// DSP Effects
// 0 : "Normal (off)"
// 1 : "Generic"
// 2 : "Metal Small"
// 3 : "Metal Medium"
// 4 : "Metal Large"
// 5 : "Tunnel Small"
// 6 : "Tunnel Medium"
// 7 : "Tunnel Large"
// 8 : "Chamber Small"
// 9 : "Chamber Medium"
// 10: "Chamber Large"
// 11: "Bright Small"
// 12: "Bright Medium"
// 13: "Bright Large"
// 14: "Water 1"
// 15: "Water 2"
// 16: "Water 3"
// 17: "Concrete Small"
// 18: "Concrete Medium"
// 19: "Concrete Large"
// 20: "Big 1"
// 21: "Big 2"
// 22: "Big 3"
// 23: "Cavern Small"
// 24: "Cavern Medium"
// 25: "Cavern Large"
// 26: "Weirdo 1"
// 27: "Weirdo 2"
// 28: "Weirdo 3"

//	ATTN_NONE		0.0f	
//	ATTN_NORM		0.8f	75dB
//	ATTN_IDLE		2.0f	60dB
//	ATTN_STATIC		1.25f	66dB
//	ATTN_RICOCHET	1.5f	65dB
//	ATTN_GUNFIRE	0.27f	140dB

//	SNDLVL_50dB		= 50,	// 3.9
//	SNDLVL_55dB		= 55,	// 3.0
//	SNDLVL_IDLE		= 60,	// 2.0
//	SNDLVL_TALKING	= 60,	// 2.0
//	SNDLVL_60dB		= 60,	// 2.0
//	SNDLVL_65dB		= 65,	// 1.5
//	SNDLVL_STATIC	= 66,	// 1.25
//	SNDLVL_70dB		= 70,	// 1.0
//	SNDLVL_NORM		= 75,
//	SNDLVL_75dB		= 75,	// 0.8
//	SNDLVL_80dB		= 80,	// 0.7
//	SNDLVL_85dB		= 85,	// 0.6
//	SNDLVL_90dB		= 90,	// 0.5
//	SNDLVL_95dB		= 95,
//	SNDLVL_100dB	= 100,	// 0.4
//	SNDLVL_105dB	= 105,
//	SNDLVL_120dB	= 120,
//	SNDLVL_130dB	= 130,
//	SNDLVL_GUNFIRE	= 140,	// 0.27
//	SNDLVL_140dB	= 140,	// 0.2
//	SNDLVL_150dB	= 150,	// 0.2


// *---------------------*
// * generic soundscapes *
// *---------------------*

// ** combat sounds **

// distant shouts
"generic.combat.distantShouts"
{
	"playrandom"
	{
		"time"	"5,22"
		"volume"	"1"
		"pitch"	"80,115"
		"rndwave"
		{
			"wave"	"ambience\background\dist_shout_01.wav"
			"wave"	"ambience\background\dist_shout_02.wav"
			"wave"	"ambience\background\dist_shout_03.wav"
			"wave"	"ambience\background\dist_shout_04.wav"
			"wave"	"ambience\background\dist_shout_05.wav"
			"wave"	"ambience\background\dist_shout_06.wav"
			"wave"	"ambience\background\dist_shout_07.wav"
		}
		"soundlevel"	"SNDLVL_75dB"
		
	}
}

// jetflyby, low and loud
"generic.combat.JetflybyLow"
{
	"playrandom"
	{
		"time"	"13,66"
		"volume"	"1"
		"pitch"	"90,115"
		"rndwave"
		{
			"wave"	"ambience\background\jet_flyby_01.wav"
			"wave"	"ambience\background\jet_flyby_02.wav"
			"wave"	"ambience\background\jet_flyby_03.wav"
			"wave"	"ambience\background\jet_flyby_04.wav"
		}
		"soundlevel"	"SNDLVL_150dB"
	}
}

// jetflyby, higher and quieter
"generic.combat.JetflybyHigh"
{
	"playrandom"
	{
		"time"	"14,66"
		"volume"	".33"
		"pitch"	"90,115"
		"rndwave"
		{
			"wave"	"ambience\background\jet_flyby_01.wav"
			"wave"	"ambience\background\jet_flyby_02.wav"
			"wave"	"ambience\background\jet_flyby_03.wav"
			"wave"	"ambience\background\jet_flyby_04.wav"
		}
		"soundlevel"	"SNDLVL_75dB"
	}
}

// explosions in bG
"generic.combat.explosionsBG"
{
	"playrandom"
	{
		"time"	"11,35"
		"volume"	"1"
		"pitch"	"90,115"
		"rndwave"
		{
			"wave"	"ambience\combat\dist_explosion_01.wav"
			"wave"	"ambience\combat\dist_explosion_02.wav"
			"wave"	"ambience\combat\dist_explosion_03.wav"
			"wave"	"ambience\combat\dist_explosion_04.wav"
			"wave"	"ambience\combat\explosion_heavy_01.wav"
			"wave"	"ambience\combat\explosion_heavy_02.wav"
			"wave"	"ambience\combat\explosion_heavy_03.wav"
			"wave"	"ambience\combat\explosion_medium_01.wav"
			"wave"	"ambience\combat\explosion_medium_02.wav"
			"wave"	"ambience\combat\explosion_medium_03.wav"			
			"wave"	"ambience\combat\explosion_light_01.wav"
			"wave"	"ambience\combat\explosion_light_02.wav"
			"wave"	"ambience\combat\explosion_light_03.wav"
			"wave"	"ambience\combat\explosion_light_04.wav"			
			"wave"	"ambience\combat\dist_20mm_01.wav"
			"wave"	"ambience\combat\dist_20mm_02.wav"		
			"wave"	"ambience\combat\dist_20mm_03.wav"			
		}
		"soundlevel"	"SNDLVL_100dB"
	}
}

// ** radios **

// military radio loop 01
"generic.radio.Military01"
{
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"90"
		"wave"	"ambience\objects\military_radio_01.wav"
	}
}

// military radio randomized
"generic.radio.MilitaryRnd"
{
	"playrandom"
	{
		"time"		"7,28"
		"volume"	"1"
		"pitch"		"90,110"
		"rndwave"	
		{	
			"wave"	"ambience\objects\military_radio_02.wav"
			"wave"	"ambience\objects\static.wav"
		}
		"soundlevel"  	"SNDLVL_NORM"
	} 
}

// civilian radio loop 01
"generic.radio.Civilian01"
{
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"	"ambience\objects\arabic_radio_01.wav"
	}
}

// civilian radio loop 02
"generic.radio.Civilian02"
{
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"	"ambience\objects\arabic_radio_02.wav"
	}
}

// civilian radio loop 03
"generic.radio.Civilian03"
{
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"	"ambience\objects\radio_music.wav"
	}
}

// civilian radio loop 04
"generic.radio.Civilian04"
{
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"	"cues\ins2_afghan_radio1.wav"
	}
}

// civilian radio loop (ins2 victory music)
"generic.radio.CivilianEgg"
{
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"	"cues\ins2_win_(wavloop).wav"
	}
}

// ** objects **

// ticking clock
"generic.Clock"
{
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"111"
		"wave"	"ambience\objects\clock.wav"
		"soundlevel"  	"SNDLVL_55dB"
	}
}

// airconditioning unit outside
"generic.ACOut"
{
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"105"
		"wave"	"ambience\objects\aircondition_out.wav"
		"soundlevel"  	"SNDLVL_80dB"
	}
}

// gas pipes hissing
"generic.GasPipes"
{
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"105"
		"wave"	"ambience\objects\gas_pipes.wav"
		"soundlevel"  	"SNDLVL_50dB"
	}
}

// papers blowing around in the wind
"generic.BlowingPapers"
{
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"105"
		"wave"	"ambience\objects\moving_papers.wav"
		"soundlevel"  	"SNDLVL_60dB"
	}
}

// fluorescent light hum
"generic.FluorescentHum"
{
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"105"
		"wave"	"ambience\objects\transformer.wav"
		"soundlevel"  	"SNDLVL_60dB"
	}
}

// fluorescent light hum, high-pitched
"generic.FluorescentHumHigh"
{
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"150"
		"wave"	"ambience\objects\transformer.wav"
		"soundlevel"  	"SNDLVL_60dB"
	}
}

// transformer hum
"generic.TransformerHum"
{
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"75"
		"wave"	"ambience\objects\transformer.wav"
		"soundlevel"  	"SNDLVL_80dB"
	}
}

// ** vehicles **

// chopper flyby 
"generic.vehicle.ChopperFlyby"
{
	"playrandom"
	{
		"time"		"12,33"
		"volume"	"1"
		"pitch"		"83,112"
		"rndwave"	
		{	
			"wave"	"ambience\background\chopper_flyby.wav"
			"wave"	"ambience\background\helicopter_04.wav"
		}
		"soundlevel"  	"SNDLVL_90dB"
	} 
}

// siren driveby in background
"generic.vehicle.sirenBG"
{
	"playrandom"
	{
		"time"		"9,30"
		"volume"	"1"
		"pitch"		"90,110"
		"rndwave"	
		{	
			"wave"	"ambience\background\dist_siren_01.wav"
		}
		"soundlevel"  	"SNDLVL_NORM"
	} 
}

// tank driveby in background
"generic.vehicle.tankBG"
{
	"playrandom"
	{
		"time"		"15,40"
		"volume"	"1"
		"pitch"		"80,105"
		"position"	"random"
		"rndwave"	
		{	
			"wave"	"ambience\background\dist_tank_01.wav"
		}
		"soundlevel"  	"SNDLVL_NORM"
	} 
}

// burnt-out car smouldering
"generic.vehicle.Smoulder"
{
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"105"
		"wave"	"ambience\objects\smoulding_car.wav"
		"soundlevel"  	"SNDLVL_75dB"
	}
}

// ** critters **

// dogs barking in background
"generic.dogsBarkBG"
{
	"playrandom"
	{
		"time"		"10,20"
		"volume"	"1"
		"pitch"		"82,130"
		"position"	"random"
		"rndwave"	
		{
			"wave"	"ambience\nature\dist_dog_01.wav"	
			"wave"	"ambience\nature\dist_dog_02.wav"
		}
		"soundlevel"  	"SNDLVL_NORM"
	} 
}

// dogs barking, world-space
"generic.dogsBarking"
{
	"playrandom"
	{
		"time"		"10,20"
		"volume"	"1"
		"pitch"		"82,119"
		"rndwave"	
		{
			"wave"	"ambience\objects\dogbarkfast.wav"
			"wave"	"ambience\objects\dogbark.wav"
		}
		"soundlevel"  	"SNDLVL_NORM"
	} 
}

// flies
"generic.Flies"
{
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"	"ambience\objects\flys.wav"
		"soundlevel"  	"SNDLVL_60dB"
	}
}

// crickets, worldspace
"generic.cricketsChirp"
{
	"playrandom"
	{
		"time"		"7,21"
		"volume"	"1"
		"pitch"		"91,115"
		"position"	"random"
		"rndwave"	
		{
			"wave"	"ambience\nature\crikets_01.wav"
			"wave"	"ambience\nature\crikets_02.wav"
			"wave"	"ambience\nature\crikets_03.wav"
			"wave"	"ambience\nature\crikets_04.wav"			
		}
		"soundlevel"  	"SNDLVL_NORM"
	} 
}

// birds, worldspace
"generic.birdsChirp"
{
	"playrandom"
	{
		"time"		"4,19"
		"volume"	"1"
		"pitch"		"91,115"
		"rndwave"	
		{
			"wave"	"ambience\nature\birds_01.wav"
			"wave"	"ambience\nature\birds_02.wav"
			"wave"	"ambience\nature\birds_03.wav"
			"wave"	"ambience\nature\birds_04.wav"		
			"wave"	"ambience\nature\birds_05.wav"
			"wave"	"ambience\nature\birds_06.wav"
			"wave"	"ambience\nature\birds_07.wav"				
		}
		"soundlevel"  	"SNDLVL_NORM"
	} 
}

// crickets looping
"generic.cricketsLoop"
{
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"93"
		"wave"		"ambience\nature\crickets_01.wav"
		"soundlevel"	"SNDLVL_65dB"
	}
}

// ** nature **

"generic.Wind.Light"
{
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"		"ambience\weather\light_wind_01.wav"
		"soundlevel"	"SNDLVL_75dB"
	}
}

"generic.Wind.Interior"
{
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"103"
		"wave"		"ambience\weather\wind_inside.wav"
		"soundlevel"	"SNDLVL_75dB"
	}
}