//INTRO
begin()
//initial stuff
playMusic(cs00)

// startup graphics
addImage(key1, textPanel, 0.9, 0, 624, true)

//slide 00
// load images
addAnimation(key2, 00/A_, 3, 45, 0.5, 0,0, false, true)
//text
mappedFadeText("CS00_00", game, 96, 660, 45, 135)

block();

//slide 01
// load imagesz
addAnimation(key2, 00/B_, 2, 45, 0.5, 0,0, false, false)
//text
mappedFadeText("CS00_01", game, 96, 660, 45, 225)

block();

//slide 02
// load images
addAnimation(key2, 00/C_, 13, 45, 0.5, 0,0, false, true)
//text
mappedFadeText("CS00_02", game, 96, 660, 45, 225)

block();
wait(120)
 
//slide 03
// load images
addImage(key2, 00/D, 0.5, 0, 0, false)
//text
mappedFadeText("CS00_03", game, 96, 660, 45, 135)

block();


//slide 04
// load images
addAnimation(key2, 00/E_, 2, 45, 0.5, 0,0, false, true)
//text
mappedText("CS00_04", game, 96, 660, 4, 1, 120)
block();

//slide 05
// load images
addImage(key2, 00/G, 0.5, 0, 0, false)
//text
mappedText("CS00_05", game, 96, 660, 4, 1, 120)
block();

//slide 06
dispose(key1)
// load images
addImage(key2, 00/H_0, 0.5, 0, 0, false)
wait(20)
addAnimation(key2, 00/getSword_, 2, 2, 0.5, 0, 0, false, false)
wait(60)
addImage(key2, 00/H_1, 0.5, 0, 0, false)
playSound(CS01SwordSpawn)
wait(100)

block();

//slide 07
// load images
addImage(key1, textPanel, 0.9, 0, 624, true)
addImage(key2, 00/H_1, 0.5, 0, 0, false)
block();

//slide 08
//load anim
addImage(key2, 00/I_0, 0.5, 0, 0, false)
mappedText("CS00_06", game, 96, 660, 4, 1, 120)
block();

//slide 08
dispose(key1)
//load anim
addAnimation(key2, 00/I_, 6, 30, 0.5, 0,0, false, true)
wait(250)
block();

end()
