Initialize engine version: 4.6.7f1 (bb67e21913cc)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4052]
    Renderer: NVIDIA GeForce 405  
    Vendor:   NVIDIA
    VRAM:     1103 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\xjcy\Interstellaria_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\xjcy\Interstellaria_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\xjcy\Interstellaria_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\xjcy\Interstellaria_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\xjcy\Interstellaria_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\xjcy\Interstellaria_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\xjcy\Interstellaria_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\xjcy\Interstellaria_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\xjcy\Interstellaria_Data\Managed\GoKit.dll (this message is harmless)
Loading D:\xjcy\Interstellaria_Data\Managed\GoKit.dll into Unity Child Domain
- Completed reload, in  0.049 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
Platform assembly: D:\xjcy\Interstellaria_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\xjcy\Interstellaria_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\xjcy\Interstellaria_Data\Managed\System.dll (this message is harmless)
[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks binaries seems to be the wrong version.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Fallback handler could not load library D:/xjcy/Interstellaria_Data/Mono/libc
Fallback handler could not load library D:/xjcy/Interstellaria_Data/Mono/.\libc
Fallback handler could not load library D:/xjcy/Interstellaria_Data/Mono/libc
UnloadTime: 0.477387 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1150.
Total: 0.662122 ms (FindLiveObjects: 0.024258 ms CreateObjectMapping: 0.014617 ms MarkObjects: 0.150524 ms  DeleteObjects: 0.004665 ms)

1920, 1080
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Futile: Display scale is 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Futile: Resource scale is 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Futile: Resource suffix is 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

FScreen: Screen size in pixels is (1600px,900px)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

FScreen: Screen size in points is (800,450)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

FScreen: Origin is at (400,225)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

FScreen: Initial orientation is Landscape
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

texture width 256
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

texture width 512
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

texture width 256
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

loaded space phase
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

skip tutorial!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

loaded space phase
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

