//DEFEAT WALL
begin()
//initial stuff
playMusic(cs62)

// startup graphics
addImage(key1, textPanel, 0.9, 0, 624, true)

//slide 01
//0 seconds
// load images
addImage(key2, 62/A, 0.5, 0, 0, false)
//text
mappedText("CS62_00", game, 96, 660, 4, 1, 120)
block();

//slide 02
//2 seconds
// load images
addImage(key2, 62/B, 0.5, 0, 0, false)
//text
mappedText("CS62_01", game, 96, 660, 4, 1, 120)
block();

//slide 03
//8 seconds
// load images
addImage(key2, 62/C, 0.5, 0, 0, false)
//text
mappedText("CS62_02", game, 96, 660, 4, 1, 120)
block();
mappedText("CS62_03", game, 96, 660, 4, 1, 120)
block();

//slide 04
// load images
addImage(key2, 62/D, 0.5, 0, 0, false)
//text
mappedText("CS62_04", game, 96, 660, 4, 1, 120)
block();

//slide 05
//18 seconds
// load images
addImage(key2, 62/E_00, 0.5, 0, 0, false)
//text
mappedText("CS62_05", game, 96, 660, 4, 1, 120)
block();

//slide 06
// load images
addAnimation(key2, 62/E_0, 5, 30, 0.5, 0, 0, false, true)
//text
mappedText("CS62_06", game, 96, 660, 4, 1, 120, MUTE_DGRAY)
block();

//slide 07
//26 seconds
// load images
addImage(key2, 62/F, 0.5, 0, 0, false)
//text
mappedText("CS62_07", game, 96, 660, 4, 1, 120)
block();

//slide 08
//29 seconds
// load images
addImage(key2, 62/G, 0.5, 0, 0, false)
//text
mappedText("CS62_08", game, 96, 660, 4, 1, 120, MUTE_DGRAY)
block();

//slide 09
//37 seconds
// load images
addImage(key2, 62/H, 0.5, 0, 0, false)
//text
mappedText("CS62_09", game, 96, 660, 4, 1, 120, MUTE_DGRAY)
block();

//slide 10
// load images
addImage(key2, 62/I, 0.5, 0, 0, false)
//text
mappedText("CS62_10", game, 96, 660, 4, 1, 120,)
block();
mappedText("CS62_11", game, 96, 660, 4, 1, 120, MUTE_DGRAY)
block();

//slide 11
//frame 08 begins here
//52 seconds
// load images
addImage(key2, 62/J, 0.5, 0, 0, false)
//text
mappedText("CS62_12", game, 96, 660, 4, 1, 120,)
block();

//slide 12
//57 seconds
// load images
addImage(key2, 62/K, 0.5, 0, 0, false)
//text
mappedText("CS62_13", game, 96, 660, 4, 1, 120, MUTE_DGRAY)
block();

//slide 13
//61 seconds
// load images
addImage(key2, 62/L, 0.5, 0, 0, false)
//text
mappedText("CS62_14", game, 96, 660, 4, 1, 120, MUTE_DGRAY)
block();

//slide 14
// load images
addImage(key2, 62/M, 0.5, 0, 0, false)
//text
mappedText("CS62_15", game, 96, 660, 4, 1, 120,)
block();

//slide 15
//68 seconds
// load images
addImage(key2, 62/N, 0.5, 0, 0, false)
//text
mappedText("CS62_16", game, 96, 660, 4, 1, 120, MUTE_DGRAY)
block();

//slide 16
// load images
addImage(key2, 62/O, 0.5, 0, 0, false)
//text
mappedText("CS62_17", game, 96, 660, 4, 1, 120, MUTE_DGRAY)
block();

//slide 17
// load images
addImage(key2, 62/P, 0.5, 0, 0, false)
//text
mappedText("CS62_18", game, 96, 660, 4, 1, 120,)
block();

//slide 18
//83 seconds
// load images
addImage(key2, 62/Q, 0.5, 0, 0, false)
//text
mappedText("CS62_19", game, 96, 660, 4, 1, 120, MUTE_DGRAY)
block();

//slide 19
// load images
addImage(key2, 62/R, 0.5, 0, 0, false)
//text
mappedText("CS62_20", game, 96, 660, 4, 1, 120, MUTE_DGRAY)
block();

//slide 20
//92 seconds
// load images
addImage(key2, 62/S, 0.5, 0, 0, false)
//text
mappedText("CS62_21", game, 96, 660, 4, 1, 120,)
block();

//slide 21
// load images
dispose(key1)
addAnimation(key2, 62/T_0, 8, 30, 0.5, 0, 0, false, true)
//text
wait(240)
block();

//slide 21
// load images
addAnimation(key2, 62/U_, 4, 120, 0.5, 0, 0, false, true)
//text
wait(480)
block();


end()