//DEFEAT MOTH
begin()
//initial stuff
playMusic(cs20)

// startup graphics
addImage(key1, textPanel, 0.9, 0, 624, true)

//slide 01
// load images
//images
addImage(key2, 20/01, 0.5, 0, 0, false)
//text
mappedText("CS20_00", game, 96, 660, 4, 1, 120)
block();

//slide 02
// load images
//images
addImage(key3, 20/02, 0.5, 0, 0, false)
remove(key2)
//text
mappedText("CS20_01", game, 96, 660, 4, 1, 120, MUTE_RED)
block();

//slide 03
// load images
//images
addImage(key2, 20/03, 0.5, 0, 0, false)
remove(key3)
//text
mappedText("CS20_02", game, 96, 660, 4, 1, 120, MUTE_RED)
block();

//slide 04
// load images
//images
addImage(key3, 20/04, 0.5, 0, 0, false)
remove(key2)
//text
mappedText("CS20_03", game, 96, 660, 4, 1, 120, MUTE_RED)
block();

//slide 05
// load images
//images
addImage(key2, 20/05, 0.5, 0, 0, false)
remove(key3)
//text
mappedText("CS20_04", game, 96, 660, 4, 1, 120)
block();

//slide 06
// load images
//images
addImage(key3, 20/06, 0.5, 0, 0, false)
remove(key2)
//text
mappedText("CS20_05", game, 96, 660, 4, 1, 120)
block();

//slide 07
// load images
//images
addImage(key2, 20/07, 0.5, 0, 0, false)
remove(key3)
//text
mappedText("CS20_06", game, 96, 660, 4, 1, 120, MUTE_RED)
block();

//slide 08
// load images
//images
addImage(key3, 20/08, 0.5, 0, 0, false)
remove(key2)
//text
mappedText("CS20_07", game, 96, 660, 4, 1, 120, MUTE_RED)
block();

//slide 09
// load images
//images
addImage(key2, 20/09, 0.5, 0, 0, false)
remove(key3)
//text
mappedText("CS20_08", game, 96, 660, 4, 1, 120, MUTE_RED)
block();

//slide 10
// load images
//images
addImage(key3, 20/10, 0.5, 0, 0, false)
remove(key2)
//text
mappedText("CS20_09", game, 96, 660, 8, 1, 120, MUTE_RED)
block();

//slide 11
// load images
//images
addImage(key2, 20/11, 0.5, 0, 0, false)
remove(key3)
//text
mappedText("CS20_10", game, 96, 660, 8, 1, 120, MUTE_RED)
block();

//slide 12
// load images
//images
addImage(key3, 20/12, 0.5, 0, 0, false)
remove(key2)
//text
mappedText("CS20_11", game, 96, 660, 4, 1, 120)
block();

//slide 13
// load images
//images
//nochange
//text
mappedText("CS20_12", game, 96, 660, 4, 1, 120)
block();

//slide 14
// load images
//images
//nochange
//text
mappedText("CS20_13", game, 96, 660, 4, 1, 120)
block();

end()
