//Market

//so.market_security_spawn
"so.market_security_spawn"
{

	// *** dsp settings *** //
	"dsp"	"41"

	"dsp_spatial" "41"
	"dsp_volume" "4"
	
	"soundmixer"	"Default_Mix"


	// *** looping sounds *** //
	
	//Ocean Streets Ambience (ocean ambience plus verb and eq to sound more distant)
	"playlooping"
	{
		"volume"	"0.55"
		"pitch"		"90"
		"wave"	"soundscape\ambience\ocean_streets_ambience.wav"
	}

	//	Seagulls Layer
	"playlooping"
	{
		"volume"	"0.8"
		"pitch"		"103"
		"wave"	"soundscape\ambience\birds_seagull_ambience_01.wav"
	}
	
	// Wind loop
	"playlooping"
	{
		"volume"	"0.14"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_ambience_01.wav"
	}

	// Wind Gusts Sand
	"playrandom"
	{
		"time"		"10,18"
		"volume"	"0.2,0.9"
		"pitch"		"110,120"
		"soundlevel"  	"SNDLVL_NORM"
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\windgust_sand_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\windgust_sand_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\windgust_sand_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\windgust_sand_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\windgust_sand_05.wav"	
		}
	} 
	
	//Helicopter
	"playrandom"
	{
		"time"		"10,30"
		"volume"	"0.5, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\helicopter_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_04.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_05.wav"	
		}
	}
	
	// *** positional sounds *** //
	

	// car_idle_01_loop
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"90"
		"wave"	")soundscape\emitters\loop\car_idle_loop_01.wav"
		"soundlevel"  	"SNDLVL_67dB"
		"position"	"1"
	}
	
	//Ocean Streets Ambience (ocean ambience plus verb and eq to sound more distant)
	"playlooping"
	{
		"volume"	"7.00"
		"pitch"		"100"
		"soundlevel"  	"SNDLVL_100dB"
		"wave"	")soundscape\ambience\ocean_streets_ambience.wav"
		"position"	"2"
	}
}


//so.market_security_streets_spawn
"so.market_security_streets_spawn"
{

	// *** dsp settings *** //
	"dsp"	"41"

	"dsp_spatial" "41"
	"dsp_volume" "4"
	
	"soundmixer"	"Default_Mix"
	

	// *** looping sounds *** //
	
	//	cafe loop
	"playlooping"
	{
		"volume"	"0.13"
		"pitch"		"100"
		"wave"	"soundscape\ambience\town_cafe_ambience.wav"
	}
	
	//	Ocean Streets Ambience (ocean ambience plus verb and eq to sound more distant)
	"playlooping"
	{
		"volume"	"0.27"
		"pitch"		"100"
		"wave"	"soundscape\ambience\ocean_streets_ambience.wav"
	}
	
	//	Town / Natural Ambience layer
	"playlooping"
	{
		"volume"	"0.25"
		"pitch"		"190"
		"wave"	"soundscape\ambience\town_ambience_01.wav"
	}
	
	// Wind loop
	"playlooping"
	{
		"volume"	"0.2"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_ambience_01.wav"
	}
	
	//	bird ambience
	"playlooping"
	{
		"volume"	"0.32"
		"pitch"		"100"
		"wave"	"soundscape\ambience\bird_ambience.wav"	
	}
	
	// Wind Gusts Sand
	"playrandom"
	{
		"time"		"20,29"
		"volume"	"0.2,0.9"
		"pitch"		"90,100"
		"soundlevel"  	"SNDLVL_NORM"
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\windgust_sand_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\windgust_sand_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\windgust_sand_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\windgust_sand_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\windgust_sand_05.wav"	
		}
	} 
	
	//Helicopter
	"playrandom"
	{
		"time"		"10,30"
		"volume"	"0.5, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\helicopter_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_04.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_05.wav"	
		}
	}
	
	// *** positional sounds *** //
	
	//school random
	"playrandom"
	{
		"time"		"3,9"
		"volume"	"0.6, 0.9"
		"pitch"		"97,103"
		"soundlevel"  	"SNDLVL_77"
		"position"	"0"
		
		"rndwave"	
		{
		"wave"	")soundscape\emitters\Oneshot\school_01.wav"	
		"wave"	")soundscape\emitters\Oneshot\school_02.wav"		
		"wave"	")soundscape\emitters\Oneshot\school_03.wav"
		"wave"	")soundscape\emitters\Oneshot\school_04.wav"
		"wave"	")soundscape\emitters\Oneshot\school_05.wav"
		"wave"	")soundscape\emitters\Oneshot\school_06.wav"
		"wave"	")soundscape\emitters\Oneshot\school_07.wav"
		"wave"	")soundscape\emitters\Oneshot\school_08.wav"
		}
	}
	
	// dogs barking, positional
	"playrandom"
	{
		"time"		"3,8"
		"volume"	"0.0"
		"pitch"		"82,119"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"1"
		"rndwave"	
		{
		"wave"	")soundscape\emitters\Oneshot\dog_bark_01.wav"	
		"wave"	")soundscape\emitters\Oneshot\dog_bark_02.wav"	
		"wave"	")soundscape\emitters\Oneshot\dog_bark_03.wav"	
		"wave"	")soundscape\emitters\Oneshot\dog_bark_04.wav"
		}
	} 
	
	// ambulance
	"playrandom"
	{
		"time"		"10,40"
		"volume"	"0.52"
		"pitch"		"98,103"
		"soundlevel"  	"SNDLVL_75db"
		"position"	"2"
		"rndwave"
		{
		"wave"	")soundscape\emitters\Oneshot\ambulance_02.wav"		
		}
	} 
}


//so.market_security_alley_spawn
"so.market_security_alley_spawn"
{

	// *** dsp settings *** //
	"dsp"	"41"

	"dsp_spatial" "41"
	"dsp_volume" "4"

	"soundmixer"	"Default_Mix"
	

	// *** looping sounds *** //
	
	//	Seagulls Layer
	"playlooping"
	{
		"volume"	"0.15"
		"pitch"		"103"
		"wave"	"soundscape\ambience\birds_seagull_ambience_01.wav"
	}
	
	// Wind loop
	"playlooping"
	{
		"volume"	"0.1"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_ambience_01.wav"
	}
	
	//	Town / Natural Ambience layer
	"playlooping"
	{
		"volume"	"0.35"
		"pitch"		"190"
		"wave"	"soundscape\ambience\town_ambience_01.wav"
	}

	// Wind Gusts Sand
	"playrandom"
	{
		"time"		"10,18"
		"volume"	"0.2,0.9"
		"pitch"		"110,120"
		"soundlevel"  	"SNDLVL_NORM"
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\windgust_sand_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\windgust_sand_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\windgust_sand_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\windgust_sand_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\windgust_sand_05.wav"	
		}
	} 
	
	//	Ocean Streets Ambience (ocean ambience plus verb and eq to sound more distant)
	"playlooping"
	{
		"volume"	"0.20"
		"pitch"		"100"
		"wave"	"soundscape\ambience\ocean_streets_ambience.wav"
	}
	
	// somali sounds
	"playrandom"
	{
		"time"		"8,15"
		"volume"	"0.08,0.1"
		"pitch"		"90,100"
		"soundlevel"  	"SNDLVL_NORM"
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\somali_children_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\somali_children_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\somali_children_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\somali_children_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\somali_children_05.wav"	
		"wave"	"soundscape\emitters\Oneshot\somali_children_06.wav"	
		}
	} 
	
	//Helicopter
	"playrandom"
	{
		"time"		"10,30"
		"volume"	"0.5, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\helicopter_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_04.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_05.wav"	
		}
	}

	// *** positional sounds *** //
	
}


//so.market_security_back
"so.market_security_back"
{

	// *** dsp settings *** //
	"dsp"	"41"

	"dsp_spatial" "41"
	"dsp_volume" "4"
	
	"fadetime" "1.5"
	
	"soundmixer"	"Default_Mix"
	

	// *** looping sounds *** //
	
	//	cafe loop
	"playlooping"
	{
		"volume"	"0.19"
		"pitch"		"100"
		"wave"	"soundscape\ambience\town_cafe_ambience.wav"
	}
	
	//	Town / Natural Ambience layer
	"playlooping"
	{
		"volume"	"0.7"
		"pitch"		"100"
		"wave"	"soundscape\ambience\town_ambience_01.wav"
	}
	
	//	bird ambience
	"playlooping"
	{
		"volume"	"0.25"
		"pitch"		"100"
		"wave"	"soundscape\ambience\bird_ambience.wav"
	}

	//Windgust Sand
	"playrandom"
	{
		"time"		"4,12"
		"volume"	"0.4,0.7"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_03.wav"		
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_05.wav"		
		}
	}

	//Newspaper and plastic bags
	"playrandom"
	{
		"time"		"10,20"
		"volume"	"0.08, 0.43"
		"pitch"		"93,115"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\newspaper_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\newspaper_02.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_03.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_04.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_05.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_06.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_07.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_08.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_09.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_10.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_02.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_03.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_04.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_05.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_06.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_07.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_08.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_09.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_10.wav"		
		}
	} 

	//Helicopter
	"playrandom"
	{
		"time"		"10,30"
		"volume"	"0.5, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\helicopter_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_04.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_05.wav"	
		}
	}

	//positional sounds


	//	somali_crowds
	"playrandom"
	{
		"time"		"3,10"
		"volume"	"0.25, 0.40"
		"pitch"		"93,115"
		"position"	"0"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	")soundscape\emitters\Oneshot\somali_crowd_01.wav"
		"wave"	")soundscape\emitters\Oneshot\somali_crowd_02.wav"
		"wave"	")soundscape\emitters\Oneshot\somali_crowd_03.wav"	
		}
	}

	// dogs barking, positional
	"playrandom"
	{
		"time"		"4,20"
		"volume"	"0.0,0.0"
		"pitch"		"82,119"
		"soundlevel"  	"SNDLVL_NORM"
		"position"	"1"
		"rndwave"	
		{
		"wave"	")soundscape\emitters\Oneshot\dog_bark_01.wav"	
		"wave"	")soundscape\emitters\Oneshot\dog_bark_02.wav"	
		"wave"	")soundscape\emitters\Oneshot\dog_bark_03.wav"	
		"wave"	")soundscape\emitters\Oneshot\dog_bark_04.wav"
		}
	} 
}


//so.market_insurgents_spawn
"so.market_insurgent_spawn"
{

	// *** dsp settings *** //
	"dsp"	"41"

	"dsp_spatial" "41"
	"dsp_volume" "4"
	
	"soundmixer"	"Default_Mix"
	
	// *** looping sounds *** //
	
	
	//	Town / Natural Ambience layer
	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"	"soundscape\ambience\town_ambience_01.wav"
	}
	
	// somali sounds
	"playrandom"
	{
		"time"		"4,6"
		"volume"	"0.05,0.24"
		"pitch"		"90,100"
		"soundlevel"  	"SNDLVL_NORM"
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\somali_children_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\somali_children_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\somali_children_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\somali_children_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\somali_children_05.wav"	
		"wave"	"soundscape\emitters\Oneshot\somali_children_06.wav"	
		}
	} 
	
	//Flies
	"playrandom"
	{
		"time"		"2,6"
		"volume"	"0.4,0.6"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\flies_single_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_05.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_06.wav"		
		}
	}

	//donkey
	"playrandom"
	{
		"time"		"15,23"
		"volume"	"0.07,0.05"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\donkey_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\donkey_02.wav"
		}
	}
	
	//Helicopter
	"playrandom"
	{
		"time"		"10,30"
		"volume"	"0.5, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\helicopter_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_04.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_05.wav"	
		}
	}

	// *** positional sounds *** //

	//Leaf rustles
	"playrandom"
	{
		"time"		"2,6"
		"volume"	"0.3,0.4"
		"pitch"		"100"
		"soundlevel"  	"SNDLVL_NORM"
		"position"	"0"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\oneshot\leaf_rustle_01.wav"	
		"wave"	"soundscape\emitters\oneshot\leaf_rustle_02.wav"
		"wave"	"soundscape\emitters\oneshot\leaf_rustle_03.wav"
		"wave"	"soundscape\emitters\oneshot\leaf_rustle_04.wav"
		"wave"	"soundscape\emitters\oneshot\leaf_rustle_05.wav"
		"wave"	"soundscape\emitters\oneshot\leaf_rustle_06.wav"
		"wave"	"soundscape\emitters\oneshot\leaf_rustle_07.wav"			
		}
	} 
}	


//so.market_insurgent_streets
"so.market_insurgent_streets"
{

	// *** dsp settings *** //
	"dsp"	"41"

	"dsp_spatial" "41"
	"dsp_volume" "4"
	
	"soundmixer"	"Default_Mix"
	

	// *** looping sounds *** //
	

	//	Town / Natural Ambience layer
	"playlooping"
	{
		"volume"	"0.7"
		"pitch"		"100"
		"wave"	"soundscape\ambience\town_ambience_01.wav"
	}
	
	//	cafe loop
	"playlooping"
	{
		"volume"	"0.17"
		"pitch"		"100"
		"wave"	"soundscape\ambience\town_cafe_ambience.wav"
	}
	
	//Windgust Sand
	"playrandom"
	{
		"time"		"2,12"
		"volume"	"0.4,0.8"
		"pitch"		"90,110"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_03.wav"		
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_05.wav"		
		}
	}

	//bg distant barking dogs
	"playrandom"
	{
		"time"		"12,39"
		"volume"	"0.2, 0.025"
		"pitch"		"82,130"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dog_bark_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\dog_bark_04.wav"

		}
	} 
	
	//  traffic_somalia
	"playrandom"
	{
		"time"		"10,17"
		"volume"	"0.1, 0.135"
		"pitch"		"82,130"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\somali_traffic_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\somali_traffic_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\somali_traffic_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\somali_traffic_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\somali_traffic_05.wav"	
		}
	} 
	
	//somali_crowds
	"playrandom"
	{
		"time"		"3,10"
		"volume"	"0.05, 0.06"
		"pitch"		"93,115"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\somali_crowd_01.wav"
		"wave"	"soundscape\emitters\Oneshot\somali_crowd_02.wav"
		"wave"	"soundscape\emitters\Oneshot\somali_crowd_03.wav"
		}
	}

	//newspaper and plastic bags
	"playrandom"
	{
		"time"		"10,20"
		"volume"	"0.055, 0.13"
		"pitch"		"93,115"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\newspaper_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\newspaper_02.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_03.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_04.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_05.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_06.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_07.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_08.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_09.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_10.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_02.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_03.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_04.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_05.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_06.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_07.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_08.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_09.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_10.wav"		
		}
	} 
	
	//Helicopter
	"playrandom"
	{
		"time"		"10,30"
		"volume"	"0.5, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\helicopter_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_04.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_05.wav"	
		}
	}

	// *** positional sounds *** //


	// fluorescent_light_loop
	"playlooping"
	{
		"volume"	"0.15"
		"pitch"		"100"
		"wave"	")soundscape\emitters\loop\fluorescent_light_loop.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"0"
	}

	// dogs barking, positional
	"playrandom"
	{
		"time"		"4,6"
		"volume"	"0.0"
		"pitch"		"82,119"
		"soundlevel"  	"SNDLVL_NORM"
		"position"	"1"
		"rndwave"	
		{
		"wave"	")soundscape\emitters\Oneshot\dog_bark_01.wav"	
		"wave"	")soundscape\emitters\Oneshot\dog_bark_02.wav"	
		"wave"	")soundscape\emitters\Oneshot\dog_bark_03.wav"	
		"wave"	")soundscape\emitters\Oneshot\dog_bark_04.wav"
		}
	} 
	
	//Ocean Streets Ambience (ocean ambience plus verb and eq to sound more distant)
	"playlooping"
	{
		"volume"	"9.00"
		"pitch"		"100"
		"soundlevel"  	"SNDLVL_100dB"
		"wave"	")soundscape\ambience\ocean_streets_ambience.wav"
		"position"	"2"
	}
}


//so.market_insurgent_streets_2
"so.market_insurgent_streets_2"
{

	// *** dsp settings *** //
	"dsp"	"41"

	"dsp_spatial" "41"
	"dsp_volume" "4"
	
	"soundmixer"	"Default_Mix"


	// *** looping sounds *** //
	

	//	Town / Natural Ambience layer
	"playlooping"
	{
		"volume"	"0.7"
		"pitch"		"100"
		"wave"	"soundscape\ambience\town_ambience_01.wav"
	}
	
	//	Town / Natural Ambience layer
	"playlooping"
	{
		"volume"	"0.7"
		"pitch"		"100"
		"wave"	"soundscape\ambience\birds_seagull_ambience_01.wav"
	}
	
	// somali sounds
	"playrandom"
	{
		"time"		"8,20"
		"volume"	"0.08,0.1"
		"pitch"		"90,100"
		"soundlevel"  	"SNDLVL_NORM"
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\somali_children_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\somali_children_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\somali_children_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\somali_children_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\somali_children_05.wav"	
		"wave"	"soundscape\emitters\Oneshot\somali_children_06.wav"	
		}
	} 

	//Flies
	"playrandom"
	{
		"time"		"2,6"
		"volume"	"0.5"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\flies_single_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_05.wav"	
		"wave"	"soundscape\emitters\Oneshot\flies_single_06.wav"			
		}
	}
	
	//Parrots
	"playrandom"
	{
		"time"		"10,15"
		"volume"	"0.05, 0.14"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\birds_parrot_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_parrot_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_parrot_03.wav"		
		}
	}
	
	//Birds
	"playrandom"
	{
		"time"		"4,8"
		"volume"	"0.5,0.6"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\birds_assorted_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_assorted_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_assorted_03.wav"		
		}
	}
	
	//seagulls
	"playrandom"
	{
		"time"		"10,15"
		"volume"	"0.2, 0.4"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\birds_parrot_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_parrot_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_parrot_03.wav"		
		}
	}
	
	//Buoybell
	"playrandom"
	{
		"time"		"10,18"
		"volume"	"0.1, 0.3"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\buoybell_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\buoybell_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\buoybell_03.wav"		
		"wave"	"soundscape\emitters\Oneshot\buoybell_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\buoybell_05.wav"	
		"wave"	"soundscape\emitters\Oneshot\buoybell_06.wav"	
		"wave"	"soundscape\emitters\Oneshot\buoybell_07.wav"	
		}
	}
	
	//Newspaper and plastic bags
	"playrandom"
	{
		"time"		"10,20"
		"volume"	"0.08, 0.43"
		"pitch"		"93,115"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\newspaper_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\newspaper_02.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_03.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_04.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_05.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_06.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_07.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_08.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_09.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_10.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_02.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_03.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_04.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_05.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_06.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_07.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_08.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_09.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_10.wav"			
		}
	} 

	//Helicopter
	"playrandom"
	{
		"time"		"10,30"
		"volume"	"0.5, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\helicopter_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_04.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_05.wav"	
		}
	}
	
	//positional sounds

	//Ocean Streets Ambience (ocean ambience plus verb and eq to sound more distant)
	"playlooping"
	{
		"volume"	"9.00"
		"pitch"		"100"
		"soundlevel"  	"SNDLVL_100dB"
		"wave"	")soundscape\ambience\ocean_streets_ambience.wav"
		"position"	"0"
	}
}


//so.market_streets_1
"so.market_streets_1"
{

	// *** dsp settings *** //
	"dsp"	"41"

	"dsp_spatial" "41"
	"dsp_volume" "4"
	
	"soundmixer"	"Default_Mix"
	

	// *** looping sounds *** //
	
	//	Ocean Streets Ambience (ocean ambience plus verb and eq to sound more distant)
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\ambience\ocean_streets_ambience.wav"
	}
	
	//	Town / Natural Ambience layer
	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"	"soundscape\ambience\town_ambience_01.wav"
	}
	
	//	cafe loop
	"playlooping"
	{
		"volume"	"0.32"
		"pitch"		"100"
		"wave"	"soundscape\ambience\town_cafe_ambience.wav"
	}

	//Windgust Sand
	"playrandom"
	{
		"time"		"2,12"
		"volume"	"0.4"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_03.wav"		
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_05.wav"		
		}
	}
	
	//Newspaper and plastic bags
	"playrandom"
	{
		"time"		"10,20"
		"volume"	"0.035, 0.13"
		"pitch"		"93,115"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\newspaper_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\newspaper_02.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_03.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_04.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_05.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_06.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_07.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_08.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_09.wav"
		"wave"	"soundscape\emitters\Oneshot\newspaper_10.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_02.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_03.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_04.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_05.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_06.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_07.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_08.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_09.wav"
		"wave"	"soundscape\emitters\Oneshot\plastic_bag_10.wav"			
		}
	} 
	
	//Helicopter
	"playrandom"
	{
		"time"		"10,30"
		"volume"	"0.5, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\helicopter_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_04.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_05.wav"	
		}
	}

	//positional sounds
	
	// somalia_radio
	"playlooping"
	{
		"volume"	"0.8"
		"pitch"		"115"
		"wave"	"soundscape\emitters\loop\somalia_radio_loop.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"1"
	}

	//somali_crowds
	"playrandom"
	{
		"time"		"3,10"
		"volume"	"0.00, 0.00"
		"pitch"		"93,115"
		"position"	"6"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\somali_crowd_01.wav"
		"wave"	"soundscape\emitters\Oneshot\somali_crowd_02.wav"
		"wave"	"soundscape\emitters\Oneshot\somali_crowd_03.wav"
		}
	}
	
	//prayer_city_01
	"playrandom"
	{
		"time"		"10,20"
		"volume"	"0.05, 0.10"
		"pitch"		"100"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\calltoprayer_city_01.wav"
		"wave"	"soundscape\emitters\Oneshot\calltoprayer_city_02.wav"
		"wave"	"soundscape\emitters\Oneshot\calltoprayer_city_03.wav"
		"wave"	"soundscape\emitters\Oneshot\calltoprayer_city_04.wav"
		"wave"	"soundscape\emitters\Oneshot\calltoprayer_city_05.wav"
		"wave"	"soundscape\emitters\Oneshot\calltoprayer_city_06.wav"
		"wave"	"soundscape\emitters\Oneshot\calltoprayer_city_07.wav"	
		}
	}

	// dogs barking, positional
	"playrandom"
	{
		"time"		"22,90"
		"volume"	"0.0"
		"pitch"		"82,119"
		"soundlevel"  	"SNDLVL_NORM"
		"position"	"7"
		"rndwave"	
		{
		"wave"	")soundscape\emitters\Oneshot\dog_bark_01.wav"	
		"wave"	")soundscape\emitters\Oneshot\dog_bark_02.wav"	
		"wave"	")soundscape\emitters\Oneshot\dog_bark_03.wav"	
		"wave"	")soundscape\emitters\Oneshot\dog_bark_04.wav"
		}
	}	
}


//so.market_interior_1
"so.market_interior_1"
{

	// *** dsp settings *** //
	"dsp"	"41"

	"dsp_spatial" "159"
	"dsp_volume" "4"

	"fadetime" "1.0"
	
	"soundmixer"	"market_int"
	

	// *** looping sounds *** //
	
	
	//	Town / Natural Ambience layer
	"playlooping"
	{
		"volume"	"0.3"
		"pitch"		"90"
		"wave"	"soundscape\ambience\town_indoors_ambience_01.wav"
	}

	//	Town / Natural Ambience layer
	"playlooping"
	{
		"volume"	"0.3"
		"pitch"		"100"
		"wave"	"soundscape\ambience\town_ambience_01.wav"
	}
	
	//Wind loop
	"playlooping"
	{
		"volume"	"0.05"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_ambience_02.wav"
	}
	
	//	cafe loop
	"playlooping"
	{
		"volume"	"0.19"
		"pitch"		"100"
		"wave"	"soundscape\ambience\town_cafe_ambience.wav"
	}

	//windgust
	"playrandom"
	{
		"time"		"4,15"
		"volume"	"0.2, 0.3"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\windgust_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\windgust_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\windgust_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\windgust_04.wav"			
		}
	}

	//positional sounds
	
	// generator 4
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"75"
		"wave"	")soundscape\emitters\loop\generator_hum4_loop.wav"
		"soundlevel"  	"SNDLVL_79dB"
		"position"	"0"
	}
	
	// transformer
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"1"
	}
	
		// fluorescent_light_loop
	"playlooping"
	{
		"volume"	"0.15"
		"pitch"		"100"
		"wave"	")soundscape\emitters\loop\fluorescent_light_loop.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"2"
	}
} 


//so.market_interior_2
"so.market_interior_2"
{

	// *** dsp settings *** //
	"dsp"	"41"

	"dsp_spatial" "159"
	"dsp_volume" "4"

	"fadetime" "1.0"
	"soundmixer"	"market_int"

	// *** looping sounds *** //
	
	//	Town / Natural Ambience layer
	"playlooping"
	{
		"volume"	"0.35"
		"pitch"		"100"
		"wave"	"soundscape\ambience\town_ambience_01.wav"
	}
	
		//	Town / Natural Ambience layer indoors
	"playlooping"
	{
		"volume"	"0.35"
		"pitch"		"65"
		"wave"	"soundscape\ambience\town_indoors_ambience_01.wav"
	}
	
	//	cafe loop
	"playlooping"
	{
		"volume"	"0.12"
		"pitch"		"100"
		"wave"	"soundscape\ambience\town_cafe_ambience.wav"
	}

	//  Interior Rubble
	"playrandom"
	{
		"time"		"5,20"
		"volume"	"0.1,0.2"
		"pitch"		"80,100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\rubble_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\rubble_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\rubble_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\rubble_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\rubble_05.wav"	
		}
	} 
	
	//	water droplets loop
	"playlooping"
	{
		"volume"	"0.13"
		"pitch"		"100"
		"wave"	"soundscape\ambience\waterdrops_ambience.wav"
	}

	//positional sounds//
	
	// fluorescent_light_loop
	"playlooping"
	{
		"volume"	"0.15"
		"pitch"		"100"
		"wave"	")soundscape\emitters\loop\fluorescent_light_loop.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"0"
	}

	// pipes hissing	
	"playlooping"
	{
		"volume"	"0.45"
		"pitch"		"105"
		"wave"	"soundscape\emitters\loop\steam_pipe_loop.wav"
		"soundlevel"  	"SNDLVL_100dB"
		"attenuation"   "0.8"
		"position"	"1"
	}
} 


//so.market_interior_trainyard
"so.market_interior_trainyard"
{

	// *** dsp settings *** //
	"dsp"	"41"

	"dsp_spatial" "160"
	"dsp_volume" "4"

	"fadetime" "1.0"

	"soundmixer"	"market_int_trainyard"
	

	// *** looping sounds *** //
	
	//	Town / Natural Ambience layer
	"playlooping"
	{
		"volume"	"0.35"
		"pitch"		"100"
		"wave"	"soundscape\ambience\town_ambience_01.wav"
	}
	
		//	Town / Natural Ambience layer indoors
	"playlooping"
	{
		"volume"	"0.35"
		"pitch"		"65"
		"wave"	"soundscape\ambience\town_indoors_ambience_01.wav"
	}
	
	//	mid rumble
	"playlooping"
	{
		"volume"	"0.6"
		"pitch"		"100"
		"wave"	"soundscape\ambience\rumble_low_ambience.wav"
	}
	
	//	dist metal ambience
	"playlooping"
	{
		"volume"	"0.3"
		"pitch"		"120"
		"wave"	"soundscape\ambience\distant_metal_ambience.wav"
	}

	//  Interior Rubble
	"playrandom"
	{
		"time"		"5,20"
		"volume"	"0.1,0.2"
		"pitch"		"80,100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\rubble_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\rubble_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\rubble_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\rubble_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\rubble_05.wav"	
		}
	} 
	
	//	water droplets loop
	"playlooping"
	{
		"volume"	"0.13"
		"pitch"		"100"
		"wave"	"soundscape\ambience\waterdrops_ambience.wav"
	}

	//positional sounds//
	
	// fluorescent_light_loop
	"playlooping"
	{
		"volume"	"0.15"
		"pitch"		"100"
		"wave"	")soundscape\emitters\loop\fluorescent_light_loop.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"0"
	}

	// pipes hissing	
	"playlooping"
	{
		"volume"	"0.45"
		"pitch"		"105"
		"wave"	"soundscape\emitters\loop\steam_pipe_loop.wav"
		"soundlevel"  	"SNDLVL_100dB"
		"attenuation"   "0.8"
		"position"	"1"
	}
}