// --------------------------
// DEFAULT
// --------------------------
"Default.StepLeft"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{	
		"wave"		"player/footsteps/Dirt/fs_medium_dirt_01.wav"
		"wave"		"player/footsteps/Dirt/fs_medium_dirt_03.wav"
		"wave"		"player/footsteps/Dirt/fs_medium_dirt_05.wav"
		"wave"		"player/footsteps/Dirt/fs_medium_dirt_07.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Default.StepRight"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/Dirt/fs_medium_dirt_02.wav"
		"wave"		"player/footsteps/Dirt/fs_medium_dirt_04.wav"
		"wave"		"player/footsteps/Dirt/fs_medium_dirt_06.wav"
		"wave"		"player/footsteps/Dirt/fs_medium_dirt_08.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Default.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"physics/surfaces/dirt_bullet_impact_01.wav"
		"wave"		"physics/surfaces/dirt_bullet_impact_02.wav"
		"wave"		"physics/surfaces/dirt_bullet_impact_03.wav"
		"wave"		"physics/surfaces/dirt_bullet_impact_04.wav"
		"wave"		"physics/surfaces/dirt_bullet_impact_05.wav"
	}
	
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "Default.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"Default.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

"Default.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		".8"
	"pitch"			"95,100"
	"rndwave"
	{
	"wave"		"physics/plastic/plasticbarrel_impact_hard_01.wav"
	"wave"		"physics/plastic/plasticbarrel_impact_hard_02.wav"
	"wave"		"physics/plastic/plasticbarrel_impact_hard_03.wav"
	}
}

"Default.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		".75"
	"pitch"			"95,105"
	"rndwave"
	{
	"wave"		"physics/plastic/plasticbarrel_impact_soft_01.wav"
	"wave"		"physics/plastic/plasticbarrel_impact_soft_02.wav"
	"wave"		"physics/plastic/plasticbarrel_impact_soft_03.wav"
	}
}

"Default.ScrapeRough"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.50"
	"pitch"		"96,104"
	"wave"		"physics/plastic/plasticbarrel_scrape_rough.wav"
}

"Default.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.40"
	"pitch"		"96,104"
	"wave"		"physics/plastic/plasticbarrel_scrape_smooth.wav"
}

// --------------------------
// SOLIDMETAL
// --------------------------

"SolidMetal.StepLeft"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{	
		"wave"		"player/footsteps/SolidMetal/fs_medium_metal_01.wav"
		"wave"		"player/footsteps/SolidMetal/fs_medium_metal_03.wav"
		"wave"		"player/footsteps/SolidMetal/fs_medium_metal_05.wav"
		"wave"		"player/footsteps/SolidMetal/fs_medium_metal_07.wav"				
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"SolidMetal.StepRight"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{	
		"wave"		"player/footsteps/SolidMetal/fs_medium_metal_02.wav"
		"wave"		"player/footsteps/SolidMetal/fs_medium_metal_04.wav"
		"wave"		"player/footsteps/SolidMetal/fs_medium_metal_06.wav"
		"wave"		"player/footsteps/SolidMetal/fs_medium_metal_08.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"SolidMetal.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"physics/metal/solidmetal_bullet_impact_01.wav"
		"wave"		"physics/metal/solidmetal_bullet_impact_02.wav"
		"wave"		"physics/metal/solidmetal_bullet_impact_03.wav"
		"wave"		"physics/metal/solidmetal_bullet_impact_04.wav"
		"wave"		"physics/metal/solidmetal_bullet_impact_05.wav"
	}
	
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "SolidMetal.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"SolidMetal.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

"SolidMetal.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.5"
	"pitch"		"95,100"
	"rndwave"
	{
		"wave"		"physics/metal/solidmetal_impact_hard_01.wav"
		"wave"		"physics/metal/solidmetal_impact_hard_02.wav"
		"wave"		"physics/metal/solidmetal_impact_hard_03.wav"		
	}
}

"SolidMetal.ImpactSoft"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.4"
	"pitch"		"95,100"
	"rndwave"
	{
		"wave"		"physics/metal/solidmetal_impact_soft_01.wav"
		"wave"		"physics/metal/solidmetal_impact_soft_02.wav"
		"wave"		"physics/metal/solidmetal_impact_soft_03.wav"		
	}
}

"SolidMetal.ScrapeRough"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.2"
	"pitch"		"95,105"
	"wave"		"physics/metal/solidmetal_scrape_rough.wav"
}

"SolidMetal.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.2"
	"pitch"		"95,105"
	"wave"		"physics/metal/solidmetal_scrape_smooth.wav"
}

// --------------------------
// DIRT
// --------------------------

"Dirt.StepLeft"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/Dirt/fs_medium_dirt_01.wav"
		"wave"		"player/footsteps/Dirt/fs_medium_dirt_03.wav"		
		"wave"		"player/footsteps/Dirt/fs_medium_dirt_05.wav"	
		"wave"		"player/footsteps/Dirt/fs_medium_dirt_07.wav"			
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Dirt.StepRight"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/Dirt/fs_medium_dirt_02.wav"
		"wave"		"player/footsteps/Dirt/fs_medium_dirt_04.wav"		
		"wave"		"player/footsteps/Dirt/fs_medium_dirt_06.wav"	
		"wave"		"player/footsteps/Dirt/fs_medium_dirt_08.wav"			
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Dirt.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"physics/surfaces/dirt_bullet_impact_01.wav"
		"wave"		"physics/surfaces/dirt_bullet_impact_02.wav"
		"wave"		"physics/surfaces/dirt_bullet_impact_03.wav"
		"wave"		"physics/surfaces/dirt_bullet_impact_04.wav"
		"wave"		"physics/surfaces/dirt_bullet_impact_05.wav"		
	}
	
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "Dirt.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"Dirt.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

"Dirt.Impact"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.60"
	"pitch"		"98,100"
	"wave"		"physics/surfaces/sand_bullet_impact_01.wav"
}

"Dirt.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.50"
	"pitch"		"95,100"
	"wave"		"physics/cardboard/cardboard_scrape_rough.wav"
}

// --------------------------
// GRASS
// --------------------------

"Grass.StepLeft"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/Grass/fs_medium_grass_01.wav"
		"wave"		"player/footsteps/Grass/fs_medium_grass_03.wav"
		"wave"		"player/footsteps/Grass/fs_medium_grass_05.wav"
		"wave"		"player/footsteps/Grass/fs_medium_grass_07.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Grass.StepRight"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/Grass/fs_medium_grass_02.wav"
		"wave"		"player/footsteps/Grass/fs_medium_grass_04.wav"
		"wave"		"player/footsteps/Grass/fs_medium_grass_06.wav"
		"wave"		"player/footsteps/Grass/fs_medium_grass_08.wav"	
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Grass.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"physics/surfaces/grass_bullet_impact_01.wav"
		"wave"		"physics/surfaces/grass_bullet_impact_02.wav"
		"wave"		"physics/surfaces/grass_bullet_impact_03.wav"
		"wave"		"physics/surfaces/grass_bullet_impact_04.wav"
		"wave"		"physics/surfaces/grass_bullet_impact_05.wav"		
	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "Grass.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"Grass.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

// --------------------------
// METALGRATE
// --------------------------

"MetalGrate.StepLeft"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/SolidMetal/fs_medium_metal_01.wav"
		"wave"		"player/footsteps/SolidMetal/fs_medium_metal_03.wav"
		"wave"		"player/footsteps/SolidMetal/fs_medium_metal_05.wav"
		"wave"		"player/footsteps/SolidMetal/fs_medium_metal_07.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"MetalGrate.StepRight"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/SolidMetal/fs_medium_metal_02.wav"
		"wave"		"player/footsteps/SolidMetal/fs_medium_metal_04.wav"
		"wave"		"player/footsteps/SolidMetal/fs_medium_metal_06.wav"
		"wave"		"player/footsteps/SolidMetal/fs_medium_metal_08.wav"	
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"MetalGrate.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"physics/metal/metalpanel_bullet_impact_01.wav"
		"wave"		"physics/metal/metalpanel_bullet_impact_02.wav"
		"wave"		"physics/metal/metalpanel_bullet_impact_03.wav"
		"wave"		"physics/metal/metalpanel_bullet_impact_04.wav"
		"wave"		"physics/metal/metalpanel_bullet_impact_05.wav"		
	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "MetalGrate.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"MetalGrate.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

"MetalGrate.ImpactHard"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.6"
	"pitch"		"95,100"
	"rndwave"
	{
		"wave"		"physics/metal/metalbarrel_impact_hard_01.wav"
		"wave"		"physics/metal/metalbarrel_impact_hard_02.wav"
		"wave"		"physics/metal/metalbarrel_impact_hard_03.wav"
	}

}

"MetalGrate.ImpactSoft"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.50"
	"pitch"		"95,100"
	"rndwave"
	{
		"wave"		"physics/metal/metalbarrel_impact_soft_01.wav"
		"wave"		"physics/metal/metalbarrel_impact_soft_02.wav"
		"wave"		"physics/metal/metalbarrel_impact_soft_03.wav"
	}
}

"MetalGrate.ScrapeRough"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.2"
	"pitch"		"95,100"
	"wave"		"physics/metal/metalbarrel_scrape_rough.wav"
}

"MetalGrate.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.2"
	"pitch"		"95,100"
	"wave"		"physics/metal/metalbarrel_scrape_smooth.wav"
}

// --------------------------
// METALVENT
// --------------------------

"MetalVent.StepLeft"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/MetalVent/fs_medium_metalvent_01.wav"
		"wave"		"player/footsteps/MetalVent/fs_medium_metalvent_03.wav"
		"wave"		"player/footsteps/MetalVent/fs_medium_metalvent_05.wav"
		"wave"		"player/footsteps/MetalVent/fs_medium_metalvent_07.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"MetalVent.StepRight"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/MetalVent/fs_medium_metalvent_02.wav"
		"wave"		"player/footsteps/MetalVent/fs_medium_metalvent_04.wav"
		"wave"		"player/footsteps/MetalVent/fs_medium_metalvent_06.wav"
		"wave"		"player/footsteps/MetalVent/fs_medium_metalvent_08.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"MetalVent.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"0.7"
	"rndwave"
	{
		"wave"		"physics/metal/metalbarrel_bullet_impact_01.wav"
		"wave"		"physics/metal/metalbarrel_bullet_impact_02.wav"
		"wave"		"physics/metal/metalbarrel_bullet_impact_03.wav"
		"wave"		"physics/metal/metalbarrel_bullet_impact_04.wav"
		"wave"		"physics/metal/metalbarrel_bullet_impact_05.wav"		
	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "MetalVent.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"MetalVent.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

"MetalVent.ImpactHard"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.60"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"		"physics/metal/metalbarrel_impact_hard_01.wav"
		"wave"		"physics/metal/metalbarrel_impact_hard_02.wav"
		"wave"		"physics/metal/metalbarrel_impact_hard_03.wav"
	}
}

// --------------------------
// TILE
// --------------------------

"Tile.StepLeft"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{	
		"wave"		"player/footsteps/Tile/fs_medium_tile_01.wav"
		"wave"		"player/footsteps/Tile/fs_medium_tile_03.wav"
		"wave"		"player/footsteps/Tile/fs_medium_tile_05.wav"
		"wave"		"player/footsteps/Tile/fs_medium_tile_07.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Tile.StepRight"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/Tile/fs_medium_tile_02.wav"
		"wave"		"player/footsteps/Tile/fs_medium_tile_04.wav"
		"wave"		"player/footsteps/Tile/fs_medium_tile_06.wav"
		"wave"		"player/footsteps/Tile/fs_medium_tile_08.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Tile.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"physics/surfaces/tile_bullet_impact_01.wav"
		"wave"		"physics/surfaces/tile_bullet_impact_02.wav"
		"wave"		"physics/surfaces/tile_bullet_impact_03.wav"
		"wave"		"physics/surfaces/tile_bullet_impact_04.wav"
		"wave"		"physics/surfaces/tile_bullet_impact_05.wav"		
	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "Tile.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"Tile.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

// --------------------------
// WATER
// --------------------------

"Water.StepLeft"
{
	"channel"       "CHAN_STATIC"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/Water/fs_medium_water_01.wav"
		"wave"		"player/footsteps/Water/fs_medium_water_03.wav"
		"wave"		"player/footsteps/Water/fs_medium_water_05.wav"
		"wave"		"player/footsteps/Water/fs_medium_water_07.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
			"limit_entry"
			{
				"input_max_entries" "0.000000" //A sound will not stop itself from playing.
			}
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Water.StepRight"
{
	"channel"       "CHAN_STATIC"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/Water/fs_medium_water_02.wav"
		"wave"		"player/footsteps/Water/fs_medium_water_04.wav"
		"wave"		"player/footsteps/Water/fs_medium_water_06.wav"
		"wave"		"player/footsteps/Water/fs_medium_water_08.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
			"limit_entry"
			{
				"input_max_entries" "0.000000" //A sound will not stop itself from playing.
			}
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Water.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"physics/surfaces/water_bullet_impact_01.wav"
		"wave"		"physics/surfaces/water_bullet_impact_02.wav"
		"wave"		"physics/surfaces/water_bullet_impact_03.wav"
		"wave"		"physics/surfaces/water_bullet_impact_04.wav"
		"wave"		"physics/surfaces/water_bullet_impact_05.wav"		


	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "Water.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"Water.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

"BaseEntity.EnterWater"
{
	
    "soundlevel"    "SNDLVL_80dB"
    "pitch"         "PITCH_NORM" 
    "volume"        "0.8"
	"rndwave"
	{
		"wave"		"player/footsteps/Water/fs_enterwater_01.wav"
		"wave"		"player/footsteps/Water/fs_enterwater_02.wav"
		"wave"		"player/footsteps/Water/fs_enterwater_03.wav"		
	}
}

"BaseEntity.ExitWater"
{
	
    "soundlevel"    "SNDLVL_80dB"
    "pitch"         "PITCH_NORM" 
    "volume"        "0.8"
	"rndwave"
	{
		"wave"		"player/footsteps/Water/fs_exitwater_04.wav"
		"wave"		"player/footsteps/Water/fs_exitwater_05.wav"
		"wave"		"player/footsteps/Water/fs_exitwater_06.wav"	
	}
}



// --------------------------
// LADDER
// --------------------------

"Ladder.StepLeft"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/MetalLadder/fs_medium_metalladder_01.wav"
		"wave"		"player/footsteps/MetalLadder/fs_medium_metalladder_03.wav"
		"wave"		"player/footsteps/MetalLadder/fs_medium_metalladder_05.wav"
		"wave"		"player/footsteps/MetalLadder/fs_medium_metalladder_07.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Ladder.StepRight"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/MetalLadder/fs_medium_metalladder_02.wav"
		"wave"		"player/footsteps/MetalLadder/fs_medium_metalladder_04.wav"
		"wave"		"player/footsteps/MetalLadder/fs_medium_metalladder_06.wav"
		"wave"		"player/footsteps/MetalLadder/fs_medium_metalladder_08.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Ladder.WoodStepLeft"
{
	"soundlevel"		"SNDLVL_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/WoodLadder/fs_medium_woodladder_01.wav"
		"wave"		"player/footsteps/WoodLadder/fs_medium_woodladder_03.wav"
		"wave"		"player/footsteps/WoodLadder/fs_medium_woodladder_05.wav"
		"wave"		"player/footsteps/WoodLadder/fs_medium_woodladder_07.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Ladder.WoodStepRight"
{
	"soundlevel"		"SNDLVL_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/WoodLadder/fs_medium_woodladder_02.wav"
		"wave"		"player/footsteps/WoodLadder/fs_medium_woodladder_04.wav"
		"wave"		"player/footsteps/WoodLadder/fs_medium_woodladder_06.wav"
		"wave"		"player/footsteps/WoodLadder/fs_medium_woodladder_08.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

// --------------------------
// GLASS
// --------------------------

"Glass.StepLeft"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/Tile/fs_medium_tile_01.wav"
		"wave"		"player/footsteps/Tile/fs_medium_tile_03.wav"
		"wave"		"player/footsteps/Tile/fs_medium_tile_05.wav"
		"wave"		"player/footsteps/Tile/fs_medium_tile_07.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Glass.StepRight"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/Tile/fs_medium_tile_02.wav"
		"wave"		"player/footsteps/Tile/fs_medium_tile_04.wav"
		"wave"		"player/footsteps/Tile/fs_medium_tile_06.wav"
		"wave"		"player/footsteps/Tile/fs_medium_tile_08.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Glass.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"physics/glass/glass_bullet_impact_01.wav"
		"wave"		"physics/glass/glass_bullet_impact_02.wav"
		"wave"		"physics/glass/glass_bullet_impact_03.wav"
		"wave"		"physics/glass/glass_bullet_impact_04.wav"
		"wave"		"physics/glass/glass_bullet_impact_05.wav"
	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "Glass.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"Glass.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

"Glass.ImpactHard"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.50"
	"rndwave"
	{
		"wave"		"physics/glass/glass_impact_hard_01.wav"
		"wave"		"physics/glass/glass_impact_hard_02.wav"
		"wave"		"physics/glass/glass_impact_hard_03.wav"
	}
}

"Glass.ImpactSoft"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.40"
	"rndwave"
	{
		"wave"		"physics/glass/glass_impact_soft_01.wav"
		"wave"		"physics/glass/glass_impact_soft_02.wav"
		"wave"		"physics/glass/glass_impact_soft_03.wav"
	}

}

"Glass.ScrapeRough"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.30"
    "wave"		"physics/glass/glass_scrape_rough.wav"

}

"Glass.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.20"
	"wave"		"physics/glass/glass_scrape_smooth.wav"
}

"Glass.Break"
{

	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.70"
	"rndwave"
	{
		"wave"		"physics/glass/glass_bullet_impact_01.wav"
		"wave"		"physics/glass/glass_bullet_impact_02.wav"
		"wave"		"physics/glass/glass_bullet_impact_03.wav"
		"wave"		"physics/glass/glass_bullet_impact_04.wav"
		"wave"		"physics/glass/glass_bullet_impact_05.wav"			
	}
}

// --------------------------
// POTTERY
// --------------------------

"Pottery.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"physics/pottery/pottery_break_01.wav"
		"wave"		"physics/pottery/pottery_break_02.wav"
		"wave"		"physics/pottery/pottery_break_03.wav"
		"wave"		"physics/pottery/pottery_break_04.wav"
		"wave"		"physics/pottery/pottery_break_05.wav"		
	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "Pottery.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"Pottery.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

"Pottery.Break"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"physics/pottery/pottery_break_01.wav"
		"wave"		"physics/pottery/pottery_break_02.wav"
		"wave"		"physics/pottery/pottery_break_03.wav"
		"wave"		"physics/pottery/pottery_break_04.wav"
		"wave"		"physics/pottery/pottery_break_05.wav"	
	}
}

"Pottery.ImpactHard"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.90"
	"rndwave"
	{
		"wave"		"physics/pottery/pottery_impact_hard_01.wav"
		"wave"		"physics/pottery/pottery_impact_hard_02.wav"
		"wave"		"physics/pottery/pottery_impact_hard_03.wav"
	}
}

"Pottery.ImpactSoft"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.40"
	"rndwave"
	{
		"wave"		"physics/pottery/pottery_impact_soft_01.wav"
		"wave"		"physics/pottery/pottery_impact_soft_02.wav"
		"wave"		"physics/pottery/pottery_impact_soft_03.wav"
	}
}

// --------------------------
// COMPUTER
// --------------------------

"Computer.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"0.7"
	"rndwave"
	{
		"wave"		"physics/metal/computer_bullet_impact_01.wav"
		"wave"		"physics/metal/computer_bullet_impact_02.wav"
		"wave"		"physics/metal/computer_bullet_impact_03.wav"
		"wave"		"physics/metal/computer_bullet_impact_04.wav"
		"wave"		"physics/metal/computer_bullet_impact_05.wav"		

	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "Computer.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"Computer.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

"Computer.ImpactHard"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.50"
	"rndwave"
	{
		"wave"		"physics/metal/computer_impact_hard_01.wav"
		"wave"		"physics/metal/computer_impact_hard_02.wav"
		"wave"		"physics/metal/computer_impact_hard_03.wav"
	}
}

"Computer.ImpactSoft"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.40"
	"rndwave"
	{
		"wave"		"physics/metal/computer_impact_soft_01.wav"
		"wave"		"physics/metal/computer_impact_soft_02.wav"
		"wave"		"physics/metal/computer_impact_soft_03.wav"
	}
}

// --------------------------
// CONCRETE
// --------------------------

"Concrete.StepLeft"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{	
		"wave"		"player/footsteps/Concrete/fs_medium_concrete_01.wav"
		"wave"		"player/footsteps/Concrete/fs_medium_concrete_03.wav"
		"wave"		"player/footsteps/Concrete/fs_medium_concrete_05.wav"
		"wave"		"player/footsteps/Concrete/fs_medium_concrete_07.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Concrete.StepRight"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/Concrete/fs_medium_concrete_02.wav"
		"wave"		"player/footsteps/Concrete/fs_medium_concrete_04.wav"
		"wave"		"player/footsteps/Concrete/fs_medium_concrete_06.wav"
		"wave"		"player/footsteps/Concrete/fs_medium_concrete_08.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Concrete.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"physics/concrete/concrete_bullet_impact_01.wav"
		"wave"		"physics/concrete/concrete_bullet_impact_02.wav"
		"wave"		"physics/concrete/concrete_bullet_impact_03.wav"
		"wave"		"physics/concrete/concrete_bullet_impact_04.wav"
		"wave"		"physics/concrete/concrete_bullet_impact_05.wav"
	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "Concrete.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"Concrete.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

"Concrete.ImpactHard"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.60"
	"rndwave"
	{
		"wave"		"physics/concrete/concrete_impact_hard_01.wav"
		"wave"		"physics/concrete/concrete_impact_hard_02.wav"
		"wave"		"physics/concrete/concrete_impact_hard_03.wav"
	}
}

"Concrete.ImpactSoft"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.50"
	"rndwave"
	{
		"wave"		"physics/concrete/concrete_impact_soft_01.wav"
		"wave"		"physics/concrete/concrete_impact_soft_02.wav"
		"wave"		"physics/concrete/concrete_impact_soft_03.wav"
	}
}

"Concrete.ScrapeRough"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.50"
	"wave"		"physics/concrete/concrete_scrape_rough.wav"
}

"Concrete.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.50"
	"wave"		"physics/concrete/concrete_scrape_smooth.wav"
}

// --------------------------
// GRAVEL
// --------------------------

"Gravel.StepLeft"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/Gravel/fs_medium_gravel_01.wav"
		"wave"		"player/footsteps/Gravel/fs_medium_gravel_03.wav"
		"wave"		"player/footsteps/Gravel/fs_medium_gravel_05.wav"
		"wave"		"player/footsteps/Gravel/fs_medium_gravel_07.wav"		
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Gravel.StepRight"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/Gravel/fs_medium_gravel_02.wav"
		"wave"		"player/footsteps/Gravel/fs_medium_gravel_04.wav"
		"wave"		"player/footsteps/Gravel/fs_medium_gravel_06.wav"
		"wave"		"player/footsteps/Gravel/fs_medium_gravel_08.wav"	
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Gravel.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"0.7"
	"rndwave"
	{

		"wave"		"physics/surfaces/gravel_bullet_impact_01.wav"
		"wave"		"physics/surfaces/gravel_bullet_impact_02.wav"
		"wave"		"physics/surfaces/gravel_bullet_impact_03.wav"
		"wave"		"physics/surfaces/gravel_bullet_impact_04.wav"
		"wave"		"physics/surfaces/gravel_bullet_impact_05.wav"		
	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "Gravel.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"Gravel.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

// --------------------------
// CHAINLINK
// --------------------------

"ChainLink.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1.0"
	"rndwave"
	{

		"wave"		"physics/metal/chainlink_bullet_impact_01.wav"
		"wave"		"physics/metal/chainlink_bullet_impact_02.wav"
		"wave"		"physics/metal/chainlink_bullet_impact_03.wav"
		"wave"		"physics/metal/chainlink_bullet_impact_04.wav"
		"wave"		"physics/metal/chainlink_bullet_impact_05.wav"		
	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "ChainLink.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"ChainLink.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

// --------------------------
// FLESH
// --------------------------

"Flesh.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"0.45"
	"rndwave"
	{
		"wave"		"physics/flesh/phys_bullet_impact_flesh_01.wav"
		"wave"		"physics/flesh/phys_bullet_impact_flesh_02.wav"
		"wave"		"physics/flesh/phys_bullet_impact_flesh_03.wav"
		"wave"		"physics/flesh/phys_bullet_impact_flesh_04.wav"
		"wave"		"physics/flesh/phys_bullet_impact_flesh_05.wav"
		"wave"		"physics/flesh/phys_bullet_impact_flesh_06.wav"
		"wave"		"physics/flesh/phys_bullet_impact_flesh_07.wav"
		"wave"		"physics/flesh/phys_bullet_impact_flesh_08.wav"
		"wave"		"physics/flesh/phys_bullet_impact_flesh_09.wav"
		"wave"		"physics/flesh/phys_bullet_impact_flesh_10.wav"
		"wave"		"physics/flesh/phys_bullet_impact_flesh_11.wav"
		"wave"		"physics/flesh/phys_bullet_impact_flesh_12.wav"
		"wave"		"physics/flesh/phys_bullet_impact_flesh_13.wav"
	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "Flesh.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"Flesh.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

"Flesh.ImpactSoft"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"physics/body/body_medium_impact_hard1.wav"
		"wave"		"physics/body/body_medium_impact_hard2.wav"
		"wave"		"physics/body/body_medium_impact_hard3.wav"
		"wave"		"physics/body/body_medium_impact_hard4.wav"
		"wave"		"physics/body/body_medium_impact_hard5.wav"
		"wave"		"physics/body/body_medium_impact_hard6.wav"
	}
}

"Flesh.ImpactHard"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"physics/body/body_medium_impact_hard1.wav"
		"wave"		"physics/body/body_medium_impact_hard2.wav"
		"wave"		"physics/body/body_medium_impact_hard3.wav"
		"wave"		"physics/body/body_medium_impact_hard4.wav"
		"wave"		"physics/body/body_medium_impact_hard5.wav"
		"wave"		"physics/body/body_medium_impact_hard6.wav"
	}
}


// --------------------------
// CARPET
// --------------------------

"Carpet.StepLeft"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/Carpet/fs_medium_carpet_01.wav"
		"wave"		"player/footsteps/Carpet/fs_medium_carpet_03.wav"
		"wave"		"player/footsteps/Carpet/fs_medium_carpet_05.wav"
		"wave"		"player/footsteps/Carpet/fs_medium_carpet_07.wav"
	
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Carpet.StepRight"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/Carpet/fs_medium_carpet_02.wav"
		"wave"		"player/footsteps/Carpet/fs_medium_carpet_04.wav"
		"wave"		"player/footsteps/Carpet/fs_medium_carpet_06.wav"
		"wave"		"player/footsteps/Carpet/fs_medium_carpet_08.wav"

	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Carpet.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"0.7"
	"rndwave"
	{
		"wave"		"physics/surfaces/carpet_bullet_impact_01.wav"
		"wave"		"physics/surfaces/carpet_bullet_impact_02.wav"
		"wave"		"physics/surfaces/carpet_bullet_impact_03.wav"
		"wave"		"physics/surfaces/carpet_bullet_impact_04.wav"
		"wave"		"physics/surfaces/carpet_bullet_impact_05.wav"		
	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "Carpet.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"Carpet.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

"Carpet.Impact"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.60"
	"rndwave"
	{
		"wave"		"physics/surfaces/carpet_impact_hard_01.wav"
		"wave"		"physics/surfaces/carpet_impact_hard_02.wav"
		"wave"		"physics/surfaces/carpet_impact_hard_03.wav"		
	}
}

"Carpet.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.50"
	"wave"		"physics/surfaces/carpet_scrape_rough.wav"
}

// --------------------------
// PLASTER
// --------------------------

"Plaster.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"physics/surfaces/dirt_bullet_impact_01.wav"
		"wave"		"physics/surfaces/sand_bullet_impact_02.wav"
		"wave"		"physics/cardboard/cardboard_bullet_impact_01.wav"
		"wave"		"physics/surfaces/sand_bullet_impact_04.wav"
		"wave"		"physics/surfaces/dirt_bullet_impact_05.wav"
		"wave"      "physics/cardboard/cardboard_bullet_impact_03.wav" 
	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "Plaster.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"Plaster.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

"Plaster.Impact"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.60"
	"rndwave"
	{
	"wave"		"physics/cardboard/cardboard_impact_hard_01.wav"	
	"wave"		"physics/surfaces/sand_bullet_impact_02.wav"
	"wave"      "physics/cardboard/cardboard_impact_hard_03.wav" 
	}
}

"Plaster.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.50"
	"wave"		"physics/surfaces/carpet_scrape_rough.wav"
}

// --------------------------
// SAND
// --------------------------

"Sand.StepLeft"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{	
		"wave"		"player/footsteps/Sand/fs_medium_sand_01.wav"
		"wave"		"player/footsteps/Sand/fs_medium_sand_03.wav"
		"wave"		"player/footsteps/Sand/fs_medium_sand_05.wav"
		"wave"		"player/footsteps/Sand/fs_medium_sand_07.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Sand.StepRight"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/Sand/fs_medium_sand_02.wav"
		"wave"		"player/footsteps/Sand/fs_medium_sand_04.wav"
		"wave"		"player/footsteps/Sand/fs_medium_sand_06.wav"
		"wave"		"player/footsteps/Sand/fs_medium_sand_08.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Sand.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"physics/surfaces/sand_bullet_impact_01.wav"
		"wave"		"physics/surfaces/sand_bullet_impact_02.wav"
		"wave"		"physics/surfaces/sand_bullet_impact_03.wav"
		"wave"		"physics/surfaces/sand_bullet_impact_04.wav"
		"wave"		"physics/surfaces/sand_bullet_impact_05.wav"		
	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "Sand.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"Sand.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

// --------------------------
// WATERMELON
// --------------------------

"Watermelon.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"0.7"
	"rndwave"
	{
		"wave"		"physics/flesh/melon_bullet_impact_01.wav"
		"wave"		"physics/flesh/melon_bullet_impact_02.wav"
		"wave"		"physics/flesh/melon_bullet_impact_03.wav"
		"wave"		"physics/flesh/melon_bullet_impact_04.wav"
		"wave"		"physics/flesh/melon_bullet_impact_05.wav"		
	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "Watermelon.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"Watermelon.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

"Watermelon.Impact"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.60"
	"rndwave"
	{
		"wave"		"physics/flesh/melon_impact_hard_01.wav"
		"wave"		"physics/flesh/melon_impact_hard_02.wav"
		"wave"		"physics/flesh/melon_impact_hard_03.wav"		
	}
}

"Watermelon.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.50"
	"wave"		"physics/flesh/melon_scrape_rough.wav"
}

// --------------------------
// GLASSBOTTLE
// --------------------------

"GlassBottle.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"physics/glass/glassbottle_bullet_impact_01.wav"
		"wave"		"physics/glass/glassbottle_bullet_impact_02.wav"
		"wave"		"physics/glass/glassbottle_bullet_impact_03.wav"
		"wave"		"physics/glass/glassbottle_bullet_impact_04.wav"
		"wave"		"physics/glass/glassbottle_bullet_impact_05.wav"		
	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "GlassBottle.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"GlassBottle.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

"GlassBottle.ImpactHard"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.60"
	"pitch"		"95,100"
	"rndwave"
	{
		"wave"		"physics/glass/glass_bottle_impact_hard_01.wav"
		"wave"		"physics/glass/glass_bottle_impact_hard_02.wav"
		"wave"		"physics/glass/glass_bottle_impact_hard_03.wav"		
	}
}

"GlassBottle.ImpactSoft"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.50"
	"pitch"		"95,100"
	"rndwave"
	{
		"wave"		"physics/glass/glass_bottle_impact_soft_01.wav"
		"wave"		"physics/glass/glass_bottle_impact_soft_02.wav"
		"wave"		"physics/glass/glass_bottle_impact_soft_03.wav"		
	}
}

"GlassBottle.ScrapeRough"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.30"
	"pitch"		"98,100"
	"wave"		"physics/glass/glass_bottle_scrape_rough.wav"
}

"GlassBottle.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.30"
	"pitch"		"98,100"
	"wave"		"physics/glassglass_bottle_scrape_smooth.wav"
}

// --------------------------
// METALBARREL
// --------------------------

"Metal_Barrel.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"0.7"
	"rndwave"
	{
		"wave"		"physics/metal/metalbarrel_bullet_impact_01.wav"
		"wave"		"physics/metal/metalbarrel_bullet_impact_02.wav"
		"wave"		"physics/metal/metalbarrel_bullet_impact_03.wav"
		"wave"		"physics/metal/metalbarrel_bullet_impact_04.wav"
		"wave"		"physics/metal/metalbarrel_bullet_impact_05.wav"		
	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "Metal_Barrel.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"Metal_Barrel.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

"Metal_Barrel.ImpactHard"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.60"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"		"physics/metal/metalbarrel_impact_hard_01.wav"
		"wave"		"physics/metal/metalbarrel_impact_hard_02.wav"
		"wave"		"physics/metal/metalbarrel_impact_hard_03.wav"		
	}
}

"Metal_Barrel.ImpactSoft"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.50"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"		"physics/metal/metalbarrel_impact_soft_01.wav"
		"wave"		"physics/metal/metalbarrel_impact_soft_02.wav"
		"wave"		"physics/metal/metalbarrel_impact_soft_03.wav"		
	}
}

// --------------------------
// POPCAN
// --------------------------

"Popcan.BulletImpact"
{
	"pitch"			"130"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"physics/metal/sodacan_bullet_impact_01.wav"
		"wave"		"physics/metal/sodacan_bullet_impact_02.wav"
		"wave"		"physics/metal/sodacan_bullet_impact_03.wav"
		"wave"		"physics/metal/sodacan_bullet_impact_04.wav"
		"wave"		"physics/metal/sodacan_bullet_impact_05.wav"		
	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "Popcan.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"Popcan.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

"Popcan.ImpactHard"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.60"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"		"physics/metal/sodacan_impact_hard_01.wav"
		"wave"		"physics/metal/sodacan_impact_hard_02.wav"
		"wave"		"physics/metal/sodacan_impact_hard_03.wav"		
	}
}

"Popcan.ImpactSoft"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.40"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"		"physics/metal/sodacan_impact_soft_01.wav"
		"wave"		"physics/metal/sodacan_impact_soft_02.wav"
		"wave"		"physics/metal/sodacan_impact_soft_03.wav"		
	}
}

"Popcan.ScrapeRough"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.40"
	"pitch"		"98,100"
	"wave"		"physics/metal/sodacan_scrape_rough.wav"
}

"Popcan.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.30"
	"pitch"		"130,140"
	"wave"		"physics/metal/sodacan_scrape_rough.wav"
}

// --------------------------
// PAINTCAN
// --------------------------

"Paintcan.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"physics/metal/paintcan_bullet_impact_01.wav"
		"wave"		"physics/metal/paintcan_bullet_impact_02.wav"
		"wave"		"physics/metal/paintcan_bullet_impact_03.wav"
		"wave"		"physics/metal/paintcan_bullet_impact_04.wav"
		"wave"		"physics/metal/paintcan_bullet_impact_05.wav"		
	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "Paintcan.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"Paintcan.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

"Paintcan.ImpactHard"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.60"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"		"physics/metal/paintcan_impact_hard_01.wav"
		"wave"		"physics/metal/paintcan_impact_hard_02.wav"
		"wave"		"physics/metal/paintcan_impact_hard_03.wav"		
	}
}

"Paintcan.ImpactSoft"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.40"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"		"physics/metal/paintcan_impact_soft_01.wav"
		"wave"		"physics/metal/paintcan_impact_soft_02.wav"
		"wave"		"physics/metal/paintcan_impact_soft_03.wav"		
	}
}

"Paintcan.Roll"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.40"
	"pitch"		"98,100"
	"wave"		"physics/metal/paintcan_roll.wav"
}

// --------------------------
// PAPERCUP
// --------------------------

"Papercup.Impact"
{
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.60"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"		"physics/cardboard/papercup_impact_hard_01.wav"
		"wave"		"physics/cardboard/papercup_impact_hard_02.wav"
		"wave"		"physics/cardboard/papercup_impact_hard_03.wav"		
	}
}

"Papercup.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.50"
	"wave"		"physics/cardboard/papercup_scrape_rough.wav"

}

// --------------------------
// BREAKABLEGLASS
// --------------------------

"Breakable.MatGlass"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"0.5"
	"rndwave"
	{
		"wave"		"physics/glass/glass_shatter_01.wav"
		"wave"		"physics/glass/glass_shatter_02.wav"
		"wave"		"physics/glass/glass_shatter_03.wav"
		"wave"		"physics/glass/glass_shatter_04.wav"
		"wave"		"physics/glass/glass_shatter_05.wav"		
    } 		

} 


// --------------------------
// CARDBOARD
// --------------------------

"Cardboard.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"physics/cardboard/cardboard_bullet_impact_01.wav"
		"wave"		"physics/cardboard/cardboard_bullet_impact_02.wav"
		"wave"		"physics/cardboard/cardboard_bullet_impact_03.wav"
		"wave"		"physics/cardboard/cardboard_bullet_impact_04.wav"
		"wave"		"physics/cardboard/cardboard_bullet_impact_05.wav"		
	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "Cardboard.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"Cardboard.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

"Cardboard.ImpactHard"
{

	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.80"
	"rndwave"
	{
		"wave"		"physics/cardboard/cardboard_impact_hard_01.wav"
		"wave"		"physics/cardboard/cardboard_impact_hard_02.wav"
		"wave"		"physics/cardboard/cardboard_impact_hard_03.wav"		

	}
}

"Cardboard.ImpactSoft"
{

	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.60"
	"rndwave"
	{
		"wave"		"physics/cardboard/cardboard_impact_soft_01.wav"
		"wave"		"physics/cardboard/cardboard_impact_soft_02.wav"
		"wave"		"physics/cardboard/cardboard_impact_soft_03.wav"		

	}
}

"Cardboard.ScrapeRough"
{

	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.35"
	"pitch"		"96,104"
	"wave"		"physics/cardboard/cardboard_scrape_rough.wav"
}

"Cardboard.ScrapeSmooth"
{

	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.55"
	"pitch"		"96,104"
	"wave"		"physics/cardboard/cardboard_scrape_smooth.wav"
}

// --------------------------
// PLASTICBARREL
// --------------------------

"Plastic_Barrel.BulletImpact"
{
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1.0"
	"pitch"		"96,104"
	"rndwave"
	{
		"wave"		"physics/plastic/plasticbarrel_bullet_impact_01.wav"
		"wave"		"physics/plastic/plasticbarrel_bullet_impact_02.wav"
		"wave"		"physics/plastic/plasticbarrel_bullet_impact_03.wav"
		"wave"		"physics/plastic/plasticbarrel_bullet_impact_04.wav"
		"wave"		"physics/plastic/plasticbarrel_bullet_impact_05.wav"		
	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "Plastic_Barrel.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"Plastic_Barrel.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

"Plastic_Barrel.ImpactHard"
{

	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.90"
	"pitch"		"96,104"
	"rndwave"
	{
		"wave"		"physics/plastic/plasticbarrel_impact_hard_01.wav"
		"wave"		"physics/plastic/plasticbarrel_impact_hard_02.wav"
		"wave"		"physics/plastic/plasticbarrel_impact_hard_03.wav"		
	}
}

"Plastic_Barrel.ImpactSoft"
{

	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.60"
	"pitch"		"95,105"
	"rndwave"
	{
		"wave"		"physics/plastic/plasticbarrel_impact_soft_01.wav"
		"wave"		"physics/plastic/plasticbarrel_impact_soft_02.wav"
		"wave"		"physics/plastic/plasticbarrel_impact_soft_03.wav"		
	}
}

"Plastic_Barrel.ScrapeRough"
{

	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.35"
	"pitch"		"96,104"
	"wave"		"physics/plastic/plasticbarrel_scrape_rough.wav"
}

"Plastic_Barrel.ScrapeSmooth"
{

	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.55"
	"pitch"		"96,104"
	"wave"		"physics/plastic/plasticbarrel_scrape_smooth.wav"
}

// --------------------------
// PLASTICBOX
// --------------------------

"Plastic_Box.BulletImpact"
{
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1.0"
	"pitch"		"96,104"
	"rndwave"
	{
		"wave"		"physics/plastic/plasticbox_bullet_impact_01.wav"
		"wave"		"physics/plastic/plasticbox_bullet_impact_02.wav"
		"wave"		"physics/plastic/plasticbox_bullet_impact_03.wav"
		"wave"		"physics/plastic/plasticbox_bullet_impact_04.wav"
		"wave"		"physics/plastic/plasticbox_bullet_impact_05.wav"		
	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "Plastic_Box.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"Plastic_Box.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

"Plastic_Box.ImpactHard"
{

	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.80"
	"pitch"		"96,104"
	"rndwave"
	{
		"wave"		"physics/plastic/plasticbox_impact_hard_01.wav"
		"wave"		"physics/plastic/plasticbox_impact_hard_02.wav"
		"wave"		"physics/plastic/plasticbox_impact_hard_03.wav"		
	}
}

"Plastic_Box.ImpactSoft"
{

	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.60"
	"pitch"		"96,104"
	"rndwave"
	{
		"wave"		"physics/plastic/plasticbox_impact_soft_01.wav"
		"wave"		"physics/plastic/plasticbox_impact_soft_02.wav"
		"wave"		"physics/plastic/plasticbox_impact_soft_03.wav"		
	}
}

"Plastic_Box.ScrapeRough"
{

	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.35"
	"pitch"		"96,104"
	"wave"		"physics/plastic/plasticbox_scrape_rough.wav"
}

"Plastic_Box.ScrapeSmooth"
{

	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.55"
	"pitch"		"96,104"
	"wave"		"physics/plastic/plasticbox_scrape_smooth.wav"
}

// --------------------------
// RUBBER
// --------------------------

"Rubber.BulletImpact"
{
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1.0"
	"pitch"		"90,100"
	"rndwave" 
	{
	"wave"		"physics/rubber/rubber_tire_bullet_impact_01.wav"
	"wave"		"physics/rubber/rubber_tire_bullet_impact_02.wav"
	"wave"		"physics/rubber/rubber_tire_bullet_impact_03.wav"
	"wave"		"physics/rubber/rubber_tire_bullet_impact_04.wav"
	"wave"		"physics/rubber/rubber_tire_bullet_impact_05.wav"	
	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "Rubber.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"Rubber.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

"Rubber.Impact"
{

	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.50"
	"rndwave" 
	{
	"wave"		"physics/rubber/rubber_impact_hard_01.wav"
	"wave"		"physics/rubber/rubber_impact_hard_02.wav"
	"wave"		"physics/rubber/rubber_impact_hard_03.wav"	
	}
}

"Rubber.ScrapeRough"
{

	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.50"
	"wave"		"physics/rubber/rubber_scrape_rough.wav"

}

// --------------------------
// WOOD
// --------------------------

"Wood.StepLeft"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/Wood/fs_medium_wood_01.wav"
		"wave"		"player/footsteps/Wood/fs_medium_wood_03.wav"
		"wave"		"player/footsteps/Wood/fs_medium_wood_05.wav"
		"wave"		"player/footsteps/Wood/fs_medium_wood_07.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}
	

"Wood.StepRight"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/Wood/fs_medium_wood_02.wav"
		"wave"		"player/footsteps/Wood/fs_medium_wood_04.wav"
		"wave"		"player/footsteps/Wood/fs_medium_wood_06.wav"
		"wave"		"player/footsteps/Wood/fs_medium_wood_08.wav"		
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}
	
"Wood.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"physics/wood/solidwood_bullet_impact_01.wav"
		"wave"		"physics/wood/solidwood_bullet_impact_02.wav"
		"wave"		"physics/wood/solidwood_bullet_impact_03.wav"
		"wave"		"physics/wood/solidwood_bullet_impact_04.wav"
		"wave"		"physics/wood/solidwood_bullet_impact_05.wav"

	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "Wood.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"Wood.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

"Wood.ImpactHard"
{
	"soundlevel"		"SNDLVL_80db"
	"volume"		".7"
	"rndwave"
	{
		"wave"		"physics/wood/solidwood_impact_hard_01.wav"
		"wave"		"physics/wood/solidwood_impact_hard_02.wav"
		"wave"		"physics/wood/solidwood_impact_hard_03.wav"
	}
}

"Wood.ImpactSoft"
{
	"soundlevel"		"SNDLVL_80db"
	"volume"		".5"
	"rndwave"
	{
		"wave"		"physics/wood/solidwood_impact_soft_01.wav"
		"wave"		"physics/wood/solidwood_impact_soft_02.wav"
		"wave"		"physics/wood/solidwood_impact_soft_03.wav"
	}
}

"Wood.ScrapeRough"
{
	
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.3"
	"pitch"		"96,104"
	"wave"		"physics/wood/solidwood_scrape_rough.wav"
}

"Wood.ScrapeSmooth"
{
	
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.3"
	"pitch"		"96,104"
	"wave"		"physics/wood/solidwood_scrape_smooth.wav"
}

// --------------------------
// WOODBOX
// --------------------------

"Wood_Box.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"physics/wood/woodbox_bullet_impact_01.wav"
		"wave"		"physics/wood/woodbox_bullet_impact_02.wav"
		"wave"		"physics/wood/woodbox_bullet_impact_03.wav"
		"wave"		"physics/wood/woodbox_bullet_impact_04.wav"
		"wave"		"physics/wood/woodbox_bullet_impact_05.wav"
	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "Wood_Box.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"Wood_Box.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

"Wood_Box.ImpactHard"
{
	
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.60"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"		"physics/wood/woodbox_impact_hard_01.wav"
		"wave"		"physics/wood/woodbox_impact_hard_02.wav"
		"wave"		"physics/wood/woodbox_impact_hard_03.wav"		
	}
}

"Wood_Box.ImpactSoft"
{
	
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.60"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"		"physics/wood/woodbox_impact_soft_01.wav"
		"wave"		"physics/wood/woodbox_impact_soft_02.wav"
		"wave"		"physics/wood/woodbox_impact_soft_03.wav"		
	}
}

"Wood_Box.ScrapeRough"
{
	
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.50"
	"pitch"		"96,104"
	"wave"		"physics/wood/woodbox_scape_rough.wav"
}

"Wood_Box.ScrapeSmooth"
{
	
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.50"
	"pitch"		"96,104"
	"wave"		"physics/wood/woodbox_scape_smooth.wav"
}

// --------------------------
// METALBOX
// --------------------------

"Metal_Box.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"physics/metal/metalbox_bullet_impact_01.wav"
		"wave"		"physics/metal/metalbox_bullet_impact_02.wav"
		"wave"		"physics/metal/metalbox_bullet_impact_03.wav"
		"wave"		"physics/metal/metalbox_bullet_impact_04.wav"
		"wave"		"physics/metal/metalbox_bullet_impact_05.wav"		
	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "Metal_Box.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"Metal_Box.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}

"Metal_Box.ImpactHard"
{
	
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1.0"
	"pitch"			"95,100"
	"rndwave"
	{
	"wave"		"physics/metal/metalbox_impact_hard_01.wav"
	"wave"		"physics/metal/metalbox_impact_hard_02.wav"
	"wave"		"physics/metal/metalbox_impact_hard_03.wav"	
	}
}

"Metal_Box.ImpactSoft"
{

	
	"soundlevel"		"SNDLVL_NORM"
	"volume"		".85"
	"pitch"			"95,105"
	"rndwave"
	{
	"wave"		"physics/metal/metalbox_impact_soft_01.wav"
	"wave"		"physics/metal/metalbox_impact_soft_02.wav"
	"wave"		"physics/metal/metalbox_impact_soft_03.wav"	
	}
}

"Metal_Box.ScrapeRough"
{
	
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.2"
	"pitch"		"95,105"
	"wave"		"physics/metal/metalbox_scrape_rough.wav"
}

"Metal_Box.ScrapeSmooth"
{
	
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.2"
	"pitch"		"95,105"
	"wave"		"physics/metal/metalbox_scrape_smooth.wav"
}

// --------------------------
// WEAPON
// --------------------------

"weapon.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"0.7"
	"rndwave"
	{
		"wave"		"physics/metal/computer_impact_hard_01.wav"
		"wave"		"physics/metal/computer_impact_hard_02.wav"
		"wave"		"physics/metal/computer_impact_hard_03.wav"		

	}
	
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			"import_stack" "INS_limit_bullet_impact"
		}

		"update_stack"
		{
			"import_stack" "INS_update_rics"
		}
	}

}

"weapon.ImpactHard"
{
	
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.40"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"		"physics/metal/weapon_impact_hard_01.wav"
		"wave"		"physics/metal/weapon_impact_hard_02.wav"
		"wave"		"physics/metal/weapon_impact_hard_03.wav"		
	}
}

"weapon.ImpactSoft"
{
	
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.40"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"		"physics/metal/weapon_impact_soft_01.wav"
		"wave"		"physics/metal/weapon_impact_soft_02.wav"
		"wave"		"physics/metal/weapon_impact_soft_03.wav"		
	}
}

"weapon.ScrapeRough"
{
	
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.40"
	"pitch"		"75,85"
	"wave"		"physics/metal/weapon_scrape_rough.wav"
}

"weapon.ScrapeSmooth"
{
	
	"soundlevel"		"SNDLVL_70dB"
	"volume"		"0.40"
	"pitch"		"96,104"
	"wave"		"physics/metal/weapon_scrape_smooth.wav"
}

// --------------------------
// VECHICLE
// --------------------------

"VehicleBody.BulletImpact"
{
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_80dB"
	"volume"		"1.0"
	"rndwave"
	{
		"wave"		"physics/metal/vehicle_bullet_impact_01.wav"
		"wave"		"physics/metal/vehicle_bullet_impact_02.wav"
		"wave"		"physics/metal/vehicle_bullet_impact_03.wav"
		"wave"		"physics/metal/vehicle_bullet_impact_04.wav"
		"wave"		"physics/metal/vehicle_bullet_impact_05.wav"		
	}
	
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_distance_weapon_start"
			"import_stack" "INS_limit_bullet_impact"
			
			"play_distant_version_1"
			{
				"entry_name" "VehicleBody.BulletImpactDistant"
			}
		}
		
		"update_stack"
		{
			"import_stack" "INS_update_weapon"
			"mixer"
			{
				"mixgroup" "BulletImpacts"
			}
		"volume_xfade_start_dist"
		{
			"input2" "1100"
		}	
		"volume_xfade_end_dist"
		{
			"input2" "1200"
		}	

			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}

}

"VehicleBody.BulletImpactDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			"weapons/universal/null.wav"	
}


// --------------------------
// MUD
// --------------------------
"Mud.StepLeft"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{	
		"wave"		"player/footsteps/Mud/fs_medium_mud_01.wav"
		"wave"		"player/footsteps/Mud/fs_medium_mud_03.wav"
		"wave"		"player/footsteps/Mud/fs_medium_mud_05.wav"
		"wave"		"player/footsteps/Mud/fs_medium_mud_07.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Mud.StepRight"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/Mud/fs_medium_mud_02.wav"
		"wave"		"player/footsteps/Mud/fs_medium_mud_04.wav"
		"wave"		"player/footsteps/Mud/fs_medium_mud_06.wav"
		"wave"		"player/footsteps/Mud/fs_medium_mud_08.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}


// --------------------------
// SNOW
// --------------------------

"Snow.StepLeft"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{	
		"wave"		"player/footsteps/Snow/fs_medium_snow_01.wav"
		"wave"		"player/footsteps/Snow/fs_medium_snow_03.wav"
		"wave"		"player/footsteps/Snow/fs_medium_snow_05.wav"
		"wave"		"player/footsteps/Snow/fs_medium_snow_07.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Snow.StepRight"
{
	"channel"       "CHAN_BODY"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"1.0"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/Snow/fs_medium_snow_02.wav"
		"wave"		"player/footsteps/Snow/fs_medium_snow_04.wav"
		"wave"		"player/footsteps/Snow/fs_medium_snow_06.wav"
		"wave"		"player/footsteps/Snow/fs_medium_snow_08.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

// EQUIPMENT LAYER

"Equipment.Light"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"0.5"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/Equipment/equipment_light_01.wav"
		"wave"		"player/footsteps/Equipment/equipment_light_02.wav"
		"wave"		"player/footsteps/Equipment/equipment_light_03.wav"
		"wave"		"player/footsteps/Equipment/equipment_light_04.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

"Equipment.Medium"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"0.5"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/Equipment/equipment_medium_01.wav"
		"wave"		"player/footsteps/Equipment/equipment_medium_02.wav"
		"wave"		"player/footsteps/Equipment/equipment_medium_03.wav"
		"wave"		"player/footsteps/Equipment/equipment_medium_04.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}


"Equipment.Heavy"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"		"0.5"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/Equipment/equipment_heavy_01.wav"
		"wave"		"player/footsteps/Equipment/equipment_heavy_02.wav"
		"wave"		"player/footsteps/Equipment/equipment_heavy_03.wav"
		"wave"		"player/footsteps/Equipment/equipment_heavy_04.wav"
	}

	"soundentry_version" "2"	
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "INS_limit_footsteps_start"
		}

		"update_stack"
		{
			"import_stack" "INS_update_footsteps"
		}
	}
}

//FIX MISSING
"Bounce.Glass"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"Bounce.Metal"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"Bounce.Flesh"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"Bounce.Wood"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"97,103"
	"volume"		"0.5"
		
	"rndwave"
	{
		"wave"		"physics/wood/woodplank_impact_hard_01.wav"
		"wave"		"physics/wood/woodplank_impact_hard_02.wav"
		"wave"		"physics/wood/woodplank_impact_hard_03.wav"
		"wave"		"physics/wood/woodplank_impact_hard_04.wav"
		"wave"		"physics/wood/woodplank_impact_hard_05.wav"
		"wave"		"physics/wood/woodplank_impact_hard_06.wav"	
		"wave"		"physics/wood/woodplank_impact_hard_07.wav"				
	}
	
}
"Bounce.Shrapnel"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_30dB"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"Bounce.ShotgunShell"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_30dB"
	"pitch"			"PITCH_NORM"
	"volume"		"0.25"
	
	"rndwave"
	{
		"wave"		"weapons/bullets/shells/concrete/shotgun_shell_concrete_01.wav"
		"wave"		"weapons/bullets/shells/concrete/shotgun_shell_concrete_02.wav"
		"wave"		"weapons/bullets/shells/concrete/shotgun_shell_concrete_03.wav"
		"wave"		"weapons/bullets/shells/concrete/shotgun_shell_concrete_04.wav"
		"wave"		"weapons/bullets/shells/concrete/shotgun_shell_concrete_05.wav"
		"wave"		"weapons/bullets/shells/concrete/shotgun_shell_concrete_06.wav"
	}
}
"Bounce.Shell"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.25"
	
	"rndwave"
	{
		"wave"		"weapons/bullets/shells/concrete/9mm_shell_concrete_01.wav"
		"wave"		"weapons/bullets/shells/concrete/9mm_shell_concrete_02.wav"
		"wave"		"weapons/bullets/shells/concrete/9mm_shell_concrete_03.wav"
		"wave"		"weapons/bullets/shells/concrete/9mm_shell_concrete_04.wav"
		"wave"		"weapons/bullets/shells/concrete/9mm_shell_concrete_05.wav"
		"wave"		"weapons/bullets/shells/concrete/9mm_shell_concrete_06.wav"
	}
}
"Bounce.Concrete"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"flesh.stepleft"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"flesh.stepright"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"flesh.scrapesmooth"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"flesh.scraperough"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"flesh.break"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"Metal.SawbladeStick"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"Breakable.MatWood"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"Breakable.MatMetal"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"Breakable.MatFlesh"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"Breakable.MatConcrete"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"Breakable.Computer"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"Breakable.Crate"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"98,100"
	"volume"		"0.6"
	
	"rndwave"
	{
		"wave"	"physics/wood/woodboards_break_01.wav"
		"wave"	"physics/wood/woodboards_break_02.wav"
		"wave"	"physics/wood/woodboards_break_03.wav"		
		"wave"	"physics/wood/woodboards_break_04.wav"	
		"wave"	"physics/wood/woodboards_break_05.wav"			
	}
}

"Breakable.Glass"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"Breakable.Metal"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"Breakable.Flesh"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"Breakable.Concrete"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"Breakable.Ceiling"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"glassbottle.break"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"undergroundcube.impactsoft"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"undergroundcube.impacthard"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"turretgibs.impactsoft"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"turretgibs.impacthard"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"Underwater.BulletImpact"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}
"Physics.WaterSplash"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"		"0.0"
}


"MetalDoor1.Open"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/metaldoors/metal_door_01_open.wav"
}

"MetalDoor2.Open"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/metaldoors/metal_door_02_open.wav"
}

"MetalDoor3.Open"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/metaldoors/metal_door_03_open.wav"
}

"MetalDoor4.Open"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/metaldoors/metal_door_04_open.wav"
}

"MetalDoor5.Open"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/metaldoors/metal_door_05_open.wav"
}

"MetalDoor6.Open"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/metaldoors/metal_door_06_open.wav"
}

"MetalDoor7.Open"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/metaldoors/metal_door_07_open.wav"
}

"MetalDoor8.Open"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/metaldoors/metal_door_08_open.wav"
}

"MetalDoor9.Open"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/metaldoors/metal_door_09_open.wav"
}

"MetalDoor1.Close"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/metaldoors/metal_door_01_close.wav"
}

"MetalDoor2.Close"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/metaldoors/metal_door_02_close.wav"
}

"MetalDoor3.Close"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/metaldoors/metal_door_03_close.wav"
}

"MetalDoor4.Close"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/metaldoors/metal_door_04_close.wav"
}

"MetalDoor5.Close"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/metaldoors/metal_door_05_close.wav"
}

"MetalDoor6.Close"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/metaldoors/metal_door_06_close.wav"
}

"MetalDoor7.Close"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/metaldoors/metal_door_07_close.wav"
}

"MetalDoor8.Close"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/metaldoors/metal_door_08_close.wav"
}

"MetalDoor9.Close"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/metaldoors/metal_door_09_close.wav"
}

"RollerDoor1.Start"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/rollerdoors/roller_door_01_start.wav"
}

"RollerDoor1.Moving"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/rollerdoors/roller_door_01_moving.wav"
}

"RollerDoor1.Stop"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/rollerdoors/roller_door_01_stop.wav"
}

"RollerDoor2.Start"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/rollerdoors/roller_door_02_start.wav"
}

"RollerDoor2.Moving"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/rollerdoors/roller_door_02_moving.wav"
}

"RollerDoor2.Stop"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/rollerdoors/roller_door_02_stop.wav"
}

"RollerDoor3.Start"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/rollerdoors/roller_door_03_start.wav"
}

"RollerDoor3.Moving"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/rollerdoors/roller_door_03_moving.wav"
}

"RollerDoor3.Stop"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/rollerdoors/roller_door_03_stop.wav"
}

"RollerDoor4.Start"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/rollerdoors/roller_door_04_start.wav"
}

"RollerDoor4.Moving"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/rollerdoors/roller_door_04_moving.wav"
}

"RollerDoor4.Stop"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/rollerdoors/roller_door_04_stop.wav"
}

"RollerDoor5.Start"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/rollerdoors/roller_door_05_start.wav"
}

"RollerDoor5.Moving"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/rollerdoors/roller_door_05_moving.wav"
}

"RollerDoor5.Stop"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/rollerdoors/roller_door_05_stop.wav"
}

"RollerDoor6.Start"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/rollerdoors/roller_door_06_start.wav"
}

"RollerDoor6.Moving"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/rollerdoors/roller_door_06_moving.wav"
}

"RollerDoor6.Stop"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/rollerdoors/roller_door_06_stop.wav"
}

"RollerDoor7.Start"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/rollerdoors/roller_door_07_start.wav"
}

"RollerDoor7.Moving"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/rollerdoors/roller_door_07_moving.wav"
}

"RollerDoor7.Stop"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/rollerdoors/roller_door_07_stop.wav"
}

"RollerDoor8.Start"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/rollerdoors/roller_door_08_start.wav"
}

"RollerDoor8.Moving"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/rollerdoors/roller_door_08_moving.wav"
}

"RollerDoor8.Stop"
{
	
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel" 	"SNDLVL_NORM"
	"wave"		    "physics/doors/rollerdoors/roller_door_08_stop.wav"
}









