//training
"Training_Desert"
{

	// *** dsp settings *** //
	
	"dsp"        "41"
	"dsp_spatial" "41"
	"dsp_volume" "4"

	"soundmixer"	"default_mix"
	

	// *** looping sounds *** //
	
	//Low pass close desert sound
	"playlooping"
	{
		"volume"	"0.8"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_cold_ambience_02.wav"
	}

	//	Distant moving wind
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_cold_ambience_03.wav"
	}

	//	Night sounds
	"playlooping"
	{
		"volume"	"0.04"
		"pitch"		"100"
		"wave"	"soundscape\ambience\insects_night_ambience.wav"
	}

	//Windgust Sand
	"playrandom"
	{
		"time"		"2,12"
		"volume"	"0.3,0.6"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_03.wav"		
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_05.wav"		
		}
	}

		//Helicopter and flybys
	"playrandom"
	{
		"time"		"17,30"
		"volume"	"0.1, 0.4"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\helicopter_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_04.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_05.wav"	
		"wave"	")soundscape\emitters\Oneshot\flyby_01.wav"	
		"wave"	")soundscape\emitters\Oneshot\flyby_02.wav"	
		}
	}




	// *** positional sounds *** //

	// transformer
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"0"
	}
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"1"
	}
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"2"
	}
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"3"
	}

	// airconditioner 1
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"115"
		"wave"	"soundscape\emitters\loop\airconditioner_out.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"4"
	}
	// airconditioner 1
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"115"
		"wave"	"soundscape\emitters\loop\airconditioner_out.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"5"
	}

}

"Training_Warehouse_Outside"
{

	// *** dsp settings *** //
	
	"dsp"        "41"
	"dsp_spatial" "41"
	"dsp_volume" "4"

	"soundmixer"	"default_mix"
	

	// *** looping sounds *** //
	
	//Low pass close desert sound
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_cold_ambience_01.wav"
	}

	//	Distant moving wind
	"playlooping"
	{
		"volume"	"0.15"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_cold_ambience_03.wav"
	}

		//Helicopter and flybys
	"playrandom"
	{
		"time"		"17,30"
		"volume"	"0.1, 0.4"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\helicopter_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_04.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_05.wav"	
		"wave"	")soundscape\emitters\Oneshot\flyby_01.wav"	
		"wave"	")soundscape\emitters\Oneshot\flyby_02.wav"	
		}
	}




	// *** positional sounds *** //

	// transformer
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"0"
	}
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"1"
	}
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"2"
	}
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"3"
	}

	// airconditioner 1
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"115"
		"wave"	"soundscape\emitters\loop\airconditioner_out.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"4"
	}
	// airconditioner 1
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"115"
		"wave"	"soundscape\emitters\loop\airconditioner_out.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"5"
	}

}

"Training_Warehouse_Outside_Outpost"
{

	// *** dsp settings *** //
	
	"dsp"        "41"
	"dsp_spatial" "41"
	"dsp_volume" "4"

	"soundmixer"	"default_mix"
	

	// *** looping sounds *** //
	
	//Low pass close desert sound
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_cold_ambience_01.wav"
	}

	//	Distant moving wind
	"playlooping"
	{
		"volume"	"0.15"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_cold_ambience_03.wav"
	}

		//Helicopter and flybys
	"playrandom"
	{
		"time"		"17,30"
		"volume"	"0.1, 0.4"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\helicopter_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_04.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_05.wav"	
		"wave"	")soundscape\emitters\Oneshot\flyby_01.wav"	
		"wave"	")soundscape\emitters\Oneshot\flyby_02.wav"	
		}
	}
		//Outpost battle sounds
	"playrandom"
	{
		"time"		"2,5"
		"volume"	"0.2, 0.7"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\oneshot\dist_explosion_01.wav"	
		"wave"	"soundscape\emitters\oneshot\dist_explosion_02.wav"
		"wave"	"soundscape\emitters\oneshot\dist_explosion_03.wav"
		"wave"	"soundscape\emitters\oneshot\dist_gun_01.wav"
		"wave"	"soundscape\emitters\oneshot\dist_gun_02.wav"
		"wave"	"soundscape\emitters\oneshot\dist_gun_03.wav"
		"wave"	"soundscape\emitters\oneshot\dist_gun_04.wav"
		"wave"	"soundscape\emitters\oneshot\dist_gun_05.wav"
		"wave"	"soundscape\emitters\oneshot\dist_gun_st_01.wav"
		"wave"	"soundscape\emitters\oneshot\dist_gun_st_02.wav"
		"wave"	"soundscape\emitters\oneshot\dist_gun_st_03.wav"
		"wave"	"soundscape\emitters\oneshot\dist_gun_st_04.wav"
		"wave"	"soundscape\emitters\oneshot\dist_gun_st_05.wav"
		"wave"	"soundscape\emitters\oneshot\dist_gun_st_06.wav"
		"wave"	"soundscape\emitters\oneshot\dist_gun_st_07.wav"
		"wave"	"soundscape\emitters\oneshot\dist_gun_st_08.wav"
		"wave"	"soundscape\emitters\oneshot\dist_gun_st_09.wav"
		"wave"	"soundscape\emitters\oneshot\dist_gun_st_10.wav"
		}
	}



	// *** positional sounds *** //

	// transformer
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"0"
	}
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"1"
	}
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"2"
	}
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"3"
	}

	// airconditioner 1
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"115"
		"wave"	"soundscape\emitters\loop\airconditioner_out.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"4"
	}
	// airconditioner 1
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"115"
		"wave"	"soundscape\emitters\loop\airconditioner_out.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"5"
	}

}

"Training_Warehouse_Main"
{

	// *** dsp settings *** //
	
	// set dsp to automatic calculation and full mix
	"dsp"	"20"
	"dsp_volume" "1"
	

	// *** looping sounds *** //
	
	//city background ambience loop indoor
	"playlooping"
	{
		"volume"	"0.7"
		"pitch"		"100"
		"wave"	"soundscape\ambience\city_indoors_ambience_01.wav"
	}

	//	Distant Metal
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\ambience\distant_metal_ambience.wav"
	}

	

	// *** positional sounds *** //

	// transformer
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"0"
	}
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"1"
	}
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"2"
	}
	"playlooping"
	{
		"volume"	"0.30"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_01.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"3"
	}

	// airconditioner 1
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"115"
		"wave"	"soundscape\emitters\loop\airconditioner_out.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"4"
	}
	// airconditioner 1
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"115"
		"wave"	"soundscape\emitters\loop\airconditioner_out.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"5"
	}

}

"Training_Warehouse_ShootingRange"
{

	// *** dsp settings *** //
	
	// set dsp to automatic calculation and full mix
	"dsp"	"20"
	"dsp_volume" "1"
	

	// *** looping sounds *** //


	//low rumble indoor sound

	"playlooping"
	{
		"volume"	"0.7"
		"pitch"		"100"
		"wave"	"soundscape\ambience\rumble_low_ambience.wav"
	}
	
	//city background ambience loop indoor
	"playlooping"
	{
		"volume"	"0.3"
		"pitch"		"100"
		"wave"	"soundscape\ambience\city_indoors_ambience_01.wav"
	}



	//	Distant Metal
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\ambience\distant_metal_ambience.wav"
	}

	
	// *** positional sounds *** //

	// *** positional sounds *** //

	// transformer
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"0"
	}
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"1"
	}
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"2"
	}
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_01.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"3"
	}

	// airconditioner 1
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"115"
		"wave"	"soundscape\emitters\loop\airconditioner_out.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"4"
	}
	// airconditioner 1
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"115"
		"wave"	"soundscape\emitters\loop\airconditioner_out.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"5"
	}

}

"Training_Warehouse_ShootingRange_Outpost"
{

	// *** dsp settings *** //
	
	// set dsp to automatic calculation and full mix
	"dsp"	"20"
	"dsp_volume" "1"
	

	// *** looping sounds *** //


	//low rumble indoor sound

	"playlooping"
	{
		"volume"	"0.7"
		"pitch"		"100"
		"wave"	"soundscape\ambience\rumble_low_ambience.wav"
	}
	
	//city background ambience loop indoor
	"playlooping"
	{
		"volume"	"0.3"
		"pitch"		"100"
		"wave"	"soundscape\ambience\city_indoors_ambience_01.wav"
	}



	//	Distant Metal
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\ambience\distant_metal_ambience.wav"
	}


		//Outpost battle sounds
	"playrandom"
	{
		"time"		"2,5"
		"volume"	"0.2, 0.7"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\oneshot\dist_gun_b_01.wav"	
		"wave"	"soundscape\emitters\oneshot\dist_gun_b_02.wav"
		"wave"	"soundscape\emitters\oneshot\dist_gun_b_03.wav"
		"wave"	"soundscape\emitters\oneshot\dist_gun_b_04.wav"
		"wave"	"soundscape\emitters\oneshot\dist_gun_b_05.wav"
		"wave"	"soundscape\emitters\oneshot\dist_gun_b_06.wav"
		"wave"	"soundscape\emitters\oneshot\dist_gun_b_07.wav"
		"wave"	"soundscape\emitters\oneshot\explosion_inside_01.wav"
		"wave"	"soundscape\emitters\oneshot\explosion_inside_02.wav"
		"wave"	"soundscape\emitters\oneshot\explosion_inside_03.wav"
		"wave"	"soundscape\emitters\oneshot\explosion_inside_04.wav"
		"wave"	"soundscape\emitters\oneshot\explosion_inside_05.wav"
		"wave"	"soundscape\emitters\oneshot\explosion_inside_06.wav"
		"wave"	"soundscape\emitters\oneshot\explosion_inside_07.wav"
		"wave"	"soundscape\emitters\oneshot\explosion_inside_08.wav"
		"wave"	"soundscape\emitters\oneshot\explosion_inside_09.wav"
		}
	}
	
	// *** positional sounds *** //

	// *** positional sounds *** //

	// transformer
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"0"
	}
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"1"
	}
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"2"
	}
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_01.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"3"
	}

	// airconditioner 1
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"115"
		"wave"	"soundscape\emitters\loop\airconditioner_out.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"4"
	}
	// airconditioner 1
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"115"
		"wave"	"soundscape\emitters\loop\airconditioner_out.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"5"
	}

}