WeaponData
{
	"playermodel"					"models/weapons/w_m590.mdl"
	"viewmodel"						"models/weapons/v_toz.mdl"
	"anim_suffix"					"AK47"	
	"weight"						"4.3"	
	"FovSprint"						"0"
	"FovIronSight"					"-25"	
	"ViewModelFovSprint"			"54"
	"ViewModelFovIronSight"			"62"	
	"ViewModelFovDefault"			"50"

	SoundData
	{
		"shot_single"				"Weapon_TOZ.Single"
	    "shot_single_local"			"Weapon_TOZ.SingleLocal"
		"empty"						"Weapon_TOZ.Empty"
		"boltback"					"Weapon_TOZ.BoltBack"
		"boltrelease"				"Weapon_TOZ.BoltRelease"

	}

	Upgrades 
	{
		// AMMO Upgrade Group
		"WEAPON_UGPRADE_AMMO_BUCK"
		{
			// Note: This is a special group used only if nothing else is selected for the ammo group
			"isFallbackForGroup"	"1"
		}
		"WEAPON_UGPRADE_AMMO_SLUG"
		{
			DamageHitgroups
			{
				"HITGROUP_HEAD"				"1.00"
				"HITGROUP_CHEST"			"1.5"
				"HITGROUP_STOMACH"			"1.5"
				"HITGROUP_LEFTARM"			"1.00"
				"HITGROUP_RIGHTARM"			"1.00"
				"HITGROUP_LEFTLEG"			"1.00"
				"HITGROUP_RIGHTLEG"			"1.00"
			}

			"SpreadModifier"				"0.01"
		}

		// OPTICS Upgrade Group
		"WEAPON_UPGRADE_FLIPUPS"
		{
			// Note: This is a special group used only if nothing else is selected for the optics group
			"isFallbackForGroup"	"1"

			"IronSightFOV"			"-25"
			
			"attachment_model"		"models/weapons/upgrades/a_modkit_02.mdl"
		}
	
		"WEAPON_UPGRADE_HOLOTECH"
		{
			"GestureData"
			{
				"delta_foregrip"
				{
					"gesture"			"delta_iron_kobra"
					"slot"				"0" // VM_ANIMLAYER_IRONSIGHT
				}
			}

			"WeaponIronSightFOV"	"60"

			"attachment_iron_seq"	"zoom"
			"attachment_idle_seq"	"idle"
			"attachment_model"		"models/weapons/upgrades/a_kobra_02.mdl"
			"attachment_model2"		"models/weapons/upgrades/a_modkit_02.mdl"
		}

		// MISC Upgrade Group
		"WEAPON_UPGRADE_LASERSIGHT"
		{
			"FreeAimFracture"		"0.60"
			"attachment_model"		"models/weapons/upgrades/a_laser_01.mdl"
		}
		"WEAPON_UPGRADE_FOREGRIP"
		{
			"RecoilVerticalFrac"	"0.85 0.85"
			"RecoilLateralFrac"		"0.85 0.85"
			"RecoilRollFrac"		"0.50 0.50"

			"attachment_model"		"models/weapons/upgrades/a_foregrip_01.mdl"
		}
	}
	
	"AddonAttachment"				"primary"	
	"HasLaserAttachment"			"1"
	"FreeaimDistanceScale"			"1.0"
	"ammotex"						"ak47"	
	"MuzzleFlashEffect_1stPerson"	"muzzleflash_toz_1p"
	"MuzzleFlashEffect_3rdPerson"	"muzzleflash_toz_3rd"	
	"EjectBrassEffect"				"ins_weapon_shotty_shell_drop"	
	"ClipType"						"CLIP_TOZ"	
	"Bullets"						"10"	
	"Range"							"5000"
	"AllowFireInAir"				"0"
	"SingleLoad"					"1"
	"Tracers"						"0"

	"clipdata"
	{
		"light"
		{
			"clipcount"		"3"
		}
		"medium"
		{
			"clipcount"		"6"
		}
		"heavy"
		{
			"clipcount"		"5"
		}
	}
	DamageHitgroups
	{
		"HITGROUP_HEAD"				"1.00"
		"HITGROUP_CHEST"			"1.00"
		"HITGROUP_STOMACH"			"1.00"
		"HITGROUP_LEFTARM"			"1.80"
		"HITGROUP_RIGHTARM"			"1.80"
		"HITGROUP_LEFTLEG"			"1.20"
		"HITGROUP_RIGHTLEG"			"1.20"
	}
	DamageData						// 16 units per foot
	{
		"1000"						"20"
		"5000"						"4"
	}	

	PenetrationData
	{
		"1000"						"150" 
		"5000"						"60" 
	}

	"RoundsPerMinute"				"100"
	"SuppressionIncrement"			"80"	
	"recoil_Lateral"				"-0.4 0.8"
	"recoil_Vertical"				"8 8"
	"recoil_Roll"					"-0.5 0.5"
	"recoil_DecreasePerSecond"		"7"
	"recoil_ResetDelay"				"0.05"
	"shake_speed"					"0.3"
	"shake_base"					"0.2"
	"spread"						"1.2" // degrees
	"spread_ironsight"				"1.2" // degrees
	"firemodes"						"1" // bits; 1 - semi, 2 - burst, 4 - full auto 
	"abilities"						"1" // bits: 1 - ironsight, 2 - collapsible stock, 4 - silencer, 8 - lasersight
}
