//DEFEAT ROBOSQUID
begin()
//initial stuff
playMusic(cs50)

// startup graphics
addImage(key1, textPanel, 0.9, 0, 624, true)

//slide 01
// load images
addAnimation(key2, 50/A_, 2, 15, 0.5, 0,0, false)
//text
mappedText("CS50_00", game, 96, 660, 4, 1, 120)
block();

//slide 02
// load images
//images
addAnimation(key2, 50/B_, 2, 15, 0.5, 0,0, false)
//text
mappedText("CS50_01", game, 96, 660, 4, 1, 120)
block();

//slide 03
// load images
//images
addImage(key2, 50/C_0, 0.5, 0, 0, false)
//text
mappedText("CS50_02", game, 96, 660, 4, 1, 120)
block();

//slide 04
// load images
//images
addAnimation(key2, 50/I_, 2, 5, 0.5, 0,0, false)
//text
wait(40)
block();
addImage(key2, 50/I_1, 0.5, 0, 0, false)
wait(40)
block();

//slide 04
// load images
//images
addAnimation(key2, 50/J_, 2, 15, 0.5, 0,0, false)
//text
wait(60)
block();

//slide 04
// load images
//images
addAnimation(key2, 50/D_, 2, 15, 0.5, 0,0, false)
//text
wait(60)
block();

//slide 04
// load images
//images
addAnimation(key2, 50/E_, 2, 15, 0.5, 0,0, false)
//text
wait(60)
block();

//slide 04
// load images
//images
addAnimation(key2, 50/F_, 2, 15, 0.5, 0,0, false)
//text
wait(60)
block();

//slide 04
// load images
//images
addAnimation(key2, 50/G_, 2, 15, 0.5, 0,0, false)
//text
wait(60)
block();

//slide 03
// load images
//images
addImage(key2, 50/H_0, 0.5, 0, 0, false)
//text
block();
wait(60)
end()
