<weight name="idle01_gespanntes_huhn" normalization="body">
	<animation name="idle01_gespanntes_huhn" skeletonfile="ao_gummihuhn_mesh.skeleton"/>
</weight>
<weight name="spec01_huhn_einspannen" normalization="body">
	<animation name="spec01_huhn_einspannen" skeletonfile="ao_gummihuhn_mesh.skeleton"/>
</weight>
<weight name="spec02_huhn_entspannen" normalization="body">
	<animation name="spec02_huhn_entspannen" skeletonfile="ao_gummihuhn_mesh.skeleton"/>
</weight>
<weight name="spec02_kugel_huhn_spannen" normalization="body">
	<animation name="spec02_kugel_huhn_spannen" skeletonfile="ao_gummihuhn_mesh.skeleton"/>
</weight>
<weight name="spec03_huhn_feuer" normalization="body">
	<animation name="spec03_huhn_feuer" skeletonfile="ao_gummihuhn_mesh.skeleton"/>
</weight>
