// TODO: Add BOT chatter here

// Idle
Response VocalizeIdle
{
	PermitRepeats
	speak			"Voice_Insurgent.Idle" noscene delay "1.0,4.0" respeakdelay "16.0,32.0" odds 15
}
Rule Idle
{
	criteria		ConceptPlayerIdle IsCoopBot
	response		VocalizeIdle
}

// Heard something...
Response VocalizeHeardSomething
{
	PermitRepeats
	speak			"Voice_Insurgent.HeardSomething" noscene delay "0.0,8.0" respeakdelay "8.0,12.0" odds 25
}
Rule HeardSomething
{
	criteria		ConceptHeardSomething IsCoopBot
	response		VocalizeHeardSomething
}

// Investigate
Response VocalizeInvestigate
{
	PermitRepeats
	speak			"Voice_Insurgent.Investigate" noscene delay "1.0,4.0" respeakdelay "6.0,12.0" odds 10
}
Rule Investigate
{
	criteria		ConceptInvestigate IsCoopBot
	response		VocalizeInvestigate
}

// Firing on an enemy
Response VocalizeFireWeapon
{
	PermitRepeats
	speak			"Voice_Insurgent.FireWeapon" noscene delay "0.0,1.0" respeakdelay "6.0,18.0" odds 15
}
Rule FireWeapon
{
	criteria		ConceptFireWeapon IsCoopBot
	response		VocalizeFireWeapon
}

// Suppress an enemy
Response VocalizeFireWeaponSuppression
{
	PermitRepeats
	speak			"Voice_Insurgent.FireWeaponSuppression" noscene delay "0.0,0.4" respeakdelay "6.0,18.0" odds 50
}
Rule FireWeaponSuppression
{
	criteria		ConceptFireWeaponSuppression IsCoopBot
	response		VocalizeFireWeaponSuppression
}