//MEET COMPUTER
begin()
//initial stuff
playMusic(cs31)

// startup graphics
addImage(key1, textPanel, 0.9, 0, 624, true)

//slide 01
// load images
//images
addImage(key2, 31/01, 0.5, 0, 0, false)
//text
mappedText("CS31_00", game, 96, 660, 4, 1, 120)
block();

//slide 02
// load images
//images
addImage(key2, 31/02, 0.5, 0, 0, false)
//text
//sound effect for slam?-----------------------------------
playSound(csCompDoor)
shake(key2, 0, 7, 20)
mappedText("CS31_01", game, 96, 660, 4, 1, 120, MUTE_DGRAY))
block();

//slide 03
// load images
//images
addImage(key2, 31/03, 0.5, 0, 0, false)
//text
mappedText("CS31_02", game, 96, 660, 4, 1, 120, MUTE_RED)
block();

//slide 04
// load images
//images
addImage(key2, 31/04, 0.5, 0, 0, false)
//text
mappedText("CS31_03", game, 96, 660, 4, 1, 120)
block();

//slide 05
// load images
//images

addAnimation(key2, 31/A_, 2, 10, 0.5, 0,0, false,false)
//text
mappedText("CS31_04", game, 96, 660, 4, 1, 120, MUTE_RED)
block();

//slide 06
// load images
//images
addImage(key2, 31/07, 0.5, 0, 0, false)
//text
mappedText("CS31_05", game, 96, 660, 4, 1, 120)
block();

//slide 07
// load images
//images
addAnimation(key2, 31/A_, 2, 10, 0.5, 0,0, false,false)
//text
mappedText("CS31_06", game, 96, 660, 4, 1, 120, MUTE_RED)
block();

//slide 08
// load images
//images
addImage(key2, 31/07, 0.5, 0, 0, false)
//text
mappedText("CS31_07", game, 96, 660, 4, 1, 120)
block();


end()
