WeaponData
{
	"playermodel"					"models/weapons/w_akm.mdl"
	"SilencedWorldModel"			"models/weapons/w_akm_silenced.mdl"
	"viewmodel"						"models/weapons/v_akm.mdl"

	"anim_suffix"					"SHORTRIFLE"	
	"weight"						"4.3"	
	"FovSprint"						"0"
	"FovIronSight"					"-25"	
	"ViewModelFovSprint"			"60"
	"ViewModelFovIronSight"			"68"	
	"ViewModelFovDefault"			"60"

	SoundData
	{
		"shot_single"				"Weapon_AK47.Single"
		"shot_single_local"			"Weapon_AK47.SingleLocal"
		"shot_silent"				"Weapon_AK47.SingleSilenced"
		"shot_silent_local"			"Weapon_AK47.SingleSilencedLocal"
		"empty"						"Weapon_AK47.Empty"
		"clipin"					"Weapon_AK47.Magin"
		"clipout"					"Weapon_AK47.Magout"
		"boltback"					"Weapon_AK47.Boltback"
		"boltrelease"				"Weapon_AK47.Boltrelease"
		"rofdown"					"Weapon_AK47.ROFdown"
		"rofup"						"Weapon_AK47.ROFup"
	}

	Upgrades 
	{
		// AMMO Upgrade Group
		"WEAPON_UGPRADE_AMMO_FMJ"
		{
			// Note: This is a special group used only if nothing else is selected for the ammo group
			"isFallbackForGroup"	"1"
		}
		
		"WEAPON_UGPRADE_AMMO_HP"
		{
			DamageHitgroups
			{
				"HITGROUP_HEAD"					"1.0"
				"HITGROUP_CHEST"				"0.6"
				"HITGROUP_STOMACH"				"0.4"
				"HITGROUP_LEFTARM"				"1.5"
				"HITGROUP_RIGHTARM"				"1.5"
				"HITGROUP_LEFTLEG"				"2.5"
				"HITGROUP_RIGHTLEG"				"2.5"
			}
			"BulletPowerFrac"		"0.40"
		}
		
		"WEAPON_UPGRADE_AMMO_AP"
		{
			DamageHitgroups
			{
				"HITGROUP_HEAD"					"5.00"
				"HITGROUP_CHEST"				"5.00"
				"HITGROUP_STOMACH"				"5.00"
				"HITGROUP_LEFTARM"				"0.90"
				"HITGROUP_RIGHTARM"				"0.90"
				"HITGROUP_LEFTLEG"				"0.90"
				"HITGROUP_RIGHTLEG"				"0.90"
			}
			"BulletPowerFrac"		"2.5"
		}

		// OPTICS Upgrade Group
		"WEAPON_UPGRADE_FLIPUPS"
		{
			// Note: This is a special group used only if nothing else is selected for the optics group
			"isFallbackForGroup"	"1"

			"IronSightFOV"			"-25"
		}
		
		"WEAPON_UPGRADE_4X_SCOPE"
		{
			"GestureData"
			{
				"delta_foregrip"
				{
					"gesture"			"delta_iron_4x"
					"slot"				"0" // VM_ANIMLAYER_IRONSIGHT
				}
			}

			"ScopeFOV"				"12"
			"WeaponIronSightFOV"	"39"

			"attachment_iron_seq"	"4x_zoom"
			"attachment_idle_seq"	"4x_idle"
			"attachment_model"		"models/weapons/upgrades/a_4x_01.mdl"
			"attachment_model2"		"models/weapons/upgrades/a_modkit_06.mdl"
		}
		
		"WEAPON_UPGRADE_HOLOTECH"
		{
			"GestureData"
			{
				"delta_foregrip"
				{
					"gesture"			"delta_iron_kobra"
					"slot"				"0" // VM_ANIMLAYER_IRONSIGHT
				}
			}

			"WeaponIronSightFOV"	"50"

			"attachment_iron_seq"	"zoom"
			"attachment_idle_seq"	"idle"
			"attachment_model"		"models/weapons/upgrades/a_kobra_01.mdl"
			"attachment_model2"		"models/weapons/upgrades/a_modkit_03.mdl"
		}

		// MISC Upgrade Group
		"WEAPON_UPGRADE_HEAVYBARREL"
		{
			"RecoilVerticalFrac"	"0.75 0.75"
			"RecoilLateralFrac"		"1.1 1.1"
			"RecoilRollFrac"		"1.1 1.1"
		}
		
		"WEAPON_UPGRADE_SUPPRESSOR"
		{
			"BulletPowerFrac"		"0.75"
			"attachment_model"		"models/weapons/upgrades/a_suppressor_01.mdl"
		}
		
		"WEAPON_UPGRADE_LASERSIGHT"
		{
			"FreeAimFracture"		"0.75"
			"attachment_model"		"models/weapons/upgrades/a_laser_01.mdl"
		}
		
		"WEAPON_UPGRADE_FOREGRIP"
		{
			"RecoilVerticalFrac"	"0.80 0.80"
			"RecoilLateralFrac"		"0.75 0.75"
			"RecoilRollFrac"		"0.3 0.3"

			"attachment_model"		"models/weapons/upgrades/a_foregrip_01.mdl"
		}
	}
	
	"AddonAttachment"				"primary"
	"HasLaserAttachment"			"1"
	"FreeaimDistanceScale"			"1.0"	
	"ammotex"						"ak47"	
	"MuzzleFlashEffect_1stPerson"	"muzzleflash_akm_1p"
	"MuzzleFlashEffect_3rdPerson"	"muzzleflash_akm_3rd"	
	"EjectBrassEffect"				"ins_weapon_rifle_shell_drop"	
	"ClipType"						"CLIP_AKM"	
	"Range"							"12000"
	"AllowFireInAir"				"0"
	"TracerParticle"				"weapon_tracers_akm" // the tracer particle effect and frequency
	"Tracers"						"1"
	"TracerFrequency"				"5"
	
	"clipdata"
	{
		"light"
		{
			"clipcount"		"3"
		}
		"medium"
		{
			"clipcount"		"5"
		}
		"heavy"
		{
			"clipcount"		"4"
		}
	}
	
	DamageHitgroups
	{
		"HITGROUP_HEAD"				"1.00"
		"HITGROUP_CHEST"			"1.40"
		"HITGROUP_STOMACH"			"1.40"
		"HITGROUP_LEFTARM"			"0.70"
		"HITGROUP_RIGHTARM"			"0.70"
		"HITGROUP_LEFTLEG"			"0.80"
		"HITGROUP_RIGHTLEG"			"0.80"
	}
	
	DamageData						
	{
		"10"						"50"
		"12000"						"40" 
	}

	PenetrationData
	{
		"10"					"750" // about 50 meters
		"12000"					"350" 
	}

	"RoundsPerMinute"				"600"	
	"SuppressionIncrement"			"45"
	"recoil_Lateral"				"-0.4 0.6"
	"recoil_Vertical"				"1.9 2.0"
	"recoil_Roll"					"-0.5 0.5"
	"recoil_DecreasePerSecond"		"10"
	"recoil_ResetDelay"				"0.03"
	"shake_speed"					"0.2"
	"shake_base"					"0.2"
	"spread"						"0.20" // degrees
	"spread_ironsight"				"0.20" // degrees
	"firemodes"						"5" // bits; 1 - semi, 2 - burst, 4 - full auto 
	"abilities"						"1" 
}