


set_warzone warzone001 -distance 30
set_warzone warzone002 -distance 50
set_warzone warzone003 -distance 50



// przeciwnicy skradaja sie

goto w0a -distance 40 -waypoint w0c -objective L01O01
activate res001 -goto gtm001 -phase_on_target kuca_rozglada_sie
activate res002 -goto gtm002 -phase_on_target rozglada_stoi


// partner idzie za bohaterem

character_phase partner z_estimate_do_bzr
move_character partner gtm_p002 -bezier pratnerway001_bzr -phase_on_target kuca_rozglada_sie


goto w0b -distance 30
character_phase partner z_estimate_do_bzr
move_character partner gtm_p003 -bezier pratnerway002_bzr -phase_on_target estimate

goto w0c -distance 30
wait 0.5 -waypoint *
activate res005
activate res006
// activate res007 -goto gtm007

enemies_dead 35
wait 0.5  -waypoint w1

character_phase partner z_estimate_do_bzr
move_character partner gtm_p004 -bezier pratnerway003_bzr -phase_on_target estimate

goto w0e -distance 20

activate res012 -goto gtm012
activate res013 -goto gtm013

wait 1
unset wymus_muzyke

set_warzone warzone005 -distance 50
set_warzone warzone006 -distance 50
set_warzone warzone007 -distance 20



wait 1
checkpoint dwa
wait 2
