Initialize engine version: 4.3.4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4052]
    Renderer: NVIDIA GeForce 405  
    Vendor:   NVIDIA
    VRAM:     1103 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\Glow11.dll (this message is harmless)
Loading D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\Glow11.dll into Unity Child Domain
Platform assembly: D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\NAudio.dll (this message is harmless)
Loading D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\NAudio.dll into Unity Child Domain
Platform assembly: D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\NAudio.WindowsMediaFormat.dll (this message is harmless)
Loading D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\NAudio.WindowsMediaFormat.dll into Unity Child Domain
Platform assembly: D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\P31RestKit.dll (this message is harmless)
Loading D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\P31RestKit.dll into Unity Child Domain
Platform assembly: D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
- Completed reload, in  0.061 seconds
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\System.dll (this message is harmless)
UnloadTime: 1.930697 ms
LanguageChoose
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Chinese
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 7688.
Total: 3.791418 ms (FindLiveObjects: 0.139328 ms CreateObjectMapping: 0.093922 ms MarkObjects: 2.972551 ms  DeleteObjects: 0.041052 ms)

Chinese
 
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Chinese
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

LOADING
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 2.024308 ms
Chinese
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 12726.
Total: 7.765084 ms (FindLiveObjects: 0.298872 ms CreateObjectMapping: 0.133419 ms MarkObjects: 6.758683 ms  DeleteObjects: 0.035454 ms)

Chinese
 
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load
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Platform assembly: D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\System.Drawing.dll (this message is harmless)
Platform assembly: D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\Accessibility.dll (this message is harmless)
Platform assembly: D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\Mono.WebBrowser.dll (this message is harmless)
Platform assembly: D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\Mono.Posix.dll (this message is harmless)
Platform assembly: D:\yxdown\FireworksSimulator_chs\grossfeuerwerksimulator_Data\Managed\Boo.Lang.dll (this message is harmless)
Could not find UserConfiguredLevel with-1 or %_
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

SAVING
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 0.650926 ms
HDR and MultisampleAntiAliasing (in Forward Rendering Path) is not supported. This camera will render without HDR buffers. Disable Antialiasing in the Quality settings if you want to use HDR.
 
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Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 14737.
Total: 8.614740 ms (FindLiveObjects: 0.377244 ms CreateObjectMapping: 0.146481 ms MarkObjects: 7.532144 ms  DeleteObjects: 0.043540 ms)

Loading complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

D:/yxdown/FireworksSimulator_chs/grossfeuerwerksimulator_Data/../Music/
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

PLAYING
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

asd
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

D:/yxdown/FireworksSimulator_chs/grossfeuerwerksimulator_Data/../Music/
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

LoadMusic 0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Build Waveform: start
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

songtitle -1 Rock
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

84.062 pixels 4453.1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

really build it
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Got Parts 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14927.
Total: 9.324134 ms (FindLiveObjects: 0.749513 ms CreateObjectMapping: 0.170739 ms MarkObjects: 7.849987 ms  DeleteObjects: 0.029545 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17087.
Total: 11.807481 ms (FindLiveObjects: 0.829751 ms CreateObjectMapping: 0.160165 ms MarkObjects: 10.296637 ms  DeleteObjects: 0.032033 ms)

Creating Preview
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Finished building
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

clearing Wavetexture
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Creating Preview
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

