<weight name="BENUTZEN_mittig" normalization="body">
	<animation name="BENUTZEN_mittig"/>
</weight>
<weight name="BENUTZEN_oben" normalization="body">
	<animation name="BENUTZEN_oben"/>
</weight>
<weight name="BENUTZEN_tasche_mittig" normalization="body">
	<animation name="BENUTZEN_tasche_mittig"/>
</weight>
<weight name="BENUTZEN_tasche_oben" normalization="body">
	<animation name="BENUTZEN_tasche_oben"/>
</weight>
<weight name="BENUTZEN_tasche_unten" normalization="body">
	<animation name="BENUTZEN_tasche_unten"/>
</weight>
<weight name="BENUTZEN_unten" normalization="body">
	<animation name="BENUTZEN_unten"/>
</weight>
<weight name="BUCH_blaettern" normalization="body">
	<animation name="BUCH_blaettern"/>
</weight>
<weight name="BUCH_lesen" normalization="body">
	<animation name="BUCH_lesen"/>
</weight>
<weight name="BUCH_rausholen" normalization="body">
	<animation name="BUCH_rausholen"/>
</weight>
<weight name="BUCH_wegstecken" normalization="body">
	<animation name="BUCH_wegstecken"/>
</weight>
<weight name="HAND_fragend" normalization="body">
	<animation name="HAND_fragend"/>
</weight>
<weight name="HAND_gruss" normalization="body">
	<animation name="HAND_gruss"/>
</weight>
<weight name="HAND_nach_hinten_deuten" normalization="body">
	<animation name="HAND_nach_hinten_deuten"/>
</weight>
<weight name="HAND_saeubern" normalization="body">
	<animation name="HAND_saeubern"/>
</weight>
<weight name="NEHMEN_mittig" normalization="body">
	<animation name="NEHMEN_mittig"/>
</weight>
<weight name="NEHMEN_oben" normalization="body">
	<animation name="NEHMEN_oben"/>
</weight>
<weight name="NEHMEN_unten" normalization="body">
	<animation name="NEHMEN_unten"/>
</weight>
<weight name="abwinken" normalization="body">
	<animation name="abwinken"/>
</weight>
<weight name="achseln_zucken" normalization="body">
	<animation name="achseln_zucken"/>
</weight>
<weight name="deuten_zeigen_das_da" normalization="body">
	<animation name="deuten_zeigen_das_da"/>
</weight>
<weight name="idle_arschkratzen" normalization="body">
	<animation name="idle_arschkratzen"/>
</weight>
<weight name="idle_atmen" normalization="body">
	<animation name="idle_atmen"/>
</weight>
<weight name="idle_popeln" normalization="body">
	<animation name="idle_popeln"/>
</weight>
<weight name="idle_ungeduldig" normalization="body">
	<animation name="idle_ungeduldig"/>
</weight>
<weight name="inventar_bastelei" normalization="body">
	<animation name="inventar_bastelei"/>
</weight>
<weight name="jedi_hand" normalization="body">
	<animation name="jedi_hand"/>
</weight>
<weight name="kopf_schief" normalization="body">
	<animation name="kopf_schief"/>
</weight>
<weight name="kopf_schuetteln" normalization="body">
	<animation name="kopf_schuetteln"/>
</weight>
<weight name="nee_nee" normalization="body">
	<animation name="nee_nee"/>
</weight>
<weight name="nicken_jaa" normalization="body">
	<animation name="nicken_jaa"/>
</weight>
<weight name="ring_abnehmen" normalization="body">
	<animation name="ring_abnehmen"/>
</weight>
<weight name="ring_aufstecken" normalization="body">
	<animation name="ring_aufstecken"/>
</weight>
<weight name="ring_einstecken " normalization="body">
	<animation name="ring_einstecken "/>
</weight>
<weight name="ring_rausholen" normalization="body">
	<animation name="ring_rausholen"/>
</weight>
<weight name="ring_reden" normalization="body">
	<animation name="ring_reden"/>
</weight>
<weight name="trank_trinken" normalization="body">
	<animation name="trank_trinken"/>
</weight>
<weight name="turn_2step_00l" normalization="body">
	<animation name="turn_2step_00l"/>
</weight>
<weight name="turn_2step_00r" normalization="body">
	<animation name="turn_2step_00r"/>
</weight>
<weight name="turn_2step_90l" normalization="body">
	<animation name="turn_2step_90l"/>
</weight>
<weight name="turn_2step_90r" normalization="body">
	<animation name="turn_2step_90r"/>
</weight>
<weight name="turn_4step_180l" normalization="body">
	<animation name="turn_4step_180l"/>
</weight>
<weight name="turn_4step_180r" normalization="body">
	<animation name="turn_4step_180r"/>
</weight>
<weight name="turn_4step_90l" normalization="body">
	<animation name="turn_4step_90l"/>
</weight>
<weight name="turn_4step_90r" normalization="body">
	<animation name="turn_4step_90r"/>
</weight>
<weight name="ueberlegt_ob_das_geht" normalization="body">
	<animation name="ueberlegt_ob_das_geht"/>
</weight>
<weight name="waaaaas_frage" normalization="body">
	<animation name="waaaaas_frage"/>
</weight>
<weight name="walk_fast" normalization="body">
	<animation name="walk_fast"/>
</weight>
<weight name="walk_left" normalization="body">
	<animation name="walk_left"/>
</weight>
<weight name="walk_right" normalization="body">
	<animation name="walk_right"/>
</weight>
<weight name="walk_slow" normalization="body">
	<animation name="walk_slow"/>
</weight>
<weight name="walkstart_00" normalization="body">
	<animation name="walkstart_00"/>
</weight>
<weight name="walkstart_135l" normalization="body">
	<animation name="walkstart_135l"/>
</weight>
<weight name="walkstart_135r" normalization="body">
	<animation name="walkstart_135r"/>
</weight>
<weight name="walkstart_180l" normalization="body">
	<animation name="walkstart_180l"/>
</weight>
<weight name="walkstart_180r" normalization="body">
	<animation name="walkstart_180r"/>
</weight>
<weight name="walkstart_45l" normalization="body">
	<animation name="walkstart_45l"/>
</weight>
<weight name="walkstart_45r" normalization="body">
	<animation name="walkstart_45r"/>
</weight>
<weight name="walkstart_90l" normalization="body">
	<animation name="walkstart_90l"/>
</weight>
<weight name="walkstart_90r" normalization="body">
	<animation name="walkstart_90r"/>
</weight>
<weight name="zaubertrank_schwerelos" normalization="body">
	<animation name="zaubertrank_schwerelos"/>
</weight>
<weight name="zettel_idle" normalization="body">
	<animation name="zettel_idle"/>
</weight>
<weight name="zettel_rausholen" normalization="body">
	<animation name="zettel_rausholen"/>
</weight>
<weight name="zettel_wegstecken" normalization="body">
	<animation name="zettel_wegstecken"/>
</weight>
