Initialize engine version: 4.3.2f1 (0517a5ae8669)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdx32.dll 8.15.10.2869]
    Renderer: Intel(R) G41 Express Chipset
    Vendor:   Intel
    VRAM:     695 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\Glow11.dll (this message is harmless)
Loading D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\Glow11.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\P31RestKit.dll (this message is harmless)
Loading D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\P31RestKit.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\iRaterBinding.dll (this message is harmless)
Loading D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\iRaterBinding.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\Flashout2ServerCommon.dll (this message is harmless)
Loading D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\Flashout2ServerCommon.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\OpenIAB_W8Plugin.dll (this message is harmless)
Loading D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\OpenIAB_W8Plugin.dll into Unity Child Domain
- Completed reload, in  0.136 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\System.Xml.dll (this message is harmless)
Loading file: Texts.en
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GameManager.Awake() at time: 9.152588
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Fallback handler could not load library D:/soft/3DMGAME-Flashout.2.MULTi11-OUTLAWS/FLASHOUT2_Data/Mono/libc
Fallback handler could not load library D:/soft/3DMGAME-Flashout.2.MULTi11-OUTLAWS/FLASHOUT2_Data/Mono/.\libc
Fallback handler could not load library D:/soft/3DMGAME-Flashout.2.MULTi11-OUTLAWS/FLASHOUT2_Data/Mono/libc
MusicPlayer.Awake() at time: 9.306361
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 4.444427 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 7683.
Total: 7.282194 ms (FindLiveObjects: 0.948482 ms CreateObjectMapping: 0.262272 ms MarkObjects: 5.278861 ms  DeleteObjects: 0.042624 ms)

Loading file: Texts.zh-CHS
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 4.404107 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 7830.
Total: 11.394461 ms (FindLiveObjects: 2.489478 ms CreateObjectMapping: 0.774529 ms MarkObjects: 7.049490 ms  DeleteObjects: 0.060288 ms)

Dispatch resumed
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

use GC: False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

GC available: False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unsupported: Hidden/Dof/DX11Dof
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1699)

UnloadTime: 2.883847 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 29092.
Total: 27.353926 ms (FindLiveObjects: 3.801225 ms CreateObjectMapping: 1.129346 ms MarkObjects: 21.561655 ms  DeleteObjects: 0.144384 ms)

Platform assembly: D:\soft\3DMGAME-Flashout.2.MULTi11-OUTLAWS\FLASHOUT2_Data\Managed\Boo.Lang.dll (this message is harmless)
report achievement: GoldenAvatar/CgkI_faZ0uQGEAIQFg => 0.01
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1699)

Unsupported: Hidden/CameraMotionBlurDX11
UnloadTime: 41.305832 ms
Jesli to nie debugowy statek to skontaktuj sie z koderem
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 738 unused Assets to reduce memory usage. Loaded Objects now: 22212.
Total: 22.151480 ms (FindLiveObjects: 3.362696 ms CreateObjectMapping: 3.095047 ms MarkObjects: 14.026787 ms  DeleteObjects: 0.945794 ms)

Glow11 jest wylaczony
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

The tiled sprite ("HUD_prefab(Clone)/Camera/Anchor/Main/Laps_anchor/tween/laps_info/square_filled_sprite") is too small.
Consider using a bigger one.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

report achievement: AlternativeRoads/CgkI_faZ0uQGEAIQFw => 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

