//"ACT_IDLE" - This is the name of the original activity
//{
//	"remapactivity" "ACT_IDLE_RELAXED" - This is the name of the activy we're going to remap to.
//	"readiness"	"AIRL_STIMULATED" - This is the value of the readiness level
//	"aiming"	"TRS_FALSE" - Does this activity aim a weapon
//}

// "extra"
// Use extra to add extra information that is specific to certain classes.
// For example, citizens use readiness and aiming so they specify the values there.
// Valid readiness level names:
//	AIRL_PANIC
//	AIRL_STEALTH
//	AIRL_RELAXED
//	AIRL_STIMULATED
//	AIRL_AGITATED

// Valid aiming values names:
// 	TRS_FALSE - This animation doesn't aim
//	TRS_TRUE - This animation needs to aim
//	TRS_NONE - Don't care

"npc_playercompanion"
{
	// Nothing
}