//DEFEAT EYE
begin()
//initial stuff
playMusic(cs30)

// startup graphics
addImage(key1, textPanel, 0.9, 0, 624, true)

//slide 01
// load images
//images
addImage(key2, 30/01, 0.5, 0, 0, false)
//text
mappedText("CS30_00", game, 96, 660, 4, 1, 120)
block();

//slide 02
// load images
//images
//text
playSound(csMeetEyeBeep)
mappedText("CS30_01", game, 96, 660, 4, 1, 120, MUTE_RED)
block();

//slide 03
// load images
//images
addImage(key3, 30/02, 0.5, 0, 0, false)
dispose(key2)
//text
mappedText("CS30_02", game, 96, 660, 4, 1, 120)
block();

//slide 03.5
// load images
//images
//text
playSound(csMeetEyeBeep)
mappedText("CS30_03", game, 96, 660, 4, 1, 120, MUTE_RED)
block();

//slide 04
// load images
//images
addImage(key2, 30/03, 0.5, 0, 0, false)
dispose(key3)
//text
mappedText("CS30_04", game, 96, 660, 4, 1, 120)
block();

//slide 05
// load images
//images
addImage(key3, 30/04, 0.5, 0, 0, false)
dispose(key2)
//text
mappedText("CS30_05", game, 96, 660, 4, 1, 120)
block();

//slide 06
// load images
//images
addImage(key2, 30/05, 0.5, 0, 0, false)
dispose(key3)
//text
mappedText("CS30_06", game, 96, 660, 4, 1, 120)
block();

//slide 07
// load images
//images
//text
mappedText("CS30_07", game, 96, 660, 4, 1, 120)
block();

//slide 08
// load images
//images
addImage(key3, 30/A_0, 0.5, 0, 0, false)
dispose(key2)
//text
playSound(csMeeyEyeButtonPress)
mappedText("CS30_08", game, 96, 660, 4, 1, 120, MUTE_RED)
block();

//slide 09
// load images
//images
playSound(csMeetEyeTeleportation)
addAnimation(key3, 30/A_, 6, 20, 0.5, 0,0, false,true)
wait(120)
block();
wait(120)

end()
