<weight name="aussen_idle01_var1_kratzen" normalization="body">
	<animation name="aussen_idle01_var1_kratzen" skeletonfile="troll_tempeltor_aussen.skeleton"/>
</weight>
<weight name="aussen_idle01_var2_gaehnen" normalization="body">
	<animation name="aussen_idle01_var2_gaehnen" skeletonfile="troll_tempeltor_aussen.skeleton"/>
</weight>
<weight name="aussen_idle01_warten" normalization="body">
	<animation name="aussen_idle01_warten" skeletonfile="troll_tempeltor_aussen.skeleton"/>
</weight>
<weight name="aussen_idle02_gefangene" normalization="body">
	<animation name="aussen_idle02_gefangene" skeletonfile="troll_tempeltor_aussen.skeleton"/>
</weight>
<weight name="aussen_idle02_var01_knacken" normalization="body">
	<animation name="aussen_idle02_var01_knacken" skeletonfile="troll_tempeltor_aussen.skeleton"/>
</weight>
<weight name="aussen_spec01_blenden_mit_seil" normalization="body">
	<animation name="aussen_spec01_blenden_mit_seil" skeletonfile="troll_tempeltor_aussen.skeleton"/>
</weight>
<weight name="aussen_spec01_blenden_ohne_seil" normalization="body">
	<animation name="aussen_spec01_blenden_ohne_seil" skeletonfile="troll_tempeltor_aussen.skeleton"/>
</weight>
<weight name="aussen_spec01_idle01_idle02" normalization="body">
	<animation name="aussen_spec01_idle01_idle02" skeletonfile="troll_tempeltor_aussen.skeleton"/>
</weight>
<weight name="aussen_spec01_idle02_idle01" normalization="body">
	<animation name="aussen_spec01_idle02_idle01" skeletonfile="troll_tempeltor_aussen.skeleton"/>
</weight>
