
item p99
Unique_Id 0
Name >WD00
Anim_Add_Name _glock
Hero_Anim_Add_Name _glock

Held_Object models\!bronie\p99\p99.x
Drop_Object prefabs\bronie\p99_low.x

Ico_Otherweap hud_ico_p99.tga
Ico_Currweap hud_ico_p99.tga

// prawo gora przod
Carried_Pos 0.03 -0.74 -0.11
Aim_Pos -0.0005 -0.734 -0.1
rotateY 0
rotateX 0
rotateY_aim
rotateX_aim
Aim_Fov 0.6
Dispersion 2.2
Scale 0.95
Movement 0.3
slow_down 40

reload_anim_coef 1.2

weapon
silenced

Single_Shot

hit 40
enemy_hit 10
partner_hit 8
HitBack 0.36

zasieg 100
predkosc 600

draw_sound sounds\weapons\draw\pistol.wav
reload_sound sounds\weapons\reload\pistol.wav
shoot_sound sounds\weapons\pistol.wav
shoot_sound_enemy sounds\weapons\pistol.wav

shoot_socket blik
shoot_socket_enemy blik
shoot_delay 0.1

socket_hit hit

Ammo 16
Max_Ammo_Carried 80

anim_shoot strzela
//Anim_Last_Bullet_Shoot strzela
anim_idle niesie
anim_reload laduje
anim_aim celuje
anim_bieg biegnie_poczatek
anim_select wyciaga

Enemy_Shoot_FX gunfire_enemy

Player_Shoot_FX gunfire_glock


Player_After_Shoot_FX z_dymek_lufa_01
Player_After_Shoot_FX strzal_famas_dym

Hit_Concrete_FX afx_hit_concrete
Hit_Concrete_FX afx_hit_concrete01
Hit_Concrete_FX afx_hit_concrete02
Hit_Snow_FX afx_hit_concrete
Hit_Metal_FX afx_hit_metal
Hit_Metal_FX afx_hit_metal02
Hit_Wood_FX afx_hit_wood
Hit_Wood_FX afx_hit_wood02
Hit_Wood_FX afx_hit_wood03
Hit_Sand_FX afx_hit_sand
Hit_Sand_FX afx_hit_sand
Hit_Water_FX afx_hit_water
Hit_Body_FX afx_hit_blood01
Hit_Body_FX afx_hit_blood02
Hit_Body_FX afx_hit_blood03
Hit_Body_FX afx_hit_blood04
Hit_Coal_FX afx_hit_concrete
Hit_Coal_FX afx_hit_concrete
Hit_Coal_FX afx_hit_concrete
Hit_Glass_FX afx_hit_metal









item MP7
Unique_Id 1
Name >WD01
Anim_Add_Name _mp5
Hero_Anim_Add_Name _mp5

Held_Object models\!bronie\mp7\mp7.x
Drop_Object prefabs\bronie\mp7_low.x
Drop_scale 1.0

Ico_Otherweap hud_ico_mp7.tga
Ico_Currweap hud_ico_mp7.tga

EnemySocketR mp7
EnemySocketL mp7
//EnemySocketL mp7_lewa

// prawo gora przod
Carried_Pos -0.11 -0.78 -0.22
Aim_Pos -0.155 -0.7746 -0.245
rotateY 
rotateX
rotateY_aim -0.004
rotateX_aim
Aim_Fov 0.6
Dispersion 3.0
Scale 0.98
Movement 0.3
slow_down 40

reload_anim_coef 1.2

zasieg 400
predkosc 750

weapon

//snajper_celownik
//mp_celownik

hit 14
enemy_hit 4
partner_hit 8
HitBack 0.20

draw_sound sounds\weapons\draw\mp.wav
reload_sound sounds\weapons\reload\mp.wav
shoot_sound sounds\weapons\mp5\fire1.wav
shoot_sound sounds\weapons\mp5\fire2.wav
shoot_sound sounds\weapons\mp5\fire3.wav
shoot_sound sounds\weapons\mp5\fire4.wav
shoot_sound sounds\weapons\mp5\fire5.wav
shoot_sound_enemy sounds\weapons\mp5\AI_fire1.wav
shoot_sound_enemy sounds\weapons\mp5\AI_fire2.wav
shoot_sound_enemy sounds\weapons\mp5\AI_fire3.wav
shoot_sound_enemy sounds\weapons\mp5\AI_fire4.wav
shoot_sound_enemy sounds\weapons\mp5\AI_fire5.wav

shoot_socket blik
shoot_socket_enemy blik
shoot_delay 0.067

socket_hit hit

Ammo 30
Max_Ammo_Carried 210

anim_shoot strzela
anim_idle niesie
anim_reload laduje
anim_aim celuje
anim_bieg biegnie_poczatek
anim_select wyciaga

Enemy_Shoot_FX gunfire_enemy


Player_Shoot_FX gunfire_ak


Player_After_Shoot_FX z_dymek_lufa_01
Player_After_Shoot_FX strzal_famas_dym

Hit_Concrete_FX afx_hit_concrete
Hit_Concrete_FX afx_hit_concrete01
Hit_Concrete_FX afx_hit_concrete02
Hit_Snow_FX afx_hit_concrete
Hit_Metal_FX afx_hit_metal
Hit_Metal_FX afx_hit_metal02
Hit_Wood_FX afx_hit_wood
Hit_Wood_FX afx_hit_wood02
Hit_Wood_FX afx_hit_wood03
Hit_Sand_FX afx_hit_sand
Hit_Sand_FX afx_hit_sand
Hit_Water_FX afx_hit_water
Hit_Body_FX afx_hit_blood01
Hit_Body_FX afx_hit_blood02
Hit_Body_FX afx_hit_blood03
Hit_Body_FX afx_hit_blood04
Hit_Coal_FX afx_hit_concrete
Hit_Coal_FX afx_hit_concrete
Hit_Coal_FX afx_hit_concrete
Hit_Glass_FX afx_hit_metal











item AK
Unique_Id 2
Name >WD02
Anim_Add_Name _ak47
Hero_Anim_Add_Name _ak47

Held_Object models\!bronie\ak\ak.x
Drop_Object prefabs\bronie\ak_low.x
Drop_scale 1.0

Ico_Otherweap hud_ico_ak47.tga
Ico_Currweap hud_ico_ak47.tga

EnemySocketR AK47_prawa
EnemySocketL AK47_lewa

// prawo gora przod
Carried_Pos 0.036 -0.765 -0.11
Aim_Pos 0.0005 -0.754 -0.11
rotateY 
rotateX
rotateY_aim -0.004
rotateX_aim
Aim_Fov 0.6
Dispersion 4.2
Scale 0.9
Movement 0.3
slow_down 40

reload_anim_coef 1.2

zasieg 400
predkosc 715

weapon

hit 25
enemy_hit 8
partner_hit 8
HitBack 0.32

draw_sound sounds\weapons\draw\ak.wav
reload_sound sounds\weapons\reload\ak.wav
shoot_sound sounds\weapons\ak47\fire1.wav
shoot_sound sounds\weapons\ak47\fire2.wav
shoot_sound sounds\weapons\ak47\fire3.wav
shoot_sound sounds\weapons\ak47\fire4.wav
shoot_sound sounds\weapons\ak47\fire5.wav
shoot_sound_enemy sounds\weapons\ak47\AI_fire1.wav
shoot_sound_enemy sounds\weapons\ak47\AI_fire2.wav
shoot_sound_enemy sounds\weapons\ak47\AI_fire3.wav
shoot_sound_enemy sounds\weapons\ak47\AI_fire4.wav
shoot_sound_enemy sounds\weapons\ak47\AI_fire5.wav

shoot_socket blik
shoot_socket_enemy blik
shoot_delay 0.12

socket_hit hit

Ammo 30
Max_Ammo_Carried 240

anim_shoot strzela
anim_idle niesie
anim_reload laduje
anim_aim celuje
anim_bieg biegnie_poczatek
anim_select wyciaga

Enemy_Shoot_FX gunfire_enemy


Player_Shoot_FX gunfire_uzi


Player_After_Shoot_FX z_dymek_lufa_01
Player_After_Shoot_FX strzal_famas_dym

Hit_Concrete_FX afx_hit_concrete
Hit_Concrete_FX afx_hit_concrete01
Hit_Concrete_FX afx_hit_concrete02
Hit_Snow_FX afx_hit_concrete
Hit_Metal_FX afx_hit_metal
Hit_Metal_FX afx_hit_metal02
Hit_Wood_FX afx_hit_wood
Hit_Wood_FX afx_hit_wood02
Hit_Wood_FX afx_hit_wood03
Hit_Sand_FX afx_hit_sand
Hit_Sand_FX afx_hit_sand
Hit_Water_FX afx_hit_water
Hit_Body_FX afx_hit_blood01
Hit_Body_FX afx_hit_blood02
Hit_Body_FX afx_hit_blood03
Hit_Body_FX afx_hit_blood04
Hit_Coal_FX afx_hit_concrete
Hit_Coal_FX afx_hit_concrete
Hit_Coal_FX afx_hit_concrete
Hit_Glass_FX afx_hit_metal






item Saiga
Unique_Id 3
Name >WD06
Anim_Add_Name _sniper

Held_Object models\!bronie\saiga\saiga.x
Drop_Object prefabs\bronie\saiga_low.x


Ico_Otherweap hud_ico_saiga.tga
Ico_Currweap hud_ico_saiga.tga

EnemySocketR aw_prawa
EnemySocketL aw_lewa

// prawo gora przod
Carried_Pos 0.03 -0.764 -0.108
Aim_Pos -0.0005 -0.76 -0.1

Aim_Fov 0.5
Dispersion 10.0
Scale 0.9
Movement 0.3
slow_down 40
//big_gun
//powerful_bullet
fix_empty_nodes

weapon
shotgun


hit 20
enemy_hit 10
partner_hit 10
HitBack 0.76

//latarka
//light_socket laser

draw_sound sounds\weapons\draw\sniper.wav
reload_sound sounds\weapons\reload\sniper.wav
shoot_sound sounds\weapons\saiga.wav
shoot_sound_enemy sounds\weapons\saiga_n.wav

shoot_socket blik
shoot_socket_enemy blik
shoot_delay 0.2
single_shot

snajper_celownik
super_snajper_celownik

zasieg 400
predkosc 715


socket_hit hit

Ammo 10
Max_Ammo_Carried 240

anim_shoot strzela
anim_last_bullet_shoot strzela
anim_idle niesie
anim_reload laduje
anim_aim niesie
anim_select wyciaga
anim_bieg niesie

Enemy_Shoot_FX gunfire_enemy


Player_Shoot_FX gunfire_glock


Player_After_Shoot_FX z_dymek_lufa_01
Player_After_Shoot_FX strzal_famas_dym


Hit_Concrete_FX afx_hit_concrete
Hit_Concrete_FX afx_hit_concrete01
Hit_Concrete_FX afx_hit_concrete02
Hit_Snow_FX afx_hit_concrete
Hit_Metal_FX afx_hit_metal
Hit_Metal_FX afx_hit_metal02
Hit_Wood_FX afx_hit_wood
Hit_Wood_FX afx_hit_wood02
Hit_Wood_FX afx_hit_wood03
Hit_Sand_FX afx_hit_sand
Hit_Sand_FX afx_hit_sand
Hit_Water_FX afx_hit_water
Hit_Body_FX afx_hit_blood01
Hit_Body_FX afx_hit_blood02
Hit_Body_FX afx_hit_blood03
Hit_Body_FX afx_hit_blood04
Hit_Coal_FX afx_hit_concrete
Hit_Coal_FX afx_hit_concrete
Hit_Coal_FX afx_hit_concrete
Hit_Glass_FX afx_hit_metal







item AW
Unique_Id 4
Name >WD03
Anim_Add_Name _sniper

Held_Object models\!bronie\aw\aw.x
Drop_Object prefabs\bronie\aw_low.x


Ico_Otherweap hud_ico_aw.tga
Ico_Currweap hud_ico_aw.tga

EnemySocketR aw_prawa
EnemySocketL aw_lewa

// prawo gora przod
Carried_Pos 0.03 -0.76 -0.105
Aim_Pos -0.0005 -0.76 -0.1

Aim_Fov 0.3
Dispersion 10.0
Scale 0.9
Movement 0.3
slow_down 40
//big_gun
//powerful_bullet
fix_empty_nodes

weapon
silenced

hit 110
enemy_hit 60
partner_hit 60
HitBack 0.76

//latarka
//light_socket laser

draw_sound sounds\weapons\draw\sniper.wav
reload_sound sounds\weapons\reload\aw_przeladowanie.wav
shoot_sound sounds\weapons\aw.wav
shoot_sound_enemy sounds\weapons\aw_n.wav

shoot_socket blik
shoot_socket_enemy blik
shoot_delay 1.2
single_shot

snajper_celownik
super_snajper_celownik

zasieg 800
predkosc 850

socket_hit hit

Ammo 8
Max_Ammo_Carried 240

anim_shoot przeladowuje
anim_last_bullet_shoot przeladowuje
anim_idle niesie
anim_reload laduje
anim_aim niesie
anim_select wyciaga
anim_bieg niesie

Enemy_Shoot_FX gunfire_enemy


Player_Shoot_FX gunfire_glock


Player_After_Shoot_FX z_dymek_lufa_01
Player_After_Shoot_FX strzal_famas_dym


Hit_Concrete_FX afx_hit_concrete
Hit_Concrete_FX afx_hit_concrete01
Hit_Concrete_FX afx_hit_concrete02
Hit_Snow_FX afx_hit_concrete
Hit_Metal_FX afx_hit_metal
Hit_Metal_FX afx_hit_metal02
Hit_Wood_FX afx_hit_wood
Hit_Wood_FX afx_hit_wood02
Hit_Wood_FX afx_hit_wood03
Hit_Sand_FX afx_hit_sand
Hit_Sand_FX afx_hit_sand
Hit_Water_FX afx_hit_water
Hit_Body_FX afx_hit_blood01
Hit_Body_FX afx_hit_blood02
Hit_Body_FX afx_hit_blood03
Hit_Body_FX afx_hit_blood04
Hit_Coal_FX afx_hit_concrete
Hit_Coal_FX afx_hit_concrete
Hit_Coal_FX afx_hit_concrete
Hit_Glass_FX afx_hit_metal






item barrett
Unique_Id 5
Name >WD04
Anim_Add_Name _sniper

Held_Object models\!bronie\barrett\barrett.x
Drop_Object prefabs\bronie\barrett_low.x


Ico_Otherweap hud_ico_barrett.tga
Ico_Currweap hud_ico_barrett.tga

EnemySocketR aw_prawa
EnemySocketL aw_lewa

// prawo gora przod
Carried_Pos 0.03 -0.776 -0.1
Aim_Pos -0.0005 -0.77 -0.1

Aim_Fov 0.3
Dispersion 10.0
Scale 0.9
Movement 0.3
slow_down 40
//big_gun
//powerful_bullet
fix_empty_nodes

weapon

hit 1220
enemy_hit 60
partner_hit 60
HitBack 0.76

//latarka
//light_socket laser

draw_sound sounds\weapons\draw\sniper.wav
reload_sound sounds\weapons\reload\barrett_przeladowanie.wav
shoot_sound sounds\weapons\barrett.wav
shoot_sound_enemy sounds\weapons\barrett_n.wav

shoot_socket blik
shoot_socket_enemy blik
shoot_delay 1.4
single_shot

snajper_celownik
super_snajper_celownik

zasieg 2000
predkosc 1054


socket_hit hit

Ammo 10
Max_Ammo_Carried 150

anim_shoot przeladowuje
anim_last_bullet_shoot przeladowuje
anim_idle niesie
anim_reload laduje
anim_aim niesie
anim_select wyciaga
anim_bieg niesie

Enemy_Shoot_FX gunfire_enemy


Player_Shoot_FX gunfire_glock


Player_After_Shoot_FX z_dymek_lufa_01
Player_After_Shoot_FX strzal_famas_dym


Hit_Concrete_FX afx_hit_concrete
Hit_Concrete_FX afx_hit_concrete01
Hit_Concrete_FX afx_hit_concrete02
Hit_Snow_FX afx_hit_concrete
Hit_Metal_FX afx_hit_metal
Hit_Metal_FX afx_hit_metal02
Hit_Wood_FX afx_hit_wood
Hit_Wood_FX afx_hit_wood02
Hit_Wood_FX afx_hit_wood03
Hit_Sand_FX afx_hit_sand
Hit_Sand_FX afx_hit_sand
Hit_Water_FX afx_hit_water
Hit_Body_FX afx_hit_blood01
Hit_Body_FX afx_hit_blood02
Hit_Body_FX afx_hit_blood03
Hit_Body_FX afx_hit_blood04
Hit_Coal_FX afx_hit_concrete
Hit_Coal_FX afx_hit_concrete
Hit_Coal_FX afx_hit_concrete
Hit_Glass_FX afx_hit_metal













item Dragunov
Unique_Id 6
Name >WD05
Anim_Add_Name _sniper

Held_Object models\!bronie\dragunov\dragunov.x
Drop_Object prefabs\bronie\dragunov_low.x


Ico_Otherweap hud_ico_dragunov.tga
Ico_Currweap hud_ico_dragunov.tga

EnemySocketR aw_prawa
EnemySocketL aw_lewa

// prawo gora przod
Carried_Pos 0.03 -0.764 -0.108
Aim_Pos -0.0005 -0.76 -0.1

Aim_Fov 0.3
Dispersion 10.0
Scale 0.9
Movement 0.3
slow_down 40
//big_gun
powerful_bullet
fix_empty_nodes

weapon


hit 110
enemy_hit 60
partner_hit 60
HitBack 0.76

//latarka
//light_socket laser

draw_sound sounds\weapons\draw\sniper.wav
reload_sound sounds\weapons\reload\dragunov_przeladowanie.wav
shoot_sound sounds\weapons\dragunov.wav
shoot_sound_enemy sounds\weapons\dragunov_n.wav

shoot_socket blik
shoot_socket_enemy blik
shoot_delay 0.5
single_shot

snajper_celownik
super_snajper_celownik

zasieg 900
predkosc 800

socket_hit hit

Ammo 10
Max_Ammo_Carried 180

anim_shoot przeladowuje
anim_last_bullet_shoot przeladowuje
anim_idle niesie
anim_reload laduje
anim_aim niesie
anim_select wyciaga
anim_bieg niesie

Enemy_Shoot_FX gunfire_enemy


Player_Shoot_FX gunfire_glock


Player_After_Shoot_FX z_dymek_lufa_01
Player_After_Shoot_FX strzal_famas_dym


Hit_Concrete_FX afx_hit_concrete
Hit_Concrete_FX afx_hit_concrete01
Hit_Concrete_FX afx_hit_concrete02
Hit_Snow_FX afx_hit_concrete
Hit_Metal_FX afx_hit_metal
Hit_Metal_FX afx_hit_metal02
Hit_Wood_FX afx_hit_wood
Hit_Wood_FX afx_hit_wood02
Hit_Wood_FX afx_hit_wood03
Hit_Sand_FX afx_hit_sand
Hit_Sand_FX afx_hit_sand
Hit_Water_FX afx_hit_water
Hit_Body_FX afx_hit_blood01
Hit_Body_FX afx_hit_blood02
Hit_Body_FX afx_hit_blood03
Hit_Body_FX afx_hit_blood04
Hit_Coal_FX afx_hit_concrete
Hit_Coal_FX afx_hit_concrete
Hit_Coal_FX afx_hit_concrete
Hit_Glass_FX afx_hit_metal








item M4A1
Unique_Id 7
Name >WD02
Anim_Add_Name _ak47
Hero_Anim_Add_Name _ak47

Held_Object models\!bronie\ak\ak.x
Drop_Object prefabs\bronie_static\m4a1_low.x
Drop_scale 1.0

Ico_Otherweap hud_ico_ak47.tga
Ico_Currweap hud_ico_ak47.tga

EnemySocketR m4a1
EnemySocketL m4a1

// prawo gora przod
Carried_Pos 0.036 -0.765 -0.11
Aim_Pos 0.0005 -0.754 -0.11
rotateY 
rotateX
rotateY_aim -0.004
rotateX_aim
Aim_Fov 0.6
Dispersion 4.2
Scale 0.9
Movement 0.3
slow_down 40

reload_anim_coef 1.2

weapon

zasieg 400
predkosc 650

hit 25
enemy_hit 8
partner_hit 8
HitBack 0.32

draw_sound sounds\weapons\draw\ak.wav
reload_sound sounds\weapons\reload\ak.wav
shoot_sound sounds\weapons\ak47\fire1.wav
shoot_sound sounds\weapons\ak47\fire2.wav
shoot_sound sounds\weapons\ak47\fire3.wav
shoot_sound sounds\weapons\ak47\fire4.wav
shoot_sound sounds\weapons\ak47\fire5.wav
shoot_sound_enemy sounds\weapons\m4_n.wav

shoot_socket blik
shoot_socket_enemy blik
shoot_delay 0.1

socket_hit hit

Ammo 30
Max_Ammo_Carried 300

anim_shoot strzela
anim_idle niesie
anim_reload laduje
anim_aim celuje
anim_bieg biegnie_poczatek
anim_select wyciaga

Enemy_Shoot_FX z_wystrzal_dlugi_e


Player_Shoot_FX strzal_uzi_p0


Player_After_Shoot_FX z_dymek_lufa_01
Player_After_Shoot_FX strzal_famas_dym

Hit_Concrete_FX E_cement
Hit_Concrete_FX E_cement
Hit_Snow_FX hit_concrete
Hit_Metal_FX E_metal
Hit_Metal_FX E_metal
Hit_Wood_FX z_emiter_wood
Hit_Wood_FX z_emiter_wood
Hit_Sand_FX E_sand
Hit_Sand_FX E_sand
Hit_Water_FX e_strzal_woda
Hit_Body_FX z_E_krew
Hit_Body_FX z_E_krew_1
Hit_Coal_FX z_emiter_skala
Hit_Coal_FX z_emiter_skala_01
Hit_Coal_FX z_emiter_skala_02
Hit_Glass_FX z_emiter_metal















// dla helikoptera



item GLauncher
Unique_Id 8
Name >WD03
Anim_Add_Name _glauncher

//fix_empty_nodes

Held_Object models\!bronie\ak\ak.x
Drop_Object prefabs\bronie\ak_low.x


Ico_Otherweap hud_ico_dragunov.tga
Ico_Currweap hud_ico_dragunov.tga


// prawo gora przod
Carried_Pos 0.7 -10.8 -0.24
rotateY
rotateX
Aim_Pos 0.03 -10.9 -0.6
rotateY_aim
rotateX_aim
Aim_Fov 0.7
Dispersion 3.6
Scale 0.7
Movement 0.3
slow_down 40
grenade_launcher

weapon
hit 185
enemy_hit 4
partner_hit 15
HitBack 0.76

//latarka
//light_socket laser

draw_sound sounds\weapons\draw\glauncher.wav
reload_sound sounds\weapons\reload\glauncher.wav
shoot_sound sounds\weapons\glauncher.wav
shoot_sound_enemy sounds\weapons\glauncher.wav

shoot_socket blik
shoot_socket_enemy blik
shoot_delay 0.7
single_shot

snajper_celownik
glauncher_celownik

socket_hit hit

Ammo 6
Max_Ammo_Carried 12

anim_shoot strzela
anim_last_bullet_shoot strzela
anim_idle niesie
anim_reload laduje
anim_aim celuje
anim_select wyciaga
anim_bieg niesie

Enemy_Shoot_FX gunfire_enemy


Player_Shoot_FX gunfire_ak


Player_After_Shoot_FX z_dymek_lufa_01
Player_After_Shoot_FX strzal_famas_dym


Hit_Concrete_FX afx_hit_concrete
Hit_Concrete_FX afx_hit_concrete01
Hit_Concrete_FX afx_hit_concrete02
Hit_Snow_FX afx_hit_concrete
Hit_Metal_FX afx_hit_metal
Hit_Metal_FX afx_hit_metal02
Hit_Wood_FX afx_hit_wood
Hit_Wood_FX afx_hit_wood02
Hit_Wood_FX afx_hit_wood03
Hit_Sand_FX afx_hit_sand
Hit_Sand_FX afx_hit_sand
Hit_Water_FX afx_hit_water
Hit_Body_FX afx_hit_blood01
Hit_Body_FX afx_hit_blood02
Hit_Body_FX afx_hit_blood03
Hit_Body_FX afx_hit_blood04
Hit_Coal_FX afx_hit_concrete
Hit_Coal_FX afx_hit_concrete
Hit_Coal_FX afx_hit_concrete
Hit_Glass_FX afx_hit_metal


// zamontowany na heli

item M2
Unique_Id 9
Name >WD02
Anim_Add_Name _ak47
Hero_Anim_Add_Name _ak47

Held_Object models\!bronie\ak\ak.x
Drop_Object prefabs\bronie\ak_low.x
Drop_scale 1.0

Ico_Otherweap hud_ico_ak47.tga
Ico_Currweap hud_ico_ak47.tga

EnemySocketR AK47_prawa
EnemySocketL AK47_lewa

// prawo gora przod
Carried_Pos 0.036 -0.765 -0.11
Aim_Pos 0.0005 -0.754 -0.11
rotateY 
rotateX
rotateY_aim -0.004
rotateX_aim
Aim_Fov 0.6
Dispersion 4.2
Scale 0.9
Movement 0.3
slow_down 40

reload_anim_coef 1.2

zasieg 400
predkosc 715

weapon

hit 100
enemy_hit 20
partner_hit 20
HitBack 0.32

draw_sound sounds\weapons\draw\ak.wav
reload_sound sounds\weapons\reload\ak.wav
shoot_sound sounds\weapons\M2\fire.wav
shoot_sound_enemy sounds\weapons\ak47\AI_fire1.wav
shoot_sound_enemy sounds\weapons\ak47\AI_fire2.wav
shoot_sound_enemy sounds\weapons\ak47\AI_fire3.wav
shoot_sound_enemy sounds\weapons\ak47\AI_fire4.wav
shoot_sound_enemy sounds\weapons\ak47\AI_fire5.wav

shoot_socket blik
shoot_socket_enemy blik
shoot_delay 0.12

socket_hit hit

Ammo 30
Max_Ammo_Carried 240

anim_shoot strzela
anim_idle niesie
anim_reload laduje
anim_aim celuje
anim_bieg biegnie_poczatek
anim_select wyciaga

Enemy_Shoot_FX gunfire_enemy


Player_Shoot_FX gunfire_uzi


Player_After_Shoot_FX z_dymek_lufa_01
Player_After_Shoot_FX strzal_famas_dym

Hit_Concrete_FX afx_hit_concrete
Hit_Concrete_FX afx_hit_concrete01
Hit_Concrete_FX afx_hit_concrete02
Hit_Snow_FX afx_hit_concrete
Hit_Metal_FX afx_hit_metal
Hit_Metal_FX afx_hit_metal02
Hit_Wood_FX afx_hit_wood
Hit_Wood_FX afx_hit_wood02
Hit_Wood_FX afx_hit_wood03
Hit_Sand_FX afx_hit_sand
Hit_Sand_FX afx_hit_sand
Hit_Water_FX afx_hit_water
Hit_Body_FX afx_hit_blood01
Hit_Body_FX afx_hit_blood02
Hit_Body_FX afx_hit_blood03
Hit_Body_FX afx_hit_blood04
Hit_Coal_FX afx_hit_concrete
Hit_Coal_FX afx_hit_concrete
Hit_Coal_FX afx_hit_concrete
Hit_Glass_FX afx_hit_metal


