
black_out
combat_mode_off


movement_radius_on 0
panoramic_on
super_line L10S01

wait 2

// gracz na BH

player_start_moving_on_object bh001 hero

set_player_look_at look_at 40

bezier_move bh001 heli001_bzr

activate bh_pilot
activate marine003


movement_radius_off
panoramic_off
combat_mode_on
fade_in 1



wait 1
checkpoint zero
wait 1

// PRZELOT


// odpalam transport
wait 4

dialogue L10_start hero partner marine003

bezier_move truck001 truck001_bzr
bezier_move truck003 truck003_bzr
wait 1.5 -objective L10L01
bezier_move truck002 truck002_bzr



// pierwsi przeciwnicy na dachach


set wymus_muzyke

activate res001
activate res002
activate res003
activate res004
activate res005
activate res006
activate res007

use act000
activate res008
activate res009


use act001

activate res010
activate res011
activate res012
activate res013
activate res014


activate res015
activate res016
activate res017
activate res018
activate res019
activate res020
activate res021
activate res022


use act002
wait 3
set L10_heli_siren_on // syrena na heli

wait 2
dialogue dostali hero partner marine003
wait_end_dialogue

wait 2
hero_dialogue L10_rozmowa_z_wioska


use act003

activate expl01
wait 1
activate expl02
wait 1
activate expl03

activate res030
activate res031

// pojawiaja sie partnerzy w wiosce

activate partner


wait 2

activate res023 -goto gtm023
activate res024 -goto gtm024
activate res025 -goto gtm025
activate res026 -goto gtm026
activate res027 -goto gtm027



use act004
unset wymus_muzyke
player_stop_moving_on_object
unset_player_look_at
wait 0.5
activate teleport002
move_character marine003 marine003_gtm001 -bezier marine003_bzr001 -phase_on_target kuca_celuje

wait 0.5
activate blokada_heli

wait 1
checkpoint jeden
wait 1
