WeaponData
{
	
	// attachments
	"MuzzleAttachment"						"muzzle"
	"ShellAttachment"						"shell"
	"LaserAttachment"						"laser"
	"CamAttachment"							"cam"

	// default viewmodel fov
	// viewmodel_fov in console

	// fireaim
	"FreeaimDistance"					"10.25"
	"FreeaimScreenWeaponRelation"		"0.91"
	"SlideFreeaimDistance"				"24"
	"SlideFreeaimScreenWeaponRelation"	"0.43"
	"SlideYawRestriction"				"0.45"
		
	// viewmodel stance offsets
	// x back, y left, z down
	"VMOffsetCollapsibleStock"				"2 0 0"
	"VMOffsetICollapsibleStock"				"1 0 0"
	"VMOffsetStand"							"-0.50 -0.10 0.60"
	"VMOffsetStandMove"						"0.60 0.80 0.00"
	"VMOffsetStandSprint"					"-0.07 0.05 0.25"
	"VMOffsetCrouch"						"1.00 0.40 0.15"
	"VMOffsetCrouchMove"					"1.00 0.80 0.00"
	"VMOffsetProne"							"2.00 0.00 2.00"
	"VMOffsetProneMove"						"-3.00 2.00 0.50"
	"VMOffsetLeanLeft"						"1.25 1.25 1.25" // Added on to the other offsets, and ignores spring
	"VMOffsetLeanRight"						"1.25 -0.50 1.25" // Added on to the other offsets, and ignores spring

	// reload speed
	"reloadFracSpeedLight"					"1.0"
	"reloadFracSpeedMedium"					"0.9"
	"reloadFracSpeedHeavy"					"0.8"

	// penetration
	"DefaultRequiredPenetrationPower"		"10"
	"MaxPenetrationDistance"				"300"
	
	DamagePenetrationData
	{
		"100"								"0.5"
		"200"								"0.1"
	}
	
	// melee forces
	"MeleeForceScalar"						"10"
	"MeleeForceScalarCombatCharacter"		"5"
	
	//cl_
}