
"Vote.Created"
{
	"channel"	"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"		"UI/vote_started.wav"
}

"Vote.Passed"
{
	"channel"	"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"		"UI/vote_success.wav"
}

"Vote.Failed"
{
	"channel"	"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"		"UI/vote_failure.wav"
}

"Vote.Cast.Yes"
{
	"channel"	"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"		"110"

	"wave"		"UI/vote_yes.wav"
}

"Vote.Cast.No"
{
	"channel"	"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"		"UI/vote_no.wav"
}

"Inventory.MouseOver"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.75"

	"wave"			"#ui\buttonrollover.wav"
}

"Inventory.MouseClick"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.75"

	"wave"			"#ui\buttonclick.wav"
}

"Inventory.MouseClickRelease"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.75"

	"wave"			"#ui\buttonclickrelease.wav"
}

"Instructor.LessonStart"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.75"

	"wave"			"#ui\sfx\click_05.wav"
}

"Instructor.ImportantLessonStart"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.75"

	"wave"			"#ui\sfx\click_06.wav"
}

//FIX MISSING

"Player.DenyWeaponSelection"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"Player.WeaponSelected"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"Player.WeaponSelectionClose"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"Player.WeaponSelectionMoveSlot"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"HudChat.Message"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
