AmmoDef
{
	BulletData
	{
		"BULLET_556NATO"
		{
			PhysicsImpulseData
			{
				"50"					"800"
				"2000"					"200"
			}
		}

		"BULLET_762RUSSIAN"
		{
			PhysicsImpulseData
			{
				"50"					"800"
				"2000"					"200"
			}
		}

		"BULLET_762NATO"
		{
			PhysicsImpulseData
			{
				"50"					"800"
				"2000"					"200"
			}
		}

		"BULLET_9MMNATO"
		{
			PhysicsImpulseData
			{
				"50"					"800"
				"2000"					"200"
			}
		}

		"BULLET_545RUSSIAN"
		{
			PhysicsImpulseData
			{
				"50"					"800"
				"2000"					"200"
			}
		}

		"BULLET_45"
		{
			PhysicsImpulseData
			{
				"50"					"800"
				"2000"					"200"
			}
		}

		"BULLET_303"
		{
			PhysicsImpulseData
			{
				"50"					"800"
				"2000"					"200"
			}
		}

		"BULLET_BUCKSHOT"
		{
			PhysicsImpulseData
			{
				"50"					"800"
				"2000"					"200"
			}
		}
	}

	GrenadeData
	{
		"GRENADE_M67"
		{
			"Model"						"models/weapons/w_m67.mdl"
			"Damage"					"130"
			"DamageRadius"				"40"
			"ExplodeEffect"				"ins_grenade_explosion"
			"ExplodeWaterEffect"		"ins_grenade_explosion"
			"DetonateSound"				"BaseGrenade.Explode"
			"BounceSound"				"Weapon_M67.Bounce"
			"FuseTime"					"4"
		}

		"GRENADE_M84"
		{
			"Model"						"models/weapons/w_m84.mdl"
			"Damage"					"2.0"
			"DamageRadius"				"40"
			"ExplodeEffect"				"ins_grenade_explosion"
			"ExplodeWaterEffect"		"ins_grenade_explosion"
			"DetonateSound"				"BaseStunGrenade.Explode"
			"BounceSound"				"Weapon_M84.Bounce"
			"FuseTime"					"1.4"
		}

		"GRENADE_M18"
		{
			"Model"						"models/weapons/w_m18.mdl"
			"FuseTime"					"5"
			"DetonateSound"				"BaseSmokeEffect.Sound"
			"BounceSound"				"Weapon_M18.Bounce"
		}

		"GRENADE_RGD5"
		{
			"Model"						"models/weapons/w_m67.mdl"
			"Damage"					"130"
			"DamageRadius"				"40"
			"FuseTime"					"3.8"
		}

		"GRENADE_C4"
		{
			"Model"						"models/weapons/w_c4.mdl"
			"Damage"					"800"
			"DamageRadius"				"10"
			"SafetyRange"				"15"
			"ExplodeEffect"				"ins_grenade_explosion"
			"ExplodeWaterEffect"		"ins_grenade_explosion"
			"DetonateSound"				"C4.Explode"
			"BounceSound"				"Weapon_C4.Bounce"
		}
	}

	MissileData
	{
		"MISSILE_OG7V"
		{
			"Model"						"models/weapons/w_m67.mdl"
			"Damage"					"350"
			"DamageRadius"				"10"
			"SafetyRange"				"1"
			"ExplodeEffect"				"ins_rpg_explosion"
			"ExplodeWaterEffect"		"ins_rpg_explosion"
			"DetonateSound"				"Weapon_RPG7.Hit"
			"StartSound"				"Weapon_RPG7.Loop"
		}

		"MISSILE_M406"
		{
			"Model"						"models/weapons/w_projectile_m203.mdl"
			"Damage"					"175"
			"DamageRadius"				"8"
			"SafetyRange"				"9"
		}
	}
}