WeaponData
{
	"playermodel"				"models/weapons/w_mp40.mdl"
	"viewmodel"					"models/weapons/v_mp40.mdl"
	"SilencedWorldModel"		"models/weapons/w_mp40_silenced.mdl"
	"anim_suffix"				"SHORTRIFLE"	
	"weight"					"4.3"	
	"FovSprint"					"0"
	"FovIronSight"				"-15"	
	"ViewModelFovSprint"		"64"
	"ViewModelFovIronSight"		"80"
	"ViewModelFovDefault"		"62"

	SoundData
	{
		"shot_single"			"Weapon_mp40.Single"
		"shot_single_local"		"Weapon_mp40.SingleLocal"
		"shot_silent"			"Weapon_mp40.SingleSilenced"
		"shot_silent_local"		"Weapon_mp40.SingleSilencedLocal"
		"empty"					"Weapon_mp40.Empty"
		"clipin"				"Weapon_mp40.Magin"
		"clipout"				"Weapon_mp40.Magout"
		"boltback"				"Weapon_mp40.Boltback"
		"boltrelease"			"Weapon_mp40.Boltrelease"
		"rofdown"				"Weapon_mp40.ROFdown"
		"rofup"					"Weapon_mp40.ROFup"
	}

	Upgrades 
	{
		// AMMO Upgrade Group
		"WEAPON_UGPRADE_AMMO_FMJ"
		{
			// Note: This is a special group used only if nothing else is selected for the ammo group
			"isFallbackForGroup"	"1"
		}
		
		"WEAPON_UGPRADE_AMMO_HP"
		{
			DamageHitgroups
			{
				"HITGROUP_HEAD"					"1.0"
				"HITGROUP_CHEST"				"0.6"
				"HITGROUP_STOMACH"				"0.6"
				"HITGROUP_LEFTARM"				"1.6"
				"HITGROUP_RIGHTARM"				"1.6"
				"HITGROUP_LEFTLEG"				"1.8"
				"HITGROUP_RIGHTLEG"				"1.8"
			}
			"BulletPowerFrac"		"0.4"
		}
		
		"WEAPON_UPGRADE_AMMO_AP"
		{
			DamageHitgroups
			{
				"HITGROUP_HEAD"					"4.00"
				"HITGROUP_CHEST"				"4.00"
				"HITGROUP_STOMACH"				"4.00"
				"HITGROUP_LEFTARM"				"0.90"
				"HITGROUP_RIGHTARM"				"0.90"
				"HITGROUP_LEFTLEG"				"0.90"
				"HITGROUP_RIGHTLEG"				"0.90"
			}
			"BulletPowerFrac"		"3"
		}

		// OPTICS Upgrade Group
		"WEAPON_UPGRADE_FLIPUPS"
		{
			// Note: This is a special group used only if nothing else is selected for the optics group
			"isFallbackForGroup"	"1"

			"IronSightFOV"			"-25"
		}
		
		"WEAPON_UPGRADE_4X_SCOPE"
		{
			"GestureData"
			{
				"delta_foregrip"
				{
					"gesture"			"delta_iron_4x"
					"slot"				"0" // VM_ANIMLAYER_IRONSIGHT
				}
			}

			"ScopeFOV"				"13"
			"WeaponIronSightFOV"	"26"

			"attachment_iron_seq"	"4x_zoom"
			"attachment_idle_seq"	"4x_idle"
			"attachment_model"		"models/weapons/upgrades/a_4x_01.mdl"
			"attachment_model2"		"models/weapons/upgrades/a_modkit_04.mdl"
		}
		
		"WEAPON_UPGRADE_HOLOTECH"
		{
			"GestureData"
			{
				"delta_foregrip"
				{
					"gesture"			"delta_iron_kobra"
					"slot"				"0" // VM_ANIMLAYER_IRONSIGHT
				}
			}

			"WeaponIronSightFOV"	"37"

			"attachment_iron_seq"	"zoom"
			"attachment_idle_seq"	"idle"
			"attachment_model"		"models/weapons/upgrades/a_kobra_02.mdl"
			"attachment_model2"		"models/weapons/upgrades/a_modkit_04.mdl"
		}

		// MISC Upgrade Group
		"WEAPON_UPGRADE_SUPPRESSOR"
		{
			"BulletPowerFrac"		"0.75"
			"attachment_model"		"models/weapons/upgrades/a_suppressor_01.mdl"
		}
		
		"WEAPON_UPGRADE_LASERSIGHT"
		{
			"FreeAimFracture"		"0.75"
			"attachment_model"		"models/weapons/upgrades/a_laser_01.mdl"
		}
	}
	
	"AddonAttachment"				"primary"
	"HasLaserAttachment"			"1"
	"FreeaimDistanceScale"			"1.0"	
	"ammotex"						"mp40"	
	"MuzzleFlashEffect_1stPerson"	"muzzleflash_mp40_1p"
	"MuzzleFlashEffect_3rdPerson"	"muzzleflash_mp40_3rd"	
	"EjectBrassEffect"				"ins_weapon_rifle_shell_drop"	
	"ClipType"						"CLIP_MP40"	
	"Range"							"8000"
	"AllowFireInAir"				"0"
	"TracerParticle"				"weapon_tracers_mp40" // the tracer particle effect and frequency
	"Tracers"						"1"
	"TracerFrequency"				"3"
	
	"clipdata"
	{
		"light"
		{
			"clipcount"		"5"
		}
		"medium"
		{
			"clipcount"		"9"
		}
		"heavy"
		{
			"clipcount"		"7"
		}
	}

	DamageHitgroups
	{
		"HITGROUP_HEAD"				"1.00"
		"HITGROUP_CHEST"			"0.70"
		"HITGROUP_STOMACH"			"0.40"
		"HITGROUP_LEFTARM"			"1.00"
		"HITGROUP_RIGHTARM"			"1.00"
		"HITGROUP_LEFTLEG"			"1.00"
		"HITGROUP_RIGHTLEG"			"1.00"
	}
	DamageData						// 16 units per foot
	{
		"10"						"30"
		"8000"						"16"
	}

	PenetrationData
	{
		"10"					"200" // 400J energy
		"8000"					"135" // -30% energy over 200m
	}

	"RoundsPerMinute"				"500"	
	"SuppressionIncrement"			"23"
	"recoil_Lateral"				"-0.7 0.7"
	"recoil_Vertical"				"1.0 1.4"
	"recoil_Roll"					"-0.4 0.4"
	"recoil_DecreasePerSecond"		"7"
	"recoil_ResetDelay"				"0.05"
	"shake_speed"					"0.2"
	"shake_base"					"0.2"
	"spread"						"0.35" // degrees
	"spread_ironsight"				"0.35" // degrees
	"firemodes"						"5" // bits; 1 - semi, 2 - burst, 4 - full auto 
	"abilities"						"1" 
}