//MEET THE WALL
begin()
//initial stuff
playMusic(cs61)

// startup graphics
addImage(key1, textPanel, 0.9, 0, 624, true)

//slide 01
// load images
addImage(key2, 61/A, 0.5, 0, 0, false)
//text
mappedText("CS61_00", game, 96, 660, 4, 1, 120)
block();

//slide 02
// load images
addImage(key2, 61/B, 0.5, 0, 0, false)
//text
mappedText("CS61_01", game, 96, 660, 4, 1, 120)
block();

//slide 03
// load images
addImage(key2, 61/C, 0.5, 0, 0, false)
//text
mappedText("CS61_02", game, 96, 660, 4, 1, 120)
block();
text("", game, 96, 660, 4, 1, 0)
block();
mappedText("CS61_03", game, 96, 660, 4, 1, 120)
block();

//slide 04
// load images
addImage(key2, 61/D, 0.5, 0, 0, false)
//text
mappedText("CS61_04", game, 96, 660, 4, 1, 120)
block();
shake(key2, 0, 5, -1)
playSound(csMeetWallRise)
wait(120)
block();


//slide 05
// load images
addImage(key2, 61/E, 0.5, 0, 0, false)
addImage(key3, 61/skullToRise, 0.4, 500, 460, false)

pan(key3, 0, -0.5, 500)
shake(key3, 0, 5, 500) 
shake(key2, 0, 5, 500)
wait(500)
pan(key3, 0, -0.25, 200)
shake(key3, 0, 3, 200) 
shake(key2, 0, 3, 200)
wait(200)
pan(key3, 0, -0.1, 100)
shake(key3, 0, 1, 100) 
shake(key2, 0, 1, 100)
wait(100)
block();
//text
mappedText("CS61_05", game, 96, 660, 12, 1, 120, MUTE_RED)
block();

//slide 06
dispose(key2)
dispose(key3)
// load images
addImage(key2, 61/G, 0.5, 0, 0, false)
//text
mappedText("CS61_06", game, 96, 660, 4, 1, 120)
block();

end()\

