// plik okresla obiekty automatycznie dosuwalne do terenu
// wystarczy podac fragment nazwy lub sciezki pliku zeby pliki z takim fragmentem w nazwie zostaly rozpoznane.

// wildcart_pliku <dystans_znikania> <1 - zmieniac_na_sprajta>

Iraq\trees\bush 80 0
trees\cactus 80 0
trees\ficus 100 1
trees\josh 80 0
trees\krzak 80 0
trees\palm 180 1
trees\pine 160 1
trees\spruce 140 1
trees\tree 160 1

\trees\apple01 100 1
\trees\apple02 100 1
\trees\apple03 100 1
\trees\apple04 100 1
\trees\apple05 100 1
\trees\apple06 100 1
\trees\apple07 100 1
\trees\ash 100 1
\trees\beech 100 1
\trees\birch 80 1
\trees\linder 100 1
\trees\maple 100 1
\trees\oak 100 1
\trees\poplar 100 1
\trees\sycamore 200 1
\trees\spruce 100 1


\trees\bush001 80 1
\trees\bush002 80 1
\trees\bush003 80 1
\trees\bush004 50 0
\trees\bush005 70 1
\trees\bush006 90 1

\rubbish\ 50 0

\!Chern\fence\wall_concrete01 140 0 1
\!Chern\fence\wall_concr01 140 0 1
\!Chern\fence\wall_concr02 140 0 1
\!Chern\fence\wall_concr03 140 0 1
\!Chern\fence\wall_concr04 140 0 1
fence\wall_concr_pole 140


// Iraq

Iraq\trees\cactus 110 1
Iraq\trees\ficus 160 1
Iraq\trees\josh 160 1
Iraq\trees\palm 200 1

Iraq\objects\brick 80 0





// Andrzej

rail.x 160
rail_left.x 160
rail_right.x 160
rail_cross.x 160

fence\fence01a.x 140
fence\fence01b.x 140
fence\fence01c.x 140
fence\shield_plate 160

pole\lamp 160

objects\pipline003.x 140
objects\pipline003_turn.x 140
objects\wood_drum.x 200
objects\crate01 200 0 1
objects\crate02 200 0 1
objects\crate03 200 0 1
objects\steel_crate 160 0 1
objects\ground_concrete 140
objects\concrete_blocker 180
objects\metal_rail 140
objects2\steel_barrier 140

objects_military\sandbag 200
objects_military\barbed 180
objects_military\sand_basket 160
objects\container01.x 240 0 1
objects\container02.x 240 0 1
objects\container03.x 240 0 1
