ObjectType = GeometryLoopData
{
    GeometryLoop* GeometryLoops
    [
        Element
        {
            std::string Name
            {
                char* String = "Loop_14";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            EditorUtil::WaypointManager WaypointManager
            {
                float PickingRange = 2000;
                
                float WaypointMovementSpeed = 150;
                
                float WaypointScalingSpeed = 1.75;
                
                float WaypointRotationSpeed = 3.14159;
                
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 405.153;
                            
                            float Y = -801.984;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 432.563;
                            
                            float Y = -805.042;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 481.225;
                            
                            float Y = -803.24;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 575.847;
                            
                            float Y = -808.647;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 714.263;
                            
                            float Y = -842.514;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 621.885;
                            
                            float Y = -997.196;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 225.512;
                            
                            float Y = -940.041;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 129.099;
                            
                            float Y = -765.977;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 176.052;
                            
                            float Y = -662.509;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 239.357;
                            
                            float Y = -677.091;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 279.005;
                            
                            float Y = -706.459;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 320.268;
                            
                            float Y = -748.63;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 380.374;
                            
                            float Y = -768.515;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_7";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            EditorUtil::WaypointManager WaypointManager
            {
                float PickingRange = 2000;
                
                float WaypointMovementSpeed = 50;
                
                float WaypointScalingSpeed = 1.5;
                
                float WaypointRotationSpeed = 1.5708;
                
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -246.189;
                            
                            float Y = 17.8231;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -186.552;
                            
                            float Y = 21.9615;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -147.299;
                            
                            float Y = 23.581;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -119.983;
                            
                            float Y = 20.1936;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -108.892;
                            
                            float Y = 11.4149;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -117.616;
                            
                            float Y = -34.0686;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -166.706;
                            
                            float Y = -109.014;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -178.165;
                            
                            float Y = -147.846;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -170.248;
                            
                            float Y = -195.607;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -158.558;
                            
                            float Y = -225.558;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -157.09;
                            
                            float Y = -331.587;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -339.278;
                            
                            float Y = -249.791;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -368.125;
                            
                            float Y = -72.0478;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -323.988;
                            
                            float Y = 29.2167;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                ]
            }
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_8";
            }
            
            unsigned int NormDir = 1;
            
            unsigned int LoopType = 0;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            EditorUtil::WaypointManager WaypointManager
            {
                float PickingRange = 2000;
                
                float WaypointMovementSpeed = 50;
                
                float WaypointScalingSpeed = 1.5;
                
                float WaypointRotationSpeed = 1.5708;
                
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 522.641;
                            
                            float Y = -265.272;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 485.697;
                            
                            float Y = 14.2556;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 377.876;
                            
                            float Y = 54.9411;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 256.391;
                            
                            float Y = 26.6363;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 176.749;
                            
                            float Y = 26.2341;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 216.126;
                            
                            float Y = -73.7587;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 230.704;
                            
                            float Y = -158.842;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 273.313;
                            
                            float Y = -230.233;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 260.089;
                            
                            float Y = -254.484;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 249.987;
                            
                            float Y = -299.688;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                ]
            }
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_13";
            }
            
            unsigned int NormDir = 1;
            
            unsigned int LoopType = 0;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            EditorUtil::WaypointManager WaypointManager
            {
                float PickingRange = 2000;
                
                float WaypointMovementSpeed = 50;
                
                float WaypointScalingSpeed = 1.5;
                
                float WaypointRotationSpeed = 1.5708;
                
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 683.568;
                            
                            float Y = -351.412;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 540.862;
                            
                            float Y = -290.248;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 325.151;
                            
                            float Y = -330.283;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 189.278;
                            
                            float Y = -445.711;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 213.539;
                            
                            float Y = -462.049;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 239.62;
                            
                            float Y = -467.123;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 300.062;
                            
                            float Y = -493.866;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 348.221;
                            
                            float Y = -511.963;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 379.201;
                            
                            float Y = -512.401;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 422.035;
                            
                            float Y = -532.598;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 470.242;
                            
                            float Y = -555.971;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 516.418;
                            
                            float Y = -566.184;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 561.245;
                            
                            float Y = -562.619;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 631.118;
                            
                            float Y = -560.653;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 817.119;
                            
                            float Y = -422.182;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                ]
            }
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_9";
            }
            
            unsigned int NormDir = 1;
            
            unsigned int LoopType = 0;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            EditorUtil::WaypointManager WaypointManager
            {
                float PickingRange = 2000;
                
                float WaypointMovementSpeed = 50;
                
                float WaypointScalingSpeed = 1.5;
                
                float WaypointRotationSpeed = 1.5708;
                
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -70.0022;
                            
                            float Y = -506.292;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -78.2197;
                            
                            float Y = -449.939;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -140.846;
                            
                            float Y = -358.44;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -147.904;
                            
                            float Y = -337.858;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -129.327;
                            
                            float Y = -276.262;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -131.116;
                            
                            float Y = -246.727;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -142.297;
                            
                            float Y = -230.222;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -221.227;
                            
                            float Y = -212.876;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -338.767;
                            
                            float Y = -228.457;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -349.862;
                            
                            float Y = -370.27;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -250.736;
                            
                            float Y = -566.982;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -123.022;
                            
                            float Y = -541.528;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                ]
            }
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_12";
            }
            
            unsigned int NormDir = 1;
            
            unsigned int LoopType = 0;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            EditorUtil::WaypointManager WaypointManager
            {
                float PickingRange = 2000;
                
                float WaypointMovementSpeed = 50;
                
                float WaypointScalingSpeed = 1.5;
                
                float WaypointRotationSpeed = 1.5708;
                
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 233.953;
                            
                            float Y = -968.315;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 202.932;
                            
                            float Y = -711.18;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 201.92;
                            
                            float Y = -654.464;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 227.278;
                            
                            float Y = -621.653;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 149.848;
                            
                            float Y = -634.82;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 107.844;
                            
                            float Y = -689.51;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 46.1977;
                            
                            float Y = -976.924;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 209.565;
                            
                            float Y = -988.28;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                ]
            }
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_10";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            EditorUtil::WaypointManager WaypointManager
            {
                float PickingRange = 2000;
                
                float WaypointMovementSpeed = 50;
                
                float WaypointScalingSpeed = 1.5;
                
                float WaypointRotationSpeed = 1.5708;
                
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 658.56;
                            
                            float Y = -276.048;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 687.406;
                            
                            float Y = -396.568;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 526.979;
                            
                            float Y = -481.642;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 410.075;
                            
                            float Y = -496.833;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 245.183;
                            
                            float Y = -472.208;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 212.106;
                            
                            float Y = -435.449;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 214.223;
                            
                            float Y = -379.351;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 249.143;
                            
                            float Y = -294.784;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 294.184;
                            
                            float Y = -222.37;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 564.429;
                            
                            float Y = -220.851;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                ]
            }
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Copy of Loop_9";
            }
            
            unsigned int NormDir = 1;
            
            unsigned int LoopType = 0;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            EditorUtil::WaypointManager WaypointManager
            {
                float PickingRange = 2000;
                
                float WaypointMovementSpeed = 50;
                
                float WaypointScalingSpeed = 1.5;
                
                float WaypointRotationSpeed = 1.5708;
                
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -114.027;
                            
                            float Y = -789.808;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -55.9921;
                            
                            float Y = -651.804;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2.49111;
                            
                            float Y = -578.085;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -29.4226;
                            
                            float Y = -559.901;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -48.4009;
                            
                            float Y = -541.41;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -61.3221;
                            
                            float Y = -520.024;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -63.0772;
                            
                            float Y = -498.873;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -68.6441;
                            
                            float Y = -476.592;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -152.147;
                            
                            float Y = -477.098;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -256.905;
                            
                            float Y = -575.845;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -267.875;
                            
                            float Y = -767.527;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -173.908;
                            
                            float Y = -785.173;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                ]
            }
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_11";
            }
            
            unsigned int NormDir = 1;
            
            unsigned int LoopType = 0;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            EditorUtil::WaypointManager WaypointManager
            {
                float PickingRange = 2000;
                
                float WaypointMovementSpeed = 50;
                
                float WaypointScalingSpeed = 1.5;
                
                float WaypointRotationSpeed = 1.5708;
                
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -25.4752;
                            
                            float Y = -800.743;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1.31946;
                            
                            float Y = -873.446;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 107.596;
                            
                            float Y = -828.884;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 148.082;
                            
                            float Y = -690.639;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 184.014;
                            
                            float Y = -640;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 140.859;
                            
                            float Y = -637.182;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 111.305;
                            
                            float Y = -627.366;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 87.3808;
                            
                            float Y = -613.065;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 81.6059;
                            
                            float Y = -604.814;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 76.381;
                            
                            float Y = -598.489;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 54.1941;
                            
                            float Y = -614.419;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                ]
            }
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_15";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            EditorUtil::WaypointManager WaypointManager
            {
                float PickingRange = 2000;
                
                float WaypointMovementSpeed = 150;
                
                float WaypointScalingSpeed = 1.75;
                
                float WaypointRotationSpeed = 3.14159;
                
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 666.131;
                            
                            float Y = -442.173;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 839.154;
                            
                            float Y = -379.989;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 890.52;
                            
                            float Y = -617.911;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 872.497;
                            
                            float Y = -713.44;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 778.863;
                            
                            float Y = -671.112;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 741.915;
                            
                            float Y = -676.52;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 729.299;
                            
                            float Y = -677.421;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 707.671;
                            
                            float Y = -678.322;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 654.416;
                            
                            float Y = -634.133;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 616.567;
                            
                            float Y = -590.874;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 535.462;
                            
                            float Y = -539.505;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 561.596;
                            
                            float Y = -438.568;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_16";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            EditorUtil::WaypointManager WaypointManager
            {
                float PickingRange = 2000;
                
                float WaypointMovementSpeed = 150;
                
                float WaypointScalingSpeed = 1.75;
                
                float WaypointRotationSpeed = 3.14159;
                
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 510.847;
                            
                            float Y = -853.45;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 531.909;
                            
                            float Y = -801.352;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 571.561;
                            
                            float Y = -777.019;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 609.073;
                            
                            float Y = -764.229;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 660.776;
                            
                            float Y = -741.871;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 718.114;
                            
                            float Y = -666.897;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 751.793;
                            
                            float Y = -622.91;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 833.463;
                            
                            float Y = -621.836;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 911.298;
                            
                            float Y = -641.836;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1028.45;
                            
                            float Y = -950.053;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 615.717;
                            
                            float Y = -1082.53;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 423.77;
                            
                            float Y = -996.015;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
        }
    ]
}

