
world worlds\L05.w

// hide 

battlefield_enable w
sound_ambient sounds\ambienty\ambient_podworko.wav

wait 1
checkpoint 1
wait 2

super_line L05S01
set_warzone wz10 -distance 60
set_warzone wz20 -distance 60

wait 1

set wymus_muzyke

activate res01
wait 0.1
activate res02
wait 0.1
activate res03
wait 0.1
activate res04
wait 0.1
activate res05
wait 0.1
activate res06
wait 0.1
activate res07
wait 0.1
activate res08
wait 0.1
activate res09
wait 0.1
activate res0a
wait 0.1
activate res0b
wait 0.1
activate res0c
wait 0.1
activate res0d

hero_dialogue L05_01
wait_end_hero_dialogue

wait 8 -objective L05O01 -waypoint w01

character_phase res01 estimate

wait 8

character_phase res04 estimate
character_phase res06 estimate
wait 0.1
character_phase res07 estimate
character_phase res08 estimate
wait 0.1
character_phase res09 estimate
character_phase res0c estimate
character_phase res0d estimate

wait 5

activate sol01
activate sol02
activate sol03

activate res0f
wait 1
activate res0f
wait 1

wait 8

activate res0f

wait 1
activate res0f
wait 1
activate res0f
wait 1
activate res0f
wait 1
activate res0f
wait 1
activate res0f

unset wymus_muzyke


enemies_dead 120

wait 1
checkpoint 1
wait 2

move_character sol01 gtm01 -waypoint gtm01 -phase_on_target stoi1_gada
move_character sol02 gtm02 -phase_on_target stoi1
move_character sol03 gtm03 -phase_on_target kuca1

goto gtm01 -distance 6

dialogue L05_02 hero sol01
wait_end_dialogue

//
// kolo elektrowni
//

wait 1
set_warzone wz30 -distance 80 -objective L05O02 -waypoint w02
set_warzone wz40 -distance 80

activate res20
wait 0.1
activate res21
wait 0.1
activate res22
wait 0.1
activate res23
wait 0.1
activate res24

wait 5
character_phase sol01 stoi1


enemies_dead 80

goto w02 -distance 5 -waypoint w02

//
// drugie spotkanie
//


character_teleport sol01 tel20
character_teleport sol02 tel21
character_teleport sol03 tel22

move_character sol01 gtm20 -waypoint gtm20 -phase_on_target stoi1_gada
move_character sol02 gtm21 -phase_on_target stoi1 -moving_anim idzie_celuje
move_character sol03 gtm22 -phase_on_target kuca1 -moving_anim idzie_celuje2

goto gtm20 -distance 6

dialogue L05_03 hero sol01 
wait_end_dialogue -waypoint *

wait 1
checkpoint 1
wait 2

wait 1

move_character sol01 gtm30 -phase_on_target stoi1 -moving_anim idzie_celuje -waypoint w03
move_character sol02 gtm31 -phase_on_target stoi1 -moving_anim idzie_rozglada_lewo
move_character sol03 gtm32 -phase_on_target kuca1 -moving_anim idzie_celuje2

wait 1 -objective L05O03 -waypoint w03

//
// idziemy do konca
//

unset_warzone wz10
unset_warzone wz20

set_warzone wz50 -distance 60
set_warzone wz60 -distance 60
set_warzone wz70 -distance 60


activate res30
activate res31
wait 0.1
activate res32
activate res33

wait 8
activate res34
activate res35
activate res36

wait 5

activate res32
activate res33


wait 10

activate res37
wait 0.1
activate res38
wait 0.1
activate res39
wait 0.1
activate res3a
wait 0.1
activate res3b
wait 0.1
activate res3c
wait 0.1
activate res3d

goto w40 -distance 20

delete_character sol01
delete_character sol02
delete_character sol03

activate res40
wait 0.1
activate res41
wait 0.1
activate res42
wait 0.1
activate res43
wait 0.1
activate res44
wait 0.1
activate res45
wait 0.1
activate res46
wait 0.1
activate res47
wait 0.1
activate res48
wait 0.1
activate res49
wait 0.1
activate res4a
wait 0.1
activate res4b

wait 20

activate res4b
activate res4d
wait 0.1
activate res4e
activate res4f

BF_attack cel01

wait 8
activate res4g
activate res4h
wait 0.1
activate res4i
activate res4j
wait 0.1
activate res4k

goto w50 -distance 30
hero_dialogue L05_04


activate res50
wait 0.1
activate res51
wait 0.1
activate res52
wait 0.1
activate res53
wait 0.1
activate res54
wait 0.1
activate res55
wait 0.1
activate res56
wait 0.1
activate res57
wait 0.1
activate res58
wait 0.1
activate res59
wait 0.1
activate res5a
wait 0.1
activate res5b

enemies_dead 120

wait 1
checkpoint 3
wait 2


goto w03 -distance 20

hero_dialogue L05_05 -waypoint *
wait_end_hero_dialogue

set barrels -waypoint barrel01
wait_object_destroyed barrel01

wait 2 -waypoint *
hero_dialogue L05_06

wait_end_hero_dialogue
wait 2

start_world worlds\l06.w
