj_thrashcontroller_slash_Create_0_gml_70_0": "WHEEL",
  "obj_thrashcontroller_slash_Create_0_gml_94_0": "A fast chassis#for tomboyish#thrashing.",
  "obj_thrashcontroller_slash_Create_0_gml_72_0": "TANK",
  "obj_thrashcontroller_slash_Create_0_gml_95_0": "Chassis for gun's#lovers. The#cannon is highly#kissable.",
  "obj_thrashcontroller_slash_Create_0_gml_74_0": "DUCK",
  "obj_thrashcontroller_slash_Create_0_gml_96_0": "Just looking at#this is making#you lose points.",
  "obj_thrashcontroller_slash_Create_0_gml_77_0": "SNEAK",
  "obj_thrashcontroller_slash_Create_0_gml_99_0": "Sporty shoes for#the athletic#thrashing machine#in your life.",
  "obj_thrashcontroller_slash_Create_0_gml_79_0": "A.WHL",
  "obj_thrashcontroller_slash_Create_0_gml_100_0": "Attractive#wheels, leading#the way!",
  "obj_thrashcontroller_slash_Create_0_gml_81_0": "TREAD",
  "obj_thrashcontroller_slash_Create_0_gml_101_0": "Weaponized treads#for razing#sophisticated#dinner parties.",
  "obj_thrashcontroller_slash_Create_0_gml_83_0": "DUCK",
  "obj_thrashcontroller_slash_Create_0_gml_102_0": "You're going to#lose points.",
  "obj_thrashcontroller_slash_Draw_0_gml_155_0": "This is your machine.  #          Is that OK?",
  "obj_thrashcontroller_slash_Draw_0_gml_158_0": "Your machine sucks ass.#          Is that OK?",
  "obj_thrashcontroller_slash_Draw_0_gml_171_0": "YES",
  "obj_thrashcontroller_slash_Draw_0_gml_180_0": "NO",
  "obj_thrashcontroller_slash_Create_0_gml_52_0": "END",
  "obj_thrashcontroller_slash_Create_0_gml_53_0": "HEADCOLOR",
  "obj_thrashcontroller_slash_Create_0_gml_54_0": "BODYCOLOR",
  "obj_thrashcontroller_slash_Create_0_gml_55_0": "SHOECOLOR",
  "obj_thrashmaker_event_slash_Step_0_gml_223_0": "* Wow!^1! Looks nasty^1!&* Are you sure you aren't evil!?/",
  "obj_thrashmaker_event_slash_Step_0_gml_225_0": "* Err^1, no^1, I suppose we just have a knack for it./%",
  "obj_thrashmaker_event_slash_Step_0_gml_299_0": "* Haha^1, tricked you^1, idiots!/",
  "obj_thrashmaker_event_slash_Step_0_gml_300_0": "* NEVER do something someone else can do FOR you!/%",
  "obj_thrashmaker_event_slash_Step_0_gml_359_0": "* Heheheheh!!!/%",
  "obj_thrashmaker_event_slash_Step_0_gml_363_0": "* Heheh^1, you didn't even give it any weak points!!/%",
  "obj_thrashmaker_event_slash_Step_0_gml_367_0": "* Heheh^1, it's even kinda high-class lookin'!/%",
  "obj_thrashmaker_event_slash_Step_0_gml_371_0": "* Heheh^1, it even looks kinda fast!/%",
  "obj_thrashmaker_event_slash_Step_0_gml_375_0": "* Heheh^1, it almost looks kinda cute!/%",
  "obj_thrashmaker_event_slash_Step_0_gml_379_0": "* Heheh^1, this thing's^1, like.../",
  "obj_thrashmaker_event_slash_Step_0_gml_380_0": "\\E0* .../",
  "obj_thrashmaker_event_slash_Step_0_gml_381_0": "\\E6* Uhhh^1, hey^1, why did you draw something^1, like,/",
  "obj_thrashmaker_event_slash_Step_0_gml_382_0": "* ... it looks like you guys wanna kiss?/",
  "obj_thrashmaker_event_slash_Step_0_gml_384_0": "* (It's OK to express yourself^1, Kris.)/%",
  "obj_thrashmaker_event_slash_Step_0_gml_388_0": "* Heheh^1, it even looks kinda cool!/%",
  "obj_thrashmaker_event_slash_Step_0_gml_392_0": "\\E3* Heheheheh...!/",
  "obj_thrashmaker_event_slash_Step_0_gml_393_0": "\\E6* ... uhh^1, didn't know you guys liked guns that much?/%",
  "obj_thrashmaker_event_slash_Step_0_gml_401_0": "\\E3* Heheheheh...!/",
  "obj_thrashmaker_event_slash_Step_0_gml_402_0": "\\E1* .../",
  "obj_thrashmaker_event_slash_Step_0_gml_403_0": "\\E0* .../",
  "obj_thrashmaker_event_slash_Step_0_gml_404_0": "\\E6* It's just a duck?/%",
  "obj_thrashmaker_event_slash_Step_0_gml_435_0": "* Guys^1? This evil plan..^1. sucks ass./",
  "obj_thrashmaker_event_slash_Step_0_gml_437_0": "* Am I at fault in any way?/",
  "obj_thrashmaker_event_slash_Step_0_gml_439_0": "* Nah^1, you're good./",
  "obj_thrashmaker_event_slash_Step_0_gml_441_0": "* Oho^1! The bad guys get off scot-free again!!/",
  "obj_thrashmaker_event_slash_Step_0_gml_442_0": "* Thrash-you-later^1, you fools!!!/%",
  "obj_thrashmaker_event_slash_Step_0_gml_465_0": "* Okay./%",
  "obj_thrashmaker_event_slash_Step_0_gml_427_0": "* Anyway^1, great job^1, Lancer^1!&* They were sitting ducks!/",
  "obj_thrashmaker_event_slash_Step_0_gml_429_0": "* Hahaha^1, yes^1! And it's all thanks to our enemies!/",
  "obj_thrashmaker_event_slash_Step_0_gml_430_0": "\\EE* Thank you very much!!^1!&* Thrash-you-later!!/%",
  "obj_readable_room1_slash_Other_10_gml_647_0": "* It's nice Susie finally found a place she fits in.../",
  "obj_readable_room1_slash_Other_10_gml_648_0": "\\E8* ... and she's getting along with Lancer^1, too!/%",
  "obj_readable_room1_slash_Other_10_gml_654_0": "* Hey^1, you two didn't mess with my hideout^1, did ya?/",
  "obj_readable_room1_slash_Other_10_gml_656_0": "* I wonder if \"hideout\" might be overselling it a bit?/",
  "obj_readable_room1_slash_Other_10_gml_658_0": "* Nah^1, I took a nap in there so it's basically my house now./%",
  "obj_readable_room1_slash_Other_10_gml_540_0": "* ..!/",
  "obj_readable_room1_slash_Other_10_gml_544_0": "* ..!/",
  "obj_readable_room1_slash_Other_10_gml_547_0": "* ...^1?&* How'd you know that was there^1, Kris?/",
  "obj_readable_room1_slash_Other_10_gml_548_0": "\\E6* You're really amazing^1, you know that^1, Kris...?/%",
  "obj_readable_room1_slash_Other_10_gml_559_0": "* (Doesn't seem to be anything else interesting in the tree.)/%",
  "obj_readable_room1_slash_Other_10_gml_564_0": "* (There's a tree blocking the way.)/",
  "obj_readable_room1_slash_Other_10_gml_565_0": "* (Might look like you can walk around it^1, but that's definitely not the case.)/%",
  "obj_npc_room_slash_Other_10_gml_511_0": "* S-somehow^1, Prince Lancer's made REAL friends with a Lightner.../",
  "obj_npc_room_slash_Other_10_gml_512_0": "* S-somebody should tell the King^1, immediately...!/",
  "obj_npc_room_slash_Other_10_gml_513_0": "* ... But^1, it's definitely not going to be me./",
  "obj_npc_room_slash_Other_10_gml_514_0": "* Whoever breaks the news is gonna get wrecked!/%",
  "obj_npc_room_slash_Other_10_gml_515_0": "* Don't look at me!/%",
  "obj_npc_room_slash_Other_10_gml_519_0": "* Ugh^1! I'm jealous of everyone with a leaf!/%",
  "obj_npc_room_slash_Other_10_gml_527_0": "* How's the thrash machine we designed going?/",
  "obj_npc_room_slash_Other_10_gml_529_0": "* The WHAT machine?/",
  "obj_npc_room_slash_Other_10_gml_531_0": "* The machine...^1? We had a whole sequence about it...?/",
  "obj_npc_room_slash_Other_10_gml_533_0": "* Oh^1, that^1. Yeah^1, we'll make it at the last minute./",
  "obj_npc_room_slash_Other_10_gml_535_0": "* You two should REALLY start working on it earlier.../",
  "obj_npc_room_slash_Other_10_gml_537_0": "* WHAT'S with the lecture?/",
  "obj_npc_room_slash_Other_10_gml_538_0": "\\E2* I didn't come here for a second dad!/",
  "obj_npc_room_slash_Other_10_gml_540_0": "* Heheh^1, yeah^1, you tell him!/%",
  "obj_npc_room_slash_Other_10_gml_547_0": "* Being a bad guy sure is relaxing!/",
  "obj_npc_room_slash_Other_10_gml_549_0": "* Kris^1, if you're jealous^1, you can be a bad guy^1, too.../",
  "obj_npc_room_slash_Other_10_gml_551_0": "* Kris isn't jealous of your evildoing lifestyle...!/",
  "obj_npc_room_slash_Other_10_gml_552_0": "\\E6* (But um^1, if you are^1, I can find a nice leaf and fan you...)/%",
  "obj_npc_room_slash_Other_10_gml_560_0": "* So^1, er..^1. ready to be a good guy again^1, Susie?/",
  "obj_npc_room_slash_Other_10_gml_562_0": "* Nah^1. Gotta say being a bad guy is pretty sweet./",
  "obj_npc_room_slash_Other_10_gml_563_0": "\\E2* Not only is it WAY more fun than being \"good,\"/",
  "obj_npc_room_slash_Other_10_gml_564_0": "* But MY teammate's PROUD of what I do./",
  "obj_npc_room_slash_Other_10_gml_566_0": "* Earlier^1, Susie ate a pinecone off the floor./",
  "obj_npc_room_slash_Other_10_gml_567_0": "* It gave her a terrible stomach-ache./",
  "obj_npc_room_slash_Other_10_gml_568_0": "\\E3* It was VERY brave and cool./",
  "obj_npc_room_slash_Other_10_gml_570_0": "* SEE??^1? Finally^1, some RESPECT!!!/%",
  "obj_npc_room_slash_Other_10_gml_577_0": "* Hey^1, move it^1, Captain Toothpaste./",
  "obj_npc_room_slash_Other_10_gml_578_0": "* You're blocking my reverse-tan./",
  "obj_npc_room_slash_Other_10_gml_580_0": "* The shadow's flares are making us as pale as a horse!/%",
  "obj_npc_room_animated_slash_Other_10_gml_128_0": "* L..^1. Lightners^1! This girl's with you^1, r-right!?/",
  "obj_npc_room_animated_slash_Other_10_gml_129_0": "* Sh-She's forcing me to fan her...^1! Please get her under control!/",
  "obj_npc_room_animated_slash_Other_10_gml_131_0": "* Nah^1, they're MY enemies^1, actually./",
  "obj_npc_room_animated_slash_Other_10_gml_132_0": "\\E4* We split up 'cause I was too EVIL for 'em./",
  "obj_npc_room_animated_slash_Other_10_gml_134_0": "* H-Huh!^1? Help!!^1! Help me!!^1! I don't wanna fan forever!!/%",
  "obj_npc_room_animated_slash_Other_10_gml_137_0": "* Help me!!^1! I don't wanna fan forever!!!/%",
  "obj_npc_room_animated_slash_Other_10_gml_141_0": "* I thought I hated fanning leaves^1, but I got really into it.../",
  "obj_npc_room_animated_slash_Other_10_gml_142_0": "* (Swish, swish)&* I could do this forever!/%",
  "obj_npc_room_animated_slash_Other_10_gml_109_0": "* Urrrghhh^1, why does the King make us take care of his son?/",
  "obj_npc_room_animated_slash_Other_10_gml_110_0": "* He's not a bad kid^1, but he's so weird^1, and it's so..^1. obligatory.../",
  "obj_npc_room_animated_slash_Other_10_gml_111_0": "* ... It's no wonder nobody REALLY likes him./%",
  "obj_npc_room_animated_slash_Other_10_gml_114_0": "* B-but^1, at the same time^1, because no one wanted to be his friend.../",
  "obj_npc_room_animated_slash_Other_10_gml_115_0": "* He ended up becoming REAL friends with a Lightner..^1. A MEAN one.../",
  "obj_npc_room_animated_slash_Other_10_gml_116_0": "* We probably should have been a better influence^1, huh!/%",
  "obj_npc_room_animated_slash_Other_10_gml_121_0": "* (Swish, swish)&* Oh^1, fanning^1?&* I'm not fanning./",
  "obj_npc_room_animated_slash_Other_10_gml_122_0": "* This is a weighted leaf^1. I'm just building up my muscles./%",
  "obj_event_room_slash_Step_0_gml_437_0": "* By the way^1, beware yourselves of the forest maze./",
  "obj_event_room_slash_Step_0_gml_439_0": "* You'll probly get COMPLETELY lost.../",
  "obj_event_room_slash_Step_0_gml_440_0": "\\E2* Without someone who knows the way through^1, that is./",
  "obj_event_room_slash_Step_0_gml_442_0": "* Yeah^1! I know the forest like the back of my head!/%",
  "obj_npc_facing_slash_Other_10_gml_541_0": "* So which way are we going next???/",
  "obj_npc_facing_slash_Other_10_gml_543_0": "* We..^1. were following you./",
  "obj_npc_facing_slash_Other_10_gml_545_0": "* Oh..^1. why^1? I have no idea where I'm going!/",
  "obj_npc_facing_slash_Other_10_gml_547_0": "* (... Kris^1, let's just go wherever Lancer..^1. DOESN'T go???)/%",
  "obj_npc_facing_slash_Other_10_gml_550_0": "* I was just following you in reverse./",
  "obj_npc_facing_slash_Other_10_gml_552_0": "* I'm..^1. not certain what that means^1, but OK./%",
  "obj_npc_facing_slash_Other_10_gml_557_0": "* Hahaha^1, come back for seconds!?/",
  "obj_npc_facing_slash_Other_10_gml_559_0": "* (Kris^1, let's NOT follow Lancer^1, OK?)/%",
  "obj_event_room_slash_Step_0_gml_461_0": "* Hey^1, losers!/",
  "obj_event_room_slash_Step_0_gml_462_0": "\\E0* Wait a sec^1. Where's Lancer?/",
  "obj_event_room_slash_Step_0_gml_464_0": "* Err^1, well^1, he wasn't going the right way^1, so.../",
  "obj_event_room_slash_Step_0_gml_466_0": "* You let him wander off BY HIMSELF!?/",
  "obj_event_room_slash_Step_0_gml_467_0": "\\E0* You KNOW he's bad at mazes^1, right!?/",
  "obj_event_room_slash_Step_0_gml_468_0": "\\E9* He's probably lost and confused right now!/",
  "obj_event_room_slash_Step_0_gml_470_0": "* Ho ho ho!!^1! I'm lost and confused!!!/",
  "obj_event_room_slash_Step_0_gml_472_0": "* Sorry Susie..^1. We didn't mean to make you worry about him./",
  "obj_event_room_slash_Step_0_gml_474_0": "* Huh...^1? Look^1, I'm not^1, uh^1, worried about him!/",
  "obj_event_room_slash_Step_0_gml_475_0": "\\E2* Bad guys gotta look out for each other^1, is all./",
  "obj_event_room_slash_Step_0_gml_476_0": "\\E0* Anyway^1, get out of my way^1! I'm gonna find him!/%",
  "obj_event_room_slash_Step_0_gml_497_0": "* (Seems she doesn't know the right way either^1, Kris...)/%",
  "obj_npc_facing_slash_Other_10_gml_568_0": "* Damn^1, I was SURE he went this way.../",
  "obj_npc_facing_slash_Other_10_gml_570_0": "* Still trying to save Lancer from being lost...?/",
  "obj_npc_facing_slash_Other_10_gml_572_0": "* No way^1, he can save his own damn self./",
  "obj_npc_facing_slash_Other_10_gml_573_0": "\\E6* But^1, uh^1, tell me if you see him.../",
  "obj_npc_facing_slash_Other_10_gml_575_0": "* (Kris^1, let's just go where Susie and Lancer DON'T go...)/",
  "obj_npc_facing_slash_Other_10_gml_576_0": "\\E6* (We can figure out how to help them after we get through!)/%",
  "obj_npc_facing_slash_Other_10_gml_579_0": "* What are you looking at?/%",
  "obj_npc_facing_slash_Other_10_gml_584_0": "* Didn't he just go this way...?/",
  "obj_npc_facing_slash_Other_10_gml_586_0": "* (Kris^1, let's NOT follow Lancer and Susie^1, OK?)/%",
  "obj_susieandlancer_event_slash_Step_0_gml_56_0": "* K..^1. Kris^1! Isn't that the \\cYmachine\\cW we designed...!?/",
  "obj_susieandlancer_event_slash_Step_0_gml_57_0": "\\EA* Alright^1! This will be tough^1, but let's try our best!/%",
  "obj_susieandlancer_event_slash_Step_0_gml_93_0": "* Oh^1.&* That's..^1. not good^1, actually./%",
  "obj_susieandlancer_event_slash_Step_0_gml_62_0": "* ... is that what I think it is?/%",
  "obj_susieandlancer_event_slash_Step_0_gml_68_0": "* .../%",
  "obj_susieandlancer_event_slash_Step_0_gml_97_0": "* ... yes^1. It was./%",
  "obj_susieandlancer_event_slash_Step_0_gml_233_0": "* Why did you build another one just to blow it up?/",
  "obj_susieandlancer_event_slash_Step_0_gml_235_0": "* It's funny!/",
  "obj_susieandlancer_event_slash_Step_0_gml_237_0": "* Well^1, in any case^1, you defeated us.../",
  "obj_susieandlancer_event_slash_Step_0_gml_238_0": "\\E6* I suppose we can become bad guys now!/",
  "obj_susieandlancer_event_slash_Step_0_gml_240_0": "* Hey^1, not so fast!/",
  "obj_susieandlancer_event_slash_Step_0_gml_242_0": "* It's really boring if you just give up!!!/",
  "obj_susieandlancer_event_slash_Step_0_gml_243_0": "\\E2* The LEAST you can do is show some resistance!/",
  "obj_susieandlancer_event_slash_Step_0_gml_245_0": "* Yeah^1, looks like we gotta teach you a lesson!/%",
  "obj_susieandlancer_event_slash_Step_0_gml_302_0": "* You're going to thrash us AGAIN!?/",
  "obj_susieandlancer_event_slash_Step_0_gml_304_0": "* Seems like it./%",
  "obj_susieandlancer_event_slash_Step_0_gml_102_0": "* ... how many of these do they have?/%",
  "obj_susieandlancer_event_slash_Step_0_gml_148_0": "* Ho ho ho^1! You think THAT'S bad^1, just WAIT!/",
  "obj_susieandlancer_event_slash_Step_0_gml_149_0": "\\E9* ... and see what happens when it STARTS!!!/%",
  "obj_susieandlancer_event_slash_Step_0_gml_210_0": "* Your design sucked so we blew it up./",
  "obj_susieandlancer_event_slash_Step_0_gml_212_0": "* Ah^1. I see./",
  "obj_susieandlancer_event_slash_Step_0_gml_213_0": "\\E6* ... So..^1. now what's your plan going to be?/",
  "obj_susieandlancer_event_slash_Step_0_gml_215_0": "* Turns out we didn't need a plan^1. Just a rule./",
  "obj_susieandlancer_event_slash_Step_0_gml_217_0": "* Anyone that gets in our way.../",
  "obj_susieandlancer_event_slash_Step_0_gml_219_0": "* Gets crushed into dust./",
  "obj_susieandlancer_event_slash_Step_0_gml_221_0": "* But Susie^1, you need us to return home./",
  "obj_susieandlancer_event_slash_Step_0_gml_222_0": "\\E6* Doesn't crushing us seem a little counterproductive?/",
  "obj_susieandlancer_event_slash_Step_0_gml_224_0": "* Nah^1, see^1, that's where you're wrong./",
  "obj_susieandlancer_event_slash_Step_0_gml_225_0": "\\E0* Ya see^1, I KNOW I can't get back without you guys./",
  "obj_susieandlancer_event_slash_Step_0_gml_226_0": "\\E1* But being a - heh - \"good guy\" REALLY isn't my style./",
  "obj_susieandlancer_event_slash_Step_0_gml_227_0": "\\E2* So^1, I thought of a little way we can just..^1. settle this./%",
  "scr_text_slash_scr_text_gml_3001_0": "* If you can beat me^1, I'll go back to being a good guy./",
  "scr_text_slash_scr_text_gml_3002_0": "\\E0* But if you LOSE.../",
  "scr_text_slash_scr_text_gml_3003_0": "\\E2* YOU guys will have to become bad guys with US.../",
  "scr_text_slash_scr_text_gml_3004_0": "\\E4* ... and do WHATEVER we say./",
  "scr_text_slash_scr_text_gml_3006_0": "* Ho ho ho!!^1! Our wish is your command!!!/",
  "scr_text_slash_scr_text_gml_3009_0": "\\E1* So^1, whaddya say...?/",
  "scr_text_slash_scr_text_gml_371_0": "\\C2",
  "scr_text_slash_scr_text_gml_2997_0": " #Let's Fight",
  "scr_text_slash_scr_text_gml_2998_0": " #Let's Not",
  "scr_text_slash_scr_text_gml_3014_0": "* Eh^1, don't bother answering./",
  "scr_text_slash_scr_text_gml_3015_0": "\\E2* We were just gonna thrash you anyway^1, so.../",
  "scr_text_slash_scr_text_gml_3016_0": "\\E3* See ya!/%",
  "obj_susieandlancer_event_slash_Step_0_gml_252_0": "* Please just let us be bad guys./",
  "obj_susieandlancer_event_slash_Step_0_gml_254_0": "* No!!^1! Not until you stop wanting to!!!/",
  "obj_susieandlancer_event_slash_Step_0_gml_256_0": "* Fine!!^1! We don't want to be bad guys!!!/",
  "obj_susieandlancer_event_slash_Step_0_gml_258_0": "* Hear that^1, Susie???/%",
  "obj_susieandlancer_event_slash_Step_0_gml_312_0": "* Sounds like we'll have to MAKE you be one then./",
  "obj_susieandlancer_event_slash_Step_0_gml_314_0": "* That's completely unnecessary./",
  "obj_susieandlancer_event_slash_Step_0_gml_316_0": "* I like the sound of that!!!/%",
  "obj_susieandlancer_event_slash_Step_0_gml_712_0": "* Kris^1, we're getting close to the Fountain.../",
  "obj_susieandlancer_event_slash_Step_0_gml_713_0": "\\E8* Let's not turn back now./%",
  "scr_encountersetup_slash_scr_encountersetup_gml_463_0": "* Two bad guys blocked the way!",
  "scr_monstersetup_slash_scr_monstersetup_gml_346_0": "Lancer",
  "scr_monstersetup_slash_scr_monstersetup_gml_263_0": "Check",
  "scr_monstersetup_slash_scr_monstersetup_gml_527_0": "Anything",
  "scr_monstersetup_slash_scr_monstersetup_gml_530_0": "X-Anything",
  "scr_monstersetup_slash_scr_monstersetup_gml_538_0": "Susie",
  "scr_monstersetup_slash_scr_monstersetup_gml_294_0": "Check",
  "scr_monstersetup_slash_scr_monstersetup_gml_553_0": "Anything",
  "scr_monstersetup_slash_scr_monstersetup_gml_556_0": "Sing",
  "obj_susieenemy_slash_Step_0_gml_162_0": "* SUSIE - AT:~1 DF:~2 HP:~3&* The armor you equipped her with just made her tougher!/%",
  "obj_susieenemy_slash_Step_0_gml_159_0": "* SUSIE - AT:~1 DF:~2 HP:~3&* If you read the status screen^1, you already knew that./%",
  "obj_lancerboss3_slash_Step_0_gml_59_0": "This bike is&fueled by&EVIL! ...and&friendship!",
  "obj_susieenemy_slash_Other_11_gml_19_0": "Heh,&scared?",
  "obj_lancerboss3_slash_Step_0_gml_56_0": "Hey!!&Hey Susie!!&Watch me,&watch me!!",
  "obj_susieenemy_slash_Other_11_gml_20_0": "Weasel&out of&THIS!",
  "obj_lancerboss3_slash_Step_0_gml_57_0": "Prepare for&smashing, you&luxurious&melons!!!",
  "obj_susieenemy_slash_Other_11_gml_21_0": "Talk your&way out of&THIS!",
  "obj_susieenemy_slash_Other_11_gml_22_0": "Think&fast!",
  "obj_lancerboss3_slash_Step_0_gml_58_0": "Horror! Pain!&The power of&REAL bad guys!&(Nice, huh?)",
  "obj_susieenemy_slash_Step_0_gml_82_0": "* Susie and Lancer are coming up with victory celebration plans.",
  "obj_susieenemy_slash_Step_0_gml_79_0": "* Susie and Lancer are making fun of you.",
  "obj_susieenemy_slash_Step_0_gml_80_0": "* Susie and Lancer are gloating about how great their team is.",
  "obj_susieenemy_slash_Step_0_gml_81_0": "* Susie and Lancer are having an evil laugh contest.",
  "obj_susieenemy_slash_Step_0_gml_83_0": "* Smells like teamwork.",
  "obj_susieenemy_slash_Step_0_gml_170_0": "* You tried convincing Susie not to fight./",
  "obj_susieenemy_slash_Step_0_gml_171_0": "* You tried telling Susie you like her hair./",
  "obj_susieenemy_slash_Step_0_gml_172_0": "* You growled at Susie like a bear./",
  "obj_susieenemy_slash_Step_0_gml_173_0": "* You told Susie you'd give her a picnic basket of worms./",
  "obj_susieenemy_slash_Step_0_gml_174_0": "* You have no idea what to do what to Susie anymore./",
  "obj_susieenemy_slash_Step_0_gml_175_0": "* There was no effect!/%",
  "obj_susieenemy_slash_Step_0_gml_176_0": "* It seems this command is a total waste of time!/%",
  "obj_susieenemy_slash_Other_11_gml_35_0": "No way!&Shut up and&fight!!!",
  "obj_susieenemy_slash_Other_11_gml_36_0": "Really?&...&Shut up and&fight!!!",
  "obj_susieenemy_slash_Other_11_gml_37_0": "What are&you even&doing?",
  "obj_susieenemy_slash_Other_11_gml_38_0": " Really...?&No way, I&don't see&anything!",
  "obj_susieenemy_slash_Other_11_gml_39_0": "Yeah, it's&hopeless.",
  "obj_lancerboss3_slash_Step_0_gml_70_0": "Oh!!!&It's&working&on me!!!",
  "obj_lancerboss3_slash_Step_0_gml_78_0": "Really!^1?&That's bad!",
  "obj_lancerboss3_slash_Step_0_gml_73_0": "Hee hee!&I'm bliss-&-fully&ignorant!",
  "obj_lancerboss3_slash_Step_0_gml_176_0": "* You tried convincing Lancer not to fight./",
  "obj_lancerboss3_slash_Step_0_gml_177_0": "* Lancer started to become convinced!/%",
  "obj_lancerboss3_slash_Step_0_gml_187_0": "* You told Lancer you'd give him a picnic basket of worms./",
  "obj_lancerboss3_slash_Step_0_gml_188_0": "* Lancer became almost fully convinced!/%",
  "obj_lancerboss3_slash_Step_0_gml_193_0": "* You told Lancer you just want to get along!/",
  "obj_lancerboss3_slash_Step_0_gml_194_0": "* It's the decisive kindness!/%",
  "obj_lancerboss3_slash_Step_0_gml_197_0": "* You told Lancer you want to get along really fast!/",
  "obj_lancerboss3_slash_Step_0_gml_198_0": "* The soundwaves reached Lancer instantly!/%",
  "obj_lancerboss3_slash_Step_0_gml_230_0": "* You told Ralsei to logically best Lancer and Susie./",
  "obj_lancerboss3_slash_Step_0_gml_232_0": "* You two^1, if we don't stop fighting, then.../",
  "obj_lancerboss3_slash_Step_0_gml_233_0": "\\E6* ... Someone might get hurt!/",
  "obj_lancerboss3_slash_Step_0_gml_235_0": "* (Lancer became more convinced^1! It's working!)/%",
  "obj_lancerboss3_slash_Step_0_gml_256_0": "* You told Ralsei to compliment Lancer really fast!/",
  "obj_lancerboss3_slash_Step_0_gml_258_0": "* You'rereallyaswellpersonyouknowthat?!/",
  "obj_lancerboss3_slash_Step_0_gml_260_0": "* The soundwaves reached Lancer instantly!/%",
  "obj_lancerboss3_slash_Step_0_gml_314_0": "* (But Susie blocked the soundwaves before they reached Lancer!)/",
  "obj_lancerboss3_slash_Step_0_gml_316_0": "* Try convincing someone that can't HEAR YOU!/%",
  "obj_susieenemy_slash_Other_11_gml_43_0": "Flattery&won't&work on&US!!!",
  "obj_susieenemy_slash_Other_11_gml_44_0": "THAT'S&THE&POINT!!!",
  "obj_lancerboss3_slash_Step_0_gml_72_0": "Really!?&It's just&what I&wanted!!!",
  "obj_susieenemy_slash_Other_11_gml_45_0": "Huh...?&I mean...&NO!!!",
  "obj_lancerboss3_slash_Step_0_gml_80_0": "Hee hee!&I'm bliss-&-fully&ignorant!",
  "obj_susieenemy_slash_Other_11_gml_46_0": "Heh,&score for&the BAD&GUYS!",
  "obj_susieenemy_slash_Step_0_gml_283_0": "* (The PACIFY spell was absorbed by Lancer's bike!)/",
  "obj_susieenemy_slash_Step_0_gml_285_0": "* I'll never let you SPARE my friends!!!/",
  "obj_susieenemy_slash_Step_0_gml_287_0": "* (Lancer's BIKE began to get tired??????????????)/%",
  "obj_susieenemy_slash_Step_0_gml_290_0": "* (The PACIFY spell was absorbed by Lancer's bike!)/",
  "obj_susieenemy_slash_Step_0_gml_291_0": "* (The WHEEL of the BIKE became SPARED!)/",
  "obj_susieenemy_slash_Step_0_gml_292_0": "* (It turned into a SPARED TIRE!)/",
  "obj_susieenemy_slash_Step_0_gml_293_0": "* (... that didn't do anything though.)/",
  "obj_susieenemy_slash_Step_0_gml_294_0": "* (Seems that PACIFYing won't work!)/%",
  "obj_susieenemy_slash_Step_0_gml_298_0": "* (The PACIFY spell was absorbed by Lancer's bike!)/",
  "obj_lancerboss3_slash_Step_0_gml_67_0": "Don't worry&Bikey, I'll&put you to&bed soon...",
  "obj_lancerboss3_slash_Step_0_gml_145_0": "* Lancer's riding it out.",
  "obj_susieenemy_slash_Step_0_gml_299_0": "* (Seems that nothing else interesting will happen!)/%",
  "obj_lancerboss3_slash_Step_0_gml_146_0": "* Lancer is thinking about chips.",
  "obj_lancerboss3_slash_Step_0_gml_147_0": "* Lancer's motorcycle is actually just a bike that's on fire.",
  "obj_lancerboss3_slash_Step_0_gml_148_0": "* Lancer switches gears randomly to appear competent.",
  "obj_lancerboss3_slash_Step_0_gml_149_0": "* Lancer revs viciously.",
  "obj_lancerboss3_slash_Step_0_gml_167_0": "* LANCER - AT 7 DF 1&* Watch out!!^1! He's boosted by friendship!/%",
  "obj_susieenemy_slash_Other_11_gml_28_0": "Hey^1, stop&ganging up&on him!",
  "obj_susieenemy_slash_Other_11_gml_31_0": "Hey^1, stop&hitting&him!",
  "obj_lancerboss3_slash_Step_0_gml_64_0": "Ow^1, my&guts hurt!",
  "obj_lancerboss3_slash_Step_0_gml_66_0": "Oh^1, what a&beautiful&song!!!",
  "obj_lancerboss3_slash_Step_0_gml_348_0": "* Ow.../",
  "obj_lancerboss3_slash_Step_0_gml_350_0": "* Hey^1, HEY^1! Enough's enough already!/",
  "obj_lancerboss3_slash_Step_0_gml_351_0": "* If you hit him any more^1, you might really hurt him!/",
  "obj_lancerboss3_slash_Step_0_gml_352_0": "\\E0* ... Lancer^1, you OK...?/",
  "obj_lancerboss3_slash_Step_0_gml_354_0": "* I..^1. I'm fine^1, Susie!/",
  "obj_lancerboss3_slash_Step_0_gml_355_0": "\\E7* My insides are just..^1. a little mixed up./",
  "obj_lancerboss3_slash_Step_0_gml_357_0": "* Alright^1, fine^1! You guys win!/",
  "obj_lancerboss3_slash_Step_0_gml_359_0": "* (Kris^1, maybe we should have taken it easier...)/%",
  "obj_susieenemy_slash_Step_0_gml_197_0": "* Ralsei sang a soft and entrancing lullaby!/%",
  "obj_susieenemy_slash_Step_0_gml_223_0": "* SUSIE fell asleep!/%",
  "obj_susieenemy_slash_Step_0_gml_224_0": "* But SUSIE was already asleep...!/%",
  "obj_susieenemy_slash_Step_0_gml_228_0": "(Asleep)",
  "obj_susieenemy_slash_Draw_0_gml_5_0": "(Awake)",
  "obj_susieenemy_slash_Other_11_gml_48_0": "(Zzzz...)",
  "obj_susieenemy_slash_Other_11_gml_49_0": "(Yawn)&I'm awake,&did I miss&anything?",
  "obj_susieenemy_slash_Other_11_gml_9_0": "(Awake)",
  "obj_susieenemy_slash_Step_0_gml_118_0": "Alright^1,&you convinced&me!!/%",
  "obj_lancerboss3_slash_Step_0_gml_222_0": "* You told Ralsei to compliment the enemies!/",
  "obj_lancerboss3_slash_Step_0_gml_224_0": "* You two look like a really great team! I'm proud!/",
  "obj_lancerboss3_slash_Step_0_gml_226_0": "* (Lancer started to become a little convinced!)/%",
  "obj_lancerboss3_slash_Step_0_gml_77_0": "Oh!!!&It's&working&on me!!!",
  "obj_lancerboss3_slash_Step_0_gml_181_0": "* You tried telling Lancer you like his hair.../",
  "obj_lancerboss3_slash_Step_0_gml_182_0": "* Lancer became even more convinced!/%",
  "obj_lancerboss3_slash_Step_0_gml_71_0": "Thanks,&it's all&natural!",
  "obj_lancerboss3_slash_Step_0_gml_240_0": "* You told Ralsei to offer his services to the enemies!/",
  "obj_lancerboss3_slash_Step_0_gml_242_0": "* You two^1, if we stop fighting^1, then I could^1, um.../",
  "obj_lancerboss3_slash_Step_0_gml_243_0": "\\E8* I could braid your hair!/",
  "obj_lancerboss3_slash_Step_0_gml_245_0": "* (Lancer became almost fully convinced!)/%",
  "obj_lancerboss3_slash_Step_0_gml_79_0": "Wow, I'll&look&amazing!!",
  "obj_lancerboss3_slash_Step_0_gml_250_0": "* You told Ralsei to deal the final blow of kindness!/",
  "obj_lancerboss3_slash_Step_0_gml_252_0": "* In summary^1, I like you two^1, and.../",
  "obj_lancerboss3_slash_Step_0_gml_253_0": "\\E8* I think we should all just get along!/%",
  "obj_lancerboss3_slash_Step_0_gml_363_0": "* Uh oh./",
  "obj_lancerboss3_slash_Step_0_gml_365_0": "* What's wrong^1, dude?/",
  "obj_lancerboss3_slash_Step_0_gml_367_0": "* I accidentally started liking the enemies...!/",
  "obj_lancerboss3_slash_Step_0_gml_368_0": "\\E3* Now seeing them just makes me feel round and soft./",
  "obj_lancerboss3_slash_Step_0_gml_369_0": "\\E4* Bad atmosphere for battle^1, though./",
  "obj_lancerboss3_slash_Step_0_gml_371_0": "* .../",
  "obj_lancerboss3_slash_Step_0_gml_372_0": "\\E1* Well^1, if you don't wanna fight,/",
  "obj_lancerboss3_slash_Step_0_gml_373_0": "\\E0* There's no point^1, I guess./",
  "obj_lancerboss3_slash_Step_0_gml_374_0": "\\E2* Battle's over!/%",
  "obj_susieandlancer_event_slash_Step_0_gml_461_0": "* Well^1, you didn't BEAT US^1, because you^1, uh.../",
  "obj_susieandlancer_event_slash_Step_0_gml_462_0": "* Kinda cheated by^1, uh^1, ganging up on Lancer^1, with^1, uh.../",
  "obj_susieandlancer_event_slash_Step_0_gml_464_0": "* Kindness./",
  "obj_susieandlancer_event_slash_Step_0_gml_466_0": "* But if I HAVE TO^1, I guess I'll go back to your side./",
  "obj_susieandlancer_event_slash_Step_0_gml_456_0": "\\E4* But DON'T expect me to do anything but FIGHT./%",
  "obj_susieandlancer_event_slash_Step_0_gml_489_0": "* Well^1, we're happy to have you back^1, Susie./",
  "obj_susieandlancer_event_slash_Step_0_gml_491_0": "* Yeah^1, yeah^1, let's just hurry up and go home./%",
  "obj_susieandlancer_event_slash_Step_0_gml_454_0": "* Alright^1, alright^1, ENOUGH already!/",
  "obj_susieandlancer_event_slash_Step_0_gml_455_0": "\\E1* Fine..^1. I GUESS I'll go back to being a good guy./",
  "obj_susieandlancer_event_slash_Step_0_gml_467_0": "\\E4* But DON'T expect me to do anything but FIGHT./%",
  "obj_susieandlancer_event_slash_Step_0_gml_509_0": "* .../",
  "obj_susieandlancer_event_slash_Step_0_gml_510_0": "\\E7* Ummm..^1. Susie?/",
  "obj_susieandlancer_event_slash_Step_0_gml_511_0": "\\E4* Does this mean we..^1. aren't a team anymore?/%",
  "obj_susieandlancer_event_slash_Step_0_gml_535_0": "* H..^1. huh...^1? Umm^1, I mean^1, uhh.../%",
  "obj_susieandlancer_event_slash_Step_0_gml_551_0": "* Of course we're still a team!/",
  "obj_susieandlancer_event_slash_Step_0_gml_552_0": "\\E2* You can^1, um.../%",
  "obj_susieandlancer_event_slash_Step_0_gml_573_0": "* ... be part of the ~1!/",
  "obj_susieandlancer_event_slash_Step_0_gml_568_0": "Guys",
  "obj_susieandlancer_event_slash_Step_0_gml_569_0": "The $!?# Squad",
  "obj_susieandlancer_event_slash_Step_0_gml_570_0": "The Lancer Fan Club",
  "obj_susieandlancer_event_slash_Step_0_gml_571_0": "The Fun Gang",
  "obj_susieandlancer_event_slash_Step_0_gml_575_0": "* Wow^1! Me...!^1? In the ~1!?/",
  "obj_susieandlancer_event_slash_Step_0_gml_576_0": "\\E7* Wait.../%",
  "obj_susieandlancer_event_slash_Step_0_gml_586_0": "* If I hang out with the good guys^1, then.../%",
  "obj_susieandlancer_event_slash_Step_0_gml_595_0": "* Can we still have monogrammed track jackets?/",
  "obj_susieandlancer_event_slash_Step_0_gml_597_0": "* Yeah^1!&* Ralsei will make them!/",
  "obj_susieandlancer_event_slash_Step_0_gml_599_0": "* H..^1. Huh!?/",
  "obj_susieandlancer_event_slash_Step_0_gml_600_0": "\\E8* ... Okay^1, sure!/",
  "obj_susieandlancer_event_slash_Step_0_gml_602_0": "* Ahahah!!^1!&* Lancer joins the team!!!/%",
  "obj_susieandlancer_event_slash_Step_0_gml_615_0": "* Lancer joined the party!/%",
  "obj_susieandlancer_event_slash_Step_0_gml_629_0": "* No./%",
  "obj_npc_room_slash_Other_10_gml_591_0": "* You can follow behind us^1, you know./",
  "obj_npc_room_slash_Other_10_gml_593_0": "* Oh^1, okay!/%",
  "obj_npc_room_slash_Other_10_gml_597_0": "* ... I noticed you aren't doing that./",
  "obj_npc_room_slash_Other_10_gml_599_0": "* Yeah!/%",
  "obj_thrashafter_follow_slash_Step_0_gml_54_0": "* Wow^1, this is cool!!!/",
  "obj_thrashafter_follow_slash_Step_0_gml_55_0": "\\E6* I've never been on such a big team before!!!/",
  "obj_thrashafter_follow_slash_Step_0_gml_57_0": "* Don't you have a legion of..^1. various guys?/",
  "obj_thrashafter_follow_slash_Step_0_gml_59_0": "* Yeah^1, but my dad forced them to listen to me./",
  "obj_thrashafter_follow_slash_Step_0_gml_60_0": "\\E4* So they don't actually like me very much./",
  "obj_thrashafter_follow_slash_Step_0_gml_62_0": "* Heh^1, well you don't need those clowns anymore./",
  "obj_thrashafter_follow_slash_Step_0_gml_63_0": "\\E2* Just chill with us./",
  "obj_thrashafter_follow_slash_Step_0_gml_65_0": "* Aye aye!/%",
  "obj_thrashafter_follow_slash_Step_0_gml_77_0": "* Man^1, I'm STILL hungry./",
  "obj_thrashafter_follow_slash_Step_0_gml_78_0": "\\E0* It's like nothing I eat here matters./",
  "obj_thrashafter_follow_slash_Step_0_gml_79_0": "\\E2* Shoulda stolen more money for the bake sale^1, I guess./",
  "obj_thrashafter_follow_slash_Step_0_gml_81_0": "* ... I WAS thinking of baking a cake later./",
  "obj_thrashafter_follow_slash_Step_0_gml_83_0": "* Mmmmm... what's the catch./",
  "obj_thrashafter_follow_slash_Step_0_gml_85_0": "* ... you have to stop making fun of me^1, for one./",
  "obj_thrashafter_follow_slash_Step_0_gml_87_0": "* PASS!!!/%",
  "obj_thrashafter_follow_slash_Step_0_gml_102_0": "* ... I WAS thinking of making Darkberry Teacakes later./",
  "obj_thrashafter_follow_slash_Step_0_gml_104_0": "* Mmmmm... what's the catch./",
  "obj_thrashafter_follow_slash_Step_0_gml_106_0": "* ... you have to stop making fun of me^1, for one./",
  "obj_thrashafter_follow_slash_Step_0_gml_108_0": "* PASS!!!/%",
  "obj_thrashafter_follow_slash_Step_0_gml_129_0": "* Look^1, Susie^1!&* A candy tree!/",
  "obj_thrashafter_follow_slash_Step_0_gml_131_0": "* Hell yeah!/%",
  "obj_thrashafter_follow_slash_Step_0_gml_545_0": "* ... damn^1, the last piece's too high to reach./",
  "obj_thrashafter_follow_slash_Step_0_gml_547_0": "* Worry not^1, Susie!/",
  "obj_thrashafter_follow_slash_Step_0_gml_548_0": "\\E2* I have a \\cYSpecial Transformation\\cW for times like this!/",
  "obj_thrashafter_follow_slash_Step_0_gml_550_0": "* R-really!?/",
  "obj_thrashafter_follow_slash_Step_0_gml_552_0": "* Watch and learn^1, Team!!/%",
  "obj_thrashafter_follow_slash_Step_0_gml_608_0": "* Look^1! \\cYStool Forme!/",
  "obj_thrashafter_follow_slash_Step_0_gml_610_0": "* ... all you did was put your hands on the ground./",
  "obj_thrashafter_follow_slash_Step_0_gml_612_0": "* Hey^1, don't act so jealous./%",
  "obj_thrashafter_follow_slash_Step_0_gml_723_0": "* Heheh^1, got it./",
  "obj_thrashafter_follow_slash_Step_0_gml_725_0": "* Ooo^1, tell me what it tastes like!/%",
  "obj_thrashafter_follow_slash_Step_0_gml_742_0": "* Huh^1? You haven't had it before?/",
  "obj_thrashafter_follow_slash_Step_0_gml_744_0": "* Oh..^1. I mean^1, I've always wondered what it's like.../",
  "obj_thrashafter_follow_slash_Step_0_gml_745_0": "\\E4* But I'm not allowed to pick it for myself.../",
  "obj_thrashafter_follow_slash_Step_0_gml_279_0": "* .../%",
  "obj_thrashafter_follow_slash_Step_0_gml_771_0": "* Well^1, you tell me what it tastes like./",
  "obj_thrashafter_follow_slash_Step_0_gml_773_0": "* You're giving it to me...?/",
  "obj_thrashafter_follow_slash_Step_0_gml_774_0": "\\E6* I thought you were hungry./",
  "obj_thrashafter_follow_slash_Step_0_gml_803_0": "* ... I^1, uh^1, changed my mind./",
  "obj_thrashafter_follow_slash_Step_0_gml_805_0": "* Hoho!!^1!&* Candy joins the team!!/%",
  "obj_thrashafter_follow_slash_Step_0_gml_817_0": "* Candy joined the party!      %%",
  "obj_thrashafter_follow_slash_Step_0_gml_839_0": "* ALRIGHT ALREADY!!!/%",
  "obj_thrashafter_follow_slash_Step_0_gml_151_0": "* ... so what's it taste like?/",
  "obj_thrashafter_follow_slash_Step_0_gml_153_0": "* Yumn yumn yumn^1! It tastes like friendship!/",
  "obj_thrashafter_follow_slash_Step_0_gml_155_0": "* What's THAT taste like???/",
  "obj_thrashafter_follow_slash_Step_0_gml_157_0": "* Hahaha!^1! Like my teeth are disintegrating!!/%",
  "obj_thrashafter_follow_slash_Step_0_gml_393_0": "* Haha, that's.../",
  "obj_thrashafter_follow_slash_Step_0_gml_394_0": "\\E6* That's actually..^1. bad./",
  "obj_thrashafter_follow_slash_Step_0_gml_396_0": "* Haha^1, yeah^1! But thank you for sharing!/",
  "obj_thrashafter_follow_slash_Step_0_gml_397_0": "\\E3* You're a good friend!!!/",
  "obj_thrashafter_follow_slash_Step_0_gml_399_0": "* Well^1, uh.../",
  "obj_thrashafter_follow_slash_Step_0_gml_400_0": "\\E1* ... you too^1, I guess./%",
  "obj_thrashafter_follow_slash_Step_0_gml_187_0": "* Just walking along with you guys..^1. Feels nice./",
  "obj_thrashafter_follow_slash_Step_0_gml_188_0": "\\E7* Like I'm doing something... important./",
  "obj_thrashafter_follow_slash_Step_0_gml_190_0": "* That's because you're alongside the Lightners^1, Lancer./",
  "obj_thrashafter_follow_slash_Step_0_gml_191_0": "\\E0* Our purpose - Darkners' purpose - is to assist them./",
  "obj_thrashafter_follow_slash_Step_0_gml_192_0": "\\E6* It's the only way we can feel truly fulfilled./",
  "obj_thrashafter_follow_slash_Step_0_gml_194_0": "* Really...?/",
  "obj_thrashafter_follow_slash_Step_0_gml_195_0": "\\E4* ... but my dad hates Lightners^1. He wants to.../",
  "obj_thrashafter_follow_slash_Step_0_gml_197_0": "* Does your dad seem happy?/",
  "obj_thrashafter_follow_slash_Step_0_gml_199_0": "* ... I'm..^1. not sure./%",
  "obj_thrashafter_follow_slash_Step_0_gml_213_0": "* Hey^1, uh^1, let's ditch the weird \"purpose\" talk./",
  "obj_thrashafter_follow_slash_Step_0_gml_214_0": "* You're probably just glad you ate a weird berry./",
  "obj_thrashafter_follow_slash_Step_0_gml_216_0": "* Yeah!^1! I'm still boost from the juice!!!/",
  "obj_thrashafter_follow_slash_Step_0_gml_218_0": "* I mean^1, LOOK^1, I'M not from here^1, and hanging out like this.../",
  "obj_thrashafter_follow_slash_Step_0_gml_219_0": "\\E6* I also feel kinda^1, uh^1, y'know.../",
  "obj_thrashafter_follow_slash_Step_0_gml_221_0": "* ... happy?/",
  "obj_thrashafter_follow_slash_Step_0_gml_223_0": "* Psshh^1, nah./%",
  "obj_thrashafter_follow_slash_Step_0_gml_236_0": "* ... maybe./%",
  "obj_thrashafter_follow_slash_Step_0_gml_265_0": "* Look^1, everyone^1! We can see the castle!/",
  "obj_thrashafter_follow_slash_Step_0_gml_267_0": "* Yes^1! That's where I live!/",
  "obj_thrashafter_follow_slash_Step_0_gml_268_0": "\\E3* Me and^1, uh.../",
  "obj_thrashafter_follow_slash_Step_0_gml_269_0": "\\E6* My..^1. My dad./",
  "obj_thrashafter_follow_slash_Step_0_gml_271_0": "* What's that black thing emerging from the top...?/",
  "obj_thrashafter_follow_slash_Step_0_gml_273_0": "* That's the FOUNTAIN^1, Susie! If we can get there.../",
  "obj_thrashafter_follow_slash_Step_0_gml_274_0": "\\E8* You and Kris will finally be able to go home!/",
  "obj_thrashafter_follow_slash_Step_0_gml_276_0": "* Jeez^1, took long enough./",
  "obj_thrashafter_follow_slash_Step_0_gml_277_0": "\\E2* Kris^1, Lancer^1, let's go!/",
  "obj_thrashafter_follow_slash_Step_0_gml_313_0": "* .../%",
  "obj_thrashafter_follow_slash_Step_0_gml_303_0": "* Are you sure there..^1. isn't another way home?/",
  "obj_thrashafter_follow_slash_Step_0_gml_304_0": "* The FOUNTAIN is being guarded right now./",
  "obj_thrashafter_follow_slash_Step_0_gml_305_0": "* If you try to go there^1, um.../",
  "obj_thrashafter_follow_slash_Step_0_gml_306_0": "\\E4* Y..^1. You might..^1. get hurt^1. And..^1./",
  "obj_thrashafter_follow_slash_Step_0_gml_308_0": "* What^1? C'mon, Lancer./",
  "obj_thrashafter_follow_slash_Step_0_gml_309_0": "\\E2* NO ONE's gonna beat a team like us!/",
  "obj_thrashafter_follow_slash_Step_0_gml_310_0": "\\E0* If anyone gets in our way^1, all we gotta do.../",
  "obj_thrashafter_follow_slash_Step_0_gml_311_0": "\\E4* ... is CRUSH them./",
  "obj_thrashafter_follow_slash_Step_0_gml_747_0": "* .../%",
  "obj_thrashafter_follow_slash_Step_0_gml_932_0": "* ... but w^1-what if you had to fight.../",
  "obj_thrashafter_follow_slash_Step_0_gml_934_0": "* Everybody bleeds^1, right^1? Don't worry about it./",
  "obj_thrashafter_follow_slash_Step_0_gml_935_0": "\\E4* Whoever it is^1, they'll be cold on the ground before you can blink./",
  "obj_thrashafter_follow_slash_Step_0_gml_937_0": "* B..^1. But Susie.../",
  "obj_thrashafter_follow_slash_Step_0_gml_939_0": "* What?/",
  "obj_thrashafter_follow_slash_Step_0_gml_941_0": "* .../%",
  "obj_thrashafter_follow_slash_Step_0_gml_962_0": "\\EC* I think.../",
  "obj_thrashafter_follow_slash_Step_0_gml_963_0": "* I think I need to go./",
  "obj_thrashafter_follow_slash_Step_0_gml_965_0": "* Huh^1? When're you gonna be back?/%",
  "obj_thrashafter_follow_slash_Step_0_gml_991_0": "* .../",
  "obj_thrashafter_follow_slash_Step_0_gml_992_0": "* Never./%",
  "obj_thrashafter_follow_slash_Step_0_gml_1013_0": "* H..^1. Hey^1! Wait a second!^1! Lancer!!/",
  "obj_thrashafter_follow_slash_Step_0_gml_1014_0": "* Why are you acting so weird?!/%",
  "obj_thrashafter_follow_slash_Step_0_gml_1038_0": "* S-Susie^1, wait...!/%",
  "obj_lancerchase2_slash_Step_0_gml_43_0": "* The Lightners are approaching the castle...!/",
  "obj_lancerchase2_slash_Step_0_gml_44_0": "* Get them...!/%",
  "obj_castlefront_event_slash_Step_0_gml_24_0": "* Lancer!/%",
  "obj_castlefront_event_slash_Step_0_gml_58_0": "* Hey^1, what are you doing...!?/%",
  "obj_castlefront_event_slash_Step_0_gml_106_0": "* We've cornered them!/%",
  "obj_castlefront_event_slash_Step_0_gml_163_0": "* W..^1. Wait...!/%",
  "obj_prisonevent_slash_Step_0_gml_29_0": "* Heheheh..^1. You poor Lightners.../",
  "obj_prisonevent_slash_Step_0_gml_30_0": "* We were told to keep you imprisoned for eternity..^1. too bad!/",
  "obj_prisonevent_slash_Step_0_gml_31_0": "* ... Would have loved to see you guys punished!^1! Hahaha!!/%",
  "obj_prisonevent_slash_Step_0_gml_82_0": "* O..^1. Ow..^1./",
  "obj_prisonevent_slash_Step_0_gml_83_0": "\\E6* Well this is a fine how-do-you-do^1, isn't it^1, Kris?/",
  "obj_prisonevent_slash_Step_0_gml_84_0": "\\E3* Imprisoned for eternity.../",
  "obj_prisonevent_slash_Step_0_gml_85_0": "\\E1* ... That sounds like it might take a while./",
  "obj_prisonevent_slash_Step_0_gml_86_0": "\\E1* .../%",
  "obj_prisonevent_slash_Step_0_gml_104_0": "* ... and Susie^1! Where's Susie!?/",
  "obj_prisonevent_slash_Step_0_gml_105_0": "\\E3* We have to find her^1, Kris..^1. Before she gets hurt!/",
  "obj_prisonevent_slash_Step_0_gml_106_0": "\\E1* ... or^1, um^1, hurts someone else.../",
  "obj_prisonevent_slash_Step_0_gml_107_0": "\\E6* Maybe there's something we can escape with in here...?/%",
  "obj_readable_room1_slash_Other_10_gml_608_0": "* (It's a metal door.^1)&* (You rattle the bars...)/",
  "obj_readable_room1_slash_Other_10_gml_609_0": "* (It's no use...)/%",
  "scr_text_slash_scr_text_gml_1717_0": "* (These shackles seem oddly fashionable.)/",
  "scr_text_slash_scr_text_gml_1718_0": "* (Take them?)/",
  "scr_text_slash_scr_text_gml_1423_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_1713_0": " #Take",
  "scr_text_slash_scr_text_gml_1901_0": " #Do not",
  "scr_text_slash_scr_text_gml_1733_0": "* (You're carrying too many ARMORs.)/%",
  "scr_text_slash_scr_text_gml_1738_0": "* (IRONSHACKLE was put in your ARMORs.)/%",
  "scr_text_slash_scr_text_gml_1744_0": "* (Don't need nothin' to hold you down...)/%",
  "scr_text_slash_scr_text_gml_1723_0": "* (Ain't nothin' to hold you down...)/%",
  "obj_npc_facing_slash_Other_10_gml_307_0": "* Kris^1, this might seem like a bad situation^1, but.../",
  "obj_npc_facing_slash_Other_10_gml_308_0": "\\E6* I know you can figure something out!/%",
  "obj_npc_facing_slash_Other_10_gml_312_0": "* Kris^1, why don't you look around some more?/%",
  "scr_text_slash_scr_text_gml_1687_0": "* (Life cannot exist without consuming.^1)&* (Even the moss drinks water.)/",
  "scr_text_slash_scr_text_gml_1688_0": "* (Perpetuate the cycle of existence?)/",
  "scr_text_slash_scr_text_gml_1689_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_1683_0": " #Perpetuate",
  "scr_text_slash_scr_text_gml_1939_0": " #Do not",
  "scr_text_slash_scr_text_gml_1702_0": "* (You ate the moss.^1)&* (Tastes..^1. mossy.)/",
  "scr_text_slash_scr_text_gml_1703_0": "* (Your HP was mossed out.)/%",
  "scr_text_slash_scr_text_gml_1693_0": "* (The moss has been eaten.^1)&* (The cycle continues...)/%",
  "scr_text_slash_scr_text_gml_1708_0": "* (The cycle ends here^1, in the corner of a small cell...)/%",
  "obj_readable_room1_slash_Other_10_gml_610_0": "* (It's a metal door.^1)&* (It's locked.)/%",
  "obj_readable_room1_slash_Other_10_gml_613_0": "* (There's a conspicuous absence of a metal door here.)/%",
  "obj_npc_facing_slash_Other_10_gml_323_0": "* So^1, Kris^1, what did you find...!?/",
  "obj_npc_facing_slash_Other_10_gml_324_0": "\\E1* .../%",
  "obj_npc_facing_slash_Other_10_gml_328_0": "\\E1* ... what's all that green stuff around your mouth?/",
  "obj_npc_facing_slash_Other_10_gml_329_0": "* ... 2 minutes in jail and you've already resorted to eating moss./",
  "obj_npc_facing_slash_Other_10_gml_330_0": "\\E6* Umm, you're a real..^1. go-getter^1, Kris^1!/",
  "obj_npc_facing_slash_Other_10_gml_331_0": "\\E1* .../%",
  "obj_npc_facing_slash_Other_10_gml_337_0": "\\E6* Oh..^1. Kris..^1. You^1, um.../",
  "obj_npc_facing_slash_Other_10_gml_338_0": "\\E1* ... you managed to put on shackles./",
  "obj_npc_facing_slash_Other_10_gml_339_0": "\\E8* They..^1. They look really nice on you!/",
  "obj_npc_facing_slash_Other_10_gml_340_0": "\\E6* Um^1, very^1, prisoner-for-life^1! Haha!/",
  "obj_npc_facing_slash_Other_10_gml_341_0": "* .../%",
  "obj_npc_facing_slash_Other_10_gml_348_0": "\\E1* ... what's all that green stuff around your mouth?/",
  "obj_npc_facing_slash_Other_10_gml_349_0": "\\E6* ... 2 minutes in jail and you've already started eating moss./",
  "obj_npc_facing_slash_Other_10_gml_350_0": "\\E1* You even put on prison shackles^1, so^1, um.../",
  "obj_npc_facing_slash_Other_10_gml_351_0": "\\E6* You look like a prisoner for life^1! Haha!/",
  "obj_npc_facing_slash_Other_10_gml_352_0": "\\E1* .../%",
  "obj_prisonevent_slash_Step_0_gml_140_0": "* ... So you couldn't find anything.../",
  "obj_prisonevent_slash_Step_0_gml_141_0": "\\E6* Well^1, Kris^1! Let's not give up hope just yet!/",
  "obj_prisonevent_slash_Step_0_gml_142_0": "\\E6* .../",
  "obj_prisonevent_slash_Step_0_gml_143_0": "\\E1* But^1, um^1, if we don't make it for some reason.../",
  "obj_prisonevent_slash_Step_0_gml_144_0": "\\E6* Then I just wanted to say^1, um.../",
  "obj_prisonevent_slash_Step_0_gml_145_0": "\\E1* I..^1. I'm glad I was able to meet.../",
  "obj_prisonevent_slash_Step_0_gml_147_0": "* Hey^1, idiots^1! Can you shut up!?/",
  "obj_prisonevent_slash_Step_0_gml_148_0": "* I'm trying to concentrate!!/%",
  "obj_prisonevent_slash_Step_0_gml_179_0": "* S-Susie!^1? Where are you!^1?/",
  "obj_prisonevent_slash_Step_0_gml_181_0": "* I dunno^1, prison?/%",
  "obj_prisonevent_slash_Step_0_gml_207_0": "* Seriously though^1. I'm outta my cell./",
  "obj_prisonevent_slash_Step_0_gml_208_0": "* I sweet-talked the warden into giving me the keys./",
  "obj_prisonevent_slash_Step_0_gml_210_0": "* Susie!^1? Really!^1? How?/%",
  "obj_prisonevent_slash_Step_0_gml_229_0": "\\E2* I^1, uh^1, \"invited\" him to visit the trash can./",
  "obj_prisonevent_slash_Step_0_gml_232_0": "\\E0* Anyway^1, now there's a puzzle in the way./",
  "obj_prisonevent_slash_Step_0_gml_234_0": "* Okay^1! Solve it^1, Susie!/%",
  "obj_prisonevent_slash_Step_0_gml_252_0": "* I..^1. um..^1. don't do..^1. puzzles./",
  "obj_prisonevent_slash_Step_0_gml_253_0": "\\E0* .../",
  "obj_prisonevent_slash_Step_0_gml_254_0": "\\E2* Hey^1, how 'bout we just sit tight and wait for Lancer?/",
  "obj_prisonevent_slash_Step_0_gml_255_0": "\\E2* He lives in the castle^1, he's bound to come save us./",
  "obj_prisonevent_slash_Step_0_gml_257_0": "* ... why don't Kris and I just help you solve the puzzle?/",
  "obj_prisonevent_slash_Step_0_gml_259_0": "* Look^1, I don't NEED your help./",
  "obj_prisonevent_slash_Step_0_gml_260_0": "* .../",
  "obj_prisonevent_slash_Step_0_gml_261_0": "\\E6* ... but^1, uh^1, if you said what to do^1, out loud,/",
  "obj_prisonevent_slash_Step_0_gml_262_0": "\\E2* Y'know^1, I wouldn't stop you./",
  "obj_prisonevent_slash_Step_0_gml_264_0": "* (Kris, tell Susie what to do.)/%",
  "scr_text_slash_scr_text_gml_1658_0": " #Add Spade",
  "scr_text_slash_scr_text_gml_1659_0": " #Add Diamond",
  "scr_text_slash_scr_text_gml_1660_0": "Swap",
  "scr_text_slash_scr_text_gml_1662_0": "\\C3 ",
  "obj_prisonevent_slash_Step_0_gml_309_0": "* Yeah!!^1! We solved it!!!/",
  "obj_prisonevent_slash_Step_0_gml_300_0": "\\E0* .../",
  "obj_prisonevent_slash_Step_0_gml_311_0": "\\E7* What the hell^1? We were so close^1! Let us through anyway!/%",
  "obj_prisonevent_slash_Step_0_gml_299_0": "* Finally!!^1! We solved it!!!/",
  "obj_prisonevent_slash_Step_0_gml_310_0": "\\E0* .../",
  "obj_prisonevent_slash_Step_0_gml_301_0": "\\E7* Damn it^1! Wait^1! We just did the same thing as last time!/%",
  "obj_prisonevent_slash_Step_0_gml_322_0": "* ... looks like it reset./%",
  "obj_prisonevent_slash_Step_0_gml_329_0": "* ... it reset again./%",
  "obj_prisonevent_slash_Step_0_gml_336_0": "* Kris^1, are you sure you know what you're doing...?/%",
  "obj_prisonevent_slash_Step_0_gml_343_0": "* Enough resets!!^1! I'm doing the puzzle myself!!!/",
  "obj_prisonevent_slash_Step_0_gml_344_0": "\\E0* .../",
  "obj_prisonevent_slash_Step_0_gml_345_0": "\\E6* Okay^1, I won't, but.../%",
  "obj_prisonevent_slash_Step_0_gml_354_0": "* ... uhh^1, nice first move^1, Kris./%",
  "obj_prisonevent_slash_Step_0_gml_376_0": "* Yes!!^1! We did it!!/",
  "obj_prisonevent_slash_Step_0_gml_378_0": "* Great!^1! Now come and free us!/",
  "obj_prisonevent_slash_Step_0_gml_380_0": "* Alright^1, alright!/%",
  "scr_text_slash_scr_text_gml_1753_0": "\\E6* ... thanks for helping her^1, Kris^1. She appreciates it./",
  "scr_text_slash_scr_text_gml_1561_0": "\\E1* .../",
  "scr_text_slash_scr_text_gml_1755_0": "\\E1* Kris.../",
  "scr_text_slash_scr_text_gml_1756_0": "\\E6* Are you worried about Susie?/",
  "scr_text_slash_scr_text_gml_1719_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_595_0": " #Yes",
  "scr_text_slash_scr_text_gml_1750_0": " #She'll be#fine",
  "scr_text_slash_scr_text_gml_1762_0": "\\E6* Well, regardless of how you feel.../",
  "scr_text_slash_scr_text_gml_1763_0": "\\E0* I don't think it would hurt to take a moment.../",
  "scr_text_slash_scr_text_gml_1764_0": "\\E6* Close your eyes^1, and think about what she's doing now.../%",
  "scr_text_slash_scr_text_gml_1772_0": "\\E0* (Alright..^1. out of the cell...)/",
  "scr_text_slash_scr_text_gml_1773_0": "* (Where to next...?)/",
  "scr_text_slash_scr_text_gml_1757_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_1768_0": " #Go Left",
  "scr_text_slash_scr_text_gml_1780_0": "\\E9* Huh...? Kris...^1? Did you say something back there?/",
  "scr_text_slash_scr_text_gml_1769_0": " #Go Right",
  "scr_text_slash_scr_text_gml_1781_0": "\\E0* (... I can't hear them anymore...)/%",
  "obj_lancerbattle2_event_slash_Step_0_gml_79_0": "* (... I'll just go this way.)/%",
  "obj_lancerbattle2_event_slash_Step_0_gml_105_0": "* (... well^1, that's a dead end...)/%",
  "obj_lancerbattle2_event_slash_Step_0_gml_147_0": "* (Th..^1. That's Lancer's voice!)/%",
  "obj_lancerbattle2_event_slash_Step_0_gml_175_0": "* Damn^1, not another one of these.../%",
  "obj_lancerbattle2_event_slash_Step_0_gml_190_0": "* (... maybe I should go back and ask Kris...)/%",
  "obj_lancerbattle2_event_slash_Step_0_gml_200_0": "* ... and make sure they.../%",
  "obj_lancerbattle2_event_slash_Step_0_gml_209_0": "\\E9* (Lancer...)/%",
  "obj_lancerbattle2_event_slash_Step_0_gml_232_0": "* (I'll..^1. just do it myself!)/%",
  "obj_lancerbattle2_event_slash_Step_0_gml_330_0": "* Understand^1? They have to stay in their cells./",
  "obj_lancerbattle2_event_slash_Step_0_gml_331_0": "* The Lightners can't be allowed to escape./",
  "obj_lancerbattle2_event_slash_Step_0_gml_332_0": "* ... Especially the purple one./",
  "obj_lancerbattle2_event_slash_Step_0_gml_334_0": "* ... Lancer?/%",
  "obj_lancerbattle2_event_slash_Step_0_gml_354_0": "* S... Susie?/",
  "obj_lancerbattle2_event_slash_Step_0_gml_355_0": "* ... w-what are you doing here...?/%",
  "obj_lancerbattle2_event_slash_Step_0_gml_385_0": "* .../",
  "obj_lancerbattle2_event_slash_Step_0_gml_386_0": "\\E9* Lancer^1, Kris and Ralsei are still locked up.../",
  "obj_lancerbattle2_event_slash_Step_0_gml_388_0": "* I..^1. I know./",
  "obj_lancerbattle2_event_slash_Step_0_gml_389_0": "* I.../%",
  "obj_lancerbattle2_event_slash_Step_0_gml_407_0": "* I was the one who told my troops to put you down here./",
  "obj_lancerbattle2_event_slash_Step_0_gml_408_0": "\\E5* To.../",
  "obj_lancerbattle2_event_slash_Step_0_gml_409_0": "\\E6* To keep you down here./",
  "obj_lancerbattle2_event_slash_Step_0_gml_410_0": "\\E5* Forever./%",
  "obj_lancerbattle2_event_slash_Step_0_gml_440_0": "* L..^1. Lancer..^1. you..^1. you.../",
  "obj_lancerbattle2_event_slash_Step_0_gml_441_0": "* You wanted to get rid of us...?/",
  "obj_lancerbattle2_event_slash_Step_0_gml_442_0": "* .../",
  "obj_lancerbattle2_event_slash_Step_0_gml_443_0": "\\EC* I thought we were a team./",
  "obj_lancerbattle2_event_slash_Step_0_gml_445_0": "* I..^1. I can explain^1, Susie.../%",
  "obj_lancerbattle2_event_slash_Step_0_gml_462_0": "* .../",
  "obj_lancerbattle2_event_slash_Step_0_gml_463_0": "\\E0* Nah./",
  "obj_lancerbattle2_event_slash_Step_0_gml_464_0": "* It's fine./",
  "obj_lancerbattle2_event_slash_Step_0_gml_465_0": "* It's fine^1, actually./",
  "obj_lancerbattle2_event_slash_Step_0_gml_466_0": "* You don't have to say anything./",
  "obj_lancerbattle2_event_slash_Step_0_gml_467_0": "* I..^1. get it./",
  "obj_lancerbattle2_event_slash_Step_0_gml_468_0": "* I get it^1, y'know./%",
  "obj_lancerbattle2_event_slash_Step_0_gml_500_0": "* Why would anyone.../",
  "obj_lancerbattle2_event_slash_Step_0_gml_501_0": "\\E1* ... really wanna be my friend anyway?/%",
  "obj_lancerbattle2_event_slash_Step_0_gml_526_0": "* Susie^1, that's not-/",
  "obj_lancerbattle2_event_slash_Step_0_gml_528_0": "* Shut up./",
  "obj_lancerbattle2_event_slash_Step_0_gml_530_0": "* But -/",
  "obj_lancerbattle2_event_slash_Step_0_gml_532_0": "* SHUT UP!/%",
  "obj_lancerbattle2_event_slash_Step_0_gml_560_0": "* Get out of my way./",
  "obj_lancerbattle2_event_slash_Step_0_gml_562_0": "* .../%",
  "obj_lancerbattle2_event_slash_Step_0_gml_595_0": "* Did you HEAR ME^1?&* GET OUT OF MY WAY./",
  "obj_lancerbattle2_event_slash_Step_0_gml_597_0": "* .../",
  "obj_lancerbattle2_event_slash_Step_0_gml_598_0": "\\E5* N..^1. no./%",
  "obj_lancerbattle2_event_slash_Step_0_gml_627_0": "* Did you not HEAR ME...?/",
  "obj_lancerbattle2_event_slash_Step_0_gml_628_0": "\\E1* Man^1, I tried to warn you.../%",
  "obj_lancerbattle2_event_slash_Step_0_gml_659_0": "* So^1, don't expect me to feel guilty.../%",
  "obj_lancerbattle2_event_slash_Step_0_gml_691_0": "* ... when they have to clean you off the floor./%",
  "obj_lancerboss2_slash_Step_0_gml_88_0": "* ...",
  "obj_lancerboss2_slash_Step_0_gml_120_0": "Hey, wanna&see what&happens to&traitors?/%",
  "obj_lancerboss2_slash_Step_0_gml_121_0": "They.&Get.&Crushed./%",
  "obj_lancerboss2_slash_Step_0_gml_122_0": "If you don't&get out of&the way.../",
  "obj_lancerboss2_slash_Step_0_gml_122_1": "...I'll&kill you./%",
  "obj_lancerboss2_slash_Step_0_gml_123_0": "Get it?&I'll KILL&you./%",
  "obj_lancerboss2_slash_Step_0_gml_124_0": "Heh...&You missed,&idiot!/%",
  "obj_lancerboss2_slash_Step_0_gml_127_0": "... wait, why&aren't you&fighting&back...?/%",
  "obj_lancerboss2_slash_Step_0_gml_135_0": "... Heh, you&think I&CARE?/",
  "obj_lancerboss2_slash_Step_0_gml_136_0": "If you just&wanna lie&down and&die?/",
  "obj_lancerboss2_slash_Step_0_gml_137_0": "You're just&making it&easier for&me!/%",
  "obj_lancerboss2_slash_Step_0_gml_145_0": "........&Alright,&that's&enough./",
  "obj_lancerboss2_slash_Step_0_gml_145_1": "If you&wanna die&so much.../",
  "obj_lancerboss2_slash_Step_0_gml_145_2": "THEN DIE!/%",
  "obj_lancerbattle2_event_slash_Step_0_gml_762_0": "* S..^1. Susie...?/",
  "obj_lancerbattle2_event_slash_Step_0_gml_763_0": "* Y..^1. you missed.../%",
  "obj_lancerbattle2_event_slash_Step_0_gml_781_0": "* I.../",
  "obj_lancerbattle2_event_slash_Step_0_gml_782_0": "\\E0* I don't wanna kill you^1, man./",
  "obj_lancerbattle2_event_slash_Step_0_gml_783_0": "\\EC* Just move^1. Please./%",
  "obj_lancerbattle2_event_slash_Step_0_gml_794_0": "* B..^1. But Susie^1, if I let you guys go..^1. then.../",
  "obj_lancerbattle2_event_slash_Step_0_gml_795_0": "\\EB* Then you and my dad will fight^1, and..^1. and.../",
  "obj_lancerbattle2_event_slash_Step_0_gml_796_0": "\\EA* You'll kill each other./%",
  "obj_lancerbattle2_event_slash_Step_0_gml_814_0": "* .../",
  "obj_lancerbattle2_event_slash_Step_0_gml_816_0": "* ... at least if you stay here.../",
  "obj_lancerbattle2_event_slash_Step_0_gml_817_0": "* Neither of you will get hurt./%",
  "obj_lancerbattle2_event_slash_Step_0_gml_849_0": "* .../",
  "obj_lancerbattle2_event_slash_Step_0_gml_850_0": "* Then I..^1. I.../%",
  "obj_lancerbattle2_event_slash_Step_0_gml_878_0": "* I won't kill him^1. Promise./",
  "obj_lancerbattle2_event_slash_Step_0_gml_879_0": "\\EC* Me and him^1, we'll just^1, um.../",
  "obj_lancerbattle2_event_slash_Step_0_gml_880_0": "\\ED* Talk it out^1. Peaceful-style^1. Y'know./%",
  "obj_lancerbattle2_event_slash_Step_0_gml_892_0": "* I.../",
  "obj_lancerbattle2_event_slash_Step_0_gml_893_0": "\\E5* I don't think my dad would like that.../%",
  "obj_lancerbattle2_event_slash_Step_0_gml_925_0": "* Hey^1, Lancer^1! C'mon!/",
  "obj_lancerbattle2_event_slash_Step_0_gml_926_0": "* We're a team^1, right!?/",
  "obj_lancerbattle2_event_slash_Step_0_gml_927_0": "* Nothing can stop us^1! Fighting or not^1! Alright?/",
  "obj_lancerbattle2_event_slash_Step_0_gml_929_0": "* .../%",
  "obj_lancerbattle2_event_slash_Step_0_gml_944_0": "* ... Yeah^1! Yeah^1, you're right...!/",
  "obj_lancerbattle2_event_slash_Step_0_gml_945_0": "* We might as well try!/",
  "obj_lancerbattle2_event_slash_Step_0_gml_946_0": "\\E2* I can help^1, too!/",
  "obj_lancerbattle2_event_slash_Step_0_gml_947_0": "\\E3* I'll go talk to my dad^1! Ripen him up!/",
  "obj_lancerbattle2_event_slash_Step_0_gml_949_0": "* Hey^1, now we're getting somewhere!/",
  "obj_lancerbattle2_event_slash_Step_0_gml_951_0": "* I'll head over right now!!!/%",
  "obj_lancerbattle2_event_slash_Step_0_gml_978_0": "* S..^1. Susie?/%",
  "obj_lancerbattle2_event_slash_Step_0_gml_995_0": "* ... Yeah?/%",
  "obj_lancerbattle2_event_slash_Step_0_gml_1012_0": "* Are.../",
  "obj_lancerbattle2_event_slash_Step_0_gml_1013_0": "\\E7* Are we still friends?/",
  "obj_lancerbattle2_event_slash_Step_0_gml_1015_0": "* H... Huh?/",
  "obj_lancerbattle2_event_slash_Step_0_gml_1016_0": "\\E6* Of..^1. Of course^1! I mean^1, if you wanna be!/%",
  "obj_lancerbattle2_event_slash_Step_0_gml_1028_0": "* Phew^1! See you!!/%",
  "obj_lancerbattle2_event_slash_Step_0_gml_1046_0": "* (... how am I gonna get past his dad like that...?)/",
  "obj_lancerbattle2_event_slash_Step_0_gml_1047_0": "\\ED* (C... C'mon^1, I'll figure something out!)/%",
  "obj_prisonevent_slash_Step_0_gml_481_0": "* ... so that's why^1, OK^1, Kris?/%",
  "obj_prisonevent_slash_Step_0_gml_521_0": "* ... hey./",
  "obj_prisonevent_slash_Step_0_gml_523_0": "*  Susie^1! You came to save us...!/",
  "obj_prisonevent_slash_Step_0_gml_524_0": "\\E8* I knew you had the heart of a hero^1, Susie..!/",
  "obj_prisonevent_slash_Step_0_gml_526_0": "* Yeah^1, yeah^1, don't push your luck./%",
  "obj_prisonevent_slash_Step_0_gml_543_0": "* (Kris and Ralsei joined the party!)/%",
  "obj_npc_room_slash_Other_10_gml_606_0": "* Thanks for inviting me^1! This trash can's really great!/",
  "obj_npc_room_slash_Other_10_gml_607_0": "* I apologize for the inconvenience earlier!/%",
  "obj_npc_room_slash_Other_10_gml_610_0": "* I'm gonna invite my friends into this trash can^1, too!/%",
  "obj_readable_room1_slash_Other_10_gml_591_0": "* Susie's first solo puzzle..^1. what a nice memory./",
  "obj_readable_room1_slash_Other_10_gml_593_0": "* Stop remembering me fondly!!!/%",
  "obj_readable_room1_slash_Other_10_gml_598_0": "* (There's a crack in the wall...^1)&* (What could be inside...?)/",
  "obj_readable_room1_slash_Other_10_gml_599_0": "* (... it's more wall.)/%",
  "obj_readable_room1_slash_Other_10_gml_602_0": "* (Nothing here except for poor architectural engineering.)/%",
  "obj_readable_room1_slash_Other_10_gml_898_0": "* Yeah^1, even I got arrested.../",
  "obj_readable_room1_slash_Other_10_gml_899_0": "* And I'm just a pair of eyes^1! What's the world coming to!/%",
  "obj_readable_room1_slash_Other_10_gml_902_0": "* (Solved puzzle.)/%",
  "obj_readable_room1_slash_Other_10_gml_908_0": "* Aww^1, Susie^1, did you solve this puzzle all by yourself?/",
  "obj_readable_room1_slash_Other_10_gml_909_0": "\\E7* You must really have wanted to save us.../",
  "obj_readable_room1_slash_Other_10_gml_911_0": "* Huh!^1? No way^1, I just...!/",
  "obj_readable_room1_slash_Other_10_gml_912_0": "\\E6* I just solved it... on accident./",
  "obj_readable_room1_slash_Other_10_gml_914_0": "* On accident?/",
  "obj_readable_room1_slash_Other_10_gml_916_0": "* I actually thought it was^1, uh^1, y'know^1, a slot machine./",
  "obj_readable_room1_slash_Other_10_gml_917_0": "* But it turned out the prize was nerds./%",
  "obj_readable_room1_slash_Other_10_gml_920_0": "* Well^1, I'm proud of you^1, Susie./",
  "obj_readable_room1_slash_Other_10_gml_922_0": "* Yeah^1, whatever./%",
  "obj_readable_room1_slash_Other_10_gml_626_0": "* What the hell^1? Your prison cell gets MOSS!?/",
  "obj_readable_room1_slash_Other_10_gml_627_0": "\\E0* (That's unfair...)/%",
  "obj_readable_room1_slash_Other_10_gml_628_0": "\\E0* (Didn't even save any for me...)/%",
  "obj_npc_room_slash_Other_10_gml_618_0": "* (Oh^1, oh^1. I'm just the cage.^1)&* (No one talks to me!)/%",
  "obj_npc_room_slash_Other_10_gml_619_0": "* (Are you enjoying the show?)/%",
  "obj_npc_room_slash_Other_10_gml_620_0": "* (I'm Goulden Sam.)/%",
  "obj_npc_room_slash_Other_10_gml_621_0": "* (It's tough being the fourth cage.)/%",
  "obj_npc_room_slash_Other_10_gml_638_0": "* Woe^1! Oh^1, Woe^1!&* We are the three Former Kings^1!&* We beg you^1, free us!/",
  "obj_npc_room_slash_Other_10_gml_639_0": "* Once^1, all four of us ruled together^1, but when the Knight arrived, everything changed.../",
  "obj_npc_room_slash_Other_10_gml_640_0": "* Oh^1, my diamonds^1! My jewels^1! You must tell me if they're all right^1! Ohh!!/%",
  "obj_npc_room_slash_Other_10_gml_644_0": "* What^1, you say? Your world is in danger?/",
  "obj_npc_room_slash_Other_10_gml_645_0": "* Well^1, that's a shame^1, isn't it./%",
  "obj_npc_room_slash_Other_10_gml_665_0": "* I was arrested for making a puzzle without a license.../",
  "obj_npc_room_slash_Other_10_gml_666_0": "* I..^1. I'll never make another word search^1! Promise!/%",
  "obj_npc_room_slash_Other_10_gml_653_0": "* Since I didn't want to fight you guys^1, I got locked up.../",
  "obj_npc_room_slash_Other_10_gml_654_0": "* How can I!^1? You guys seem WAY nicer than the King...!/%",
  "obj_npc_room_slash_Other_10_gml_659_0": "* Haha^1, I'd rather be in jail than face you guys^1! You're terrifying!/%",
  "obj_npc_room_slash_Other_10_gml_626_0": "* (Us animals used to be alone in these cages^1.)&* (Now everyone's here.)/",
  "obj_npc_room_slash_Other_10_gml_627_0": "* (So many new people..^1. Wish we could go back to the good old days,)/",
  "obj_npc_room_slash_Other_10_gml_628_0": "* (When it was just us in these filthy cages.)/%",
  "obj_npc_room_slash_Other_10_gml_632_0": "* (The sound of various animals tumbling around.)/%",
  "obj_elevatorcontroller_slash_Step_0_gml_353_0": "\\EB* Alright^1, this lift should take us out of here./%",
  "obj_elevatorcontroller_slash_Step_0_gml_384_0": "* Now^1, it might take a while^1, so.../%",
  "obj_elevatorcontroller_slash_Step_0_gml_419_0": "\\E0* Get comfy^1, everyone!/%",
  "obj_elevatorcontroller_slash_Step_0_gml_448_0": "* ... Hey^1. Ralsei^1./",
  "obj_elevatorcontroller_slash_Step_0_gml_449_0": "* Y'know Lancer's dad..^1. The King?/",
  "obj_elevatorcontroller_slash_Step_0_gml_451_0": "* Yes...?/",
  "obj_elevatorcontroller_slash_Step_0_gml_453_0": "* When we meet him..^1. You think we'll have to.../",
  "obj_elevatorcontroller_slash_Step_0_gml_454_0": "\\EC* ... hurt him?/",
  "obj_elevatorcontroller_slash_Step_0_gml_456_0": "* Susie...?/",
  "obj_elevatorcontroller_slash_Step_0_gml_458_0": "\\E7* I mean, I could EASILY smash him^1, but.../",
  "obj_elevatorcontroller_slash_Step_0_gml_459_0": "\\E0* You guys^1, I know that's not really your thing./",
  "obj_elevatorcontroller_slash_Step_0_gml_460_0": "\\E2* You're more about^1, uh^1, grovelling like total losers./%",
  "obj_elevatorcontroller_slash_Step_0_gml_476_0": "\\E0* And I was thinking..^1. maybe.../",
  "obj_elevatorcontroller_slash_Step_0_gml_477_0": "\\E6* I could..^1. do that too?/",
  "obj_elevatorcontroller_slash_Step_0_gml_479_0": "* Susie!^1? You mean want to try ACTing...?/",
  "obj_elevatorcontroller_slash_Step_0_gml_481_0": "* Uh, well,/",
  "obj_elevatorcontroller_slash_Step_0_gml_483_0": "* Susie..^1. We'd be happy if you ACTed with us!/",
  "obj_elevatorcontroller_slash_Step_0_gml_484_0": "\\E0* And don't worry^1, we'll be there to help you!/",
  "obj_elevatorcontroller_slash_Step_0_gml_485_0": "\\E6* You won't have to figure it out by yourself./",
  "obj_elevatorcontroller_slash_Step_0_gml_487_0": "* .../",
  "obj_elevatorcontroller_slash_Step_0_gml_488_0": "\\EC* ... sure^1, alright./%",
  "obj_elevatorcontroller_slash_Step_0_gml_503_0": "\\EC* .../",
  "obj_elevatorcontroller_slash_Step_0_gml_504_0": "\\E0* Hey^1. Ralsei./",
  "obj_elevatorcontroller_slash_Step_0_gml_506_0": "* Susie?/",
  "obj_elevatorcontroller_slash_Step_0_gml_508_0": "* Are you.../",
  "obj_elevatorcontroller_slash_Step_0_gml_509_0": "\\E6* Still gonna make those^1, uh^1, cakes...?/",
  "obj_elevatorcontroller_slash_Step_0_gml_511_0": "* Well^1, will you stop making fun of me?/",
  "obj_elevatorcontroller_slash_Step_0_gml_513_0": "* .../",
  "obj_elevatorcontroller_slash_Step_0_gml_514_0": "\\E2* Well^1, if I HAVE TO^1, I guess./",
  "obj_elevatorcontroller_slash_Step_0_gml_516_0": "* Then I'll bake you as many as you like^1, alright?/",
  "obj_elevatorcontroller_slash_Step_0_gml_518_0": "* Yeah^1, like you can make that many^1, dude./%",
  "obj_elevatorcontroller_slash_Step_0_gml_605_0": "\\E0* Well^1, this is our stop!/%",
  "obj_elevatorcontroller_slash_Step_0_gml_644_0": "\\E0* Hey, Kris^1. Wait a sec./%",
  "obj_elevatorcontroller_slash_Step_0_gml_674_0": "* Y'know^1, I'm starting to realize./",
  "obj_elevatorcontroller_slash_Step_0_gml_675_0": "* It'll be easier for us to get out of here.../",
  "obj_elevatorcontroller_slash_Step_0_gml_676_0": "* If we all^1, uh^1, \"get along\" a little more./",
  "obj_elevatorcontroller_slash_Step_0_gml_677_0": "* So, next time we fight an enemy.../%",
  "obj_elevatorcontroller_slash_Step_0_gml_691_0": "\\EC* If you tell me what to do... I'll listen to you./%",
  "obj_elevatorcontroller_slash_Step_0_gml_709_0": "\\E1* ... but, y'know, don't tell me anything STUPID,/",
  "obj_elevatorcontroller_slash_Step_0_gml_710_0": "\\E2* Or I'll go back to smashing heads, alright!?/%",
  "obj_elevatorcontroller_slash_Step_0_gml_774_0": "\\E0* Kris.../",
  "obj_elevatorcontroller_slash_Step_0_gml_775_0": "\\EC* I'm counting on you^1, OK?/%",
  "obj_elevatorcontroller_slash_Step_0_gml_798_0": "* (Susie joined the party for real.)",
  "scr_text_slash_scr_text_gml_2866_0": "* (Where will you ride the elevator to?)/",
  "scr_text_slash_scr_text_gml_2867_0": "\\C3",
  "scr_text_slash_scr_text_gml_2862_0": " #Prison B1",
  "scr_text_slash_scr_text_gml_2863_0": " #Floor 1F",
  "scr_text_slash_scr_text_gml_2864_0": "??????",
  "scr_text_slash_scr_text_gml_2892_0": "* (You're there.)/%",
  "scr_text_slash_scr_text_gml_2908_0": "* (You're there.)/%",
  "scr_text_slash_scr_text_gml_2924_0": "* (You're there.)/%",
  "scr_text_slash_scr_text_gml_2689_0": "* BOO HOO^1, BOO HOO^1, UEE HEE HEE./",
  "scr_text_slash_scr_text_gml_2690_0": "* SO LONELY^1, LONELY^1, I BE.../",
  "scr_text_slash_scr_text_gml_2691_0": "* BUT LO^1, THREE VISITORS STANDING INSIDE?/",
  "scr_text_slash_scr_text_gml_2692_0": "* WHO ARE YOU FEW?/",
  "scr_text_slash_scr_text_gml_2694_0": "* Nice to meet you^1! I'm Ralsei^1, this is Kris^1, and.../",
  "scr_text_slash_scr_text_gml_2696_0": "* So^1, what the hell are you doing in there?/",
  "scr_text_slash_scr_text_gml_2698_0": "\\TJ* I AM INNOCENT^1, INNOCENT^1.&* I JUST WANTED TO PLAY A GAME^1, GAME./",
  "scr_text_slash_scr_text_gml_2699_0": "* BUT THE BORING KINGS FOUND SUCH FUN TO BE A TROUBLE./",
  "scr_text_slash_scr_text_gml_2700_0": "* AS PUNISHMENT^1, THEY CRAVED TO IMPRISON MY BODY./",
  "scr_text_slash_scr_text_gml_2701_0": "* BUT I'M FAST^1, FAST^1, CLEVER^1, CLEVER./",
  "scr_text_slash_scr_text_gml_2702_0": "* THEY LOST THE CHASE^1, AND LOCKED UP THEIR ENTIRE RACE,/",
  "scr_text_slash_scr_text_gml_2703_0": "* BUILDING A PRISON AROUND THE WHOLE WORLD^1. NOW I'M THE ONLY FREE ONE./",
  "scr_text_slash_scr_text_gml_2705_0": "* Huh^1? Free^1? But you're clearly the one behind bars.../",
  "scr_text_slash_scr_text_gml_2707_0": "\\TJ* THINGS DON'T SEEM SUCH FROM HERE^1, LIGHTNERS!/",
  "scr_text_slash_scr_text_gml_2709_0": "* Well^1, sounds like you don't need any help^1, then./",
  "scr_text_slash_scr_text_gml_2711_0": "\\TJ* THAT IS UN-SO^1.&* I GROW LONELY IN MY LITTLE FREEDOM./",
  "scr_text_slash_scr_text_gml_2712_0": "* SO^1, SHALL YOU PLAY A GAME WITH ME^1, ME...?/",
  "scr_text_slash_scr_text_gml_2713_0": "* I'LL SHOW YOU WHAT IT MEANS TO BE FREE!/",
  "scr_text_slash_scr_text_gml_1774_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_2685_0": "Play#a game",
  "scr_text_slash_scr_text_gml_2686_0": "Do not#play a#game",
  "scr_text_slash_scr_text_gml_2724_0": "Play#a game",
  "scr_text_slash_scr_text_gml_2725_0": "Do not#play a#game",
  "scr_text_slash_scr_text_gml_2718_0": "* FIND THE KEY^1, AND I'LL LET YOU BE FREE^1, FREE./",
  "scr_text_slash_scr_text_gml_2731_0": "* FIND THE KEY^1, AND I'LL LET YOU BE FREE^1, FREE./",
  "scr_text_slash_scr_text_gml_2719_0": "* THE KEY IS HIDDEN FROM THE EYES^1. THE OLD SHOPKEEPER KNOWS A SECRET./%",
  "scr_text_slash_scr_text_gml_2732_0": "* THE KEY IS HIDDEN FROM THE EYES^1. THE OLD SHOPKEEPER KNOWS A SECRET./%",
  "scr_text_slash_scr_text_gml_2737_0": "* BOO HOO^1, BOO HOO^1, UEE HEE HEE!!/",
  "scr_text_slash_scr_text_gml_2738_0": "* HOW CAN YOU REFUSE^1, WHEN YOU ARE ALREADY PLAYING...?/%",
  "obj_readable_room1_slash_Other_10_gml_726_0": "* (Elevator to Top Floor.)/",
  "obj_readable_room1_slash_Other_10_gml_727_0": "* (Currently stuck at the top floor until someone rides it down.)/%",
  "obj_readable_room1_slash_Other_10_gml_730_0": "* (Elevator to Top Floor.)/",
  "obj_readable_room1_slash_Other_10_gml_731_0": "* (No longer stuck at the top floor.)/%",
  "obj_readable_room1_slash_Other_10_gml_738_0": "* (Elevator to Prison.)/",
  "obj_readable_room1_slash_Other_10_gml_739_0": "* (Formerly known as Elevator to Basement^1, Which Just Happened to Have A Lot Of Cages.)/%",
  "obj_readable_room1_slash_Other_10_gml_721_0": "* (Rudinn's Room.)&* (Yes, that's a door!)/%",
  "obj_npc_room_slash_Other_10_gml_675_0": "* We sold all of our beds to replace them with treasure./",
  "obj_npc_room_slash_Other_10_gml_676_0": "* My back hurts^1, but life has never been better!!!/%",
  "obj_npc_room_slash_Other_10_gml_694_0": "* Hey^1, it's you^1!&* You're that peaceful Lightner!/",
  "obj_npc_room_slash_Other_10_gml_695_0": "* Woah^1, you even tamed the beast that was tormenting us...!/",
  "obj_npc_room_slash_Other_10_gml_697_0": "* ... beast^1?&* What beast?/",
  "obj_npc_room_slash_Other_10_gml_699_0": "* Ohhh!!^1! You even taught the beast to talk!?/",
  "obj_npc_room_slash_Other_10_gml_700_0": "* Here^1, have a Choco Diamond!/",
  "obj_npc_room_slash_Other_10_gml_701_0": "* (You got the Choco Diamond.)/%",
  "obj_npc_room_slash_Other_10_gml_706_0": "* I'm sorry^1, we don't have any room for that./",
  "obj_npc_room_slash_Other_10_gml_708_0": "* That's OK^1, I already ate it./%",
  "obj_npc_room_slash_Other_10_gml_685_0": "* You two are real heroes^1, you know that?/",
  "obj_npc_room_slash_Other_10_gml_687_0": "* What about me?/",
  "obj_npc_room_slash_Other_10_gml_689_0": "* You too^1, Talking Beast..^1.&* You too./%",
  "scr_text_slash_scr_text_gml_2789_0": " #Apologize#Profusely",
  "scr_text_slash_scr_text_gml_2790_0": " #Intimidate",
  "scr_text_slash_scr_text_gml_2793_0": "* Hey^1! You're the chumps that beat me up earlier!/",
  "scr_text_slash_scr_text_gml_2794_0": "* There's no way I'll forgive you^1, so scram!/",
  "scr_text_slash_scr_text_gml_2806_0": "* We're sorry^1, we made a mistake earlier./",
  "scr_text_slash_scr_text_gml_2807_0": "\\E8* We promise we won't do it again!/",
  "scr_text_slash_scr_text_gml_2809_0": "* Huh...^1? You're apologizing^1? I guess I'll forgive you then.../",
  "scr_text_slash_scr_text_gml_2810_0": "* (Your violence against a single Rudinn was forgiven!)/%",
  "scr_text_slash_scr_text_gml_2822_0": "* Heh^1, you wanna act that way^1, huh...?/",
  "scr_text_slash_scr_text_gml_2823_0": "\\E3* Forgive me or I'll crush you^1, dweeb!!/",
  "scr_text_slash_scr_text_gml_2825_0": "* I..^1. I'm sorry!!^1! I forgive you!!^1! Here^1, take this Choco Diamond!/",
  "scr_text_slash_scr_text_gml_2826_0": "* (You got the Choco Diamond.)/%",
  "scr_text_slash_scr_text_gml_2831_0": "* I'm sorry^1, but we don't have any room.../",
  "scr_text_slash_scr_text_gml_2833_0": "* Too late^1, I already ate it./%",
  "obj_npc_room_slash_Other_10_gml_723_0": "* I..^1. I'll never forgive you for that forgiveness.../%",
  "obj_npc_room_slash_Other_10_gml_727_0": "* I feel just OK about you chumps now.../",
  "obj_npc_room_slash_Other_10_gml_728_0": "* ... Wait^1, what about her^1?&* Will she hurt us anymore?/",
  "obj_npc_room_slash_Other_10_gml_730_0": "* Nah^1, you're good./",
  "obj_npc_room_slash_Other_10_gml_731_0": "\\E2* (Unless Kris tells me to I guess.)/%",
  "obj_npc_room_slash_Other_10_gml_718_0": "* You weren't as nice as I thought.../",
  "obj_npc_room_slash_Other_10_gml_719_0": "* I guess people shouldn't have heroes./%",
  "scr_encountersetup_slash_scr_encountersetup_gml_414_0": "* Rudinn Rangers came sparkling into view!",
  "obj_rudinnranger_slash_Step_0_gml_158_0": "* RUDINN RANGER - AT 8 DF 0&* Ideally multicolored, but they all wanted to be red./%",
  "obj_rudinnranger_slash_Step_0_gml_11_0": "Long live&the king!",
  "obj_rudinnranger_slash_Step_0_gml_12_0": "Glimmer&glammor",
  "obj_rudinnranger_slash_Step_0_gml_13_0": "Perish,&Lightners!",
  "obj_rudinnranger_slash_Step_0_gml_14_0": "I'm the,&diamond,&here's the&rough!",
  "obj_rudinnranger_slash_Step_0_gml_81_0": "* Rudinn Ranger gleams gallantly.",
  "obj_rudinnranger_slash_Step_0_gml_82_0": "* Rudinn Ranger puts a power limiter on its feelings.",
  "obj_rudinnranger_slash_Step_0_gml_83_0": "* Rudinn Ranger fantasizes about divine gems.",
  "obj_rudinnranger_slash_Step_0_gml_84_0": "* Rudinn Ranger pledges allegiance.",
  "obj_rudinnranger_slash_Step_0_gml_85_0": "* Smells like crystal.",
  "obj_rudinnranger_slash_Step_0_gml_190_0": "* You told Susie to COMPLIMENT the enemy!/",
  "obj_rudinnranger_slash_Step_0_gml_192_0": "* ... uhhh^1, are you serious?/",
  "obj_rudinnranger_slash_Step_0_gml_193_0": "\\E2* What good can I say about someone trying to kill us?/",
  "obj_rudinnranger_slash_Step_0_gml_195_0": "* Aww^1, Susie..^1. if you're stuck^1, why not try.../",
  "obj_rudinnranger_slash_Step_0_gml_196_0": "* ... saying something you wish someone'd say to you?/",
  "obj_rudinnranger_slash_Step_0_gml_198_0": "* .../",
  "obj_rudinnranger_slash_Step_0_gml_199_0": "\\E2* \"You are unbanned from free ham sandwich day\"/%",
  "obj_rudinnranger_slash_Step_0_gml_21_0": "No one ever&said THAT to&me before&...",
  "obj_rudinnranger_slash_Step_0_gml_22_0": "The King&never said&THAT to me&before...",
  "obj_rudinnranger_slash_Step_0_gml_181_0": "* Susie COMPLIMENTed the enemy...?/",
  "obj_rudinnranger_slash_Step_0_gml_184_0": "* \"Your outfit is NOT disgusting.\"/%",
  "obj_rudinnranger_slash_Step_0_gml_185_0": "* \"Please keep body tackling the soda machine.\"/%",
  "obj_rudinnranger_slash_Step_0_gml_186_0": "* Nice^1, you guys look like you're gonna kill me./%",
  "obj_rudinnranger_slash_Step_0_gml_205_0": "* Susie actively didn't COMPLIMENT the enemy!/",
  "obj_rudinnranger_slash_Step_0_gml_207_0": "* Look^1, it's just gonna be weird if I keep going./%",
  "obj_rudinnranger_slash_Step_0_gml_25_0": "Yeah it&would be&weird.",
  "obj_rudinnranger_slash_Step_0_gml_167_0": "* You tried to explain why fighting is bad./",
  "obj_rudinnranger_slash_Step_0_gml_168_0": "* But Rudinn Ranger just became \\cBTIRED\\cW.../%",
  "obj_rudinnranger_slash_Draw_0_gml_6_0": "(Tired)",
  "obj_rudinnranger_slash_Step_0_gml_17_0": "Enough!&You can't&convince&me!",
  "obj_rudinnranger_slash_Step_0_gml_86_0": "* Rudinn Ranger is starting to fall asleep.",
  "obj_rudinnranger_slash_Step_0_gml_87_0": "* Rudinn Ranger's luster begins to fade.",
  "obj_rudinnranger_slash_Step_0_gml_88_0": "* Rudinn Ranger seems totally flattered.",
  "obj_npc_room_slash_Other_10_gml_754_0": "* (Looks like Hathy sold all the gems and replaced them with beds.)/",
  "obj_npc_room_slash_Other_10_gml_755_0": "* (Looks extremely well slept.)/%",
  "obj_npc_room_slash_Other_10_gml_764_0": "* (Hathy looked at you kindly^1. Your sins against Hathy were forgiven.)/%",
  "obj_npc_room_slash_Other_10_gml_792_0": "* (Hathy will never forget what you've done.)/",
  "obj_npc_room_slash_Other_10_gml_794_0": "* In a good way?/",
  "obj_npc_room_slash_Other_10_gml_796_0": "* (In a bad way.)/",
  "obj_npc_room_slash_Other_10_gml_798_0": "* Oh./%",
  "obj_readable_room1_slash_Other_10_gml_805_0": "* (Looks like a bed.^1)&* (Will you rest here?)/",
  "obj_readable_room1_slash_Other_10_gml_806_0": "* (... No^1, you won't.^1)&* (It's not your bed.)/%",
  "obj_readable_room1_slash_Other_10_gml_815_0": "* (You thoroughly investigated all of the beds.)/",
  "obj_readable_room1_slash_Other_10_gml_816_0": "* (Your rank was upgraded to \"\\cYBed Inspector\\cW.\")/%",
  "obj_rudinnranger_slash_Step_0_gml_122_0": "Alright^1,&you convinced&me!!/%",
  "obj_npc_room_slash_Other_10_gml_770_0": "* We're sorry about hurting you earlier.../",
  "obj_npc_room_slash_Other_10_gml_771_0": "\\E8* We promise we won't do it anymore!/",
  "obj_npc_room_slash_Other_10_gml_773_0": "* (Hathy felt your sincerity^1. Hathy forgived your sins...)/",
  "obj_npc_room_slash_Other_10_gml_774_0": "* (You felt a weight being lifted from you.)/%",
  "obj_npc_room_slash_Other_10_gml_786_0": "* (Hathy looked at you kindly^1. You felt about the same.)/%",
  "obj_rudinnranger_slash_Step_0_gml_235_0": "You kidding?&I can't quit.&Stopping you&is my job!/%",
  "obj_rudinnranger_slash_Step_0_gml_245_0": "* Really^1?&* What do you spend your money on?/%",
  "obj_rudinnranger_slash_Step_0_gml_253_0": "I'm a normal&person./",
  "obj_rudinnranger_slash_Step_0_gml_254_0": "I spend all&my money on&RENT and&MYSTIC GEMs./%",
  "obj_rudinnranger_slash_Step_0_gml_264_0": "* (Kris^1, let's try CONVINCING them again...)/%",
  "obj_rudinnranger_slash_Step_0_gml_169_0": "(Tired)",
  "obj_readable_room1_slash_Other_10_gml_755_0": "* (Castle Bathroom \"Royal Flush\")&* (Currently occupied.)/%",
  "obj_readable_room1_slash_Other_10_gml_749_0": "* (Looks like a family photograph.)/%",
  "obj_rurus_event_slash_Step_0_gml_58_0": "So the worms have decided&to crawl out and play.../%",
  "obj_rurus_event_slash_Step_0_gml_71_0": "* Who's there!?/%",
  "obj_rurus_event_slash_Step_0_gml_78_0": "Geh ha ha ha ha!&Thoust FOOLS!/%",
  "obj_rurus_event_slash_Step_0_gml_121_0": "\\E0* I am Rouxls Kaard^1, thou're greatest adversary!/",
  "obj_rurus_event_slash_Step_0_gml_122_0": "\\E4* Thou may have clawedst past all thouse otherest conundrums.../",
  "obj_rurus_event_slash_Step_0_gml_123_0": "\\E2* But THOUSE were created by UTTER WEAKLINGS!/",
  "obj_rurus_event_slash_Step_0_gml_124_0": "\\E3* Now^1, prepare thouself^1.&* For the STRONGEST puzzle of THOUST LIFE!/%",
  "obj_rurus_event_slash_Step_0_gml_164_0": "\\E2* TOIL^1, Worms!/%",
  "obj_rurus_event_slash_Step_0_gml_208_0": "* .../",
  "obj_rurus_event_slash_Step_0_gml_209_0": "\\E1* GOD/",
  "obj_rurus_event_slash_Step_0_gml_210_0": "* DAMN IT/%",
  "obj_rurus_event_slash_Step_0_gml_295_0": "\\E4* Geh ha ha.../",
  "obj_rurus_event_slash_Step_0_gml_296_0": "* Thoust guys really think that was all I hadst!?/",
  "obj_rurus_event_slash_Step_0_gml_297_0": "\\E1* WRONGE^1! It's time for you to feel my Reale Powere!/",
  "obj_rurus_event_slash_Step_0_gml_298_0": "\\E2* Behold^1!&* My ULTIMATE Puzzle!/%",
  "obj_rurus_event_slash_Step_0_gml_341_0": "\\E2* HAVE AT YOU!/%",
  "obj_rurus_event_slash_Step_0_gml_385_0": "\\E1* .../",
  "obj_rurus_event_slash_Step_0_gml_386_0": "\\E6* ..................../",
  "obj_rurus_event_slash_Step_0_gml_387_0": "\\E5* Ahhh.../",
  "obj_rurus_event_slash_Step_0_gml_388_0": "\\E5* Ahh... Ha...^1!&* Ha ha ha^1!&* Gullible worms!/",
  "obj_rurus_event_slash_Step_0_gml_389_0": "\\E5* That wasn'tst REALLY my ultimate puzzle!/",
  "obj_rurus_event_slash_Step_0_gml_390_0": "\\E4* I have a wayst better one right..^1. here!/",
  "obj_rurus_event_slash_Step_0_gml_392_0": "* Can..^1.&* Can we see it?/%",
  "obj_rurus_event_slash_Step_0_gml_404_0": "* No/%",
  "obj_npc_room_slash_Other_10_gml_746_0": "* (Sigh...) Rouxls Kaard was standing here.../",
  "obj_npc_room_slash_Other_10_gml_747_0": "* (Sigh...) I think making block-pushing puzzles is a totally hunky hobby.../%",
  "obj_npc_room_slash_Other_10_gml_806_0": "* (Sigh...) Rouxls Kaard was standing here.../",
  "obj_npc_room_slash_Other_10_gml_807_0": "* (Sigh...) Sorry I'm sighing^1, I didn't get much sleep./%",
  "obj_npc_room_slash_Other_10_gml_823_0": "* I'm the first party member^1.&* I'm in charge of the DPS^1.&* (Dancin' Party Soundtrack.)/%",
  "obj_readable_room1_slash_Other_10_gml_824_0": "* (It's a bed for three people^1, or one three-headed person.)/%",
  "obj_readable_room1_slash_Other_10_gml_829_0": "* (It's a giant baseball.^1)&* (For parties.)/%",
  "obj_readable_room1_slash_Other_10_gml_832_0": "* (Actually^1, seems the giant baseball is a soccer ball that's been painted over.)/",
  "obj_readable_room1_slash_Other_10_gml_833_0": "* (It would be easier to draw that way.)/%",
  "obj_readable_room1_slash_Other_10_gml_838_0": "* (It's a tree.^1)&* (For parties.)/%",
  "obj_npc_room_slash_Other_10_gml_817_0": "* Were you invited^1?&* YOU WEREN'T!!^1!&* You DID hurt us.../",
  "obj_npc_room_slash_Other_10_gml_818_0": "* Awkward..^1.&* You wanna REMATCH!^1?&* You'd better leave.../%",
  "obj_npc_room_slash_Other_10_gml_812_0": "* Oh^1! Let us take your coat^1!&* And put it in the TOILET^1! HA^1!&* ... which^1, we don't even have./",
  "obj_npc_room_slash_Other_10_gml_813_0": "* Please try the baseballs~^1!&* Yeah^1! Eat so many you CHOKE^1!&* ... do they eat sports?/",
  "obj_npc_room_slash_Other_10_gml_814_0": "* Then we can all play Twister~^1!&* Just stay OUT OF OUR WAY^1!&* ... we lose even by ourselves./%",
  "obj_npc_room_animated_slash_Other_10_gml_78_0": "* (It's a boombox.^1)&* (It's playing clubs music.)/%",
  "obj_npc_room_slash_Other_10_gml_827_0": "* (Hathy is the second party member^1. It's the healer.)/",
  "obj_npc_room_slash_Other_10_gml_828_0": "* (She was in charge of catering the party.)/",
  "obj_npc_room_slash_Other_10_gml_829_0": "* (Unfortunately the cake she commissioned was destroyed in a field somewhere.)/%",
  "obj_npc_room_slash_Other_10_gml_832_0": "* (That's a risk that one always runs when ordering a cake.)/%",
  "obj_readable_room1_slash_Other_10_gml_849_0": "* (A bicycle is lovingly tucked into bed.)/%",
  "scr_text_slash_scr_text_gml_2844_0": "* (It's a music player.^1)&* (Listen to the contents?)/",
  "scr_text_slash_scr_text_gml_1859_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_2840_0": " #Listen",
  "scr_text_slash_scr_text_gml_2841_0": " #Do Not",
  "scr_text_slash_scr_text_gml_925_0": "* (...)/",
  "scr_text_slash_scr_text_gml_2853_0": "* (It's full of cartoon splat noises.)/%",
  "scr_text_slash_scr_text_gml_2857_0": "* (You did not listen.)/%",
  "obj_readable_room1_slash_Other_10_gml_862_0": "* (It's some kind of digging implement.)/%",
  "obj_readable_room1_slash_Other_10_gml_869_0": "* (You found 20 Rupys in the hole!)/",
  "obj_readable_room1_slash_Other_10_gml_870_0": "* (Unfortunately^1, that's not a useful currency here...)/%",
  "obj_readable_room1_slash_Other_10_gml_874_0": "* (It's a hole made recreationally.)/%",
  "obj_readable_room1_slash_Other_10_gml_878_0": "* (There's salsa buried in the ground here.)/%",
  "obj_readable_room1_slash_Other_10_gml_853_0": "* (It's a hole^1. Presumably dug for fun.)/%",
  "obj_shop2_slash_Draw_0_gml_73_0": "\\E0* Welcome to my&shop^1, you&ungrateful worms.",
  "obj_shop2_slash_Draw_0_gml_74_0": "\\E0* Welcome^1, welcome^1,&my Heroick Comrades!",
  "obj_shop2_slash_Draw_0_gml_82_0": "Buy",
  "obj_shop2_slash_Draw_0_gml_83_0": "Sell",
  "obj_shop2_slash_Draw_0_gml_84_0": "Talk",
  "obj_shop2_slash_Draw_0_gml_85_0": "Exit",
  "obj_shop2_slash_Draw_0_gml_115_0": "Exit",
  "obj_shop2_slash_Draw_0_gml_202_0": "\\E5Ah^1, what is&thine&Intereste?",
  "obj_shop2_slash_Draw_0_gml_194_0": "About yourself",
  "obj_shop2_slash_Draw_0_gml_195_0": "Why sell to us",
  "obj_shop2_slash_Draw_0_gml_196_0": "The King",
  "obj_shop2_slash_Draw_0_gml_197_0": "The King's Son",
  "obj_shop2_slash_Draw_0_gml_198_0": "Exit",
  "obj_shop2_slash_Draw_0_gml_358_0": "\\E0* I amst the Duke of Puzzles^1, Rouxls Kaard./",
  "obj_shop2_slash_Draw_0_gml_359_0": "\\E4* My hobbies includest calligraphy^1, lawkeeping^1, bugkeeping^1, cages.../",
  "obj_shop2_slash_Draw_0_gml_360_0": "\\E1* ... and long walks in the dungeon./",
  "obj_shop2_slash_Draw_0_gml_361_0": "\\E5* Artest thou one of my admirers^1, worm?/%",
  "obj_shop2_slash_Draw_0_gml_364_0": "\\E5* By the way^1, no hard feelingst about earlier^1, right?/%",
  "obj_shop2_slash_Draw_0_gml_371_0": "\\E4* Hahaha!^1! So I might amasseth funds^1, Worms^1! An army of funds.../",
  "obj_shop2_slash_Draw_0_gml_372_0": "\\E1* So that I may crushest thou like Fermented Grapes^1, into a most delicious and adult beverage -/",
  "obj_shop2_slash_Draw_0_gml_373_0": "\\E6* Vengeance!^1! Ahahaha!!!/",
  "obj_shop2_slash_Draw_0_gml_374_0": "\\E5* Oh^1, how I amuse myself!!!/%",
  "obj_shop2_slash_Draw_0_gml_378_0": "\\E2* Haha^1, why of course I wouldst sell to my compatriarts^1, the Heroes Of Legend!/",
  "obj_shop2_slash_Draw_0_gml_379_0": "\\E5* Earlier art but a Test of your Heroick Resolve!/",
  "obj_shop2_slash_Draw_0_gml_380_0": "\\E6* Rouxls is ALWAYS on the winning side!^1! Thou can bet on that!!!/%",
  "obj_shop2_slash_Draw_0_gml_386_0": "\\E6* Our Lorde King art a cruel and terrifying Monarcke!/",
  "obj_shop2_slash_Draw_0_gml_387_0": "\\E2* However^1, he is also Brilliant^1, for he decidedesteth to appoinst ME^1, as Duke of Puzzles,/",
  "obj_shop2_slash_Draw_0_gml_388_0": "\\E6* After pretty mucheth everyone else was firedst or placed inside a cage./",
  "obj_shop2_slash_Draw_0_gml_389_0": "\\E4* Truly, a benevolent ruler!/%",
  "obj_shop2_slash_Draw_0_gml_392_0": "\\E6* Yes, the King^1! A terrible Man^1! An awful Monarcke^1!/",
  "obj_shop2_slash_Draw_0_gml_393_0": "\\E2* Never likedeth that Guye^1, really!/",
  "obj_shop2_slash_Draw_0_gml_394_0": "\\E3* I just envisionethed^1, perhaps..^1. If I acceptedst this High Ranking Positione.../",
  "obj_shop2_slash_Draw_0_gml_395_0": "\\E5* I could assist to overthroweth him from the Inside!/",
  "obj_shop2_slash_Draw_0_gml_396_0": "\\E6* ... What!^1? Cannot thou conceiveth of my plan?!?/%",
  "obj_shop2_slash_Draw_0_gml_402_0": "\\E0* His Son^1, on the other hand^1, is more troublesome than a fistful of fleas!/",
  "obj_shop2_slash_Draw_0_gml_403_0": "\\E1* He alwayst asks me the Worste Queries,/",
  "obj_shop2_slash_Draw_0_gml_404_0": "\\E3* And calleth me his \"Lesser Dad.\"/",
  "obj_shop2_slash_Draw_0_gml_405_0": "\\E6* Our relation is NONE^1, you little water-beetle^1! I placate you for your Father's sake!/",
  "obj_shop2_slash_Draw_0_gml_406_0": "\\E6* I do not Wisheth to hear your MP3's^1! I would rather listen to the sweet song of Death!/",
  "obj_shop2_slash_Draw_0_gml_407_0": "\\E3* .../",
  "obj_shop2_slash_Draw_0_gml_408_0": "\\E2* How is he^1, anyhow?/%",
  "obj_shop2_slash_Draw_0_gml_413_0": "\\E3* Perhaps my wording art a bit Harshe earlier... The King's offspring is a Darling!/",
  "obj_shop2_slash_Draw_0_gml_414_0": "\\E6* A strange and irritating darling!/",
  "obj_shop2_slash_Draw_0_gml_415_0": "\\E3* When his Father does not cook^1, his Son yells like a baby bird^1, until I feed him worms!/",
  "obj_shop2_slash_Draw_0_gml_416_0": "\\E6* Is this what it means to be High Ranking!?/%",
  "obj_shop2_slash_Draw_0_gml_124_0": "\\E0What&shalt&thou buy?",
  "obj_shop2_slash_Create_0_gml_73_0": "ITEM#Fragrant#sauce#heals 50HP",
  "scr_iteminfo_slash_scr_iteminfo_gml_112_0": "RouxlsRoux",
  "scr_iteminfo_slash_scr_iteminfo_gml_113_0": "Heals#50 HP",
  "obj_shop2_slash_Create_0_gml_74_0": "WEAPON#Heroic &#Cool",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_139_0": "Brave Ax",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_140_0": "A glossy ax from a block warrior.#Suitable for heroes.",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_141_0": "Well, if I have to.",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_142_0": "It's a bit too heavy...",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_155_0": "Guts Up",
  "obj_shop2_slash_Create_0_gml_75_0": "WEAPON#Homemade#Healing up",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_223_0": "DaintyScarf",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_224_0": "Delicate scarf that increases healing#power but has no attack.",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_225_0": "IT'S MADE OF DOILIES!",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_226_0": "I'll protect everyone!",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_239_0": "Fluffiness UP",
  "obj_shop2_slash_Create_0_gml_76_0": "ARMOR#Defensive#charm",
  "scr_armorinfo_slash_scr_armorinfo_gml_26_0": "Amber Card",
  "scr_armorinfo_slash_scr_armorinfo_gml_27_0": "A thin square charm that sticks#to you, increasing defense.",
  "scr_armorinfo_slash_scr_armorinfo_gml_28_0": "... better than nothing.",
  "scr_armorinfo_slash_scr_armorinfo_gml_29_0": "It's sticky, huh, Kris...",
  "obj_shop2_slash_Draw_0_gml_70_0": "\\E0* Anything else?",
  "obj_shop2_slash_Draw_0_gml_125_0": "\\E2Thanks,&worm.",
  "obj_shop2_slash_Draw_0_gml_126_0": "\\E2Thanks,&hero!",
  "obj_shop2_slash_Draw_0_gml_127_0": "\\E3Perhaps&another&ware?",
  "obj_shop2_slash_Draw_0_gml_128_0": "\\E6Your&funds are&lacking.",
  "obj_shop2_slash_Draw_0_gml_129_0": "\\E3Thou doth&carry&too much!",
  "obj_shop2_slash_Draw_0_gml_130_0": "/*",
  "obj_shop2_slash_Draw_0_gml_144_0": "Buyeth for",
  "obj_shop2_slash_Draw_0_gml_145_0": "$ ?",
  "obj_shop2_slash_Draw_0_gml_146_0": "Yes",
  "obj_shop2_slash_Draw_0_gml_147_0": "No",
  "obj_shop2_slash_Draw_0_gml_236_0": "Selleth Items",
  "obj_shop2_slash_Draw_0_gml_237_0": "Selleth Weapons",
  "obj_shop2_slash_Draw_0_gml_238_0": "Selleth Armor",
  "obj_shop2_slash_Draw_0_gml_243_0": "\\E0Showeth&me your&treasure!",
  "obj_shop2_slash_Draw_0_gml_239_0": "Returnst",
  "obj_shop2_slash_Draw_0_gml_244_0": "\\E2That seems&to be all,&no?",
  "obj_shop2_slash_Draw_0_gml_245_0": "\\E6You have&none!",
  "obj_shop2_slash_Draw_0_gml_305_0": "\\E0What ITEM&shalt thou&proffer?",
  "obj_shop2_slash_Draw_0_gml_306_0": "\\E0What WEAPON&shalt thou&proffer?",
  "obj_shop2_slash_Draw_0_gml_307_0": "\\E0What ARMOR&shalt thou&proffer?",
  "obj_shop2_slash_Draw_0_gml_308_0": "\\E5I shall&make use&of this!",
  "obj_shop2_slash_Draw_0_gml_309_0": "\\E6What?",
  "obj_shop2_slash_Draw_0_gml_310_0": "\\E6Er, NO&thank you.",
  "obj_shop2_slash_Draw_0_gml_311_0": "\\E6What?",
  "obj_shop2_slash_Draw_0_gml_323_0": "Sell it for",
  "obj_shop2_slash_Draw_0_gml_324_0": "$ ?",
  "obj_shop2_slash_Draw_0_gml_325_0": "Yes",
  "obj_shop2_slash_Draw_0_gml_326_0": "No",
  "obj_shop2_slash_Draw_0_gml_353_0": "\\E5* See thou in the Dungeon^1, Worms!/%",
  "obj_shop2_slash_Draw_0_gml_354_0": "\\E5* Come by any time^1, my good Worms!/%",
  "obj_shop2_slash_Draw_0_gml_478_0": "Space:",
  "obj_shop2_slash_Draw_0_gml_481_0": "NO SPACE",
  "obj_rurus_checker_event_slash_Step_0_gml_45_0": "Enough^1, Worms...!/%",
  "obj_rurus_checker_event_slash_Step_0_gml_88_0": "* Thou may have CHEATETHED through mine PUZZLES^1, but.../",
  "obj_rurus_checker_event_slash_Step_0_gml_89_0": "* In COMBAT^1, thou shalt be scattered about!/",
  "obj_rurus_checker_event_slash_Step_0_gml_90_0": "* Come^1, knaves...^1! Prepareth for battle with...!/%",
  "obj_rurus_checker_event_slash_Step_0_gml_145_0": "* Whatever this is!!!/",
  "obj_rurus_checker_event_slash_Step_0_gml_147_0": "* Huh...!^1?&* It's the enemy from earlier...!/",
  "obj_rurus_checker_event_slash_Step_0_gml_148_0": "* But its CROWN looks different^3!\\f0 ^3 /%",
  "obj_rurus_checker_event_slash_Step_0_gml_133_0": "* ... it looks the same.",
  "obj_rurus_checker_event_slash_Step_0_gml_161_0": "* Yes! With my Control Crowne.../",
  "obj_rurus_checker_event_slash_Step_0_gml_162_0": "* I mayst control ANY disc-shaped Lifeforme!/%",
  "obj_rurus_checker_event_slash_Step_0_gml_181_0": "* Oh no!!!/",
  "obj_rurus_checker_event_slash_Step_0_gml_182_0": "* It looks like it's in pain!^3!\\f1 ^3 /%",
  "obj_rurus_checker_event_slash_Step_0_gml_143_0": "* IT LOOKS THE SAME!!!!",
  "obj_rurus_checker_event_slash_Step_0_gml_194_0": "* Yes..^1. The control crown is painful.../",
  "obj_rurus_checker_event_slash_Step_0_gml_195_0": "* But^1, I'm certain this Creature will feeleth relief.../",
  "obj_rurus_checker_event_slash_Step_0_gml_196_0": "* When it sees how much MORE pain THOU'LL be in!!!/%",
  "scr_encountersetup_slash_scr_encountersetup_gml_397_0": "* Here it comes^1. Again.",
  "scr_monstersetup_slash_scr_monstersetup_gml_607_0": "Checkers",
  "scr_monstersetup_slash_scr_monstersetup_gml_609_0": "Bow",
  "scr_monstersetup_slash_scr_monstersetup_gml_611_0": "Susie's Idea",
  "obj_checkers_enemy_slash_Step_0_gml_277_0": "* K.ROUND - AT 9 DF 3&* Watch out for its Flying King attack!/",
  "obj_checkers_enemy_slash_Step_0_gml_278_0": "* (Also^1, you need to get the CROWN off of its head.)/%",
  "obj_checkers_enemy_slash_Step_0_gml_282_0": "* K.ROUND - AT 9 DF 3&* It's being controlled into attacking...!/",
  "obj_checkers_enemy_slash_Step_0_gml_283_0": "* (Though^1, wouldn't it just attack anyway...?)/%",
  "obj_checkers_enemy_slash_Step_0_gml_510_0": "* Susie^1? You want to ACT^1? Aww, what's your idea?/",
  "obj_checkers_enemy_slash_Step_0_gml_512_0": "* Umm..^1. well..^1. how do I say this./",
  "obj_checkers_enemy_slash_Step_0_gml_513_0": "* I kind of..^1.&* Need you for this one./",
  "obj_checkers_enemy_slash_Step_0_gml_515_0": "* That's fine^1, Susie^1!&* I'll help!/",
  "obj_checkers_enemy_slash_Step_0_gml_516_0": "\\E0* You want to apologize to it for earlier^1, right?/",
  "obj_checkers_enemy_slash_Step_0_gml_518_0": "* Nah^1, I just need you to stay still./%",
  "obj_checkers_enemy_slash_Step_0_gml_578_0": "* Kris^1! We gotta get that CROWN off its head!/",
  "obj_checkers_enemy_slash_Step_0_gml_579_0": "* Help me throw Ralsei at it!/%",
  "obj_checkers_enemy_slash_Step_0_gml_489_0": "* Press [",
  "obj_checkers_enemy_slash_Step_0_gml_489_1": "] to determine the ANGLE!",
  "obj_throwralsei_slash_Step_0_gml_26_0": "* Press [",
  "obj_throwralsei_slash_Step_0_gml_26_1": "] to determine the POWER!",
  "obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_6_0": "* The crown greatly loosened!/%",
  "obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_29_0": "* The crown loosened a little!/%",
  "obj_ralseithrown_slash_Step_0_gml_23_0": "* Missed!/%",
  "obj_checkers_enemy_slash_Step_0_gml_487_0": "Throw",
  "obj_checkers_enemy_slash_Step_0_gml_349_0": "* Huh!? That hardly did anything!/",
  "obj_checkers_enemy_slash_Step_0_gml_350_0": "\\E1* How can we push off that CROWN...?/",
  "obj_checkers_enemy_slash_Step_0_gml_352_0": "* ... Hmm./%",
  "obj_checkers_enemy_slash_Step_0_gml_359_0": "* It's still hardly working!/",
  "obj_checkers_enemy_slash_Step_0_gml_360_0": "\\E6* Whatever can we do^1, Kris...?/",
  "obj_checkers_enemy_slash_Step_0_gml_362_0": "* ... Hey./%",
  "obj_checkers_enemy_slash_Step_0_gml_369_0": "* Sometimes persistence is key^1, Kris!!/",
  "obj_checkers_enemy_slash_Step_0_gml_370_0": "\\E6* It'll be hard^1, but we can do it!!/",
  "obj_checkers_enemy_slash_Step_0_gml_372_0": "* HEY YOU GUYS!!!/%",
  "obj_rurus_checker_event_slash_Step_0_gml_260_0": "\\E6* .../",
  "obj_rurus_checker_event_slash_Step_0_gml_261_0": "\\E1* .../%",
  "obj_rurus_checker_event_slash_Step_0_gml_274_0": "\\E5* Why^1, brilliant^1!&* Just BRILLIANT!/",
  "obj_rurus_checker_event_slash_Step_0_gml_275_0": "\\E3* I knew you couldst do it^1! Thou great heroes^1, thou!/",
  "obj_rurus_checker_event_slash_Step_0_gml_276_0": "\\E6* Thou see-eth^1, that was merely.../",
  "obj_rurus_checker_event_slash_Step_0_gml_277_0": "\\E3* A friendly TEST of thine abilities!/",
  "obj_rurus_checker_event_slash_Step_0_gml_278_0": "\\E2* But thou hast WON^1! And now^1, NOTHING blocks thine path!/",
  "obj_rurus_checker_event_slash_Step_0_gml_279_0": "\\E5* I^1, personally^1, could NOT be less of an obstruction!/%",
  "obj_rurus_checker_event_slash_Step_0_gml_296_0": "* But you -%%",
  "obj_rurus_checker_event_slash_Step_0_gml_306_0": "\\E3* Luck be with you^1. Heroes!/%",
  "obj_readable_room1_slash_Other_10_gml_695_0": "* (Wall banners^1. They seem to have been through some kind of struggle...)/%",
  "obj_readable_room1_slash_Other_10_gml_698_0": "* (Riches.^1)&* (They shine with avarice.)/%",
  "obj_npc_sign_slash_Other_10_gml_169_0": "* (It's a throne.^1)&* (It seems to have been damaged in a struggle...)/%",
  "obj_npc_sign_slash_Other_10_gml_173_0": "* (Riches and treasure.^1)&* (It gleams with avarice.)/%",
  "obj_kingcutscene_slash_Step_0_gml_72_0": "* Hey^1, there's Lancer...!/%",
  "obj_kingcutscene_slash_Step_0_gml_110_0": "* Father!/",
  "obj_kingcutscene_slash_Step_0_gml_112_0": "* Lancer^1, my son./",
  "obj_kingcutscene_slash_Step_0_gml_113_0": "* Have you dispatched the Lightners^1, as I commanded?/",
  "obj_kingcutscene_slash_Step_0_gml_115_0": "* N..^1. No^1, b-but.../",
  "obj_kingcutscene_slash_Step_0_gml_116_0": "\\E3* I did even better!/",
  "obj_kingcutscene_slash_Step_0_gml_117_0": "\\E2* It turns out we don't actually have to fight them!/",
  "obj_kingcutscene_slash_Step_0_gml_118_0": "\\E3* They said they could just talk to you^1, and.../%",
  "obj_kingcutscene_slash_Step_0_gml_137_0": "* They're ALIVE?/",
  "obj_kingcutscene_slash_Step_0_gml_139_0": "* Yes^1, and I think you'll like them a lot!/",
  "obj_kingcutscene_slash_Step_0_gml_140_0": "\\E2* There's Susie^1, she's very purple and strong^1, and.../",
  "obj_kingcutscene_slash_Step_0_gml_142_0": "* WHERE ARE THEY NOW?/",
  "obj_kingcutscene_slash_Step_0_gml_144_0": "* Ummm.../%",
  "obj_kingcutscene_slash_Step_0_gml_175_0": "* Hey./",
  "obj_kingcutscene_slash_Step_0_gml_177_0": "* It's nice to meet you!/%",
  "obj_kingcutscene_slash_Step_0_gml_187_0": "* ... Lancer^1.&* Lancer^1, my son./",
  "obj_kingcutscene_slash_Step_0_gml_189_0": "* Y..^1. Yes^1, father?/%",
  "obj_kingcutscene_slash_Step_0_gml_223_0": "* Do you remember what I told you?/",
  "obj_kingcutscene_slash_Step_0_gml_225_0": "* D..^1. Don't..^1. get too attached?/%",
  "obj_kingcutscene_slash_Step_0_gml_251_0": "* You have failed./",
  "obj_kingcutscene_slash_Step_0_gml_252_0": "* They have poisoned you with their sentimentality./",
  "obj_kingcutscene_slash_Step_0_gml_253_0": "* Free yourself^1, Lancer^1.&* They care NOT for you./",
  "obj_kingcutscene_slash_Step_0_gml_254_0": "* Their only goal is to destroy our glorious Fountain./",
  "obj_kingcutscene_slash_Step_0_gml_255_0": "* They^1. Are^1. Scum^1./",
  "obj_kingcutscene_slash_Step_0_gml_257_0": "* N..^1. no they aren't.../%",
  "obj_kingcutscene_slash_Step_0_gml_285_0": "* WHAT DID YOU SAY!?/%",
  "obj_kingcutscene_slash_Step_0_gml_316_0": "* Let him go./",
  "obj_kingcutscene_slash_Step_0_gml_319_0": "* Ha ha ha ha.../",
  "obj_kingcutscene_slash_Step_0_gml_320_0": "* You want me to LET HIM GO!?/",
  "obj_kingcutscene_slash_Step_0_gml_321_0": "* Then how about this...?/%",
  "obj_kingcutscene_slash_Step_0_gml_348_0": "* I'll drop him off the edge and let him splatter.../",
  "obj_kingcutscene_slash_Step_0_gml_349_0": "* Unless you all KNEEL and learn your place!/%",
  "obj_kingcutscene_slash_Step_0_gml_363_0": "* What will it be, Lightners!?/%",
  "obj_kingcutscene_slash_Step_0_gml_396_0": "* D-don't listen to him Susie^1, he'll..^1. he'll.../%",
  "obj_kingcutscene_slash_Step_0_gml_437_0": "* Now WATCH^1, Lancer...!/%",
  "obj_kingcutscene_slash_Step_0_gml_471_0": "* SEE what happens when you befriend Lightners!/%",
  "obj_kingcutscene_slash_Step_0_gml_529_0": "* Wh..^1. What the!?/%",
  "obj_kingcutscene_slash_Step_0_gml_543_0": "* YOU..^1. YOU TRAITOR...^1!&* COME BACK HERE...!/%",
  "obj_kingcutscene_slash_Step_0_gml_554_0": "* Alright^1, enough already./%",
  "obj_kingcutscene_slash_Step_0_gml_573_0": "* Who the hell do you think you are?/%",
  "obj_kingcutscene_slash_Step_0_gml_592_0": "* Heheh..^1.&* Heheheheh.../",
  "obj_kingcutscene_slash_Step_0_gml_593_0": "* To my people^1, I am a hero.../",
  "obj_kingcutscene_slash_Step_0_gml_594_0": "* ... to you?/%",
  "obj_kingcutscene_slash_Step_0_gml_636_0": "* I'M THE BAD GUY!!!/%",
  "scr_encountersetup_slash_scr_encountersetup_gml_517_0": "* King blocked the way!",
  "scr_monstersetup_slash_scr_monstersetup_gml_665_0": "King",
  "scr_monstersetup_slash_scr_monstersetup_gml_327_0": "Check",
  "scr_monstersetup_slash_scr_monstersetup_gml_682_0": "Talk",
  "scr_monstersetup_slash_scr_monstersetup_gml_688_0": "Talk",
  "scr_monstersetup_slash_scr_monstersetup_gml_694_0": "Talk",
  "scr_spellinfo_slash_scr_spellinfo_gml_52_0": "Rude Buster",
  "scr_spellinfo_slash_scr_spellinfo_gml_53_0": "Rude Buster",
  "scr_spellinfo_slash_scr_spellinfo_gml_23_0": "Rude#Damage#",
  "obj_king_boss_slash_Step_0_gml_169_0": "* KING - Abandoned by the Lightners^1, his heart became cracked with hatred./",
  "obj_king_boss_slash_Step_0_gml_170_0": "* He cannot be reasoned with^1, but don't give up...!/%",
  "scr_spellinfo_slash_scr_spellinfo_gml_24_0": "Deals moderate Rude-elemental damage to#one foe. Depends on Attack & Magic.",
  "obj_king_boss_slash_Step_0_gml_104_0": "* Darkness pours from the fountain.",
  "obj_king_boss_slash_Step_0_gml_105_0": "* KING's mouths gave a berserk smile.",
  "obj_king_boss_slash_Step_0_gml_106_0": "* The battlefield is rumbling.",
  "obj_king_boss_slash_Step_0_gml_107_0": "* KING's mouths babble indecipherably.",
  "obj_king_boss_slash_Step_0_gml_110_0": "* KING's cape flutters weakly.",
  "obj_king_boss_slash_Step_0_gml_180_0": "* You tried to reason with the King.../",
  "obj_king_boss_slash_Step_0_gml_182_0": "* Silence^1, Lightbringer!/",
  "obj_king_boss_slash_Step_0_gml_183_0": "* Your very existence goes against our own.../",
  "obj_king_boss_slash_Step_0_gml_184_0": "\\E0* By the Knight's will^1, I shall shatter your heart to pieces!/",
  "obj_king_boss_slash_Step_0_gml_186_0": "* Your will is changing..^1.&* \\cYTALK\\cW became \\cYCOURAGE\\cW!/%",
  "obj_king_boss_slash_Step_0_gml_192_0": "Courage",
  "obj_king_boss_slash_Step_0_gml_193_0": "Defense#Boost",
  "obj_king_boss_slash_Step_0_gml_201_0": "* You encouraged the party^1!&* The party's DEFENSE raised for this turn!/%",
  "obj_king_boss_slash_Step_0_gml_214_0": "* Susie tried to reason with the King.../",
  "obj_king_boss_slash_Step_0_gml_216_0": "* Arright^1, listen up./",
  "obj_king_boss_slash_Step_0_gml_217_0": "\\E2* Lancer's my friend./",
  "obj_king_boss_slash_Step_0_gml_218_0": "\\EC* So if we can get by without hurting you^1, then.../",
  "obj_king_boss_slash_Step_0_gml_220_0": "* If I perish^1, so be it!/",
  "obj_king_boss_slash_Step_0_gml_221_0": "\\E4* Show my son the monster you REALLY are!/",
  "obj_king_boss_slash_Step_0_gml_223_0": "* .../",
  "obj_king_boss_slash_Step_0_gml_224_0": "\\E3* Arright^1, you wanna see what I can do^1, huh?/",
  "obj_king_boss_slash_Step_0_gml_226_0": "* Susie's will is changing..^1.&* \\cYTALK\\cW became \\cYRED BUSTER\\cW!/%",
  "obj_king_boss_slash_Step_0_gml_232_0": "RedBuster",
  "obj_king_boss_slash_Step_0_gml_233_0": "Red#Damage",
  "obj_king_boss_slash_Step_0_gml_241_0": "* Your SOUL shined its power on Susie!/%",
  "obj_king_boss_slash_Step_0_gml_254_0": "* Ralsei tried to reason with the King.../",
  "obj_king_boss_slash_Step_0_gml_256_0": "* You might not realize it^1, but.../",
  "obj_king_boss_slash_Step_0_gml_257_0": "\\E6* This is a world where you don't have to fight./",
  "obj_king_boss_slash_Step_0_gml_258_0": "\\E8* I know if we try^1, we can all find another way.../",
  "obj_king_boss_slash_Step_0_gml_260_0": "\\E6* Such simple-minded platitudes.../",
  "obj_king_boss_slash_Step_0_gml_261_0": "\\E0* A shame you will not live to realize your naivety./",
  "obj_king_boss_slash_Step_0_gml_262_0": "\\E4* Now^1, perish with the pathetic LIGHTNERs you worship!/",
  "obj_king_boss_slash_Step_0_gml_264_0": "* Sorry^1, my friends and I aren't going anywhere!/",
  "obj_king_boss_slash_Step_0_gml_266_0": "* Ralsei's will is changing..^1.&* \\cYTALK\\cW became \\cYDUAL HEAL\\cW!/%",
  "obj_king_boss_slash_Step_0_gml_273_0": "DualHeal",
  "obj_king_boss_slash_Step_0_gml_274_0": "Heals#everyone",
  "obj_king_boss_slash_Step_0_gml_282_0": "* Your SOUL shined its power on RALSEI!/%",
  "obj_king_boss_slash_Step_0_gml_25_0": "Fall before&the chain&of justice!/%",
  "obj_king_boss_slash_Step_0_gml_27_0": "How dare you&come here,&Lightners...?/%",
  "obj_king_boss_slash_Step_0_gml_28_0": "You, that&left us in&the shadows,&stripped of&meaning.../%",
  "obj_king_boss_slash_Step_0_gml_29_0": "You DARE&return&to torment us&once again?/%",
  "obj_king_boss_slash_Step_0_gml_30_0": "Begone!&We have found&fresh&purpose./%",
  "obj_king_boss_slash_Step_0_gml_31_0": "For the&KNIGHT&has appeared./%",
  "obj_king_boss_slash_Step_0_gml_32_0": "The KNIGHT&that pulls&the Fountains&from the&Earth./%",
  "obj_king_boss_slash_Step_0_gml_36_0": "Holy&Fountains,&whose shadows&are creating&a new&world.../",
  "obj_king_boss_slash_Step_0_gml_37_0": "OUR world./%",
  "obj_king_boss_slash_Step_0_gml_39_0": "Hahaha...&Do you see&now our NEW&purpose...?/%",
  "obj_king_boss_slash_Step_0_gml_40_0": "Soon, this&world&shall be&blanketed&in darkness.../",
  "obj_king_boss_slash_Step_0_gml_41_0": "And DARKNERS&shall RULE&it!/%",
  "obj_king_boss_slash_Step_0_gml_43_0": "Then, you may&see what it is&like to live&in DESPAIR!/%",
  "obj_king_boss_slash_Step_0_gml_44_0": "Now, enough&talk!/",
  "obj_king_boss_slash_Step_0_gml_45_0": "Fall before&the chain of&justice!/%",
  "obj_king_boss_slash_Step_0_gml_46_0": "... ha,&you're&quite strong,&aren't you!?/%",
  "obj_king_boss_slash_Step_0_gml_47_0": "If I keep&fighting you&like this,&then.../%",
  "obj_king_boss_slash_Step_0_gml_48_0": "It seems...&that.../%",
  "obj_king_boss_slash_Step_0_gml_49_0": "My KNIGHT...&I shall not&fail you.../%",
  "obj_kingcutscene_slash_Step_0_gml_762_0": "* I..^1. I see.../",
  "obj_kingcutscene_slash_Step_0_gml_763_0": "* You are much stronger..^1. than I envisioned.../%",
  "obj_kingcutscene_slash_Step_0_gml_766_0": "* Enough..^1. is enough.../",
  "obj_kingcutscene_slash_Step_0_gml_767_0": "* I see..^1. I see that I cannot defeat you./",
  "obj_kingcutscene_slash_Step_0_gml_768_0": "* I have grown exhausted from our long battle./%",
  "obj_kingcutscene_slash_Step_0_gml_802_0": "* Lightners..^1. I.../",
  "obj_kingcutscene_slash_Step_0_gml_803_0": "\\E3* Perhaps I... I have been too cruel./",
  "obj_kingcutscene_slash_Step_0_gml_804_0": "\\E1* The truth is... I was not always this way./",
  "obj_kingcutscene_slash_Step_0_gml_805_0": "\\E3* There once was a time.../",
  "obj_kingcutscene_slash_Step_0_gml_806_0": "* ... where Darkners and Lightners lived in harmony./",
  "obj_kingcutscene_slash_Step_0_gml_807_0": "* A time where Darkners could fulfill their purpose in peace.../",
  "obj_kingcutscene_slash_Step_0_gml_808_0": "\\E2* It would be a a lie to say that I^1, too.../",
  "obj_kingcutscene_slash_Step_0_gml_809_0": "\\E3* ... do not yearn for those days./%",
  "obj_kingcutscene_slash_Step_0_gml_826_0": "* ... Perhaps..^1. Perhaps you young ones are right./",
  "obj_kingcutscene_slash_Step_0_gml_827_0": "\\E2* Please..^1. let us put away our weapons./",
  "obj_kingcutscene_slash_Step_0_gml_828_0": "* There must be a peaceful solution to all this./%",
  "obj_kingcutscene_slash_Step_0_gml_861_0": "* .../",
  "obj_kingcutscene_slash_Step_0_gml_863_0": "* (Come now^1, Susie!)/%",
  "obj_kingcutscene_slash_Step_0_gml_919_0": "* I'm glad you're starting to realize^1, Mr. King.../",
  "obj_kingcutscene_slash_Step_0_gml_920_0": "\\E6* None of us really want to fight./",
  "obj_kingcutscene_slash_Step_0_gml_921_0": "\\E0* If you can just tell us about your worries.../",
  "obj_kingcutscene_slash_Step_0_gml_922_0": "\\E8* I'm sure we can all be friends^1, Mr. King!/",
  "obj_kingcutscene_slash_Step_0_gml_924_0": "* Y-yes... \"Friends...\"/",
  "obj_kingcutscene_slash_Step_0_gml_925_0": "* That sounds... lovely.../%",
  "obj_kingcutscene_slash_Step_0_gml_941_0": "* (C... cough)^1&* My apologies^1, I am.../",
  "obj_kingcutscene_slash_Step_0_gml_942_0": "\\E3* I am not used to..^1. fighting like that.../",
  "obj_kingcutscene_slash_Step_0_gml_943_0": "* My body is..^1. getting weak.../",
  "obj_kingcutscene_slash_Step_0_gml_945_0": "* Oh^1, don't say another word!/%",
  "obj_kingcutscene_slash_Step_0_gml_994_0": "* There^1, you should be all healed up!/",
  "obj_kingcutscene_slash_Step_0_gml_995_0": "\\E6* How do you feel...?/",
  "obj_kingcutscene_slash_Step_0_gml_997_0": "* L..^1. Let's see.../%",
  "obj_kingcutscene_slash_Step_0_gml_1067_0": "* Never better./%",
  "obj_kingcutscene_slash_Step_0_gml_1090_0": "* Y..^1. You.../%",
  "obj_kingcutscene_slash_Step_0_gml_1137_0": "* Did I say you could get up?/%",
  "obj_kingcutscene_slash_Step_0_gml_1176_0": "* Kris...!?/%",
  "obj_kingcutscene_slash_Step_0_gml_1227_0": "* Oh^1, spare me the heroics./%",
  "obj_kingcutscene_slash_Step_0_gml_1324_0": "* You..^1. You're the leader^1, aren't you?/",
  "obj_kingcutscene_slash_Step_0_gml_1325_0": "\\E0* So^1, what's your plan?/",
  "obj_kingcutscene_slash_Step_0_gml_1326_0": "\\E5* To laugh^1, as you cast us all back into obscurity?/",
  "obj_kingcutscene_slash_Step_0_gml_1327_0": "\\E5* .../",
  "obj_kingcutscene_slash_Step_0_gml_1328_0": "\\E0* You can't even say...?/%",
  "obj_kingcutscene_slash_Step_0_gml_1345_0": "* Young one.../",
  "obj_kingcutscene_slash_Step_0_gml_1346_0": "\\E2* Let me tell you a secret./%",
  "obj_kingcutscene_slash_Step_0_gml_1379_0": "* Quiet people PISS ME OFF./%",
  "obj_kingcutscene_slash_Step_0_gml_1442_0": "* Hey./",
  "obj_kingcutscene_slash_Step_0_gml_1443_0": "* Get away^1.&* From my^1.&* Friend./%",
  "obj_kingcutscene_slash_Step_0_gml_1470_0": "* Heh heh heh heh.../",
  "obj_kingcutscene_slash_Step_0_gml_1480_0": "* OR WHAT?/",
  "obj_kingcutscene_slash_Step_0_gml_1481_0": "\\E4* You'll KILL me?/%",
  "obj_kingcutscene_slash_Step_0_gml_1513_0": "* Nah./%",
  "obj_kingcutscene_slash_Step_0_gml_1550_0": "* So what's your plan^1, then...?/",
  "obj_kingcutscene_slash_Step_0_gml_1551_0": "* To TALK me to death...?/%",
  "obj_kingcutscene_slash_Step_0_gml_1590_0": "* You stupid^1, stupid Lightner./",
  "obj_kingcutscene_slash_Step_0_gml_1591_0": "* You honestly think you have any way.../%",
  "obj_kingcutscene_slash_Step_0_gml_1613_0": "* ... to convince me NOT to kill you?/%",
  "obj_kingcutscene_slash_Step_0_gml_1973_0": "* Nah./",
  "obj_kingcutscene_slash_Step_0_gml_1974_0": "\\E2* But THEY might./%",
  "obj_kingcutscene_slash_Step_0_gml_2116_0": "* L..^1. Lancer!^1?&* E..^1. Everyone!?/",
  "obj_kingcutscene_slash_Step_0_gml_2117_0": "* WHAT is the meaning of this!?/",
  "obj_kingcutscene_slash_Step_0_gml_2119_0": "* Sorry^1, Dad^1!&* You're being overthrown!/",
  "obj_kingcutscene_slash_Step_0_gml_2120_0": "\\E0* When I told everyone you were fighting the Lightners.../",
  "obj_kingcutscene_slash_Step_0_gml_2121_0": "\\E3* Everyone remembered how kind they were!/",
  "obj_kingcutscene_slash_Step_0_gml_2122_0": "\\E0* They decided they'd rather have a king.../",
  "obj_kingcutscene_slash_Step_0_gml_2123_0": "\\E1* That accepts them!/",
  "obj_kingcutscene_slash_Step_0_gml_2124_0": "\\E2* Me!!!/",
  "obj_kingcutscene_slash_Step_0_gml_2125_0": "\\E3* Now I'm the dad!!!/",
  "obj_kingcutscene_slash_Step_0_gml_2127_0": "* You IDIOTS^1! The Lightners are your ENEMIES!/",
  "obj_kingcutscene_slash_Step_0_gml_2128_0": "* FOOLS^1! I'LL KILL YOU^1! I'LL KILL ALL OF YOU!/",
  "obj_kingcutscene_slash_Step_0_gml_2130_0": "* Yikes^1! I think someone needs a time out!/",
  "obj_kingcutscene_slash_Step_0_gml_2131_0": "\\E3* Go to your room^1, Dad!!!/%",
  "obj_kingcutscene_slash_Step_0_gml_2155_0": "* NOOOOOOOOOOOOOOOOOO!!!!/%",
  "obj_kingcutscene_slash_Step_0_gml_2435_0": "* Y'alright^1, Kris?/%",
  "obj_kingcutscene_slash_Step_0_gml_2463_0": "* Kris^1!&* Susie...!/",
  "obj_kingcutscene_slash_Step_0_gml_2464_0": "\\E6* Oh^1, you're all right...!/",
  "obj_kingcutscene_slash_Step_0_gml_2466_0": "* Yeah^1, it'll take more than that to take us down./%",
  "obj_kingcutscene_slash_Step_0_gml_1806_0": "* Kris^1, Susie..^1. I'm..^1. I'm sorry./",
  "obj_kingcutscene_slash_Step_0_gml_1807_0": "* Because I healed the KING^1, we almost... we almost.../",
  "obj_kingcutscene_slash_Step_0_gml_1808_0": "\\E6* Susie^1, you were right^1. I.../",
  "obj_kingcutscene_slash_Step_0_gml_2487_0": "\\E5* I was foolish to think we could act so soft to everyone.../",
  "obj_kingcutscene_slash_Step_0_gml_1810_0": "\\E4* This isn't a world where kindness always wins^1, is it?/%",
  "obj_kingcutscene_slash_Step_0_gml_2506_0": "* Eh^1, it's complicated./",
  "obj_kingcutscene_slash_Step_0_gml_1829_0": "\\E0* Yeah^1, sometimes there's people you just gotta fight./",
  "obj_kingcutscene_slash_Step_0_gml_1830_0": "\\E1* But if you NEVER let your guard down^1, then.../%",
  "obj_kingcutscene_slash_Step_0_gml_2508_0": "\\E1* But if you NEVER let your guard down^1, then.../%",
  "obj_kingcutscene_slash_Step_0_gml_2516_0": "\\E0* You might just..^1. hurt someone you care about./%",
  "obj_kingcutscene_slash_Step_0_gml_2528_0": "\\E8* Aww^1, Susie.../",
  "obj_kingcutscene_slash_Step_0_gml_2529_0": "\\E6* You're beginning to sound like a real hero...!/",
  "obj_kingcutscene_slash_Step_0_gml_2531_0": "* Eh^1, don't get used to it./%",
  "obj_kingcutscene_slash_Step_0_gml_2549_0": "* Then^1, I.../",
  "obj_kingcutscene_slash_Step_0_gml_2550_0": "\\E6* I suppose you and Kris should return home now./",
  "obj_kingcutscene_slash_Step_0_gml_2552_0": "* Yeah^1, I.../",
  "obj_kingcutscene_slash_Step_0_gml_2553_0": "\\E0* I guess that's right^1, huh./%",
  "obj_kingcutscene_slash_Step_0_gml_2584_0": "* Well^1, uh.../",
  "obj_kingcutscene_slash_Step_0_gml_2585_0": "\\E3* See ya./%",
  "obj_kingcutscene_slash_Step_0_gml_1471_0": "\\E4* OR WHAT?/",
  "obj_kingcutscene_slash_Step_0_gml_1472_0": "\\E0* Surely you must realize.../",
  "obj_kingcutscene_slash_Step_0_gml_1473_0": "\\E5* How exhausted I am^1, Lightner./",
  "obj_kingcutscene_slash_Step_0_gml_1474_0": "* Any hit from you would kill me./",
  "obj_kingcutscene_slash_Step_0_gml_1475_0": "\\E0* Why not do it^1, Lightner?/",
  "obj_kingcutscene_slash_Step_0_gml_1476_0": "\\E5* Kill me and show my son how much you REALLY care./%",
  "obj_kingcutscene_slash_Step_0_gml_1555_0": "* So what's your plan^1, then...?/",
  "obj_kingcutscene_slash_Step_0_gml_1556_0": "* To TALK me to death...?/%",
  "obj_kingcutscene_slash_Step_0_gml_1594_0": "* You stupid^1, stupid Lightner./",
  "obj_kingcutscene_slash_Step_0_gml_1595_0": "* You honestly think you have any way.../%",
  "obj_kingcutscene_slash_Step_0_gml_1605_0": "* To convince me NOT to kill you?/",
  "obj_kingcutscene_slash_Step_0_gml_1607_0": "* Just wait a second./",
  "obj_kingcutscene_slash_Step_0_gml_1609_0": "* Wait for WHAT?/%",
  "obj_kingcutscene_slash_Step_0_gml_1678_0": "* H..^1. Huh?/",
  "obj_kingcutscene_slash_Step_0_gml_1679_0": "* Why am I suddenly..^1. so sleepy...?/",
  "obj_kingcutscene_slash_Step_0_gml_1680_0": "\\E5* Why you..^1. you little.../%",
  "obj_kingcutscene_slash_Step_0_gml_1690_0": "* You sweet.../",
  "obj_kingcutscene_slash_Step_0_gml_1691_0": "* ... little.../%",
  "obj_kingcutscene_slash_Step_0_gml_1702_0": "* ... pumpkin.../%",
  "obj_kingcutscene_slash_Step_0_gml_1760_0": "* Hey Kris^1, y'alright?/%",
  "obj_kingcutscene_slash_Step_0_gml_1785_0": "* Th..^1. That was close^1, Susie!/",
  "obj_kingcutscene_slash_Step_0_gml_1786_0": "\\E6* I'm surprised you remembered my Pacify spell.../",
  "obj_kingcutscene_slash_Step_0_gml_1788_0": "* Hey^1, c'mon./",
  "obj_kingcutscene_slash_Step_0_gml_1789_0": "\\E9* I'd never forget something I made fun of you for./%",
  "obj_kingcutscene_slash_Step_0_gml_2484_0": "* Kris^1, Susie..^1. I'm..^1. I'm sorry./",
  "obj_kingcutscene_slash_Step_0_gml_2485_0": "* Because I healed the KING^1, we almost... we almost.../",
  "obj_kingcutscene_slash_Step_0_gml_2486_0": "\\E6* Susie^1, you were right^1. I.../",
  "obj_kingcutscene_slash_Step_0_gml_1809_0": "\\E4* I was foolish to think we could act so soft to everyone.../",
  "obj_kingcutscene_slash_Step_0_gml_2488_0": "\\E4* This isn't a world where kindness always wins^1, is it?/%",
  "obj_kingcutscene_slash_Step_0_gml_1828_0": "\\E1* Eh^1, it's complicated./",
  "obj_kingcutscene_slash_Step_0_gml_2507_0": "\\E0* Yeah^1, sometimes there's people you just gotta fight./",
  "obj_kingcutscene_slash_Step_0_gml_1856_0": "* You might just..^1. hurt someone you care about^1, too./",
  "obj_kingcutscene_slash_Step_0_gml_1858_0": "* Everyone!!^1!&* You're OK!!!/",
  "obj_kingcutscene_slash_Step_0_gml_1860_0": "* Lancer^1! Hey!!!/",
  "obj_kingcutscene_slash_Step_0_gml_1861_0": "\\E3* Sorry^1, I kinda beat up your dad./",
  "obj_kingcutscene_slash_Step_0_gml_1863_0": "* That's OK^1! It happens!/",
  "obj_kingcutscene_slash_Step_0_gml_1864_0": "\\E3* Oh^1, it even looks like he's having a beauty nap!/",
  "obj_kingcutscene_slash_Step_0_gml_1865_0": "\\E1* That's good^1.&* He seemed cranky./",
  "obj_kingcutscene_slash_Step_0_gml_1867_0": "* Man^1, you can say that again!/%",
  "obj_kingcutscene_slash_Step_0_gml_1896_0": "* Err^1, Lancer...^1?&* What's that noise...?/",
  "obj_kingcutscene_slash_Step_0_gml_1898_0": "* Oh^1. I actually..^1. came to \\cYWARN\\cW you clownlings./",
  "obj_kingcutscene_slash_Step_0_gml_1899_0": "\\E6* I informed the Guys you were fighting My Dad^1, but.../",
  "obj_kingcutscene_slash_Step_0_gml_1900_0": "\\E7* Instead of eagerly volunteering to help you,/",
  "obj_kingcutscene_slash_Step_0_gml_1901_0": "\\E4* Everyone just caught the \"freak-outs.\"/",
  "obj_kingcutscene_slash_Step_0_gml_1902_0": "\\E7* Now they appear to be..^1. um.../%",
  "obj_kingcutscene_slash_Step_0_gml_1911_0": "* Breaking through the door to the throne room./",
  "obj_kingcutscene_slash_Step_0_gml_1913_0": "* Well^1, uh^1, that's not the best./%",
  "obj_kingcutscene_slash_Step_0_gml_1957_0": "* Kris^1, Susie.../",
  "obj_kingcutscene_slash_Step_0_gml_1958_0": "\\E6* It seems that you must hurry to the Fountain./%",
  "obj_kingcutscene_slash_Step_0_gml_2182_0": "* ... No time for goodbyes^1, huh.../%",
  "obj_kingcutscene_slash_Step_0_gml_2205_0": "* Yes!!^1! Of course no goodbyes!!!/",
  "obj_kingcutscene_slash_Step_0_gml_2206_0": "\\E2* We're bad guys^1, so we only have BAD-byes!!!/",
  "obj_kingcutscene_slash_Step_0_gml_2208_0": "* Heheh^1, you've learned a lot^1, huh./",
  "obj_kingcutscene_slash_Step_0_gml_2210_0": "* Only from the best^1!&* Of the worst!!!/%",
  "obj_kingcutscene_slash_Step_0_gml_2235_0": "* OK^1! I'll go stop the door!!!/",
  "obj_kingcutscene_slash_Step_0_gml_2237_0": "* Later^1, dude./%",
  "scr_text_slash_scr_text_gml_2972_0": "\\E0* Hey Kris./",
  "scr_text_slash_scr_text_gml_2973_0": "\\E0* W..^1. wait a second./",
  "scr_text_slash_scr_text_gml_2974_0": "\\E3* Ummm^1, I.../",
  "scr_text_slash_scr_text_gml_2975_0": "\\E1* Look./",
  "scr_text_slash_scr_text_gml_2976_0": "\\E2* I know you wanna give a REAL goodbye to everyone^1, right?/",
  "scr_text_slash_scr_text_gml_2977_0": "\\E3* I mean, I'm ALL for leaving right away^1, but.../",
  "scr_text_slash_scr_text_gml_2978_0": "\\E2* Y'know, we could go back a sec^1. If you wanted./",
  "scr_text_slash_scr_text_gml_2938_0": "\\C2",
  "scr_text_slash_scr_text_gml_690_0": " #Yes",
  "scr_text_slash_scr_text_gml_739_0": " #Don't",
  "scr_text_slash_scr_text_gml_2985_0": "\\E2* Well^1, then what are we waiting for?/",
  "scr_text_slash_scr_text_gml_2986_0": "\\E9* Let's head back!/%",
  "scr_text_slash_scr_text_gml_2990_0": "\\E4* C'mon^1, don't lie!/",
  "scr_text_slash_scr_text_gml_2991_0": "\\E9* Let's at least say goodbye to Lancer!/%",
  "obj_npc_facing_slash_Other_10_gml_674_0": "* Kris...^1? Susie...^1? You came back...?/",
  "obj_npc_facing_slash_Other_10_gml_676_0": "* Ummm^1, well.../",
  "obj_npc_facing_slash_Other_10_gml_677_0": "\\E3* Kris just wanted to say bye^1, y'know.../",
  "obj_npc_facing_slash_Other_10_gml_679_0": "* Oh!!^1! Actually.../",
  "obj_npc_facing_slash_Other_10_gml_680_0": "\\E0* ... Everyone here wanted to say goodbye^1, too./",
  "obj_npc_facing_slash_Other_10_gml_681_0": "\\E7* Please let me know when you leave^1, alright?/",
  "obj_npc_facing_slash_Other_10_gml_683_0": "* Yeah^1, yeah^1, we'll try not to skip you./%",
  "obj_npc_facing_slash_Other_10_gml_656_0": "* Kris..^1. Susie...^1? Are you leaving?/",
  "obj_npc_facing_slash_Other_10_gml_658_0": "* Nah^1, we have to talk to Lancer first./%",
  "obj_npc_room_slash_Other_10_gml_1004_0": "* Way to go^1, kids^1! Now we can go back to making the puzzles we love.../",
  "obj_npc_room_slash_Other_10_gml_1005_0": "* Life's got no tutorial^1, so try your best!/%",
  "obj_npc_room_slash_Other_10_gml_1008_0": "* And^1, thanks to your donation^1, I could buy a new hat and some shaving cream./%",
  "obj_npc_room_slash_Other_10_gml_1013_0": "* Got nothing left to teach you now.../",
  "obj_npc_room_slash_Other_10_gml_1014_0": "* Life's got no tutorial^1, so try your best!/%",
  "obj_npc_room_slash_Other_10_gml_1000_0": "* Best^1! You're the Best!/%",
  "obj_npc_room_slash_Other_10_gml_996_0": "* 'Onestly^1, we owe you.../%",
  "obj_npc_room_slash_Other_10_gml_992_0": "* You're O-bsolutely O-mazing!/%",
  "obj_npc_room_slash_Other_10_gml_988_0": "* Bgreat Bwork!/%",
  "obj_npc_room_slash_Other_10_gml_1028_0": "* (Even a little ball can say something like \"thank you.\")/%",
  "obj_npc_room_slash_Other_10_gml_1022_0": "* Thank you^1! I can go back to being a coat hanger now!/",
  "obj_npc_room_slash_Other_10_gml_1023_0": "* By the by^1, I asked Seam to come here^1, but.../",
  "obj_npc_room_slash_Other_10_gml_1024_0": "* There wasn't any interest./%",
  "obj_npc_room_slash_Other_10_gml_944_0": "* Wonderful Worke^1, mine Amigose!/",
  "obj_npc_room_slash_Other_10_gml_945_0": "\\E3* Thou hast toppledst the Tyrant^1! Freedst our Creedst!/",
  "obj_npc_room_slash_Other_10_gml_946_0": "\\E4* Trulyeth^1, History shall not forget -/",
  "obj_npc_room_slash_Other_10_gml_947_0": "\\E2* The Tale of Rouxls Kaard^1, and the Three Heroes!/%",
  "obj_npc_room_slash_Other_10_gml_955_0": "* What about the part where you tried to kill us?/",
  "obj_npc_room_slash_Other_10_gml_957_0": "* Ah..^1. an interesting Historical Theorie^1, is it not?/",
  "obj_npc_room_slash_Other_10_gml_958_0": "\\E4* Nonetheless^1, the evidence precludeth such a thing.../",
  "obj_npc_room_slash_Other_10_gml_960_0": "* ... what evidence?/",
  "obj_npc_room_slash_Other_10_gml_962_0": "* I shall giveth thou a plate of Worms for thou silence./",
  "obj_npc_room_slash_Other_10_gml_964_0": "* Deal./%",
  "obj_npc_room_slash_Other_10_gml_930_0": "* I knew you could do it!/",
  "obj_npc_room_slash_Other_10_gml_931_0": "* Though I was your enemy^1, I was cheering for you...!/",
  "obj_npc_room_slash_Other_10_gml_932_0": "* ... That's how much I disliked my job./%",
  "obj_npc_room_slash_Other_10_gml_923_0": "* The future looks sweet~^1!&* Like a pile of BEE'S PUKE^1.&* ... which^1, is honey^1, I think./",
  "obj_npc_room_slash_Other_10_gml_924_0": "* A kingdom with so much hope~^1!&* Hope you didn't SCREW IT UP^1.&* ... that means thank you.",
  "obj_npc_room_slash_Other_10_gml_925_0": "* Come to our next b-day^1, too~!&* We'll have one SOON!!^1!&* ... if that's..^1. possible.../%",
  "obj_npc_room_slash_Other_10_gml_917_0": "* (Hathy looked at you proudly...)/",
  "obj_npc_room_slash_Other_10_gml_918_0": "* (Kiss!)/%",
  "obj_npc_room_slash_Other_10_gml_919_0": "* (Limit one.)/%",
  "obj_npc_room_slash_Other_10_gml_913_0": "* What's going on^1? I slept through everything.../%",
  "obj_npc_room_slash_Other_10_gml_844_0": "* (Show's over^1! Everybody go home!)/%",
  "obj_npc_room_slash_Other_10_gml_855_0": "* What ho!^1! What about us!^1? Aren't we going to be restored as Kings...!?/",
  "obj_npc_room_slash_Other_10_gml_856_0": "* ... Ah^1? My treasure is unharmed^1? Carry on^1, then./%",
  "obj_npc_room_slash_Other_10_gml_845_0": "* (What's all the fuss about^1? Fewer people are in cages...)/%",
  "obj_npc_room_slash_Other_10_gml_849_0": "* (Us animals decided it's OK if the Kings stay in the cages as well.)/",
  "obj_npc_room_slash_Other_10_gml_850_0": "* (... but they'll have to put on animal ears and noses...)/%",
  "obj_npc_room_slash_Other_10_gml_865_0": "* I'll be honest^1, at first we weren't sure who make our new King.../",
  "obj_npc_room_slash_Other_10_gml_866_0": "* ... I mean^1, Lancer HAS always been a bit of a pain./",
  "obj_npc_room_slash_Other_10_gml_867_0": "* But after seeing how nice he treats YOU guys^1, I think he'll be fine!/%",
  "obj_npc_room_slash_Other_10_gml_870_0": "* I have high hopes for the new King./",
  "obj_npc_room_slash_Other_10_gml_871_0": "* He's already mandated a 400-percent increase in salsa production./%",
  "obj_npc_facing_slash_Other_10_gml_600_0": "* Susie! Blue person whose name I neglected to learn all along!/",
  "obj_npc_facing_slash_Other_10_gml_601_0": "\\E6* I thought you were going homeways./",
  "obj_npc_facing_slash_Other_10_gml_603_0": "* We were^1, but Kris wanted to say bye^1, y'know?/",
  "obj_npc_facing_slash_Other_10_gml_605_0": "* Oh!!^1! Really!^1? Hohoho!!^1! That's funny!!/",
  "obj_npc_facing_slash_Other_10_gml_606_0": "\\E3* I thought YOU wanted to say bye because we're friends!/",
  "obj_npc_facing_slash_Other_10_gml_608_0": "* Huh!^1? I mean..^1. I didn't NOT want to!/",
  "obj_npc_facing_slash_Other_10_gml_609_0": "\\E0* Umm^1, so^1, you're the king now^1, huh...?/",
  "obj_npc_facing_slash_Other_10_gml_611_0": "* Yes!^1! And I'm changing some big rules!/",
  "obj_npc_facing_slash_Other_10_gml_612_0": "\\E1* First^1, Lightners are now legal!/",
  "obj_npc_facing_slash_Other_10_gml_613_0": "\\E2* Second^1, prison is now only for dads!/",
  "obj_npc_facing_slash_Other_10_gml_615_0": "* Sounds like some pretty good changes./",
  "obj_npc_facing_slash_Other_10_gml_616_0": "\\E1* Hey, your dad was^1, uh^1, protecting the fountain^1, right?/",
  "obj_npc_facing_slash_Other_10_gml_617_0": "\\E0* ... is it gonna be OK if we mess with it...?/",
  "obj_npc_facing_slash_Other_10_gml_619_0": "* I have no idea!/",
  "obj_npc_facing_slash_Other_10_gml_620_0": "\\E2* But it's you guys^1, so I trust you...!/",
  "obj_npc_facing_slash_Other_10_gml_621_0": "\\E3* If something bad happens^1, we'll fix it out!/",
  "obj_npc_facing_slash_Other_10_gml_623_0": "* Yeah^1, guess we'll just see I guess./",
  "obj_npc_facing_slash_Other_10_gml_624_0": "\\E2* Umm..^1. well^1, see ya later!/",
  "obj_npc_facing_slash_Other_10_gml_626_0": "* Come back soon!!!/",
  "obj_npc_facing_slash_Other_10_gml_627_0": "\\E2* There's always room in town^1, for a couple of clowns!/%",
  "obj_npc_facing_slash_Other_10_gml_636_0": "* You should tell your Prince I say goodbye as well./",
  "obj_npc_facing_slash_Other_10_gml_638_0": "\\E3* ... is he leaving?/",
  "obj_npc_facing_slash_Other_10_gml_640_0": "* No..^1. he's just a sweet little peach./%",
  "obj_npc_room_animated_slash_Other_10_gml_83_0": "* (Its previously violent expression has turned to kindness...)/",
  "obj_npc_room_animated_slash_Other_10_gml_84_0": "* (It will now live a peaceful life.)/%",
  "obj_npc_room_animated_slash_Other_10_gml_89_0": "* (Because you rescued it^1, it grew to respect you...)/",
  "obj_npc_room_animated_slash_Other_10_gml_90_0": "* (Well^1, actually^1, maybe it shrunk to respect you.)/%",
  "obj_npc_facing_slash_Other_10_gml_665_0": "* Kris..^1. Susie...^1? Are you leaving?/",
  "obj_npc_facing_slash_Other_10_gml_667_0": "* Hell if I know^1, I'm just following Kris./",
  "obj_npc_facing_slash_Other_10_gml_668_0": "\\E0* Guess we'll just walk to the right if we are./%",
  "obj_kingcutscene_slash_Step_0_gml_2648_0": "* Susie^1, Kris..^1. Are you going to leave...?/%",
  "obj_kingcutscene_slash_Step_0_gml_2262_0": "* Susie..^1. Kris...?/",
  "obj_kingcutscene_slash_Step_0_gml_2263_0": "\\E5* If we must say goodbye^1, then.../%",
  "obj_kingcutscene_slash_Step_0_gml_2272_0": "* Umm^1, I.../",
  "obj_kingcutscene_slash_Step_0_gml_2273_0": "* I just wanted to say..^1. I.../%",
  "obj_kingcutscene_slash_Step_0_gml_2294_0": "* I.../",
  "obj_kingcutscene_slash_Step_0_gml_2295_0": "* I really enjoyed meeting you two^1, and.../",
  "obj_kingcutscene_slash_Step_0_gml_2297_0": "* Hey^1, can you STOP mumbling into your hat for a sec?/",
  "obj_kingcutscene_slash_Step_0_gml_2298_0": "* Can barely hear ya^1, dude./",
  "obj_kingcutscene_slash_Step_0_gml_2299_0": "\\TX \\F0 \\TR %",
  "obj_kingcutscene_slash_Step_0_gml_2300_0": "* O-oh^1, I'm sorry!/%",
  "obj_kingcutscene_slash_Step_0_gml_2320_0": "* Um..^1. Kris^1, Susie..^1. I.../%",
  "obj_kingcutscene_slash_Step_0_gml_2335_0": "* I hope I can see you again soon./",
  "obj_kingcutscene_slash_Step_0_gml_2336_0": "\\E2* Next time I'll make you lots of yummy cakes^1, alright?/%",
  "obj_kingcutscene_slash_Step_0_gml_2347_0": "* ??????????/",
  "obj_kingcutscene_slash_Step_0_gml_2348_0": "\\E7* Umm^1, yeah^1! Sure^1, dude^1, haha!/%",
  "obj_kingcutscene_slash_Step_0_gml_2372_0": "* Let's go^1, Kris!/%",
  "obj_event_room_slash_Step_0_gml_307_0": "* Hey^1, Kris^1, I know you wanna stay^1, but.../",
  "obj_event_room_slash_Step_0_gml_308_0": "\\E1* We gotta go./%",
  "obj_event_room_slash_Step_0_gml_212_0": "* We've gotta go^1, Kris.../",
  "obj_event_room_slash_Step_0_gml_213_0": "\\E1* There's no time./%",
  "obj_event_room_slash_Step_0_gml_217_0": "* OK^1, maybe things aren't that urgent^1, but.../%",
  "obj_event_room_slash_Step_0_gml_248_0": "\\E0* ... Huh?/",
  "obj_event_room_slash_Step_0_gml_249_0": "\\E1* Kris^1, you wanna.../",
  "obj_event_room_slash_Step_0_gml_250_0": "\\E2* ... go say goodbye to everyone^1, don't you?/",
  "obj_event_room_slash_Step_0_gml_251_0": "\\E0* .../",
  "obj_event_room_slash_Step_0_gml_252_0": "\\E3* Heh^1, well..^1. if you're gonna MAKE me,/",
  "obj_event_room_slash_Step_0_gml_253_0": "\\E2* I GUESS we can go back for a bit./",
  "obj_event_room_slash_Step_0_gml_254_0": "\\E9* Let's go!/%",
  "obj_event_room_slash_Step_0_gml_272_0": "* C'mon^1, let's at least say bye to Lancer!/%",
  "obj_fountainkris_slash_Step_0_gml_47_0": "Is this... the fountain...?/%",
  "obj_fountainkris_slash_Step_0_gml_64_0": "Dunno how, but.../",
  "obj_fountainkris_slash_Step_0_gml_65_0": "It feels like we&stumbled into/",
  "obj_fountainkris_slash_Step_0_gml_66_0": "something really&important, didn't we...?/",
  "obj_fountainkris_slash_Step_0_gml_67_0": ".../%",
  "obj_fountainkris_slash_Step_0_gml_81_0": "Well, there's no time to&think about that now./",
  "obj_fountainkris_slash_Step_0_gml_82_0": "Right now.../",
  "obj_fountainkris_slash_Step_0_gml_83_0": "It's time to go home,/",
  "obj_fountainkris_slash_Step_0_gml_84_0": "right^1, Kris?/%",
  "obj_fountainkris_slash_Step_0_gml_112_0": "(As you stood in front&of the fountain,)/",
  "obj_fountainkris_slash_Step_0_gml_113_0": "(You felt something strange.)/",
  "obj_fountainkris_slash_Step_0_gml_114_0": "(It was as if)/",
  "obj_fountainkris_slash_Step_0_gml_115_0": "(Your very SOUL was glowing...)/%",
  "obj_unusedclassevent_slash_Step_0_gml_16_0": "* Wh..^1. what happened!^2?&* I can't see anything!!/%",
  "obj_unusedclassevent_slash_Step_0_gml_52_0": "* Hey^1, WATCH IT!/%",
  "obj_unusedclassevent_slash_Step_0_gml_94_0": "* H..^1. Huh...?/",
  "obj_unusedclassevent_slash_Step_0_gml_95_0": "* The unused classroom...?/",
  "obj_unusedclassevent_slash_Step_0_gml_96_0": "\\E3* How'd we get here...?/%",
  "obj_unusedclassevent_slash_Step_0_gml_123_0": "* ... Hey, Kris.../",
  "obj_unusedclassevent_slash_Step_0_gml_124_0": "\\E1* What.../",
  "obj_unusedclassevent_slash_Step_0_gml_125_0": "\\E0* What just happened...?/",
  "obj_unusedclassevent_slash_Step_0_gml_126_0": "\\E3* Like^1, that wasn't a dream or anything^1, was it...?/%",
  "obj_unusedclassevent_slash_Step_0_gml_141_0": "\\E0* .../",
  "obj_unusedclassevent_slash_Step_0_gml_142_0": "\\E3* Anyway, as I was SAYING,/",
  "obj_unusedclassevent_slash_Step_0_gml_143_0": "\\E2* Let's just tell Alphys we couldn't find any chalk./%",
  "scr_litemname_slash_scr_litemname_gml_6_0": "Hot Chocolate",
  "scr_litemname_slash_scr_litemname_gml_7_0": "Pencil",
  "scr_litemname_slash_scr_litemname_gml_8_0": "Bandage",
  "scr_litemname_slash_scr_litemname_gml_9_0": "Bouquet",
  "scr_litemname_slash_scr_litemname_gml_10_0": "Ball of Junk",
  "scr_litemname_slash_scr_litemname_gml_11_0": "Halloween Pencil",
  "scr_litemname_slash_scr_litemname_gml_12_0": "Lucky Pencil",
  "scr_litemname_slash_scr_litemname_gml_13_0": "Egg",
  "scr_litemdesc_slash_scr_litemdesc_gml_21_0": "* \"Ball of Junk\" - A small ball of accumulated things./%",
  "scr_litemdesc_slash_scr_litemdesc_gml_25_0": "* \"Ball of Junk\" - A small ball of accumulated things./",
  "scr_litemdesc_slash_scr_litemdesc_gml_26_0": "* It smells like scratch'n'sniff marshmallow stickers./%",
  "scr_litemdesc_slash_scr_litemdesc_gml_30_0": "* \"Halloween Pencil\" - Weapon 1 AT&* Orange with black bats on it./%",
  "scr_litemdesc_slash_scr_litemdesc_gml_33_0": "* \"Lucky Pencil\" - Weapon 1 AT&* Covered in green clovers and rainbows./%",
  "scr_litemdesc_slash_scr_litemdesc_gml_36_0": "* \"Egg\" - Not too important^1, not too unimportant./%",
  "obj_readable_room1_slash_Other_10_gml_375_0": "* (Playing cards spill out of a deck in the closet.)/%",
  "obj_readable_room1_slash_Other_10_gml_378_0": "* (It's a yellowed, poorly-drawn picture of a green turtle.)/",
  "obj_readable_room1_slash_Other_10_gml_379_0": "* (It's signed 'Alvin.')/%",
  "obj_readable_room1_slash_Other_10_gml_373_0": "* (It's a lightswitch.)/%",
  "obj_readable_room1_slash_Other_10_gml_374_0": "* (It's a checkerboard.^1)&* (There are pawns strewn on it.)/%",
  "obj_readable_room1_slash_Other_10_gml_372_0": "* (It's a worn-down stuffed animal.)/%",
  "obj_darkdoor_slash_Step_0_gml_194_0": "* Man^1, the sun's already setting.../",
  "obj_darkdoor_slash_Step_0_gml_195_0": "\\E3* Everyone else must have gone home by now./%",
  "obj_darkdoor_slash_Step_0_gml_215_0": "\\E2* Guess Alphys'll know better than to ask US next time^1, huh?/%",
  "obj_darkdoor_slash_Step_0_gml_252_0": "* .../%",
  "obj_darkdoor_slash_Step_0_gml_268_0": "\\E1* Well^1, guess we should go./",
  "obj_darkdoor_slash_Step_0_gml_269_0": "\\E0* .../",
  "obj_darkdoor_slash_Step_0_gml_270_0": "\\E1* See ya later^1, I guess./%",
  "obj_darkdoor_slash_Step_0_gml_298_0": "\\E0* .../",
  "obj_darkdoor_slash_Step_0_gml_299_0": "\\E1* .../",
  "obj_darkdoor_slash_Step_0_gml_363_0": "\\E8* Let's go back there tomorrow, alright?/%",
  "obj_readable_room1_slash_Other_10_gml_366_0": "* (The door is locked.)/%",
  "obj_readable_room1_slash_Other_10_gml_371_0": "* (The door is locked.)/%",
  "obj_readable_room1_slash_Other_10_gml_217_0": "* (You ran the water fountain.^1)&* (It's lukewarm.)/%",
  "obj_readable_room1_slash_Other_10_gml_218_0": "* (You ran the water fountain.^1)&* (It's tepid.)/%",
  "obj_readable_room1_slash_Other_10_gml_219_0": "* (You ran the water fountain.^1)&* (It's refreshingly cool.)/%",
  "obj_readable_room1_slash_Other_10_gml_237_0": "* Do you like^1, breathing^1? Moving fast^1, with or without^1, legs?/",
  "obj_readable_room1_slash_Other_10_gml_238_0": "* But usually^1, with legs?/",
  "obj_readable_room1_slash_Other_10_gml_239_0": "* Join the Cross Country Team with Jockington^1, and Noelle!/%",
  "obj_readable_room1_slash_Other_10_gml_245_0": "* (Locker^1. It's locked.)/%",
  "obj_readable_room1_slash_Other_10_gml_251_0": "* (This used to be your brother's locker.)/%",
  "obj_readable_room1_slash_Other_10_gml_255_0": "* (It's your locker.^1)&* (It's empty.)/%",
  "obj_readable_room1_slash_Other_10_gml_269_0": "* (You checked the time.)/",
  "obj_readable_room1_slash_Other_10_gml_270_0": "* (... It seems to not be time for class.)/%",
  "obj_readable_room1_slash_Other_10_gml_289_0": "* (The computer is turned off.)/",
  "obj_readable_room1_slash_Other_10_gml_290_0": "* (Everything felt peaceful for a moment.)/%",
  "obj_readable_room1_slash_Other_10_gml_318_0": "* (\"Ms. Toriel\" is written in cursive on the dry-erase board.)/",
  "obj_readable_room1_slash_Other_10_gml_319_0": "* (Seems like it hasn't been erased in a very long time.)/%",
  "obj_readable_room1_slash_Other_10_gml_323_0": "* (It's a computer.)/",
  "obj_readable_room1_slash_Other_10_gml_324_0": "* (Its desktop wallpaper is you and your brother dressed up for Halloween 8 years ago.)/%",
  "obj_readable_room1_slash_Other_10_gml_333_0": "* (Some kind of teacher food.)/%",
  "obj_readable_room1_slash_Other_10_gml_338_0": "* (It's a poster of several basic shapes.^1)&* (Circle, Oval, Square...)/",
  "obj_readable_room1_slash_Other_10_gml_339_0": "* (Hyperdodecahedron...)/%",
  "obj_readable_room1_slash_Other_10_gml_343_0": "* (Kids' books.^1)&* (Some of them used to be yours.)/%",
  "obj_readable_room1_slash_Other_10_gml_347_0": "* (It's a primitive drawing of your mom.)/%",
  "obj_readable_room1_slash_Other_10_gml_354_0": "* (Some kind of primitive sculpture.)&* (Who knows what it represents?)/%",
  "obj_readable_room1_slash_Other_10_gml_358_0": "* (The Throne of the Gods.)/%",
  "scr_text_slash_scr_text_gml_2247_0": "* (Ring^1, ring...)/",
  "scr_text_slash_scr_text_gml_2249_0": "* K..^1. Kris!?/",
  "scr_text_slash_scr_text_gml_2250_0": "\\E1* Whatever have you been doing!?/",
  "scr_text_slash_scr_text_gml_2251_0": "\\E3* I sat in the car waiting for you after school for half an hour...!/",
  "scr_text_slash_scr_text_gml_2252_0": "\\E7* I called and called^1, but you never picked up.../",
  "scr_text_slash_scr_text_gml_2253_0": "\\E8* You had your poor mother worried sick!/",
  "scr_text_slash_scr_text_gml_2254_0": "\\E7* Kris^1, I am afraid I am going to have to punish you.../",
  "scr_text_slash_scr_text_gml_2255_0": "\\E8* ... huh?/",
  "scr_text_slash_scr_text_gml_2256_0": "\\E1* ... A friend?/",
  "scr_text_slash_scr_text_gml_2257_0": "\\E0* You were spending time with..^1. a friend?/",
  "scr_text_slash_scr_text_gml_2258_0": "\\E0* .../",
  "scr_text_slash_scr_text_gml_2259_0": "\\E9* Kris.../",
  "scr_text_slash_scr_text_gml_2260_0": "\\E0* I will make an exception this time./",
  "scr_text_slash_scr_text_gml_2261_0": "* You can continue your adventures a little longer./",
  "scr_text_slash_scr_text_gml_2262_0": "\\E1* But when you return home.../",
  "scr_text_slash_scr_text_gml_2263_0": "\\E5* You are going to have to go to bed early./",
  "scr_text_slash_scr_text_gml_2264_0": "\\E0* See you soon^1, honey./",
  "scr_litemuseb_slash_scr_litemuseb_gml_109_0": "* (Ring^1, ring...)/",
  "scr_text_slash_scr_text_gml_2266_0": "* (Click...)/%",
  "scr_litemuseb_slash_scr_litemuseb_gml_111_0": "* Kris^1, honey^1, what is it?/",
  "scr_litemuseb_slash_scr_litemuseb_gml_112_0": "\\E3* What^1? No^1, I am not giving you a ride home./",
  "scr_litemuseb_slash_scr_litemuseb_gml_113_0": "\\E1* Our house is not far^1. It is just at the top of town./",
  "scr_litemuseb_slash_scr_litemuseb_gml_114_0": "\\E4* Try walking^1. It builds character^1, honey./",
  "scr_litemuseb_slash_scr_litemuseb_gml_116_0": "* (Click...)/%",
  "scr_litemuseb_slash_scr_litemuseb_gml_121_0": "* (Ring^1, ring...)/",
  "scr_litemuseb_slash_scr_litemuseb_gml_123_0": "* Kris^1, I am grading papers./",
  "scr_litemuseb_slash_scr_litemuseb_gml_124_0": "\\E0* I can talk to you when you get back^1, alright?/",
  "scr_litemuseb_slash_scr_litemuseb_gml_125_0": "\\E0* Our house is only at the top of town^1, you know./",
  "scr_litemuseb_slash_scr_litemuseb_gml_127_0": "* (Click...)/%",
  "obj_npc_facing_slash_Other_10_gml_700_0": "\\E3* Kris^1!&* You survived Susie^1!&* I was getting worried!/",
  "obj_npc_facing_slash_Other_10_gml_702_0": "\\E0* OK^1, Kris^1, now for something more important./",
  "obj_npc_facing_slash_Other_10_gml_703_0": "\\E1* Now you can finally pay off your family debt./",
  "obj_npc_facing_slash_Other_10_gml_704_0": "\\E0* How to Draw Dragons is 2583 days overdue./",
  "obj_npc_facing_slash_Other_10_gml_705_0": "\\E2* However^1, Kris^1.&* I am a benevolent volunteer assistant./",
  "obj_npc_facing_slash_Other_10_gml_706_0": "\\E4* If you turn it in this week^1, I'll reduce your fine to.../",
  "obj_npc_facing_slash_Other_10_gml_707_0": "\\E2* A mere $64.23^1!&* Consider it^1, Kris!/%",
  "obj_npc_facing_slash_Other_10_gml_711_0": "\\E3* Ah^1, did you forget what it looks like?/",
  "obj_npc_facing_slash_Other_10_gml_712_0": "\\E0* The front is^1, perhaps..^1. a mauve dragon wearing lipstick./",
  "obj_npc_facing_slash_Other_10_gml_713_0": "\\E0* And as for her clothes^1, I believe they are^1, well.../",
  "obj_npc_facing_slash_Other_10_gml_714_0": "\\E2* You know^1, Kris^1, I think you'll know it when you see it!/%",
  "obj_npc_facing_slash_Other_10_gml_719_0": "\\E3* What^1? Hospital window^1? What are you talking about?/",
  "obj_npc_facing_slash_Other_10_gml_720_0": "\\E5* I'm sorry^1, Kris^1.&* I don't have time to do such things./",
  "obj_npc_facing_slash_Other_10_gml_721_0": "\\E0* Because I'm..^1. Hmm..^1. What do they say?/",
  "obj_npc_facing_slash_Other_10_gml_722_0": "\\E2* CONTRIBUTING TO SOCIETY?/",
  "obj_npc_facing_slash_Other_10_gml_723_0": "\\E2* You should try it someday^1, Kris!/",
  "obj_npc_facing_slash_Other_10_gml_724_0": "\\E2* It's actually quite gratifying!/%",
  "obj_npc_facing_slash_Other_10_gml_739_0": "* Kris^1! What'sup!/",
  "obj_npc_facing_slash_Other_10_gml_740_0": "* Catti's working^1, so I'm starting^1, on our Project!/",
  "obj_npc_facing_slash_Other_10_gml_741_0": "* I've already^1, copied a bunch of pictures./",
  "obj_npc_facing_slash_Other_10_gml_743_0": "* (It's the same picture of a soccer ball 73 times.)/%",
  "obj_npc_facing_slash_Other_10_gml_747_0": "* You could say I'm having a Ball^1!&* Hah haha!/%",
  "obj_npc_facing_slash_Other_10_gml_753_0": "* gotta go to colleg..^1.&* so tem stuby..^1.&* HARD!!!!/",
  "obj_npc_facing_slash_Other_10_gml_754_0": "* (She's reading a comic full of hot demon guys.)/%",
  "scr_text_slash_scr_text_gml_693_0": "* (There's an anime review.^1)&* (Read it?)/",
  "scr_text_slash_scr_text_gml_1864_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_689_0": "No No No#No No No#No No No",
  "scr_text_slash_scr_text_gml_769_0": " #Yes",
  "scr_text_slash_scr_text_gml_699_0": "* Teen'z Corner&Monthly Toon Review:&Mew Mew Kissy Cutie 2/",
  "scr_text_slash_scr_text_gml_700_0": "* This reviewer had Mew Mew 2 as her first exposure to the series.../",
  "scr_text_slash_scr_text_gml_701_0": "* And let her tell you^1, it makes Mew Mew 1 look like a dumpster with sparkly cat ears!/",
  "scr_text_slash_scr_text_gml_702_0": "* With a darker storyline and more mature themes.../",
  "scr_text_slash_scr_text_gml_703_0": "* The second one treats the viewer like a real adult.../",
  "scr_text_slash_scr_text_gml_704_0": "* Instead of like an animal that will die if it goes ten seconds without seeing a beach ball./",
  "scr_text_slash_scr_text_gml_705_0": "* Not to mention, Mew Mew's character in the first one.../",
  "scr_text_slash_scr_text_gml_706_0": "* Is more stale than the ramen I eat at home by myself with the lights off./",
  "scr_text_slash_scr_text_gml_707_0": "* Teens and older should check out this dark masterpiece!/",
  "scr_text_slash_scr_text_gml_708_0": "* Signed^1,&The Anonymous Yellow Lizard/%",
  "scr_text_slash_scr_text_gml_709_0": "* (You decide not to read it.)/%",
  "obj_readable_room1_slash_Other_10_gml_1085_0": "* (There's a book here.^1)&* (You lick the page...^1)&* (It's delicious!)/",
  "obj_readable_room1_slash_Other_10_gml_1086_0": "* (This must be what they meant by flavor text.)/%",
  "obj_readable_room1_slash_Other_10_gml_1069_0": "* (It's an unlabelled book. You look inside...)/",
  "obj_readable_room1_slash_Other_10_gml_1070_0": "* oh.... i accidentally returned my personal journal instead of my book.../",
  "obj_readable_room1_slash_Other_10_gml_1071_0": "* oh no.... they're putting it into their catalogue.../",
  "obj_readable_room1_slash_Other_10_gml_1072_0": "* oh no... i have to take it out every time i want to write a new entry.../%",
  "obj_readable_room1_slash_Other_10_gml_1080_0": "* \"Please remember my name. Please. I wrote a book to help you remember.\"/",
  "obj_readable_room1_slash_Other_10_gml_1081_0": "* (By Hots Fireguy)/%",
  "obj_readable_room1_slash_Other_10_gml_1063_0": "* \"Lord of the Hammer\"/",
  "obj_readable_room1_slash_Other_10_gml_1064_0": "* (First in the award-winning fiction series by lauded historian Gerson Boom.)/%",
  "obj_readable_room1_slash_Other_10_gml_1111_0": "* (Computer Lab.^1)&* (Please surf the web responsibly.)/",
  "obj_readable_room1_slash_Other_10_gml_1112_0": "* (In fact^1, maybe don't do it at all.)/%",
  "obj_readable_room1_slash_Other_10_gml_1093_0": "* (You looked through the window to the computer lab...)/",
  "obj_readable_room1_slash_Other_10_gml_1094_0": "* (There seems to be a dog inside working at a computer...)/",
  "obj_readable_room1_slash_Other_10_gml_1095_0": "* (Seems like it's making a game...)/",
  "obj_readable_room1_slash_Other_10_gml_1096_0": "* (Seems like you shouldn't interrupt it...)/",
  "obj_readable_room1_slash_Other_10_gml_1097_0": "* (Seems like when the game's finished^1, you can go in...)/",
  "obj_readable_room1_slash_Other_10_gml_1098_0": "* (You just have to trust the dog...)/%",
  "obj_readable_room1_slash_Other_10_gml_1102_0": "* (You looked through the window to the computer lab...)/",
  "obj_readable_room1_slash_Other_10_gml_1103_0": "* (Now the dog is just playing the maracas...)/",
  "obj_readable_room1_slash_Other_10_gml_1104_0": "* (It's not doing any work...)/",
  "obj_readable_room1_slash_Other_10_gml_1105_0": "* (This might take a while...)/%",
  "obj_readable_room1_slash_Other_10_gml_1117_0": "* (There's a crude drawing of an ice-cube wearing a headband.)/",
  "obj_readable_room1_slash_Other_10_gml_1118_0": "* (\"The TeenZone: Where Teen's Can Be Kid's.\")/",
  "obj_readable_room1_slash_Other_10_gml_1119_0": "* (A feeling of immense relief washes over you.)/%",
  "obj_npc_room_slash_Other_10_gml_1049_0": "* I love reading books^1.&* Especially the books upstairs^1.&* You should really./",
  "obj_npc_room_slash_Other_10_gml_1050_0": "* Read them!/%",
  "obj_npc_room_slash_Other_10_gml_1054_0": "* I love reading books^1.&* Especially.../",
  "obj_npc_room_slash_Other_10_gml_1055_0": "* The books./%",
  "obj_npc_room_slash_Other_10_gml_1260_0": "* Police Chief Undyne is supposed to be directing traffic.../",
  "obj_npc_room_slash_Other_10_gml_1261_0": "* But all she's doing is standing in the middle of the street yelling \"GET OUT OF MY WAY!!!\"/",
  "obj_npc_room_slash_Other_10_gml_1262_0": "* She's the best^1, huh!^1?&* I feel really directed!!!/%",
  "scr_text_slash_scr_text_gml_2033_0": "\\E2* HEY^1, PUNK!!^1!&* GET OUT OF THE ROAD!!!/",
  "scr_text_slash_scr_text_gml_2034_0": "* YOU'RE BLOCKIN' TRAFFIC!!!!/",
  "scr_text_slash_scr_text_gml_2035_0": "\\E1* ... Oh^1, wait^1, it's just Asgore's kid./",
  "scr_text_slash_scr_text_gml_2036_0": "\\E7* Sorry^1, I'm a little^1, uh^1, worked up lately./",
  "scr_text_slash_scr_text_gml_2037_0": "\\E2* This job is SO boring^1.&* Nothing EVER happens in this town!/",
  "scr_text_slash_scr_text_gml_2038_0": "\\E4* Ngh..^1. I just wish SOMETHING would shake things up!/",
  "scr_text_slash_scr_text_gml_2039_0": "\\E7* ... Huh^1?&* You got somethin' to report?/",
  "scr_text_slash_scr_text_gml_1023_0": "\\C4 ",
  "scr_text_slash_scr_text_gml_2044_0": "\\E1* Got somethin' to report?/",
  "scr_text_slash_scr_text_gml_1207_0": "\\C4 ",
  "scr_text_slash_scr_text_gml_2027_0": "#Alphys",
  "scr_text_slash_scr_text_gml_2028_0": "#Dark World",
  "scr_text_slash_scr_text_gml_2029_0": "Help you",
  "scr_text_slash_scr_text_gml_610_0": "Nothing",
  "scr_text_slash_scr_text_gml_2053_0": "\\E0* ... Alphys?/",
  "scr_text_slash_scr_text_gml_2054_0": "\\E3* Who's Alphys^1?&* No idea who you're talking about./",
  "scr_text_slash_scr_text_gml_2055_0": "\\E2* ... Why^1, did they do something illegal!?/",
  "scr_text_slash_scr_text_gml_2056_0": "\\E5* Gotcha^1, if I see \"Alphys^1,\" I'll tackle 'em!!/",
  "scr_text_slash_scr_text_gml_2057_0": "* Fuhuhuhu!^1!&* They're as good as dead!!/%",
  "scr_text_slash_scr_text_gml_2068_0": "\\E6* Aww^1, you wanna help me^1? Sure^1, punk./",
  "scr_text_slash_scr_text_gml_2069_0": "\\E5* Get someone to rob the bank so I can suplex them!/",
  "scr_text_slash_scr_text_gml_2070_0": "\\E1* ... wait^1, do we even have a bank?/",
  "scr_text_slash_scr_text_gml_2071_0": "\\E5* Hey^1, get someone to build a bank...!/%",
  "scr_text_slash_scr_text_gml_2061_0": "\\E1* What^1?&* There's a Dark World inside the school?/",
  "scr_text_slash_scr_text_gml_2062_0": "\\E2* Uh..^1. SURE^1, kid./",
  "scr_text_slash_scr_text_gml_2063_0": "\\E5* There's no law against Dark Worlds anyway!/",
  "scr_text_slash_scr_text_gml_2064_0": "* That's a job for the school board!/%",
  "scr_text_slash_scr_text_gml_2075_0": "\\E6* Don't do anything illegal^1, you little punk~!/",
  "scr_text_slash_scr_text_gml_2076_0": "\\E3* And lemme know if you get a lead on any purple girls./",
  "scr_text_slash_scr_text_gml_2077_0": "\\E4* There's one wanted on SEVERAL counts of Comic Mischief./%",
  "obj_npc_room_slash_Other_10_gml_1255_0": "* H-How am I supposed to get past this blue lady...!^1?&* I'm stuck!!/",
  "obj_npc_room_slash_Other_10_gml_1256_0": "* I-I guess I should just run away.../%",
  "obj_readable_room1_slash_Other_10_gml_388_0": "* (It's one of those sliding bead toys that naturally spawns inside doctors' offices.)/",
  "obj_readable_room1_slash_Other_10_gml_389_0": "* (The beads march grimly along their set path.)/%",
  "obj_npc_room_slash_Other_10_gml_1348_0": "* Oh^1, it's you^1.&* Are you here to play the piano again?/",
  "obj_npc_room_slash_Other_10_gml_1349_0": "* The patients can't hear it well from here^1, but I personally enjoy it./%",
  "obj_npc_room_slash_Other_10_gml_1353_0": "* Sometimes the police chief comes in to play the piano./",
  "obj_npc_room_slash_Other_10_gml_1354_0": "* Her playing is nice^1, but when she starts singing.../",
  "obj_npc_room_slash_Other_10_gml_1355_0": "* We have to ask her to leave./%",
  "obj_npc_room_slash_Other_10_gml_1361_0": "* Hmmm..^1. you usually play the piano a bit more..^1. beautifully./",
  "obj_npc_room_slash_Other_10_gml_1362_0": "* Is everything OK^1?&* You DO seem a little sick.../%",
  "scr_text_slash_scr_text_gml_2227_0": "* (It's an obligatory hospital piano^1, shrunk to fit in the corner.)/",
  "scr_text_slash_scr_text_gml_2228_0": "* (As a result, it's missing most of the good keys.)/",
  "scr_text_slash_scr_text_gml_2229_0": "* (Play it?)/",
  "scr_text_slash_scr_text_gml_1905_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_2173_0": "#Yes",
  "scr_text_slash_scr_text_gml_2174_0": "#No",
  "scr_text_slash_scr_text_gml_2238_0": "* (Plink...)/%",
  "scr_text_slash_scr_text_gml_2242_0": "* (Your hands linger over the keys doing nothing.)/%",
  "obj_rudy_slash_Step_0_gml_15_0": "\\E4* Ahahaha..^1. DAD^1!&* I can't just SAY that to her!/",
  "obj_rudy_slash_Step_0_gml_16_0": "\\E6* Oh my god..^1. I'd DIE^1.&* I'd LITERALLY die./",
  "obj_rudy_slash_Step_0_gml_18_0": "\\E0* Noelle^1. Sweetheart^1.&* First time I laid eyes on your mother.../",
  "obj_rudy_slash_Step_0_gml_19_0": "\\E3* I walked right up and told her she was a HOT piece of work./",
  "obj_rudy_slash_Step_0_gml_21_0": "\\E2* R...Really?/",
  "obj_rudy_slash_Step_0_gml_23_0": "\\E7* Yeah^1, she slapped me so hard I blacked out!/%",
  "obj_rudy_slash_Step_0_gml_53_0": "\\E4* Hahaha...^1!&* Dad^1, that doesn't help at all!/",
  "obj_rudy_slash_Step_0_gml_55_0": "\\E2* Anyhow^1, how's Dragon Blazers III^1?&* Beat it yet?/",
  "obj_rudy_slash_Step_0_gml_57_0": "\\E4* Nah^1, I'm still at the Ice Palace^1.&* I've been kind of.../",
  "obj_rudy_slash_Step_0_gml_58_0": "\\E9* ... kind of waiting to finish it with you^1, Dad./",
  "obj_rudy_slash_Step_0_gml_60_0": "\\E4* ...&* Noelle.../",
  "obj_rudy_slash_Step_0_gml_61_0": "\\E5* Maybe..^1.&* Maybe you shouldn't wait./",
  "obj_rudy_slash_Step_0_gml_63_0": "\\E7* D..^1. Dad?/",
  "obj_rudy_slash_Step_0_gml_65_0": "\\E7* You should bring it HERE^1!&* I'm bored as hell!/",
  "obj_rudy_slash_Step_0_gml_67_0": "\\E8* Har har har^1!&* FINE^1, you win^1!&* I'll bring it next time!/",
  "obj_rudy_slash_Step_0_gml_68_0": "\\E5* Oh^1, it's getting late.../",
  "obj_rudy_slash_Step_0_gml_69_0": "\\E5* Guess I better go^1.&* I've got HOMEWORK./",
  "obj_rudy_slash_Step_0_gml_71_0": "\\E4* Oh^1.&* That's the group project voice./",
  "obj_rudy_slash_Step_0_gml_72_0": "\\E2* Bird guy again^1?&* What's his name^1? Nerdly?/",
  "obj_rudy_slash_Step_0_gml_74_0": "\\E3* It's^1, um^1, Berdly..^1.&* He's not that bad^1, dad./",
  "obj_rudy_slash_Step_0_gml_76_0": "\\E6* I'll kick his ass./",
  "obj_rudy_slash_Step_0_gml_78_0": "\\E4* Hahaha..^1.&* Dad^1, you're not even supposed to get up./",
  "obj_rudy_slash_Step_0_gml_80_0": "\\E7* Bring him by the window^1! I'll throw something at him!/",
  "obj_rudy_slash_Step_0_gml_82_0": "\\E8* GOODBYE^1, dad./",
  "obj_rudy_slash_Step_0_gml_84_0": "\\E2* Bye^1, honey./%",
  "obj_rudy_slash_Step_0_gml_140_0": "* ... oh^1?&* Hi^1, Kris...?/%",
  "scr_text_slash_scr_text_gml_2274_0": "\\E0* hey, look who's walkin' around./",
  "scr_text_slash_scr_text_gml_2275_0": "\\E2* how are ya^1, kid?/",
  "scr_text_slash_scr_text_gml_1951_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_2270_0": "Great to#see you#again",
  "scr_text_slash_scr_text_gml_2271_0": "Who the#hell are#you?",
  "scr_text_slash_scr_text_gml_2286_0": "\\E2* yeah^1, it's real nice^1, isn't it?/",
  "scr_text_slash_scr_text_gml_2287_0": "\\E5* especially considering i've never met you before./",
  "scr_text_slash_scr_text_gml_2288_0": "\\E0* the name's sans^1.&* sans the skeleton^1.&* i'm new in town./",
  "scr_text_slash_scr_text_gml_2289_0": "\\E2* what's up?/",
  "scr_text_slash_scr_text_gml_1791_0": "\\C3 ",
  "scr_text_slash_scr_text_gml_2294_0": "\\E3* hmm..^1. y'know^1, good question./",
  "scr_text_slash_scr_text_gml_2295_0": "\\E5* i'm sans^1.&* your friendly neighborhood skeleton./",
  "scr_text_slash_scr_text_gml_2296_0": "\\E2* what's up?/",
  "scr_text_slash_scr_text_gml_2290_0": "\\C3 ",
  "scr_text_slash_scr_text_gml_2303_0": "\\E5* what's up?/",
  "scr_text_slash_scr_text_gml_2297_0": "\\C3 ",
  "scr_text_slash_scr_text_gml_2280_0": "#Store",
  "scr_text_slash_scr_text_gml_2281_0": "#Friends",
  "scr_text_slash_scr_text_gml_2282_0": "Leave",
  "scr_text_slash_scr_text_gml_2317_0": "\\E2* behind me^1?&* yeah^1, that's the grocery store./",
  "scr_text_slash_scr_text_gml_2318_0": "\\E1* unfortunately^1, it's closed./",
  "scr_text_slash_scr_text_gml_2319_0": "\\E2* what a pain^1.&* i really wanted to buy some milk./",
  "scr_text_slash_scr_text_gml_2320_0": "\\E5* someone oughta complain to the guy who runs it./%",
  "scr_text_slash_scr_text_gml_2324_0": "\\E0* we just moved here^1, so i hardly know anyone./",
  "scr_text_slash_scr_text_gml_2325_0": "\\E2* why^1, got anyone i should know better?/",
  "scr_text_slash_scr_text_gml_1256_0": "\\C4 ",
  "scr_text_slash_scr_text_gml_2313_0": "Nobody",
  "scr_text_slash_scr_text_gml_2332_0": "\\E2* oh^1, you've got something better to do?/",
  "scr_text_slash_scr_text_gml_2333_0": "\\E0* me too./",
  "scr_text_slash_scr_text_gml_2334_0": "\\E2* anyway^1, i'll be standing here doing nothing./%",
  "scr_text_slash_scr_text_gml_2311_0": "#My Mom",
  "scr_text_slash_scr_text_gml_2371_0": "\\E1* your mother^1, huh...?/",
  "scr_text_slash_scr_text_gml_2372_0": "\\E0* too late./",
  "scr_text_slash_scr_text_gml_2373_0": "\\E5* i already \"befriended\" your mom last night./",
  "scr_text_slash_scr_text_gml_2374_0": "\\E2* she's great. came to the store to buy chocolate kisses./",
  "scr_text_slash_scr_text_gml_2375_0": "\\E3* said she's gotta lock her door to stop you from eating 'em./",
  "scr_text_slash_scr_text_gml_2376_0": "\\E5* heheheh... you sound like a fun kid^1, huh?/%",
  "scr_text_slash_scr_text_gml_2312_0": "My Teacher",
  "scr_text_slash_scr_text_gml_2380_0": "\\E0* alphys^1. yeah^1. i know about her./",
  "scr_text_slash_scr_text_gml_2381_0": "\\E2* came into the store with a suitcase and sunglasses./",
  "scr_text_slash_scr_text_gml_2382_0": "\\E0* thought she was part of the mob./",
  "scr_text_slash_scr_text_gml_2383_0": "\\E2* she opened the case and stuffed it full of instant noodles./",
  "scr_text_slash_scr_text_gml_2384_0": "\\E0* paid in small bills,/",
  "scr_text_slash_scr_text_gml_2385_0": "\\E0* then slunk out of the place,/",
  "scr_text_slash_scr_text_gml_2386_0": "\\E2* pajamas trailing on the floor./",
  "scr_text_slash_scr_text_gml_2387_0": "\\E0* anyway^1, our relationship is^1, uh^1, purely business./",
  "scr_text_slash_scr_text_gml_2388_0": "\\E2* so^1, uh^1, i guess i'll just let her do her thing./%",
  "scr_text_slash_scr_text_gml_2310_0": "#Me",
  "scr_text_slash_scr_text_gml_2355_0": "\\E2* woah there^1, tiger./",
  "scr_text_slash_scr_text_gml_2356_0": "\\E0* you can't just jump straight into friendship./",
  "scr_text_slash_scr_text_gml_2357_0": "\\E2* it takes time./",
  "scr_text_slash_scr_text_gml_2358_0": "\\E3* .../",
  "scr_text_slash_scr_text_gml_2359_0": "\\E2* alright^1, that's enough time./",
  "scr_text_slash_scr_text_gml_2360_0": "\\E0* take this./",
  "scr_text_slash_scr_text_gml_2361_0": "\\E5* call it whenever you feel like./",
  "scr_text_slash_scr_text_gml_2363_0": "* (You got Sans's Number.)/%",
  "scr_text_slash_scr_text_gml_2350_0": "\\E5* hey^1, i gave you a number^1, what more do you want?/%",
  "scr_text_slash_scr_text_gml_2344_0": "\\E2* ah^1, sorry^1. i don't hang out with idiot babies./",
  "scr_text_slash_scr_text_gml_2345_0": "\\E5* they compete with my sociological niche./%",
  "scr_text_slash_scr_text_gml_2341_0": "* huh?/%",
  "scr_text_slash_scr_text_gml_2392_0": "\\E1* harsh^1, but fair./%",
  "scr_text_slash_scr_text_gml_2438_0": "\\E1* ... hey bud./",
  "scr_text_slash_scr_text_gml_2439_0": "\\E2* ... are you busy tomorrow...?/",
  "scr_text_slash_scr_text_gml_2440_0": "\\E1* i need some help with something./",
  "scr_text_slash_scr_text_gml_2441_0": "\\E2* it'd be great if you could come over./",
  "scr_text_slash_scr_text_gml_2442_0": "\\E5* i live just next door^1, ya know./",
  "scr_text_slash_scr_text_gml_2153_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_1749_0": " #Yes",
  "scr_text_slash_scr_text_gml_1081_0": " #No",
  "scr_text_slash_scr_text_gml_2451_0": "\\E2* wow..^1. you answered quickly^1, huh./",
  "scr_text_slash_scr_text_gml_2452_0": "\\E0* that's not good^1.&* i'm a total stranger./",
  "scr_text_slash_scr_text_gml_2453_0": "\\E5* you should probably hesitate more./",
  "scr_text_slash_scr_text_gml_2463_0": "\\E2* well, guess i shouldn't complain.../",
  "scr_text_slash_scr_text_gml_2464_0": "\\E0* huh...^1?&* what are we going to be doing?/",
  "scr_text_slash_scr_text_gml_2465_0": "\\E2* oh^1, i'm not going to be there./",
  "scr_text_slash_scr_text_gml_2466_0": "\\E5* that'd be weird./",
  "scr_text_slash_scr_text_gml_2467_0": "\\E2* it's just gonna be you and my little brother./",
  "scr_text_slash_scr_text_gml_2468_0": "\\E0* he needs friends./",
  "scr_text_slash_scr_text_gml_2469_0": "\\E2* thanks for hanging out with him./",
  "scr_text_slash_scr_text_gml_2470_0": "\\E5* see ya./%",
  "scr_text_slash_scr_text_gml_2458_0": "\\E2* wow^1, you were deliberating for a while./",
  "scr_text_slash_scr_text_gml_2459_0": "\\E0* gee^1, what's wrong?/",
  "scr_text_slash_scr_text_gml_2460_0": "\\E5* don't want to hang out with a stranger?/",
  "scr_text_slash_scr_text_gml_2478_0": "\\E2* ... well, that was quick./",
  "scr_text_slash_scr_text_gml_2483_0": "\\E2* ... hmm, well, that's disappointing./",
  "scr_text_slash_scr_text_gml_2485_0": "\\E1* alright^1, alright^1, lemme sweeten the deal for ya./",
  "scr_text_slash_scr_text_gml_2486_0": "\\E1* if you come over..^1. i^1, will personally,/",
  "scr_text_slash_scr_text_gml_2487_0": "\\E5* not even be there./",
  "scr_text_slash_scr_text_gml_2488_0": "\\E2* it'll just be you and my little brother./",
  "scr_text_slash_scr_text_gml_2489_0": "\\E0* since he's new here^1, he needs friends./",
  "scr_text_slash_scr_text_gml_2490_0": "\\E2* anyway^1, thanks for agreeing to hang out with him./",
  "scr_text_slash_scr_text_gml_2491_0": "\\E5* see ya./%",
  "scr_text_slash_scr_text_gml_2402_0": "* (Ring^1, ring...)/",
  "scr_text_slash_scr_text_gml_2403_0": "* Hello./",
  "scr_text_slash_scr_text_gml_2404_0": "* You have reached the Hotline for Idiot Babies./",
  "scr_text_slash_scr_text_gml_2405_0": "* Please press 1 for Idiots^1, 2 for Babies^1, 3 for Idiot Babies^1, and 4 for None./",
  "scr_text_slash_scr_text_gml_1295_0": "\\C4 ",
  "scr_text_slash_scr_text_gml_2397_0": "#1",
  "scr_text_slash_scr_text_gml_2398_0": "#2",
  "scr_text_slash_scr_text_gml_2418_0": "* Ah^1, you're an Idiot?/",
  "scr_text_slash_scr_text_gml_2419_0": "* Ah^1, you're an Baby?/",
  "scr_text_slash_scr_text_gml_2420_0": "* Ah^1, you're an Idiot Baby?/",
  "scr_text_slash_scr_text_gml_1494_0": "* .../",
  "scr_text_slash_scr_text_gml_2422_0": "* To tell you the truth^1, I'm one too./",
  "scr_text_slash_scr_text_gml_2423_0": "* Let's try our best^1, OK?/",
  "scr_text_slash_scr_text_gml_2424_0": "* (Click...)/%",
  "scr_text_slash_scr_text_gml_2417_0": "* Huh!?/",
  "scr_text_slash_scr_text_gml_2427_0": "* Why'd you call the Hotline for Idiot Babies if you aren't an Idiot Baby?/",
  "scr_text_slash_scr_text_gml_2428_0": "* (Click...)/%",
  "scr_text_slash_scr_text_gml_2409_0": "* (Ring^1, ring...^1)&* (Ring^1, ring...^1)&* (Ring^1, ring...)/",
  "scr_text_slash_scr_text_gml_2410_0": "* (The phone kept ringing infinitely.)/%",
  "obj_readable_room1_slash_Other_10_gml_1307_0": "* (Knock knock knock...)/",
  "obj_readable_room1_slash_Other_10_gml_1275_0": "* (...)/",
  "obj_readable_room1_slash_Other_10_gml_1309_0": "* (No response...^1)&* (... but the distant trousle of bones.)/%",
  "obj_readable_room1_slash_Other_10_gml_1312_0": "* Ooo^1, are you the human that lives at the top of town?/",
  "obj_readable_room1_slash_Other_10_gml_1313_0": "* Wow^1, my mommy told me about you.../",
  "obj_readable_room1_slash_Other_10_gml_1314_0": "* Does it hurt to be made of blood???/%",
  "obj_readable_room1_slash_Other_10_gml_1319_0": "* Huh..^1. that sounds like the knock of a beginner./",
  "obj_readable_room1_slash_Other_10_gml_1320_0": "* Come back when you've gotten better at knocking!/%",
  "obj_npc_room_slash_Other_10_gml_1276_0": "* Yo^1, Kris^1!&* You survived Susie^1, haha!/",
  "obj_npc_room_slash_Other_10_gml_1277_0": "* I mean^1, I never saw her beat anyone up^1, but^1, uh^1, I'd be careful./",
  "obj_npc_room_slash_Other_10_gml_1278_0": "* Like^1, one time me^1, Snowy^1, and Jockington were playing handball,/",
  "obj_npc_room_slash_Other_10_gml_1279_0": "* And she just kept creepily watching us from the corner./",
  "obj_npc_room_slash_Other_10_gml_1280_0": "* Then^1, when the ball rolled over to her she just^1, uh^1, froze solid.../",
  "obj_npc_room_slash_Other_10_gml_1281_0": "* ... and kicked the ball as hard as she could^1, right into Officer Undyne's car!/",
  "obj_npc_room_slash_Other_10_gml_1282_0": "* Then^1, Undyne came out^1, smiling^1, cracked her knuckles^1, and totally wiped us at handball.../",
  "obj_npc_room_slash_Other_10_gml_1283_0": "* Anyway^1, Susie sucks^1, Kris^1, haha. /%",
  "obj_npc_room_slash_Other_10_gml_1287_0": "* Yo^1, Kris^1, you look kind of annoyed^1.&* Everything OK?/",
  "obj_npc_room_slash_Other_10_gml_1288_0": "* You can calm down now^1, dude^1! Susie's not here^1, haha!/",
  "obj_npc_room_slash_Other_10_gml_1289_0": "* ... Huh^1?&* You look even more annoyed.../%",
  "obj_npc_room_slash_Other_10_gml_1295_0": "* HOOH!^1!&* You're lucky^1, Kris!! /",
  "obj_npc_room_slash_Other_10_gml_1296_0": "* You got to miss class with Alphys^1! It's not fair^1! Ha ha ha^1!/",
  "obj_npc_room_slash_Other_10_gml_1297_0": "* If I skipped class^1, my dad'd never let me hear the end of it!!^1! Ha ha ha!!!/",
  "obj_npc_room_slash_Other_10_gml_1298_0": "* ... That's actually not even remotely funny./%",
  "obj_readable_room1_slash_Other_10_gml_1324_0": "* OY^1, Snowy^1, whaddid I TELL YAH about knockin' the door so hahd!/",
  "obj_readable_room1_slash_Other_10_gml_1325_0": "* Don't^1!&* Do^1!&* It!/",
  "obj_readable_room1_slash_Other_10_gml_1326_0": "* It's REALLY gonna hurt yah face^1! We don't have arms^1, yah know!/%",
  "obj_readable_room1_slash_Other_10_gml_1254_0": "* (It's a dirty trash can.)/%",
  "obj_readable_room1_slash_Other_10_gml_1257_0": "* (It's a trash can full of well-kept flowers.)/%",
  "obj_alphysalley_event_slash_Step_0_gml_25_0": "\\E3* ... O-Oh^1! Kris^1! Kris^1, you're OK!/",
  "obj_alphysalley_event_slash_Step_0_gml_26_0": "\\E8* I..^1. I was really worried when you didn't come back.../",
  "obj_alphysalley_event_slash_Step_0_gml_27_0": "\\E3* Where did you go...^1? Did you skip class...?/",
  "obj_alphysalley_event_slash_Step_0_gml_28_0": "\\E0* W-well^1, don't worry about it./",
  "obj_alphysalley_event_slash_Step_0_gml_29_0": "\\E5* I'm the cool teacher^1, y'know. You're not in trouble./",
  "obj_alphysalley_event_slash_Step_0_gml_30_0": "\\E1* .../",
  "obj_alphysalley_event_slash_Step_0_gml_31_0": "\\E4* W-well^1, let me know if you need anything.../%",
  "scr_text_slash_scr_text_gml_1590_0": "* O..^1. Oh^1, Kris.../",
  "scr_text_slash_scr_text_gml_1591_0": "\\E4* D..^1. Did you want to talk about something?/",
  "scr_text_slash_scr_text_gml_1378_0": "\\C4 ",
  "scr_text_slash_scr_text_gml_1586_0": " #Flowers",
  "scr_text_slash_scr_text_gml_1587_0": " #Saucer",
  "scr_text_slash_scr_text_gml_1588_0": "Chalk",
  "scr_text_slash_scr_text_gml_958_0": "Nothing",
  "scr_text_slash_scr_text_gml_641_0": "* Huh?/%",
  "scr_text_slash_scr_text_gml_1599_0": "\\E3* O-Oh^1, these flowers...^1? They're from your dad.../",
  "scr_text_slash_scr_text_gml_1600_0": "\\E0* He..^1. He always asks how you're doing in school.../",
  "scr_text_slash_scr_text_gml_1601_0": "\\E7* ... Then gives me a bouquet of them./",
  "scr_text_slash_scr_text_gml_1602_0": "\\E1* ... A-actually^1, that he always gives me flowers.../",
  "scr_text_slash_scr_text_gml_1603_0": "\\E4* ... R-really makes me w-wonder if he..^1. If he l-likes.../",
  "scr_text_slash_scr_text_gml_1604_0": "\\EB* I-if..^1. If he l-likes.../",
  "scr_text_slash_scr_text_gml_1605_0": "\\EA* ... The awesome comics I lent to him./",
  "scr_text_slash_scr_text_gml_1606_0": "\\EB* Honestly^1, HE kind of reminds me of a superhero^1, Kris./",
  "scr_text_slash_scr_text_gml_1607_0": "\\EA* (He's huge and could kick my ass.)/%",
  "scr_text_slash_scr_text_gml_1624_0": "\\E0* K..^1. Kris^1, even though you never got the chalk.../",
  "scr_text_slash_scr_text_gml_1625_0": "\\E0* You deserve an award for trying so hard to find it./",
  "scr_text_slash_scr_text_gml_1626_0": "\\E3* So^1, in return^1, I can let you borrow^1, um.../",
  "scr_text_slash_scr_text_gml_1627_0": "\\E0* M... My home-made DVD collection of the Symptons!/",
  "scr_text_slash_scr_text_gml_1628_0": "\\E7* Y-you know, the sitcom about the middle-class monster family./",
  "scr_text_slash_scr_text_gml_1629_0": "\\E3* It's got every episode in all 28 seasons!/",
  "scr_text_slash_scr_text_gml_1630_0": "\\E0* It's the funniest^1, most quotable show ever...!/",
  "scr_text_slash_scr_text_gml_1631_0": "\\E3* But make sure you don't watch past the second season %",
  "scr_text_slash_scr_text_gml_1632_0": "\\E9* Since they just rebooted it as Symptons Turbo %",
  "scr_text_slash_scr_text_gml_1633_0": "\\E8* They all started driving their own motor-vehicles %",
  "scr_text_slash_scr_text_gml_1634_0": "\\E3* And fighting giant giga-demons and stuff %",
  "scr_text_slash_scr_text_gml_1635_0": "\\E9* The main problem about that is that it kind of %",
  "scr_text_slash_scr_text_gml_1636_0": "\\E6* Lost the focus on family that it had earlier %",
  "scr_text_slash_scr_text_gml_1637_0": "\\E7* When their vehicles were shaped like animals %",
  "scr_text_slash_scr_text_gml_1638_0": "\\E5* And they were friends with the animal vehicles too %",
  "scr_text_slash_scr_text_gml_1639_0": "\\E3* And let's not get into Symptons Galaxy Force %",
  "scr_text_slash_scr_text_gml_1640_0": "\\E8* Where the Symptons discover another Earth %",
  "scr_text_slash_scr_text_gml_1641_0": "\\E9* On the other side of the Sun %",
  "scr_text_slash_scr_text_gml_1642_0": "\\E6* WOULDN'T THE GRAVITATIONAL FIELD JUST %",
  "scr_text_slash_scr_text_gml_1643_0": "\\E1* ... Huh?/",
  "scr_text_slash_scr_text_gml_1644_0": "\\E2* ... You don't want to watch it?/",
  "scr_text_slash_scr_text_gml_1645_0": "\\EB* ... Th-That's ok^1, Kris.../%",
  "scr_text_slash_scr_text_gml_1611_0": "\\E0* Oh^1, this saucer of milk?/",
  "scr_text_slash_scr_text_gml_1612_0": "\\E7* I-It's for my kitty^1, MewMew^1! She's a perfect angel!/",
  "scr_text_slash_scr_text_gml_1613_0": "\\E3* ... uh^1? What does she look like...?/",
  "scr_text_slash_scr_text_gml_1614_0": "\\E9* W..^1. well, I've never actually s-seen her^1, b-but.../",
  "scr_text_slash_scr_text_gml_1615_0": "\\E7* Ever since I started putting out milk^1, it's been disappearing./",
  "scr_text_slash_scr_text_gml_1616_0": "\\E6* S..^1. So I'd like to think that there's a cat./",
  "scr_text_slash_scr_text_gml_1617_0": "\\E9* M.^1.. My cat./%",
  "scr_text_slash_scr_text_gml_1650_0": "\\E1* OK^1, umm^1, if you ever need help with homework.../",
  "scr_text_slash_scr_text_gml_1651_0": "\\EA* My office hours are in this disgusting alley./",
  "scr_text_slash_scr_text_gml_1652_0": "\\EB* H..^1. Heheheh..^1. Umm^1, tell your mom I said hi./%",
  "obj_readable_room1_slash_Other_10_gml_1250_0": "* (It's a saucer of milk.)/%",
  "obj_npc_room_slash_Other_10_gml_1316_0": "* Hey neighbor-beighbor^1! When's yah brother Doug gonna come by^1? Huh huh huh!/",
  "obj_npc_room_slash_Other_10_gml_1317_0": "* My girls'd love to see him^1! He's a sweet little man!/",
  "obj_npc_room_slash_Other_10_gml_1318_0": "* He's just got one problem..^1.&* He doesn't like my wife's cookin'!/",
  "obj_npc_room_slash_Other_10_gml_1319_0": "* What's wrong^1, Douglas^1?&* You don't like frozen cat food^1? Huh huh huh!/%",
  "obj_npc_room_slash_Other_10_gml_1323_0": "* Can't blame yah brother for leavin' town./",
  "obj_npc_room_slash_Other_10_gml_1324_0": "* He's out there^1, gettin' a big brain in the big school./",
  "obj_npc_room_slash_Other_10_gml_1325_0": "* Hope when he becomes a big shot^1, he remembers us little guys down the street./",
  "obj_npc_room_slash_Other_10_gml_1326_0": "* Eatin' oranges and gettin' our stomachs pumped./%",
  "scr_text_slash_scr_text_gml_961_0": "\\E4* Lil Krissy!!^1!&* Like, what's up!^1?&* Give Aunt Catty a hug!/",
  "scr_text_slash_scr_text_gml_962_0": "\\E2* Mwah^1!&* Mwah^1!&* Mwah!/",
  "scr_text_slash_scr_text_gml_963_0": "\\E8* Ha ha ha^1!&* I'm not even actually your aunt!/",
  "scr_text_slash_scr_text_gml_964_0": "\\E5* Oh my god..^1.&* Can I talk to you about something?/",
  "scr_text_slash_scr_text_gml_2421_0": "* .../",
  "scr_text_slash_scr_text_gml_966_0": "\\E6* Actually^1, like^1, anything^1, though^1.&* Your choice./",
  "scr_text_slash_scr_text_gml_1592_0": "\\C4 ",
  "scr_text_slash_scr_text_gml_955_0": " #Asriel",
  "scr_text_slash_scr_text_gml_956_0": " #Neighbors",
  "scr_text_slash_scr_text_gml_957_0": "Sister",
  "scr_text_slash_scr_text_gml_1020_0": "Nothing",
  "scr_text_slash_scr_text_gml_979_0": "\\E2* Oh my god^1, Asriel^1!&* Like^1, what a cutie pie!/",
  "scr_text_slash_scr_text_gml_980_0": "\\E6* Do you remember when me and him went to the dance?/",
  "scr_text_slash_scr_text_gml_2040_0": "\\C4 ",
  "scr_text_slash_scr_text_gml_981_0": "\\E2* That was like..^1.&* The best night EVER!/",
  "scr_text_slash_scr_text_gml_982_0": "\\E4* Even though I spilled the entire punch bowl all over him.../",
  "scr_text_slash_scr_text_gml_983_0": "\\E6* And danced inappropriately in front of your mom.../",
  "scr_text_slash_scr_text_gml_984_0": "\\E5* And got arrested in the parking lot for making a scene.../",
  "scr_text_slash_scr_text_gml_985_0": "\\E2* Hahaha^1! That was SO much fun^1!&* Tell him I said hi!/%",
  "scr_text_slash_scr_text_gml_1000_0": "\\E6* Ooo^1, how's Catti doing^1?&* I have no idea./",
  "scr_text_slash_scr_text_gml_1001_0": "\\E5* We^1, like^1, totally can't connect at all!/",
  "scr_text_slash_scr_text_gml_1002_0": "\\E1* Yesterday^1, I asked if she wanted to hear me play the ukelele.../",
  "scr_text_slash_scr_text_gml_1003_0": "\\E5* She said no^1!&* And then she^1, like^1, told me.../",
  "scr_text_slash_scr_text_gml_1004_0": "\\E3* My playing is \"an anti-blessing from Planet Hell.\"/",
  "scr_text_slash_scr_text_gml_1005_0": "\\E5* What the HECK^1, Krissy?/",
  "scr_text_slash_scr_text_gml_1006_0": "\\E2* That's SOOO cute^1!&* I love my fricked-up lil sis!/%",
  "scr_text_slash_scr_text_gml_989_0": "\\E1* Like^1, that green girl next door?/",
  "scr_text_slash_scr_text_gml_990_0": "\\E5* Oh my god^1, Krissy^1.&* She's like..^1. my LIFE VILLAIN./",
  "scr_text_slash_scr_text_gml_991_0": "\\E6* Like^1, the other day^1, I went to see Cat Petters 2.../",
  "scr_text_slash_scr_text_gml_992_0": "\\E3* And the only other person in the theater was her!/",
  "scr_text_slash_scr_text_gml_993_0": "\\E1* Then I went to QC's and ordered a Catpuccino.../",
  "scr_text_slash_scr_text_gml_994_0": "\\E5* And she^1, like^1, was already drinking one!/",
  "scr_text_slash_scr_text_gml_995_0": "\\E3* She's SUCH a copycat^1!&* ... uhh^1, copygator?/",
  "scr_text_slash_scr_text_gml_996_0": "\\E5* Copysaurus^1?&* Copodile^1?&* IDK^1, she sucks!/%",
  "scr_text_slash_scr_text_gml_970_0": "\\E4* Lil Krissy^1!&* Did you wanna talk about something!?/",
  "scr_text_slash_scr_text_gml_1010_0": "\\E6* Oh^1, you gotta go^1?&* Do you have^1, like^1, homework...?/",
  "scr_text_slash_scr_text_gml_1011_0": "\\E0* You should^1, like^1, let me help!/",
  "scr_text_slash_scr_text_gml_1012_0": "\\E2* Hahaha^1, JK^1!&* I totally don't want to^1! Laters!/%",
  "obj_readable_room1_slash_Other_10_gml_1360_0": "* (There's some kind of scratching noise coming from inside...)/%",
  "scr_text_slash_scr_text_gml_1021_0": "\\E4* Krissy!&* Like^1, long time no see!/",
  "scr_text_slash_scr_text_gml_1022_0": "\\E0* What's up^1?&* Did you wanna talk about something?/",
  "scr_text_slash_scr_text_gml_2045_0": "\\C4 ",
  "scr_text_slash_scr_text_gml_1017_0": "#Neighbor",
  "scr_text_slash_scr_text_gml_1018_0": "#Memories",
  "scr_text_slash_scr_text_gml_1019_0": "Go Away",
  "scr_text_slash_scr_text_gml_1589_0": "Nothing",
  "scr_text_slash_scr_text_gml_1029_0": "\\E2* Ugh^1, that chick next door drives me NUTS./",
  "scr_text_slash_scr_text_gml_1030_0": "\\E3* I keep seeing her EVERYWHERE I go^1.&* She's a TOTAL copycat./",
  "scr_text_slash_scr_text_gml_1031_0": "\\E5* Like^1, WHY though^1?&* Doesn't she realize she'll NEVER be me?/",
  "scr_text_slash_scr_text_gml_1032_0": "\\E6* Honestly^1, her whole family is^1, like^1, SO trashy./",
  "scr_text_slash_scr_text_gml_1033_0": "\\E3* Once her sister served me a coffee and I swear it was half cat fur./",
  "scr_text_slash_scr_text_gml_1034_0": "\\E6* Like^1, get a hairnet^1, girl^1. For^1, like^1, your whole body./%",
  "scr_text_slash_scr_text_gml_1039_0": "\\E0* Remember that time you wanted to hang out with us big kids?/",
  "scr_text_slash_scr_text_gml_1040_0": "\\E6* I was like, \"yeah^1, of course! Just get us some burgers!\"/",
  "scr_text_slash_scr_text_gml_1041_0": "\\E3* Then^1, like^1, amazingly..^1.&* You ACTUALLY got them.../",
  "scr_text_slash_scr_text_gml_1042_0": "\\E4* So I told you to go back and get some french fries, too.../",
  "scr_text_slash_scr_text_gml_1043_0": "\\E5* ... then a dozen miniature cakes.../",
  "scr_text_slash_scr_text_gml_1044_0": "\\E6* They were SO good^1, I ate like six!/",
  "scr_text_slash_scr_text_gml_1045_0": "\\E3* Then I like..^1.&* Suddenly got so sick I had to go home./",
  "scr_text_slash_scr_text_gml_1046_0": "\\E1* Man./",
  "scr_text_slash_scr_text_gml_1047_0": "\\E5* So^1, like^1, anyway..^1.&* Kris^1, are you busy?/%",
  "scr_text_slash_scr_text_gml_1052_0": "\\E5* Aww^1, that's no way to talk to your almost-sister-in-law./",
  "scr_text_slash_scr_text_gml_1053_0": "\\E4* Nah^1, I'm joking^1.&* But^1, like.../",
  "scr_text_slash_scr_text_gml_1054_0": "\\E0* Remember that time I played truth or dare with Azzy?/",
  "scr_text_slash_scr_text_gml_1055_0": "\\E5* I^1, like^1, made him give me his first kiss.../",
  "scr_text_slash_scr_text_gml_1056_0": "\\E3* Then your mom found out he kissed someone^1, and.../",
  "scr_text_slash_scr_text_gml_1057_0": "\\E6* Like^1, I think she basically dialed 911./",
  "scr_text_slash_scr_text_gml_1058_0": "\\E5* I swear your family went to church^1, like.../",
  "scr_text_slash_scr_text_gml_1059_0": "\\E6* Every single day that week./%",
  "scr_text_slash_scr_text_gml_1063_0": "\\E0* Aw^1, Krissy^1, you just wanted to say hi?/",
  "scr_text_slash_scr_text_gml_1064_0": "\\E6* That's adorable..^1.&* Now get out of here./%",
  "obj_readable_room1_slash_Other_10_gml_1365_0": "* (Knock knock knock...)/",
  "obj_readable_room1_slash_Other_10_gml_1366_0": "* Ah, I'm afraid no one's home right now^1, darling./",
  "obj_readable_room1_slash_Other_10_gml_1367_0": "* Now^1, why don't you prance on home?/%",
  "obj_readable_room1_slash_Other_10_gml_1371_0": "* I'm telling you^1, they're not home right now./",
  "obj_readable_room1_slash_Other_10_gml_1372_0": "* ... Ah^1, you just wanted to talk to me...?/",
  "obj_readable_room1_slash_Other_10_gml_1373_0": "* .../",
  "obj_readable_room1_slash_Other_10_gml_1374_0": "* My apologies^1, beautiful^1.&* I'm afraid I'm a bit of a nobody./%",
  "obj_flowershop_event_slash_Step_0_gml_44_0": "* Dum dee dum.../",
  "obj_readable_room1_slash_Other_10_gml_1383_0": "* (It's locked.)/%",
  "obj_flowershop_event_slash_Step_0_gml_45_0": "* Oh^1?&* Is someone there?/",
  "obj_flowershop_event_slash_Step_0_gml_46_0": "* Just a moment!/",
  "obj_flowershop_event_slash_Step_0_gml_47_0": "* I have almost finished watering these flowers./%",
  "obj_flowershop_event_slash_Step_0_gml_69_0": "* ... Here we are!/%",
  "obj_flowershop_event_slash_Step_0_gml_100_0": "* Howdy^1!&* How can I.../%",
  "obj_flowershop_event_slash_Step_0_gml_116_0": "* ... Oh^1! Kris!/%",
  "obj_flowershop_event_slash_Step_0_gml_171_0": "* ... Oh^1.&* I'm sorry./",
  "obj_flowershop_event_slash_Step_0_gml_172_0": "\\E0* I forgot if you don't like hugs like that./%",
  "obj_flowershop_event_slash_Step_0_gml_216_0": "* Well now^1, make yourself at home^1, Kris./",
  "obj_flowershop_event_slash_Step_0_gml_217_0": "\\E5* You can help yourself to anything you like./%",
  "obj_readable_room1_slash_Other_10_gml_1185_0": "* (It's a cash register.^1)&* (There's not much change inside.)/%",
  "obj_readable_room1_slash_Other_10_gml_1186_0": "* (It's a flower.)/%",
  "obj_readable_room1_slash_Other_10_gml_1187_0": "* (It's some kind of catalogue..^1. There's a car magazine underneath.)/%",
  "obj_readable_room1_slash_Other_10_gml_1192_0": "* (It's an expertly trimmed arrangement.)/%",
  "obj_npc_facing_slash_Other_10_gml_767_0": "\\E1* Say^1, Kris..^1.&* I was thinking./",
  "obj_npc_facing_slash_Other_10_gml_768_0": "\\E3* Perhaps when Asriel comes home.../",
  "obj_npc_facing_slash_Other_10_gml_769_0": "\\E0* We could all go to the diner^1, just like old times.../",
  "obj_npc_facing_slash_Other_10_gml_770_0": "\\E6* My treat./",
  "obj_npc_facing_slash_Other_10_gml_771_0": "\\E0* Doesn't that sound yummy?/%",
  "obj_npc_facing_slash_Other_10_gml_775_0": "\\E1* Then we could all have a nice drive around town./",
  "obj_npc_facing_slash_Other_10_gml_776_0": "\\E2* I might need to clean out my truck^1, but.../%",
  "obj_readable_room1_slash_Other_10_gml_1193_0": "* (There are various flowers inside.)/%",
  "obj_readable_room1_slash_Other_10_gml_1219_0": "* (It's a note.)&* (It says...)/",
  "obj_readable_room1_slash_Other_10_gml_1220_0": "* No rent received. Again.&* Stop giving away flowers.&* Start selling them./",
  "obj_readable_room1_slash_Other_10_gml_1221_0": "* You have one month.& &         - C/%",
  "obj_readable_room1_slash_Other_10_gml_1206_0": "* (Various bags of soil.)/%",
  "obj_readable_room1_slash_Other_10_gml_1207_0": "* (It's a dirty watering can.)/%",
  "obj_readable_room1_slash_Other_10_gml_1209_0": "* (There is some dirty fur stuck in the drain.)/%",
  "scr_text_slash_scr_text_gml_885_0": "* (It's a rusty fridge with some photos on it.)/",
  "scr_text_slash_scr_text_gml_887_0": "\\E2* Oh^1, Kris^1.&* If you're hungry.../",
  "scr_text_slash_scr_text_gml_888_0": "\\E0* ... help yourself to anything you want./",
  "scr_text_slash_scr_text_gml_2304_0": "\\C3 ",
  "scr_text_slash_scr_text_gml_879_0": "Open#Fridge",
  "scr_text_slash_scr_text_gml_880_0": " #Don't",
  "scr_text_slash_scr_text_gml_881_0": "See photos",
  "scr_text_slash_scr_text_gml_902_0": "* Nothing happened./%",
  "scr_text_slash_scr_text_gml_947_0": "* (A photo of your mother and father on their wedding day.)/",
  "scr_text_slash_scr_text_gml_948_0": "* (She's holding a bouquet of seven flowers.)/",
  "scr_text_slash_scr_text_gml_949_0": "* (A reindeer-looking monster stands nearby in a tuxedo.)/",
  "scr_text_slash_scr_text_gml_950_0": "* (They all look happy.)/%",
  "scr_text_slash_scr_text_gml_894_0": "* (It's a rusty fridge with some photos on it.)/",
  "scr_text_slash_scr_text_gml_3093_0": "\\C3 ",
  "scr_text_slash_scr_text_gml_919_0": "* (All that's inside is a jar with a single pickle in it.)/",
  "scr_text_slash_scr_text_gml_914_0": "* (You decide to pass.)/%",
  "scr_text_slash_scr_text_gml_943_0": "* (You decide not to look.)/%",
  "scr_text_slash_scr_text_gml_912_0": "* (All that's inside is a jar with a single pickle in it...)/",
  "scr_text_slash_scr_text_gml_913_0": "* (... and^1, for some reason^1, a lone egg.)/",
  "scr_text_slash_scr_text_gml_920_0": "* (You decide to pass.)/%",
  "scr_text_slash_scr_text_gml_924_0": "* (All that's inside is a jar with a single pickle in it.)/",
  "scr_text_slash_scr_text_gml_2852_0": "* (...)/",
  "scr_text_slash_scr_text_gml_926_0": "* (You put the Egg you were carrying inside^1, too...)/%",
  "scr_text_slash_scr_text_gml_907_0": "* (There are two Eggs inside the fridge.)/%",
  "obj_readable_room1_slash_Other_10_gml_1212_0": "* (It's a small TV.)&* (On top are some superhero comics.)/%",
  "obj_readable_room1_slash_Other_10_gml_1202_0": "* (It's a door.^1)&* (It's locked.)/%",
  "obj_npc_sign_slash_Other_10_gml_179_0": "* (It's ~1 flower^1, protected in a container...)/%",
  "obj_readable_room1_slash_Other_10_gml_1227_0": "* (It's an air mattress.^1)&* (It's certainly not king-sized...)/",
  "obj_readable_room1_slash_Other_10_gml_1229_0": "* Kris^1, do you want to sleep over?/",
  "obj_readable_room1_slash_Other_10_gml_1230_0": "\\E1* You could use that air mattress^1, and I could.../",
  "obj_readable_room1_slash_Other_10_gml_1231_0": "\\E2* Er^1, use those bags of soil..^1.&* Perhaps not./%",
  "obj_readable_room1_slash_Other_10_gml_1235_0": "* (It's an air mattress.^1)&* (It's certainly not king-sized...)/%",
  "obj_npc_facing_slash_Other_10_gml_785_0": "\\E2* Yes^1, these flowers are still kicking./",
  "obj_npc_facing_slash_Other_10_gml_786_0": "\\E0* Quite hard to take care of them in this climate.../%",
  "obj_flowershop_event_slash_Step_0_gml_260_0": "\\E2* Oh, Kris. Before you go.../%",
  "obj_flowershop_event_slash_Step_0_gml_297_0": "\\E6* Here^1.&* For your mother..^1.&* Our secret./",
  "obj_flowershop_event_slash_Step_0_gml_300_0": "\\S0* (You got the Bouquet of Flowers.)/%",
  "obj_flowershop_event_slash_Step_0_gml_327_0": "* Have a great day^1, Kris./%",
  "obj_npc_sign_slash_Other_10_gml_184_0": "* (It's your dad's truck.)/",
  "obj_npc_sign_slash_Other_10_gml_185_0": "* (The floor of the front seat is littered with old papers and country CDs...)/%",
  "obj_npc_room_slash_Other_10_gml_1371_0": "* Nothin' better than hangin' at the lake with my best bro.../",
  "obj_npc_room_slash_Other_10_gml_1372_0": "* Watchin' the waves go by.../%",
  "obj_npc_room_slash_Other_10_gml_1118_0": "* .../",
  "obj_npc_room_slash_Other_10_gml_1377_0": "* ... true./%",
  "scr_text_slash_scr_text_gml_743_0": "* (It's a metal picnic table.^1)&* (Cigarette butts lay on the ground underneath it.)/",
  "scr_text_slash_scr_text_gml_744_0": "* (Stick your fingers into the holes in the table?)/",
  "scr_text_slash_scr_text_gml_2178_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_738_0": " #Stick fingers",
  "scr_text_slash_scr_text_gml_2966_0": " #Don't",
  "scr_text_slash_scr_text_gml_756_0": "* (Your fingers don't fit through the top anymore.^1)&* (You try from below.)/",
  "scr_text_slash_scr_text_gml_757_0": "* (... your hand became covered in cobwebs.)/%",
  "scr_text_slash_scr_text_gml_763_0": "* (You decided not to stick your fingers through.)/%",
  "scr_text_slash_scr_text_gml_749_0": "* (It's a metal picnic table.^1)&* (Cigarette butts lay on the ground underneath it.)/%",
  "obj_readable_room1_slash_Other_10_gml_982_0": "* (It's a bunch of roses in a glass container.)/",
  "obj_readable_room1_slash_Other_10_gml_984_0": "* Hey^1, I'm happy your dad brought me flowers^1, but.../",
  "obj_readable_room1_slash_Other_10_gml_985_0": "\\E2* Roses!^1? What is this^1, man^1? Beauty and the Beast?/",
  "obj_readable_room1_slash_Other_10_gml_986_0": "\\E7* That ain't gonna work^1, man^1! We're both beasts!/%",
  "obj_readable_room1_slash_Other_10_gml_989_0": "* (It's a bunch of roses.^1)&* (They seem healthy.)/",
  "obj_readable_room1_slash_Other_10_gml_991_0": "* Kris^1, I love your dad^1, but.../",
  "obj_readable_room1_slash_Other_10_gml_992_0": "\\E7* Asgore^1, if you wanna go to prom with me^1, just ask!/%",
  "obj_readable_room1_slash_Other_10_gml_969_0": "* (Patient Name:)&* (Rudolph \"Rudy\" Holiday)/",
  "obj_readable_room1_slash_Other_10_gml_971_0": "* Hey Kris^1, you forget my name or something!?/%",
  "obj_readable_room1_slash_Other_10_gml_932_0": "* (It's an angel doll.^1)&* (Its lack of facial features is unsettling.)/",
  "obj_readable_room1_slash_Other_10_gml_934_0": "* That angel^1?&* Noelle n' Dess made it in youth group./",
  "obj_readable_room1_slash_Other_10_gml_935_0": "\\E2* It's kind of like a good luck charm to me now./",
  "obj_readable_room1_slash_Other_10_gml_936_0": "\\E4* Oh^1, right^1, you and Azzy tried to make one too.../",
  "obj_readable_room1_slash_Other_10_gml_937_0": "\\E7* But you wasted the whole time making huge wings for it!/%",
  "obj_readable_room1_slash_Other_10_gml_940_0": "* (It's an angel doll.^1)&* (Its lack of facial features is unsettling.)/%",
  "obj_readable_room1_slash_Other_10_gml_952_0": "* Oh^1, so you're just here to use the sink^1, huh?/",
  "obj_readable_room1_slash_Other_10_gml_953_0": "\\E7* Come on^1, Kris^1!&* Be a little friendlier!/%",
  "obj_readable_room1_slash_Other_10_gml_957_0": "* (It's a sink.)/",
  "obj_readable_room1_slash_Other_10_gml_959_0": "* Hey^1, Kris^1, is that sink really more interesting than me?/%",
  "scr_text_slash_scr_text_gml_599_0": "\\E2* Well jingle my goshdarn bells^1! Looks like Krismas came early!/",
  "scr_text_slash_scr_text_gml_600_0": "\\E1* Alright^1, Kris^1. Just gimme the straight shot./",
  "scr_text_slash_scr_text_gml_601_0": "\\E2* Why you here^1?&* Did your mom make you come here?/",
  "scr_text_slash_scr_text_gml_2230_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_2434_0": " #Yes",
  "scr_text_slash_scr_text_gml_1121_0": " #No",
  "scr_text_slash_scr_text_gml_629_0": "\\E1* Really^1?&* You've grown up a lot^1, Kris./",
  "scr_text_slash_scr_text_gml_630_0": "\\E4* I'm proud of you./",
  "scr_text_slash_scr_text_gml_631_0": "\\E5* Wasn't too long ago you were just the creepy kid next door./",
  "scr_text_slash_scr_text_gml_632_0": "\\E7* Now you're the creepy kid right in front of me!/",
  "scr_text_slash_scr_text_gml_633_0": "* Hahahaha!!!/",
  "scr_text_slash_scr_text_gml_625_0": "\\E0* Okay^1, okay^1, seriously^1, you wanna chat or something?/",
  "scr_text_slash_scr_text_gml_618_0": "\\E2* Hahaha^1, that's what I thought^1!&* She's a PEACH^1, huh...?/",
  "scr_text_slash_scr_text_gml_619_0": "\\E7* Fuzzy n' sweet on the outside^1, a total NUT on the inside!/",
  "scr_text_slash_scr_text_gml_620_0": "\\E0* Oh^1, your dad^1? Yeah^1, he's a real fruit himself too./",
  "scr_text_slash_scr_text_gml_621_0": "\\E7* Which one^1? I dunno^1, probably a hairy one...^1 like a kiwi./",
  "scr_text_slash_scr_text_gml_624_0": "\\E7* Hahahaha!!!/",
  "scr_text_slash_scr_text_gml_634_0": "\\E0* Okay^1, okay^1, seriously^1, you wanna chat or something?/",
  "scr_text_slash_scr_text_gml_2090_0": "\\C4 ",
  "scr_text_slash_scr_text_gml_607_0": " #Noelle",
  "scr_text_slash_scr_text_gml_608_0": " #Family",
  "scr_text_slash_scr_text_gml_609_0": "Illness",
  "scr_text_slash_scr_text_gml_2030_0": "Nothing",
  "scr_text_slash_scr_text_gml_1596_0": "* Huh?/%",
  "scr_text_slash_scr_text_gml_2276_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_645_0": "\\E4* She's a sweetheart^1, isn't she^1, Kris?/",
  "scr_text_slash_scr_text_gml_646_0": "\\E0* Smart, kind, sweet... couldn't ask for a better daughter./",
  "scr_text_slash_scr_text_gml_647_0": "\\E5* I just wish she wasn't so..^1. defenseless./",
  "scr_text_slash_scr_text_gml_648_0": "\\E1* Scary movies^1, bugs^1, Santa Claus..^1. everything scares her./",
  "scr_text_slash_scr_text_gml_649_0": "\\E5* And when it happens^1, she freezes like a deer in headlights./",
  "scr_text_slash_scr_text_gml_650_0": "\\E0* Remember she used to even be afraid of humans under the bed?/",
  "scr_text_slash_scr_text_gml_651_0": "\\E7* (Kris^1, it was NOT nice of you to hide under there^1, by the way!)/",
  "scr_text_slash_scr_text_gml_652_0": "\\E1* ... anyhow^1, that's what's tough about being in here^1, Kris./",
  "scr_text_slash_scr_text_gml_653_0": "\\E4* Not what's going on with me./",
  "scr_text_slash_scr_text_gml_654_0": "\\E5* Just that..^1. in the meantime^1, I can't be there to protect her./",
  "scr_text_slash_scr_text_gml_655_0": "\\E3* Keep an eye out for her^1, OK?/%",
  "scr_text_slash_scr_text_gml_611_0": "\\E0* Hey^1, Kris^1, you wanna chat or something?/",
  "scr_text_slash_scr_text_gml_612_0": "\\E2* Don't worry^1, there's no way you can bore me right now!/",
  "scr_text_slash_scr_text_gml_2094_0": "\\C4 ",
  "scr_text_slash_scr_text_gml_673_0": "\\E1* ... So^1, why am I in here...?/",
  "scr_text_slash_scr_text_gml_674_0": "\\E4* Well^1, they found some crap^1, so it's just some tests./",
  "scr_text_slash_scr_text_gml_675_0": "\\E3* Yeah, it's no big deal^1. Nothing a Holiday can't handle./",
  "scr_text_slash_scr_text_gml_676_0": "\\E4* I'll be outta here in a jiff, then I can go back to, I dunno.../",
  "scr_text_slash_scr_text_gml_677_0": "\\E2* Yelling at you for getting tangled in our light display./%",
  "scr_text_slash_scr_text_gml_659_0": "\\E3* Kris^1, even if we've grown apart^1, we still love your family./",
  "scr_text_slash_scr_text_gml_713_0": " #Sit",
  "scr_text_slash_scr_text_gml_714_0": " #Don't Sit",
  "scr_text_slash_scr_text_gml_2443_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_727_0": "* (Didn't feel like it.)/%",
  "scr_text_slash_scr_text_gml_733_0": "* (You decided not to sit.)/%",
  "scr_text_slash_scr_text_gml_661_0": "\\E1* Oh hey..^1. now that Asriel's off to college.../",
  "scr_text_slash_scr_text_gml_662_0": "\\E2* Y'think he's doing any CRAZY parties^1, like me and your dad?/",
  "scr_text_slash_scr_text_gml_663_0": "\\E3* Heh^1, I'm just pulling your leg^1. Your dad was no party animal./",
  "scr_text_slash_scr_text_gml_664_0": "\\E7* Your MOTHER on the other hand...^1! Whoo!/",
  "scr_text_slash_scr_text_gml_665_0": "\\E4* She'd alway fuss about going^1, but once the party started.../",
  "scr_text_slash_scr_text_gml_666_0": "\\E7* Yikes^1, man!/",
  "scr_text_slash_scr_text_gml_667_0": "\\E7* Once she hit me clear across the room with a key lime pie!/",
  "scr_text_slash_scr_text_gml_668_0": "\\E2* I got smashed into the snack table and toppled everything!/",
  "scr_text_slash_scr_text_gml_669_0": "\\E7* Tasty pie though^1. Couldn't complain./%",
  "scr_text_slash_scr_text_gml_660_0": "\\E4* After all^1, me and Asgore were college pals^1, right?/",
  "scr_text_slash_scr_text_gml_682_0": "\\E2* Then what the hell're you here for^1, Kris!^1? To gawk!?/",
  "obj_readable_room1_slash_Other_10_gml_1001_0": "* Hey^1, Kris^1, you KNOW you signed the inside^1, right?/",
  "obj_readable_room1_slash_Other_10_gml_1002_0": "\\E2* Why are you staring at it like you haven't seen it before?/",
  "obj_readable_room1_slash_Other_10_gml_1003_0": "\\E7* Is your penmanship that good??? Was I not moved enough???/%",
  "scr_text_slash_scr_text_gml_683_0": "\\E7* You thought this was the zoo or something!^1? C'mon!/%",
  "obj_readable_room1_slash_Other_10_gml_975_0": "* Kris^1, you jealous you don't have your own wall plaque?/",
  "obj_readable_room1_slash_Other_10_gml_976_0": "* Amazing what's being done with our taxpayer dollars^1, huh?/%",
  "obj_readable_room1_slash_Other_10_gml_1301_0": "* (Ice E's P\"E\"ZZA, You're number \"#1\" Spot for a piping hot pe\"E\"ce of PEZZA.)/%",
  "obj_readable_room1_slash_Other_10_gml_1291_0": "* (Here at ICE-E'S PEZZA, You're Family.)/",
  "obj_readable_room1_slash_Other_10_gml_1292_0": "* (... Is Going to Love it!)/%",
  "obj_readable_room1_slash_Other_10_gml_1296_0": "* (The entrance is locked.^1)&* (No one's inside.)/",
  "obj_readable_room1_slash_Other_10_gml_1297_0": "* (Seems like all of the employees are outside in costume.)/%",
  "obj_npc_room_animated_slash_Other_10_gml_31_0": "* Would you be interested in trying some of our many 24 Pezza Flavors?/",
  "obj_npc_room_animated_slash_Other_10_gml_32_0": "* We've got Normal,/",
  "obj_npc_room_animated_slash_Other_10_gml_33_0": "* Cheese,/",
  "obj_npc_room_animated_slash_Other_10_gml_34_0": "* Ice,/",
  "obj_npc_room_animated_slash_Other_10_gml_35_0": "* Gravy,/",
  "obj_npc_room_animated_slash_Other_10_gml_36_0": "* Double Ice,/",
  "obj_npc_room_animated_slash_Other_10_gml_37_0": "* Peeperoniss,/",
  "obj_npc_room_animated_slash_Other_10_gml_38_0": "* And more^1!&* Stop on down at ICE-E's PEZZA!/%",
  "obj_npc_room_animated_slash_Other_10_gml_42_0": "* Psst^1, can I tell you a mascot secret^1? I only started working here because.../",
  "obj_npc_room_animated_slash_Other_10_gml_43_0": "* The logo made me think it was an ice-cream shop.../",
  "obj_npc_room_animated_slash_Other_10_gml_44_0": "* But I ended up really loving my job^1! And my co-workers^1, too^1! Heehee!/%",
  "obj_npc_room_animated_slash_Other_10_gml_56_0": "* (Oh^1, God^1, someone's actually here...)&* Uhhhh.../",
  "obj_npc_room_animated_slash_Other_10_gml_57_0": "* Ice E's P\"E\"ZZA^1, You're number \"#1\" Spot for a piping hot pe\"E\"ce of PEZZA./",
  "obj_npc_room_animated_slash_Other_10_gml_58_0": "* .../",
  "obj_npc_room_animated_slash_Other_10_gml_59_0": "* ... H..^1. Hey^1!&* Hey^1, wait a second!/",
  "obj_npc_room_animated_slash_Other_10_gml_60_0": "* I recognize you!/%",
  "scr_text_slash_scr_text_gml_2088_0": "\\E0* Little buddy^1!&* It's me!/",
  "scr_text_slash_scr_text_gml_2089_0": "\\E3* Wanna chat for a minute before I lose my mind?/",
  "scr_text_slash_scr_text_gml_2326_0": "\\C4 ",
  "scr_text_slash_scr_text_gml_2082_0": "#Asriel",
  "scr_text_slash_scr_text_gml_2083_0": "#Job",
  "scr_text_slash_scr_text_gml_2084_0": "Co-Workers",
  "scr_text_slash_scr_text_gml_2085_0": "No",
  "scr_text_slash_scr_text_gml_2102_0": "\\E0* Do you know when Azzy's coming home?/",
  "scr_text_slash_scr_text_gml_2103_0": "\\E8* Y..^1. You can't tell him this^1, but I really miss the guy./",
  "scr_text_slash_scr_text_gml_2104_0": "\\E8* It'd be sweet to cruise around town like old times.../",
  "scr_text_slash_scr_text_gml_2105_0": "\\E3* Picking up^1, for example.../",
  "scr_text_slash_scr_text_gml_2106_0": "\\E4* CHICKS/",
  "scr_text_slash_scr_text_gml_2107_0": "\\E5* Which^1, as a matter of course/",
  "scr_text_slash_scr_text_gml_2108_0": "\\E6* May not have ever actually happened./",
  "scr_text_slash_scr_text_gml_2109_0": "\\E2* B-but one time Undyne made eye contact with me!/",
  "scr_text_slash_scr_text_gml_2110_0": "\\E7* ... while she was writing me a speeding ticket./%",
  "scr_text_slash_scr_text_gml_2093_0": "\\E0* H... Hey!&* Hey little buddy^1!&* What's up?!/",
  "scr_text_slash_scr_text_gml_2406_0": "\\C4 ",
  "scr_text_slash_scr_text_gml_2127_0": "\\E1* Ah^1, yes^1, Little Buddy^1. Good idea^1. Meet the Rogue's Gallery./",
  "scr_text_slash_scr_text_gml_2128_0": "\\E3* Blue Ears - Soft serve obsessed^1, no concept of personal space./",
  "scr_text_slash_scr_text_gml_2129_0": "\\E2* Keeps accidentally pouring slushies on me and giggling./",
  "scr_text_slash_scr_text_gml_2130_0": "\\E1* The Warrior - Thankfully absent due to pizza-related injuries./",
  "scr_text_slash_scr_text_gml_2131_0": "\\E2* Constantly terrorizing customers with war chants./",
  "scr_text_slash_scr_text_gml_2132_0": "\\E3* Purple Guy - Man^1, THAT GUY^1, you gotta.../",
  "scr_text_slash_scr_text_gml_2133_0": "\\E6* ... actually^1, does that guy even work here?/",
  "scr_text_slash_scr_text_gml_2134_0": "\\E3* Ah^1, my co-workers^1. Where would I be without them?/",
  "scr_text_slash_scr_text_gml_2135_0": "\\E1* A happy place^1, little buddy^1. A much happier place./%",
  "scr_text_slash_scr_text_gml_2114_0": "\\E1* Make no mistake^1, little buddy./",
  "scr_text_slash_scr_text_gml_2115_0": "\\E2* ICE-E's P\"E\"ZZA is H\"E\"LL./",
  "scr_text_slash_scr_text_gml_2116_0": "\\E0* I can't slack off for SECONDS without hearing.../",
  "scr_text_slash_scr_text_gml_2117_0": "\\E3* \"Be a team player^1, there's no I in PEZZA!\"/",
  "scr_text_slash_scr_text_gml_2118_0": "\\E2* YES THERE IS^1.&* YOU JUST TOOK IT OUT./",
  "scr_text_slash_scr_text_gml_2119_0": "\\E3* But it's OK^1, little buddy^1.&* I've been saving up.../",
  "scr_text_slash_scr_text_gml_2120_0": "\\E8* ... To go to college where Azzy is!/",
  "scr_text_slash_scr_text_gml_2121_0": "\\E5* Then I'll get a theater degree^1, become a famous actor.../",
  "scr_text_slash_scr_text_gml_2122_0": "\\E1* And let the fangirls roll in, little buddy./%",
  "scr_text_slash_scr_text_gml_2140_0": "\\E3* It's fine^1, Little Buddy^1. You don't have to watch me suffer./",
  "scr_text_slash_scr_text_gml_2141_0": "\\E1* Just enjoy your freedom... While it lasts.../%",
  "scr_text_slash_scr_text_gml_2502_0": "\\E0* Oh^1, hi^1, Kris!/",
  "scr_text_slash_scr_text_gml_2503_0": "* Did you need help with your homework again?/",
  "scr_text_slash_scr_text_gml_2504_0": "\\E4* I know you were having trouble last time^1, so^1, um,/",
  "scr_text_slash_scr_text_gml_2505_0": "\\E0* I actually got a few things ready for you^1, in case --/",
  "scr_text_slash_scr_text_gml_2506_0": "\\E2* Ah^1, wait^1, sorry^1! I can't right now.../",
  "scr_text_slash_scr_text_gml_2507_0": "\\E3* I forgot my house key again^1, and.../",
  "scr_text_slash_scr_text_gml_2508_0": "\\E4* Sorry^1, Kris^1, I'll help you later^1, if that's ok./",
  "scr_text_slash_scr_text_gml_2509_0": "\\E0* See you at school^1, Kris!/",
  "scr_text_slash_scr_text_gml_1754_0": "\\E1* .../",
  "scr_text_slash_scr_text_gml_2511_0": "\\E5* .../",
  "scr_text_slash_scr_text_gml_2512_0": "\\E4* Umm^1, Kris?/",
  "scr_text_slash_scr_text_gml_2513_0": "\\E0* Did you..^1. want to talk about something?/",
  "scr_text_slash_scr_text_gml_2514_0": "\\C4 ",
  "scr_text_slash_scr_text_gml_2498_0": " #Susie",
  "scr_text_slash_scr_text_gml_2499_0": " #Key",
  "scr_text_slash_scr_text_gml_2500_0": "Anything",
  "scr_text_slash_scr_text_gml_2501_0": "Nothing",
  "scr_text_slash_scr_text_gml_2530_0": "\\E4* Susie^1! That's right^1, you were with Susie!/",
  "scr_text_slash_scr_text_gml_2531_0": "\\E3* When you didn't come back to class^1, I was worried^1, but.../",
  "scr_text_slash_scr_text_gml_2532_0": "\\E4* Everything turned out OK^1! I think?/",
  "scr_text_slash_scr_text_gml_2533_0": "\\E5* .../",
  "scr_text_slash_scr_text_gml_2534_0": "\\E3* ... Umm^1, Kris^1? Can I ask something^1, if that's OK?/",
  "scr_text_slash_scr_text_gml_2535_0": "\\E4* Susie..^1. I'm kind of..^1. curious what she's like^1, you know?/",
  "scr_text_slash_scr_text_gml_2536_0": "\\E8* I mean^1, who DOESN'T wonder about her^1? She never talks to anyone./",
  "scr_text_slash_scr_text_gml_2537_0": "\\E4* So^1, Kris^1, could you tell me about her^1? If that's ok.../",
  "scr_text_slash_scr_text_gml_2518_0": "\\C4 ",
  "scr_text_slash_scr_text_gml_2524_0": " #She's nice",
  "scr_text_slash_scr_text_gml_2527_0": "...",
  "scr_text_slash_scr_text_gml_2525_0": " #Terrible",
  "scr_text_slash_scr_text_gml_2526_0": "Eats Chalk",
  "scr_text_slash_scr_text_gml_2583_0": "\\E2* What...^1?&* She's..^1. a nice person?/",
  "scr_text_slash_scr_text_gml_2584_0": "* Really!^1? L-like, really!^1? Honestly!^1? Truly!?/",
  "scr_text_slash_scr_text_gml_2585_0": "\\E4* I mean^1, that's just what I was hoping^1, but.../",
  "scr_text_slash_scr_text_gml_2586_0": "\\E2* W-wait^1, this isn't another trick^1, is it^1, Kris?/",
  "scr_text_slash_scr_text_gml_2587_0": "\\E8* Like when you put ketchup on your arms and told me it was blood?/",
  "scr_text_slash_scr_text_gml_2588_0": "\\E2* ... R-really^1? You're serious^1? You're totally serious?/",
  "scr_text_slash_scr_text_gml_2589_0": "\\E6* ... gosh^1, then maybe I should try talking to her.../",
  "scr_text_slash_scr_text_gml_2590_0": "\\E8* B-but if I die^1, you're paying for my funeral^1, Kris!/",
  "scr_text_slash_scr_text_gml_2591_0": "\\E6* (Though^1, honestly^1, if she's nice^1 I might die^1, too...)/%",
  "scr_text_slash_scr_text_gml_2517_0": "\\E0* Hi Kris^1!&* Is something up?/",
  "scr_text_slash_scr_text_gml_2538_0": "\\C4 ",
  "scr_text_slash_scr_text_gml_2542_0": "\\E2* Oh^1, can I ask something else about her!?/",
  "scr_text_slash_scr_text_gml_2543_0": "\\E3* Well^1, did it seem like^1, she^1, um.../",
  "scr_text_slash_scr_text_gml_2544_0": "\\E8* (W-wait^1, you definitely wouldn't know THAT...)/%",
  "scr_text_slash_scr_text_gml_2595_0": "\\E2* She WHAT^1? She smashed you against the LOCKERS?/",
  "scr_text_slash_scr_text_gml_2596_0": "\\E7* Gosh^1, Kris^1, I'm really sorry^1. That's just awful./",
  "scr_text_slash_scr_text_gml_2597_0": "\\E3* I..^1. I'd THOUGHT Susie was good^1, just.../",
  "scr_text_slash_scr_text_gml_2598_0": "\\E6* Maybe it would take someone special to find her good side./",
  "scr_text_slash_scr_text_gml_2599_0": "\\E7* ... but she really IS terrible^1, isn't she...?/",
  "scr_text_slash_scr_text_gml_2600_0": "\\E7* Kris..^1. I'm SO sorry you have to go through this./",
  "scr_text_slash_scr_text_gml_2601_0": "\\E4* In fact^1, I wonder if..^1. d-do you think...?/",
  "scr_text_slash_scr_text_gml_2602_0": "\\E3* I wonder if Alphys would let us switch partners^1, I mean?/",
  "scr_text_slash_scr_text_gml_2603_0": "\\E2* You know^1, so you wouldn't have to be the one^1, who^1, um,/",
  "scr_text_slash_scr_text_gml_2604_0": "\\E3* Gets to be^1, slammed into lockers^1, and stuff^1, anymore./",
  "scr_text_slash_scr_text_gml_2605_0": "\\E8* (Wait^1, I don't think I phrased that correctly...)/%",
  "scr_text_slash_scr_text_gml_2609_0": "\\E2* What^1?&* She was EATING the chalk???/",
  "scr_text_slash_scr_text_gml_2610_0": "* R..^1. really...?/",
  "scr_text_slash_scr_text_gml_2611_0": "\\E8* Wait^1! You're teasing me^1, aren't you^1, Kris?/",
  "scr_text_slash_scr_text_gml_2612_0": "\\E3* L-like when you told me ICE-E was real and eats kids.../",
  "scr_text_slash_scr_text_gml_2613_0": "\\E8* So Dess smacked you with a wiffle bat 'til you stopped lying./",
  "scr_text_slash_scr_text_gml_2614_0": "\\E2* ... Huh^1? You're telling the truth^1? Seriously^1?/",
  "scr_text_slash_scr_text_gml_2615_0": "\\E5* .../",
  "scr_text_slash_scr_text_gml_2616_0": "\\E0* Umm^1, then..^1. what color chalk does she like?/",
  "scr_text_slash_scr_text_gml_2617_0": "\\E4* And^1, do you think she likes the thin or the thick kind...?/",
  "scr_text_slash_scr_text_gml_2618_0": "\\E8* (Wait, maybe making her a lunchbox full of chalk is stupid...)/%",
  "scr_text_slash_scr_text_gml_2622_0": "\\E2* Seriously^1, Kris^1? But I help you ALL the time!/",
  "scr_text_slash_scr_text_gml_2623_0": "\\E8* The LEAST you can do is give me a LITTLE information!/",
  "scr_text_slash_scr_text_gml_2624_0": "\\E2* Like^1, d-does she like metal music!?/",
  "scr_text_slash_scr_text_gml_2625_0": "\\E2* Is she really an obligate carnivore!?/",
  "scr_text_slash_scr_text_gml_2626_0": "\\E2* D..^1. Does she really have a tail underneath her jacket!?/",
  "scr_text_slash_scr_text_gml_2627_0": "\\E3* Or^1, or... or..^1./",
  "scr_text_slash_scr_text_gml_2628_0": "\\E4* Sorry Kris^1, it's not any of my business^1, is it...?/",
  "scr_text_slash_scr_text_gml_2629_0": "\\E8* (I blew it, didn't I...)/%",
  "scr_text_slash_scr_text_gml_2559_0": "\\E1* Umm..^1. Kris...^1? Are you feeling alright?/",
  "scr_text_slash_scr_text_gml_2560_0": "\\E5* Normally you're not so... talkative./",
  "scr_text_slash_scr_text_gml_2561_0": "\\E4* Oh! I don't mean to sound like something's wrong with you./",
  "scr_text_slash_scr_text_gml_2562_0": "\\E4* .../",
  "scr_text_slash_scr_text_gml_2563_0": "\\E2* Umm^1, Kris^1, is something wrong?/",
  "scr_text_slash_scr_text_gml_2564_0": "\\E3* Why did you go to the hospital to see my dad...?/",
  "scr_text_slash_scr_text_gml_2565_0": "\\E2* I mean^1, I'm sure he appreciated it^1, but... um.../",
  "scr_text_slash_scr_text_gml_2566_0": "\\E4* Gosh^1, I'm sorry^1, Kris^1. Forget I said anything!/%",
  "scr_text_slash_scr_text_gml_2552_0": "\\E2* ... huh^1? Why don't I ask my mom for the key?/",
  "scr_text_slash_scr_text_gml_2553_0": "\\E3* I..^1. I mean^1, um..^1. I..^1. you know,/",
  "scr_text_slash_scr_text_gml_2554_0": "\\E4* She doesn't like it when I bother her when she's working./",
  "scr_text_slash_scr_text_gml_2555_0": "\\E0* Don't worry^1, OK^1? I'll just go over to Catti's./%",
  "scr_text_slash_scr_text_gml_2570_0": "\\E0* Tell Azzy I said hi^1, Kris!/%",
  "obj_readable_room1_slash_Other_10_gml_1338_0": "* (It's an ornate gate.^1)&* (It appears to be locked.)/%",
  "obj_readable_room1_slash_Other_10_gml_1345_0": "* Aww^1, Kris^1, like^1, if you wanna come in.../",
  "obj_readable_room1_slash_Other_10_gml_1346_0": "\\E4* Our cat-flap^1, is like^1, always open to you.../%",
  "obj_readable_room1_slash_Other_10_gml_1350_0": "* (Various cat-themed junk is piled up inside the house.)/",
  "obj_readable_room1_slash_Other_10_gml_1351_0": "* (It seems to be a bit of a cat-sty...)/%",
  "obj_readable_room1_slash_Other_10_gml_1355_0": "* (It's a broken grill.)/",
  "obj_readable_room1_slash_Other_10_gml_1356_0": "* (... It smells like burnt cat food.)/%",
  "obj_npc_sign_slash_Other_10_gml_196_0": "* (It's your mom's van.)/%",
  "obj_event_room_slash_Step_0_gml_106_0": "\\E0* Welcome home^1, honey!/",
  "obj_event_room_slash_Step_0_gml_107_0": "\\E9* Did you have fun with your friend today?/",
  "obj_event_room_slash_Step_0_gml_108_0": "\\E0* By the way^1, I just finished baking a pie.../",
  "obj_event_room_slash_Step_0_gml_109_0": "\\E0* If you go to bed^1, it will be cool when you wake./",
  "obj_event_room_slash_Step_0_gml_110_0": "\\E3* ... but do not eat it all this time^1, all right?/%",
  "obj_event_room_slash_Step_0_gml_91_0": "\\E0* Back again^1? My^1, you are active today^1, are you not?/",
  "obj_event_room_slash_Step_0_gml_92_0": "\\E4* Perhaps you can use some of that energy to wake up on time?/",
  "obj_event_room_slash_Step_0_gml_93_0": "\\E9* Your brother cannot carry you to school any more^1, you know./%",
  "obj_event_room_slash_Step_0_gml_71_0": "\\E1* Kris...^1? Why do you keep leaving and coming back?/",
  "obj_event_room_slash_Step_0_gml_72_0": "\\E4* Would you like me to install a revolving door?/%",
  "scr_text_slash_scr_text_gml_3026_0": "* Kris^1? What is it^1, honey?/",
  "scr_text_slash_scr_text_gml_3027_0": "\\C4 ",
  "scr_text_slash_scr_text_gml_3021_0": " #Me",
  "scr_text_slash_scr_text_gml_3022_0": " #Asriel",
  "scr_text_slash_scr_text_gml_3023_0": "Pie",
  "scr_text_slash_scr_text_gml_3024_0": "Flowers",
  "scr_text_slash_scr_text_gml_3025_0": "Nevermind",
  "scr_text_slash_scr_text_gml_1559_0": "\\E0* Kris^1, honey^1, you have grown up so much.../",
  "scr_text_slash_scr_text_gml_1560_0": "\\E9* Someday soon you will be going off to university as well.../",
  "scr_text_slash_scr_text_gml_2510_0": "\\E1* .../",
  "scr_text_slash_scr_text_gml_1562_0": "\\E9* Remember when you were little.../",
  "scr_text_slash_scr_text_gml_1563_0": "\\E8* You asked when your horns were going to grow in?/",
  "scr_text_slash_scr_text_gml_1564_0": "\\E0* So we bought that headband with the little red horns on it./",
  "scr_text_slash_scr_text_gml_1565_0": "\\E4* Oh^1, you wore it for months! Whatever happened to it?/%",
  "scr_text_slash_scr_text_gml_3063_0": "\\E8* Oh^1, Kris...^1? Flowers^1? For your mother...?/",
  "scr_text_slash_scr_text_gml_3064_0": "\\E9* How sweet.../",
  "scr_text_slash_scr_text_gml_3065_0": "\\E9* .../",
  "scr_text_slash_scr_text_gml_3066_0": "\\E5* These are from HIM^1, are they not./",
  "scr_text_slash_scr_text_gml_3035_0": "\\E1* .../",
  "scr_text_slash_scr_text_gml_3068_0": "\\E0* Err^1, well^1, worry not^1, Kris^1, I will.../",
  "scr_text_slash_scr_text_gml_3069_0": "\\E5* ... find some place for them./%",
  "scr_text_slash_scr_text_gml_3055_0": "\\E1* Kris^1, since only you and I are living here right now.../",
  "scr_text_slash_scr_text_gml_3056_0": "\\E9* It feels..^1. just a bit lonely^1, does it not...?/",
  "scr_text_slash_scr_text_gml_3057_0": "\\E0* But^1, fortunately^1, sharing a warm^1, freshly-made pie,/",
  "scr_text_slash_scr_text_gml_3058_0": "\\E9* Is the perfect cure for such a condition./",
  "scr_text_slash_scr_text_gml_3059_0": "\\E5* ... as long as I get to eat some^1, of course./%",
  "scr_text_slash_scr_text_gml_3043_0": "\\E9* Remember that video-game you and Asriel used to play?/",
  "scr_text_slash_scr_text_gml_3044_0": "\\E1* What was it called...^1? Super Smashing Fighters?/",
  "scr_text_slash_scr_text_gml_3045_0": "\\E0* When he was very little^1, he LOVED the green lizard from that./",
  "scr_text_slash_scr_text_gml_3046_0": "\\E9* We even had a birthday party for him themed around it./",
  "scr_text_slash_scr_text_gml_3047_0": "\\E0* Your father painted all these eggs with spots as decoration.../",
  "scr_text_slash_scr_text_gml_3048_0": "\\E9* Oh^1, your brother LOVED it...!/",
  "scr_text_slash_scr_text_gml_3049_0": "\\E5* Until the next day^1, your father cooked them all for breakfast./",
  "scr_text_slash_scr_text_gml_3050_0": "\\E8* Your brother just kept crying.../",
  "scr_text_slash_scr_text_gml_3051_0": "\\E4* Ever since^1, he's hated that book about eating green eggs!/%",
  "scr_text_slash_scr_text_gml_3077_0": "\\E1* Kris^1, perhaps you should go to bed early tonight.../",
  "scr_text_slash_scr_text_gml_3078_0": "* You do not look quite yourself./%",
  "scr_text_slash_scr_text_gml_2661_0": "* (It's your bed.)/",
  "scr_text_slash_scr_text_gml_2662_0": "* (If you go to back to sleep^1, \\cYyou may miss a lot of important things\\cW.)/",
  "scr_text_slash_scr_text_gml_2640_0": "* (Will you go to bed?)/",
  "scr_text_slash_scr_text_gml_2670_0": " #Sleep!!!",
  "scr_text_slash_scr_text_gml_2671_0": " #Do not!!!",
  "scr_text_slash_scr_text_gml_2639_0": "* (If you go to bed^1, this chapter of your adventures will end.)/",
  "scr_text_slash_scr_text_gml_2663_0": "* (Will you go to bed?)/",
  "scr_text_slash_scr_text_gml_2641_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_2635_0": " #Yes",
  "scr_text_slash_scr_text_gml_2435_0": " #No",
  "scr_text_slash_scr_text_gml_2657_0": " #Sleep",
  "scr_text_slash_scr_text_gml_2648_0": "* (You decided to go to bed.)/%",
  "scr_text_slash_scr_text_gml_2652_0": "* (You will sleep later.)/%",
  "obj_credits_slash_Step_0_gml_13_0": "When the",
  "obj_credits_slash_Step_0_gml_19_0": "light is running low",
  "obj_credits_slash_Step_0_gml_33_0": "And the shadows start to grow",
  "obj_credits_slash_Step_0_gml_54_0": "And the places that you know",
  "obj_credits_slash_Step_0_gml_70_0": "Seem like fantasy",
  "obj_credits_slash_Step_0_gml_89_0": "There's a",
  "obj_credits_slash_Step_0_gml_108_0": "Light inside your soul",
  "obj_credits_slash_Step_0_gml_113_0": "That's still shining in the cold",
  "obj_credits_slash_Step_0_gml_131_0": "With the truth",
  "obj_credits_slash_Step_0_gml_147_0": "The promise in our hearts",
  "obj_credits_slash_Step_0_gml_174_0": "Don't forget",
  "obj_credits_slash_Step_0_gml_180_0": "I'm with you in the dark",
  "obj_credits_slash_Step_0_gml_21_0": "DELTARUNE",
  "obj_credits_slash_Step_0_gml_22_0": "Chapter 1",
  "obj_credits_slash_Step_0_gml_24_0": "by Toby Fox",
  "obj_credits_slash_Step_0_gml_40_0": "(Sepia and Menu Art)",
  "obj_credits_slash_Step_0_gml_95_0": "Japanese Localization",
  "obj_credits_slash_Step_0_gml_96_0": "8-4 Ltd.",
  "obj_credits_slash_Step_0_gml_98_0": "Translator",
  "obj_credits_slash_Step_0_gml_99_0": "Keiko Fukuichi",
  "obj_credits_slash_Step_0_gml_38_0": "Main Artist, Animator, & Cleanup",
  "obj_credits_slash_Step_0_gml_39_0": "(BG, Overworld, Battle)",
  "obj_credits_slash_Step_0_gml_42_0": "Temmie Chang",
  "obj_credits_slash_Step_0_gml_59_0": "Lancer, Rudinn, Hathy",
  "obj_credits_slash_Step_0_gml_60_0": "Clover, King, Jevil",
  "obj_credits_slash_Step_0_gml_61_0": "Original Character Designs",
  "obj_credits_slash_Step_0_gml_64_0": "Kanotynes",
  "obj_credits_slash_Step_0_gml_119_0": "Don't Forget (Vocal Excerpt)",
  "obj_credits_slash_Step_0_gml_120_0": "Piano Arranged & Vocals Performed by",
  "obj_credits_slash_Step_0_gml_121_0": "Laura Shigihara",
  "obj_credits_slash_Step_0_gml_136_0": "Outfit & Color Assistance",
  "obj_credits_slash_Step_0_gml_137_0": "Color Assistance",
  "obj_credits_slash_Step_0_gml_138_0": "Gigi DG",
  "obj_credits_slash_Step_0_gml_152_0": "Special Thanks",
  "obj_credits_slash_Step_0_gml_153_0": "Chess (Support)",
  "obj_credits_slash_Step_0_gml_187_0": "To be continued",
  "obj_credits_slash_Step_0_gml_188_0": "in Chapter 2",
  "scr_itemuse_slash_scr_itemuse_gml_222_0": "* (You tried to call on the Cell Phone.)",
  "obj_darkphone_event_slash_Step_0_gml_42_0": "* But it doesn't seem to be working./%",
  "scr_text_slash_scr_text_gml_2748_0": "* UEE HEE HEE^1, THE KEY^1, THE KEY./",
  "scr_text_slash_scr_text_gml_2749_0": "* A MARVELLOUS FUN IS ABOUT TO BREAK FREE./",
  "scr_text_slash_scr_text_gml_2750_0": "* WON'T YOU LET YOURSELF OUTSIDE?/",
  "scr_text_slash_scr_text_gml_2664_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_2744_0": "#Use Key",
  "scr_text_slash_scr_text_gml_2745_0": "#Do not",
  "scr_text_slash_scr_text_gml_2765_0": "* (You put the Door Key in front of the Door.)/%",
  "scr_text_slash_scr_text_gml_2770_0": "* YOU CAME TOO FAR^1! YOUR CHOICE HAS RUN OUT!/%",
  "obj_event_room_slash_Step_0_gml_163_0": "* (The Door Key created a Door.)/%",
  "obj_jokerbattleevent_slash_Step_0_gml_59_0": "* UEE HEE^1!&* VISITORS^1, VISITORS^1!&* NOW WE CAN PLAY^1, PLAY!/",
  "obj_jokerbattleevent_slash_Step_0_gml_60_0": "* THEN^1, AFTER YOU^1, I CAN PLAY WITH EVERYONE ELSE^1, TOO!/",
  "obj_jokerbattleevent_slash_Step_0_gml_62_0": "* So what are we playing^1, exactly...?/",
  "obj_jokerbattleevent_slash_Step_0_gml_64_0": "\\TJ* OH^1, IT'S JUST A SIMPLE NUMBERS GAME./%",
  "obj_jokerbattleevent_slash_Step_0_gml_140_0": "* WHEN YOUR HP DROPS TO 0^1, YOU LOSE!/",
  "obj_jokerbattleevent_slash_Step_0_gml_142_0": "* So that's the kinda game you wanna play^1, huh...?/",
  "obj_jokerbattleevent_slash_Step_0_gml_143_0": "\\E2* Then^1, I gotta warn you.../%",
  "obj_jokerbattleevent_slash_Step_0_gml_175_0": "* You're dealing with a couple of sharks./%",
  "obj_jokerbattleevent_slash_Step_0_gml_192_0": "* UEE HEE HEE^1! SHARK-TO-SHARK^1! I WOULDN'T HAVE IT ANY OTHER WAY!/",
  "obj_jokerbattleevent_slash_Step_0_gml_193_0": "* NOW^1, NOW!^1!&* LET THE GAMES BEGIN!!/%",
  "scr_encountersetup_slash_scr_encountersetup_gml_384_0": "* LET THE GAMES BEGIN!",
  "scr_monstersetup_slash_scr_monstersetup_gml_562_0": "JEVIL",
  "scr_monstersetup_slash_scr_monstersetup_gml_358_0": "Check",
  "scr_monstersetup_slash_scr_monstersetup_gml_579_0": "Pirouette",
  "scr_monstersetup_slash_scr_monstersetup_gml_580_0": "Random#Chaos",
  "scr_monstersetup_slash_scr_monstersetup_gml_585_0": "Hypnosis",
  "scr_monstersetup_slash_scr_monstersetup_gml_586_0": "Induce#TIRED",
  "obj_joker_slash_Step_0_gml_158_0": "* The world is spinning, spinning.",
  "obj_joker_slash_Step_0_gml_159_0": "* The air crackles with freedom.",
  "obj_joker_slash_Step_0_gml_160_0": "* JEVIL is laughing incomprehensibly.",
  "obj_joker_slash_Step_0_gml_161_0": "* It feels like a whirlwind.",
  "obj_joker_slash_Step_0_gml_162_0": "* Smells like chaos.",
  "obj_joker_slash_Step_0_gml_237_0": "* JEVIL &* There is no strategy to defeat the enemy. Good luck!/%",
  "obj_joker_slash_Step_0_gml_35_0": "CHAOS, CHAOS,&&CATCH ME&IF YOU CAN!",
  "obj_joker_slash_Step_0_gml_36_0": "SHALL WE&PLAY THE&RING-AROUND?",
  "obj_joker_slash_Step_0_gml_37_0": "MY HEARTS GO&OUT TO ALL&YOU SINNERS!",
  "obj_joker_slash_Step_0_gml_38_0": "HA, HA, LET'S&MAKE THE&DEVILSKNIFE.",
  "obj_joker_slash_Step_0_gml_39_0": "PIIP PIIP,&LET'S RIDE THE&CAROUSEL GAME.",
  "obj_joker_slash_Step_0_gml_40_0": "HEE HEE,&HAVING FUN!?&JOIN THE&CLUB!",
  "obj_joker_slash_Step_0_gml_41_0": "HEARTS,&DIAMONDS,&I CAN DO&ANYTHING!",
  "obj_joker_slash_Step_0_gml_42_0": "WHO KEEPS&SPINNING THE&WORLD&AROUND?",
  "obj_joker_slash_Step_0_gml_43_0": "YOU KIDS ARE&REALLY&KEEPING UP!",
  "obj_joker_slash_Step_0_gml_44_0": "NU-HA!!&I NEVER HAD&SUCH FUN,&FUN!!",
  "obj_joker_slash_Step_0_gml_45_0": "A BEAUTY IS&JOYING IN&MY HEART!",
  "obj_joker_slash_Step_0_gml_46_0": "EVEN&DEVILSKNIFE&IS SMILING!",
  "obj_joker_slash_Step_0_gml_47_0": "IT'S SO&EXCITING...&I CAN'T&TAKE IT!!!",
  "obj_joker_slash_Step_0_gml_48_0": "THIS IS IT,&BOISENGIRLS!&SEE YA!",
  "obj_joker_slash_Step_0_gml_49_0": "ENOUGH!!&YOU KIDS&TIRED ME UP!",
  "obj_joker_slash_Step_0_gml_50_0": "KIDDING!!&HERE'S MY&FINAL CHAOS!",
  "obj_joker_slash_Step_0_gml_56_0": "A CHAOS,&CHAOS!",
  "obj_joker_slash_Step_0_gml_56_1": "PLEASE, IT'S&JUST A&SIMPLE&CHAOS.",
  "obj_joker_slash_Step_0_gml_57_0": "I CAN DO&ANYTHING!!",
  "obj_joker_slash_Step_0_gml_58_0": "THIS BODY&CANNOT BE&KILLED!",
  "obj_joker_slash_Step_0_gml_58_1": "THESE&CURTAINS&ARE REALLY&ON FIRE!",
  "obj_joker_slash_Step_0_gml_59_0": "IT'S ALL&TOO MUCH&FUN!!!",
  "obj_joker_slash_Step_0_gml_247_0": "* Kris spun around^1!&* JEVIL got slightly more TIRED^1, and...!/%",
  "obj_joker_slash_Step_0_gml_272_0": "* Something happened!/%",
  "obj_joker_slash_Step_0_gml_276_0": "* What^1!&* It was just foley!/%",
  "obj_joker_slash_Step_0_gml_284_0": "* JEVIL felt at ease^1!&* JEVIL's defense dropped!/%",
  "obj_joker_slash_Step_0_gml_290_0": "* Awkward^1! Upcoming attack will hurt rapidly!/%",
  "obj_joker_slash_Step_0_gml_296_0": "* Tranquil^1!&* The dance defended the party!/%",
  "obj_joker_slash_Step_0_gml_310_0": "* What^1!&* It's nothing but a useless bird!/%",
  "obj_joker_slash_Step_0_gml_314_0": "* It felt comforting!/%",
  "obj_joker_slash_Step_0_gml_320_0": "* Everyone's HP got jumbled up!/%",
  "obj_joker_slash_Step_0_gml_373_0": "* JEVIL's upcoming move got powered up!/%",
  "obj_joker_slash_Step_0_gml_379_0": "* A perfect 10!/%",
  "obj_joker_slash_Step_0_gml_387_0": "&* JEVIL's looking exhausted!",
  "obj_joker_slash_Step_0_gml_400_0": "* Ralsei chanted something^1!",
  "obj_joker_slash_Step_0_gml_401_0": "* Susie spun something around^1!",
  "obj_joker_slash_Step_0_gml_402_0": "* Kris gazed strangely^1!",
  "obj_joker_slash_Step_0_gml_403_0": "&* JEVIL's next attack weakened!",
  "obj_joker_slash_Step_0_gml_404_0": "&* JEVIL became more TIRED!",
  "obj_joker_slash_Step_0_gml_405_0": "&* JEVIL became more TIRED!",
  "obj_joker_slash_Step_0_gml_406_0": "&* JEVIL's looking exhausted!",
  "obj_joker_slash_Step_0_gml_163_0": "* JEVIL seems exhausted...?",
  "obj_joker_slash_Step_0_gml_164_0": "* CHAOS BOMB was prepared FOR YOU.",
  "obj_joker_slash_Step_0_gml_165_0": "* Something terrible is coming...!",
  "obj_joker_slash_Step_0_gml_166_0": "* JEVIL's pulling out all the stops!",
  "obj_joker_slash_Step_0_gml_167_0": "* JEVIL is truly exhausted!",
  "DEVICE_FAILURE_slash_Step_0_gml_10_0": "\\M0 IT APPEARS YOU& HAVE REACHED^6& &    AN END./%",
  "obj_joker_slash_Step_0_gml_201_0": "Alright^1,&you convinced&me!!/%",
  "DEVICE_FAILURE_slash_Step_0_gml_28_0": "\\M0 WILL YOU TRY AGAIN?",
  "DEVICE_FAILURE_slash_Step_0_gml_32_0": "\\M0 WILL YOU PERSIST?",
  "DEVICE_FAILURE_slash_Step_0_gml_68_0": " THEN, THE FUTURE& IS IN YOUR HANDS.",
  "DEVICE_FAILURE_slash_Step_0_gml_103_0": "\\M0 THEN THE WORLD^5 & WAS COVERED^5 & IN DARKNESS./%",
  "obj_readable_room1_slash_Other_10_gml_1274_0": "* (You knocked on the door to the Police Station.)/",
  "obj_readable_room1_slash_Other_10_gml_1308_0": "* (...)/",
  "obj_readable_room1_slash_Other_10_gml_1276_0": "* (Someone's coming up to the window.)/%",
  "obj_readable_room1_slash_Other_10_gml_1281_0": "* (Seems like the police aren't really feelin' it right now...)/%",
  "obj_readable_room1_slash_Other_10_gml_1266_0": "* (Police tape is blocking the way.)/",
  "obj_readable_room1_slash_Other_10_gml_1267_0": "* (The tape simply reads \"NGAHHHHH!!!\")/%",
  "obj_npc_room_slash_Other_10_gml_1097_0": "* The mayor's charisma is about zero^1.&* No^1, it's negative./",
  "obj_npc_room_slash_Other_10_gml_1098_0": "* But she works hard and has a good track record^1, so she runs unopposed./",
  "obj_npc_room_slash_Other_10_gml_1099_0": "* Thaaaaaat's politics^1.&* Rarely./%",
  "obj_npc_room_slash_Other_10_gml_1103_0": "* Not only does she act icy^1, she always keeps her office's AC on full blast./",
  "obj_npc_room_slash_Other_10_gml_1104_0": "* That chill I feel..^1. is..^1.&* Is this what politics feels like?/%",
  "obj_readable_room1_slash_Other_10_gml_1163_0": "* (It's a small pine tree.)/%",
  "obj_readable_room1_slash_Other_10_gml_1166_0": "* (It's a chair.^1)&* (Maybe it's into politics.)/%",
  "obj_readable_room1_slash_Other_10_gml_1158_0": "* (It's a painting of the town.)/%",
  "obj_npc_room_slash_Other_10_gml_1081_0": "* I'm sorry^1, I'm sorry^1.&* The mayor is busy right now./",
  "obj_npc_room_slash_Other_10_gml_1082_0": "* If you need to see her^1, please try causing some terrible crisis./%",
  "obj_npc_room_slash_Other_10_gml_1086_0": "* I'm sorry^1, I'm sorry^1.&* Are you here to complain about your teacher?/",
  "obj_npc_room_slash_Other_10_gml_1087_0": "* If you don't like her^1, please blame your mother for getting her hired.../%",
  "obj_npc_room_slash_Other_10_gml_1068_0": "* Hey^1 short-stuff^1.&* Why would YOU possibly need to talk to the mayor?/",
  "obj_npc_room_slash_Other_10_gml_1069_0": "* Your allowance too low^1?&* Ate too much candies^1?&* Lost your frisbee in the wash?/",
  "obj_npc_room_slash_Other_10_gml_1070_0": "* Hey^1, short-stuff.../",
  "obj_npc_room_slash_Other_10_gml_1071_0": "* That's what the cops are for./%",
  "obj_npc_room_slash_Other_10_gml_1074_0": "* What^1? Don't talk to you like you're a \"kid^1?\" Fine.../",
  "obj_npc_room_slash_Other_10_gml_1075_0": "* If you need someone to change your diaper^1, go ask the Cop's./%",
  "scr_text_slash_scr_text_gml_2150_0": "* Kris..^1. What a pleasant surprise to see you here^1.&* And on a school day./",
  "scr_text_slash_scr_text_gml_2151_0": "* There must be a reason that you came here at such a time./",
  "scr_text_slash_scr_text_gml_2152_0": "* I^1, Father Alvin^1, implore you^1.&* If you have anything weighing on your mind^1, please^1, speak./",
  "scr_text_slash_scr_text_gml_2146_0": "#Fruit Juice",
  "scr_text_slash_scr_text_gml_2147_0": "#Nothing",
  "scr_text_slash_scr_text_gml_2159_0": "* Kris, if you want some of our \"sick\" Fruit Juice^1, you should come to our service./",
  "scr_text_slash_scr_text_gml_2160_0": "* Our choir sounds a bit thinner since your brother went away./",
  "scr_text_slash_scr_text_gml_2161_0": "* Kris^1, it would be wonderful if you would sing with us./",
  "scr_text_slash_scr_text_gml_2162_0": "* Or even participated to any extent,/",
  "scr_text_slash_scr_text_gml_2163_0": "* Instead of just trying to drink the Fruit Juice./%",
  "scr_text_slash_scr_text_gml_2167_0": "* I understand^1.&* I hope in time you may find the words you seek./",
  "scr_text_slash_scr_text_gml_2168_0": "* Let the Angel's power light your way./%",
  "obj_readable_room1_slash_Other_10_gml_1145_0": "* SHYRA&* A KARAOKE MICROPHONE FOR A BRAVE SINGER/%",
  "obj_readable_room1_slash_Other_10_gml_1141_0": "* MUTTLER&* A BIG BONE FOR THE LEADER OF THE PACK/%",
  "obj_readable_room1_slash_Other_10_gml_1137_0": "* CRYSTAL&* A SNOWY GEMSTONE FOR A PROUD MOTHER/%",
  "obj_readable_room1_slash_Other_10_gml_1134_0": "* GERSON&* RENOWNED HISTORIAN, AUTHOR, AND TEACHER/%",
  "scr_text_slash_scr_text_gml_717_0": "* (Gerson Boom Memorial Bench)/",
  "scr_text_slash_scr_text_gml_718_0": "\"* Throughout my career^1, some of my best ideas came from dreams.\"/",
  "scr_text_slash_scr_text_gml_719_0": "\"* Take a rest here. If anyone asks -- you're writing!\"/%",
  "obj_npc_room_animated_slash_Other_10_gml_51_0": "* ICE ME UP^1!&* ICE ME UP^1, BOSS!!!/%",
  "obj_npc_room_slash_Other_10_gml_1198_0": "* So^1, for you two girls^1, that'll be the crepes^1, a cinnamon latte.../",
  "obj_npc_room_slash_Other_10_gml_1199_0": "* Two bunny parfaits, and... a piece of firewood...?/%",
  "obj_npc_room_slash_Other_10_gml_1202_0": "* And^1, how would you like that firewood done?/%",
  "obj_npc_room_slash_Other_10_gml_1212_0": "* Dude^1, remember when we used to skip the first hour of class to come here?/",
  "obj_npc_room_slash_Other_10_gml_1213_0": "* YOU were fine^1, but I almost had to repeat the year 'cause of it.../",
  "obj_npc_room_slash_Other_10_gml_1214_0": "* Those crepes were MAD worth^1, though^1! Delinquency is the best condiment!/%",
  "obj_npc_room_slash_Other_10_gml_1217_0": "* Dude^1, if we didn't bring Gerson our leftovers^1, I bet I would have failed HARD.../%",
  "obj_npc_room_animated_slash_Other_10_gml_67_0": "* I like the vibe of the waitresses here^1.&* Maybe I should sign up^1, too.../",
  "obj_npc_room_animated_slash_Other_10_gml_68_0": "* ... Nah^1, serving drinks wouldn't really suit a fire elemental./",
  "obj_npc_room_animated_slash_Other_10_gml_69_0": "* If I got nervous^1, I'd just melt all the ice./%",
  "obj_npc_room_animated_slash_Other_10_gml_72_0": "* What if I just served coffee^1?&* Nah^1, that sounds like a lawsuit waiting to happen.../%",
  "obj_npc_room_slash_Other_10_gml_1237_0": "* Ice Wolf does not like ice in drink./",
  "obj_npc_room_slash_Other_10_gml_1238_0": "* Ice Wolf likes ice.../",
  "obj_npc_room_slash_Other_10_gml_1239_0": "* ... to BE drink!/%",
  "obj_npc_room_slash_Other_10_gml_1243_0": "* Ice Wolf also like ice-themed mascots./%",
  "obj_npc_room_slash_Other_10_gml_1226_0": "* Looking at my rugged body^1, you must wonder what kind of secrets I hold.../",
  "obj_npc_room_slash_Other_10_gml_1227_0": "* My secret is^1, I put all my leftover pancakes in this giant hat./%",
  "obj_npc_room_slash_Other_10_gml_1231_0": "* Whew^1!&* I sure love PANCAKE!/%",
  "obj_npc_room_slash_Other_10_gml_1151_0": "* Hey there^1!&* Haven't seen you in a while^1, hun./",
  "obj_npc_room_slash_Other_10_gml_1153_0": "* I remember^1, back on Sundays^1, after service.../",
  "obj_npc_room_slash_Other_10_gml_1154_0": "* You and your family would come in and order the special./",
  "obj_npc_room_slash_Other_10_gml_1155_0": "* 'Course^1, things happened^1, and then.../",
  "obj_npc_room_slash_Other_10_gml_1156_0": "* Y'all..^1.&* Stopped comin' together./",
  "obj_npc_room_slash_Other_10_gml_1157_0": "* But every Sunday^1, you and your brother'd still come in./",
  "obj_npc_room_slash_Other_10_gml_1158_0": "* He'd order you a hot chocolate.../",
  "obj_npc_room_slash_Other_10_gml_1159_0": "* And you two'd sit down at that table in the corner.../",
  "obj_npc_room_slash_Other_10_gml_1160_0": "* ... drawin' shapes in the window with your breath./",
  "obj_npc_room_slash_Other_10_gml_1128_0": "* .../",
  "obj_npc_room_slash_Other_10_gml_1162_0": "* You must really miss him^1, huh?/",
  "obj_npc_room_slash_Other_10_gml_1163_0": "* ... Here^1, how about this?/",
  "obj_npc_room_slash_Other_10_gml_1164_0": "* (Kris got the Hot Chocolate.)/",
  "obj_npc_room_slash_Other_10_gml_1165_0": "* On the house, hun./%",
  "obj_npc_room_slash_Other_10_gml_1172_0": "* ... You know^1, I'd give you a hot chocolate on the house.../",
  "obj_npc_room_slash_Other_10_gml_1173_0": "* ... But it looks like you've got enough things already./",
  "obj_npc_room_slash_Other_10_gml_1174_0": "* Take it easy^1, okay^1, hun?/%",
  "obj_npc_room_slash_Other_10_gml_1145_0": "* Don't be a stranger now^1, alright^1, hun?/%",
  "obj_npc_room_slash_Other_10_gml_1161_0": "* .../",
  "obj_npc_room_slash_Other_10_gml_1119_0": "\\E1* You're alive./",
  "obj_npc_room_slash_Other_10_gml_1120_0": "\\E0* .../",
  "obj_npc_room_slash_Other_10_gml_1121_0": "\\E2* Nice./",
  "obj_npc_room_slash_Other_10_gml_1122_0": "\\E1* .../",
  "obj_npc_room_slash_Other_10_gml_1123_0": "\\E0* .../",
  "obj_npc_room_slash_Other_10_gml_1124_0": "\\E1* I'm working./%",
  "obj_npc_room_slash_Other_10_gml_1376_0": "* .../",
  "obj_npc_room_slash_Other_10_gml_1129_0": "\\E1* This uniform's.../",
  "obj_npc_room_slash_Other_10_gml_1130_0": "\\E0* Mandatory./%",
  "obj_npc_room_slash_Other_10_gml_1136_0": "* Uh^1, we'll take the special^1, and do you have any edible glitter...?/",
  "obj_npc_room_slash_Other_10_gml_1137_0": "* The youngest one won't eat anything if it doesn't look like treasure.../%",
  "obj_npc_room_slash_Other_10_gml_1139_0": "* In a pinch^1, sprinkles will work^1, too.../%",
  "obj_readable_room1_slash_Other_10_gml_1178_0": "* (Rave reviews and autographs.^1)&* (... from various normal townspeople.)/%",
  "scr_spelltext_slash_scr_spelltext_gml_168_0": "* ~1 was \\cBbored to tears\\cW!&",
  "scr_spelltext_slash_scr_spelltext_gml_169_0": "* ~1 listened politely!&",
  "scr_spelltext_slash_scr_spelltext_gml_170_0": "* ~1 became sentimental!&",
  "scr_spelltext_slash_scr_spelltext_gml_14_0": "* ~1 cast RUDE BUSTER!/%",
  "scr_spelltext_slash_scr_spelltext_gml_172_0": "/%",
  "scr_spelltext_slash_scr_spelltext_gml_179_0": "* ~1 used the BROKEN CAKE!/%",
  "scr_spelltext_slash_scr_spelltext_gml_183_0": "* ~1 used the TOPCAKE!/%",
  "scr_spelltext_slash_scr_spelltext_gml_187_0": "* ~1 used the SPINCAKE!/%",
  "scr_spelltext_slash_scr_spelltext_gml_191_0": "* ~1 used the DARKBURGER!/%",
  "scr_spelltext_slash_scr_spelltext_gml_194_0": "* ~1 used the LANCERCOOKIE!/%",
  "scr_spelltext_slash_scr_spelltext_gml_197_0": "* ~1 used the GIGASALAD!/%",
  "scr_spelltext_slash_scr_spelltext_gml_200_0": "* ~1 used the CLUBS SANDWICH!/%",
  "scr_spelltext_slash_scr_spelltext_gml_203_0": "* ~1 used the HEARTS DONUT!/%",
  "scr_spelltext_slash_scr_spelltext_gml_206_0": "* ~1 used the CHOCO DIAMOND!/%",
  "scr_spelltext_slash_scr_spelltext_gml_209_0": "* ~1 used the FAV SANDWICH!/%",
  "scr_spelltext_slash_scr_spelltext_gml_212_0": "* ~1 used the ROULXS ROUX!/%",
  "scr_spelltext_slash_scr_spelltext_gml_43_0": "* ~1 used RUDE BUSTER!/%",
  "scr_spelltext_slash_scr_spelltext_gml_47_0": "* ~1 used RED BUSTER!/%",
  "scr_spelltext_slash_scr_spelltext_gml_51_0": "* ~1 cast DUAL HEAL!/%",
  "scr_spelltext_slash_scr_spelltext_gml_78_0": "* ~1 used the DARK CANDY!/%",
  "scr_spelltext_slash_scr_spelltext_gml_82_0": "* ~1 used the REVIVE MINT!/%",
  "scr_spelltext_slash_scr_spelltext_gml_86_0": "* ~1 used the GLOWSHARD!/",
  "scr_spelltext_slash_scr_spelltext_gml_87_0": "* But nothing happened.../%",
  "scr_spelltext_slash_scr_spelltext_gml_109_0": "* The GLOWSHARD disappeared!/%",
  "scr_spelltext_slash_scr_spelltext_gml_112_0": "* ~1 became enraptured!&",
  "scr_spelltext_slash_scr_spelltext_gml_122_0": "* ~1 read the MANUAL!/",
  "scr_spelltext_slash_scr_spelltext_gml_123_0": "* But nothing happened.../%",
  "scr_spelltext_slash_scr_spelltext_gml_33_0": "* ~1 cast PACIFY^1!&* But the enemy wasn't \\cBTIRED\\cW.../%",
  "scr_spelltext_slash_scr_spelltext_gml_36_0": "* ~1 cast PACIFY^1!&* But the foe wasn't \\cBTIRED\\cW... try \\cYSPARING\\cW!/%",
  "scr_spelltext_slash_scr_spelltext_gml_62_0": "* ~1 spared ~2!/%",
  "scr_spelltext_slash_scr_spelltext_gml_66_0": "* ~1 spared ~2^2!&* But its name wasn't \\cYYELLOW\\cW.../%",
  "scr_spelltext_slash_scr_spelltext_gml_69_0": "* ~1 spared ~2^2!&* But its name wasn't \\cYYELLOW\\cW.../",
  "scr_spelltext_slash_scr_spelltext_gml_70_0": "* (Try using Ralsei's \\cBPACIFY\\cW!)/%",
  "scr_spelltext_slash_scr_spelltext_gml_73_0": "* ~1 spared!/%",
  "scr_susface_slash_scr_susface_gml_1_0": "\\TX \\F0 \\E~1 \\FS \\TS %",
  "obj_heartenemy_slash_Step_0_gml_79_0": "* Hathy's body beats audibly.",
  "DEVICE_CHOICE_slash_Create_0_gml_7_0": "EGG",
  "DEVICE_CHOICE_slash_Create_0_gml_22_0": "YES",
  "DEVICE_CHOICE_slash_Create_0_gml_23_0": "NO",
  "DEVICE_CHOICE_slash_Create_0_gml_57_0": "GRAINS",
  "DEVICE_CHOICE_slash_Create_0_gml_58_0": "MEAT",
  "DEVICE_CHOICE_slash_Create_0_gml_59_0": "DAIRY",
  "DEVICE_CHOICE_slash_Create_0_gml_60_0": "SWEETS",
  "DEVICE_CHOICE_slash_Create_0_gml_61_0": "FRUIT",
  "DEVICE_CHOICE_slash_Create_0_gml_62_0": "VEGETABLE",
  "DEVICE_CHOICE_slash_Create_0_gml_63_0": "EGG",
  "DEVICE_CHOICE_slash_Create_0_gml_94_0": "BACK",
  "DEVICE_CHOICE_slash_Create_0_gml_96_0": "END",
  "DEVICE_CHOICE_slash_Other_10_gml_13_0": "BACK",
  "DEVICE_CHOICE_slash_Other_10_gml_15_0": "END",
  "DEVICE_CONTACT_slash_Step_0_gml_889_0": "Kris...^6! %",
  "DEVICE_CONTACT_slash_Step_0_gml_890_0": "Wake up^6! %",
  "DEVICE_CONTACT_slash_Step_0_gml_891_0": "KRIS...!^6 ",
  "DEVICE_CONTACT_slash_Step_0_gml_928_0": "\\M0 FIRST^3.\\M1 ^6 %",
  "DEVICE_CONTACT_slash_Step_0_gml_929_0": "\\M0 %",
  "DEVICE_CONTACT_slash_Step_0_gml_930_0": "^2 ARE YOU&PHOTOSENSITIVE? ^6 ^6 ",
  "DEVICE_CONTACT_slash_Other_10_gml_2_0": "NOELLE",
  "DEVICE_CONTACT_slash_Other_10_gml_3_0": "KRIS",
  "DEVICE_CONTACT_slash_Other_10_gml_4_0": "TORIEL",
  "DEVICE_CONTACT_slash_Other_10_gml_5_0": "ASRIEL",
  "DEVICE_CONTACT_slash_Other_10_gml_6_0": "ASGORE",
  "DEVICE_CONTACT_slash_Other_10_gml_7_0": "SANS",
  "DEVICE_CONTACT_slash_Other_10_gml_8_0": "PAPYRUS",
  "DEVICE_CONTACT_slash_Other_10_gml_9_0": "ALPHYS",
  "DEVICE_CONTACT_slash_Other_10_gml_10_0": "UNDYNE",
  "DEVICE_CONTACT_slash_Other_10_gml_11_0": "RUDY",
  "DEVICE_CONTACT_slash_Other_10_gml_12_0": "BERDLY",
  "DEVICE_CONTACT_slash_Other_10_gml_13_0": "CATTY",
  "DEVICE_CONTACT_slash_Other_10_gml_14_0": "CATTI",
  "DEVICE_CONTACT_slash_Other_10_gml_15_0": "BRATTY",
  "DEVICE_CONTACT_slash_Other_10_gml_16_0": "GERSON",
  "DEVICE_CONTACT_slash_Other_10_gml_17_0": "JOCKINGTON",
  "DEVICE_CONTACT_slash_Other_10_gml_18_0": "QC",
  "DEVICE_MENU_slash_Create_0_gml_97_0": "[EMPTY]",
  "DEVICE_MENU_slash_Create_0_gml_107_0": "FILE0",
  "DEVICE_MENU_slash_Create_0_gml_112_0": "FILE1",
  "DEVICE_MENU_slash_Create_0_gml_117_0": "FILE2",
  "DEVICE_MENU_slash_Step_0_gml_74_0": "IT CONFORMED TO THE REFLECTION.",
  "DEVICE_MENU_slash_Step_0_gml_77_0": "WHAT AN INTERESTING BEHAVIOR.",
  "DEVICE_MENU_slash_Step_0_gml_86_0": "WHAT AN INTERESTING BEHAVIOR.",
  "DEVICE_MENU_slash_Step_0_gml_86_1": "PREPARATIONS ARE COMPLETE.",
  "DEVICE_MENU_slash_Step_0_gml_91_0": "Copy complete.",
  "DEVICE_MENU_slash_Step_0_gml_105_0": "[EMPTY]",
  "DEVICE_MENU_slash_Step_0_gml_126_0": "IT WAS AS IF IT WAS NEVER THERE AT ALL.",
  "DEVICE_MENU_slash_Step_0_gml_127_0": "Erase complete.",
  "DEVICE_MENU_slash_Step_0_gml_149_0": "IT RETAINED ITS ORIGINAL SHAPE.",
  "DEVICE_MENU_slash_Step_0_gml_156_0": "THEN IT WAS SPARED.",
  "DEVICE_MENU_slash_Step_0_gml_159_0": "VERY INTERESTING.",
  "DEVICE_MENU_slash_Step_0_gml_225_0": "THE DIVISION IS COMPLETE.",
  "DEVICE_MENU_slash_Step_0_gml_227_0": "Copy complete.",
  "DEVICE_MENU_slash_Step_0_gml_238_0": "IT IS IMMUNE TO ITS OWN IMAGE.",
  "DEVICE_MENU_slash_Step_0_gml_239_0": "You can't copy there.",
  "DEVICE_MENU_slash_Step_0_gml_261_0": "IT IS BARREN AND CANNOT BE COPIED.",
  "DEVICE_MENU_slash_Step_0_gml_264_0": "BUT THERE WAS NOTHING LEFT TO COPY.",
  "DEVICE_MENU_slash_Step_0_gml_266_0": "It can't be copied.",
  "DEVICE_MENU_slash_Step_0_gml_289_0": "BUT IT WAS ALREADY GONE.",
  "DEVICE_MENU_slash_Step_0_gml_292_0": "BUT THERE WAS NOTHING LEFT TO ERASE.",
  "DEVICE_MENU_slash_Step_0_gml_294_0": "There's nothing to erase.",
  "DEVICE_MENU_slash_Draw_0_gml_116_0": "CONTINUE",
  "DEVICE_MENU_slash_Draw_0_gml_116_1": "BACK",
  "DEVICE_MENU_slash_Draw_0_gml_117_0": "BEGIN",
  "DEVICE_MENU_slash_Draw_0_gml_117_1": "BACK",
  "DEVICE_MENU_slash_Draw_0_gml_119_0": "OVERWRITE",
  "DEVICE_MENU_slash_Draw_0_gml_119_1": "DO NOT",
  "DEVICE_MENU_slash_Draw_0_gml_119_2": "IT WILL BE SUBSUMED.",
  "DEVICE_MENU_slash_Draw_0_gml_120_0": "YES",
  "DEVICE_MENU_slash_Draw_0_gml_120_1": "NO",
  "DEVICE_MENU_slash_Draw_0_gml_120_2": "TRULY ERASE IT?",
  "DEVICE_MENU_slash_Draw_0_gml_121_0": "ERASE",
  "DEVICE_MENU_slash_Draw_0_gml_121_1": "DO NOT",
  "DEVICE_MENU_slash_Draw_0_gml_121_2": "THEN IT WILL BE DESTROYED.",
  "DEVICE_MENU_slash_Draw_0_gml_128_0": "Continue",
  "DEVICE_MENU_slash_Draw_0_gml_128_1": "Back",
  "DEVICE_MENU_slash_Draw_0_gml_129_0": "Start",
  "DEVICE_MENU_slash_Draw_0_gml_129_1": "Back",
  "DEVICE_MENU_slash_Draw_0_gml_131_0": "Yes",
  "DEVICE_MENU_slash_Draw_0_gml_131_1": "No",
  "DEVICE_MENU_slash_Draw_0_gml_131_2": "Copy over this file?",
  "DEVICE_MENU_slash_Draw_0_gml_132_0": "Yes",
  "DEVICE_MENU_slash_Draw_0_gml_132_1": "No",
  "DEVICE_MENU_slash_Draw_0_gml_132_2": "Erase this file?",
  "DEVICE_MENU_slash_Draw_0_gml_133_0": "Yes!",
  "DEVICE_MENU_slash_Draw_0_gml_133_1": "No!",
  "DEVICE_MENU_slash_Draw_0_gml_133_2": "Really erase it?",
  "DEVICE_MENU_slash_Draw_0_gml_189_0": "CANCEL",
  "DEVICE_MENU_slash_Draw_0_gml_190_0": "Cancel",
  "DEVICE_MENU_slash_Draw_0_gml_199_0": "COPY",
  "DEVICE_MENU_slash_Draw_0_gml_200_0": "ERASE",
  "DEVICE_MENU_slash_Draw_0_gml_201_0": "Copy",
  "DEVICE_MENU_slash_Draw_0_gml_201_1": "Erase",
  "DEVICE_MENU_slash_Draw_0_gml_216_0": "CHOOSE THE ONE TO COPY.",
  "DEVICE_MENU_slash_Draw_0_gml_217_0": "CHOOSE THE TARGET FOR THE REFLECTION.",
  "DEVICE_MENU_slash_Draw_0_gml_218_0": "IT WILL BE SUBSUMED.",
  "DEVICE_MENU_slash_Draw_0_gml_219_0": "SELECT THE ONE TO ERASE.",
  "DEVICE_MENU_slash_Draw_0_gml_223_0": "Please select a file.",
  "DEVICE_MENU_slash_Draw_0_gml_224_0": "Choose a file to copy.",
  "DEVICE_MENU_slash_Draw_0_gml_225_0": "Choose a file to copy to.",
  "DEVICE_MENU_slash_Draw_0_gml_226_0": "The file will be overwritten.",
  "DEVICE_MENU_slash_Draw_0_gml_227_0": "Choose a file to erase.",
  "obj_battlecontroller_slash_Step_0_gml_40_0": "* You won^1!&* Got ~1 EXP and ~2 D$./%",
  "obj_battlecontroller_slash_Draw_0_gml_171_0": "% TP",
  "obj_battlecontroller_slash_Draw_0_gml_280_0": "% TP",
  "obj_classscene_slash_Step_0_gml_298_0": "\\FN\\TN\\E1* Ummm^1, there might be a box in the supply closet.../",
  "obj_classscene_slash_Step_0_gml_299_0": "\\E0* Do you want me to - %",
  "obj_classscene_slash_Step_0_gml_339_0": "\\Ta\\Fa\\E6* G-good idea^1, Noelle^1!&* Susie^1, s-since you came in last.../",
  "obj_classscene_slash_Step_0_gml_301_0": "\\E7* Can you go get that for me...?/",
  "obj_classscene_slash_Step_0_gml_341_0": "\\FS\\TS\\E0* .../",
  "obj_classscene_slash_Step_0_gml_342_0": "* ... whatever./%%",
  "obj_clubsenemy_old_slash_Step_0_gml_11_0": "Nice mouth",
  "obj_clubsenemy_old_slash_Step_0_gml_12_0": "Anger mouth",
  "obj_clubsenemy_old_slash_Step_0_gml_13_0": "Smart Mouth",
  "obj_clubsenemy_old_slash_Step_0_gml_17_0": "Nice to&meet you!",
  "obj_clubsenemy_old_slash_Step_0_gml_18_0": "Die!&Die!&Die!",
  "obj_clubsenemy_old_slash_Step_0_gml_19_0": "Please&ignore&them.",
  "obj_clubsenemy_old_slash_Step_0_gml_26_0": "I want the&fluffy one!",
  "obj_clubsenemy_old_slash_Step_0_gml_27_0": "No, that&one's MINE!",
  "obj_clubsenemy_old_slash_Step_0_gml_28_0": "(He's&boring...)",
  "obj_clubsenemy_old_slash_Step_0_gml_32_0": "Where's&Mr. Fluffy?",
  "obj_clubsenemy_old_slash_Step_0_gml_33_0": "YOU must&have&scared him!",
  "obj_clubsenemy_old_slash_Step_0_gml_34_0": "(Who&cares?)",
  "obj_clubsenemy_old_slash_Step_0_gml_40_0": "I'm the&oldest!",
  "obj_clubsenemy_old_slash_Step_0_gml_41_0": "WHAT!?&I am!!!",
  "obj_clubsenemy_old_slash_Step_0_gml_42_0": "We're&the same&age...",
  "obj_clubsenemy_old_slash_Step_0_gml_47_0": "Nice&weather&today.",
  "obj_clubsenemy_old_slash_Step_0_gml_48_0": "What?&It's just&awful!",
  "obj_clubsenemy_old_slash_Step_0_gml_49_0": "Please&stop, you&two...",
  "obj_clubsenemy_old_slash_Step_0_gml_61_0": "The King&is great!",
  "obj_clubsenemy_old_slash_Step_0_gml_62_0": "He's&TERRIBLE!",
  "obj_clubsenemy_old_slash_Step_0_gml_63_0": "Please&stop, you&two...",
  "obj_clubsenemy_old_slash_Step_0_gml_67_0": "An angel&is watching&us.",
  "obj_clubsenemy_old_slash_Step_0_gml_68_0": "You BELIEVE&that&garbage?",
  "obj_clubsenemy_old_slash_Step_0_gml_69_0": "Please&stop, you&two...",
  "obj_clubsenemy_old_slash_Step_0_gml_73_0": "I wanna&eat a&football.",
  "obj_clubsenemy_old_slash_Step_0_gml_74_0": "Sports!&My favorite&food!",
  "obj_clubsenemy_old_slash_Step_0_gml_75_0": "Oh!&I love you&two!",
  "obj_clubsenemy_old_slash_Step_0_gml_86_0": "Lightners&deserve&respect.",
  "obj_clubsenemy_old_slash_Step_0_gml_87_0": "Hell no!&They can&all die!",
  "obj_clubsenemy_old_slash_Step_0_gml_88_0": "Please&stop, you&two...",
  "obj_clubsenemy_old_slash_Step_0_gml_92_0": "Oh, oh! That&boy is ever&so cute!",
  "obj_clubsenemy_old_slash_Step_0_gml_93_0": "So fluffy!&I want to&pet him!",
  "obj_clubsenemy_old_slash_Step_0_gml_94_0": "HIM???&... err,&sure.",
  "obj_clubsenemy_old_slash_Step_0_gml_95_0": "(What&about the&girl..?)",
  "obj_clubsenemy_old_slash_Step_0_gml_98_0": "Oh, oh!&I want a&sweet boy.",
  "obj_clubsenemy_old_slash_Step_0_gml_99_0": "Someone&NICE, like&me!",
  "obj_clubsenemy_old_slash_Step_0_gml_100_0": "...&Sure,&I guess.",
  "obj_clubsenemy_old_slash_Step_0_gml_105_0": "I use a&gamepad to&aim!",
  "obj_clubsenemy_old_slash_Step_0_gml_106_0": "IDIOT!&Mouse and&keyboard!",
  "obj_clubsenemy_old_slash_Step_0_gml_107_0": "Please&stop, you&two...",
  "obj_clubsenemy_old_slash_Step_0_gml_117_0": "I love&the smell&of trees.",
  "obj_clubsenemy_old_slash_Step_0_gml_118_0": "Oh!&Me too!",
  "obj_clubsenemy_old_slash_Step_0_gml_119_0": "Pollen&makes me...&Uh, sure!",
  "obj_clubsenemy_old_slash_Step_0_gml_123_0": "A ghost&told me I&was stupid.",
  "obj_clubsenemy_old_slash_Step_0_gml_124_0": "That was me,&you idiot!",
  "obj_clubsenemy_old_slash_Step_0_gml_125_0": "Please&stop, you&two...",
  "obj_clubsenemy_old_slash_Step_0_gml_130_0": "Our favorite&video game&is...",
  "obj_clubsenemy_old_slash_Step_0_gml_131_0": "Shut up!!&They'll make&fun of us!!!",
  "obj_clubsenemy_old_slash_Step_0_gml_132_0": "Please&stop, you&two...",
  "obj_clubsenemy_old_slash_Step_0_gml_139_0": "Aww, he&MADE that!?&So caring!",
  "obj_clubsenemy_old_slash_Step_0_gml_140_0": "It's SOOO&cute!&I want it!",
  "obj_clubsenemy_old_slash_Step_0_gml_141_0": "(Isn't it&a bit...&childish?)",
  "obj_clubsenemy_old_slash_Step_0_gml_146_0": "Ouchy!&That hurts!",
  "obj_clubsenemy_old_slash_Step_0_gml_147_0": "Suck it up,&idiot!",
  "obj_clubsenemy_old_slash_Step_0_gml_148_0": "(We're&fighting&again!?)",
  "obj_clubsenemy_old_slash_Step_0_gml_204_0": "* Clover flashes a trio of terrible smiles.",
  "obj_clubsenemy_old_slash_Step_0_gml_205_0": "* Clover is bickering with herselves.",
  "obj_clubsenemy_old_slash_Step_0_gml_206_0": "* Clover is whispering about cute boys.",
  "obj_clubsenemy_old_slash_Step_0_gml_207_0": "* Clover is arguing about whose toothbrush is whose.",
  "obj_clubsenemy_old_slash_Step_0_gml_208_0": "* Clover hums like an out-of-tune choir.",
  "obj_clubsenemy_old_slash_Step_0_gml_209_0": "* Smells like clover and dew.",
  "obj_clubsenemy_old_slash_Step_0_gml_210_0": "* Clover seems TIRED of arguing so much.",
  "obj_clubsenemy_old_slash_Step_0_gml_211_0": "* Clover starts to look wilted.",
  "obj_clubsenemy_old_slash_Step_0_gml_212_0": "* Clover seems to be getting along with herselves.",
  "obj_clubsenemy_old_slash_Step_0_gml_213_0": "* Clover's harmony was shattered by violence.",
  "obj_clubsenemy_old_slash_Step_0_gml_247_0": "* CLOVER - AT 8 DF 2&* Two heads are better than one^1!&* Three..^1. maybe not./%",
  "obj_clubsenemy_old_slash_Step_0_gml_261_0": "* You brought up the topic of POLITICS^1.&* CLOVER started to argue./%",
  "obj_clubsenemy_old_slash_Step_0_gml_269_0": "* You brought up the topic of RELIGION^1.&* CLOVER started to argue./%",
  "obj_clubsenemy_old_slash_Step_0_gml_277_0": "* You brought up the topic of SPORTS^1.&* CLOVER seems relieved./%",
  "obj_clubsenemy_old_slash_Step_0_gml_293_0": "* You brought up the topic of KINDNESS^1.&* CLOVER started to argue./%",
  "obj_clubsenemy_old_slash_Step_0_gml_301_0": "* You brought up the topic of CUTEBOYS^1.&* CLOVER seems excited./%",
  "obj_clubsenemy_old_slash_Step_0_gml_309_0": "* You brought up the topic of GUNCONTROL^1.&* CLOVER started to argue./%",
  "obj_clubsenemy_old_slash_Step_0_gml_324_0": "* You brought up the topic of TREES^1.&* CLOVER seems relieved./%",
  "obj_clubsenemy_old_slash_Step_0_gml_332_0": "* You brought up the topic of GHOSTS^1.&* CLOVER started to argue./%",
  "obj_clubsenemy_old_slash_Step_0_gml_340_0": "* You brought up the topic of GAMES^1.&* CLOVER started to argue./%",
  "obj_clubsenemy_old_slash_Step_0_gml_354_0": "* You and Ralsei warned Clover about Susie^1.&* The enemy went on guard.../%",
  "obj_clubsenemy_old_slash_Step_0_gml_356_0": "* You and Ralsei warned the enemies about Susie^1.&* Everyone went on guard./%",
  "obj_clubsenemy_old_slash_Step_0_gml_359_0": "(Warned)",
  "obj_clubsenemy_old_slash_Draw_0_gml_6_0": "(Tired)",
  "obj_clubsenemy_old_slash_Step_0_gml_377_0": "(Tired)",
  "obj_darkcontroller_slash_Draw_0_gml_207_0": "Attack: ",
  "obj_darkcontroller_slash_Draw_0_gml_208_0": "Defense: ",
  "obj_darkcontroller_slash_Draw_0_gml_209_0": "Magic: ",
  "obj_darkcontroller_slash_Draw_0_gml_212_0": "Guts: ",
  "obj_darkcontroller_slash_Draw_0_gml_214_0": "LV1 ",
  "obj_darkcontroller_slash_Draw_0_gml_226_0": "???",
  "obj_darkcontroller_slash_Draw_0_gml_231_0": "Dog:",
  "obj_darkcontroller_slash_Draw_0_gml_236_0": "???",
  "obj_darkcontroller_slash_Draw_0_gml_239_0": "LV1 Human#Body contains a#human SOUL.",
  "obj_darkcontroller_slash_Draw_0_gml_240_0": "LV1 Leader#Commands the party#with various ACTs.",
  "obj_darkcontroller_slash_Draw_0_gml_241_0": "LV1 Bed Inspector#Inspects all beds#inexplicably.",
  "obj_darkcontroller_slash_Draw_0_gml_251_0": "Rudeness ",
  "obj_darkcontroller_slash_Draw_0_gml_252_0": "Crudeness ",
  "obj_darkcontroller_slash_Draw_0_gml_255_0": "LV1 Mean Girl#Won't do anything#but fight.",
  "obj_darkcontroller_slash_Draw_0_gml_256_0": "LV1 Dark Knight#Does damage using#dark energy.",
  "obj_darkcontroller_slash_Draw_0_gml_265_0": "Kindness",
  "obj_darkcontroller_slash_Draw_0_gml_269_0": "Dogness",
  "obj_darkcontroller_slash_Draw_0_gml_272_0": "LV1 Lonely Prince#Dark-World being.#Has no subjects.",
  "obj_darkcontroller_slash_Draw_0_gml_275_0": "LV1 Prickly Prince#Deals damage with#his rugged scarf.",
  "obj_darkcontroller_slash_Draw_0_gml_279_0": "LV1 Fluffy Prince#Weak^1, but has nice#healing powers.",
  "obj_darkcontroller_slash_Draw_0_gml_286_0": "Fluffiness",
  "obj_darkcontroller_slash_Draw_0_gml_423_0": "(Nothing)",
  "obj_darkcontroller_slash_Draw_0_gml_435_0": "(Nothing)",
  "obj_darkcontroller_slash_Draw_0_gml_447_0": "(Nothing)",
  "obj_darkcontroller_slash_Draw_0_gml_556_0": "Attack: ",
  "obj_darkcontroller_slash_Draw_0_gml_557_0": "Defense: ",
  "obj_darkcontroller_slash_Draw_0_gml_558_0": "Magic: ",
  "obj_darkcontroller_slash_Draw_0_gml_643_0": " (",
  "obj_darkcontroller_slash_Draw_0_gml_736_0": "(No ability.)",
  "obj_darkcontroller_slash_Draw_0_gml_773_0": "(No ability.)",
  "obj_darkcontroller_slash_Draw_0_gml_807_0": "USE",
  "obj_darkcontroller_slash_Draw_0_gml_809_0": "TOSS",
  "obj_darkcontroller_slash_Draw_0_gml_811_0": "KEY",
  "obj_darkcontroller_slash_Draw_0_gml_829_0": "Really throw away the#",
  "obj_headhathy_slash_Step_0_gml_87_0": "* Head Hathy's body moves silently.",
  "obj_headhathy_slash_Step_0_gml_88_0": "* Head Hathy showed no emotion at all.",
  "obj_headhathy_slash_Step_0_gml_89_0": "* Head Hathy whispered something unhearable.",
  "obj_headhathy_slash_Step_0_gml_90_0": "* Head Hathy's mind is an enigma.",
  "obj_headhathy_slash_Step_0_gml_91_0": "* Smells like a lonely kiss.",
  "obj_headhathy_slash_Step_0_gml_92_0": "* Head Hathy's beat slows.",
  "obj_headhathy_slash_Step_0_gml_93_0": "* Head Hathy's beat seems to stutter.",
  "obj_headhathy_slash_Step_0_gml_94_0": "* Head Hathy is skipping beats.",
  "obj_headhathy_slash_Step_0_gml_135_0": "* HEAD HATHY - AT 8 DF 0&* It learned to hide its feelings..^1. is that strength?/%",
  "obj_headhathy_slash_Step_0_gml_144_0": "* You flirted with Head Hathy^1.&* It was highly effective./%",
  "obj_headhathy_slash_Step_0_gml_159_0": "* You ordered SUSIE to flirt with the enemy!/",
  "obj_headhathy_slash_Step_0_gml_161_0": "* .../",
  "obj_headhathy_slash_Step_0_gml_162_0": "\\E1* Annnnnnnnnd hell no./",
  "obj_headhathy_slash_Step_0_gml_164_0": "* Aww^1, Susie^1, it's OK if you don't know how!/",
  "obj_headhathy_slash_Step_0_gml_166_0": "* What^1? Shut up^1, that's not the problem!/",
  "obj_headhathy_slash_Step_0_gml_168_0": "* ... Are you sure?/",
  "obj_headhathy_slash_Step_0_gml_170_0": "* Alright^1, LOOK^1, wise guy! I'll show you! Watch this!/",
  "obj_headhathy_slash_Step_0_gml_171_0": "\\E0* AHEM./%",
  "obj_headhathy_slash_Step_0_gml_179_0": "* You ordered SUSIE to flirt with the enemy!/",
  "obj_headhathy_slash_Step_0_gml_181_0": "* Hell nah^1. Let's see Ralsei do it./",
  "obj_headhathy_slash_Step_0_gml_183_0": "* I suppose if it can't be helped...!/",
  "obj_headhathy_slash_Step_0_gml_184_0": "\\E0* Hathy^1, your beauty is just... transcendent./",
  "obj_headhathy_slash_Step_0_gml_185_0": "\\E8* Your hair is like a waterfall of.../",
  "obj_headhathy_slash_Step_0_gml_186_0": "\\E1* ... wait^1, um^1, do you have hair^1, or.../%",
  "obj_headhathy_slash_Step_0_gml_192_0": "* You ordered SUSIE to flirt with the enemy!/",
  "obj_headhathy_slash_Step_0_gml_194_0": "* Oh my god^1, Kris!!^1! I can't!^1! Do it yourself!!/%",
  "obj_headhathy_slash_Step_0_gml_200_0": "* You flirted with the enemies^1. It worked^1! (Susie did not help.)/%",
  "obj_headhathy_slash_Step_0_gml_241_0": "* So^1, uh.../",
  "obj_headhathy_slash_Step_0_gml_242_0": "* Come here..^1. often?/%",
  "obj_headhathy_slash_Step_0_gml_251_0": "* (Head Hathy felt awkward and left...)/",
  "obj_headhathy_slash_Step_0_gml_253_0": "* HEY^1, GET BACK HERE AND LET ME FLIRT WITH YOU!!!/%",
  "obj_headhathy_slash_Step_0_gml_256_0": "* (Head Hathy felt awkward and left...)/",
  "obj_headhathy_slash_Step_0_gml_258_0": "* Oh^1, oh dear^1! Wait!!/",
  "obj_headhathy_slash_Step_0_gml_260_0": "* Not so easy^1, huh!?/%",
  "obj_headhathy_slash_Step_0_gml_276_0": "* You said some sweet lines. The enemies were deeply enamored!/%",
  "obj_headhathy_slash_Draw_0_gml_6_0": "(Tired)",
  "obj_initializer_slash_Create_0_gml_48_0": "Kris",
  "obj_initializer_slash_Create_0_gml_49_0": "Susie",
  "obj_initializer_slash_Create_0_gml_50_0": "Ralsei",
  "obj_initializer_slash_Create_0_gml_114_0": "TESTOBJECT",
  "obj_initializer_slash_Create_0_gml_158_0": "i1",
  "obj_initializer_slash_Create_0_gml_169_0": "* i3",
  "obj_initializer_slash_Create_0_gml_176_0": "\\FR* i4",
  "obj_initializer_slash_Create_0_gml_179_0": "\\FS* i5 \\f1 ",
  "obj_initializer_slash_Create_0_gml_182_0": "\\T1\\F0* i6./%",
  "obj_initializer_slash_Create_0_gml_183_0": "\\FT* i7!/%",
  "obj_interactablesolid_slash_Other_10_gml_2_0": "* Can you see me...?/%",
  "obj_joker_slash_Step_0_gml_407_0": "/%",
  "obj_jokerbattleevent_slash_Step_0_gml_294_0": "* HA HA HA^1.&* WHAT FUN!!!/",
  "obj_jokerbattleevent_slash_Step_0_gml_295_0": "* YOU'RE FAST^1, FAST^1, STRONG^1, STRONG./",
  "obj_jokerbattleevent_slash_Step_0_gml_296_0": "* BUT THERE ARE YET FASTER^1, YET STRONGER./",
  "obj_jokerbattleevent_slash_Step_0_gml_297_0": "* THE HAND OF THE KNIGHT IS DRIFTING FORWARD./",
  "obj_jokerbattleevent_slash_Step_0_gml_298_0": "* SOON^1, THE \"QUEEN\" RETURNS^1, AND HELL'S ROAR BUBBLES FROM THE DEPTHS.../",
  "obj_jokerbattleevent_slash_Step_0_gml_299_0": "* LIGHTNERS^1, CAN YOU STOP IT?/",
  "obj_jokerbattleevent_slash_Step_0_gml_300_0": "* UEE HEE HEE^1!/",
  "obj_jokerbattleevent_slash_Step_0_gml_301_0": "* EITHER WAY^1, A MISCHIEF-MISCHIEF^1, A CHAOS-CHAOS...!/",
  "obj_jokerbattleevent_slash_Step_0_gml_302_0": "* LIGHTNERS^1!&* FROM INSIDE YOUR LITTLE CELL!!/",
  "obj_jokerbattleevent_slash_Step_0_gml_303_0": "* TAKE ME AND DO YOUR STRONGEST---!/%",
  "obj_jokerbattleevent_slash_Step_0_gml_307_0": "* WHAT FUN!!^1!&* I'M EXHAUSTED!!^1!&* YOU KIDS TIRED ME UP!!/",
  "obj_jokerbattleevent_slash_Step_0_gml_308_0": "* NOW I WILL SLEEP FOR THE OTHER 100 YEARS./",
  "obj_jokerbattleevent_slash_Step_0_gml_309_0": "* UNFORTUNATELY, YOU KIDS CANNOT HAVE SUCH A PLEASANT DREAM./",
  "obj_jokerbattleevent_slash_Step_0_gml_310_0": "* FROM NOW^1, A NIGHTMARE WILL AWAKEN IN YOUR HEARTS./",
  "obj_jokerbattleevent_slash_Step_0_gml_311_0": "* IN THE SHADOW OF THE KNIGHT'S HAND.../",
  "obj_jokerbattleevent_slash_Step_0_gml_312_0": "* LIGHTNERS^1, CAN YOU STOP IT?/",
  "obj_jokerbattleevent_slash_Step_0_gml_313_0": "* UEE HEE HEE^1!/",
  "obj_jokerbattleevent_slash_Step_0_gml_314_0": "* EITHER WAY^1, A MISCHIEF-MISCHIEF^1, A CHAOS-CHAOS...!/",
  "obj_jokerbattleevent_slash_Step_0_gml_315_0": "* LIGHTNERS^1!&* FROM INSIDE YOUR LITTLE CELL!!/",
  "obj_jokerbattleevent_slash_Step_0_gml_316_0": "* TAKE THIS AND DO YOUR STRONGEST---!/%",
  "obj_jokerbattleevent_slash_Step_0_gml_344_0": "* (DEVILSKNIFE was added to your WEAPONs.)/%",
  "obj_jokerbattleevent_slash_Step_0_gml_348_0": "* (A strange chest appeared outside the room...)/%",
  "obj_jokerbattleevent_slash_Step_0_gml_357_0": "* (JEVILSTAIL was added to your ARMORs.)/%",
  "obj_jokerbattleevent_slash_Step_0_gml_361_0": "* (A strange chest appeared outside the room...)/%",
  "obj_kingcutscene_slash_Draw_0_gml_15_0": "kingx:",
  "obj_kingcutscene_slash_Draw_0_gml_16_0": "kingy:",
  "obj_kingcutscene_slash_Draw_0_gml_18_0": "view_xview:",
  "obj_kingcutscene_slash_Draw_0_gml_19_0": "view_yview:",
  "obj_kingcutscene_slash_Draw_0_gml_21_0": "con:",
  "obj_kingcutscene_slash_Draw_0_gml_25_0": "krisx:",
  "obj_kingcutscene_slash_Draw_0_gml_26_0": "krisy:",
  "obj_kingcutscene_slash_Draw_0_gml_31_0": "susiex:",
  "obj_kingcutscene_slash_Draw_0_gml_32_0": "susiey:",
  "obj_lancerbakesale_event_slash_Step_0_gml_80_0": "* Alright^1, which one do you want?/",
  "obj_lancerbakesale_event_slash_Step_0_gml_82_0": "* Hahahah!^1! Hmmm.../%",
  "obj_lancerbakesale_event_slash_Step_0_gml_103_0": "* Wait^1, you're buying it for me?/",
  "obj_lancerbakesale_event_slash_Step_0_gml_105_0": "* You said you didn't eat anything earlier^1, right...?/",
  "obj_lancerbakesale_event_slash_Step_0_gml_106_0": "\\E2* It'd be annoying if you starved to death^1, y'know./",
  "obj_lancerbakesale_event_slash_Step_0_gml_108_0": "* Wow...!/",
  "obj_lancerbakesale_event_slash_Step_0_gml_109_0": "* You're the best teammate ever^1, Purple Girl...!/%",
  "obj_lancerbakesale_event_slash_Step_0_gml_237_0": "* Hey^1! You can't not buy from us!/",
  "obj_lancerbakesale_event_slash_Step_0_gml_239_0": "* Hey DUMBASS^1!&* It's for a GOOD CAUSE!/",
  "obj_lancerbakesale_event_slash_Step_0_gml_241_0": "* (Kris let's just buy one.)/%",
  "obj_monster1_slash_Step_0_gml_25_0": "Line1",
  "obj_monster1_slash_Step_0_gml_26_0": "Line2",
  "obj_monster1_slash_Step_0_gml_53_0": "* Line3",
  "obj_monster1_slash_Step_0_gml_54_0": "* Line4",
  "obj_monster1_slash_Step_0_gml_55_0": "* Line5",
  "obj_monster1_slash_Step_0_gml_56_0": "* Line6",
  "obj_monster1_slash_Step_0_gml_57_0": "* Line7",
  "obj_monster1_slash_Step_0_gml_75_0": "* Line8/%",
  "obj_monster1_slash_Step_0_gml_82_0": "Line9",
  "obj_monster1_slash_Step_0_gml_91_0": "* Susie and Kris cast&  Dual-Buster!/%",
  "obj_npc_facing_slash_Other_10_gml_10_0": "* Is that a cut on your face^1, or part of your eye?/%",
  "obj_npc_facing_slash_Other_10_gml_438_0": "* Heh^1, my clothes are gonna be so great./",
  "obj_npc_facing_slash_Other_10_gml_440_0": "* Yes^1! I've already finished a prototype!/",
  "obj_npc_facing_slash_Other_10_gml_442_0": "* That's just..^1. a bunch of torn up pieces of felt./",
  "obj_npc_facing_slash_Other_10_gml_444_0": "* Can you PLEASE stop acting so jealous for ONE second?/%",
  "obj_npc_facing_slash_Other_10_gml_470_0": "* Stuck on this puzzle too?/",
  "obj_npc_facing_slash_Other_10_gml_472_0": "* Don't talk to me while I'm scheming./",
  "obj_npc_facing_slash_Other_10_gml_474_0": "* Say^1, why don't you just walk over the spikes like before...?/",
  "obj_npc_facing_slash_Other_10_gml_476_0": "* Heh^1, why bother when you guys will solve it for us?/",
  "obj_npc_facing_slash_Other_10_gml_478_0": "* (Oh^1, I thought it was because I'm afraid of spikes.)/",
  "obj_npc_facing_slash_Other_10_gml_480_0": "* SHHHH!/%",
  "obj_npc_facing_slash_Other_10_gml_489_0": "* Seeing you two scheme together.../",
  "obj_npc_facing_slash_Other_10_gml_490_0": "\\E8* It's a bit like a group project in school^1, isn't it?/",
  "obj_npc_facing_slash_Other_10_gml_492_0": "* Can you stop ruining everything?/%",
  "obj_npc_facing_slash_Other_10_gml_500_0": "\\E2* Beware^1! We split up our schemes to scheme twice as fast...!/",
  "obj_npc_facing_slash_Other_10_gml_501_0": "\\E1* I'm realizing all kinds of hidden facts about myself!/",
  "obj_npc_facing_slash_Other_10_gml_502_0": "\\E7* Such as..^1. I don't know how to scheme very well./%",
  "obj_npc_room_slash_Other_10_gml_11_0": "* The gash weaves down as if you cry./%",
  "obj_npc_room_slash_Other_10_gml_48_0": "* S-stop^1!&* I'm still recovering from where you hurt me./",
  "obj_npc_room_slash_Other_10_gml_49_0": "* Plus^1, I just ate^1, so I'll get a cramp if I fight you so quickly./%",
  "obj_npc_room_slash_Other_10_gml_53_0": "* Does your castle have a pool^1?&* I wanna know if I should bring my cute swimsuit.../%",
  "obj_npc_room_slash_Other_10_gml_57_0": "* Felt like I was soaring through the air earlier.../",
  "obj_npc_room_slash_Other_10_gml_58_0": "* Was that a dream...?/%",
  "obj_npc_room_slash_Other_10_gml_186_0": "* Are you puzzled by COMBAT^1?&* Wanna know how TP works?/%",
  "obj_npc_room_slash_Other_10_gml_187_0": "* If you still haven't assembled all the details.../",
  "obj_npc_room_slash_Other_10_gml_188_0": "* My cohorts to the WEST will gladly help you put the pieces together./%",
  "obj_npc_room_slash_Other_10_gml_193_0": "* Your friends can't \\cYACT\\cW alone^1, but they can still help you win peacefully./",
  "obj_npc_room_slash_Other_10_gml_194_0": "* The \\cGDARK PRINCE\\cW's \\cYPACIFY\\cW spell can remove \\cBTIRED\\cW enemies safely from battle./",
  "obj_npc_room_slash_Other_10_gml_195_0": "* If nothing else^1, why not try using an \\cYITEM\\cW?/",
  "obj_npc_room_slash_Other_10_gml_196_0": "* Even if it seems useless^1, the effects may surprise you./%",
  "obj_npc_room_slash_Other_10_gml_200_0": "* What^1?&* I'm building a ladder here./",
  "obj_npc_room_slash_Other_10_gml_201_0": "* Today's lesson is..^1.&* \\cRGet out of my way when I'm building a ladder!\\cW /",
  "obj_npc_room_slash_Other_10_gml_202_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?/%",
  "obj_npc_room_slash_Other_10_gml_205_0": "* What?/",
  "obj_npc_room_slash_Other_10_gml_206_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?/%",
  "obj_npc_room_slash_Other_10_gml_214_0": "* \\cYDEFENDING\\cW will not only temporarily \\cRreduce the damage\\cW you take.../",
  "obj_npc_room_slash_Other_10_gml_215_0": "* It also lets you focus^1, \\cYrestoring TP\\cW. You need \\cYTP\\cW to \\cRCAST SPELLS\\cW!/",
  "obj_npc_room_slash_Other_10_gml_216_0": "* So don't be afraid to \\cYDEFEND\\cW^1!&* \\cYDEFEND\\cW and \\cYCAST SPELLS\\cW!/",
  "obj_npc_room_slash_Other_10_gml_217_0": "* By the way^1, all leftover \\cYTP\\cW will \\cRturn into extra MONEY\\cW after the battle!/%",
  "obj_npc_room_slash_Other_10_gml_221_0": "* Getting close to \\cYBULLETS\\cW is really exciting^1, isn't it?/",
  "obj_npc_room_slash_Other_10_gml_222_0": "* You'll \\cRrecover a little\\cW \\cYTP\\cW for each \\cYBULLET\\cW you get close to./",
  "obj_npc_room_slash_Other_10_gml_223_0": "* Plus^1, \\cRgetting close to bullets\\cW can sometimes end the \\cRenemy's attack faster\\cW./",
  "obj_npc_room_slash_Other_10_gml_224_0": "* It's quite \\cRdangerous\\cW though^1.&* So no worries if you don't want to try./%",
  "obj_npc_room_slash_Other_10_gml_233_0": "* (It's a candy tree.^1)&* (All the ripe candy has been picked.)/%",
  "obj_npc_room_slash_Other_10_gml_236_0": "* (It's a candy tree.^1)&* (All the ripe candy has been picked.)/",
  "obj_npc_room_slash_Other_10_gml_238_0": "* Let's not take any more^1, Kris^1.&* Unripe candy is sour./",
  "obj_npc_room_slash_Other_10_gml_240_0": "* What^1? Sour^1, sweet^1, meaty^1, bitter..^1. if it's candy^1, it's good!/",
  "obj_npc_room_slash_Other_10_gml_242_0": "* Well^1, that's accepting of you.../",
  "obj_npc_room_slash_Other_10_gml_243_0": "\\E9* ... Wait^1, \"meaty?\"/%",
  "obj_npc_room_slash_Other_10_gml_248_0": "* What kind of candy is meaty?/",
  "obj_npc_room_slash_Other_10_gml_250_0": "* Y'know^1.&* Whatever it's called^1.&* Uhhh^1, jerky./",
  "obj_npc_room_slash_Other_10_gml_252_0": "* That's not candy.../",
  "obj_npc_room_slash_Other_10_gml_254_0": "* Then why is it next to it in the store!?/%",
  "obj_npc_room_slash_Other_10_gml_428_0": "* Today's a special day^2~&* OBVIOUSLY^2.&* To some degree.../",
  "obj_npc_room_slash_Other_10_gml_429_0": "* Do you know what day it is~^2?&* You BETTER^1.&* Um^1, it's OK if you don't.../%",
  "obj_npc_room_slash_Other_10_gml_504_0": "* These \\cYbirds\\cW are \\cYPissing\\cW me off.../",
  "obj_npc_room_slash_Other_10_gml_505_0": "* I'm the original   \\cYStarwalker\\cW /%",
  "obj_npc_room_animated_slash_Other_10_gml_8_0": "* The pain itself is reason why./%",
  "obj_npc_room_animated_slash_Other_10_gml_101_0": "* Ah^1, clobbered guys^1.&* Brings back memories./%",
  "obj_npc_sign_slash_Other_10_gml_8_0": "* You can't read these symbols...&* Or maybe it's the handwriting./%",
  "obj_npc_sign_slash_Other_10_gml_68_0": "* (Hathy, in case you wanted to make us a birthday gift...)/",
  "obj_npc_sign_slash_Other_10_gml_69_0": "* (My favorite things are trees^1, boys^1, and sports!)&* (SIGNED^1, CLOVER)/%",
  "obj_npc_sign_slash_Other_10_gml_161_0": "* This \\cYjail\\cW is \\cYPissing\\cW me off.../",
  "obj_npc_sign_slash_Other_10_gml_162_0": "* I'm the original    \\cYStarwalker\\cW /%",
  "obj_npc_toriel_slash_Other_10_gml_2_0": "* Hello there^1!&* How are you doing on this fine day?/%",
  "obj_overworldc_slash_Step_0_gml_32_0": "* You bid a quiet farewell to the ",
  "obj_overworldc_slash_Step_0_gml_33_0": "* You put the ~1 on the ground and gave it a little pat.",
  "obj_overworldc_slash_Step_0_gml_35_0": "* You threw the ~1 on the ground like the piece of trash it is.",
  "obj_overworldc_slash_Step_0_gml_36_0": "* You abandoned the ",
  "obj_overworldc_slash_Step_0_gml_37_0": "* The ~1 was thrown away.",
  "obj_overworldc_slash_Step_0_gml_38_0": "/%",
  "obj_overworldc_slash_Step_0_gml_41_0": "* What Egg?/%",
  "obj_overworldc_slash_Draw_0_gml_36_0": "HP  ",
  "obj_overworldc_slash_Draw_0_gml_37_0": "LV  ",
  "obj_overworldc_slash_Draw_0_gml_39_0": "$   ",
  "obj_overworldc_slash_Draw_0_gml_42_0": "ITEM",
  "obj_overworldc_slash_Draw_0_gml_43_0": "STAT",
  "obj_overworldc_slash_Draw_0_gml_44_0": "CELL",
  "obj_overworldc_slash_Draw_0_gml_52_0": "USE",
  "obj_overworldc_slash_Draw_0_gml_53_0": "INFO",
  "obj_overworldc_slash_Draw_0_gml_54_0": "DROP",
  "obj_overworldc_slash_Draw_0_gml_66_0": "\"~1\"",
  "obj_overworldc_slash_Draw_0_gml_67_0": "LV  ",
  "obj_overworldc_slash_Draw_0_gml_68_0": "HP  ~1 / ",
  "obj_overworldc_slash_Draw_0_gml_70_0": "AT  ~1 (",
  "obj_overworldc_slash_Draw_0_gml_71_0": "DF  ~1 (",
  "obj_overworldc_slash_Draw_0_gml_72_0": "None",
  "obj_overworldc_slash_Draw_0_gml_73_0": "None",
  "obj_overworldc_slash_Draw_0_gml_74_0": "Pencil",
  "obj_overworldc_slash_Draw_0_gml_75_0": "Halloween Pencil",
  "obj_overworldc_slash_Draw_0_gml_76_0": "Lucky Pencil",
  "obj_overworldc_slash_Draw_0_gml_77_0": "Bandage",
  "obj_overworldc_slash_Draw_0_gml_80_0": "WEAPON: ",
  "obj_overworldc_slash_Draw_0_gml_81_0": "ARMOR: ",
  "obj_overworldc_slash_Draw_0_gml_82_0": "MONEY: ",
  "obj_overworldc_slash_Draw_0_gml_91_0": "EXP: ",
  "obj_overworldc_slash_Draw_0_gml_112_0": "NEXT: ",
  "obj_placeholderenemy_slash_Step_0_gml_11_0": "Message&A",
  "obj_placeholderenemy_slash_Step_0_gml_12_0": "Message&B",
  "obj_placeholderenemy_slash_Step_0_gml_13_0": "Message&C",
  "obj_placeholderenemy_slash_Step_0_gml_14_0": "Message&D",
  "obj_placeholderenemy_slash_Step_0_gml_16_0": "WlyWlyWlyWly&WlyWlyWlyWly&WlyWlyWlyWly&WlyWlyWlyWly",
  "obj_placeholderenemy_slash_Step_0_gml_63_0": "* Placeholder Message A.",
  "obj_placeholderenemy_slash_Step_0_gml_64_0": "* Placeholder Message B.",
  "obj_placeholderenemy_slash_Step_0_gml_65_0": "* Placeholder Message C.",
  "obj_placeholderenemy_slash_Step_0_gml_66_0": "* Placeholder Message D.",
  "obj_placeholderenemy_slash_Step_0_gml_99_0": "A special&scenario&occurred!!/%",
  "obj_placeholderenemy_slash_Step_0_gml_135_0": "* ENEMY - AT 1 DF 1&* I am your adversary./%",
  "obj_placeholderenemy_slash_Step_0_gml_146_0": "* You warned the enemy^1.&* It guarded from Susie's attack./%",
  "obj_placeholderenemy_slash_Step_0_gml_147_0": "(Warned)",
  "obj_placeholderenemy_slash_Step_0_gml_156_0": "* Its body was filled with a kind feeling./%",
  "obj_placeholderenemy_slash_Step_0_gml_164_0": "* Its body will result in a kind feeling at the end of the combat./%",
  "obj_placeholderenemy_slash_Step_0_gml_172_0": "* Its body will result in a speech after attack./%",
  "obj_placeholderenemy_slash_Step_0_gml_180_0": "* Its body became tired./%",
  "obj_placeholderenemy_slash_Step_0_gml_181_0": "(Tired)",
  "obj_pushableblock_slash_Other_10_gml_61_0": "* (You haven't decided if you want to do the puzzle yet.)/%",
  "obj_pushableblock_slash_Other_10_gml_74_0": "* What!^1?&* The puzzle!?/",
  "obj_pushableblock_slash_Other_10_gml_75_0": "\\E0* I thought you were on MY side^1, Kris./",
  "obj_pushableblock_slash_Other_10_gml_76_0": "\\E2* ... wait a sec^1.&* Those boxes...^1!&* I get it!/",
  "obj_pushableblock_slash_Other_10_gml_77_0": "* Wait a second^1, Kris!/%",
  "obj_ralseienemy_slash_Step_0_gml_36_0": "* .../%",
  "obj_ralseienemy_slash_Step_0_gml_42_0": "* See that \\cRHEART\\cW, Kris?/",
  "obj_ralseienemy_slash_Step_0_gml_43_0": "* That's a \\cRSOUL\\cW, the culmination of a HUMAN's being!/",
  "obj_ralseienemy_slash_Step_0_gml_44_0": "* Not only does it represent one's WILL and COMPASSION.../",
  "obj_ralseienemy_slash_Step_0_gml_45_0": "* But it also has the power to DETERMINE FATE./",
  "obj_ralseienemy_slash_Step_0_gml_46_0": "* When enemies attack, BULLETS appear./",
  "obj_ralseienemy_slash_Step_0_gml_47_0": "* Please avoid them and protect your team's FATE!/",
  "obj_ralseienemy_slash_Step_0_gml_48_0": "* Ready^1, Kris^2?&* Let's try dodging!/%",
  "obj_ralseienemy_slash_Step_0_gml_65_0": "* That's DEFENDING^1, Kris^1.&* You'll recover TP and take less damage./",
  "obj_ralseienemy_slash_Step_0_gml_66_0": "\\E8* It's not part of this lesson^1, though./%",
  "obj_ralseienemy_slash_Step_0_gml_70_0": "* Gee^1, Kris^1!&* You sure are good at defending!/",
  "obj_ralseienemy_slash_Step_0_gml_71_0": "\\E8* I'm not attacking^1, you^1, though, so...&* No need to defend!/%",
  "obj_ralseienemy_slash_Step_0_gml_77_0": "* Ummm..^1.&* Kris?/",
  "obj_ralseienemy_slash_Step_0_gml_78_0": "\\E8* There are no bullets^1, and you can't use TP.../",
  "obj_ralseienemy_slash_Step_0_gml_79_0": "\\E8* So^1, umm^1, maybe you could stop defending?/%",
  "obj_ralseienemy_slash_Step_0_gml_86_0": "* .../%",
  "obj_ralseienemy_slash_Step_0_gml_96_0": "* You've got an item^1!&* That's^1, um^1, great^1, Kris.../%",
  "obj_ralseienemy_slash_Step_0_gml_107_0": "* W-wow^1, Kris^1!&* That was an amazing attack!/",
  "obj_ralseienemy_slash_Step_0_gml_108_0": "\\E8* Have you done this before or something...?/",
  "obj_ralseienemy_slash_Step_0_gml_112_0": "* Good job^1, Kris^1!&* By the way^1, you'll do more damage.../",
  "obj_ralseienemy_slash_Step_0_gml_113_0": "\\E8* Pressing Z when the cursor is RIGHT IN the box on the left!/",
  "obj_ralseienemy_slash_Step_0_gml_118_0": "* Kris^1!&* You did it!!!/",
  "obj_ralseienemy_slash_Step_0_gml_119_0": "\\E8* (I was really just about at my limit...)/%",
  "obj_ralseienemy_slash_Step_0_gml_121_0": "\\E1* Umm^1, anyway, let's move onto my favorite: \\cYACTING\\cW!/",
  "obj_ralseienemy_slash_Step_0_gml_122_0": "\\E0* Selecting the ACT ICON will let you do all sorts of things./",
  "obj_ralseienemy_slash_Step_0_gml_123_0": "\\E8* We'll even be able to get through battles without ATTACKing!/%",
  "obj_ralseienemy_slash_Step_0_gml_124_0": "* Select the ACT ICON and HUG the Dummy!",
  "obj_ralseienemy_slash_Step_0_gml_130_0": "* Ummm..^1. Kris^1?&* You don't need to hit it anymore./",
  "obj_ralseienemy_slash_Step_0_gml_131_0": "\\E8* I already know you're great at attacking!/%",
  "obj_ralseienemy_slash_Step_0_gml_137_0": "* Hey^1, Kris^1?&* I know you like attacking^1, but.../",
  "obj_ralseienemy_slash_Step_0_gml_138_0": "\\E8* Did you know you can win without having to?/%",
  "obj_ralseienemy_slash_Step_0_gml_144_0": "* .../",
  "obj_ralseienemy_slash_Step_0_gml_145_0": "\\E1* Kris^1, could you^1, um^1, stop...?/%",
  "obj_ralseienemy_slash_Step_0_gml_154_0": "* Oh^1, sorry^1, Kris^1!&* I forgot to mention^1!&* When you're ATTACKing.../",
  "obj_ralseienemy_slash_Step_0_gml_155_0": "\\E8* Press Z again when the cursor goes in the box!/%",
  "obj_ralseienemy_slash_Step_0_gml_159_0": "* It's OK^1, Kris^1!&* You'll get it^1!&* Try again!/%",
  "obj_ralseienemy_slash_Step_0_gml_160_0": "* Press Z when the white rectangle's in the blue box!/%",
  "obj_ralseienemy_slash_Step_0_gml_161_0": "* Ummm..^1. you can press Z a lot^1, if it helps!/%",
  "obj_ralseienemy_slash_Step_0_gml_162_0": "* Kris..^1.&* Please try to press Z./%",
  "obj_ralseienemy_slash_Step_0_gml_163_0": "* Ummm^1, Kris^1?&* Can you see the white rectangle?/%",
  "obj_ralseienemy_slash_Step_0_gml_164_0": "* You know rectangles^1?&* They're like messed-up squares?/%",
  "obj_ralseienemy_slash_Step_0_gml_168_0": "* .../%",
  "obj_ralseienemy_slash_Step_0_gml_173_0": "* Umm^1, why don't we try something else?/%",
  "obj_ralseienemy_slash_Step_0_gml_174_0": "* Select the ACT ICON and HUG the Dummy!",
  "obj_ralseienemy_slash_Step_0_gml_187_0": "* .../",
  "obj_ralseienemy_slash_Step_0_gml_188_0": "\\E8* Hey^1, Kris^1, I think I've^1, um.../",
  "obj_ralseienemy_slash_Step_0_gml_189_0": "\\E1* Reached the limits of what I can teach you today./",
  "obj_ralseienemy_slash_Step_0_gml_190_0": "\\E0* Let's go find Susie./%",
  "obj_ralseienemy_slash_Step_0_gml_195_0": "* .../",
  "obj_ralseienemy_slash_Step_0_gml_196_0": "* Kris^1, it's um.../",
  "obj_ralseienemy_slash_Step_0_gml_197_0": "\\E3* Really hard for me to teach when you're hitting me./",
  "obj_ralseienemy_slash_Step_0_gml_198_0": "\\E8* Let's take a break and go find Susie^1, OK?/%",
  "obj_ralseienemy_slash_Step_0_gml_212_0": "* K-Kris!?/",
  "obj_ralseienemy_slash_Step_0_gml_213_0": "\\E1* Y-you must have missed...&* H... Haha.../",
  "obj_ralseienemy_slash_Step_0_gml_218_0": "\\E3* W-wait^1, aren't you supposed to be ACTing!?/%",
  "obj_ralseienemy_slash_Step_0_gml_222_0": "\\E3* A-anyway^1, now that you know how to attack.../",
  "obj_ralseienemy_slash_Step_0_gml_223_0": "\\E8* Let's try learning how to ACT^1, OK?/%",
  "obj_ralseienemy_slash_Step_0_gml_224_0": "* Select the ACT ICON and HUG the Dummy!",
  "obj_ralseienemy_slash_Step_0_gml_231_0": "* K-Kris!^1?&* D-did you miss again!?/",
  "obj_ralseienemy_slash_Step_0_gml_232_0": "\\E1* .../",
  "obj_ralseienemy_slash_Step_0_gml_233_0": "\\E2* Though^1, I mean^1, if you wanted to hit me^1, that's ok, too.../%",
  "obj_ralseienemy_slash_Step_0_gml_288_0": "* Ralsei looks on expectedly.",
  "obj_ralseienemy_slash_Step_0_gml_334_0": "* Yipee^1!&* You did it^1, Kris!/%",
  "obj_ralseienemy_slash_Step_0_gml_343_0": "* O-oopsie..^2.&* Was that too many?/",
  "obj_ralseienemy_slash_Step_0_gml_344_0": "\\E8* Here^1, let's try just one!/%",
  "obj_ralseienemy_slash_Step_0_gml_369_0": "* Yipee^1!&* You did it^1, Kris!/%",
  "obj_ralseienemy_slash_Step_0_gml_378_0": "* .../%",
  "obj_ralseienemy_slash_Step_0_gml_399_0": "\\E8* L-look^1, Kris^1!&* You dodged one!/%",
  "obj_ralseienemy_slash_Step_0_gml_410_0": "* Now^1, let's talk about \\cYSELECTING COMMANDS\\cW./",
  "obj_ralseienemy_slash_Step_0_gml_411_0": "* These ICONS will let you ISSUE COMMANDS to YOUR TEAM./",
  "obj_ralseienemy_slash_Step_0_gml_412_0": "\\E0* The first ICON^1, THE SWORD^1, is the ATTACK COMMAND./",
  "obj_ralseienemy_slash_Step_0_gml_413_0": "\\E1* Using it lets you^1, um..^1.&* Hurt people.../",
  "obj_ralseienemy_slash_Step_0_gml_414_0": "\\E8* ... w-well^1, I guess we have to defend ourselves sometimes^1, right?/%",
  "obj_ralseienemy_slash_Step_0_gml_427_0": "* Select the SWORD ICON to ATTACK the Dummy!/%",
  "obj_ralseienemy_slash_Step_0_gml_447_0": "* RALSEI - AT 8 DF 12&* The fluffy prince.../%",
  "obj_ralseienemy_slash_Step_0_gml_464_0": "* You hug RALSEI./%",
  "obj_ralseienemy_slash_Step_0_gml_504_0": "* K..^1. Kris!?/%",
  "obj_ralseienemy_slash_Step_0_gml_508_0": "* K..^1. Kris!?/",
  "obj_ralseienemy_slash_Step_0_gml_509_0": "\\E8* Ummm^1, I don't think^1, um.../",
  "obj_ralseienemy_slash_Step_0_gml_510_0": "* This is what you're supposed to be doing./",
  "obj_ralseienemy_slash_Step_0_gml_511_0": "\\E2* (But I don't really want to tell you to stop...)/%",
  "obj_ralseienemy_slash_Step_0_gml_516_0": "* Kris!?/",
  "obj_ralseienemy_slash_Step_0_gml_517_0": "\\E2* Umm^1, if that's what you r-really want.../",
  "obj_ralseienemy_slash_Step_0_gml_518_0": "\\E8* Then that's a victory in my book^1!&* You win!/%",
  "obj_ralseienemy_slash_Step_0_gml_575_0": "h/",
  "obj_ralseienemy_slash_Step_0_gml_576_0": "h/",
  "obj_ralseienemy_slash_Step_0_gml_577_0": "h/",
  "obj_ralseienemy_slash_Step_0_gml_578_0": "h/",
  "obj_ralseienemy_slash_Step_0_gml_579_0": "h/",
  "obj_ralseienemy_slash_Step_0_gml_580_0": "See you&in the&next hell^1,&losers!/%",
  "obj_readable_slash_Other_10_gml_2_0": "* Can you see me...?/%",
  "obj_readable_room1_slash_Other_10_gml_126_0": "* (It's a butterscotch-cinnamon pie.^1)&* (It's still cooling.)/%",
  "obj_readable_room1_slash_Other_10_gml_140_0": "* It's a trashcan^1.&* Somehow^1, its floral scent has increased./%",
  "obj_readable_room1_slash_Other_10_gml_571_0": "* (Can't get any more.)/%",
  "obj_readable_room1_slash_Other_10_gml_575_0": "* (Got $40 from Starwalker's ambient luster.)/%",
  "obj_readable_room1_slash_Other_10_gml_673_0": "* (He is behind the tree.)/%",
  "obj_readable_room1_slash_Other_10_gml_675_0": "* (It is a tree.)/%",
  "obj_readable_room1_slash_Other_10_gml_682_0": "* (Well^1, there is not a man here.)/%",
  "obj_readable_room1_slash_Other_10_gml_746_0": "* (Normal everyday riches^1, acquired from a legitimate source.)/%",
  "obj_readable_room1_slash_Other_10_gml_766_0": "\\E4* Lost...^1?&* Frightened...^1?&* Confused...?/",
  "obj_readable_room1_slash_Other_10_gml_767_0": "\\E2* GOOD!^1! HA HA HA!!!/",
  "obj_readable_room1_slash_Other_10_gml_768_0": "\\E0* Toileth in despair at the Worlde's strongest puzzle...!!!/%",
  "obj_readable_room1_slash_Other_10_gml_772_0": "\\E3* My^1, art thou still stucketh upon my Puzzle...?/",
  "obj_readable_room1_slash_Other_10_gml_773_0": "\\E2* Trappedeth^1, hopelessly^1, like an Insecte in a Roach's Inn.../",
  "obj_readable_room1_slash_Other_10_gml_774_0": "\\E4* Ah..^1. Perhaps I COULD find it in my heart to spare you.../",
  "obj_readable_room1_slash_Other_10_gml_775_0": "\\E2* Should you GROVEL for One-Hundred-Years!!^1! Ha ha ha!!!/%",
  "obj_readable_room1_slash_Other_10_gml_782_0": "\\E2* Gehahaha..^1. Face the TRUE strongest puzzle^1, Worms!/",
  "obj_readable_room1_slash_Other_10_gml_783_0": "\\E3* This time^1, the difficulty art MAGNITUDES grander!/",
  "obj_readable_room1_slash_Other_10_gml_784_0": "\\E1* See thou in 100 years^1, thou feeble insects!/%",
  "obj_readable_room1_slash_Other_10_gml_788_0": "\\E4* Oh^1! Such despair^1! Oh^1, such sweet despair!/",
  "obj_readable_room1_slash_Other_10_gml_789_0": "\\E2* Squirmst^1! Squirmst upon the Earth^1, like a Moiste Noodle!/%",
  "obj_readable_room1_slash_Other_10_gml_796_0": "* (Thar she blows...)/%",
  "obj_readable_room1_slash_Other_10_gml_799_0": "* (It's going off to live a better life now...)/%",
  "obj_readable_room1_slash_Other_10_gml_999_0": "* (It's a get well soon card from your mom.^1)&* (It's signed inside.)/",
  "obj_savemenu_slash_Create_0_gml_7_0": "Kris",
  "obj_savemenu_slash_Create_0_gml_43_0": "Kris",
  "obj_savemenu_slash_Draw_0_gml_29_0": "LV ",
  "obj_savemenu_slash_Draw_0_gml_33_0": "LV ",
  "obj_savemenu_slash_Draw_0_gml_47_0": "Save",
  "obj_savemenu_slash_Draw_0_gml_48_0": "Return",
  "obj_savemenu_slash_Draw_0_gml_52_0": "File saved.",
  "obj_suitspuzzle_event_slash_Step_0_gml_16_0": "* Then add a mustache over there.../",
  "obj_suitspuzzle_event_slash_Step_0_gml_18_0": "* Hee hee^1, like this?/",
  "obj_suitspuzzle_event_slash_Step_0_gml_20_0": "* Haha^1! Yeah^1! Like that!/%",
  "obj_suitspuzzle_event_slash_Step_0_gml_41_0": "* How's the scheming coming along^1, you two?/",
  "obj_suitspuzzle_event_slash_Step_0_gml_43_0": "* Hey^1, don't LOOK^1! We aren't done yet!/",
  "obj_suitspuzzle_event_slash_Step_0_gml_45_0": "* You're going to spoil it for yourselves!/",
  "obj_suitspuzzle_event_slash_Step_0_gml_47_0": "* C'mon^1, we're working hard on this!/",
  "obj_suitspuzzle_event_slash_Step_0_gml_49_0": "* Sorry^1! Sorry./%",
  "obj_suitspuzzle_event_slash_Step_0_gml_71_0": "* ... I notice there is a puzzle here./",
  "obj_suitspuzzle_event_slash_Step_0_gml_73_0": "* Yeah?/",
  "obj_suitspuzzle_event_slash_Step_0_gml_75_0": "* Would you two..^1. like to..^1. do it...?/",
  "obj_suitspuzzle_event_slash_Step_0_gml_77_0": "* Uh^1, no^1. That's for heroes./",
  "obj_suitspuzzle_event_slash_Step_0_gml_78_0": "* We're bad guys^1.&* We don't have to do anything./",
  "obj_suitspuzzle_event_slash_Step_0_gml_80_0": "* Except scheme./",
  "obj_suitspuzzle_event_slash_Step_0_gml_82_0": "* Yeah^1. Except scheme./",
  "obj_suitspuzzle_event_slash_Step_0_gml_83_0": "* So have fun^1, we'll be here./%",
  "obj_suitspuzzle_event_slash_Step_0_gml_137_0": "* Just do the puzzle, Kris./%",
  "obj_thrashafter_event_slash_Step_0_gml_22_0": "* Y..^1. You got past Thrash World!?/",
  "obj_thrashafter_event_slash_Step_0_gml_23_0": "\\E7* Hng..^1. Even with your help^1, I couldn't stop you.../",
  "obj_thrashafter_event_slash_Step_0_gml_25_0": "* Hey^1, it's alright^1, Lancer^1. It was a nice effort./",
  "obj_thrashafter_event_slash_Step_0_gml_27_0": "* Yeah^1, I mean^1, you gotta be realistic./",
  "obj_thrashafter_event_slash_Step_0_gml_28_0": "\\E2* Nothing can stop us^1. Not even ourselves./",
  "obj_thrashafter_event_slash_Step_0_gml_29_0": "Guys",
  "obj_thrashafter_event_slash_Step_0_gml_30_0": "The (Censored) Squad",
  "obj_thrashafter_event_slash_Step_0_gml_31_0": "The Lancer Fan Club",
  "obj_thrashafter_event_slash_Step_0_gml_32_0": "The Friendly Fun Gang",
  "obj_thrashafter_event_slash_Step_0_gml_34_0": "* That's right!^1!&* The ~1!!/",
  "obj_thrashafter_event_slash_Step_0_gml_35_0": "* You crush everything that gets in your way!/%",
  "obj_thrashafter_event_slash_Step_0_gml_59_0": "* Hmmm..^1. What am I supposed to do^1, then.../",
  "obj_thrashafter_event_slash_Step_0_gml_60_0": "\\E4* If I can't stop you^1, then.../",
  "obj_thrashafter_event_slash_Step_0_gml_61_0": "\\E5* Then^1, my dad will.../%",
  "obj_thrashafter_event_slash_Step_0_gml_77_0": "* .../",
  "obj_thrashafter_event_slash_Step_0_gml_78_0": "* Well.../",
  "obj_thrashafter_event_slash_Step_0_gml_79_0": "\\E2* Why don't you come with us.../",
  "obj_thrashafter_event_slash_Step_0_gml_80_0": "\\E1* And maybe you'll think of how to stop us on the way./%",
  "obj_thrashafter_event_slash_Step_0_gml_104_0": "* R..^1. Really!^1?&* You'd let me tag along...!?/",
  "obj_thrashafter_event_slash_Step_0_gml_106_0": "* Sure^1, why not^1. You can be an unofficial team member./",
  "obj_thrashafter_event_slash_Step_0_gml_108_0": "* Wow^1! M..^1. Me!^1? In the ~1!?/",
  "obj_thrashafter_event_slash_Step_0_gml_109_0": "\\E4* W..^1. Wait.../%",
  "obj_thrashafter_event_slash_Step_0_gml_125_0": "* Can we have monogrammed track jackets?/",
  "obj_thrashafter_event_slash_Step_0_gml_127_0": "* Yeah^1.&* Ralsei will make them./",
  "obj_thrashafter_event_slash_Step_0_gml_129_0": "* H..^1. Huh!?/",
  "obj_thrashafter_event_slash_Step_0_gml_130_0": "\\E8* ... Okay^1, sure!/",
  "obj_thrashafter_event_slash_Step_0_gml_132_0": "* Ahahah!!^1!&* Lancer joins the team!!!/%",
  "obj_thrashafter_event_slash_Step_0_gml_144_0": "* Lancer joined the party!      %%",
  "obj_thrashafter_event_slash_Step_0_gml_159_0": "* No./%",
  "obj_town_event_slash_Step_0_gml_120_0": "* (They just closed the blinds...)/%",
  "obj_treasure_room_slash_Other_10_gml_14_0": "* (It won't open.)/%",
  "obj_treasure_room_slash_Other_10_gml_18_0": "* (The chest is empty.)/%",
  "obj_treasure_room_slash_Other_10_gml_19_0": "* (The chest is empty.)&* (Well, except for some paper scraps.)/%",
  "obj_treasure_room_slash_Other_10_gml_24_0": "* (The chest is empty.)&* (Well^1, except for some minty shards.)/",
  "obj_treasure_room_slash_Other_10_gml_26_0": "* Please don't eat those^1, Kris.../%",
  "obj_treasure_room_slash_Other_10_gml_31_0": "* (The chest is empty.)&* (Well^1, except for some minty shards.)/",
  "obj_treasure_room_slash_Other_10_gml_33_0": "* Um^1, please don't eat those^1, Susie.../",
  "obj_treasure_room_slash_Other_10_gml_35_0": "* What!^1? Are you saving them for something!?/%",
  "obj_treasure_room_slash_Other_10_gml_40_0": "* (The chest is empty.)&* (Well, except for some vowels.)/%",
  "obj_treasure_room_slash_Other_10_gml_48_0": "NULL",
  "obj_treasure_room_slash_Other_10_gml_49_0": "NULL2",
  "obj_treasure_room_slash_Other_10_gml_54_0": "ARMORs",
  "obj_treasure_room_slash_Other_10_gml_61_0": "WEAPONs",
  "obj_treasure_room_slash_Other_10_gml_68_0": "ITEMs",
  "obj_treasure_room_slash_Other_10_gml_75_0": "KEY ITEMs",
  "obj_treasure_room_slash_Other_10_gml_82_0": "MONEY HOLE",
  "obj_treasure_room_slash_Other_10_gml_83_0": " Dark Dollars",
  "obj_writer_slash_Draw_0_gml_147_0": "||",
  "scr_actinfo_slash_scr_actinfo_gml_21_0": "Compliment",
  "scr_actinfo_slash_scr_actinfo_gml_28_0": "DualBuster",
  "scr_armorinfo_slash_scr_armorinfo_gml_8_0": "Hey, hands off!",
  "scr_armorinfo_slash_scr_armorinfo_gml_46_0": "Dice Brace",
  "scr_armorinfo_slash_scr_armorinfo_gml_47_0": "A bracelet made out of various#symbol-inscribed cubes.",
  "scr_armorinfo_slash_scr_armorinfo_gml_48_0": "... okay.",
  "scr_armorinfo_slash_scr_armorinfo_gml_49_0": "It says \"Friendship!\"",
  "scr_armorinfo_slash_scr_armorinfo_gml_66_0": "Pink Ribbon",
  "scr_armorinfo_slash_scr_armorinfo_gml_67_0": "A cute hair ribbon that increases#the range bullets increase tension.",
  "scr_armorinfo_slash_scr_armorinfo_gml_68_0": "Nope. Not in 1st grade anymore.",
  "scr_armorinfo_slash_scr_armorinfo_gml_69_0": "Um... D-do I look cute...?",
  "scr_armorinfo_slash_scr_armorinfo_gml_79_0": "TP Range",
  "scr_armorinfo_slash_scr_armorinfo_gml_87_0": "White Ribbon",
  "scr_armorinfo_slash_scr_armorinfo_gml_88_0": "A crinkly hair ribbon that slightly#increases your defense.",
  "scr_armorinfo_slash_scr_armorinfo_gml_89_0": "Nope. Not in 1st grade anymore.",
  "scr_armorinfo_slash_scr_armorinfo_gml_90_0": "Um... D-do I look cute...?",
  "scr_armorinfo_slash_scr_armorinfo_gml_101_0": "Cuteness",
  "scr_armorinfo_slash_scr_armorinfo_gml_108_0": "IronShackle",
  "scr_armorinfo_slash_scr_armorinfo_gml_109_0": "Shackle that ironically increases#your attack and defense.",
  "scr_armorinfo_slash_scr_armorinfo_gml_110_0": "(Damn, it's actually cool...)",
  "scr_armorinfo_slash_scr_armorinfo_gml_111_0": "*jingle jangle* Haha!",
  "scr_armorinfo_slash_scr_armorinfo_gml_128_0": "MouseToken",
  "scr_armorinfo_slash_scr_armorinfo_gml_129_0": "A golden coin with a once-powerful mousewizard engraved on it.",
  "scr_armorinfo_slash_scr_armorinfo_gml_130_0": "This guy's... familiar?",
  "scr_armorinfo_slash_scr_armorinfo_gml_131_0": "Chu! Healing power UP!",
  "scr_armorinfo_slash_scr_armorinfo_gml_148_0": "Jevilstail",
  "scr_armorinfo_slash_scr_armorinfo_gml_149_0": "A J-shaped tail that gives you devilenergy.",
  "scr_armorinfo_slash_scr_armorinfo_gml_150_0": "Figured I'd grow one someday.",
  "scr_armorinfo_slash_scr_armorinfo_gml_151_0": "I'm a good devil, OK?",
  "scr_asgface_slash_scr_asgface_gml_1_0": "\\TX \\F0 \\E~1 \\FA \\TA %",
  "scr_asterskip_slash_scr_asterskip_gml_4_0": "||",
  "scr_encountersetup_slash_scr_encountersetup_gml_83_0": "* A different Rudinn from last time drew near!",
  "scr_encountersetup_slash_scr_encountersetup_gml_84_0": "* Assumedly another different Rudinn appeared!",
  "scr_encountersetup_slash_scr_encountersetup_gml_223_0": "* Clover and Hathy grew close!",
  "scr_encountersetup_slash_scr_encountersetup_gml_292_0": "* Lancer blocked the way!",
  "scr_encountersetup_slash_scr_encountersetup_gml_303_0": "* Jigsawry drew near!",
  "scr_encountersetup_slash_scr_encountersetup_gml_304_0": "* A different Jigsawry from last time drew near!",
  "scr_encountersetup_slash_scr_encountersetup_gml_305_0": "* Assumedly another different Jigsawry appeared!",
  "scr_encountersetup_slash_scr_encountersetup_gml_343_0": "* Smorgasboard.",
  "scr_encountersetup_slash_scr_encountersetup_gml_358_0": "* Rabbick slithered in the way!",
  "scr_encountersetup_slash_scr_encountersetup_gml_430_0": "* Head Hathy blocked the way quietly!",
  "scr_encountersetup_slash_scr_encountersetup_gml_449_0": "* Head Hathy blocked the way quietly! (x3)",
  "scr_encountersetup_slash_scr_encountersetup_gml_484_0": "* Rabbicks slithered in the way!",
  "scr_gamestart_slash_scr_gamestart_gml_69_0": "Normal",
  "scr_gamestart_slash_scr_gamestart_gml_98_0": "Kris",
  "scr_gamestart_slash_scr_gamestart_gml_99_0": "Susie",
  "scr_gamestart_slash_scr_gamestart_gml_100_0": "Ralsei",
  "scr_gamestart_slash_scr_gamestart_gml_206_0": "G BODY",
  "scr_gamestart_slash_scr_gamestart_gml_325_0": "Yes",
  "scr_gamestart_slash_scr_gamestart_gml_326_0": "No",
  "scr_gamestart_slash_scr_gamestart_gml_327_0": "Maybe",
  "scr_gamestart_slash_scr_gamestart_gml_328_0": "Don't know",
  "scr_gamestart_slash_scr_gamestart_gml_343_0": "Home",
  "scr_gamestart_slash_scr_gamestart_gml_345_0": "Kris",
  "scr_itemdesc_slash_scr_itemdesc_gml_11_0": "Heals 40 HP. A red-and-black star#that tastes like marshmallows.",
  "scr_itemdesc_slash_scr_itemdesc_gml_14_0": "Heals a fallen ally to MAX HP.#A minty green crystal.",
  "scr_itemdesc_slash_scr_itemdesc_gml_17_0": "A shimmering shard.#Its use is unknown.",
  "scr_itemdesc_slash_scr_itemdesc_gml_20_0": "Ralsei's handmade book full of#various tips and tricks.",
  "scr_itemdesc_slash_scr_itemdesc_gml_23_0": "Though broken, it seethes with power.#A master smith could fix it.",
  "scr_itemdesc_slash_scr_itemdesc_gml_26_0": "This cake will make your taste buds#spin! Heals 160 HP to the team.",
  "scr_itemdesc_slash_scr_itemdesc_gml_29_0": "A pastry in the shape of a top.#Heals 80 HP to the team.",
  "scr_itemdesc_slash_scr_itemdesc_gml_32_0": "A mysterious black burger made of...#Hey, this is just burnt! +70HP",
  "scr_itemdesc_slash_scr_itemdesc_gml_35_0": "A cookie shaped like Lancer's face.#Maybe not a cookie. Heals 5 HP?",
  "scr_itemdesc_slash_scr_itemdesc_gml_38_0": "An enormous salad... but, it's just#lettuce, so it's worthless. +4HP",
  "scr_itemdesc_slash_scr_itemdesc_gml_41_0": "A sandwich that can be split into 3.#Heals 30 HP to the team.",
  "scr_itemdesc_slash_scr_itemdesc_gml_44_0": "Hearts, don't it!? It's filled with#divisive, clotty red jam. +??HP",
  "scr_itemdesc_slash_scr_itemdesc_gml_47_0": "It's quite small, but some#people REALLY like it. +??HP",
  "scr_itemdesc_slash_scr_itemdesc_gml_50_0": "You'd think it tastes perfect.#Heals 500HP.",
  "scr_itemdesc_slash_scr_itemdesc_gml_53_0": "A dark roux with a delicate aroma.#Also... has worms in it. +50HP",
  "scr_itemdesc_b_slash_scr_itemdesc_b_gml_11_0": "Heals#60HP",
  "scr_itemdesc_b_slash_scr_itemdesc_b_gml_14_0": "Revive#ally#(Weak)",
  "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_2_0": "* It could not be./%",
  "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_6_0": "* An emptiness filled your hands./%",
  "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_9_0": "* \"Dark Candy\" - Heals 60 HP&* Black and red star that&  tastes like marshmallows./%",
  "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_12_0": "* \"Life Dew\" - Revive Ally (Weak)&* Glowing dew...&* It refreshes your SOUL./%",
  "scr_iteminfo_slash_scr_iteminfo_gml_14_0": "Dark Candy",
  "scr_iteminfo_slash_scr_iteminfo_gml_15_0": "Heals#40HP",
  "scr_iteminfo_slash_scr_iteminfo_gml_21_0": "ReviveMint",
  "scr_iteminfo_slash_scr_iteminfo_gml_22_0": "Heal#Downed#Ally",
  "scr_iteminfo_slash_scr_iteminfo_gml_28_0": "Glowshard",
  "scr_iteminfo_slash_scr_iteminfo_gml_29_0": "Sell#at#shops",
  "scr_iteminfo_slash_scr_iteminfo_gml_35_0": "Manual",
  "scr_iteminfo_slash_scr_iteminfo_gml_36_0": "Read#out of#battle",
  "scr_iteminfo_slash_scr_iteminfo_gml_42_0": "BrokenCake",
  "scr_iteminfo_slash_scr_iteminfo_gml_43_0": "Heals#20HP",
  "scr_iteminfo_slash_scr_iteminfo_gml_49_0": "Top Cake",
  "scr_iteminfo_slash_scr_iteminfo_gml_50_0": "Heals#team#160HP",
  "scr_iteminfo_slash_scr_iteminfo_gml_56_0": "Spincake",
  "scr_iteminfo_slash_scr_iteminfo_gml_57_0": "Heals#team#80HP",
  "scr_iteminfo_slash_scr_iteminfo_gml_63_0": "Darkburger",
  "scr_iteminfo_slash_scr_iteminfo_gml_64_0": "Heals#70HP",
  "scr_iteminfo_slash_scr_iteminfo_gml_70_0": "LancerCookie",
  "scr_iteminfo_slash_scr_iteminfo_gml_71_0": "Heals#50HP",
  "scr_iteminfo_slash_scr_iteminfo_gml_77_0": "GigaSalad",
  "scr_iteminfo_slash_scr_iteminfo_gml_78_0": "Heals#4HP",
  "scr_iteminfo_slash_scr_iteminfo_gml_84_0": "ClubsSandwich",
  "scr_iteminfo_slash_scr_iteminfo_gml_85_0": "Heals#team#30HP",
  "scr_iteminfo_slash_scr_iteminfo_gml_91_0": "HeartsDonut",
  "scr_iteminfo_slash_scr_iteminfo_gml_92_0": "Healing#varies",
  "scr_iteminfo_slash_scr_iteminfo_gml_98_0": "ChocDiamond",
  "scr_iteminfo_slash_scr_iteminfo_gml_99_0": "Healing#varies",
  "scr_iteminfo_slash_scr_iteminfo_gml_105_0": "Favwich",
  "scr_iteminfo_slash_scr_iteminfo_gml_106_0": "Heals#ALL HP",
  "scr_itemnamelist_slash_scr_itemnamelist_gml_8_0": "Dark Candy",
  "scr_itemnamelist_slash_scr_itemnamelist_gml_11_0": "ReviveMint",
  "scr_itemnamelist_slash_scr_itemnamelist_gml_14_0": "Glowshard",
  "scr_itemnamelist_slash_scr_itemnamelist_gml_17_0": "Manual",
  "scr_itemnamelist_slash_scr_itemnamelist_gml_20_0": "BrokenCake",
  "scr_itemnamelist_slash_scr_itemnamelist_gml_23_0": "Top Cake",
  "scr_itemnamelist_slash_scr_itemnamelist_gml_26_0": "SpinCake",
  "scr_itemnamelist_slash_scr_itemnamelist_gml_29_0": "Darkburger",
  "scr_itemnamelist_slash_scr_itemnamelist_gml_32_0": "LancerCookie",
  "scr_itemnamelist_slash_scr_itemnamelist_gml_35_0": "GigaSalad",
  "scr_itemnamelist_slash_scr_itemnamelist_gml_38_0": "Clubswich",
  "scr_itemnamelist_slash_scr_itemnamelist_gml_41_0": "HeartsDonut",
  "scr_itemnamelist_slash_scr_itemnamelist_gml_44_0": "ChocDiamond",
  "scr_itemnamelist_slash_scr_itemnamelist_gml_47_0": "FavSandwich",
  "scr_itemnamelist_slash_scr_itemnamelist_gml_50_0": "RouxlsRoux",
  "scr_itemuse_slash_scr_itemuse_gml_28_0": "Yeahh!! That's good!",
  "scr_itemuse_slash_scr_itemuse_gml_33_0": "Hey, feed ME!!!",
  "scr_itemuse_slash_scr_itemuse_gml_35_0": "Yummy!!! Marshmallows!!",
  "scr_itemuse_slash_scr_itemuse_gml_47_0": "I'm ALIVE!!!",
  "scr_itemuse_slash_scr_itemuse_gml_48_0": "(You weren't dead)",
  "scr_itemuse_slash_scr_itemuse_gml_53_0": "(Don't look it)",
  "scr_itemuse_slash_scr_itemuse_gml_54_0": "Ah, I'm refreshed!",
  "scr_itemuse_slash_scr_itemuse_gml_83_0": "Mmm, seconds!",
  "scr_itemuse_slash_scr_itemuse_gml_84_0": "Whoops.",
  "scr_itemuse_slash_scr_itemuse_gml_90_0": "I'm dizzy.",
  "scr_itemuse_slash_scr_itemuse_gml_91_0": "Mmm, thank you!",
  "scr_itemuse_slash_scr_itemuse_gml_101_0": "Cooked to perfection!",
  "scr_itemuse_slash_scr_itemuse_gml_105_0": "A bit burnt...?",
  "scr_itemuse_slash_scr_itemuse_gml_115_0": "Mmm... face",
  "scr_itemuse_slash_scr_itemuse_gml_119_0": "(uncomfortable)",
  "scr_itemuse_slash_scr_itemuse_gml_129_0": "Why this!?",
  "scr_itemuse_slash_scr_itemuse_gml_133_0": "Let's be healthy!",
  "scr_itemuse_slash_scr_itemuse_gml_139_0": "Quit hogging!",
  "scr_itemuse_slash_scr_itemuse_gml_140_0": "(It's cut evenly...)",
  "scr_itemuse_slash_scr_itemuse_gml_154_0": "Mmm, blood!",
  "scr_itemuse_slash_scr_itemuse_gml_159_0": "Aah, sticky...",
  "scr_itemuse_slash_scr_itemuse_gml_173_0": "THAT'S it?",
  "scr_itemuse_slash_scr_itemuse_gml_178_0": "Aww, thanks, Kris!",
  "scr_itemuse_slash_scr_itemuse_gml_188_0": "(It's SO good!)",
  "scr_itemuse_slash_scr_itemuse_gml_192_0": "K-Kris!? I...",
  "scr_itemuse_slash_scr_itemuse_gml_202_0": "Cool, it's wriggling.",
  "scr_itemuse_slash_scr_itemuse_gml_206_0": "Yum, is this spaghetti?",
  "scr_itemuse_slash_scr_itemuse_gml_237_0": "* (You used the Egg.)/%",
  "scr_keyiteminfo_slash_scr_keyiteminfo_gml_13_0": "It can be used to make calls.",
  "scr_keyiteminfo_slash_scr_keyiteminfo_gml_14_0": "Cell Phone",
  "scr_keyiteminfo_slash_scr_keyiteminfo_gml_18_0": "Not too important, not too unimportant.",
  "scr_keyiteminfo_slash_scr_keyiteminfo_gml_19_0": "Egg",
  "scr_keyiteminfo_slash_scr_keyiteminfo_gml_23_0": "Though broken, it seethes with power.#A master smith could fix it.",
  "scr_keyiteminfo_slash_scr_keyiteminfo_gml_24_0": "BrokenCake",
  "scr_keyiteminfo_slash_scr_keyiteminfo_gml_27_0": "It's the top part of a key.#A smith could fix all three parts.",
  "scr_keyiteminfo_slash_scr_keyiteminfo_gml_28_0": "Broken Key A",
  "scr_keyiteminfo_slash_scr_keyiteminfo_gml_31_0": "The key to a mysterious cell.#Something feels strange about it.",
  "scr_keyiteminfo_slash_scr_keyiteminfo_gml_32_0": "Door Key",
  "scr_keyiteminfo_slash_scr_keyiteminfo_gml_35_0": "It's the middle part of a key.#A smith could fix all three parts.",
  "scr_keyiteminfo_slash_scr_keyiteminfo_gml_36_0": "Broken Key B",
  "scr_keyiteminfo_slash_scr_keyiteminfo_gml_39_0": "It's the bottom part of a key.#A smith could fix all three parts.",
  "scr_keyiteminfo_slash_scr_keyiteminfo_gml_40_0": "Broken Key C",
  "scr_kingface_slash_scr_kingface_gml_3_0": "\\TX \\F0 \\E~1 \\FK \\TK %",
  "scr_kingface_slash_scr_kingface_gml_7_0": "\\TX \\F0 \\E~1 \\TK %",
  "scr_lanface_slash_scr_lanface_gml_1_0": "\\TX \\F0 \\E~1 \\FL \\TL %",
  "scr_litemdesc_slash_scr_litemdesc_gml_1_0": "* Your eyesight became blurry./%",
  "scr_litemdesc_slash_scr_litemdesc_gml_5_0": "* Your heartbeat quickened./%",
  "scr_litemdesc_slash_scr_litemdesc_gml_8_0": "* \"Hot Chocolate\" - Topped with home-made marshmallows in the shape of bunnies./%",
  "scr_litemdesc_slash_scr_litemdesc_gml_11_0": "* \"Pencil\" - Weapon 1 AT&* Mightier than a sword?&* Maybe equal at best./%",
  "scr_litemdesc_slash_scr_litemdesc_gml_14_0": "* \"Bandage\" - Heals 10 HP&* It has cartoon characters on it./%",
  "scr_litemdesc_slash_scr_litemdesc_gml_17_0": "* \"Bouquet\" - A bouquet of beautiful flowers in many colors./",
  "scr_litemdesc_slash_scr_litemdesc_gml_18_0": "* Perhaps it could be offered to someone./%",
  "scr_litemuseb_slash_scr_litemuseb_gml_6_0": "* You grasped at nothing./%%",
  "scr_litemuseb_slash_scr_litemuseb_gml_9_0": "* You drank the hot chocolate^1.&* It tasted wonderful^1.&* Your throat tightened.../%",
  "scr_litemuseb_slash_scr_litemuseb_gml_18_0": "* You equipped the Pencil./%",
  "scr_litemuseb_slash_scr_litemuseb_gml_26_0": "* You re-applied the bandage.",
  "scr_litemuseb_slash_scr_litemuseb_gml_34_0": "* You held out the flowers^1.&* A floral scent fills the air^1.&* Nothing happened./%",
  "scr_litemuseb_slash_scr_litemuseb_gml_42_0": "* You looked at the junk ball in admiration^1.&* Nothing happened./%",
  "scr_litemuseb_slash_scr_litemuseb_gml_48_0": "* You equipped the Halloween Pencil./%",
  "scr_litemuseb_slash_scr_litemuseb_gml_56_0": "* You equipped the Lucky Pencil./%",
  "scr_litemuseb_slash_scr_litemuseb_gml_63_0": "* You used the Egg./%",
  "scr_litemuseb_slash_scr_litemuseb_gml_72_0": "* Ring.../",
  "scr_litemuseb_slash_scr_litemuseb_gml_73_0": "* No one picked up./%",
  "scr_litemuseb_slash_scr_litemuseb_gml_82_0": "\\E0* Hello?&* Dreemurr residence...&* Who might this be...?/",
  "scr_litemuseb_slash_scr_litemuseb_gml_83_0": "\\E3* ... Kris?/",
  "scr_litemuseb_slash_scr_litemuseb_gml_84_0": "\\E5* Sigh... Do not make me come over there./",
  "scr_litemuseb_slash_scr_litemuseb_gml_86_0": "* Click.../%",
  "scr_litemuseb_slash_scr_litemuseb_gml_92_0": "* Ring.../",
  "scr_litemuseb_slash_scr_litemuseb_gml_93_0": "* (The phone is ringing^1, but you can't get it.)/",
  "scr_litemuseb_slash_scr_litemuseb_gml_94_0": "* (You're already on the phone^1, after all...)/%",
  "scr_lrecoitem_slash_scr_lrecoitem_gml_11_0": " &",
  "scr_lrecoitem_slash_scr_lrecoitem_gml_14_0": "* You recovered ~1 HP!/%",
  "scr_lrecoitem_slash_scr_lrecoitem_gml_16_0": "* Your HP was maxed out./%",
  "scr_monstersetup_slash_scr_monstersetup_gml_4_0": "Enemy",
  "scr_monstersetup_slash_scr_monstersetup_gml_377_0": "Check",
  "scr_monstersetup_slash_scr_monstersetup_gml_274_0": "Warning",
  "scr_monstersetup_slash_scr_monstersetup_gml_20_0": "Victory",
  "scr_monstersetup_slash_scr_monstersetup_gml_22_0": "Victory (D)",
  "scr_monstersetup_slash_scr_monstersetup_gml_24_0": "Victory (S)",
  "scr_monstersetup_slash_scr_monstersetup_gml_119_0": "Lecture",
  "scr_monstersetup_slash_scr_monstersetup_gml_27_0": "* You've come again to this wonderful place.&* Now tear off the mask beneath your face!",
  "scr_monstersetup_slash_scr_monstersetup_gml_59_0": "Dummy",
  "scr_monstersetup_slash_scr_monstersetup_gml_406_0": "Check",
  "scr_monstersetup_slash_scr_monstersetup_gml_73_0": "Hug",
  "scr_monstersetup_slash_scr_monstersetup_gml_75_0": "Hug Ralsei",
  "scr_monstersetup_slash_scr_monstersetup_gml_78_0": "* The tutorial begins.",
  "scr_monstersetup_slash_scr_monstersetup_gml_83_0": "Ralsei",
  "scr_monstersetup_slash_scr_monstersetup_gml_432_0": "Check",
  "scr_monstersetup_slash_scr_monstersetup_gml_97_0": "Hug",
  "scr_monstersetup_slash_scr_monstersetup_gml_98_0": "* The tutorial begins.",
  "scr_monstersetup_slash_scr_monstersetup_gml_103_0": "Rudinn",
  "scr_monstersetup_slash_scr_monstersetup_gml_307_0": "Warning",
  "scr_monstersetup_slash_scr_monstersetup_gml_132_0": "Hathy",
  "scr_monstersetup_slash_scr_monstersetup_gml_463_0": "Check",
  "scr_monstersetup_slash_scr_monstersetup_gml_337_0": "Warning",
  "scr_monstersetup_slash_scr_monstersetup_gml_160_0": "S-Flatter",
  "scr_monstersetup_slash_scr_monstersetup_gml_449_0": "Clover",
  "scr_monstersetup_slash_scr_monstersetup_gml_496_0": "Check",
  "scr_monstersetup_slash_scr_monstersetup_gml_190_0": "Politics",
  "scr_monstersetup_slash_scr_monstersetup_gml_192_0": "Religion",
  "scr_monstersetup_slash_scr_monstersetup_gml_194_0": "Sports",
  "scr_monstersetup_slash_scr_monstersetup_gml_199_0": "Kindness",
  "scr_monstersetup_slash_scr_monstersetup_gml_201_0": "Cuteboys",
  "scr_monstersetup_slash_scr_monstersetup_gml_203_0": "GunControl",
  "scr_monstersetup_slash_scr_monstersetup_gml_208_0": "Trees",
  "scr_monstersetup_slash_scr_monstersetup_gml_210_0": "Ghosts",
  "scr_monstersetup_slash_scr_monstersetup_gml_212_0": "Games",
  "scr_monstersetup_slash_scr_monstersetup_gml_386_0": "Warning",
  "scr_monstersetup_slash_scr_monstersetup_gml_226_0": "Pippins",
  "scr_monstersetup_slash_scr_monstersetup_gml_524_0": "Check",
  "scr_monstersetup_slash_scr_monstersetup_gml_240_0": "Bet",
  "scr_monstersetup_slash_scr_monstersetup_gml_242_0": "X-Bet",
  "scr_monstersetup_slash_scr_monstersetup_gml_251_0": "C.Round",
  "scr_monstersetup_slash_scr_monstersetup_gml_550_0": "Check",
  "scr_monstersetup_slash_scr_monstersetup_gml_271_0": "X-Compliment",
  "scr_monstersetup_slash_scr_monstersetup_gml_440_0": "Warning",
  "scr_monstersetup_slash_scr_monstersetup_gml_512_0": "Lancer",
  "scr_monstersetup_slash_scr_monstersetup_gml_574_0": "Check",
  "scr_monstersetup_slash_scr_monstersetup_gml_484_0": "DoomTank",
  "scr_monstersetup_slash_scr_monstersetup_gml_606_0": "Check",
  "scr_monstersetup_slash_scr_monstersetup_gml_498_0": "Hug",
  "scr_monstersetup_slash_scr_monstersetup_gml_501_0": "Flatter",
  "scr_monstersetup_slash_scr_monstersetup_gml_504_0": "Diplomacy",
  "scr_monstersetup_slash_scr_monstersetup_gml_506_0": "Smile",
  "scr_monstersetup_slash_scr_monstersetup_gml_594_0": "K.Round",
  "scr_monstersetup_slash_scr_monstersetup_gml_631_0": "Check",
  "scr_monstersetup_slash_scr_monstersetup_gml_619_0": "Rudinn Ranger",
  "scr_monstersetup_slash_scr_monstersetup_gml_655_0": "Check",
  "scr_monstersetup_slash_scr_monstersetup_gml_633_0": "Convince",
  "scr_monstersetup_slash_scr_monstersetup_gml_635_0": "Compliment",
  "scr_monstersetup_slash_scr_monstersetup_gml_643_0": "Head Hathy",
  "scr_monstersetup_slash_scr_monstersetup_gml_677_0": "Check",
  "scr_monstersetup_slash_scr_monstersetup_gml_657_0": "Flirt",
  "scr_monstersetup_slash_scr_monstersetup_gml_659_0": "X-Flirt",
  "scr_monstersetup_slash_scr_monstersetup_gml_704_0": "Courage",
  "scr_monstersetup_slash_scr_monstersetup_gml_705_0": "Defense#Boost",
  "scr_monstersetup_slash_scr_monstersetup_gml_714_0": "RedBuster",
  "scr_monstersetup_slash_scr_monstersetup_gml_715_0": "Red#Damage",
  "scr_monstersetup_slash_scr_monstersetup_gml_724_0": "DualHeal",
  "scr_monstersetup_slash_scr_monstersetup_gml_725_0": "Heals#everyone",
  "scr_noeface_slash_scr_noeface_gml_1_0": "\\TX \\F0 \\E~1 \\FN \\TN %",
  "scr_noface_slash_scr_noface_gml_1_0": "\\TX \\F0 \\T0 %",
  "scr_phonename_slash_scr_phonename_gml_17_0": "Call Home",
  "scr_phonename_slash_scr_phonename_gml_20_0": "Sans's Number",
  "scr_phonename_slash_scr_phonename_gml_21_0": "Not Sans's Number",
  "scr_ralface_slash_scr_ralface_gml_1_0": "\\TX \\F0 \\E~1 \\FR \\TR %",
  "scr_roomname_slash_scr_roomname_gml_3_0": "Kris's Room",
  "scr_roomname_slash_scr_roomname_gml_4_0": "??????",
  "scr_roomname_slash_scr_roomname_gml_5_0": "Eye Puzzle",
  "scr_roomname_slash_scr_roomname_gml_6_0": "Castle Town",
  "scr_roomname_slash_scr_roomname_gml_7_0": "Field - Great Door",
  "scr_roomname_slash_scr_roomname_gml_8_0": "Field - Seam's Shop",
  "scr_roomname_slash_scr_roomname_gml_9_0": "Field - Great Board",
  "scr_roomname_slash_scr_roomname_gml_10_0": "Field - Great Board 2",
  "scr_roomname_slash_scr_roomname_gml_11_0": "Forest - Entrance",
  "scr_roomname_slash_scr_roomname_gml_12_0": "Forest - Bake Sale",
  "scr_roomname_slash_scr_roomname_gml_15_0": "Forest - Thrashing Room",
  "scr_roomname_slash_scr_roomname_gml_16_0": "Card Castle - Prison",
  "scr_roomname_slash_scr_roomname_gml_17_0": "Card Castle - 1F",
  "scr_roomname_slash_scr_roomname_gml_18_0": "Card Castle - 5F",
  "scr_roomname_slash_scr_roomname_gml_19_0": "Card Castle - Throne",
  "scr_roomname_slash_scr_roomname_gml_20_0": "Card Castle - ???",
  "scr_rudface_slash_scr_rudface_gml_1_0": "\\TX \\F0 \\E~1 \\Fr \\Tr %",
  "scr_rurusface_slash_scr_rurusface_gml_1_0": "\\TX \\F0 \\E~1 \\Fu \\T0 %",
  "scr_spellinfo_slash_scr_spellinfo_gml_18_0": "None",
  "scr_spellinfo_slash_scr_spellinfo_gml_21_0": "Rude Sword",
  "scr_spellinfo_slash_scr_spellinfo_gml_22_0": "RudeSword",
  "scr_spellinfo_slash_scr_spellinfo_gml_54_0": "Rude#Damage#",
  "scr_spellinfo_slash_scr_spellinfo_gml_55_0": "Deals moderate Rude-elemental damage to#one foe. Depends on Attack & Magic.",
  "scr_spellinfo_slash_scr_spellinfo_gml_31_0": "Heal Prayer",
  "scr_spellinfo_slash_scr_spellinfo_gml_32_0": "Heal Prayer",
  "scr_spellinfo_slash_scr_spellinfo_gml_33_0": "Heal#Ally",
  "scr_spellinfo_slash_scr_spellinfo_gml_34_0": "Heavenly light restores a little HP to#one party member. Depends on Magic.",
  "scr_spellinfo_slash_scr_spellinfo_gml_64_0": "Red Buster",
  "scr_spellinfo_slash_scr_spellinfo_gml_65_0": "Red Buster",
  "scr_spellinfo_slash_scr_spellinfo_gml_66_0": "Red#Damage#",
  "scr_spellinfo_slash_scr_spellinfo_gml_75_0": "Dual Heal",
  "scr_spellinfo_slash_scr_spellinfo_gml_76_0": "Dual Heal",
  "scr_spellinfo_slash_scr_spellinfo_gml_77_0": "Heal All#30 HP",
  "scr_spellinfo_slash_scr_spellinfo_gml_86_0": "ACT",
  "scr_spellinfo_slash_scr_spellinfo_gml_87_0": "ACT",
  "scr_spellinfo_slash_scr_spellinfo_gml_88_0": "Use#action",
  "scr_spellinfo_slash_scr_spellinfo_gml_89_0": "Do all sorts of things.#It isn't magic.",
  "scr_talkroom_slash_scr_talkroom_gml_4_0": "* Your voice echoes aimlessly./%",
  "scr_text_slash_scr_text_gml_2193_0": "#Yes",
  "scr_text_slash_scr_text_gml_2194_0": "#No",
  "scr_text_slash_scr_text_gml_11_0": "* You really didn't want to throw it away./",
  "scr_text_slash_scr_text_gml_12_0": "* Throw it away anyway?/",
  "scr_text_slash_scr_text_gml_2979_0": "\\C2",
  "scr_text_slash_scr_text_gml_19_0": "* You felt a feeling of relief./%",
  "scr_text_slash_scr_text_gml_23_0": "* Hand shaking^1, you dropped the ball of junk on the ground./",
  "scr_text_slash_scr_text_gml_24_0": "* It broke into pieces./",
  "scr_text_slash_scr_text_gml_25_0": "* You felt bitter./%",
  "scr_text_slash_scr_text_gml_411_0": " \\C2",
  "scr_text_slash_scr_text_gml_193_0": "I'll be#Your#Subject",
  "scr_text_slash_scr_text_gml_194_0": "Keep#Dreaming",
  "scr_text_slash_scr_text_gml_197_0": "* This is the CASTLE TOWN^2, where my subjects reside.../",
  "scr_text_slash_scr_text_gml_198_0": "\\E1* Err, well, they would if I had any.../",
  "scr_text_slash_scr_text_gml_199_0": "\\E8* Oh, don't worry about me, Kris!/",
  "scr_text_slash_scr_text_gml_200_0": "\\E0* I'm certain I'll find a subject someday.../",
  "scr_text_slash_scr_text_gml_417_0": " \\C2",
  "scr_text_slash_scr_text_gml_210_0": "\\E3* H..^1. Huh!?/",
  "scr_text_slash_scr_text_gml_211_0": "\\E7* Why^1, Kris^1, you don't have to do that.../",
  "scr_text_slash_scr_text_gml_212_0": "\\E1* ... but^1, if you insist.../",
  "scr_text_slash_scr_text_gml_213_0": "\\E0* Kris, as your Prince and authority, I order you to...!/",
  "scr_text_slash_scr_text_gml_214_0": "\\E8* Please let me know what to do!/%",
  "scr_text_slash_scr_text_gml_221_0": "* Oh^1, thank you^1, Kris^2!&* I will!/%",
  "scr_text_slash_scr_text_gml_457_0": " \\C2",
  "scr_text_slash_scr_text_gml_2202_0": " \\C2",
  "scr_text_slash_scr_text_gml_2223_0": "#Yes",
  "scr_text_slash_scr_text_gml_2224_0": "#No",
  "scr_text_slash_scr_text_gml_3098_0": "\\C4 ",
  "scr_text_slash_scr_text_gml_2965_0": " #Yes",
  "scr_text_slash_scr_text_gml_2636_0": " #No",
  "scr_text_slash_scr_text_gml_774_0": "\\M0* Hey..^1. there..^1.&* Noticed you were..^1.&* Here.../",
  "scr_text_slash_scr_text_gml_775_0": "\\M1* It's me^1!&* You know ME^1, right^1?&* Of course you do!/",
  "scr_text_slash_scr_text_gml_776_0": "\\M0* I'm REAL popular^1!&* I just!/",
  "scr_text_slash_scr_text_gml_777_0": "\\M3* Don't have any friends.../",
  "scr_text_slash_scr_text_gml_778_0": "\\M1* But it's OK^1, y'hear^1!&* Because you're y'here!/",
  "scr_text_slash_scr_text_gml_779_0": "\\M0* Will YOU be my friend?/",
  "scr_text_slash_scr_text_gml_2714_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_786_0": " #Kris",
  "scr_text_slash_scr_text_gml_787_0": " #Hippo-#potamus",
  "scr_text_slash_scr_text_gml_794_0": "\\M4* Oh^1! Oh^1!&* I'm so happy^1, y'hear!^1?&* I'm so happy I..^1. I.../",
  "scr_text_slash_scr_text_gml_795_0": "\\M3* I don't know what to do^1!&* I don't remember being this happy before!/",
  "scr_text_slash_scr_text_gml_796_0": "\\M2* What's your name^1, friend?/",
  "scr_text_slash_scr_text_gml_2751_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_809_0": " #Onion",
  "scr_text_slash_scr_text_gml_810_0": " #Beauty",
  "scr_text_slash_scr_text_gml_811_0": "Asriel II",
  "scr_text_slash_scr_text_gml_812_0": "Disgusting",
  "scr_text_slash_scr_text_gml_817_0": "\\M0* Kris^1! That's you^1!&* That's a real nice name for a friend!/",
  "scr_text_slash_scr_text_gml_822_0": "\\M0* H..^1. Hippa..^1. Hyper..^1. Hoper..^1.&* Um^1, Hippopotamus^1! That's you^1!&* Big name^1, but it's worth it!/",
  "scr_text_slash_scr_text_gml_825_0": "\\M1* Oh^1, excuse me^1!&* I forgot to introduce myself!/",
  "scr_text_slash_scr_text_gml_1174_0": "\\M1* .../",
  "scr_text_slash_scr_text_gml_827_0": "\\M3* ... Actually^1, since no one talks to me^1, I forgot my own name.../",
  "scr_text_slash_scr_text_gml_828_0": "Kris",
  "scr_text_slash_scr_text_gml_829_0": "Hippopotatomus",
  "scr_text_slash_scr_text_gml_830_0": "\\M1* ~1^1!&* Can you give me a name...?/",
  "scr_text_slash_scr_text_gml_840_0": "\\M0* Hmmm^1! It's perfect^1, y'hear^1!&* I don't know what it means^1, but it's perfect!/",
  "scr_text_slash_scr_text_gml_841_0": "\\M4* Hmm!^1!&* Feels like it's shaped like me^1!&* Feels like it smells like me!/",
  "scr_text_slash_scr_text_gml_842_0": "\\M2* Wait^1, what was the name^1?&* U..^1. Umyum^1? Yeah^1! It's perfect^1!&* Umyum^1, that's my name./",
  "scr_text_slash_scr_text_gml_848_0": "\\M0^1* Wow..^1.&* What a wonderful name!/",
  "scr_text_slash_scr_text_gml_849_0": "\\M4* Feels like my self-esteem's in full bloom^1! Feels like my head's about to flower!/",
  "scr_text_slash_scr_text_gml_850_0": "\\M2* Wait^1, what was the name^1?&* B..^1. Bootis^1? Yeah^1! Perfect^1!&* The taste^1, the smell^1, the.../",
  "scr_text_slash_scr_text_gml_857_0": "\\M2* Asriel II..^1. Mmm..^1.&* Sounds..^1. familiar^1.&* It feels like..^1. a memory!/",
  "scr_text_slash_scr_text_gml_858_0": "\\M4* It feels like that good boy..^1.&* That threw those good corn flakes in the water for me./",
  "scr_text_slash_scr_text_gml_859_0": "\\M2* Wait^1, what was the name^1?&* C..^1. Cereal^1? Yeah^1! I love Cereal^1! Bathe me in flakes!/",
  "scr_text_slash_scr_text_gml_869_0": "\\M0* Thank you for giving me a name^1!&* I'll cherish it^1, y'hear!?/",
  "scr_text_slash_scr_text_gml_870_0": "\\M0* .../",
  "scr_text_slash_scr_text_gml_871_0": "\\M2* K..^1. Krismas^1?&* That's your name^1, right?/",
  "scr_text_slash_scr_text_gml_872_0": "\\M3* Um^1, H..^1. Hippa..^1. um..^1.&* Hyper Potato Mask^1.&* That's your name^1, right?/",
  "scr_text_slash_scr_text_gml_873_0": "\\M1* I wanna tell you..^1. something..^1. tomorrow.../",
  "scr_text_slash_scr_text_gml_874_0": "\\M5* Somethin' I can only tell a friend.../",
  "scr_text_slash_scr_text_gml_875_0": "\\M5* Come back soon, y'hear.../%",
  "scr_text_slash_scr_text_gml_3033_0": "\\E0* Kris^1, honey^1, you have grown up so much.../",
  "scr_text_slash_scr_text_gml_3034_0": "\\E9* Someday soon you will be going off to university as well.../",
  "scr_text_slash_scr_text_gml_3067_0": "\\E1* .../",
  "scr_text_slash_scr_text_gml_3036_0": "\\E9* Remember when you were little.../",
  "scr_text_slash_scr_text_gml_3037_0": "\\E8* You asked when your horns were going to grow in?/",
  "scr_text_slash_scr_text_gml_3038_0": "\\E0* So we bought that headband with the little red horns on it./",
  "scr_text_slash_scr_text_gml_3039_0": "\\E4* Oh^1, you wore it for months! Whatever happened to it?/%",
  "scr_text_slash_scr_text_gml_1572_0": "\\E2* Kris^1, I need to grade these assignments./",
  "scr_text_slash_scr_text_gml_1573_0": "\\E0* Perhaps you should go to bed...?/",
  "scr_text_slash_scr_text_gml_1574_0": "\\E1* You do not look very well.../%",
  "scr_text_slash_scr_text_gml_2785_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_2795_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_3167_0": " #No",
  "scr_text_slash_scr_text_gml_2845_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_2177_0": "* (Scented markers.)/",
  "scr_text_slash_scr_text_gml_3088_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_2184_0": "* (You dig out the marshmallow one and start huffing it.)/%",
  "scr_text_slash_scr_text_gml_2188_0": "* (The chocolate one smells too fake anyway.)/%",
  "scr_text_slash_scr_text_gml_2776_0": "* DO NOT TARRY!/%",
  "scr_text_slash_scr_text_gml_2780_0": " #Blaze",
  "scr_text_slash_scr_text_gml_2781_0": " #Do Not Blaze",
  "scr_text_slash_scr_text_gml_2784_0": "* Blaze it./",
  "scr_text_slash_scr_text_gml_3143_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_3178_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_2933_0": " #Ride",
  "scr_text_slash_scr_text_gml_2658_0": " #Do not",
  "scr_text_slash_scr_text_gml_2937_0": "* (Ride the elevator?)/",
  "scr_text_slash_scr_text_gml_3010_0": "\\C2",
  "scr_text_slash_scr_text_gml_3137_0": " #Give Cake",
  "scr_text_slash_scr_text_gml_2934_0": " #Do not",
  "scr_text_slash_scr_text_gml_3141_0": "* Marga riba^1!&* That cake^1!&* It's seething with power!/",
  "scr_text_slash_scr_text_gml_3142_0": "* It's my cake^1, isn't it!^1?&* Did you repair it!^1?&* Will you return it!?/",
  "scr_text_slash_scr_text_gml_3207_0": "\\C2 ",
  "scr_text_slash_scr_text_gml_3151_0": "* Edamame^1! My old cake^1! I'm so happy I could spin!/",
  "scr_text_slash_scr_text_gml_3152_0": "* My friend^1, share in my riches^1! I have many worse cakes I do not want!/",
  "scr_text_slash_scr_text_gml_3153_0": "* If you're not carrying a Cake^1, come here and I'll give you one^1! Forever!/",
  "scr_text_slash_scr_text_gml_3155_0": "\\S0* (You traded the TopCake for the SpinCake.)/",
  "scr_text_slash_scr_text_gml_3156_0": "* Now^1, I'm going to continue to spin and cry^1! Spin and cry!/%",
  "scr_text_slash_scr_text_gml_3161_0": "* Sweet in cake^1, but not in character^1! A tragedy!!/%",
  "scr_text_slash_scr_text_gml_3166_0": " #Take Cake",
  "scr_text_slash_scr_text_gml_3202_0": " #No",
  "scr_text_slash_scr_text_gml_3173_0": "* Mama miba^1! How are you enjoying my rejected pastries?/%",
  "scr_text_slash_scr_text_gml_3177_0": "* Mom amiga^1! You want an inferior cake^1, my friend?/",
  "scr_text_slash_scr_text_gml_3186_0": "* Please take this cake^1! It's worthless^1, my dear friend!/",
  "scr_text_slash_scr_text_gml_3188_0": "\\S0* (You got the SpinCake.)/%",
  "scr_text_slash_scr_text_gml_3191_0": "* Mama shiba^1! You're carrying too many things that aren't cakes!/%",
  "scr_text_slash_scr_text_gml_3196_0": "* I understand!^1! Too much cake will make you spin and cry!!/%",
  "scr_text_slash_scr_text_gml_3201_0": " #Yes",
  "scr_text_slash_scr_text_gml_3205_0": "* (Well^1, there is a man here.)/",
  "scr_text_slash_scr_text_gml_3206_0": "* (He offered you something.)/",
  "scr_text_slash_scr_text_gml_3214_0": "* (You received an Egg.)/%",
  "scr_text_slash_scr_text_gml_3220_0": "* (Then he needn't be here.)/%",
  "scr_torface_slash_scr_torface_gml_1_0": "\\TX \\F0 \\E~1 \\FT \\TT %",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_29_0": "Wood Blade",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_30_0": "A wooden practice blade with a carbon-#reinforced core.",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_31_0": "What's this!? A CHOPSTICK?",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_34_0": "... You have a SWORD!?",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_36_0": "That's yours, Kris...",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_54_0": "Mane Ax",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_55_0": "Beginner's ax forged from the#mane of a dragon whelp.",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_56_0": "I'm too GOOD for that.",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_57_0": "Ummm... it's a bit big.",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_75_0": "Red Scarf",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_76_0": "A basic scarf made of lightly#magical fiber.",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_77_0": "No. Just... no.",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_78_0": "Comfy! Touch it, Kris!",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_97_0": "EverybodyWeapon",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_98_0": "It felt right for everyone.",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_99_0": "Uhhh... Ok.",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_100_0": "A perfect fit!",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_119_0": "A black-and-orange sword with a bat hilt.",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_120_0": "Ugh, it's too small!",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_121_0": "Oh, it's too scary!",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_134_0": "Spookiness UP",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_160_0": "Devilsknife",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_161_0": "Skull-emblazoned scythe-ax.#Reduces Rudebuster's cost by 10",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_162_0": "Let the games begin!",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_163_0": "It's too, um, evil.",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_176_0": "Buster TP DOWN",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_181_0": "Trefoil",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_182_0": "Mossy rapier with a clover emblem.#Increases $ found by 5%.",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_183_0": "That tacky thing? No!",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_184_0": "Not my shade of green...",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_197_0": "Money Earned UP",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_202_0": "Ragger",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_203_0": "A rugged scarf that cuts enemies like a dagger.",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_204_0": "Ow! That can't be comfy!",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_205_0": "Feels prickly... Nice!",
  "DEVICE_MENU_slash_Create_0_gml_8_0": "CONTACT",
  "DEVICE_MENU_slash_Create_0_gml_17_0": "DELTARUNE",
  "PROCESS_DOG_slash_Create_0_gml_12_0": "DOGTARUNE",
  "PROCESS_LOGO_slash_Draw_0_gml_37_0": "DELTARUNE",
  "obj_darkcastle_event_slash_Step_0_gml_464_0": "\\E2* Arright^1, kid.../",
  "obj_darkcontroller_slash_Draw_0_gml_82_0": "OFF",
  "obj_darkcontroller_slash_Draw_0_gml_82_1": "ON",
  "obj_darkcontroller_slash_Draw_0_gml_86_0": "Master Volume",
  "obj_darkcontroller_slash_Draw_0_gml_91_0": "Controls",
  "obj_darkcontroller_slash_Draw_0_gml_92_0": "Simplify VFX",
  "obj_darkcontroller_slash_Draw_0_gml_93_0": "Fullscreen",
  "obj_darkcontroller_slash_Draw_0_gml_94_0": "Auto-Run",
  "obj_darkcontroller_slash_Draw_0_gml_95_0": "End Program",
  "obj_darkcontroller_slash_Draw_0_gml_96_0": "Back",
  "obj_darkcontroller_slash_Draw_0_gml_101_0": "Hold ESC at any time#to quit the program.# # #Press [~1] to return.",
  "obj_darkcontroller_slash_Draw_0_gml_113_0": "Function",
  "obj_darkcontroller_slash_Draw_0_gml_114_0": "Key",
  "obj_darkcontroller_slash_Draw_0_gml_115_0": "Gamepad",
  "obj_darkcontroller_slash_Draw_0_gml_117_0": "DOWN",
  "obj_darkcontroller_slash_Draw_0_gml_118_0": "RIGHT",
  "obj_darkcontroller_slash_Draw_0_gml_119_0": "UP",
  "obj_darkcontroller_slash_Draw_0_gml_120_0": "LEFT",
  "obj_darkcontroller_slash_Draw_0_gml_121_0": "CONFIRM",
  "obj_darkcontroller_slash_Draw_0_gml_122_0": "CANCEL",
  "obj_darkcontroller_slash_Draw_0_gml_123_0": "MENU",
  "obj_darkcontroller_slash_Draw_0_gml_124_0": "Reset to default",
  "obj_darkcontroller_slash_Draw_0_gml_125_0": "Finish",
  "obj_initializer2_slash_Step_0_gml_22_0": "DELTARUNE",
  "obj_krisroom_slash_Create_0_gml_14_0": "The Beginning",
  "obj_krisroom_slash_Step_0_gml_281_0": "* (But^1, when you opened your eyes...)/%",
  "obj_krisroom_slash_Step_0_gml_289_0": "THE DARK",
  "obj_npc_room_slash_Other_10_gml_493_0": "* Before the King came along^1, I used to eat the leaves from this tree.../",
  "obj_npc_room_slash_Other_10_gml_494_0": "* Now I still do that./",
  "obj_npc_room_slash_Other_10_gml_495_0": "* Such is the way of the worm.../%",
  "obj_npc_room_slash_Other_10_gml_498_0": "* Such is the way of the worm.../%",
  "obj_npc_room_slash_Other_10_gml_682_0": "* Huh?/%",
  "obj_npc_room_slash_Other_10_gml_768_0": "* (Hathy looked at you...)/",
  "obj_npc_room_animated_slash_Other_10_gml_12_0": "\\S8* (You found something shining in the dark.)/",
  "obj_npc_room_animated_slash_Other_10_gml_13_0": "* (\"Even in a rush^1, you need to take care of yourself.\")/",
  "obj_npc_room_animated_slash_Other_10_gml_14_0": "\\S0* (You got the Wrist Protector.^1)&* (Hold [",
  "obj_npc_room_animated_slash_Other_10_gml_14_1": "] to skip text.)/%",
  "obj_npc_room_animated_slash_Other_10_gml_20_0": "* (Nothing.)/%",
  "obj_npc_sign_slash_Create_0_gml_45_0": "a golden",
  "obj_npc_sign_slash_Create_0_gml_50_0": "a yellow",
  "obj_npc_sign_slash_Create_0_gml_51_0": "an orange",
  "obj_npc_sign_slash_Create_0_gml_52_0": "a green",
  "obj_npc_sign_slash_Create_0_gml_57_0": "a cyan",
  "obj_npc_sign_slash_Create_0_gml_58_0": "a blue",
  "obj_npc_sign_slash_Create_0_gml_59_0": "a purple",
  "obj_overworldc_slash_Draw_0_gml_88_0": "???",
  "obj_readable_room1_slash_Other_10_gml_758_0": "* (It's the number 2.^1)&* (It's reputed to be a pretty good number.)/%",
  "obj_unusedclassevent_slash_Step_0_gml_81_0": "The Return",
  "UNUSED_slash_UNUSED_gml_1_0": "Where...",
  "UNUSED_slash_UNUSED_gml_2_0": "Where am I?",
  "UNUSED_slash_UNUSED_gml_3_0": "Hello...? Anyone...?",
  "UNUSED_slash_UNUSED_gml_4_0": "Is... is anybody out there...?",
  "UNUSED_slash_UNUSED_gml_5_0": "Someone!? Anyone!? Can anyone hear me!?",
  "UNUSED_slash_UNUSED_gml_6_0": "...",
  "UNUSED_slash_UNUSED_gml_7_0": "It's dark.",
  "UNUSED_slash_UNUSED_gml_8_0": "It's so dark here.",
  "UNUSED_slash_UNUSED_gml_9_0": "Someone, anyone, if you can hear me...",
  "UNUSED_slash_UNUSED_gml_10_0": "Say something... please...",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_5_0": "Backspace",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_6_0": "Tab",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_7_0": "Numpad 5 (nmlk off)",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_8_0": "Enter",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_9_0": "Pause",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_10_0": "Caps lock",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_11_0": "Escape",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_12_0": "Space",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_13_0": "Page up",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_14_0": "Page down",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_15_0": "End",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_16_0": "Home",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_17_0": "Left",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_18_0": "Up",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_19_0": "Right",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_20_0": "Down",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_21_0": "Insert",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_22_0": "Delete",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_59_0": "Windows",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_60_0": "Numpad 0",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_61_0": "Numpad 1",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_62_0": "Numpad 2",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_63_0": "Numpad 3",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_64_0": "Numpad 4",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_65_0": "Numpad 5",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_66_0": "Numpad 6",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_67_0": "Numpad 7",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_68_0": "Numpad 8",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_69_0": "Numpad 9",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_70_0": "Numpad *",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_71_0": "Numpad +",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_72_0": "Numpad -",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_73_0": "Numpad .",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_74_0": "Numpad /",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_75_0": "F1",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_76_0": "F2",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_77_0": "F3",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_78_0": "F4",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_79_0": "F5",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_80_0": "F6",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_81_0": "F7",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_82_0": "F8",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_83_0": "F9",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_84_0": "F10",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_85_0": "F11",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_86_0": "F12",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_87_0": "Num lock",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_88_0": "Scroll lock",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_89_0": "Shift (left)",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_90_0": "Shift (right)",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_91_0": "Ctrl (left)",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_92_0": "Ctrl (right)",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_93_0": "Alt (left)",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_94_0": "Alt (right)",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_105_0": "'",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_107_0": "Shift",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_108_0": "Control",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_109_0": "Alt",
  "scr_text_slash_scr_text_gml_2676_0": "* (For some reason^1, you decided to go back to sleep...)/%",
  "scr_text_slash_scr_text_gml_2680_0": "* (You can sleep in class.)/%",
  "scr_text_slash_scr_text_gml_3138_0": " #Do not",
  "scr_windowcaption_slash_scr_windowcaption_gml_1_0": "DELTARUNE",
  "obj_darkdoor_slash_Step_0_gml_300_0": "\\E0* ... Kris?/%",
  "obj_initializer2_slash_Create_0_gml_2_0": "0123456789-+",
  "obj_npc_facing_slash_Other_10_gml_257_0": "* ?/%",
  "obj_npc_room_slash_Other_10_gml_876_0": "* Mama miba!^1! What a celebration!^1! This calls for a cake!!/",
  "obj_npc_room_slash_Other_10_gml_877_0": "* And this time^1, I'll make it out of metal so animals can't eat it!/%",
  "obj_npc_room_slash_Other_10_gml_880_0": "* Clover's mother^1!&* Please sample my cakes any time!/",
  "obj_npc_room_slash_Other_10_gml_882_0": "* Do I HAVE TO be Clover's mom to do that?/",
  "obj_npc_room_slash_Other_10_gml_884_0": "* Yes^1! That's my arbitrary rule!/%",
  "obj_npc_room_slash_Other_10_gml_888_0": "* Mama miba^1! What a celebration^1! Everyone is here!/",
  "obj_npc_room_slash_Other_10_gml_889_0": "* This must be the birthday party I made that cake for!!/",
  "obj_npc_room_slash_Other_10_gml_890_0": "* Clover's birth!^1! Such a sweet occasion!^1! I might cry!/",
  "obj_npc_room_slash_Other_10_gml_892_0": "* Uh..^1. actually^1, this whole thing is^1, like^1, OUR fault./",
  "obj_npc_room_slash_Other_10_gml_894_0": "* Oh^1! Mon amiga!^1! Then..^1. YOU'RE Clover's mother!?!??/",
  "obj_npc_room_slash_Other_10_gml_895_0": "* Now I understand why you ate the cake!^1! To protect her!!/",
  "obj_npc_room_slash_Other_10_gml_897_0": "* Huh^1, wait^1, no^1, I --/",
  "obj_npc_room_slash_Other_10_gml_898_0": "\\E3* (Wait^1, if I go along with this^1, can I get more cake...?)/%",
  "obj_readable_room1_slash_Other_10_gml_113_0": "* There's a photo on the fridge^1. It's of you^1, your mother, and your brother./%",
  "obj_readable_room1_slash_Other_10_gml_519_0": "* (Just a regular hole...)/%",
  "obj_readable_room1_slash_Other_10_gml_530_0": "* (Revolve around the center^1, and look carefully.)/",
  "obj_readable_room1_slash_Other_10_gml_531_0": "* (The darker it gets^1, the more you can see.)/%",
  "obj_readable_room1_slash_Other_10_gml_541_0": "* (Though hard to see^1, there was a switch in the tree...!)/%",
  "obj_readable_room1_slash_Other_10_gml_545_0": "* (Though hard to see^1, there was a switch in the tree...!)/",
  "obj_readable_room1_slash_Other_10_gml_1011_0": "* (It's a chair.)/%",
  "obj_readable_room1_slash_Other_10_gml_1017_0": "* (It's a diagram showing a bunch of lines and a circle.)/%",
  "obj_readable_room1_slash_Other_10_gml_1024_0": "* (It's a regular sink.)/%",
  "obj_readable_room1_slash_Other_10_gml_1027_0": "* (It's a clone of the other sink.)/",
  "obj_readable_room1_slash_Other_10_gml_1028_0": "* (Perhaps there was originally one tall sink that was cut in half to create both of them.)/%",
  "obj_readable_room1_slash_Other_10_gml_1041_0": "* (You looked inside the cupboard.)/",
  "obj_readable_room1_slash_Other_10_gml_1042_0": "* (... a very small obligatory piano is hiding inside.)/%",
  "obj_readable_room1_slash_Other_10_gml_1046_0": "* (It's a classic 1-to-10 pain scale^1, using ICE-E as a model.)/",
  "obj_readable_room1_slash_Other_10_gml_1047_0": "* (At 0 pain^1, he's happy.^1)&* (At 10 pain^1, he's happy and sweating.)/%",
  "obj_readable_room1_slash_Other_10_gml_1051_0": "* This castle's WHITE WIZARDs relegated me to this HEALING CHAMBER.../",
  "obj_readable_room1_slash_Other_10_gml_1052_0": "* But my BLOOD is BOILING FOR BATTLE!!!/%",
  "obj_suitspuzzle_event_slash_Step_0_gml_133_0": "* ...?/%",
  "obj_writer_slash_Alarm_0_gml_20_0": "\\",
  "obj_writer_slash_Alarm_0_gml_31_0": "\\",
  "obj_writer_slash_Draw_0_gml_72_0": "\\",
  "obj_writer_slash_Draw_0_gml_272_0": "\\",
  "scr_ascii_input_names_slash_scr_ascii_input_names_gml_103_0": "\\",
  "scr_roomname_slash_scr_roomname_gml_13_0": "Forest - Before Maze",
  "scr_roomname_slash_scr_roomname_gml_14_0": "Forest - After Maze",
  "scr_text_slash_scr_text_gml_1550_0": "\\E5* Kris...?/%",
  "scr_textsound_slash_scr_textsound_gml_31_0": "\\",
  "scr_weaponinfo_slash_scr_weaponinfo_gml_118_0": "Spookysword",
  "obj_dummyenemy_slash_Step_0_gml_404_1": "] when the white rectangle's in the blue box!/%",
  "special_name_check_01": "SUSIE",
  "special_name_check_02": "NOELLE",
  "special_name_check_03": "KRIS",
  "special_name_check_04": "TORIEL",
  "special_name_check_05": "ASRIEL",
  "special_name_check_06": "ASGORE",
  "special_name_check_07": "SANS",
  "special_name_check_08": "PAPYRUS",
  "special_name_check_09": "ALPHYS",
  "special_name_check_10": "UNDYNE",
  "special_name_check_11": "RUDY",
  "special_name_check_12": "BERDLY",
  "special_name_check_13": "CATTY",
  "special_name_check_14": "CATTI",
  "special_name_check_15": "BRATTY",
  "special_name_check_16": "GERSON",
  "special_name_check_17": "JOCKINGTON",
  "special_name_check_18": "QC"
}