

// ida dalej

wait 0.5 -waypoint w4

goto w4 -distance 5
wait 0.5 -waypoint *

set_warzone warzone012 -distance 32
set_warzone warzone013 -distance 45
set_warzone warzone014 -distance 45
set_warzone warzone015 -distance 32

dialogue L03_po_pkm hero partner

wait 1
checkpoint B
wait 3

character_phase partner z_estimate_do_bzr
move_character partner gtm_p008 -bezier partnerway008_bzr -phase_on_target kuca_rozglada_sie_res028

wait 0.5 -waypoint w5

dialogue L03_dialog_wedrowka hero partner

unset wymus_muzyke
activate res028
activate res029
activate res030
activate res031

goto w5 -distance 8
wait 1.5 -waypoint *

dialogue L03_blokady_na_drogach hero partner
wait_end_hero_dialogue





// strzelanina na drodze

wait 0.5 -waypoint w6

character_phase partner z_estimate_do_bzr
move_character partner gtm_p009 -bezier partnerway009_bzr -phase_on_target estimate


// heli, pilot, strzelec
bezier_move heli001 heli001_bzr
activate res035
activate res036



set_warzone warzone016 -distance 45
set_warzone warzone017 -distance 45
set_warzone warzone018 -distance 45

wait 2
hero_dialogue L03_za_mna



goto w6 -distance 10
wait 0.5 -waypoint w7

set wymus_muzyke

character_phase res028 estimate
character_phase res029 estimate
character_phase res030 estimate

wait 3
activate res032 -goto gtm032
activate res033 -goto gtm033
activate res034 -goto gtm034


wait 10
bezier_move enemy_truck002 enemy_truck002_bzr


goto w6a -distance 40
activate res037 -goto gtm037
activate res038 -goto gtm038
activate res039 -goto gtm039

character_phase partner z_estimate_do_bzr
move_character partner gtm_p010 -bezier partnerway010_bzr -phase_on_target estimate


goto w7 -distance 30
wait 0.5 -waypoint *
set_warzone warzone019 -distance 22


character_phase partner z_estimate_do_bzr
move_character partner gtm_p011 -bezier partnerway011_bzr -phase_on_target estimate

activate res040 -goto gtm040
activate res041 -goto gtm041
activate res042 -goto gtm042

activate res043 -goto gtm043
activate res044 -goto gtm044
activate res045 -goto gtm045


enemies_dead 90
unset wymus_muzyke

wait 1
checkpoint C
wait 2

goto w8 -distance 7 -waypoint w8

character_phase partner z_estimate_do_bzr
move_character partner gtm_p012 -bezier partnerway012_bzr -phase_on_target estimate


hero_dialogue L03_rozdzielaja_sie
wait_end_hero_dialogue

wait 2 -waypoint w9

