"Player.Sprinting"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.22"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"player/sprint.wav"
}

"Player.ProneTo"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.15"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"     		"player/goprone_01.wav"
		"wave"     		"player/goprone_02.wav"
		"wave"     		"player/goprone_03.wav"
	}
}

"Player.ProneFrom"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.1"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"     		"player/unprone.wav"
}

"Player.Slide"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.20"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
	"wave"     		"player/slide/pl_slide_01.wav"
	}

}


"Player.Inhale"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.3"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"     		"player/focus_inhale.wav"
}

"Player.Exhale"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"     		"player/focus_exhale.wav"
}

"Player.Gasp"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.1"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"     		"player/focus_gasp.wav"
}


// TEMP TESTING
// 1P body bullet impact sound

"Player.DamageBullet"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
    "rndwave"
	{
		"wave"		"player/damage/pl_damagebullet_01.wav"
		"wave"		"player/damage/pl_damagebullet_02.wav"
		"wave"		"player/damage/pl_damagebullet_03.wav"
		"wave"		"player/damage/pl_damagebullet_04.wav"
		"wave"		"player/damage/pl_damagebullet_05.wav"
		"wave"		"player/damage/pl_damagebullet_06.wav"
		"wave"		"player/damage/pl_damagebullet_07.wav"
		"wave"		"player/damage/pl_damagebullet_08.wav"
		"wave"		"player/damage/pl_damagebullet_09.wav"
		"wave"		"player/damage/pl_damagebullet_10.wav"
		"wave"		"player/damage/pl_damagebullet_11.wav"
		"wave"		"player/damage/pl_damagebullet_12.wav"
		"wave"		"player/damage/pl_damagebullet_13.wav"
	}
}

"Player.HeavyArmorDamageBullet"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.1"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"97,103"
    "rndwave"
	{
		"wave"		"player/damage/pl_HeavyArmor_DamageBullet_01.wav"
		"wave"		"player/damage/pl_HeavyArmor_DamageBullet_02.wav"	
		"wave"		"player/damage/pl_HeavyArmor_DamageBullet_03.wav"
		"wave"		"player/damage/pl_HeavyArmor_DamageBullet_04.wav"	
		"wave"		"player/damage/pl_HeavyArmor_DamageBullet_05.wav"
		"wave"		"player/damage/pl_HeavyArmor_DamageBullet_06.wav"			
		"wave"		"player/damage/pl_HeavyArmor_DamageBullet_07.wav"
		"wave"		"player/damage/pl_HeavyArmor_DamageBullet_08.wav"	
	}
}


// TEMP TESTING
//head bullet impact sound
"Player.DamageHeadShot"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.4"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
    "rndwave"
	{
		"wave"		"player/pl_headshot1.wav"
		"wave"		"player/pl_headshot2.wav"
		"wave"		"player/pl_headshot3.wav"
		"wave"		"player/pl_headshot4.wav"
		"wave"		"player/pl_headshot5.wav"
	}
}



// TEMP TESTING
//heavy damage pain sound 
"Player.DamageMajor"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.4"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
    "rndwave"
	{
		"wave"		"player/damage/pl_damage_major_01.wav"
		"wave"		"player/damage/pl_damage_major_02.wav"
		"wave"		"player/damage/pl_damage_major_03.wav"
		"wave"		"player/damage/pl_damage_major_04.wav"		
		"wave"		"player/damage/pl_damage_major_05.wav"
		"wave"		"player/damage/pl_damage_major_06.wav"
		"wave"		"player/damage/pl_damage_major_07.wav"
		"wave"		"player/damage/pl_damage_major_08.wav"	
		"wave"		"player/damage/pl_damage_major_09.wav"
		"wave"		"player/damage/pl_damage_major_10.wav"
		"wave"		"player/damage/pl_damage_major_11.wav"
		"wave"		"player/damage/pl_damage_major_12.wav"
		"wave"		"player/damage/pl_damage_major_13.wav"
		"wave"		"player/damage/pl_damage_major_14.wav"		
		
	}
}


// TEMP TESTING
"Player.DamageMinor"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
    "rndwave"
	{
		"wave"		"player/damage/pl_damage_minor_01.wav"
		"wave"		"player/damage/pl_damage_minor_02.wav"
		"wave"		"player/damage/pl_damage_minor_03.wav"
		"wave"		"player/damage/pl_damage_minor_04.wav"		
		"wave"		"player/damage/pl_damage_minor_05.wav"
		"wave"		"player/damage/pl_damage_minor_06.wav"
		"wave"		"player/damage/pl_damage_minor_07.wav"
		"wave"		"player/damage/pl_damage_minor_08.wav"	
		"wave"		"player/damage/pl_damage_minor_09.wav"
		"wave"		"player/damage/pl_damage_minor_10.wav"
		"wave"		"player/damage/pl_damage_minor_11.wav"
		"wave"		"player/damage/pl_damage_minor_12.wav"		
		"wave"		"player/damage/pl_damage_minor_13.wav"
		"wave"		"player/damage/pl_damage_minor_14.wav"
		"wave"		"player/damage/pl_damage_minor_15.wav"
		"wave"		"player/damage/pl_damage_minor_16.wav"	
		"wave"		"player/damage/pl_damage_minor_17.wav"
		"wave"		"player/damage/pl_damage_minor_18.wav"
		"wave"		"player/damage/pl_damage_minor_19.wav"
		"wave"		"player/damage/pl_damage_minor_20.wav"		
		"wave"		"player/damage/pl_damage_minor_21.wav"	
	}
}

"Player.Death"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.25"
	"pitch"			"100,103"
	"soundlevel"  	"SNDLVL_80db"
	"rndwave"
	{
		"wave"		"player/damage/pl_deathshout_01.wav"
		"wave"		"player/damage/pl_deathshout_02.wav"		
		"wave"		"player/damage/pl_deathshout_03.wav"
		"wave"		"player/damage/pl_deathshout_04.wav"		
		"wave"		"player/damage/pl_deathshout_05.wav"
		"wave"		"player/damage/pl_deathshout_06.wav"		
		"wave"		"player/damage/pl_deathshout_07.wav"
		"wave"		"player/damage/pl_deathshout_08.wav"		
		"wave"		"player/damage/pl_deathshout_09.wav"
		"wave"		"player/damage/pl_deathshout_10.wav"		
		"wave"		"player/damage/pl_deathshout_11.wav"
		"wave"		"player/damage/pl_deathshout_12.wav"	
		"wave"		"player/damage/pl_deathshout_13.wav"
		"wave"		"player/damage/pl_deathshout_14.wav"
		"wave"		"player/damage/pl_deathshout_15.wav"		
		"wave"		"player/damage/pl_deathshout_16.wav"
		"wave"		"player/damage/pl_deathshout_17.wav"		
		"wave"		"player/damage/pl_deathshout_18.wav"
		"wave"		"player/damage/pl_deathshout_19.wav"		
		"wave"		"player/damage/pl_deathshout_20.wav"
		"wave"		"player/damage/pl_deathshout_21.wav"		
		"wave"		"player/damage/pl_deathshout_22.wav"
		"wave"		"player/damage/pl_deathshout_23.wav"	
		"wave"		"player/damage/pl_deathshout_24.wav"	
		"wave"		"player/damage/pl_deathshout_25.wav"
		"wave"		"player/damage/pl_deathshout_26.wav"		
		"wave"		"player/damage/pl_deathshout_27.wav"
		"wave"		"player/damage/pl_deathshout_28.wav"		
		"wave"		"player/damage/pl_deathshout_29.wav"
		"wave"		"player/damage/pl_deathshout_30.wav"			
	}
	
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_DistantVoiceSwap" 
			
			"Swap_trigger"
			{
			"input2" "20"
			}
			
			"voice_play_entry"
			{
				"entry_name" "Player.Death3p"
			}
			

        }
	}
}

"Player.Death3p"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.5"
	"pitch"			"100,103"
	"soundlevel"  	"SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"player/damage/pl_deathshout_01.wav"
		"wave"		"player/damage/pl_deathshout_02.wav"		
		"wave"		"player/damage/pl_deathshout_03.wav"
		"wave"		"player/damage/pl_deathshout_04.wav"		
		"wave"		"player/damage/pl_deathshout_05.wav"
		"wave"		"player/damage/pl_deathshout_06.wav"		
		"wave"		"player/damage/pl_deathshout_07.wav"
		"wave"		"player/damage/pl_deathshout_08.wav"		
		"wave"		"player/damage/pl_deathshout_09.wav"
		"wave"		"player/damage/pl_deathshout_10.wav"		
		"wave"		"player/damage/pl_deathshout_11.wav"
		"wave"		"player/damage/pl_deathshout_12.wav"	
		"wave"		"player/damage/pl_deathshout_13.wav"
		"wave"		"player/damage/pl_deathshout_14.wav"
		"wave"		"player/damage/pl_deathshout_15.wav"		
		"wave"		"player/damage/pl_deathshout_16.wav"
		"wave"		"player/damage/pl_deathshout_17.wav"		
		"wave"		"player/damage/pl_deathshout_18.wav"
		"wave"		"player/damage/pl_deathshout_19.wav"		
		"wave"		"player/damage/pl_deathshout_20.wav"
		"wave"		"player/damage/pl_deathshout_21.wav"		
		"wave"		"player/damage/pl_deathshout_22.wav"
		"wave"		"player/damage/pl_deathshout_23.wav"	
		"wave"		"player/damage/pl_deathshout_24.wav"	
		"wave"		"player/damage/pl_deathshout_25.wav"
		"wave"		"player/damage/pl_deathshout_26.wav"		
		"wave"		"player/damage/pl_deathshout_27.wav"
		"wave"		"player/damage/pl_deathshout_28.wav"		
		"wave"		"player/damage/pl_deathshout_29.wav"
		"wave"		"player/damage/pl_deathshout_30.wav"			
	}
	
		"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_DistantVoiceSwap2" 
			
			"Swap_trigger2"
			{
			"input2" "500"
			}
			
			"voice_play_entry2"
			{
				"entry_name" "Player.DeathDistant"
			}
			

        }
	}
}

"Player.DeathDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.5"
	"pitch"			"100,103"
	"soundlevel"  	"SNDLVL_80dB"
	"rndwave"
	{
		"wave"		"player/damage/pl_deathshout_distant_01.wav"
		"wave"		"player/damage/pl_deathshout_distant_02.wav"		
		"wave"		"player/damage/pl_deathshout_distant_03.wav"
		"wave"		"player/damage/pl_deathshout_distant_04.wav"		
		"wave"		"player/damage/pl_deathshout_distant_05.wav"
		"wave"		"player/damage/pl_deathshout_distant_06.wav"		
		"wave"		"player/damage/pl_deathshout_distant_07.wav"
		"wave"		"player/damage/pl_deathshout_distant_08.wav"		
		"wave"		"player/damage/pl_deathshout_distant_09.wav"
		"wave"		"player/damage/pl_deathshout_distant_10.wav"		
		"wave"		"player/damage/pl_deathshout_distant_11.wav"
		"wave"		"player/damage/pl_deathshout_distant_12.wav"	
		"wave"		"player/damage/pl_deathshout_distant_13.wav"
		"wave"		"player/damage/pl_deathshout_distant_14.wav"
		"wave"		"player/damage/pl_deathshout_distant_15.wav"		
		"wave"		"player/damage/pl_deathshout_distant_16.wav"
		"wave"		"player/damage/pl_deathshout_distant_17.wav"		
		"wave"		"player/damage/pl_deathshout_distant_18.wav"
		"wave"		"player/damage/pl_deathshout_distant_19.wav"		
		"wave"		"player/damage/pl_deathshout_distant_20.wav"
		"wave"		"player/damage/pl_deathshout_distant_21.wav"		
		"wave"		"player/damage/pl_deathshout_distant_22.wav"
		"wave"		"player/damage/pl_deathshout_distant_23.wav"	
		"wave"		"player/damage/pl_deathshout_distant_24.wav"		
	}
}

	


"Player.Swim"
{
	"channel"		"CHAN_AUTO"
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.6, 0.65"
	"pitch"		"95,105"
	"rndwave"
	{
	"wave"			"weapons/universal/null.wav"
	}
}

"Player.Wade"
{
	"channel"		"CHAN_AUTO"
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.0"
	"pitch"		"95,105"
	"rndwave"
	{
	"wave"			"weapons/universal/null.wav"	
	}
}

"Player.AmbientUnderWater"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.22"
	"wave"		"ambient/water/underwater.wav"
}

"Player.UseDeny"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.40"
	"wave"		"common/wpn_select.wav"
}

"Player.FlashlightOn"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"0.2"
	"wave"		    "player/flashlight_on.wav"
}

"Player.FlashlightOff"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"0.2"
	"wave"		    "player/flashlight_off.wav"
}

"Player.PickupWeapon"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.0"
	"pitch"		"95,105"
	"wave"		    "items/ammo_pickup.wav"
}

"Player.FallDamage"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.25"
	"pitch"			"95,100"
	"rndwave"
	{
		"wave"		"player/damage/pl_damage_major_01.wav"
		"wave"		"player/damage/pl_damage_major_02.wav"
		"wave"		"player/damage/pl_damage_major_03.wav"
		"wave"		"player/damage/pl_damage_major_04.wav"		
		"wave"		"player/damage/pl_damage_major_05.wav"
		"wave"		"player/damage/pl_damage_major_06.wav"
		"wave"		"player/damage/pl_damage_major_07.wav"
		"wave"		"player/damage/pl_damage_major_08.wav"	
		"wave"		"player/damage/pl_damage_major_09.wav"
		"wave"		"player/damage/pl_damage_major_10.wav"
		"wave"		"player/damage/pl_damage_major_11.wav"
		"wave"		"player/damage/pl_damage_major_12.wav"
		"wave"		"player/damage/pl_damage_major_13.wav"
		"wave"		"player/damage/pl_damage_major_14.wav"		


	}
}

"Player.FallGib"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.75"
	"pitch"		"90,110"
	"rndwave"
	{
		"wave"		"physics/body/body_medium_break2.wav"
		"wave"		"physics/body/body_medium_break3.wav"
	}
}

"Player.DrownContinue"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"		"90,110"
	"rndwave"
	{
		"wave"		"player/pl_drown1.wav"
		"wave"		"player/pl_drown2.wav"
		"wave"		"player/pl_drown3.wav"
	}
}

"Player.PlasmaDamage"
{
	"channel"		"CHAN_BODY"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.50"
	"wave"		"player/general/flesh_burn.wav"
}

"Player.SonicDamage"
{
	"channel"		"CHAN_BODY"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.70"
	"rndwave"
	{
		"wave"		"player/pl_pain_01.wav"
		"wave"		"player/pl_pain_02.wav"
		"wave"		"player/pl_pain_03.wav"
		"wave"		"player/pl_pain_04.wav"
		"wave"		"player/pl_pain_05.wav"
	}
}

"Player.DrownStart"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"		"90,110"
	"wave"		"player/pl_drown1.wav"
}


"Concrete.Jump"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.08"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"     		"player/jumpland/jump_concrete.wav"
}

"Concrete.Land"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.1"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"     		"player/jumpland/land_concrete.wav"
}

"Metal.Jump"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.08"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"     		"player/jumpland/jump_metal.wav"
}

"Metal.Land"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.1"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"     		"player/jumpland/land_metal.wav"
}

"Snow.Jump"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.08"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"     		"player/jumpland/jump_snow.wav"
}

"Snow.Land"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.1"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"     		"player/jumpland/land_snow.wav"
}

"Dirt.Jump"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.08"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"     		"player/jumpland/jump_dirt.wav"
}

"Dirt.Land"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.1"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"     		"player/jumpland/land_dirt.wav"
}

"Wood.Jump"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.08"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"     		"player/jumpland/jump_wood.wav"
}

"Wood.Land"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.1"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"     		"player/jumpland/land_wood.wav"
}

"Tile.Jump"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.08"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"     		"player/jumpland/jump_tile.wav"
}

"Tile.Land"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.1"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"     		"player/jumpland/land_tile.wav"
}


"Plastic.Jump"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.08"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"     		"player/jumpland/jump_plastic.wav"
}

"Plastic.Land"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.1"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"     		"player/jumpland/land_plastic.wav"
}

"Glass.Jump"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.08"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"     		"player/jumpland/jump_glass.wav"
}

"Glass.Land"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.1"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"     		"player/jumpland/land_glass.wav"
}

