//Credits New
begin()
disableSpeedUp()
//initial stuff

playMusic(creditsNew)

//slide 01
//0 seconds
// load images
//images
addAnimation(key1, creditsnew/muteCrimsonLogo/muteCrimsonLogo_, 4, 10, .5, 0, 0, false, true)
wait(120)
block();

//slide 02
// load images
//images
addAnimation(key1, creditsnew/muteCrimsonLogo/muteCrimsonLogoFadeout_, 4, 10, .5, 0, 0, false, true)
wait(60)
block();


//slide 3
//4 seconds
// load images
mappedFadeText("CSNEW_00", game, 580, 25, 10, 110)
addAnimation(key1, creditsnew/icedLizardGamesLogo/icedLizardGamesLogo_, 4, 10, .5, 0, -20, false, true)
//text
wait(120)
addAnimation(key1, creditsnew/icedLizardGamesLogo/icedLizardGamesLogoFadeout_, 4, 10, .5, 0, -20, false, true)
block();

wait(30)


//slide 4
//8 seconds
mappedFadeText("CSNEW_01", game, 300, 280, 10, 120)
wait(40)
fadeText("Patrick Derosby\n\n\n\nThomas Smith", game, 700, 280, 10, 80)

block();

wait(30)


//BEGIN ROLL CALL---------------------------------------------------------------------------
//slide 5
//15 seconds
addAnimation(key1, creditsnew/misc/starring/starring_, 4, 10, .5, 580, 25, false, true)
wait(40)

mappedFadeText("CSNEW_02", game, 635, 430, 10, 120)
addAnimation(key2, creditsnew/sprites/ninja/creditsNinja_, 26, 4, .5, 610, 220, false, true)
wait(104)
addAnimation(key2, creditsnew/sprites/ninja/creditsNinjaIdle_, 6, 5, .5, 644, 320, false, false)
wait(60)
block();

pan(key2, 10, 0, 120)
block();

//slide 6

//----------------------------------------------------------

mappedFadeText("CSNEW_03", game, 330, 430, 10, 180)
addAnimation(key2, creditsnew/sprites/undeadNinja/creditsUndeadNinja_, 8, 6, .5, 390, 320, false, false)

mappedFadeText("CSNEW_04", game, 564, 430, 10, 180)
addAnimation(key3, creditsnew/sprites/hound/creditsHound_, 8, 4, .5, 550, 360, false, false)

mappedFadeText("CSNEW_05", game, 725, 430, 10, 180)
addAnimation(key4, creditsnew/sprites/eye/creditsEye_, 8, 5, .5, 710, 320, false, false)

mappedFadeText("CSNEW_06", game, 810, 430, 10, 180)
addAnimation(key5, creditsnew/sprites/magician/creditsSnakeIdle_, 11, 5, .5, 845, 370, false, false)

block();

pan(key2, 10, 0, 120)
pan(key3, 10, 0, 120)
pan(key4, 10, 0, 120)
pan(key5, 10, 0, 120)

block();

//slide 10
//51 seconds
mappedFadeText("CSNEW_07", game, 630, 430, 10, 60)
addAnimation(key2, creditsnew/sprites/squid/creditsSquid_, 11, 5, .5, 520, 170, false, false)
wait(60)
block();

pan(key2, 10, 0, 120)
block();

//slide 11
//58 seconds
mappedFadeText("CSNEW_08", game, 630, 430, 10, 60)
addAnimation(key2, creditsnew/sprites/moth/creditsMoth_0, 8, 4, .5, 450, 50, false, false)
wait(60)
block();

pan(key2, 10, 0, 120)
block();

//slide 12
//65 seconds
mappedFadeText("CSNEW_09", game, 610, 430, 10, 60)
addAnimation(key2, creditsnew/sprites/kingEye/creditsKingEye_, 8, 5, .5, 600, 250, false, false)
wait(60)
block();

pan(key2, 10, 0, 120)
block();

//slide 13
//72 seconds
mappedFadeText("CSNEW_10", game, 570, 680, 10, 60)
addImage(key2, creditsnew/sprites/launchSystem/creditsLaunchSystemBacking, .4, 20, 0)
addAnimation(key3, creditsnew/sprites/launchSystem/creditsLaunchSystemIdle_, 11, 4, .5, 649, 197, false, false)

wait(60)
block();

pan(key2, 10, 0, 120)
pan(key3, 10, 0, 120)
block();

//slide 14
//79 seconds
mappedFadeText("CSNEW_11", game, 590, 430, 10, 60)
addAnimation(key2, creditsnew/sprites/roboSquid/creditsRSquidB_, 11, 5, .5, 520, 170, false, false)
wait(60)
block();

pan(key2, 10, 0, 120)
block();

//slide 15
//86 seconds
mappedFadeText("CSNEW_12", game, 600, 430, 10, 60)
addAnimation(key2, creditsnew/sprites/trueDemon/creditsDemon_, 6, 5, .5, 580, 250, false, false)
addAnimation(key3, creditsnew/sprites/trueDemon/creditsDemonEyes_, 16, 5, .51, 580, 250, false, false)
wait(60)
block();

pan(key2, 10, 0, 120)
pan(key3, 10, 0, 120)
block(); 

//slide 15
//94 seconds
mappedFadeText("CSNEW_13", game, 600, 430, 10, 180)
addAnimation(key2, creditsnew/sprites/wall/creditsWall_, 8, 6, .5, 1280, 0, false, false)
pan(key2, -1, 0, 210)
wait(60)
block();

pan(key2, 5, 0, 120)
block();

//slide 16
//101 seconds
addAnimation(key1, creditsnew/misc/starring/starringFadeout_, 4, 10, .5, 580, 25, false, true)
wait(120)
block();

//END ROLL CALL---------------------------------------------------------------------------
wait(20)
block();
//slide 17
//103 seconds
mappedFadeText("CSNEW_14", game, 350, 250, 10, 340)
wait(180)
mappedFadeText("CSNEW_15", game, 450, 350, 10, 340)
wait(180)
mappedFadeText("CSNEW_16", game, 445, 450, 10, 340)
wait(360)

block();

end()