WeaponData
{
	// for FileWeaponInfo_t
	"viewmodel"				"models/weapons/v_marinebayonet.mdl"
	"playermodel"			"models/weapons/w_marinebayonet.mdl"

	"acttabletype"				"KNIFE"
	
	SoundData
	{
		"shot_single"			"Weapon_Knife.Single"
		"melee_hit"				"Weapon_Knife.Melee_Hit"
		"melee_hit_world"		"Weapon_Knife.Melee_HitWorld"
	}
	
	Attributes
	{
		"speed_deploy"				"0.75"
	}

	// for INSWeaponInfo_t
	"FreeaimDistanceScale"		"0.25"
	"ViewmodelFOV"				"50"

	"ammotex"					"knife"
	
	// for MeleeWeaponInfo_t
	"Range"						"75"
	
	"Damage"					"60"
	"DamageBehindBonus"			"200"
	
	DamageTypes
	{
		"DamageType"			"DMG_SLASH"
	}
	
	"WeaponIdleTime"			"2.0"
	
	"Attacks"
	{
		"slash1"
		{
			"Activity"				"ACT_VM_HITCENTER"
			"PlayerAtivity"			"ACT_SHOOT_E2W_BAT"
			"PlayerActivityIdle"	"ACT_SHOOT_E2W_IDLE_BAT"
			"StartTime"				"0.1"
			"EndTime"				"0.34"
			"Duration"				"0.9"
			"StartDirection"		"E"
			"EndDirection"			"W"
			"ForceDirection"		"15 -40 0"
		}
	}
}