//afg_peak
"afg.peak_exterior"
{

	// *** dsp settings *** //
	"dsp"        "41"

	"dsp_spatial" "41"
	"dsp_volume" "4"
	

	// *** looping sounds *** //
	
	//	Mountain Wind Ambience
	"playlooping"
	{
		"volume"	"0.9"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_mountain_ambience.wav"
	}
	
	//	Howling Wind Ambience
	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_howling_ambience.wav"
	}

	//Windgust Sand
	"playrandom"
	{
		"time"		"2,12"
		"volume"	"0.4"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_03.wav"		
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_05.wav"		
		}
	}
	
	//bg various bird calls
	"playrandom"
	{
		"time"		"20,40"
		"volume"	"0.4"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\birds_raven_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_raven_02.wav"	
		}
	} 
	
	// Goat Herder Bell
	"playrandom"
	{
		"time"		"5,8"
		"volume"	"0.1"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\goatbell_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\goatbell_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\goatbell_03.wav"			
		"wave"	"soundscape\emitters\Oneshot\goatbell_05.wav"	
		"wave"	"soundscape\emitters\Oneshot\goatbell_06.wav"	
		}
	} 
	
	//HawkCry
	"playrandom"
	{
		"time"		"8,16"
		"volume"	"0.1"
		"pitch"		"80,100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_05.wav"
		}
	} 
	
     //BlueJay
	"playrandom"
	{
		"time"		"16,32"
		"volume"	"0.03"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\birds_bluejay_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_bluejay_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_bluejay_03.wav"	
		}
	} 
	
	//Single Flies
	"playrandom"
	{
		"time"		"8,16"
		"volume"	"0.2"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\flies_single_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_05.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_06.wav"	
		}
	} 

	// positional //

	//Leaf rustles
	"playrandom"
	{
		"time"		"2,6"
		"volume"	"0.3,0.4"
		"pitch"		"100"
		"soundlevel"  	"SNDLVL_NORM"
		"position"	"0"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\oneshot\leaf_rustle_01.wav"	
		"wave"	"soundscape\emitters\oneshot\leaf_rustle_02.wav"
		"wave"	"soundscape\emitters\oneshot\leaf_rustle_03.wav"
		"wave"	"soundscape\emitters\oneshot\leaf_rustle_04.wav"
		"wave"	"soundscape\emitters\oneshot\leaf_rustle_05.wav"
		"wave"	"soundscape\emitters\oneshot\leaf_rustle_06.wav"
		"wave"	"soundscape\emitters\oneshot\leaf_rustle_07.wav"			
		}
	} 

	// humvee radio
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"96"
		"wave"	"soundscape\emitters\loop\humvee_radio_01.wav"
		"soundlevel"  	"SNDLVL_64dB"
		"position"	"1"
	}

	// humvee radio 2
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\humvee_loop.wav"
		"soundlevel"  	"SNDLVL_64dB"
		"position"	"2"
	}
}


"afg.peak_exterior_windy"
{


	// *** dsp settings *** //
	"dsp"        "41"

	"dsp_spatial" "41"
	"dsp_volume" "4"
	

	// *** looping sounds *** //
	
	//	Mountain Wind Ambience
	"playlooping"
	{
		"volume"	"2.0"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_mountain_ambience.wav"
	}
	
	//	Howling Wind Ambience
	"playlooping"
	{
		"volume"	"2.0"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_howling_ambience.wav"
	}

	//Windgust Sand
	"playrandom"
	{
		"time"		"2,12"
		"volume"	"0.4"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_03.wav"		
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_05.wav"		
		}
	}

	//bg various bird calls
	"playrandom"
	{
		"time"		"20,40"
		"volume"	"0.4"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\birds_raven_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_raven_02.wav"	
		}
	} 
	
	// Goat Herder Bell
	"playrandom"
	{
		"time"		"5,8"
		"volume"	"0.1"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\goatbell_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\goatbell_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\goatbell_03.wav"			
		"wave"	"soundscape\emitters\Oneshot\goatbell_05.wav"	
		"wave"	"soundscape\emitters\Oneshot\goatbell_06.wav"		
		}
	} 
	
	//HawkCry
	"playrandom"
	{
		"time"		"8,16"
		"volume"	"0.1"
		"pitch"		"80,100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_05.wav"
		}
	} 
	
     //BlueJay
	"playrandom"
	{
		"time"		"16,32"
		"volume"	"0.03"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\birds_bluejay_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_bluejay_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_bluejay_03.wav"	
		}
	} 
	
	//Single Flies
	"playrandom"
	{
		"time"		"8,16"
		"volume"	"0.2"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\flies_single_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_05.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_06.wav"	
		}
	} 

	// positional //

	//Leaf rustles
	"playrandom"
	{
		"time"		"2,6"
		"volume"	"0.3,0.4"
		"pitch"		"100"
		"soundlevel"  	"SNDLVL_NORM"
		"position"	"0"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\oneshot\leaf_rustle_01.wav"	
		"wave"	"soundscape\emitters\oneshot\leaf_rustle_02.wav"
		"wave"	"soundscape\emitters\oneshot\leaf_rustle_03.wav"
		"wave"	"soundscape\emitters\oneshot\leaf_rustle_04.wav"
		"wave"	"soundscape\emitters\oneshot\leaf_rustle_05.wav"
		"wave"	"soundscape\emitters\oneshot\leaf_rustle_06.wav"
		"wave"	"soundscape\emitters\oneshot\leaf_rustle_07.wav"			
		}
	} 
}


"afg.peak_interior"
{

	// *** dsp settings *** //
	"dsp"        "41"

	"dsp_spatial" "141"
	"dsp_volume" "4"

	"soundmixer"	"heights_int_small"
	

	// *** looping sounds *** //
	

	//	Howling Wind Ambience
	"playlooping"
	{
		"volume"	"0.20"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_howling_ambience.wav"
		
	}

	//	Stream loop
	"playlooping"
	{
		"volume"	"0.05"
		"pitch"		"100"
		"wave"	"soundscape\ambience\stream_ambience_01.wav"
	}
	
	//bg various bird calls
	"playrandom"
	{
		"time"		"20,40"
		"volume"	"0.23"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\birds_raven_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_raven_02.wav"
		}
	} 
	
	// Goat Herder Bell
	"playrandom"
	{
		"time"		"5,8"
		"volume"	"0.1"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\goatbell_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\goatbell_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\goatbell_03.wav"			
		"wave"	"soundscape\emitters\Oneshot\goatbell_05.wav"	
		"wave"	"soundscape\emitters\Oneshot\goatbell_06.wav"		
		}
	} 
	

	//Single Flies
	"playrandom"
	{
		"time"		"8,16"
		"volume"	"0.1"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\flies_single_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_05.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_06.wav"	
		}
	} 
}
