ObjectType = GeometryLoopData
{
    GeometryLoop* GeometryLoops
    [
        Element
        {
            std::string Name
            {
                char* String = "Loop_7";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            EditorUtil::WaypointManager WaypointManager
            {
                float PickingRange = 2000;
                
                float WaypointMovementSpeed = 50;
                
                float WaypointScalingSpeed = 1.5;
                
                float WaypointRotationSpeed = 1.5708;
                
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -246.189;
                            
                            float Y = 17.8231;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -186.552;
                            
                            float Y = 21.9615;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -147.299;
                            
                            float Y = 23.581;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -119.983;
                            
                            float Y = 20.1936;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -108.892;
                            
                            float Y = 11.4149;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -117.616;
                            
                            float Y = -34.0686;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -166.706;
                            
                            float Y = -109.014;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -178.165;
                            
                            float Y = -147.846;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -170.248;
                            
                            float Y = -195.607;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -158.558;
                            
                            float Y = -225.558;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -157.09;
                            
                            float Y = -331.587;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -339.278;
                            
                            float Y = -249.791;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -368.125;
                            
                            float Y = -72.0478;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -323.988;
                            
                            float Y = 29.2167;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                ]
            }
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_8";
            }
            
            unsigned int NormDir = 1;
            
            unsigned int LoopType = 0;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            EditorUtil::WaypointManager WaypointManager
            {
                float PickingRange = 2000;
                
                float WaypointMovementSpeed = 50;
                
                float WaypointScalingSpeed = 1.5;
                
                float WaypointRotationSpeed = 1.5708;
                
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 522.641;
                            
                            float Y = -265.272;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 485.697;
                            
                            float Y = 14.2556;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 377.876;
                            
                            float Y = 54.9411;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 256.391;
                            
                            float Y = 26.6363;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 176.749;
                            
                            float Y = 26.2341;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 216.126;
                            
                            float Y = -73.7587;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 230.704;
                            
                            float Y = -158.842;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 273.313;
                            
                            float Y = -230.233;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 260.089;
                            
                            float Y = -254.484;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 249.987;
                            
                            float Y = -299.688;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                ]
            }
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_13";
            }
            
            unsigned int NormDir = 1;
            
            unsigned int LoopType = 0;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            EditorUtil::WaypointManager WaypointManager
            {
                float PickingRange = 2000;
                
                float WaypointMovementSpeed = 50;
                
                float WaypointScalingSpeed = 1.5;
                
                float WaypointRotationSpeed = 1.5708;
                
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 641.133;
                            
                            float Y = -433.056;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 541.882;
                            
                            float Y = -447.349;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 335.461;
                            
                            float Y = -452.378;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 211.979;
                            
                            float Y = -435.588;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 217.588;
                            
                            float Y = -464.293;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 232.445;
                            
                            float Y = -486.321;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 287.521;
                            
                            float Y = -563.868;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 308.783;
                            
                            float Y = -596.57;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 299.154;
                            
                            float Y = -617.019;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 315.168;
                            
                            float Y = -661.586;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 347.482;
                            
                            float Y = -770.53;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 367.032;
                            
                            float Y = -831.611;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 395.952;
                            
                            float Y = -857.836;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 432.608;
                            
                            float Y = -865.777;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 672.65;
                            
                            float Y = -862.808;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                ]
            }
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_9";
            }
            
            unsigned int NormDir = 1;
            
            unsigned int LoopType = 0;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            EditorUtil::WaypointManager WaypointManager
            {
                float PickingRange = 2000;
                
                float WaypointMovementSpeed = 50;
                
                float WaypointScalingSpeed = 1.5;
                
                float WaypointRotationSpeed = 1.5708;
                
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -70.0022;
                            
                            float Y = -506.292;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -78.2197;
                            
                            float Y = -449.939;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -140.846;
                            
                            float Y = -358.44;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -147.904;
                            
                            float Y = -337.858;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -129.327;
                            
                            float Y = -276.262;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -131.116;
                            
                            float Y = -246.727;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -142.297;
                            
                            float Y = -230.222;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -221.227;
                            
                            float Y = -212.876;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -338.767;
                            
                            float Y = -228.457;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -349.862;
                            
                            float Y = -370.27;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -250.736;
                            
                            float Y = -566.982;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -123.022;
                            
                            float Y = -541.528;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                ]
            }
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_12";
            }
            
            unsigned int NormDir = 1;
            
            unsigned int LoopType = 0;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            EditorUtil::WaypointManager WaypointManager
            {
                float PickingRange = 2000;
                
                float WaypointMovementSpeed = 50;
                
                float WaypointScalingSpeed = 1.5;
                
                float WaypointRotationSpeed = 1.5708;
                
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 233.953;
                            
                            float Y = -968.315;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 202.932;
                            
                            float Y = -711.18;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 201.92;
                            
                            float Y = -654.464;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 227.278;
                            
                            float Y = -621.653;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 149.848;
                            
                            float Y = -634.82;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 107.844;
                            
                            float Y = -689.51;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 46.1977;
                            
                            float Y = -976.924;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 209.565;
                            
                            float Y = -988.28;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                ]
            }
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Copy of Loop_9";
            }
            
            unsigned int NormDir = 1;
            
            unsigned int LoopType = 0;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            EditorUtil::WaypointManager WaypointManager
            {
                float PickingRange = 2000;
                
                float WaypointMovementSpeed = 50;
                
                float WaypointScalingSpeed = 1.5;
                
                float WaypointRotationSpeed = 1.5708;
                
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -114.027;
                            
                            float Y = -789.808;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -55.9921;
                            
                            float Y = -651.804;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -2.49111;
                            
                            float Y = -578.085;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -29.4226;
                            
                            float Y = -559.901;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -48.4009;
                            
                            float Y = -541.41;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -61.3221;
                            
                            float Y = -520.024;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -63.0772;
                            
                            float Y = -498.873;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -68.6441;
                            
                            float Y = -476.592;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -152.147;
                            
                            float Y = -477.098;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -256.905;
                            
                            float Y = -575.845;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -267.875;
                            
                            float Y = -767.527;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -173.908;
                            
                            float Y = -785.173;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                ]
            }
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_10";
            }
            
            unsigned int NormDir = 0;
            
            unsigned int LoopType = 0;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            EditorUtil::WaypointManager WaypointManager
            {
                float PickingRange = 2000;
                
                float WaypointMovementSpeed = 50;
                
                float WaypointScalingSpeed = 1.5;
                
                float WaypointRotationSpeed = 1.5708;
                
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 658.56;
                            
                            float Y = -276.048;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 687.406;
                            
                            float Y = -396.568;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 526.979;
                            
                            float Y = -481.642;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 410.075;
                            
                            float Y = -496.833;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 245.183;
                            
                            float Y = -472.208;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 212.106;
                            
                            float Y = -435.449;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 214.223;
                            
                            float Y = -379.351;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 249.143;
                            
                            float Y = -294.784;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 294.184;
                            
                            float Y = -222.37;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 564.429;
                            
                            float Y = -220.851;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                ]
            }
        }
        
        Element
        {
            std::string Name
            {
                char* String = "Loop_11";
            }
            
            unsigned int NormDir = 1;
            
            unsigned int LoopType = 0;
            
            std::string AssociatedLoopName
            {
                char* String = "";
            }
            
            EditorUtil::WaypointManager WaypointManager
            {
                float PickingRange = 2000;
                
                float WaypointMovementSpeed = 50;
                
                float WaypointScalingSpeed = 1.5;
                
                float WaypointRotationSpeed = 1.5708;
                
                EditorUtil::Waypoint Waypoints
                [
                    Element
                    {
                        Vec3 Position
                        {
                            float X = -25.4752;
                            
                            float Y = -800.743;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 1.31946;
                            
                            float Y = -873.446;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 107.596;
                            
                            float Y = -828.884;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 148.082;
                            
                            float Y = -690.639;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 184.014;
                            
                            float Y = -640;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 140.859;
                            
                            float Y = -637.182;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 111.305;
                            
                            float Y = -627.366;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 87.3808;
                            
                            float Y = -613.065;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 81.6059;
                            
                            float Y = -604.814;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 76.381;
                            
                            float Y = -598.489;
                            
                            float Z = 0;
                        }
                        
                        float Height = 3;
                        
                        unsigned int Type = 1;
                        
                        float Width = 3;
                        
                        float Radius = 3;
                    }
                    
                    Element
                    {
                        Vec3 Position
                        {
                            float X = 54.1941;
                            
                            float Y = -614.419;
                            
                            float Z = 0;
                        }
                        
                        float Height = 2;
                        
                        unsigned int Type = 1;
                        
                        float Width = 2;
                        
                        float Radius = 2;
                    }
                ]
            }
        }
    ]
}

