"Error"
{

}

"General.BurningFlesh"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.45"
	"wave"		"npc/headcrab/headcrab_burning_loop2.wav"
}

"General.BurningObject"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"		"SNDLVL_NORM"
	"wave"		"ambient/fire/fire_small_loop2.wav"
}

"General.StopBurning"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"		"SNDLVL_NORM"
	"rndwave"
	{
		"wave"		"ambient/fire/fire_small_loop_edit_01.wav"
		"wave"		"ambient/fire/fire_small_loop_edit_02.wav"
		"wave"		"ambient/fire/fire_small_loop_edit_03.wav"
	}
}

"Hud.Hint"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_NONE"
	"wave"		"ui/hint.wav"
}

"AI_BaseNPC.BodyDrop_Heavy"
{
	"channel"		"CHAN_BODY"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"		"90"
	"rndwave"
	{
		"wave"		"physics/flesh/flesh_impact_hard1.wav"
		"wave"		"physics/flesh/flesh_impact_hard2.wav"
		"wave"		"physics/flesh/flesh_impact_hard3.wav"
		"wave"		"physics/flesh/flesh_impact_hard4.wav"
		"wave"		"physics/flesh/flesh_impact_hard5.wav"
		"wave"		"physics/flesh/flesh_impact_hard6.wav"
	}
}

"AI_BaseNPC.BodyDrop_Light"
{
	"channel"		"CHAN_BODY"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.90"
	"pitch"		"105"
	"rndwave"
	{
		"wave"		"physics/flesh/flesh_impact_hard1.wav"
		"wave"		"physics/flesh/flesh_impact_hard2.wav"
		"wave"		"physics/flesh/flesh_impact_hard3.wav"
		"wave"		"physics/flesh/flesh_impact_hard4.wav"
		"wave"		"physics/flesh/flesh_impact_hard5.wav"
		"wave"		"physics/flesh/flesh_impact_hard6.wav"
	}
}

"AI_BaseNPC.SwishSound"
{
	"channel"		"CHAN_BODY"
	"soundlevel"		"SNDLVL_NORM"
	"wave"		"npc/zombie/claw_miss2.wav"
}

"AI_BaseNPC.SentenceStop"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_IDLE"
	"wave"		"common/null.wav"
}

"BaseCombatCharacter.CorpseGib"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"		"SNDLVL_NORM"
	"wave"		"physics/flesh/flesh_squishy_impact_hard2.wav"
}

"BaseCombatCharacter.StopWeaponSounds"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"		"SNDLVL_NORM"
	"wave"		"common/null.wav"
}

"BaseCombatCharacter.AmmoPickup"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"		"SNDLVL_NORM"
	"wave"		"items/ammo_pickup.wav"
}

"BaseCombatWeapon.WeaponDrop"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.80"
	"pitch"		"95,110"
	"rndwave"
	{
		"wave"		"physics/metal/weapon_impact_hard1.wav"
		"wave"		"physics/metal/weapon_impact_hard2.wav"
		"wave"		"physics/metal/weapon_impact_hard3.wav"
	}
}

"BaseCombatWeapon.WeaponMaterialize"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"		"150"
	"wave"		"items/suitchargeok1.wav"
}

"FX_RicochetSound.Ricochet"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_TALKING"
	"volume"		"0.50,0.60"
	"pitch"		"90,110"

}

"BaseExplosionEffect.Sound"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_GUNFIRE"
	"rndwave"
	{
		"wave"		"props/explosions/explo_generic_med_01.wav"
		"wave"		"props/explosions/explo_generic_med_02.wav"
		"wave"		"props/explosions/explo_generic_med_03.wav"
		"wave"		"props/explosions/explo_generic_med_04.wav"
		"wave"		"props/explosions/explo_generic_med_05.wav"
		"wave"		"props/explosions/explo_generic_med_06.wav"
	}
}

"Explo.Distant"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_GUNFIRE"
	"rndwave"
	{
		"wave"		"props/explosions/explo_distant_med_01.wav"
		"wave"		"props/explosions/explo_distant_med_02.wav"
		"wave"		"props/explosions/explo_distant_med_03.wav"
		"wave"		"props/explosions/explo_distant_med_04.wav"
		"wave"		"props/explosions/explo_distant_med_05.wav"
		"wave"		"props/explosions/explo_distant_med_06.wav"
	}
}

"Explo.SemiDistant01"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_GUNFIRE"
	"wave"		"props/explosions/a4_semi_distant_explosion_01.wav"
	
	"soundentry_version" "2"

	"operator_stacks"
	{
		"update_stack"
		{
			"import_stack" "p2_update_default"
			
			"mixer"
			{
				"mixgroup" "xLoud"
			}
		}
	}
}

"Explo.SemiDistant02"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_GUNFIRE"
	"wave"		"props/explosions/a4_semi_distant_explosion_02.wav"
		
	"soundentry_version" "2"

	"operator_stacks"
	{
		"update_stack"
		{
			"import_stack" "p2_update_default"
			
			"mixer"
			{
				"mixgroup" "xLoud"
			}
		}
	}
}

"Splash.SplashSound"
{
	"channel"		"CHAN_AUTO"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.75"
	"pitch"		"90,100"
	"rndwave"
	{
		"wave"		"ambient/water/water_spray1.wav"
		"wave"		"ambient/water/water_spray2.wav"
		"wave"		"ambient/water/water_spray3.wav"
	}
}

"PropaneTank.Burst"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"		"SNDLVL_90dB"
	"pitch"		"95,105"
	"wave"		"ambient/fire/gascan_ignite1.wav"
}

"Default.Null"
{
	"channel"		"CHAN_BODY"
	"soundlevel"		"SNDLVL_NORM"
	"wave"		"common/null.wav"
	"soundentry_version" "2"

	"operator_stacks"
	{
		"start_stack"
		{
			"import_stack" 	"P2_null_start" //don't try to play wave			
		}
	}
}

//---------------------------------//
//								   //
//---	navediting gamesounds	---//
//								   //
//---------------------------------//

"Bot.EditSwitchOn"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"cues/NWI2_generic4.wav"
}

"Bot.EditSwitchOff"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"soundscape/emitters/oneshot/carhorn_2.wav"
}

"EDIT_TOGGLE_PLACE_MODE"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"soundscape/emitters/oneshot/buoybell_3.wav"
}

"EDIT_PLACE_PICK"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"soundscape/emitters/oneshot/buoybell_3.wav"
}

"EDIT_DELETE"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"soundscape/emitters/oneshot/buoybell_3.wav"
}


"EDIT_MERGE.Enable"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"soundscape/emitters/oneshot/buoybell_3.wav"
}

"EDIT_MERGE.Disable"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/universal/uni-rifle-empty.wav"
}

"EDIT_MARK.Enable"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"soundscape/emitters/oneshot/buoybell_3.wav"
}

"EDIT_MARK.Disable"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/universal/uni-rifle-empty.wav"
}

"EDIT_MARK_UNNAMED.Enable"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"soundscape/emitters/oneshot/buoybell_3.wav"
}

"EDIT_MARK_UNNAMED.NoMarkedArea"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"soundscape/emitters/oneshot/buoybell_3.wav"
}

"EDIT_MARK_UNNAMED.MarkedArea"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/universal/uni-rifle-empty.wav"
}

"EDIT_CONNECT.AllDirections"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/universal/uni-rifle-empty.wav"
}

"EDIT_CONNECT.Added"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"soundscape/emitters/oneshot/buoybell_3.wav"
}

"EDIT_DISCONNECT.MarkedArea"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"soundscape/emitters/oneshot/buoybell_3.wav"
}


"EDIT_DISCONNECT.NoMarkedArea"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/universal/uni-rifle-empty.wav"
}


"EDIT_SPLICE.MarkedArea"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"soundscape/emitters/oneshot/buoybell_3.wav"
}


"EDIT_SPLICE.NoMarkedArea"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/universal/uni-rifle-empty.wav"
}

"EDIT_SELECT_CORNER.MarkedArea"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"soundscape/emitters/oneshot/buoybell_3.wav"
}


"EDIT_SELECT_CORNER.NoMarkedArea"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/universal/uni-rifle-empty.wav"
}

"EDIT_MOVE_CORNER.MarkedArea"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"soundscape/emitters/oneshot/buoybell_3.wav"
}


"EDIT_MOVE_CORNER.NoMarkedArea"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/universal/uni-rifle-empty.wav"
}

"EDIT.ToggleAttribute"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/bullets/impacts/ric-20.wav"
}

"EDIT_SPLIT.NoMarkedArea"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/universal/uni-rifle-empty.wav"
}

"EDIT_SPLIT.MarkedArea"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/bullets/impacts/ric-21.wav"
}

"EDIT_BEGIN_AREA.Creating"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/universal/uni-rifle-empty.wav"
}

"EDIT_BEGIN_AREA.NotCreating"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/universal/uni-rifle-empty.wav"
}

"EDIT_END_AREA.Creating"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"soundscape/emitters/oneshot/buoybell_3.wav"
}

"EDIT_END_AREA.NotCreating"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/universal/uni-rifle-empty.wav"
}

"EDIT_WARP_TO_MARK"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"soundscape/emitters/oneshot/buoybell_3.wav"
}

// end nav edit sounds //

