ObjectType = GeometryLoopData
{
    GeometryLoop* GeometryLoops
    [
        Element
        {
            std::string Name
            {
                char* String = "Loop_0";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -512.251;
                            
                            float Y = 288.555;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 17.1922;
                            
                            float Y = 296.804;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 382.873;
                            
                            float Y = 270.577;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 475.626;
                            
                            float Y = 249.269;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 519.151;
                            
                            float Y = 234.557;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 538.371;
                            
                            float Y = 211.842;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 525.739;
                            
                            float Y = 197.618;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 540.807;
                            
                            float Y = 171.821;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 520.333;
                            
                            float Y = 161.182;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 316.941;
                            
                            float Y = 125.186;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 208.672;
                            
                            float Y = 112.338;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 99.7629;
                            
                            float Y = 97.9681;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 54.4142;
                            
                            float Y = 85.5277;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1.01579;
                            
                            float Y = 69.2378;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -46.696;
                            
                            float Y = 45.5485;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -108.767;
                            
                            float Y = 10.3435;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -152.561;
                            
                            float Y = -17.1945;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -182.794;
                            
                            float Y = -30.8036;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -215.329;
                            
                            float Y = -32.202;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -242.757;
                            
                            float Y = -5.09756;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -286.95;
                            
                            float Y = 38.5864;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -476.57;
                            
                            float Y = 208.385;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Copy of Loop_2";
            }
            
            unsigned int NormDir = 1;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1260.38;
                            
                            float Y = -248.774;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1183.28;
                            
                            float Y = -206.183;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1089.05;
                            
                            float Y = -130.281;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1009.97;
                            
                            float Y = -88.8098;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -890.9;
                            
                            float Y = -1.07471;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -778.839;
                            
                            float Y = 89.1512;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -813.967;
                            
                            float Y = 215.813;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1006.25;
                            
                            float Y = 198.276;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1321.42;
                            
                            float Y = 89.6582;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Copy of Loop_3";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -520.982;
                            
                            float Y = -948.74;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -987.771;
                            
                            float Y = -762.877;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1140.18;
                            
                            float Y = -744.881;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1155;
                            
                            float Y = -496.115;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1142.35;
                            
                            float Y = -379.579;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1000.78;
                            
                            float Y = -394.486;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -797.504;
                            
                            float Y = -474.786;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -527.549;
                            
                            float Y = -563.039;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_1";
            }
            
            unsigned int NormDir = 1;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 196.181;
                            
                            float Y = 27.0267;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 127.917;
                            
                            float Y = -6.59822;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 78.7435;
                            
                            float Y = -30.6335;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 43.3733;
                            
                            float Y = -57.0563;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -60.7227;
                            
                            float Y = -133.799;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -200.185;
                            
                            float Y = -181.846;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -283.595;
                            
                            float Y = -205.202;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -234.216;
                            
                            float Y = -249.913;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -93.4195;
                            
                            float Y = -284.614;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 40.0369;
                            
                            float Y = -298.628;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 411.046;
                            
                            float Y = -175.84;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 636.052;
                            
                            float Y = -57.2061;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 514.607;
                            
                            float Y = 93.6092;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_19";
            }
            
            unsigned int NormDir = 1;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 316.42;
                            
                            float Y = 540.111;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 369.319;
                            
                            float Y = 498.796;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 418.15;
                            
                            float Y = 485.928;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 445.956;
                            
                            float Y = 479.832;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 429.001;
                            
                            float Y = 516.406;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 400.517;
                            
                            float Y = 538.079;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 393.735;
                            
                            float Y = 576.007;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 372.032;
                            
                            float Y = 605.13;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 353.721;
                            
                            float Y = 620.708;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 322.524;
                            
                            float Y = 627.481;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 309.638;
                            
                            float Y = 600.389;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 310.316;
                            
                            float Y = 578.039;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_2";
            }
            
            unsigned int NormDir = 1;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -877.379;
                            
                            float Y = 109.592;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -845.296;
                            
                            float Y = 28.6362;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -719.796;
                            
                            float Y = 82.8677;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -498.21;
                            
                            float Y = 118.369;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -422.806;
                            
                            float Y = 110.205;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -291.841;
                            
                            float Y = 105.558;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -550.173;
                            
                            float Y = 310.057;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -887.195;
                            
                            float Y = 202.376;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_18";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 516.604;
                            
                            float Y = 796.154;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 526.165;
                            
                            float Y = 787.792;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 545.69;
                            
                            float Y = 759.466;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 579.387;
                            
                            float Y = 692.366;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 594.593;
                            
                            float Y = 651.881;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 549.767;
                            
                            float Y = 632.999;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 505.573;
                            
                            float Y = 574.026;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 489.076;
                            
                            float Y = 583.547;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 483.179;
                            
                            float Y = 620.131;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 448.621;
                            
                            float Y = 633.507;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 419.715;
                            
                            float Y = 663.778;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 388.97;
                            
                            float Y = 684.826;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 367.807;
                            
                            float Y = 694.605;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 348.839;
                            
                            float Y = 708.3;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 351.672;
                            
                            float Y = 728.654;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 381.904;
                            
                            float Y = 759.713;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 464.417;
                            
                            float Y = 805.409;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 491.598;
                            
                            float Y = 804.854;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_3";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -535.23;
                            
                            float Y = -564.135;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -452.523;
                            
                            float Y = -520.588;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -375.091;
                            
                            float Y = -453.464;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -115.424;
                            
                            float Y = -272.974;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 93.0831;
                            
                            float Y = -331.196;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 126.952;
                            
                            float Y = -552.438;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -123.892;
                            
                            float Y = -740.865;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -540.073;
                            
                            float Y = -953.919;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "TopGlow";
            }
            
            unsigned int NormDir = 1;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = true;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = false;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -45.5371;
                            
                            float Y = 166.073;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -554.847;
                            
                            float Y = 289.88;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -802.286;
                            
                            float Y = 267.016;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1215.79;
                            
                            float Y = 82.2432;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1449.45;
                            
                            float Y = -230.228;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1280.8;
                            
                            float Y = -311.006;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1123.63;
                            
                            float Y = -186.832;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1040.47;
                            
                            float Y = -114.038;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -990.787;
                            
                            float Y = -69.8328;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -951.978;
                            
                            float Y = -39.3452;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -919.175;
                            
                            float Y = -17.5344;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -849.823;
                            
                            float Y = 24.6542;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -739.549;
                            
                            float Y = 72.7717;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -709.056;
                            
                            float Y = 87.5535;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -669.323;
                            
                            float Y = 95.4064;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -642.04;
                            
                            float Y = 101.412;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -507.594;
                            
                            float Y = 116.193;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -374.072;
                            
                            float Y = 94.0206;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -342.947;
                            
                            float Y = 87.6864;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -252.99;
                            
                            float Y = 10.1345;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -244.291;
                            
                            float Y = 3.70334;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -239.752;
                            
                            float Y = -7.64573;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -223.49;
                            
                            float Y = -27.3174;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -209.874;
                            
                            float Y = -32.6136;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -202.688;
                            
                            float Y = -34.5051;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -195.124;
                            
                            float Y = -32.992;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -172.81;
                            
                            float Y = -25.4259;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -143.688;
                            
                            float Y = -9.91553;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -109.649;
                            
                            float Y = 10.5128;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -87.335;
                            
                            float Y = 24.5099;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -58.5913;
                            
                            float Y = 40.3986;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -38.9246;
                            
                            float Y = 51.7477;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -8.28981;
                            
                            float Y = 67.2581;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 16.0321;
                            
                            float Y = 74.9025;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 44.1397;
                            
                            float Y = 84.2363;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 76.8758;
                            
                            float Y = 94.1151;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 134.787;
                            
                            float Y = 103.388;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 202.394;
                            
                            float Y = 112.79;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 246.854;
                            
                            float Y = 115.814;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 280.893;
                            
                            float Y = 122.245;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 310.015;
                            
                            float Y = 124.515;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 370.15;
                            
                            float Y = 131.324;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 397.759;
                            
                            float Y = 133.972;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 418.182;
                            
                            float Y = 136.621;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 437.849;
                            
                            float Y = 138.89;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 449.951;
                            
                            float Y = 141.917;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 468.862;
                            
                            float Y = 146.078;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 482.477;
                            
                            float Y = 148.726;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 493.067;
                            
                            float Y = 151.374;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 513.49;
                            
                            float Y = 159.319;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 461.297;
                            
                            float Y = 232.709;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = false;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Copy of Copy of Loop_7";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1190.46;
                            
                            float Y = 1151.01;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1235.48;
                            
                            float Y = 1176.65;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1265.47;
                            
                            float Y = 1181.38;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1294.53;
                            
                            float Y = 1174.49;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1333.85;
                            
                            float Y = 1155.5;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1374.45;
                            
                            float Y = 1128.6;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1350.96;
                            
                            float Y = 1113.63;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1309.17;
                            
                            float Y = 1056.89;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1283.08;
                            
                            float Y = 1044.41;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1253.53;
                            
                            float Y = 1058.33;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1238.98;
                            
                            float Y = 1067.78;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1221.81;
                            
                            float Y = 1072.89;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1197.53;
                            
                            float Y = 1058.74;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1173.56;
                            
                            float Y = 1046.82;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1145.47;
                            
                            float Y = 1046.92;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1036.38;
                            
                            float Y = 1053.33;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1005.2;
                            
                            float Y = 1077.45;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 990.312;
                            
                            float Y = 1098.52;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1003.58;
                            
                            float Y = 1115.7;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1137.69;
                            
                            float Y = 1151.61;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_4";
            }
            
            unsigned int NormDir = 1;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1255.31;
                            
                            float Y = 5.94999;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1422.1;
                            
                            float Y = 79.201;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1583.47;
                            
                            float Y = 190.523;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1708.2;
                            
                            float Y = 36.7933;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1761.88;
                            
                            float Y = -32.6156;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1769.07;
                            
                            float Y = -154.467;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1736.53;
                            
                            float Y = -259.944;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1680.95;
                            
                            float Y = -351.007;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1602.17;
                            
                            float Y = -329.027;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1546.35;
                            
                            float Y = -293.459;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1431.16;
                            
                            float Y = -216.893;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1336.11;
                            
                            float Y = -236.865;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1254.47;
                            
                            float Y = -250.198;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "BottomGlow";
            }
            
            unsigned int NormDir = 1;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = true;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = false;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 196.691;
                            
                            float Y = 26.0527;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 128.043;
                            
                            float Y = -6.07648;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 78.2893;
                            
                            float Y = -31.2758;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 43.8087;
                            
                            float Y = -58.2713;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 11.9696;
                            
                            float Y = -86.1268;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -35.693;
                            
                            float Y = -121.133;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -92.1092;
                            
                            float Y = -150.119;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -114.599;
                            
                            float Y = -158.407;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -135.022;
                            
                            float Y = -165.973;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -164.522;
                            
                            float Y = -175.053;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -197.804;
                            
                            float Y = -181.484;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -229.952;
                            
                            float Y = -188.293;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -262.099;
                            
                            float Y = -195.103;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -276.85;
                            
                            float Y = -201.156;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -282.144;
                            
                            float Y = -207.208;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -283.279;
                            
                            float Y = -213.261;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -279.119;
                            
                            float Y = -220.449;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -275.337;
                            
                            float Y = -224.232;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -268.529;
                            
                            float Y = -232.555;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -254.157;
                            
                            float Y = -238.986;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -239.785;
                            
                            float Y = -247.308;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -215.58;
                            
                            float Y = -253.739;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -169.817;
                            
                            float Y = -265.845;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -122.163;
                            
                            float Y = -276.059;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -154.689;
                            
                            float Y = -292.326;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -194.995;
                            
                            float Y = -313.684;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -217.273;
                            
                            float Y = -328.933;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -237.602;
                            
                            float Y = -343.253;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -256.544;
                            
                            float Y = -357.573;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -271.791;
                            
                            float Y = -369.121;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -287.037;
                            
                            float Y = -380.67;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -307.828;
                            
                            float Y = -396.837;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -382.674;
                            
                            float Y = -461.508;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -414.13;
                            
                            float Y = -489.698;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -445.084;
                            
                            float Y = -516.49;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -464.027;
                            
                            float Y = -528.5;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -492.21;
                            
                            float Y = -545.13;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -524.551;
                            
                            float Y = -561.993;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -533.329;
                            
                            float Y = -564.302;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -543.367;
                            
                            float Y = -563.795;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -549.664;
                            
                            float Y = -563.409;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -572.652;
                            
                            float Y = -559.992;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -601.067;
                            
                            float Y = -552.486;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -639.323;
                            
                            float Y = -538.495;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -674.496;
                            
                            float Y = -527.146;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -711.939;
                            
                            float Y = -512.014;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -748.246;
                            
                            float Y = -498.395;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -779.259;
                            
                            float Y = -484.133;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -805.576;
                            
                            float Y = -473.951;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -835.455;
                            
                            float Y = -459.953;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -868.359;
                            
                            float Y = -446.713;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -897.859;
                            
                            float Y = -434.607;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -917.526;
                            
                            float Y = -426.285;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -938.327;
                            
                            float Y = -418.719;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -960.641;
                            
                            float Y = -408.883;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -979.93;
                            
                            float Y = -402.83;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1004.51;
                            
                            float Y = -395.264;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1018.93;
                            
                            float Y = -390.765;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1031.79;
                            
                            float Y = -386.604;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1047.67;
                            
                            float Y = -383.955;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1069.23;
                            
                            float Y = -380.929;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1088.14;
                            
                            float Y = -377.903;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1100.62;
                            
                            float Y = -376.768;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1118.02;
                            
                            float Y = -377.146;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1130.88;
                            
                            float Y = -377.524;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1141.47;
                            
                            float Y = -382.064;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1149.41;
                            
                            float Y = -387.36;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1155.08;
                            
                            float Y = -395.683;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1158.11;
                            
                            float Y = -407.41;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1158.49;
                            
                            float Y = -422.921;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1156.22;
                            
                            float Y = -441.457;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1155.08;
                            
                            float Y = -461.886;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1154.7;
                            
                            float Y = -490.637;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1152.06;
                            
                            float Y = -510.687;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1152.63;
                            
                            float Y = -688.142;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1006.91;
                            
                            float Y = -685.598;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -926.179;
                            
                            float Y = -697.735;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -777.57;
                            
                            float Y = -779.129;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -682.205;
                            
                            float Y = -830.132;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -406.787;
                            
                            float Y = -887.193;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -366.592;
                            
                            float Y = -895.508;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -207.501;
                            
                            float Y = -834.634;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 52.4813;
                            
                            float Y = -451.772;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 103.863;
                            
                            float Y = -415.691;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 133.948;
                            
                            float Y = -354.101;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 208.144;
                            
                            float Y = -273.941;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 215.585;
                            
                            float Y = -191.922;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 335.877;
                            
                            float Y = -173.022;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 527.336;
                            
                            float Y = -88.6043;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 610.469;
                            
                            float Y = 10.3031;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 522.927;
                            
                            float Y = 87.791;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 367.997;
                            
                            float Y = 57.5518;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = false;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_5";
            }
            
            unsigned int NormDir = 1;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 227.111;
                            
                            float Y = 777.585;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 263.142;
                            
                            float Y = 783.329;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 286.905;
                            
                            float Y = 791.917;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 306.97;
                            
                            float Y = 805.811;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 380.078;
                            
                            float Y = 847.016;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 518.633;
                            
                            float Y = 901.113;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 591.49;
                            
                            float Y = 944.794;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 642.601;
                            
                            float Y = 1096.03;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 700.871;
                            
                            float Y = 1205.03;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 687.937;
                            
                            float Y = 1292.5;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 632.607;
                            
                            float Y = 1371.39;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 432.048;
                            
                            float Y = 1422.82;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 312.431;
                            
                            float Y = 1360.28;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 187.034;
                            
                            float Y = 1060.81;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 77.1161;
                            
                            float Y = 811.609;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 157.753;
                            
                            float Y = 784.135;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 186.625;
                            
                            float Y = 783.849;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_6";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 506.57;
                            
                            float Y = 77.0775;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 584.828;
                            
                            float Y = 106.549;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 629.708;
                            
                            float Y = 174.297;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 732.289;
                            
                            float Y = 160.564;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 820.216;
                            
                            float Y = 188.945;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 864.228;
                            
                            float Y = 176.602;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1088.58;
                            
                            float Y = 159.649;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1741.71;
                            
                            float Y = 99.9248;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1522.91;
                            
                            float Y = -296.275;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 570.324;
                            
                            float Y = -85.2067;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_7";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 439.665;
                            
                            float Y = 414.765;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 511.547;
                            
                            float Y = 376.478;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 555.462;
                            
                            float Y = 376.271;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 573.161;
                            
                            float Y = 383.548;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 596.585;
                            
                            float Y = 388.413;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 632.565;
                            
                            float Y = 377.727;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 633.48;
                            
                            float Y = 349.77;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 649.688;
                            
                            float Y = 320.955;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 640.958;
                            
                            float Y = 294.935;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 611.958;
                            
                            float Y = 296.505;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 595.911;
                            
                            float Y = 292.832;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 581.087;
                            
                            float Y = 284.515;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 574.686;
                            
                            float Y = 258.629;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 566.973;
                            
                            float Y = 234.423;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 548.353;
                            
                            float Y = 215.359;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 507.971;
                            
                            float Y = 209.592;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 470.942;
                            
                            float Y = 204.282;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 446.758;
                            
                            float Y = 208.06;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 443.824;
                            
                            float Y = 228.445;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 404.4;
                            
                            float Y = 359.206;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_13";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = true;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1084.94;
                            
                            float Y = 480.336;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1029.23;
                            
                            float Y = 575.951;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1022.7;
                            
                            float Y = 623.011;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1042.08;
                            
                            float Y = 673.49;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1065.7;
                            
                            float Y = 700.172;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1101.55;
                            
                            float Y = 698.968;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1114.39;
                            
                            float Y = 672.602;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1156.72;
                            
                            float Y = 632.956;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1212.7;
                            
                            float Y = 510.185;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1251.93;
                            
                            float Y = 449.177;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1237.72;
                            
                            float Y = 430.09;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1204.63;
                            
                            float Y = 382.979;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1193.68;
                            
                            float Y = 350.85;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1148.31;
                            
                            float Y = 390.498;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_8";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 773.337;
                            
                            float Y = 562.947;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 777.022;
                            
                            float Y = 583.911;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 802.238;
                            
                            float Y = 546.284;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 815.761;
                            
                            float Y = 516.433;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 853.796;
                            
                            float Y = 476.586;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 855.748;
                            
                            float Y = 446.948;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 851.158;
                            
                            float Y = 431.997;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 790.367;
                            
                            float Y = 392.309;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 762.912;
                            
                            float Y = 406.78;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 752.96;
                            
                            float Y = 430.179;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 738.998;
                            
                            float Y = 454.826;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 737.395;
                            
                            float Y = 479.968;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 766.568;
                            
                            float Y = 551.646;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_12";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 970.02;
                            
                            float Y = 481.466;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 977.149;
                            
                            float Y = 460.887;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 999.523;
                            
                            float Y = 434.684;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1048.96;
                            
                            float Y = 393.551;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1056.9;
                            
                            float Y = 332.676;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1044.26;
                            
                            float Y = 314.137;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1010.56;
                            
                            float Y = 298.419;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 990.119;
                            
                            float Y = 309.838;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 945.89;
                            
                            float Y = 404.308;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 913.865;
                            
                            float Y = 445.817;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 909.984;
                            
                            float Y = 464.854;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 902.102;
                            
                            float Y = 473.979;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 898.328;
                            
                            float Y = 485.952;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 903.715;
                            
                            float Y = 497.215;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 936.526;
                            
                            float Y = 543.456;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 954.313;
                            
                            float Y = 539.552;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 969.931;
                            
                            float Y = 535.34;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_9";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1134.93;
                            
                            float Y = 247.401;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1311.57;
                            
                            float Y = 304.97;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1328.28;
                            
                            float Y = 314.098;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1394.3;
                            
                            float Y = 325.295;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1454.69;
                            
                            float Y = 357.76;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1468.84;
                            
                            float Y = 315.457;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1452.04;
                            
                            float Y = 295.407;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1477.17;
                            
                            float Y = 233.018;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1438.84;
                            
                            float Y = 181.426;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1451.56;
                            
                            float Y = 99.915;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1441.61;
                            
                            float Y = 81.204;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1415.19;
                            
                            float Y = 78.698;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 986.514;
                            
                            float Y = 110.216;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 958.481;
                            
                            float Y = 128.566;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 971.201;
                            
                            float Y = 159.468;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1044.98;
                            
                            float Y = 232.909;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1072.87;
                            
                            float Y = 261.662;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1099.42;
                            
                            float Y = 249.027;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Copy of Loop_7";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 797.263;
                            
                            float Y = 267.855;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 769.315;
                            
                            float Y = 234.357;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 760.665;
                            
                            float Y = 221.254;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 747.255;
                            
                            float Y = 215.741;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 729.506;
                            
                            float Y = 212.057;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 696.56;
                            
                            float Y = 208.791;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 695.869;
                            
                            float Y = 229.973;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 689.274;
                            
                            float Y = 253.701;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 695.89;
                            
                            float Y = 273.416;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 717.863;
                            
                            float Y = 281.696;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 730.022;
                            
                            float Y = 284.478;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 741.255;
                            
                            float Y = 290.778;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 746.106;
                            
                            float Y = 310.392;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 751.952;
                            
                            float Y = 328.732;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 766.061;
                            
                            float Y = 343.176;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 796.659;
                            
                            float Y = 347.543;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 824.716;
                            
                            float Y = 351.564;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 843.039;
                            
                            float Y = 348.701;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 845.261;
                            
                            float Y = 333.255;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 823.985;
                            
                            float Y = 294.795;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Copy of Loop_8";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 659.639;
                            
                            float Y = 895.964;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 685.3;
                            
                            float Y = 903.715;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 699.834;
                            
                            float Y = 883.684;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 714.872;
                            
                            float Y = 854.568;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 754.903;
                            
                            float Y = 816.727;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 756.523;
                            
                            float Y = 769.648;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 741.139;
                            
                            float Y = 729.038;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 738.002;
                            
                            float Y = 649.087;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 703.71;
                            
                            float Y = 640.125;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 657.731;
                            
                            float Y = 714.958;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 633.174;
                            
                            float Y = 762.335;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 611.582;
                            
                            float Y = 810.012;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 608.521;
                            
                            float Y = 834.226;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 621.09;
                            
                            float Y = 851.508;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 638.837;
                            
                            float Y = 863.128;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 661.502;
                            
                            float Y = 871.028;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Copy of Loop_13";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = true;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1159.95;
                            
                            float Y = 896.421;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1030.92;
                            
                            float Y = 800.025;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1005.95;
                            
                            float Y = 778.886;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 933.645;
                            
                            float Y = 787.644;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 893.932;
                            
                            float Y = 819.805;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 915.282;
                            
                            float Y = 861.696;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 942.921;
                            
                            float Y = 878.463;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 985.309;
                            
                            float Y = 912.074;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1018.78;
                            
                            float Y = 925.583;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1127.66;
                            
                            float Y = 960.564;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1190.9;
                            
                            float Y = 974.158;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1245.38;
                            
                            float Y = 972.113;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1230.63;
                            
                            float Y = 931.605;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_11";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1335.95;
                            
                            float Y = 410.223;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1318.29;
                            
                            float Y = 453.783;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1312.93;
                            
                            float Y = 480.611;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1277.81;
                            
                            float Y = 554.949;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1256.52;
                            
                            float Y = 592.849;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1231.41;
                            
                            float Y = 690.935;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1241.25;
                            
                            float Y = 737.284;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1429.46;
                            
                            float Y = 723.611;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1533.57;
                            
                            float Y = 666.27;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1610.42;
                            
                            float Y = 502.733;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1457.25;
                            
                            float Y = 247.235;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1325.76;
                            
                            float Y = 316.35;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Copy of Loop_12";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 593.413;
                            
                            float Y = 459.433;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 587.373;
                            
                            float Y = 484.414;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 574.832;
                            
                            float Y = 504.235;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 582.703;
                            
                            float Y = 525.315;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 594.245;
                            
                            float Y = 543.3;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 625.475;
                            
                            float Y = 550.033;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 642.177;
                            
                            float Y = 532.039;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 650.942;
                            
                            float Y = 500.509;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 651.046;
                            
                            float Y = 453.139;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 648.507;
                            
                            float Y = 441.671;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 650.617;
                            
                            float Y = 434.692;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 649.756;
                            
                            float Y = 427.151;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 644.011;
                            
                            float Y = 422.255;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 638.436;
                            
                            float Y = 420.123;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 629.572;
                            
                            float Y = 426.654;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 621.982;
                            
                            float Y = 432.822;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Copy of Copy of Loop_12";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 759.449;
                            
                            float Y = 1078.74;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 813.112;
                            
                            float Y = 1086.16;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 847.894;
                            
                            float Y = 1090.16;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 881.456;
                            
                            float Y = 1075.41;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 916.63;
                            
                            float Y = 1064.68;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 922.275;
                            
                            float Y = 1043.22;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 918.379;
                            
                            float Y = 1023.92;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 872.445;
                            
                            float Y = 945.201;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 835.312;
                            
                            float Y = 955.51;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 780.702;
                            
                            float Y = 958.049;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 734.9;
                            
                            float Y = 947.716;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 727.667;
                            
                            float Y = 946.803;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 680.376;
                            
                            float Y = 946.411;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 646.178;
                            
                            float Y = 943.589;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 656.526;
                            
                            float Y = 985.532;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 687.992;
                            
                            float Y = 1068.47;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 699.112;
                            
                            float Y = 1074.29;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 729.43;
                            
                            float Y = 1079.36;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_14";
            }
            
            unsigned int NormDir = 1;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1544.64;
                            
                            float Y = 1083.03;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1465.08;
                            
                            float Y = 1093.43;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1424;
                            
                            float Y = 1069.47;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1453.49;
                            
                            float Y = 1029.02;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1466.81;
                            
                            float Y = 966.152;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1456.52;
                            
                            float Y = 886.917;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1382.03;
                            
                            float Y = 744.541;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1462.5;
                            
                            float Y = 697.705;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1688.54;
                            
                            float Y = 913.533;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1641.86;
                            
                            float Y = 994.36;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1618.47;
                            
                            float Y = 1053.08;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1581.56;
                            
                            float Y = 1075.51;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_15";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = true;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1125.65;
                            
                            float Y = 1486.17;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1214.97;
                            
                            float Y = 1332.52;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1221.69;
                            
                            float Y = 1275.24;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1119.59;
                            
                            float Y = 1237.16;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1043.7;
                            
                            float Y = 1215.7;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 847.472;
                            
                            float Y = 1208.29;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 583.09;
                            
                            float Y = 1243.44;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 598.741;
                            
                            float Y = 1474.7;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_16";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = true;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1189.08;
                            
                            float Y = 799.283;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1213.94;
                            
                            float Y = 808.616;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1274.43;
                            
                            float Y = 834.688;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1375.22;
                            
                            float Y = 870.588;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1494.54;
                            
                            float Y = 928.657;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1527.47;
                            
                            float Y = 931.059;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1437.08;
                            
                            float Y = 805.505;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1407.46;
                            
                            float Y = 688.565;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1273.57;
                            
                            float Y = 689.364;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1211.09;
                            
                            float Y = 733.722;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1179.03;
                            
                            float Y = 764.828;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_17";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 200.458;
                            
                            float Y = 605.962;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 240.286;
                            
                            float Y = 562.545;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 259.94;
                            
                            float Y = 509.198;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 401.236;
                            
                            float Y = 427.048;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 457.925;
                            
                            float Y = 425.499;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 490.8;
                            
                            float Y = 402.436;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 443.938;
                            
                            float Y = 250.002;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 324.87;
                            
                            float Y = 226.198;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 6.13531;
                            
                            float Y = 258.242;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 70.3008;
                            
                            float Y = 649.976;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_20";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 270.309;
                            
                            float Y = 814.175;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 292.69;
                            
                            float Y = 795.211;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 258.78;
                            
                            float Y = 751.865;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 245.894;
                            
                            float Y = 678.718;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 249.963;
                            
                            float Y = 632.663;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 241.824;
                            
                            float Y = 595.412;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 235.933;
                            
                            float Y = 537.384;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 192.236;
                            
                            float Y = 513.829;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 116.944;
                            
                            float Y = 539.207;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -5.26553;
                            
                            float Y = 627.135;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 38.8176;
                            
                            float Y = 832.353;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_21";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1710.77;
                            
                            float Y = 1158.55;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1647.03;
                            
                            float Y = 1137.32;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1607.8;
                            
                            float Y = 1119.35;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1504.23;
                            
                            float Y = 1123.51;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1492.2;
                            
                            float Y = 1124.73;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1483.08;
                            
                            float Y = 1131.1;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1484.22;
                            
                            float Y = 1137.62;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1478.08;
                            
                            float Y = 1149.65;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1466.67;
                            
                            float Y = 1189.59;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1412.16;
                            
                            float Y = 1259.16;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1400.05;
                            
                            float Y = 1306.4;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1315.12;
                            
                            float Y = 1595.27;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1537.32;
                            
                            float Y = 1682.41;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1827.16;
                            
                            float Y = 1455.2;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1902.16;
                            
                            float Y = 1404.9;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1906.63;
                            
                            float Y = 1360.82;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1850.9;
                            
                            float Y = 1259.35;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1797.38;
                            
                            float Y = 1171.62;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_22";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1677.01;
                            
                            float Y = 979.189;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1705.69;
                            
                            float Y = 972.021;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1760.67;
                            
                            float Y = 961.269;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1802.5;
                            
                            float Y = 970.229;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1822.5;
                            
                            float Y = 985.497;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1913.05;
                            
                            float Y = 1025.19;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1977.59;
                            
                            float Y = 1032.35;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 2007.23;
                            
                            float Y = 1039.93;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 2021.21;
                            
                            float Y = 992.928;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1928.46;
                            
                            float Y = 743.561;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1930.17;
                            
                            float Y = 671.893;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1622.67;
                            
                            float Y = 746.267;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1571.83;
                            
                            float Y = 783.856;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1631.36;
                            
                            float Y = 988.747;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_23";
            }
            
            unsigned int NormDir = 1;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 2062.35;
                            
                            float Y = 1025.86;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 2059.96;
                            
                            float Y = 1118.45;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 2030.08;
                            
                            float Y = 1259.43;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 2012.26;
                            
                            float Y = 1295.6;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1966.74;
                            
                            float Y = 1244.49;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1934.67;
                            
                            float Y = 1205.53;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1927.9;
                            
                            float Y = 1182.37;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1917.26;
                            
                            float Y = 1134.49;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1906.38;
                            
                            float Y = 1122.04;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1876.5;
                            
                            float Y = 1107.1;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1861.56;
                            
                            float Y = 1106.51;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1853.8;
                            
                            float Y = 1083.81;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1874.71;
                            
                            float Y = 1061.17;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1895.03;
                            
                            float Y = 1033.63;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1914.75;
                            
                            float Y = 1001.97;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1937.46;
                            
                            float Y = 981.661;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 2019.32;
                            
                            float Y = 981.063;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_24";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1411.61;
                            
                            float Y = 1592.49;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1515.08;
                            
                            float Y = 1579.19;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1494.99;
                            
                            float Y = 1377.18;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1471.38;
                            
                            float Y = 1290.6;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1437.35;
                            
                            float Y = 1250.11;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1397.44;
                            
                            float Y = 1261.94;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1356.05;
                            
                            float Y = 1282.62;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1274.76;
                            
                            float Y = 1272.28;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1196.42;
                            
                            float Y = 1264.89;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1132.87;
                            
                            float Y = 1290.01;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 971.84;
                            
                            float Y = 1551.32;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_25";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1396.49;
                            
                            float Y = -1029.45;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1401.66;
                            
                            float Y = -860;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1363.47;
                            
                            float Y = -743.578;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1318.16;
                            
                            float Y = -703.433;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1158.98;
                            
                            float Y = -666.9;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -981.377;
                            
                            float Y = -644.269;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -923.91;
                            
                            float Y = -614.186;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -911.391;
                            
                            float Y = -673.816;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -819.581;
                            
                            float Y = -987.061;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -777.725;
                            
                            float Y = -1063.82;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -749.86;
                            
                            float Y = -1152.81;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -762.788;
                            
                            float Y = -1221.4;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1161.86;
                            
                            float Y = -1322.83;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1235.17;
                            
                            float Y = -1266.51;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_26";
            }
            
            unsigned int NormDir = 1;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1058.96;
                            
                            float Y = -715.752;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1074.82;
                            
                            float Y = -667.781;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1082.66;
                            
                            float Y = -581.379;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1065.84;
                            
                            float Y = -487.332;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1069.19;
                            
                            float Y = -436.302;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1131.45;
                            
                            float Y = -462.314;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1270.13;
                            
                            float Y = -538.2;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1356.79;
                            
                            float Y = -755.484;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1360.88;
                            
                            float Y = -1009.97;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1028.42;
                            
                            float Y = -815.343;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1044.7;
                            
                            float Y = -728.588;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_27";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2309.07;
                            
                            float Y = -29.8224;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2296.18;
                            
                            float Y = 106.961;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2337.93;
                            
                            float Y = 201.259;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2298.27;
                            
                            float Y = 261.248;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2275.75;
                            
                            float Y = 341.246;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2122.87;
                            
                            float Y = 385.492;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1933.61;
                            
                            float Y = 296.15;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1780.75;
                            
                            float Y = 279.679;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1692.92;
                            
                            float Y = 177.151;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1640.1;
                            
                            float Y = 44.6337;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1712.34;
                            
                            float Y = -255.71;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1850.21;
                            
                            float Y = -287.102;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2020.58;
                            
                            float Y = -315.983;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2140.23;
                            
                            float Y = -323.091;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2203.78;
                            
                            float Y = -238.788;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2225.9;
                            
                            float Y = -192.707;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_28";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2074.49;
                            
                            float Y = -279.538;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2070.36;
                            
                            float Y = -409.957;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2149.87;
                            
                            float Y = -621.532;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2149.94;
                            
                            float Y = -794.282;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2142.93;
                            
                            float Y = -937.64;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2346.65;
                            
                            float Y = -847.324;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2457.43;
                            
                            float Y = -791.507;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2564.76;
                            
                            float Y = -665.541;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2656.64;
                            
                            float Y = -485.858;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2599.43;
                            
                            float Y = -290.766;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2525.97;
                            
                            float Y = -183.646;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2390.99;
                            
                            float Y = -112.631;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2199.7;
                            
                            float Y = -174.966;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2160.91;
                            
                            float Y = -269.848;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_29";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2143.72;
                            
                            float Y = -1615.95;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2293.93;
                            
                            float Y = -1662.56;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2436.82;
                            
                            float Y = -1683.12;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2565.62;
                            
                            float Y = -1672.4;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2570.15;
                            
                            float Y = -1567.29;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2560.05;
                            
                            float Y = -1427.81;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2572.59;
                            
                            float Y = -1314.02;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2528.02;
                            
                            float Y = -1280.05;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2469.72;
                            
                            float Y = -1249.24;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2126.72;
                            
                            float Y = -1095.24;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1932.05;
                            
                            float Y = -1033;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1833.88;
                            
                            float Y = -1042.8;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1812.16;
                            
                            float Y = -1110.55;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1856.75;
                            
                            float Y = -1232.34;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1883.35;
                            
                            float Y = -1372.21;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2012.81;
                            
                            float Y = -1501.13;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_30";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            bool GenerateGlow = false;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            bool GenerateCollision = true;
            
            EditorUtil::WaypointManager WaypointManager
            {
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1381.38;
                            
                            float Y = -1244.22;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1301.76;
                            
                            float Y = -1143.41;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1086.33;
                            
                            float Y = -1031.84;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -811.036;
                            
                            float Y = -1209.04;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -893.314;
                            
                            float Y = -1638.12;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1334.25;
                            
                            float Y = -1787.36;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1694.59;
                            
                            float Y = -1947.6;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2030.89;
                            
                            float Y = -1846.68;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2201.34;
                            
                            float Y = -1660.59;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2114.05;
                            
                            float Y = -1444.71;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2010.67;
                            
                            float Y = -1338.37;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -1883.66;
                            
                            float Y = -1388.59;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                ]
            }
            
            bool GenerateTris = true;
        }
    ]
}

