//ir_buhriz
"ir.buhriz_exterior"
{

	// *** dsp settings *** //
	
	"dsp"        "41"
	"dsp_spatial" "41"
	"dsp_volume" "4"

	"soundmixer"	"default_mix"
	

	// *** looping sounds *** //
	
	//	Mountain Wind Ambience
	"playlooping"
	{
		"volume"	"0.9"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_mountain_ambience.wav"
	}
	
	//	Howling Wind Ambience
	"playlooping"
	{
		"volume"	"0.9"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_howling_ambience.wav"
	}

	//HawkCry
	"playrandom"
	{
		"time"		"8,16"
		"volume"	"0.1"
		"pitch"		"80,100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_05.wav"
		}
	} 
	
	//Helicopter and flybys
	"playrandom"
	{
		"time"		"17,30"
		"volume"	"0.7, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\helicopter_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_04.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_05.wav"	
		"wave"	")soundscape\emitters\Oneshot\flyby_01.wav"	
		"wave"	")soundscape\emitters\Oneshot\flyby_02.wav"	
		}
	}
	
	//Dist Guns 1
	"playrandom"
	{
		"time"		"4,8"
		"volume"	"0.3, 0.65"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_01.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_03.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_05.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_06.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_07.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_08.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_09.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_10.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_01.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_03.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_05.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_06.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_07.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_08.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_09.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_10.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_11.wav"
		}
	}

	//Dist Explosions
	"playrandom"
	{
		"time"		"4,20"
		"volume"	"0.8, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  "SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_05.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_06.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_07.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_08.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_09.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_10.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_11.wav"	
		}
	} 
	
	//Dist Tank shots
	"playrandom"
	{
		"time"		"4,20"
		"volume"	"0.4, 0.7"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\tank_shot_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\tank_shot_02.wav"
		"wave"	"soundscape\emitters\Oneshot\tank_shot_03.wav"
		"wave"	"soundscape\emitters\Oneshot\tank_shot_04.wav"		
		}
	} 

	// positional //

	// transformer
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"0"
	}

	// airconditioner 1
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"115"
		"wave"	"soundscape\emitters\loop\airconditioner_out.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"1"
	}

	// humvee radio 2
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\humvee_loop.wav"
		"soundlevel"  	"SNDLVL_64dB"
		"position"	"2"
	}
}


//ir_buhriz exterior windy
"ir.buhriz_exterior_windy"
{

	// *** dsp settings *** //
	"dsp"        "41"
	"dsp_spatial" "41"
	"dsp_volume" "4"
	
	"soundmixer"	"default_mix"
	

	// *** looping sounds *** //
	
	//	Mountain Wind Ambience
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_mountain_ambience.wav"
	}
	
	//	Howling Wind Ambience
	"playlooping"
	{
		"volume"	"0.7"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_howling_ambience.wav"
	}

	//Windgust Sand
	"playrandom"
	{
		"time"		"2,12"
		"volume"	"0.3,0.6"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_03.wav"		
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_05.wav"		
		}
	}

	//HawkCry
	"playrandom"
	{
		"time"		"8,16"
		"volume"	"0.1"
		"pitch"		"80,100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_05.wav"
		}
	} 
	
	//flybys
	"playrandom"
	{
		"time"		"30,70"
		"volume"	"1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	")soundscape\emitters\Oneshot\flyby_01.wav"	
		"wave"	")soundscape\emitters\Oneshot\flyby_02.wav"	
		}
	} 

	//Helicopter
	"playrandom"
	{
		"time"		"10,30"
		"volume"	"0.5, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\helicopter_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_04.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_05.wav"	
		}
	}
	
	//Dist Guns 1
	"playrandom"
	{
		"time"		"3,12"
		"volume"	"0.2, 0.5"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_01.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_03.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_05.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_06.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_07.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_08.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_09.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_10.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_01.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_03.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_05.wav"
		}
	}
	
	//Dist Guns 2
	"playrandom"
	{
		"time"		"5,17"
		"volume"	"0.1, 0.3"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_01.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_03.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_05.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_06.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_07.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_08.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_09.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_10.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_11.wav"
		}
	} 

	//Dist Explosions
	"playrandom"
	{
		"time"		"4,14"
		"volume"	"0.7, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_05.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_06.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_single_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_single_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_single_03.wav"
		}
	} 
	
	//Dist Tank shots
	"playrandom"
	{
		"time"		"4,20"
		"volume"	"0.4, 0.7"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\tank_shot_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\tank_shot_02.wav"
		"wave"	"soundscape\emitters\Oneshot\tank_shot_03.wav"
		"wave"	"soundscape\emitters\Oneshot\tank_shot_04.wav"		
		}
	} 

	// positional //

	// transformer
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"0"
	}

	// airconditioner 1
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"115"
		"wave"	"soundscape\emitters\loop\airconditioner_out.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"1"
	}

	// humvee radio 2
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\humvee_loop.wav"
		"soundlevel"  	"SNDLVL_64dB"
		"position"	"2"
	}
}


//ir_buhriz exterior bridge
"ir.buhriz_exterior_bridge"
{

	// *** dsp settings *** //
	
	"dsp"        "41"
	"dsp_spatial" "158"
	"dsp_volume" "4"
	
	"soundmixer"	"buhriz_ext_bridge"
	

	// *** looping sounds *** //
	
	//	Mountain Wind Ambience
	"playlooping"
	{
		"volume"	"0.9"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_mountain_ambience.wav"
	}
	
	//	Howling Wind Ambience
	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_howling_ambience.wav"
	}

	//Windgust Sand
	"playrandom"
	{
		"time"		"2,12"
		"volume"	"0.2,0.5"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_03.wav"		
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_05.wav"		
		}
	}

	//HawkCry
	"playrandom"
	{
		"time"		"8,16"
		"volume"	"0.1"
		"pitch"		"80,100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_05.wav"
		}
	} 

	//flybys
	"playrandom"
	{
		"time"		"30,70"
		"volume"	"1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	")soundscape\emitters\Oneshot\flyby_01.wav"	
		"wave"	")soundscape\emitters\Oneshot\flyby_02.wav"	
		}
	} 
	
	//Helicopter
	"playrandom"
	{
		"time"		"10,30"
		"volume"	"0.5, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\helicopter_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_04.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_05.wav"	
		}
	}
	
	//Dist Guns 1
	"playrandom"
	{
		"time"		"3,12"
		"volume"	"0.2, 0.5"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_01.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_03.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_05.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_06.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_07.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_08.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_09.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_10.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_01.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_03.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_05.wav"
		}
	}
	
	//Dist Guns 2
	"playrandom"
	{
		"time"		"6,13"
		"volume"	"0.2, 0.5"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_01.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_03.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_05.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_06.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_07.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_08.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_09.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_10.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_11.wav"
		}
	} 

	//Dist Explosions
	"playrandom"
	{
		"time"		"4,10"
		"volume"	"0.8, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_05.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_06.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_single_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_single_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_single_03.wav"
		}
	} 
	
	//Dist Tank shots
	"playrandom"
	{
		"time"		"4,20"
		"volume"	"0.4, 0.8"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\tank_shot_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\tank_shot_02.wav"
		"wave"	"soundscape\emitters\Oneshot\tank_shot_03.wav"
		"wave"	"soundscape\emitters\Oneshot\tank_shot_04.wav"		
		}
	} 
}


//ir_buhriz interior
"ir.buhriz_interior"
{

	// *** dsp settings *** //
	
	"dsp"        "41"
	"dsp_spatial" "157"
	"dsp_volume" "4"
	
	"soundmixer"	"buhriz_int_small"
	

	// *** looping sounds *** //
	
	//	Mountain Wind Ambience
	"playlooping"
	{
		"volume"	"0.6"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_mountain_ambience.wav"
	}
	
	//	Howling Wind Ambience
	"playlooping"
	{
		"volume"	"0.2"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_howling_ambience.wav"
	}

	//HawkCry
	"playrandom"
	{
		"time"		"8,16"
		"volume"	"0.06"
		"pitch"		"80,100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_05.wav"
		}
	} 
	
	//flybys
	"playrandom"
	{
		"time"		"30,70"
		"volume"	"1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	")soundscape\emitters\Oneshot\flyby_01.wav"	
		"wave"	")soundscape\emitters\Oneshot\flyby_02.wav"	
		}
	} 
	
	//Helicopter
	"playrandom"
	{
		"time"		"10,30"
		"volume"	"0.5, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\helicopter_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_04.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_05.wav"	
		}
	}
	
	//Dist Guns 1
	"playrandom"
	{
		"time"		"3,12"
		"volume"	"0.1, 0.3"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_01.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_03.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_05.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_06.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_07.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_08.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_09.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_10.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_01.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_03.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_05.wav"
		}
	}	
	
	//Dist Guns 2
	"playrandom"
	{
		"time"		"10,20"
		"volume"	"0.1, 0.3"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_01.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_03.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_05.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_06.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_07.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_08.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_09.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_10.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_11.wav"
		}
	} 

	//Dist Explosions
	"playrandom"
	{
		"time"		"2,7"
		"volume"	"0.6, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_05.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_06.wav"
		}
	} 
	
	//Dist Explosion Inside
	"playrandom"
	{
		"time"		"8,14"
		"volume"	"1.0"
		"pitch"		"90,100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\explosion_inside_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\explosion_inside_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\explosion_inside_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\explosion_inside_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\explosion_inside_05.wav"	
		"wave"	"soundscape\emitters\Oneshot\explosion_inside_06.wav"	
		"wave"	"soundscape\emitters\Oneshot\explosion_inside_07.wav"	
		"wave"	"soundscape\emitters\Oneshot\explosion_inside_08.wav"	
		"wave"	"soundscape\emitters\Oneshot\explosion_inside_09.wav"		
		}
	} 
	
	//Dist Tank shots
	"playrandom"
	{
		"time"		"4,20"
		"volume"	"0.2, 0.7"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\tank_shot_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\tank_shot_02.wav"
		"wave"	"soundscape\emitters\Oneshot\tank_shot_03.wav"
		"wave"	"soundscape\emitters\Oneshot\tank_shot_04.wav"		
		}
	} 

	// positional //


}


//afg_buhriz
"afg.buhriz_exterior"
{

	// *** dsp settings *** //
	
	"dsp"        "41"
	"dsp_spatial" "41"
	"dsp_volume" "4"

	"soundmixer"	"default_mix"
	

	// *** looping sounds *** //
	
	//	Mountain Wind Ambience
	"playlooping"
	{
		"volume"	"0.9"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_mountain_ambience.wav"
	}
	
	//	Howling Wind Ambience
	"playlooping"
	{
		"volume"	"0.9"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_howling_ambience.wav"
	}

	//HawkCry
	"playrandom"
	{
		"time"		"8,16"
		"volume"	"0.1"
		"pitch"		"80,100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_05.wav"
		}
	} 
	
	//Helicopter and flybys
	"playrandom"
	{
		"time"		"17,30"
		"volume"	"0.7, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\helicopter_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_04.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_05.wav"	
		"wave"	")soundscape\emitters\Oneshot\flyby_01.wav"	
		"wave"	")soundscape\emitters\Oneshot\flyby_02.wav"	
		}
	}
	
	//Dist Guns 1
	"playrandom"
	{
		"time"		"4,8"
		"volume"	"0.25, 0.5"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_01.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_03.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_05.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_06.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_07.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_08.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_09.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_10.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_01.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_03.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_05.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_06.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_07.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_08.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_09.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_10.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_11.wav"
		}
	}

	//Dist Explosions
	"playrandom"
	{
		"time"		"6,20"
		"volume"	"0.8, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  "SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_05.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_06.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_07.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_08.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_09.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_10.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_11.wav"	
		}
	} 
	
	//Dist Tank shots
	"playrandom"
	{
		"time"		"4,20"
		"volume"	"0.4, 0.7"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\tank_shot_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\tank_shot_02.wav"
		"wave"	"soundscape\emitters\Oneshot\tank_shot_03.wav"
		"wave"	"soundscape\emitters\Oneshot\tank_shot_04.wav"		
		}
	} 

	// positional //

	// transformer
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"0"
	}

	// airconditioner 1
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"115"
		"wave"	"soundscape\emitters\loop\airconditioner_out.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"1"
	}

	// humvee radio 2
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\humvee_loop.wav"
		"soundlevel"  	"SNDLVL_64dB"
		"position"	"2"
	}
}


//afg_buhriz exterior windy
"afg.buhriz_exterior_windy"
{

	// *** dsp settings *** //
	"dsp"        "41"
	"dsp_spatial" "41"
	"dsp_volume" "4"
	
	"soundmixer"	"default_mix"
	

	// *** looping sounds *** //
	
	//	Mountain Wind Ambience
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_mountain_ambience.wav"
	}
	
	//	Howling Wind Ambience
	"playlooping"
	{
		"volume"	"0.7"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_howling_ambience.wav"
	}

	//Windgust Sand
	"playrandom"
	{
		"time"		"2,12"
		"volume"	"0.3,0.6"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_03.wav"		
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_05.wav"		
		}
	}

	//HawkCry
	"playrandom"
	{
		"time"		"8,16"
		"volume"	"0.1"
		"pitch"		"80,100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_05.wav"
		}
	} 
	
	//flybys
	"playrandom"
	{
		"time"		"30,70"
		"volume"	"1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	")soundscape\emitters\Oneshot\flyby_01.wav"	
		"wave"	")soundscape\emitters\Oneshot\flyby_02.wav"	
		}
	} 

	//Helicopter
	"playrandom"
	{
		"time"		"10,30"
		"volume"	"0.5, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\helicopter_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_04.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_05.wav"	
		}
	}
	
	//Dist Guns 1
	"playrandom"
	{
		"time"		"3,12"
		"volume"	"0.2, 0.5"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_01.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_03.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_05.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_06.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_07.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_08.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_09.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_10.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_01.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_03.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_05.wav"
		}
	}
	
	//Dist Guns 2
	"playrandom"
	{
		"time"		"5,17"
		"volume"	"0.1, 0.3"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_01.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_03.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_05.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_06.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_07.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_08.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_09.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_10.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_11.wav"
		}
	} 

	//Dist Explosions
	"playrandom"
	{
		"time"		"4,14"
		"volume"	"0.7, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_05.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_06.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_single_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_single_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_single_03.wav"
		}
	} 
	
	//Dist Tank shots
	"playrandom"
	{
		"time"		"4,20"
		"volume"	"0.4, 0.7"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\tank_shot_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\tank_shot_02.wav"
		"wave"	"soundscape\emitters\Oneshot\tank_shot_03.wav"
		"wave"	"soundscape\emitters\Oneshot\tank_shot_04.wav"		
		}
	} 

	// positional //

	// transformer
	"playlooping"
	{
		"volume"	"0.10"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\transformer_loop_02.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"0"
	}

	// airconditioner 1
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"115"
		"wave"	"soundscape\emitters\loop\airconditioner_out.wav"
		"soundlevel"  	"SNDLVL_70dB"
		"position"	"1"
	}

	// humvee radio 2
	"playlooping"
	{
		"volume"	"1.0"
		"pitch"		"100"
		"wave"	"soundscape\emitters\loop\humvee_loop.wav"
		"soundlevel"  	"SNDLVL_64dB"
		"position"	"2"
	}
}


//afg_buhriz exterior bridge
"afg.buhriz_exterior_bridge"
{

	// *** dsp settings *** //
	
	"dsp"        "41"
	"dsp_spatial" "158"
	"dsp_volume" "4"
	
	"soundmixer"	"buhriz_ext_bridge"
	

	// *** looping sounds *** //
	
	//	Mountain Wind Ambience
	"playlooping"
	{
		"volume"	"0.9"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_mountain_ambience.wav"
	}
	
	//	Howling Wind Ambience
	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_howling_ambience.wav"
	}

	//Windgust Sand
	"playrandom"
	{
		"time"		"2,12"
		"volume"	"0.2,0.5"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_03.wav"		
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\Windgust_sand_05.wav"		
		}
	}

	//HawkCry
	"playrandom"
	{
		"time"		"8,16"
		"volume"	"0.1"
		"pitch"		"80,100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_05.wav"
		}
	} 

	//flybys
	"playrandom"
	{
		"time"		"30,70"
		"volume"	"1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	")soundscape\emitters\Oneshot\flyby_01.wav"	
		"wave"	")soundscape\emitters\Oneshot\flyby_02.wav"	
		}
	} 
	
	//Helicopter
	"playrandom"
	{
		"time"		"10,30"
		"volume"	"0.5, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\helicopter_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_04.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_05.wav"	
		}
	}
	
	//Dist Guns 1
	"playrandom"
	{
		"time"		"3,12"
		"volume"	"0.2, 0.5"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_01.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_03.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_05.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_06.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_07.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_08.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_09.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_10.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_01.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_03.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_05.wav"
		}
	}
	
	//Dist Guns 2
	"playrandom"
	{
		"time"		"6,13"
		"volume"	"0.2, 0.5"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_01.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_03.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_05.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_06.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_07.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_08.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_09.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_10.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_11.wav"
		}
	} 

	//Dist Explosions
	"playrandom"
	{
		"time"		"4,10"
		"volume"	"0.8, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_05.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_06.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_single_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_single_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_single_03.wav"
		}
	} 
	
	//Dist Tank shots
	"playrandom"
	{
		"time"		"4,20"
		"volume"	"0.4, 0.8"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\tank_shot_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\tank_shot_02.wav"
		"wave"	"soundscape\emitters\Oneshot\tank_shot_03.wav"
		"wave"	"soundscape\emitters\Oneshot\tank_shot_04.wav"		
		}
	} 
}


//afg_buhriz interior
"afg.buhriz_interior"
{

	// *** dsp settings *** //
	
	"dsp"        "41"
	"dsp_spatial" "157"
	"dsp_volume" "4"
	
	"soundmixer"	"buhriz_int_small"
	

	// *** looping sounds *** //
	
	//	Mountain Wind Ambience
	"playlooping"
	{
		"volume"	"0.6"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_mountain_ambience.wav"
	}
	
	//	Howling Wind Ambience
	"playlooping"
	{
		"volume"	"0.2"
		"pitch"		"100"
		"wave"	"soundscape\ambience\wind_howling_ambience.wav"
	}

	//HawkCry
	"playrandom"
	{
		"time"		"8,16"
		"volume"	"0.06"
		"pitch"		"80,100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\birds_hawkcry_05.wav"
		}
	} 
	
	//flybys
	"playrandom"
	{
		"time"		"30,70"
		"volume"	"1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	")soundscape\emitters\Oneshot\flyby_01.wav"	
		"wave"	")soundscape\emitters\Oneshot\flyby_02.wav"	
		}
	} 
	
	//Helicopter
	"playrandom"
	{
		"time"		"10,30"
		"volume"	"0.5, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\helicopter_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\helicopter_04.wav"
		"wave"	"soundscape\emitters\Oneshot\helicopter_05.wav"	
		}
	}
	
	//Dist Guns 1
	"playrandom"
	{
		"time"		"3,12"
		"volume"	"0.1, 0.3"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_01.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_03.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_05.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_06.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_07.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_08.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_09.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_st_10.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_01.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_03.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_gun_05.wav"
		}
	}	
	
	//Dist Guns 2
	"playrandom"
	{
		"time"		"10,20"
		"volume"	"0.1, 0.3"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_01.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_02.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_03.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_05.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_06.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_07.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_08.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_09.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_10.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_mgun_misc_11.wav"
		}
	} 

	//Dist Explosions
	"playrandom"
	{
		"time"		"2,7"
		"volume"	"0.6, 1.0"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_04.wav"
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_05.wav"	
		"wave"	"soundscape\emitters\Oneshot\dist_explosion_set_06.wav"
		}
	} 
	
	//Dist Explosion Inside
	"playrandom"
	{
		"time"		"8,14"
		"volume"	"1.0"
		"pitch"		"90,100"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\explosion_inside_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\explosion_inside_02.wav"	
		"wave"	"soundscape\emitters\Oneshot\explosion_inside_03.wav"	
		"wave"	"soundscape\emitters\Oneshot\explosion_inside_04.wav"	
		"wave"	"soundscape\emitters\Oneshot\explosion_inside_05.wav"	
		"wave"	"soundscape\emitters\Oneshot\explosion_inside_06.wav"	
		"wave"	"soundscape\emitters\Oneshot\explosion_inside_07.wav"	
		"wave"	"soundscape\emitters\Oneshot\explosion_inside_08.wav"	
		"wave"	"soundscape\emitters\Oneshot\explosion_inside_09.wav"		
		}
	} 
	
	//Dist Tank shots
	"playrandom"
	{
		"time"		"4,20"
		"volume"	"0.2, 0.7"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"  	"SNDLVL_NORM"
		
		"rndwave"	
		{
		"wave"	"soundscape\emitters\Oneshot\tank_shot_01.wav"	
		"wave"	"soundscape\emitters\Oneshot\tank_shot_02.wav"
		"wave"	"soundscape\emitters\Oneshot\tank_shot_03.wav"
		"wave"	"soundscape\emitters\Oneshot\tank_shot_04.wav"		
		}
	} 

	// positional //


}