<weight name="idle01_stehen" normalization="body">
	<animation name="idle01_stehen" skeletonfile="hexer_cs_flucht_tempel.skeleton"/>
</weight>
<weight name="idle02_stehen_gnom" normalization="body">
	<animation name="idle02_stehen_gnom" skeletonfile="hexer_cs_flucht_tempel.skeleton"/>
</weight>
<weight name="idle_kiste_haltend" normalization="body">
	<animation name="idle_kiste_haltend" skeletonfile="hexer_cs_flucht_tempel.skeleton"/>
</weight>
<weight name="spec01_ankunft" normalization="body">
	<animation name="spec01_ankunft" skeletonfile="hexer_cs_flucht_tempel.skeleton"/>
</weight>
<weight name="spec02_zu_Nate_gewannt" normalization="body">
	<animation name="spec02_zu_Nate_gewannt" skeletonfile="hexer_cs_flucht_tempel.skeleton"/>
</weight>
<weight name="spec03_kampf" normalization="body">
	<animation name="spec03_kampf" skeletonfile="hexer_cs_flucht_tempel.skeleton"/>
</weight>
<weight name="spec_elfe_ausschalten" normalization="body">
	<animation name="spec_elfe_ausschalten" skeletonfile="hexer_cs_flucht_tempel.skeleton"/>
</weight>
<weight name="spec_kiste_nehmen" normalization="body">
	<animation name="spec_kiste_nehmen" skeletonfile="hexer_cs_flucht_tempel.skeleton"/>
</weight>
