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	<animation name="feder_einfall_wenden_in_schreibidle" skeletonfile="ao_schreibfeder_mesh.skeleton"/>
</weight>
<weight name="feder_gedankenverloren_kucken" normalization="body">
	<animation name="feder_gedankenverloren_kucken" skeletonfile="ao_schreibfeder_mesh.skeleton"/>
</weight>
<weight name="feder_idle_ueberlegen" normalization="body">
	<animation name="feder_idle_ueberlegen" skeletonfile="ao_schreibfeder_mesh.skeleton"/>
</weight>
<weight name="feder_schreiben" normalization="body">
	<animation name="feder_schreiben" skeletonfile="ao_schreibfeder_mesh.skeleton"/>
</weight>
<weight name="feder_weg_wenden_zu_gnom" normalization="body">
	<animation name="feder_weg_wenden_zu_gnom" skeletonfile="ao_schreibfeder_mesh.skeleton"/>
</weight>
<weight name="feder_wenden_in_schreibidle" normalization="body">
	<animation name="feder_wenden_in_schreibidle" skeletonfile="ao_schreibfeder_mesh.skeleton"/>
</weight>
<weight name="feder_wenden_in_ueberlegenidle" normalization="body">
	<animation name="feder_wenden_in_ueberlegenidle" skeletonfile="ao_schreibfeder_mesh.skeleton"/>
</weight>
<weight name="gluecksrad_zurueckgehen" normalization="body">
	<animation name="gluecksrad_zurueckgehen" skeletonfile="ao_schreibfeder_mesh.skeleton"/>
</weight>
<weight name="gnom_wenden_in_ueberlegenidle" normalization="body">
	<animation name="gnom_wenden_in_ueberlegenidle" skeletonfile="ao_schreibfeder_mesh.skeleton"/>
</weight>
<weight name="kaefig_finger_locken" normalization="body">
	<animation name="kaefig_finger_locken" skeletonfile="ao_schreibfeder_mesh.skeleton"/>
</weight>
<weight name="kaefig_zurueckgehen" normalization="body">
	<animation name="kaefig_zurueckgehen" skeletonfile="ao_schreibfeder_mesh.skeleton"/>
</weight>
<weight name="keafig_hingehen" normalization="body">
	<animation name="keafig_hingehen" skeletonfile="ao_schreibfeder_mesh.skeleton"/>
</weight>
<weight name="keafig_idle_starren" normalization="body">
	<animation name="keafig_idle_starren" skeletonfile="ao_schreibfeder_mesh.skeleton"/>
</weight>
<weight name="zaubertrick_trick_beenden_wenden_in_idle_ueberlegen" normalization="body">
	<animation name="zaubertrick_trick_beenden_wenden_in_idle_ueberlegen" skeletonfile="ao_schreibfeder_mesh.skeleton"/>
</weight>
