//MEET TRU DEMUN
begin()
//initial stuff
playMusic(cs51)

// startup graphics
addImage(key1, textPanel, 0.9, 0, 624, true)

//slide 01
// load images
addImage(key2, 51/A, 0.5, 0, 0, false)
//text
mappedText("CS51_00", game, 96, 660, 4, 1, 120)
block();
mappedText("CS51_01", game, 96, 660, 12, 1, 120, MUTE_RED)
block();

//slide 02
// load images
//images
addImage(key2, 51/B, 0.5, 0, 0, false)
//text
mappedText("CS51_02", game, 96, 660, 4, 1, 120)
block();

//slide 03
// load images
//images
addImage(key2, 51/C, 0.5, 0, 0, false)
//text
mappedText("CS51_03", game, 96, 660, 4, 1, 120)
block();

//slide 04
// load images
//images
addAnimation(key2, 51/D_, 2, 2, 0.5, 0,0, false)
//text
mappedText("CS51_04", game, 96, 660, 12, 1, 120, MUTE_RED)
block();

//slide 05
// load images
//images
addImage(key2, 51/E, 0.5, 0, 0, false)
//text
mappedText("CS51_05", game, 96, 660, 4, 1, 120)
block();

//slide 06
// load images
//images
addImage(key2, 51/F_0, 0.5, 0, 0, false)
mappedText("CS51_06", game, 96, 660, 4, 1, 120)
wait(10)
addImage(key2, 51/F_1, 0.5, 0, 0, false)
wait(10)
addImage(key2, 51/F_2, 0.5, 0, 0, false)
wait(120)
//text

block();

//slide 07
// load images
//images
addImage(key2, 51/G_0, 0.5, 0, 0, false)
//text
mappedText("CS51_07", game, 96, 660, 4, 1, 120)
block();

//slide 08
// load images
//images
addImage(key2, 51/G_1, 0.5, 0, 0, false)
wait(20)
addImage(key2, 51/G_2, 0.5, 0, 0, false)
wait(20)
addImage(key2, 51/G_3, 0.5, 0, 0, false)
wait(20)
//text 
mappedText("CS51_08", game, 96, 660, 12, 1, 120, MUTE_RED)
block();


end()