002B:da.X:0C0DD8:1:14=4A441103:16=47d21313:xof 0303txt 0032
template ColorRGBA {
 <35ff44e0-6c7c-11cf-8f52-0040333594a3>
 FLOAT red;
 FLOAT green;
 FLOAT blue;
 FLOAT alpha;
}

template ColorRGB {
 <d3e16e81-7835-11cf-8f52-0040333594a3>
 FLOAT red;
 FLOAT green;
 FLOAT blue;
}

template Material {
 <3d82ab4d-62da-11cf-ab39-0020af71e433>
 ColorRGBA faceColor;
 FLOAT power;
 ColorRGB specularColor;
 ColorRGB emissiveColor;
 [...]
}

template TextureFilename {
 <a42790e1-7810-11cf-8f52-0040333594a3>
 STRING filename;
}

template Frame {
 <3d82ab46-62da-11cf-ab39-0020af71e433>
 [...]
}

template Matrix4x4 {
 <f6f23f45-7686-11cf-8f52-0040333594a3>
 array FLOAT matrix[16];
}

template FrameTransformMatrix {
 <f6f23f41-7686-11cf-8f52-0040333594a3>
 Matrix4x4 frameMatrix;
}

template Vector {
 <3d82ab5e-62da-11cf-ab39-0020af71e433>
 FLOAT x;
 FLOAT y;
 FLOAT z;
}

template MeshFace {
 <3d82ab5f-62da-11cf-ab39-0020af71e433>
 DWORD nFaceVertexIndices;
 array DWORD faceVertexIndices[nFaceVertexIndices];
}

template Mesh {
 <3d82ab44-62da-11cf-ab39-0020af71e433>
 DWORD nVertices;
 array Vector vertices[nVertices];
 DWORD nFaces;
 array MeshFace faces[nFaces];
 [...]
}

template MeshNormals {
 <f6f23f43-7686-11cf-8f52-0040333594a3>
 DWORD nNormals;
 array Vector normals[nNormals];
 DWORD nFaceNormals;
 array MeshFace faceNormals[nFaceNormals];
}

template MeshMaterialList {
 <f6f23f42-7686-11cf-8f52-0040333594a3>
 DWORD nMaterials;
 DWORD nFaceIndexes;
 array DWORD faceIndexes[nFaceIndexes];
 [Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}

template Coords2d {
 <f6f23f44-7686-11cf-8f52-0040333594a3>
 FLOAT u;
 FLOAT v;
}

template MeshTextureCoords {
 <f6f23f40-7686-11cf-8f52-0040333594a3>
 DWORD nTextureCoords;
 array Coords2d textureCoords[nTextureCoords];
}

template XSkinMeshHeader {
 <3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
 WORD nMaxSkinWeightsPerVertex;
 WORD nMaxSkinWeightsPerFace;
 WORD nBones;
}

template SkinWeights {
 <6f0d123b-bad2-4167-a0d0-80224f25fabb>
 STRING transformNodeName;
 DWORD nWeights;
 array DWORD vertexIndices[nWeights];
 array FLOAT weights[nWeights];
 Matrix4x4 matrixOffset;
}

template IndexedColor {
 <1630b820-7842-11cf-8f52-0040333594a3>
 DWORD index;
 ColorRGBA indexColor;
}

template MeshVertexColors {
 <1630b821-7842-11cf-8f52-0040333594a3>
 DWORD nVertexColors;
 array IndexedColor vertexColors[nVertexColors];
}


Material orig_Standard_1 {
 1.000000;1.000000;1.000000;1.000000;;
 3.200000;
 0.000000;0.000000;0.000000;;
 0.000000;0.000000;0.000000;;

 TextureFilename {
  "rece.psd";
 }
}

Material Standard_7 {
 1.000000;1.000000;1.000000;1.000000;;
 3.200000;
 0.000000;0.000000;0.000000;;
 0.000000;0.000000;0.000000;;

 TextureFilename {
  "da.psd";
 }
}

Frame Bip01 {
 

 FrameTransformMatrix {
  -0.416197,0.073387,-0.906309,0.000000,0.173648,0.984808,0.000000,0.000000,0.892540,-0.157379,-0.422617,0.000000,5.235921,68.664261,0.701806,1.000000;;
 }

 Frame {
  

  FrameTransformMatrix {
   0.287190,-0.000000,-0.000000,0.000000,0.000000,0.287190,-0.000000,0.000000,0.000000,0.000000,0.287190,0.000000,0.000000,0.000000,0.000000,1.000000;;
  }
 }

 Frame Bip01_Pelvis {
  

  FrameTransformMatrix {
   0.000000,1.000000,-0.000001,0.000000,-0.000001,0.000001,1.000000,0.000000,1.000000,-0.000000,0.000001,0.000000,0.000000,0.000000,0.000000,1.000000;;
  }

  Frame {
   

   FrameTransformMatrix {
    14.348413,0.178109,-0.000000,0.000000,0.178109,11.498673,-0.000000,0.000000,0.000000,-0.000000,14.359500,0.000000,0.000000,0.000000,0.000000,1.000000;;
   }
  }

  Frame Bip01_Spine {
   

   FrameTransformMatrix {
    1.000000,0.000001,0.000796,0.000000,-0.000001,1.000000,0.000004,0.000000,-0.000796,-0.000004,1.000000,0.000000,6.605370,0.000010,-0.007925,1.000000;;
   }

   Frame {
    

    FrameTransformMatrix {
     9.955912,0.000000,0.000000,0.000000,-0.000000,9.955912,-0.000000,0.000000,-0.000000,0.000000,9.955910,0.000000,0.000000,0.000000,0.000000,1.000000;;
    }
   }

   Frame Bip01_Spine1 {
    

    FrameTransformMatrix {
     1.000000,0.000000,0.000000,0.000000,-0.000000,1.000000,0.000000,0.000000,-0.000000,0.000000,1.000000,0.000000,9.955894,-0.000000,-0.007928,1.000000;;
    }

    Frame {
     

     FrameTransformMatrix {
      9.955912,0.000000,0.000000,0.000000,-0.000000,9.955912,-0.000000,0.000000,-0.000000,0.000000,9.955910,0.000000,0.000000,0.000000,0.000000,1.000000;;
     }
    }

    Frame Bip01_Spine2 {
     

     FrameTransformMatrix {
      1.000000,0.000000,0.000000,0.000000,-0.000000,1.000000,0.000000,0.000000,-0.000000,0.000000,1.000000,0.000000,9.955910,0.000001,-0.007927,1.000000;;
     }

     Frame {
      

      FrameTransformMatrix {
       9.955912,0.000000,0.000000,0.000000,-0.000000,9.955912,-0.000000,0.000000,-0.000000,0.000000,9.955910,0.000000,0.000000,0.000000,0.000000,1.000000;;
      }
     }

     Frame Bip01_Neck {
      

      FrameTransformMatrix {
       1.000000,0.000000,0.000000,0.000000,-0.000000,1.000000,0.000000,0.000000,-0.000000,0.000000,1.000000,0.000000,9.955917,-0.000002,-0.003430,1.000000;;
      }

      Frame {
       

       FrameTransformMatrix {
        4.307843,0.000000,0.000000,0.000000,-0.000000,7.466945,0.000001,0.000000,0.000000,0.000000,7.466945,0.000000,0.000000,0.000000,0.000000,1.000000;;
       }
      }

      Frame Bip01_Head {
       

       FrameTransformMatrix {
        1.000000,-0.000000,-0.000798,0.000000,0.000000,1.000000,-0.000000,0.000000,0.000798,0.000000,1.000000,0.000000,4.307838,0.000001,0.000000,1.000000;;
       }

       Frame {
        

        FrameTransformMatrix {
         13.497939,0.000000,-0.000000,0.000000,-0.000000,12.492764,0.000001,0.000000,0.000000,0.000000,13.497937,0.000000,0.000000,0.000000,0.000000,1.000000;;
        }
       }

       Frame Bip01_HeadNub {
        

        FrameTransformMatrix {
         1.000000,-0.000000,-0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,13.497932,-0.000001,-0.000001,1.000000;;
        }

        Frame {
         

         FrameTransformMatrix {
          1.561595,-0.000000,-0.000000,0.000000,0.000000,1.561595,0.000000,0.000000,-0.000000,0.000000,1.561595,0.000000,0.000000,0.000000,0.000000,1.000000;;
         }
        }
       }
      }

      Frame Bip01_L_Clavicle {
       

       FrameTransformMatrix {
        -0.766000,0.640342,0.056631,0.000000,0.642841,0.763130,0.066251,0.000000,-0.000793,0.087153,-0.996195,0.000000,0.000000,2.010330,0.003425,1.000000;;
       }

       Frame {
        

        FrameTransformMatrix {
         7.466946,0.000000,0.000000,0.000000,0.000000,14.359503,0.000000,0.000000,-0.000000,-0.000001,18.667349,0.000000,0.000000,0.000000,0.000000,1.000000;;
        }
       }

       Frame Bip01_L_UpperArm {
        

        FrameTransformMatrix {
         0.927588,-0.276934,0.250777,0.000000,0.285705,0.958317,0.001489,0.000000,-0.240736,0.070267,0.968044,0.000000,7.466942,0.000008,0.000000,1.000000;;
        }

        Frame {
         

         FrameTransformMatrix {
          17.231375,0.000000,-0.000000,0.000000,-0.000000,17.231375,-0.000001,0.000000,0.000000,0.000001,17.231375,0.000000,0.000000,0.000000,0.000000,1.000000;;
         }
        }

        Frame Bip01_L_Forearm {
         

         FrameTransformMatrix {
          0.400912,0.000000,-0.916117,0.000000,-0.000000,1.000000,-0.000000,0.000000,0.916117,-0.000000,0.400911,0.000000,17.231377,0.000000,0.000000,1.000000;;
         }

         Frame {
          

          FrameTransformMatrix {
           19.911057,0.000001,0.000000,0.000000,0.000001,17.231375,-0.000000,0.000000,-0.000001,0.000000,17.231375,0.000000,0.000000,0.000000,0.000000,1.000000;;
          }
         }

         Frame Bip01_L_Hand {
          

          FrameTransformMatrix {
           0.906296,-0.369423,0.205313,0.000000,-0.379213,-0.925265,0.009084,0.000000,0.186613,-0.086090,-0.978654,0.000000,19.911053,0.000004,0.000000,1.000000;;
          }

          Frame {
           

           FrameTransformMatrix {
            4.504179,0.000000,0.000000,0.000000,0.000000,5.781380,0.000000,0.000000,-0.000001,-0.000000,5.781380,0.000000,0.000000,0.000000,0.000000,1.000000;;
           }
          }

          Frame Bip01_L_Finger0 {
           

           FrameTransformMatrix {
            0.544031,-0.346738,0.764070,0.000000,0.433054,-0.663933,-0.609637,0.000000,0.718676,0.662545,-0.211044,0.000000,0.842682,-2.313398,0.317665,1.000000;;
           }

           Frame {
            

            FrameTransformMatrix {
             2.078209,0.000000,0.000000,0.000000,0.000000,1.794937,0.000000,0.000000,-0.000000,0.000000,1.794938,0.000000,0.000000,0.000000,0.000000,1.000000;;
            }
           }

           Frame Bip01_L_Finger01 {
            

            FrameTransformMatrix {
             0.954694,0.000000,0.297590,0.000000,-0.000000,1.000000,0.000000,0.000000,-0.297590,-0.000000,0.954694,0.000000,2.078209,-0.000006,-0.000008,1.000000;;
            }

            Frame {
             

             FrameTransformMatrix {
              2.443200,0.000000,-0.000000,0.000000,-0.000000,1.794938,0.000000,0.000000,-0.000000,-0.000000,1.794938,0.000000,0.000000,0.000000,0.000000,1.000000;;
             }
            }

            Frame Bip01_L_Finger02 {
             

             FrameTransformMatrix {
              0.979270,0.000000,0.202560,0.000000,-0.000000,1.000000,-0.000000,0.000000,-0.202560,0.000000,0.979270,0.000000,2.443201,0.000000,0.000008,1.000000;;
             }

             Frame {
              

              FrameTransformMatrix {
               1.794938,0.000000,0.000000,0.000000,0.000000,1.794938,-0.000000,0.000000,0.000000,-0.000000,1.794938,0.000000,0.000000,0.000000,0.000000,1.000000;;
              }
             }

             Frame Bip01_L_Finger0Nub {
              

              FrameTransformMatrix {
               1.000000,0.000000,-0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,-0.000000,0.000000,1.000000,0.000000,1.794936,0.000002,0.000000,1.000000;;
              }

              Frame {
               

               FrameTransformMatrix {
                0.299156,0.000000,-0.000000,0.000000,0.000000,0.448734,0.000000,0.000000,0.000000,-0.000000,0.448734,0.000000,0.000000,0.000000,0.000000,1.000000;;
               }
              }
             }
            }
           }
          }

          Frame Bip01_L_Finger1 {
           

           FrameTransformMatrix {
            0.710109,-0.066714,0.700924,0.000000,0.092761,0.995688,0.000793,0.000000,-0.697954,0.064455,0.713236,0.000000,4.550209,-2.077461,-0.492146,1.000000;;
           }

           Frame {
            

            FrameTransformMatrix {
             2.244841,0.000000,0.000000,0.000000,-0.000000,2.153925,-0.000000,0.000000,0.000000,-0.000000,2.153926,0.000000,0.000000,0.000000,0.000000,1.000000;;
            }
           }

           Frame Bip01_L_Finger11 {
            

            FrameTransformMatrix {
             0.909610,0.000000,0.415462,0.000000,-0.000000,1.000000,-0.000000,0.000000,-0.415462,0.000000,0.909610,0.000000,2.244841,0.000000,0.000000,1.000000;;
            }

            Frame {
             

             FrameTransformMatrix {
              1.281761,0.000000,-0.000000,0.000000,-0.000000,2.153925,-0.000000,0.000000,0.000000,0.000000,2.153925,0.000000,0.000000,0.000000,0.000000,1.000000;;
             }
            }

            Frame Bip01_L_Finger12 {
             

             FrameTransformMatrix {
              0.996602,-0.000000,0.082362,0.000000,-0.000000,1.000000,-0.000000,0.000000,-0.082362,-0.000000,0.996602,0.000000,1.281755,0.000000,-0.000008,1.000000;;
             }

             Frame {
              

              FrameTransformMatrix {
               1.810187,-0.000000,-0.000000,0.000000,0.000000,2.153925,-0.000000,0.000000,-0.000000,0.000000,2.153925,0.000000,0.000000,0.000000,0.000000,1.000000;;
              }
             }

             Frame Bip01_L_Finger1Nub {
              

              FrameTransformMatrix {
               1.000000,-0.000000,0.000000,0.000000,0.000000,1.000000,-0.000000,0.000000,-0.000000,0.000000,1.000000,0.000000,1.810188,0.000000,0.000000,1.000000;;
              }

              Frame {
               

               FrameTransformMatrix {
                0.301698,-0.000000,0.000000,0.000000,-0.000000,0.538481,-0.000000,0.000000,-0.000000,0.000000,0.538481,0.000000,0.000000,0.000000,0.000000,1.000000;;
               }
              }
             }
            }
           }
          }

          Frame Bip01_L_Finger2 {
           

           FrameTransformMatrix {
            0.663778,-0.000596,0.747930,0.000000,-0.000000,1.000000,0.000796,0.000000,-0.747930,-0.000529,0.663777,0.000000,4.547462,-0.848631,-0.684849,1.000000;;
           }

           Frame {
            

            FrameTransformMatrix {
             2.723024,0.000000,-0.000000,0.000000,-0.000000,2.512913,-0.000000,0.000000,-0.000000,-0.000000,2.512913,0.000000,0.000000,0.000000,0.000000,1.000000;;
            }
           }

           Frame Bip01_L_Finger21 {
            

            FrameTransformMatrix {
             0.853711,-0.000000,0.520746,0.000000,-0.000000,1.000000,-0.000000,0.000000,-0.520747,-0.000000,0.853712,0.000000,2.723024,0.000002,-0.000008,1.000000;;
            }

            Frame {
             

             FrameTransformMatrix {
              1.406113,-0.000000,-0.000000,0.000000,0.000000,2.512913,0.000000,0.000000,-0.000000,-0.000000,2.512913,0.000000,0.000000,0.000000,0.000000,1.000000;;
             }
            }

            Frame Bip01_L_Finger22 {
             

             FrameTransformMatrix {
              0.996115,-0.000000,0.088057,0.000000,0.000000,1.000000,0.000000,0.000000,-0.088058,0.000000,0.996115,0.000000,1.406120,-0.000004,-0.000004,1.000000;;
             }

             Frame {
              

              FrameTransformMatrix {
               1.862493,-0.000000,-0.000000,0.000000,-0.000000,2.512913,-0.000000,0.000000,-0.000000,-0.000000,2.512913,0.000000,0.000000,0.000000,0.000000,1.000000;;
              }
             }

             Frame Bip01_L_Finger2Nub {
              

              FrameTransformMatrix {
               1.000000,-0.000000,-0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,-0.000000,-0.000000,1.000000,0.000000,1.862495,0.000000,0.000000,1.000000;;
              }

              Frame {
               

               FrameTransformMatrix {
                0.310416,0.000000,0.000000,0.000000,-0.000000,0.628228,-0.000000,0.000000,-0.000000,-0.000000,0.628228,0.000000,0.000000,0.000000,0.000000,1.000000;;
               }
              }
             }
            }
           }
          }

          Frame Bip01_L_Finger3 {
           

           FrameTransformMatrix {
            0.745599,0.106680,0.657801,0.000000,-0.142318,0.989820,0.000788,0.000000,-0.651021,-0.094205,0.753192,0.000000,4.559448,0.213652,-0.791992,1.000000;;
           }

           Frame {
            

            FrameTransformMatrix {
             2.397503,-0.000000,0.000000,0.000000,0.000000,2.216443,-0.000000,0.000000,0.000000,0.000000,2.216443,0.000000,0.000000,0.000000,0.000000,1.000000;;
            }
           }

           Frame Bip01_L_Finger31 {
            

            FrameTransformMatrix {
             0.790633,0.000000,0.612290,0.000000,-0.000000,1.000000,0.000000,0.000000,-0.612290,-0.000000,0.790634,0.000000,2.397501,-0.000002,0.000008,1.000000;;
            }

            Frame {
             

             FrameTransformMatrix {
              1.235750,0.000000,-0.000000,0.000000,-0.000000,2.153925,0.000000,0.000000,0.000000,-0.000000,2.153925,0.000000,0.000000,0.000000,0.000000,1.000000;;
             }
            }

            Frame Bip01_L_Finger32 {
             

             FrameTransformMatrix {
              1.000000,-0.000000,0.000000,0.000000,-0.000000,1.000000,-0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,1.235752,0.000004,-0.000004,1.000000;;
             }

             Frame {
              

              FrameTransformMatrix {
               1.620086,0.000000,-0.000000,0.000000,-0.000000,2.153925,0.000000,0.000000,0.000000,-0.000000,2.153925,0.000000,0.000000,0.000000,0.000000,1.000000;;
              }
             }

             Frame Bip01_L_Finger3Nub {
              

              FrameTransformMatrix {
               1.000000,-0.000000,0.000000,0.000000,-0.000000,1.000000,-0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,1.620083,-0.000002,-0.000004,1.000000;;
              }

              Frame {
               

               FrameTransformMatrix {
                0.270014,0.000000,-0.000000,0.000000,-0.000000,0.538481,0.000000,0.000000,0.000000,-0.000000,0.538481,0.000000,0.000000,0.000000,0.000000,1.000000;;
               }
              }
             }
            }
           }
          }

          Frame Bip01_L_Finger4 {
           

           FrameTransformMatrix {
            0.478679,0.147254,0.865553,0.000000,-0.262505,0.964744,-0.018955,0.000000,-0.837829,-0.218139,0.500458,0.000000,4.559860,1.352873,-0.735538,1.000000;;
           }

           Frame {
            

            FrameTransformMatrix {
             1.615253,0.000000,0.000000,0.000000,-0.000000,1.794937,0.000000,0.000000,0.000000,0.000000,1.794937,0.000000,0.000000,0.000000,0.000000,1.000000;;
            }
           }

           Frame Bip01_L_Finger41 {
            

            FrameTransformMatrix {
             0.936079,0.000000,0.351789,0.000000,-0.000000,1.000000,0.000000,0.000000,-0.351789,-0.000000,0.936079,0.000000,1.615254,0.000000,0.000000,1.000000;;
            }

            Frame {
             

             FrameTransformMatrix {
              0.989153,0.000000,0.000000,0.000000,0.000000,1.794937,-0.000000,0.000000,0.000000,0.000000,1.794937,0.000000,0.000000,0.000000,0.000000,1.000000;;
             }
            }

            Frame Bip01_L_Finger42 {
             

             FrameTransformMatrix {
              1.000000,0.000000,0.000000,0.000000,-0.000000,1.000000,-0.000000,0.000000,-0.000000,0.000000,1.000000,0.000000,0.989147,-0.000003,-0.000004,1.000000;;
             }

             Frame {
              

              FrameTransformMatrix {
               1.443372,0.000000,0.000000,0.000000,0.000000,1.794937,-0.000000,0.000000,0.000000,0.000000,1.794937,0.000000,0.000000,0.000000,0.000000,1.000000;;
              }
             }

             Frame Bip01_L_Finger4Nub {
              

              FrameTransformMatrix {
               1.000000,0.000000,0.000000,0.000000,-0.000000,1.000000,-0.000000,0.000000,-0.000000,0.000000,1.000000,0.000000,1.443375,0.000002,0.000000,1.000000;;
              }

              Frame {
               

               FrameTransformMatrix {
                0.240562,0.000000,0.000000,0.000000,0.000000,0.448734,-0.000000,0.000000,0.000000,0.000000,0.448734,0.000000,0.000000,0.000000,0.000000,1.000000;;
               }
              }
             }
            }
           }
          }
         }
        }
       }
      }

      Frame Bip01_R_Clavicle {
       

       FrameTransformMatrix {
        -0.173648,-0.984808,0.000141,0.000000,-0.984807,0.173648,0.000784,0.000000,-0.000796,-0.000003,-1.000000,0.000000,-0.000008,-2.010328,0.003436,1.000000;;
       }

       Frame {
        

        FrameTransformMatrix {
         7.466945,0.000000,-0.000000,0.000000,0.000000,14.359501,0.000000,0.000000,0.000000,-0.000000,18.667347,0.000000,0.000000,0.000000,0.000000,1.000000;;
        }
       }

       Frame Bip01_R_UpperArm {
        

        FrameTransformMatrix {
         0.394518,0.728460,-0.560091,0.000000,-0.692940,0.636164,0.339307,0.000000,0.603482,0.254247,0.755757,0.000000,7.466945,0.000000,0.000000,1.000000;;
        }

        Frame {
         

         FrameTransformMatrix {
          17.231377,-0.000001,-0.000000,0.000000,0.000001,17.231377,0.000000,0.000000,0.000000,-0.000000,17.231379,0.000000,0.000000,0.000000,0.000000,1.000000;;
         }
        }

        Frame Bip01_R_Forearm {
         

         FrameTransformMatrix {
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         Frame {
          

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         Frame Bip01_R_Hand {
          

          FrameTransformMatrix {
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          Frame {
           

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          Frame Bip01_R_Finger0 {
           

           FrameTransformMatrix {
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           Frame {
            

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           }

           Frame Bip01_R_Finger01 {
            

            FrameTransformMatrix {
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            Frame {
             

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             }
            }

            Frame Bip01_R_Finger02 {
             

             FrameTransformMatrix {
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             Frame {
              

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             Frame Bip01_R_Finger0Nub {
              

              FrameTransformMatrix {
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              Frame {
               

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               }
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            }
           }
          }

          Frame Bip01_R_Finger1 {
           

           FrameTransformMatrix {
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           Frame {
            

            FrameTransformMatrix {
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            }
           }

           Frame Bip01_R_Finger11 {
            

            FrameTransformMatrix {
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            Frame {
             

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            }

            Frame Bip01_R_Finger12 {
             

             FrameTransformMatrix {
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             Frame {
              

              FrameTransformMatrix {
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             Frame Bip01_R_Finger1Nub {
              

              FrameTransformMatrix {
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              Frame {
               

               FrameTransformMatrix {
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          Frame Bip01_R_Finger2 {
           

           FrameTransformMatrix {
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           Frame {
            

            FrameTransformMatrix {
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           Frame Bip01_R_Finger21 {
            

            FrameTransformMatrix {
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            Frame {
             

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            Frame Bip01_R_Finger22 {
             

             FrameTransformMatrix {
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             Frame {
              

              FrameTransformMatrix {
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             Frame Bip01_R_Finger2Nub {
              

              FrameTransformMatrix {
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              Frame {
               

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          Frame Bip01_R_Finger3 {
           

           FrameTransformMatrix {
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           Frame {
            

            FrameTransformMatrix {
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           Frame Bip01_R_Finger31 {
            

            FrameTransformMatrix {
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            Frame {
             

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            Frame Bip01_R_Finger32 {
             

             FrameTransformMatrix {
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             Frame {
              

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             Frame Bip01_R_Finger3Nub {
              

              FrameTransformMatrix {
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              Frame {
               

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          Frame Bip01_R_Finger4 {
           

           FrameTransformMatrix {
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           Frame {
            

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           Frame Bip01_R_Finger41 {
            

            FrameTransformMatrix {
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            Frame {
             

             FrameTransformMatrix {
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            Frame Bip01_R_Finger42 {
             

             FrameTransformMatrix {
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             Frame {
              

              FrameTransformMatrix {
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             Frame Bip01_R_Finger4Nub {
              

              FrameTransformMatrix {
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