particles_manifest
{
		// errors
	"file"		"particles/error.pcf"
	
		// base particles from Portal 2 and L4D2

	"file"		"particles/spark_fx.pcf"
	"file"		"particles/rain_fx.pcf"
	"file"		"particles/rain_fx_unused.pcf"
	"file"		"particles/fire_01_unused.pcf"
	"file"		"particles/burning_fx.pcf"
	"file"		"particles/water_fx.pcf"
	"file"		"particles/water_impact.pcf"
	"file"		"particles/snow_fx_unused.pcf"
	"file"		"particles/weapon_fx.pcf"

		// L4D particles

	"file"		"particles/environment_fx.pcf"
	"file"		"particles/environmental_fx.pcf"
	"file"		"particles/rope_fx.pcf"	
	"file"		"particles/fire_01.pcf"
	"file"		"particles/fire_01l4d.pcf"
	"file"		"particles/insect_fx.pcf"

		// steamworks particles (achievements)

	"file"		"particles/steamworks.pcf"
	
		// our particles unique to INS

	"file"		"particles/ammo_cache_ins.pcf"
	"file"		"particles/weapon_fx_ins.pcf"
	"file"		"particles/explosion_fx_ins.pcf"
	"file"		"particles/impact_fx_ins.pcf"
	"file"		"particles/light_fx.pcf"
	"file"		"particles/screen_fx.pcf"
	"file"		"particles/fire_01_ins.pcf"
	"file"		"particles/world_fx_ins.pcf"
	"file"		"particles/blood_fx.pcf"
	"file"		"particles/footstep_fx.pcf"
	"file"		"particles/weapon_fx_tracers.pcf"
	"file"		"particles/flashlight.pcf"
}
