<weight name="idle01_gitter" normalization="body">
	<animation name="idle01_gitter" skeletonfile="gremlin_turm_kerker.skeleton"/>
</weight>
<weight name="idle02_stehen" normalization="body">
	<animation name="idle02_stehen" skeletonfile="gremlin_turm_kerker.skeleton"/>
</weight>
<weight name="idle03_telefonzelle" normalization="body">
	<animation name="idle03_telefonzelle" skeletonfile="gremlin_turm_kerker.skeleton"/>
</weight>
<weight name="spec01_gitter_erscheinen" normalization="body">
	<animation name="spec01_gitter_erscheinen" skeletonfile="gremlin_turm_kerker.skeleton"/>
</weight>
<weight name="spec02_gitter_verschwinden" normalization="body">
	<animation name="spec02_gitter_verschwinden" skeletonfile="gremlin_turm_kerker.skeleton"/>
</weight>
<weight name="spec03_rausklettern" normalization="body">
	<animation name="spec03_rausklettern" skeletonfile="gremlin_turm_kerker.skeleton"/>
</weight>
<weight name="spec04_telefonzelle_ende" normalization="body">
	<animation name="spec04_telefonzelle_ende" skeletonfile="gremlin_turm_kerker.skeleton"/>
</weight>
<weight name="spec04_telefonzelle_start" normalization="body">
	<animation name="spec04_telefonzelle_start" skeletonfile="gremlin_turm_kerker.skeleton"/>
</weight>
<weight name="spec05_fackel_hinten" normalization="body">
	<animation name="spec05_fackel_hinten" skeletonfile="gremlin_turm_kerker.skeleton"/>
</weight>
<weight name="spec06_telefonzelle_alle_rein" normalization="body">
	<animation name="spec06_telefonzelle_alle_rein" skeletonfile="gremlin_turm_kerker.skeleton"/>
</weight>
