WeaponData
{
	"playermodel"					"models/weapons/w_mosin.mdl"
	"viewmodel"						"models/weapons/v_mosin.mdl"
	"anim_suffix"					"AK47"	
	"weight"						"6.0"
	"HasBipod"						"0"
	"ViewModelFovSprint"			"60"
	"ViewModelFovIronSight"			"45"	
	"ViewModelFovDefault"			"60"
	
	SoundData
	{
		"shot_single"				"Weapon_Mosin.Single"
		"shot_single_local"			"Weapon_Mosin.SingleLocal"
		"empty"						"Weapon_Mosin.Empty"
		"clipin"					"Weapon_Mosin.Clipin"
		"clipout"					"Weapon_Mosin.Clipout"
		"boltback"					"Weapon_Mosin.Boltback"
		"boltforward"				"Weapon_Mosin.Boltforward"
		"hit"						"Weapon_Mosin.Hit"
	}

	IntialUpgradeSetup
	{
	}

	Upgrades 
	{
	}

	"AddonAttachment"				"primary"	
	"FovIronSight"					"-5"
	"ScopeFOV"						"13"	
	"FreeaimDistanceScale"			"1.0"	
	"ammotex"						"m14"	
	"MuzzleFlashEffect_1stPerson"	"muzzleflash_sks_1p"
	"MuzzleFlashEffect_3rdPerson"	"muzzleflash_sks_3rd"	
	"EjectBrassEffect"				"ins_weapon_rifle_shell_drop"
	"ClipType"						"CLIP_MOSIN"	
	"Range"							"20000"
	"AllowFireInAir"				"0"
	"SingleLoad"					"1"
	"BoltAction"					"1"
	"TracerParticle"				"weapon_tracers_mosin" // the tracer particle effect and frequency
	"TracerFrequency"				"1" // 0 = never, 1 = every shot, 2 = every other, etc

	"clipdata"
	{
		"light"
		{
			"clipcount"		"8"
		}
		"medium"
		{
			"clipcount"		"10" // 10 is the limit, after that player cannot sprint
		}
		"heavy"
		{
			"clipcount"		"9"
		}
	}
	DamageHitgroups
	{
		"HITGROUP_HEAD"				"2.00"
		"HITGROUP_CHEST"			"3.00"
		"HITGROUP_STOMACH"			"3.00"
		"HITGROUP_LEFTARM"			"0.90"
		"HITGROUP_RIGHTARM"			"0.90"
		"HITGROUP_LEFTLEG"			"1.00"
		"HITGROUP_RIGHTLEG"			"1.00"
	}
	DamageData					
	{
		"10"						"90"
		"20000"						"40" 
	}

	PenetrationData
	{
		"10"					"1100" 
		"20000"					"600"  
	}

	"RoundsPerMinute"				"40"	
	"SuppressionIncrement"			"90"
	"recoil_Lateral"				"-0.8 1.9"
	"recoil_Vertical"				"2.4 3.2"
	"recoil_Roll"					"-0.5 0.5"
	"recoil_DecreasePerSecond"		"6" 
	"recoil_ResetDelay"				"0.05"
	"shake_speed"					"0.05"
	"shake_base"					"0.15"
	"spread"						"0.08" // degrees
	"spread_ironsight"				"0.08" // degrees
	"firemodes"						"1" // bits; 1 - semi, 2 - burst, 4 - full auto 
	"abilities"						"1" // bits: 1 - ironsight, 2 - collapsible stock, 4 - silencer, 8 - lasersight
}