//Uprising Soundscapes

//so.security_spawn
"so.security_spawn"
{

	// *** dsp settings *** //
	"dsp"	"41"

	"dsp_spatial" "41"
	"dsp_volume" "4"
	
	"fadetime" "1.0"
	

	// *** looping sounds *** //
	
	//Ocean Streets Ambience (ocean ambience plus verb and eq to sound more distant)
	"playlooping"
	{
		"volume"	"0.60"
		"pitch"		"100"
		"wave"	"soundscape\ambience\ocean_streets_ambience.wav"
	}

	//	town ambience
	"playlooping"
	{
		"volume"	"0.4"
		"pitch"		"100"
		"wave"	"soundscape\ambience\town_ambience_01.wav"
	}

	//	Seagulls Layer
	"playlooping"
	{
		"volume"	"0.35"
		"pitch"		"100"
		"wave"	"soundscape\ambience\birds_seagull_ambience_01.wav"
	}
	
	// *** positional sounds *** //

	// dogs barking, positional
	"playrandom"
	{
		"time"		"22,90"
		"volume"	"0.0"
		"pitch"		"82,119"
		"soundlevel"  	"SNDLVL_NORM"
		"position"	"7"
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dog_bark_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_04.wav"
		}
	} 	
}	


//so.security_streets_spawn
"so.security_streets_spawn"
{

	// *** dsp settings *** //
	"dsp"	"41"

	"dsp_spatial" "41"
	"dsp_volume" "4"
	
	"fadetime" "1.0"

	
	// *** looping sounds *** //
	
	//	Ocean Streets Ambience (ocean ambience plus verb and eq to sound more distant)
	"playlooping"
	{
		"volume"	"0.35"
		"pitch"		"100"
		"wave"	"soundscape\ambience\ocean_streets_ambience.wav"
	}
	
	//	town ambience
	"playlooping"
	{
		"volume"	"0.7"
		"pitch"		"100"
		"wave"	"soundscape\ambience\town_ambience_01.wav"
	}

	//	bird ambience
	"playlooping"
	{
		"volume"	"0.25"
		"pitch"		"100"
		"wave"	"soundscape\ambience\bird_ambience.wav"
	}

	// *** positional sounds *** //


	// airconditioner 1
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"115"
		"wave"	"soundscape\emitters\loop\airconditioner_out.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"2"
	}
	
	// dogs barking, positional
	"playrandom"
	{
		"time"		"10,40"
		"volume"	"0.7"
		"pitch"		"82,119"
		"soundlevel"  	"SNDLVL_NORM"
		"position"	"7"
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dog_bark_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_04.wav"
		}
	} 
}

//so.insurgents_spawn
"so.insurgents_spawn"
{

	// *** dsp settings *** //
	"dsp"	"41"

	"dsp_spatial" "41"
	"dsp_volume" "4"
	
	"fadetime" "1.0"
	

	// *** looping sounds *** //
	
	//	Ocean Ambience
	"playlooping"
	{
		"volume"	"0.75"
		"pitch"		"100"
		"wave"	"soundscape\ambience\ocean_ambience_01.wav"
	}

	//	Town / Natural Ambience layer
	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"	"soundscape\ambience\town_ambience_01.wav"
	}
	
	//	Seagulls Layer
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"100"
		"wave"	"soundscape\ambience\birds_seagull_ambience_01.wav"
		
	}
	
	
	//buoy bell
	"playrandom"
	{
		"time"		"5,8"
		"volume"	"0.16, 0.2"
		"pitch"		"80"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\buoybell_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\buoybell_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\buoybell_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\buoybell_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\buoybell_05.wav"	
		"wave"	"soundscape\emitters\Oneshot\buoybell_06.wav"	
		}
	} 



	// *** positional sounds *** //


	// fluorescent_light_loop
	"playlooping"
	{
		"volume"	"0.30"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\fluorescent_light_loop.wav"
		"soundlevel"  	"SNDLVL_60dB"
		"position"	"3"
	}

	
	// transformer 1
	"playlooping"
	{
		"volume"	"0.6"
		"pitch"		"200"
		"wave"	"soundscape\emitters\loop\transformer_loop_01.wav"
		"soundlevel"  	"SNDLVL_65dB"
		"position"	"4"
	}


	//somali_crowds
	"playrandom"
	{
		"time"		"3,10"
		"volume"	"0.00, 0.00"
		"pitch"		"93,115"
		"position"	"6"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\somali_crowd_01.wav"
		"wave"	"soundscape\emitters\Oneshot\somali_crowd_02.wav"
		"wave"	"soundscape\emitters\Oneshot\somali_crowd_03.wav"
			
		}
	}
	

	// dogs barking, positional
	"playrandom"
	{
		"time"		"22,90"
		"volume"	"0.0"
		"pitch"		"82,119"
		"soundlevel"  	"SNDLVL_NORM"
		"position"	"7"
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dog_bark_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_04.wav"
		}
	} 
	
}	



//so.insurgents_streets
"so.insurgents_streets"
{

	// *** dsp settings *** //
	"dsp"	"41"

	"dsp_spatial" "41"
	"dsp_volume" "4"

	"fadetime" "1.0"

	// *** looping sounds *** //
	
	//	Ocean Streets Ambience (ocean ambience plus verb and eq to sound more distant)
	"playlooping"
	{
		"volume"	"0.50"
		"pitch"		"100"
		"wave"	"soundscape\ambience\ocean_streets_ambience.wav"
		
	}
	
	//	Town / Natural Ambience layer
	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"	"soundscape\ambience\town_ambience_01.wav"
		
	}
	
	
	//	bird ambience
	"playlooping"
	{
		"volume"	"0.45"
		"pitch"		"100"
		"wave"	"soundscape\ambience\bird_ambience.wav"
		
	}
	

	//Windgust Sand
	"playrandom"
	{
		"time"		"2,12"
		"volume"	"0.4"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_03.wav"		
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_05.wav"		
		}
	}

	//Newspaper and plastic bags
	"playrandom"
	{
		"time"		"10,20"
		"volume"	"0.035, 0.13"
		"pitch"		"93,115"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\newspaper_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\newspaper_02.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_03.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_04.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_05.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_06.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_07.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_08.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_09.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_10.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_02.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_03.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_04.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_05.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_06.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_07.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_08.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_09.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_10.wav"			
		}
	} 

	//Helicopter
	"playrandom"
	{
		"time"		"30,60"
		"volume"	"0.5, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\helicopter_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_02.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_04.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_05.wav"	
		}
	} 

	//Call to prayer synth test
	"playrandom"
	{
		"time"		"15,20"
		"volume"	"0.05, 0.1"
		"pitch"		"93,115"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\ctp_synth_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\ctp_synth_02.wav"
		"wave"	"soundscape\emitters\Oneshot\ctp_synth_03.wav"
		}
	} 

	//positional sounds


	// somalia_radio
	"playlooping"
	{
		"volume"	"0.0"
		"pitch"		"115"
		"wave"	"soundscape\emitters\loop\somalia_radio_loop.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"1"
	}

	//somali_crowds
	"playrandom"
	{
		"time"		"3,10"
		"volume"	"0.00, 0.00"
		"pitch"		"93,115"
		"position"	"6"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\somali_crowd_01.wav"
		"wave"	"soundscape\emitters\Oneshot\somali_crowd_02.wav"
		"wave"	"soundscape\emitters\Oneshot\somali_crowd_03.wav"
			
		}
	}
	

	// dogs barking, positional
	"playrandom"
	{
		"time"		"22,90"
		"volume"	"0.0"
		"pitch"		"82,119"
		"soundlevel"  	"SNDLVL_NORM"
		"position"	"7"
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dog_bark_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_04.wav"
		}
	}	
}
	

//so.heli_crash_streets
"so.heli_crash_streets"
{

	// *** dsp settings *** //
	"dsp"	"41"

	"dsp_spatial" "41"
	"dsp_volume" "4"
	
	"fadetime" "1.0"
	

	// *** looping sounds *** //
	
	//	Ocean Streets Ambience (ocean ambience plus verb and eq to sound more distant)
	"playlooping"
	{
		"volume"	"0.25"
		"pitch"		"100"
		"wave"	"soundscape\ambience\ocean_streets_ambience.wav"
	}
	
	//	Town / Natural Ambience layer
	"playlooping"
	{
		"volume"	"0.7"
		"pitch"		"100"
		"wave"	"soundscape\ambience\town_ambience_01.wav"
	}
	
	//	Seagulls Layer
	"playlooping"
	{
		"volume"	"0.4"
		"pitch"		"100"
		"wave"	"soundscape\ambience\birds_seagull_ambience_01.wav"
	}
	
	//	bird ambience
	"playlooping"
	{
		"volume"	"0.18"
		"pitch"		"130"
		"wave"	"soundscape\ambience\bird_ambience.wav"
	}


	//Windgust Sand
	"playrandom"
	{
		"time"		"2,12"
		"volume"	"0.4"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_03.wav"		
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_05.wav"		
		}
	}

	//bg distant barking dogs
	"playrandom"
	{
		"time"		"10,17"
		"volume"	"0.3, 0.135"
		"pitch"		"82,130"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dog_bark_c_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_c_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_c_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_c_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_c_05.wav"	
		}
	} 

	//Newspaper and plastic bags
	"playrandom"
	{
		"time"		"10,20"
		"volume"	"0.035, 0.13"
		"pitch"		"93,115"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\newspaper_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\newspaper_02.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_03.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_04.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_05.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_06.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_07.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_08.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_09.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_10.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_02.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_03.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_04.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_05.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_06.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_07.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_08.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_09.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_10.wav"			
		}

	} 

	//gun shots
	"playrandom"
	{
		"time"		"0,20"
		"volume"	"0.6, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dist_gun_b_01.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_b_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_b_03.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_b_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_b_05.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_b_06.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_b_07.wav"	
		}
	}

	//Helicopter
	"playrandom"
	{
		"time"		"10,30"
		"volume"	"0.5, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\helicopter_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_02.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_04.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_05.wav"	
		}
	}

	//Call to prayer synth
	"playrandom"
	{
		"time"		"20,30"
		"volume"	"0.25, 0.55"
		"pitch"		"93,115"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\ctp_synth_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\ctp_synth_02.wav"
		"wave"	"soundscape\emitters\Oneshot\ctp_synth_03.wav"
		}
	} 

	// *** positional sounds *** //


	// fluorescent_light_loop
	"playlooping"
	{
		"volume"	"0.15"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\fluorescent_light_loop.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"3"
	}


	// dogs barking, positional
	"playrandom"
	{
		"time"		"22,90"
		"volume"	"0.0"
		"pitch"		"82,119"
		"soundlevel"  	"SNDLVL_NORM"
		"position"	"7"
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dog_bark_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_04.wav"
		}
	} 

}



//so.heli_crash_nest
"so.heli_crash_nest"
{

	// *** dsp settings *** //
	"dsp"	"41"

	"dsp_spatial" "41"
	"dsp_volume" "4"
	
	"fadetime" "1.0"
	

	// *** looping sounds *** //
	
	//	Ocean Streets Ambience (ocean ambience plus verb and eq to sound more distant)
	"playlooping"
	{
		"volume"	"0.25"
		"pitch"		"100"
		"wave"	"soundscape\ambience\ocean_streets_ambience.wav"
		
	}
	
	//	Town / Natural Ambience layer
	"playlooping"
	{
		"volume"	"0.7"
		"pitch"		"100"
		"wave"	"soundscape\ambience\town_ambience_01.wav"
		
	}
	
	//	Seagulls Layer
	"playlooping"
	{
		"volume"	"0.4"
		"pitch"		"100"
		"wave"	"soundscape\ambience\birds_seagull_ambience_01.wav"
		
	}
	
	//	bird ambience
	"playlooping"
	{
		"volume"	"0.35"
		"pitch"		"100"
		"wave"	"soundscape\ambience\bird_ambience.wav"
	}


	//gun shots
	"playrandom"
	{
		"time"		"0,20"
		"volume"	"0.6, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dist_gun_b_01.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_b_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_b_03.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_b_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_b_05.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_b_06.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_b_07.wav"	
		}
	}

	//Helicopter
	"playrandom"
	{
		"time"		"10,30"
		"volume"	"0.5, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\helicopter_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_02.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_04.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_05.wav"	
		}
	}

	//Rubble
	"playrandom"
	{
		"time"		"6,12"
		"volume"	"0.7, 0.9"
		"pitch"		"90,110"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{

		"wave"	"soundscape\emitters\Oneshot\rubble_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\rubble_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\rubble_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\rubble_04.wav"			
		}
	} 

	// *** positional sounds *** //
	
	// heli_crash_fire
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\fire_roaring.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"1"
	}
}


//so.heli_crash_interior
"so.heli_crash_interior"
{

	// *** dsp settings *** //
	"dsp"	"41"
	"dsp_spatial" "153"
	"dsp_volume" "4"
	
	"soundmixer" "uprising_int"
	
	"fadetime" "1.0"
	

	// *** looping sounds *** //
	
	//Ocean Streets Ambience (ocean ambience plus verb and eq to sound more distant)
	"playlooping"
	{
		"volume"	"0.20"
		"pitch"		"100"
		"wave"	"soundscape\ambience\ocean_streets_ambience.wav"
	}
	
		//Wind loop
	"playlooping"
	{
		"volume"	"0.1"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_ambience_02.wav"
	}
	
	//	Town / Natural Ambience layer
	"playlooping"
	{
		"volume"	"0.55"
		"pitch"		"90"
		"wave"	"soundscape\ambience\town_ambience_01.wav"
	}
	
	//	Seagulls Layer
	"playlooping"
	{
		"volume"	"0.3"
		"pitch"		"100"
		"wave"	"soundscape\ambience\birds_seagull_ambience_01.wav"
	}

	//gun shots
	"playrandom"
	{
		"time"		"0,20"
		"volume"	"0.2, 0.6"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dist_gun_b_01.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_b_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_b_03.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_b_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_b_05.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_b_06.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_b_07.wav"
		}
	}

	//Helicopter
	"playrandom"
	{
		"time"		"20,40"
		"volume"	"0.1, 0.2"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\helicopter_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_02.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_04.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_05.wav"	
		}
	}
	
	//windgust
	"playrandom"
	{
		"time"		"15,40"
		"volume"	"0.1, 0.3"
		"pitch"		"75,90"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\windgust_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\windgust_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\windgust_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\windgust_04.wav"			
		}
	}

	//Rubble
	"playrandom"
	{
		"time"		"10,20"
		"volume"	"0.1, 0.3"
		"pitch"		"90,110"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{

		"wave"	"soundscape\emitters\Oneshot\rubble_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\rubble_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\rubble_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\rubble_04.wav"			
		}
	}

	
	//positional
	
	
	// heli_crash_fire
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\fire_roaring.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"1"
	}

	// airconditioner 1
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"115"
		"wave"	"soundscape\emitters\loop\airconditioner_out.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"5"
	}
}


//so.interior_1
"so.interior_1"
{

	// *** dsp settings *** //
	"dsp"	"41"
	"dsp_spatial" "153"
	"dsp_volume" "4"
	
	"soundmixer" "uprising_int"
	
	"fadetime" "1.0"
	
	
	// *** looping sounds *** //
	
	//Ocean Streets Ambience (ocean ambience plus verb and eq to sound more distant)
	"playlooping"
	{
		"volume"	"0.40"
		"pitch"		"100"
		"wave"	"soundscape\ambience\ocean_streets_ambience.wav"
	}

	
	//	Seagulls Layer
	"playlooping"
	{
		"volume"	"0.075"
		"pitch"		"100"
		"wave"	"soundscape\ambience\birds_seagull_ambience_01.wav"
	}

	//Wind loop
	"playlooping"
	{
		"volume"	"0.1"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_ambience_02.wav"
	}

	//windgust
	"playrandom"
	{
		"time"		"4,15"
		"volume"	"0.2, 0.3"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\windgust_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\windgust_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\windgust_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\windgust_04.wav"			
		}
	}

	//positional sounds

} 


//so.interior_2
"so.interior_2"
{

	// *** dsp settings *** //
	"dsp"	"41"
	"dsp_spatial" "153"
	"dsp_volume" "4"
	
	"soundmixer" "uprising_int"
	
	"fadetime" "1.0"
	

	// *** looping sounds *** //
	
		// *** looping sounds *** //

		
	//	Town / Natural Ambience layer
	"playlooping"
	{
		"volume"	"0.47"
		"pitch"		"100"
		"wave"	"soundscape\ambience\town_ambience_01.wav"
	}
	
	//	Seagulls Layer
	"playlooping"
	{
		"volume"	"0.035"
		"pitch"		"100"
		"wave"	"soundscape\ambience\birds_seagull_ambience_01.wav"	
	}

	//Interior Rubble
	"playrandom"
	{
		"time"		"5,20"
		"volume"	"0.4"
		"pitch"		"80,100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\rubble_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\rubble_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\rubble_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\rubble_04.wav"		
		}
	} 
	
	//	water droplets loop
	"playlooping"
	{
		"volume"	"0.4"
		"pitch"		"100"
		"wave"	"soundscape\ambience\waterdrops_ambience.wav"
	}

	//positional sounds

	// generator 4
	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"85"
		"wave"	"soundscape\emitters\loop\generator_hum4_loop.wav"
		"soundlevel"  	"SNDLVL_30dB"
		"attenuation"   "0.99"
		"position"	"2"
	}

	// pipes hissing	
	"playlooping"
	{
		"volume"	"0.05"
		"pitch"		"105"
		"wave"	"soundscape\emitters\loop\steam_pipe_loop.wav"
		"soundlevel"  	"SNDLVL_100dB"
		"attenuation"   "0.8"
		"position"	"5"
	}

	// pipes hissing	
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"95"
		"wave"	"soundscape\emitters\loop\steam_pipe_loop.wav"
		"soundlevel"  	"SNDLVL_30dB"
		"attenuation"   "0.9"
		"position"	"6"
	}

	// dogs barking, positional
	"playrandom"
	{
		"time"		"22,90"
		"volume"	"0.0"
		"pitch"		"82,119"
		"soundlevel"  	"SNDLVL_NORM"
		"position"	"7"
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dog_bark_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_04.wav"
		}
	} 
} 


//so.security_interior
"so.security_interior"
{

	// *** dsp settings *** //
	"dsp"	"41"

	"dsp_spatial" "143"
	"dsp_volume" "4"
	
	"fadetime" "1.0"

	// *** looping sounds *** //
	
	//Ocean Streets Ambience (ocean ambience plus verb and eq to sound more distant)
	"playlooping"
	{
		"volume"	"0.40"
		"pitch"		"100"
		"wave"	"soundscape\ambience\ocean_streets_ambience.wav"
	}

	
	//	Seagulls Layer
	"playlooping"
	{
		"volume"	"0.075"
		"pitch"		"100"
		"wave"	"soundscape\ambience\birds_seagull_ambience_01.wav"
	}

	//Wind loop
	"playlooping"
	{
		"volume"	"0.1"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_ambience_02.wav"
	}

	//windgust
	"playrandom"
	{
		"time"		"4,15"
		"volume"	"0.2, 0.3"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\windgust_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\windgust_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\windgust_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\windgust_04.wav"			
		}
	}

	//positional sounds
} 


//so.insurgent_interior
"so.insurgent_interior"
{

	// *** dsp settings *** //
	
	"dsp"	"41"
	"dsp_spatial" "153"
	"dsp_volume" "4"
	
	"soundmixer" "uprising_int"
	
	"fadetime" "1.0"
	

	// *** looping sounds *** //

	
	//	Town / Natural Ambience layer
	"playlooping"
	{
		"volume"	"0.45"
		"pitch"		"100"
		"wave"	"soundscape\ambience\town_ambience_01.wav"
	}
	
	//	Ocean Ambience
	"playlooping"
	{
		"volume"	"0.20"
		"pitch"		"98"
		"wave"	"soundscape\ambience\ocean_ambience_indoors_01.wav"	
	}
	
	//	Town / Natural Ambience layer
	"playlooping"
	{
		"volume"	"0.4"
		"pitch"		"100"
		"wave"	"soundscape\ambience\town_indoors_ambience_01.wav"
	}
	
	//	Seagulls Layer
	"playlooping"
	{
		"volume"	"0.6"
		"pitch"		"100"
		"wave"	"soundscape\ambience\birds_seagull_indoors_ambience_01.wav"
	}
	
	//	bird ambience
	"playlooping"
	{
		"volume"	"0.05"
		"pitch"		"100"
		"wave"	"soundscape\ambience\bird_ambience.wav"
	}
	
	// *** positional sounds *** //
}


//so.alley_1
"so.alley_1"
{

	// *** dsp settings *** //
	"dsp"	"41"

	"dsp_spatial" "41"
	"dsp_volume" "4"
	
	"fadetime" "1.0"
	

	// *** looping sounds *** //
	
	//	Ocean Streets Ambience (ocean ambience plus verb and eq to sound more distant)
	"playlooping"
	{
		"volume"	"0.25"
		"pitch"		"100"
		"wave"	"soundscape\ambience\ocean_streets_ambience.wav"
	}
	
	//	Town / Natural Ambience layer
	"playlooping"
	{
		"volume"	"0.7"
		"pitch"		"100"
		"wave"	"soundscape\ambience\town_ambience_01.wav"
	}
	
	//	bird ambience
	"playlooping"
	{
		"volume"	"0.75"
		"pitch"		"100"
		"wave"	"soundscape\ambience\bird_ambience.wav"
	}

	//donkey
	"playrandom"
	{
		"time"		"15,23"
		"volume"	"0.13"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\donkey_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\donkey_02.wav"
		}
	}

	//Flies
	"playrandom"
	{
		"time"		"2,6"
		"volume"	"0.5"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\flies_single_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_05.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_06.wav"		
		}
	}
	
	//Newspaper and plastic bags
	"playrandom"
	{
		"time"		"10,20"
		"volume"	"0.08, 0.43"
		"pitch"		"93,115"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\newspaper_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\newspaper_02.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_03.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_04.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_05.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_06.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_07.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_08.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_09.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_10.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_02.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_03.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_04.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_05.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_06.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_07.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_08.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_09.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_10.wav"		
		}
	} 

	//positional sounds


	// flies 1
	"playlooping"
	{
		"volume"	"0.9"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\flies_swarm_s.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"5"
	}

	//	somali_crowds
	"playrandom"
	{
		"time"		"10,20"
		"volume"	"0.05, 0.20"
		"pitch"		"93,115"
		"position"	"6"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\somali_crowd_01.wav"
		"wave"	"soundscape\emitters\Oneshot\somali_crowd_02.wav"
		"wave"	"soundscape\emitters\Oneshot\somali_crowd_03.wav"
			
		}
	}

	// dogs barking, positional
	"playrandom"
	{
		"time"		"5,20"
		"volume"	"0.4,0.7"
		"pitch"		"82,119"
		"soundlevel"  	"SNDLVL_NORM"
		"position"	"7"
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dog_bark_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_04.wav"
		}
	} 
}


//so.alley_2
"so.alley_2"
{

	// *** dsp settings *** //
	"dsp"	"41"

	"dsp_spatial" "41"
	"dsp_volume" "4"
	
	"fadetime" "1.0"
	

	// *** looping sounds *** //
	
	//	Ocean Streets Ambience (ocean ambience plus verb and eq to sound more distant)
	"playlooping"
	{
		"volume"	"0.15"
		"pitch"		"100"
		"wave"	"soundscape\ambience\ocean_streets_ambience.wav"
	}
	
	//	Town / Natural Ambience layer
	"playlooping"
	{
		"volume"	"0.7"
		"pitch"		"100"
		"wave"	"soundscape\ambience\town_ambience_01.wav"
	}
	
	//	Seagulls Layer
	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"	"soundscape\ambience\birds_seagull_ambience_01.wav"
	}
	
	//	bird ambience
	"playlooping"
	{
		"volume"	"0.65"
		"pitch"		"100"
		"wave"	"soundscape\ambience\bird_ambience.wav"
	}
	
	//Windgust Sand
	"playrandom"
	{
		"time"		"2,12"
		"volume"	"0.4"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_03.wav"		
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_05.wav"		
		}
	}

	//Traffic Somalia
	"playrandom"
	{
	    "time"		"20,30"
		"volume"	"0.25, 0.05"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\somali_traffic_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\somali_traffic_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\somali_traffic_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\somali_traffic_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\somali_traffic_05.wav"		
		}	
	}

	//Newspaper and plastic bags
	"playrandom"
	{
		"time"		"10,20"
		"volume"	"0.08, 0.43"
		"pitch"		"93,115"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\newspaper_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\newspaper_02.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_03.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_04.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_05.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_06.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_07.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_08.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_09.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_10.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_02.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_03.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_04.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_05.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_06.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_07.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_08.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_09.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_10.wav"		
		}
	} 

	//Helicopter
	"playrandom"
	{
		"time"		"10,30"
		"volume"	"0.4, 0.8"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\helicopter_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_04.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_05.wav"	
		}
	}

	//positional sounds


	//	somali_crowds
	"playrandom"
	{
		"time"		"3,10"
		"volume"	"0.25, 0.40"
		"pitch"		"93,115"
		"position"	"6"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\somali_crowd_01.wav"
		"wave"	"soundscape\emitters\Oneshot\somali_crowd_02.wav"
		"wave"	"soundscape\emitters\Oneshot\somali_crowd_03.wav"
			
		}
	}

}
