WeaponData
{
	// for FileWeaponInfo_t
	"viewmodel"						"models/weapons/v_makarov.mdl"
	"playermodel"					"models/weapons/w_makarov.mdl"	
	"SilencedWorldModel"			"models/weapons/w_makarov_silenced.mdl"
	"anim_suffix"					"PISTOL"
	"acttabletype"					"PISTOL"	
	"weight"						"1.0"	
	"FovSprint"						"0"
	"FovIronSight"					"-10"	
	"ViewModelFovSprint"			"66"
	"ViewModelFovIronSight"			"70"
	"ViewModelFovDefault"			"70"

	SoundData
	{
		"shot_single"				"Weapon_Makarov.Single"
	    "shot_single_local"			"Weapon_Makarov.SingleLocal"
		"shot_silent"				"Weapon_Makarov.SingleSilenced"
		"shot_silent_local"			"Weapon_Makarov.SingleSilencedLocal"
		"empty"						"Weapon_Makarov.Empty"
		"magin"						"Weapon_Makarov.Clipin"
		"magout"					"Weapon_Makarov.Clipout"
		"slide_back"				"Weapon_Makarov.slideback"
		"slide_forward"				"Weapon_Makarov.slideforward"
		"safety"					"Weapon_Makarov.safety"
	}	

	Upgrades 
	{
		// AMMO Upgrade Group
		"WEAPON_UGPRADE_AMMO_FMJ"
		{
			// Note: This is a special group used only if nothing else is selected for the ammo group
			"isFallbackForGroup"	"1"
		}
		
		"WEAPON_UGPRADE_AMMO_HP"
		{
			DamageHitgroups
			{
				"HITGROUP_HEAD"					"1.0"
				"HITGROUP_CHEST"				"0.6"
				"HITGROUP_STOMACH"				"0.6"
				"HITGROUP_LEFTARM"				"1.6"
				"HITGROUP_RIGHTARM"				"1.6"
				"HITGROUP_LEFTLEG"				"1.8"
				"HITGROUP_RIGHTLEG"				"1.8"
			}
			"BulletPowerFrac"		"0.4"
		}
		
		"WEAPON_UPGRADE_AMMO_AP"
		{
			DamageHitgroups
			{
				"HITGROUP_HEAD"					"4.00"
				"HITGROUP_CHEST"				"4.00"
				"HITGROUP_STOMACH"				"4.00"
				"HITGROUP_LEFTARM"				"0.90"
				"HITGROUP_RIGHTARM"				"0.90"
				"HITGROUP_LEFTLEG"				"0.90"
				"HITGROUP_RIGHTLEG"				"0.90"
			}
			"BulletPowerFrac"		"3"
		}
		
		"WEAPON_UPGRADE_FLIPUPS"
		{
			// Note: This is a special group used only if nothing else is selected for the optics group
			"isFallbackForGroup"	"1"

			"IronSightFOV"			"-25"
		}

		// MISC Upgrade Group
		"WEAPON_UPGRADE_SUPPRESSOR"
		{
			"BulletPowerFrac"		"0.75"
			"attachment_model"		"models/weapons/upgrades/a_suppressor_02.mdl"
		}
		
		"WEAPON_UPGRADE_LASERSIGHT"
		{
			"FreeAimFracture"		"0.25"
			"attachment_model"		"models/weapons/upgrades/a_laser_02.mdl"
		}
		
		"WEAPON_UPGRADE_EXTENDED_MAG"
		{
			"RecoilRollFrac"		"0.9 0.9"	// a little less recoil roll because of added weight/stability
		}

		// SPECIAL Upgrade Group
		"WEAPON_UPGRADE_INFINITE_AMMO"
		{
			// Note: This is a special group used only if nothing else is selected for the special group
			"isFallbackForGroup"	"0"
		}
	}
	
	"clipdata"
	{
		"light"
		{
			"clipcount"		"5"
		}
		"medium"
		{
			"clipcount"		"9"
		}
		"heavy"
		{
			"clipcount"		"3"
		}
	}
	
	DamageHitgroups
	{
		"HITGROUP_HEAD"				"1.00"
		"HITGROUP_CHEST"			"0.70"
		"HITGROUP_STOMACH"			"0.40"
		"HITGROUP_LEFTARM"			"1.00"
		"HITGROUP_RIGHTARM"			"1.00"
		"HITGROUP_LEFTLEG"			"1.00"
		"HITGROUP_RIGHTLEG"			"1.00"
	}
	
	"AddonAttachment"				"pistol"
	"HasLaserAttachment"			"1"	
	"FreeaimDistanceScale"			"0.8"	
	"ammotex"						"makarov"	
	"MuzzleFlashEffect_1stPerson"	"muzzleflash_makarov_1p"
	"MuzzleFlashEffect_3rdPerson"	"muzzleflash_makarov_3rd"	
	"EjectBrassEffect"				"ins_weapon_pistol_shell_drop"	
	"ClipType"						"CLIP_MAKAROV"	
	"Range"							"6000"
	"AllowFireInAir"				"1"
	"StartsCocked"					"1"
	"TracerFrequency"				"0" // 0 = never, 1 = every shot, 2 = every other, etc

	DamageData						// 16 units per foot
	{
		"10"						"28"
		"8000"						"14"
	}

	PenetrationData
	{
		"10"					"200" // 400J energy
		"8000"					"135" // -30% energy over 200m
	}

	"RoundsPerMinute"				"900"
	"SuppressionIncrement"			"20"
	"recoil_Lateral"				"-0.6 0.6"
	"recoil_Vertical"				"2.2 2.4"
	"recoil_Roll"					"-0.4 0.4"
	"recoil_DecreasePerSecond"		"8"
	"recoil_ResetDelay"				"0.05"
	"shake_speed"					"0.4"
	"shake_base"					"0.2"
	"spread"						"0.50" // degrees
	"spread_ironsight"				"0.50" // degrees
	"firemodes"						"1" // bits; 1 - semi, 2 - burst, 4 - full auto 
	"abilities"						"1" 
}