

// start

black_out
panoramic_on
combat_mode_off

super_line L1S01
wait 5
super_line L1S02

// gracz na samochodzie

wait 3

activate pkm1_g

gun_forbid_dismounting // nie zezwalam na puszczenie broni

activate partner

wait 3

battlefield_enable n

sound_ambient sounds\ambienty\ambient_podworko.wav
set L01_hilu_on // silnik pojazdu wlaczony
bezier_move auto001 auto001_bzr

fade_in 1




// jazda

wait 2
dialogue L01_intro1 hero partner
wait_end_dialogue

wait 3
dialogue L01_intro2 hero partner
wait_end_dialogue

wait 4
dialogue L01_intro3 hero partner
wait_end_dialogue

use a1
dialogue L01_intro5 hero partner
wait_end_dialogue



wait 6

activate res003
character_phase res003 z_estimate_do_bzr
move_character res003 gtm003 -bezier way001_bzr -phase_on_target rozglada_kucki

activate res004
character_phase res004 z_estimate_do_bzr
move_character res004 gtm004 -bezier way002_bzr -phase_on_target rozglada_stoi

use a2
dialogue L01_intro4 hero partner




// wysiadaja


use out001

unset L01_hilu_on // silnik pojazdu wylaczony

wait 0.5

sound sounds\vehicles\car_door.wav // drzwi samochodu
gun_dismount out001

set wymus_muzyke

character_teleport partner partner_teleport
character_phase partner z_estimate_do_bzr
wait 0.5
move_character partner gtm_p001 -phase_on_target kuca_rozglada_sie
combat_mode_on
panoramic_off

wait 1
checkpoint jeden
wait 2




