// Decal definitions, format is 
//   decalname weight
//   where weight is used to randomly selected a decal to apply from within the group

// This is just an entry to map material types to "impact.xxx"
"TranslationData"
{
	"A"			""							//CHAR_TEX_ANTLION
	"B"			""							//CHAR_TEX_BLOODYFLESH
	"C"			"Impact.Concrete"			//CHAR_TEX_CONCRETE
	"D"			"Impact.Dirt"				//CHAR_TEX_DIRT
	"E"			""							//CHAR_TEX_EGGSHELL
	"F"			"Impact.Flesh"				//CHAR_TEX_FLESH
	"G"			""							//CHAR_TEX_GRATE
	"H"			""							//CHAR_TEX_ALIENFLESH
	"I"			""							//CHAR_TEX_CLIP
	"J"			"Impact.Grass"				//CHAR_TEX_GRASS
	"K"			""							//CHAR_TEX_SNOW
	"L"			"Impact.Plastic"			//CHAR_TEX_PLASTIC
	"M"			"Impact.Metal"				//CHAR_TEX_METAL
	"N"			"Impact.Sand"				//CHAR_TEX_SAND
	"O"			"Impact.Leaves"				//CHAR_TEX_FOLIAGE
	"P"			"Impact.Computer"			//CHAR_TEX_COMPUTER
	"Q"			"Impact.Asphalt"			//CHAR_TEX_ASPHALT
	"R"			"Impact.Brick"				//CHAR_TEX_BRICK
	"S"			""							//CHAR_TEX_SLOSH
	"T"			"Impact.Tile"				//CHAR_TEX_TILE
	"U"			"Impact.Cardboard"			//CHAR_TEX_CARDBOARD
	"V"			"Impact.Vent"				//CHAR_TEX_VENT
	"W"			"Impact.Wood"				//CHAR_TEX_WOOD
	"X"			""							//DO NOT USE - "fake" materials use this (ladders, wading, clips, etc)
	"Y"			"Impact.Glass"				//CHAR_TEX_GLASS
	"1"			""							//CHAR_TEX_CLAY
	"2"			"Impact.Plaster"			//CHAR_TEX_PLASTER
	"3"			"Impact.Rock"				//CHAR_TEX_ROCK
	"4"			"Impact.Rubber"				//CHAR_TEX_RUBBER
	"5"			"Impact.Sheetrock"			//CHAR_TEX_SHEETROCK
	"6"			""							//CHAR_TEX_CLOTH
	"7"			"Impact.Carpet"				//CHAR_TEX_CARPET
	"8"			""							//CHAR_TEX_PAPER
	"9"			""							//CHAR_TEX_UPHOLSTERY
	"10"		""							//CHAR_TEX_PUDDLE
}

"Impact.Concrete"
{
	"decals/concrete/shot1_subrect" "1"
	"decals/concrete/shot2_subrect" "1"
	"decals/concrete/shot3_subrect" "1"
	"decals/concrete/shot4_subrect" "1"
}

"Impact.Tile"
{
	"decals/tile/tile1_subrect" "1"
	"decals/tile/tile2_subrect" "1"
	"decals/tile/tile3_subrect" "1"
	"decals/tile/tile4_subrect" "1"
	"decals/tile/tile5_subrect" "1"
	"decals/tile/tile6_subrect" "1"
}

"Impact.Dirt"
{
	"decals/dirt/dirt1_subrect" "1"
	"decals/dirt/dirt2_subrect" "1"
	"decals/dirt/dirt3_subrect" "1"
	"decals/dirt/dirt4_subrect" "1"
}

"Impact.Carpet"
{
	"decals/dirt/dirt1_subrect" "1"
	"decals/dirt/dirt2_subrect" "1"
	"decals/dirt/dirt3_subrect" "1"
	"decals/dirt/dirt4_subrect" "1"
}

"Impact.Rubber"
{
	"decals/rubber/rubber1_subrect" "1"
	"decals/rubber/rubber2_subrect" "1"
	"decals/rubber/rubber3_subrect" "1"
	"decals/rubber/rubber4_subrect" "1"
}

"Impact.Cardboard"
{
	"decals/cardboard/cardboard1_subrect" "1"
	"decals/cardboard/cardboard2_subrect" "1"
	"decals/cardboard/cardboard3_subrect" "1"
	"decals/cardboard/cardboard4_subrect" "1"
}

"Impact.Asphalt"
{
	"decals/asphalt/asphalt1_subrect" "1"
	"decals/asphalt/asphalt2_subrect" "1"
	"decals/asphalt/asphalt3_subrect" "1"
	"decals/asphalt/asphalt4_subrect" "1"
}

"Impact.Vent"
{
	"decals/metal/metal01b_subrect" "1"
	"decals/metal/metal02b_subrect" "1"
	"decals/metal/metal03b_subrect" "1"
	"decals/metal/metal04b_subrect" "1"
}

"Impact.Computer"
{
	"decals/computer/computer1_subrect" "1"
	"decals/computer/computer2_subrect" "1"
	"decals/computer/computer3_subrect" "1"
	"decals/computer/computer4_subrect" "1"
}

"Impact.Plastic"
{
	"decals/computer/computer1_subrect" "1"
	"decals/computer/computer2_subrect" "1"
	"decals/computer/computer3_subrect" "1"
	"decals/computer/computer4_subrect" "1"
}

"Impact.Metal"
{
	"decals/metal/shot1_subrect" "1"
	"decals/metal/shot2_subrect" "1"
	"decals/metal/shot3_subrect" "1"
	"decals/metal/shot4_subrect" "1"
}

"Impact.Wood"
{
	"decals/wood/shot1_subrect" "1"
	"decals/wood/shot2_subrect" "1"
	"decals/wood/shot3_subrect" "1"
	"decals/wood/shot4_subrect" "1"
	"decals/wood/shot5_subrect" "1"
}

"Impact.Glass"
{
	"decals/glass/shot1_subrect" "1"
	"decals/glass/shot2_subrect" "1"
	"decals/glass/shot3_subrect" "1"
	"decals/glass/shot4_subrect" "1"
	"decals/glass/shot5_subrect" "1"
}


"Impact.Flesh"
{

	"decals/flesh/blood1_subrect" "1"
	"decals/flesh/blood2_subrect" "1"
	"decals/flesh/blood3_subrect" "1"
	"decals/flesh/blood4_subrect" "1"
	"decals/flesh/blood5_subrect" "1"

}

"Impact.BloodyFlesh"
{

	"decals/flesh/blood4_subrect" "1"

}

"Impact.Sheetrock"
{
	"decals/sheetrock/sheetrock1_subrect" "1"
	"decals/sheetrock/sheetrock2_subrect" "1"
	"decals/sheetrock/sheetrock3_subrect" "1"
	"decals/sheetrock/sheetrock4_subrect" "1"
}

"Impact.Plaster"
{
	"decals/plaster/plaster01_subrect" "1"
	"decals/plaster/plaster02_subrect" "1"
	"decals/plaster/plaster03_subrect" "1"
	"decals/plaster/plaster04_subrect" "1"
}

"Impact.Rock"
{
	"decals/rock/rock01_subrect" "1"
	"decals/rock/rock02_subrect" "1"
	"decals/rock/rock03_subrect" "1"
	"decals/rock/rock04_subrect" "1"
}

"Impact.Brick"
{
	"decals/brick/brick1_subrect" "1"
	"decals/brick/brick2_subrect" "1"
	"decals/brick/brick3_subrect" "1"
	"decals/brick/brick4_subrect" "1"
}

// Sand does not have model versions of the decals.
"Impact.Sand"
{
	"decals/blank/shot1_subrect" "1"
}

// Grass does not have model versions of the decals.
"Impact.Grass"
{
	"decals/blank/shot1_subrect" "1"
}

// Leaves does not have model versions of the decals.
"Impact.Leaves"
{
	"decals/blank/shot1_subrect" "1"
}

"Scorch"
{
	"decals/scorch1_subrect" "1"
	"decals/scorch2_subrect" "1"
}

"Blood"
{
	"decals/ins_blood/blood_01" ".5"
	"decals/ins_blood/blood_02" "1"
	"decals/ins_blood/blood_03" ".2"
}

"GlassBreak"
{
	"decals/break1_subrect" "1"
	"decals/break2_subrect" "1"
	"decals/break3_subrect" "1"
}

"BigShot"
{
	"decals/bigshot1_subrect" "1"
	"decals/bigshot2_subrect" "1"
	"decals/bigshot3_subrect" "1"
	"decals/bigshot4_subrect" "1"
	"decals/bigshot5_subrect" "1"
}

"BulletProof"
{
	"decals/bproof1_subrect" "1"
}

"SmallScorch"
{
	"decals/smscorch1_subrect" "1"
	"decals/smscorch2_subrect" "1"
	"decals/smscorch3_subrect" "1"
}

"FadingScorch"
{
	"decals/scorchfade_subrect" "1"
}

"RedGlowFade"
{	
	"decals/redglowfade" "1"
}

"CombineBallFade"
{	
	"decals/combineballfade" "1"
}

"CombineBallFade2"
{	
	"decals/combineballfade2" "1"
}

"CombineBallFade3"
{	
	"decals/combineballfade3" "1"
}

"PlasmaGlowFade"
{	
	 "decals/plasmaglowfade" "1"
}

"Splash"
{ 
	"decals/decalsplash" "1"
}

"ExplosiveGunshot"
{
	"decals/concrete/shot1_subrect" "1"
}

"Fire"
{
	"sprites/fire_floor" "1"
}

// Currently a model version of these decals don't exist.
"Splash.Large"
{
	"decals/splash1_subrect" "1"
	"decals/splash2_subrect" "1"
	"decals/splash3_subrect" "1"
}

// Currently a model version of these decals don't exist.
"Splash.Small"
{
	"decals/splash1_subrect" "1"
	"decals/splash1_subrect" "1"
	"decals/splash1_subrect" "1"
}

"Models"
{
	// World Model specific decal precache.
	"decals/Decals_bulletsheet"	"1"
	"decals/Decals_mod2x"	"1"
	"decals/Decals_mod2x"	"1"
	"decals/asphalt/asphalt1" "1"
	"decals/asphalt/asphalt2" "1"
	"decals/asphalt/asphalt3" "1"
	"decals/asphalt/asphalt4" "1"
	"decals/brick/brick1" "1"
	"decals/brick/brick2" "1"
	"decals/brick/brick3" "1"
	"decals/brick/brick4" "1"
	"decals/cardboard/cardboard1"	"1"
	"decals/cardboard/cardboard2"	"1"
	"decals/cardboard/cardboard3"	"1"
	"decals/cardboard/cardboard4"	"1"
	"decals/computer/computer1"	"1"
	"decals/computer/computer2"	"1"
	"decals/computer/computer3"	"1"
	"decals/computer/computer4"	"1"
	"decals/concrete/shot1" "1"
	"decals/concrete/shot2" "1"
	"decals/concrete/shot3" "1"
	"decals/concrete/shot4" "1"
	"decals/dirt/shot1" "1"
	"decals/dirt/shot2" "1"
	"decals/dirt/shot3" "1"
	"decals/dirt/shot4" "1"
	"decals/metal/shot1" "1"
	"decals/metal/shot2" "1"
	"decals/metal/shot3" "1"
	"decals/metal/shot4" "1"
	"decals/metal/metal01" "1"
	"decals/metal/metal02" "1"
	"decals/metal/metal03" "1"
	"decals/metal/metal04" "1"
	"decals/plaster/plaster01" "1"
	"decals/rock/rock01"	"1"
	"decals/rock/rock02"	"1"
	"decals/rock/rock03"	"1"
	"decals/rock/rock04"	"1"
	"decals/rubber/rubber1"	"1"
	"decals/rubber/rubber2"	"1"
	"decals/rubber/rubber3"	"1"
	"decals/rubber/rubber4"	"1"
	"decals/sheetrock/sheetrock1"	"1"
	"decals/sheetrock/sheetrock2"	"1"
	"decals/sheetrock/sheetrock3"	"1"
	"decals/sheetrock/sheetrock4"	"1"	
	"decals/tile/tile1"	"1"
	"decals/tile/tile2"	"1"
	"decals/tile/tile3"	"1"
	"decals/tile/tile4"	"1"
	"decals/tile/tile5"	"1"
	"decals/tile/tile6"	"1"
	"decals/wood/shot1" "1"
	"decals/wood/shot2" "1"
	"decals/wood/shot3" "1"
	"decals/wood/shot4" "1"
	"decals/wood/shot5" "1"
	"decals/glass/shot1" "1"
	"decals/glass/shot2" "1"
	"decals/glass/shot3" "1"
	"decals/glass/shot4" "1"
	"decals/glass/shot5" "1"
	"decals/flesh/blood1" "1"
	"decals/flesh/blood2" "1"
	"decals/flesh/blood3" "1"
	"decals/flesh/blood4" "1"
	"decals/flesh/blood5" "1"
	"decals/bloodyflesh/blood1" "1"
	"decals/bloodyflesh/blood2" "1"
	"decals/bloodyflesh/blood3" "1"
	"decals/bloodyflesh/blood4" "1"
	"decals/bloodyflesh/blood5" "1"
	"decals/scorch1" "1"
	"decals/scorch2" "1"

"decals/blood1" "1"
"decals/blood2" "1"


	"decals/bigshot1" "1"
	"decals/bigshot2" "1"
	"decals/bigshot3" "1"
	"decals/bigshot4" "1"
	"decals/bigshot5" "1"

	// Model specific decal precache.
	"decals/bigshot1model" "1"
	"decals/bigshot2model" "1"
	"decals/bigshot3model" "1"
	"decals/bigshot4model" "1"
	"decals/bigshot5model" "1"
	"decals/scorch1model" "1"
	"decals/scorch2model" "1"
}