//DEFEAT COMPUTER
begin()
//initial stuff
playMusic(cs40)

// startup graphics
addImage(key1, textPanel, 0.9, 0, 624, true)

//slide 01
// load images
//images
addImage(key2, 40/01, 0.5, 0, 0, false)
//text
mappedText("CS40_00", game, 96, 660, 4, 1, 120)
block();

//slide 02
// load images
//images
addImage(key3, 40/02, 0.5, 0, 0, false)
dispose(key2)
//text
//sound effect for slam?-----------------------------------
playSound(csCompDoor)
shake(key3, 0, 7, 20)
mappedText("CS40_01", game, 96, 660, 4, 1, 120, MUTE_DGRAY)
block();


//slide 03
// load images
//images
addImage(key2, 40/03, 0.5, 0, 0, false)
dispose(key3)
//text
mappedText("CS40_02", game, 96, 660, 4, 1, 120)
block();


//slide 04
// load images
//images
addImage(key3, 40/04, 0.5, 0, 0, false)
dispose(key2)
//text
mappedText("CS40_03", game, 96, 660, 4, 1, 120)
block();
mappedText("CS40_04", game, 96, 660, 4, 1, 120)
block();

//slide 05
// load images
//images
addImage(key2, 40/05, 0.5, 0, 0, false)
dispose(key3)
//text
mappedText("CS40_05", game, 96, 660, 4, 1, 120)
block();

//slide 06
// load images
//images
addImage(key3, 40/06, 0.5, 0, 0, false)
dispose(key2)
//text
mappedText("CS40_06", game, 96, 660, 4, 1, 120)
block();
//red
mappedText("CS40_07", game, 96, 660, 4, 1, 120, MUTE_DGRAY)
block();

//slide 07
// load images
//images
addImage(key2, 40/07, 0.5, 0, 0, false)
dispose(key3)
//text
mappedText("CS40_08", game, 96, 660, 4, 1, 120)
block();


end()
