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  <Author>Me</Author>
  <LastAuthor>Me</LastAuthor>
  <Created>2000-01-01T06:00:00Z</Created>
  <Version>14.00</Version>
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    <Cell><Data ss:Type="String">BUTTON_SKIP</Data></Cell>
    <Cell><Data ss:Type="String">Skip</Data></Cell>
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    <Cell><Data ss:Type="String">CHAPTER_INTRO_ON_MAP_00</Data></Cell>
    <Cell><Data ss:Type="String">I need to follow the most obvious lead first: the ex-partner angle.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HOTEL_RECEPTION_GORILLA_INCOMPLETE</Data></Cell>
    <Cell><Data ss:Type="String">It's incomplete without it's head and arms.</Data></Cell>
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    <Cell><Data ss:Type="String">MAP_COMMENT_AFTER_HO_8_FIRST_INSTANCE</Data></Cell>
    <Cell><Data ss:Type="String">That makes one! Let’s check to see if it fits the box.</Data></Cell>
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    <Cell><Data ss:Type="String">CHAPTER_INTRO_ON_MAP_0A</Data></Cell>
    <Cell><Data ss:Type="String">We found a piece of a map in the mannequin's mouth, which pointed to the victim's ex-boyfriend flat. It's the second time a clue has been connected to him…</Data></Cell>
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    <Cell><Data ss:Type="String">CHAPTER_INTRO_ON_MAP_0B</Data></Cell>
    <Cell><Data ss:Type="String">If the Toymaker visited this woman's apartment, so should I.</Data></Cell>
   </Row>
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    <Cell><Data ss:Type="String">CHAPTER_INTRO_ON_MAP_1A</Data></Cell>
    <Cell><Data ss:Type="String">We've got a potential suspect, seen near the victim's house the night she was murdered.</Data></Cell>
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    <Cell><Data ss:Type="String">CHAPTER_INTRO_ON_MAP_1B</Data></Cell>
    <Cell><Data ss:Type="String">Other than that, we've had some suspicious activity in two other places. They're worth a look.</Data></Cell>
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    <Cell><Data ss:Type="String">CHAPTER_INTRO_ON_MAP_2A</Data></Cell>
    <Cell><Data ss:Type="String">I need to follow up on leads about the victim. Talking to people who had contact with her recently is a good start.</Data></Cell>
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    <Cell><Data ss:Type="String">CHAPTER_INTRO_ON_MAP_2B</Data></Cell>
    <Cell><Data ss:Type="String">There's also another report - a seemingly random incident with a stalker... something tells me it's not as random as it seems.</Data></Cell>
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    <Cell><Data ss:Type="String">CHAPTER_INTRO_ON_MAP_3A</Data></Cell>
    <Cell><Data ss:Type="String">The murderer said I may have missed some clues on the previous crime scenes. He's clearly mocking me. </Data></Cell>
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    <Cell><Data ss:Type="String">CHAPTER_INTRO_ON_MAP_3B</Data></Cell>
    <Cell><Data ss:Type="String">While I'm doing that, I also need to make sure the other people involved in this case are safe and sound.</Data></Cell>
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    <Cell><Data ss:Type="String">CHAPTER_INTRO_ON_MAP_4A</Data></Cell>
    <Cell><Data ss:Type="String">I won't be intimidated by that psychopath. He's bluffing. I'm getting closer to finding him, and he knows it. </Data></Cell>
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    <Cell><Data ss:Type="String">CHAPTER_INTRO_ON_MAP_4B</Data></Cell>
    <Cell><Data ss:Type="String">He's getting sloppy. We've got some more reports of suspicious activity and break-ins. I've got a feeling it's the murderer. </Data></Cell>
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    <Cell><Data ss:Type="String">CHAPTER_INTRO_ON_MAP_5A</Data></Cell>
    <Cell><Data ss:Type="String">The trail's gone cold... for the time being. I've only got a single report that  links to the murderer directly.</Data></Cell>
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    <Cell><Data ss:Type="String">CHAPTER_INTRO_ON_MAP_5B</Data></Cell>
    <Cell><Data ss:Type="String">However, I've got a few places I can follow up at. Call it intuition...</Data></Cell>
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    <Cell><Data ss:Type="String">CHAPTER_INTRO_ON_MAP_6A</Data></Cell>
    <Cell><Data ss:Type="String">More cases of break-ins, and sightings of hooded people... Maybe I'm losing my mind but keep feeling that is the murderer.</Data></Cell>
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    <Cell><Data ss:Type="String">CHAPTER_INTRO_ON_MAP_6B</Data></Cell>
    <Cell><Data ss:Type="String">It's all part of his plan to make us frustrated and panicked... but we have to keep calm and denied him that small victory.</Data></Cell>
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    <Cell><Data ss:Type="String">CHAPTER_INTRO_ON_MAP_7A</Data></Cell>
    <Cell><Data ss:Type="String">It seems the murderer is scared. I haven't heard any major reports on his activity.</Data></Cell>
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    <Cell><Data ss:Type="String">CHAPTER_INTRO_ON_MAP_7B</Data></Cell>
    <Cell><Data ss:Type="String">I'm left to re-examine the places he previously visited . I have a feeling he's been circling back to his past triumphs.</Data></Cell>
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    <Cell><Data ss:Type="String">CHAPTER_INTRO_ON_MAP_8A</Data></Cell>
    <Cell><Data ss:Type="String">Another murder I couldn’t stop! I swear, this is the last person that psychopath is ever going to hurt again! </Data></Cell>
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    <Cell><Data ss:Type="String">CHAPTER_INTRO_ON_MAP_8B</Data></Cell>
    <Cell><Data ss:Type="String">While we're doing some work on the wreck and analyzing the clues, I should have a final look in a couple of places.</Data></Cell>
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    <Cell><Data ss:Type="String">AFTER_2_HACERS_FLAT_MAP_COMM_2</Data></Cell>
    <Cell><Data ss:Type="String">There are just few places I need to look through again to learn the Toymaker’s location.  </Data></Cell>
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    <Cell><Data ss:Type="String">AFTER_2_HACERS_FLAT_MAP_COMM_1</Data></Cell>
    <Cell><Data ss:Type="String">This is it, the final stretch. All or nothing. </Data></Cell>
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    <Cell><Data ss:Type="String">CHAPTER_INTRO_ON_MAP_9A</Data></Cell>
    <Cell><Data ss:Type="String">The last piece of the puzzle. I’m relieved the chase is finally coming to an end. </Data></Cell>
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    <Cell><Data ss:Type="String">I wonder if the Toymaker will be equally pleased about seeing me on his doorstep. </Data></Cell>
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    <Cell><Data ss:Type="String">Back</Data></Cell>
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    <Cell><Data ss:Type="String">CUTSCENE_1_TEXT_1</Data></Cell>
    <Cell><Data ss:Type="String">Detective, please help! Come to 43 Oak Road, please! He's here! He's… </Data></Cell>
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    <Cell><Data ss:Type="String">CUTSCENE_1_TEXT_2</Data></Cell>
    <Cell><Data ss:Type="String">Hello? Hello?! </Data></Cell>
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    <Cell><Data ss:Type="String">CUTSCENE_1_TEXT_3</Data></Cell>
    <Cell><Data ss:Type="String">Hello? Miss?</Data></Cell>
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    <Cell><Data ss:Type="String">DESK_EMPTY</Data></Cell>
    <Cell><Data ss:Type="String">My desk. It's more like a storage space. I do my best work in the field.</Data></Cell>
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    <Cell><Data ss:Type="String">GAME_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Deadly Puzzles: Toymaker</Data></Cell>
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    <Cell><Data ss:Type="String">GAME_TITLE_SE</Data></Cell>
    <Cell><Data ss:Type="String">Deadly Puzzles: Toymaker</Data></Cell>
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    <Cell><Data ss:Type="String">GUI_ERROR_BAD-PROFILE-NAME</Data></Cell>
    <Cell><Data ss:Type="String">Wrong profile name</Data></Cell>
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    <Cell><Data ss:Type="String">GUI_ERROR_LIST-IS-FULL</Data></Cell>
    <Cell><Data ss:Type="String">List is full</Data></Cell>
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    <Cell><Data ss:Type="String">GUI_ERROR_NO-PROFILE-SELECTED</Data></Cell>
    <Cell><Data ss:Type="String">No profile selected</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_MOVIE_THEATRE_AE_ELECTRIC_BOX</Data></Cell>
    <Cell><Data ss:Type="String">I need a tool to open it.</Data></Cell>
   </Row>
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    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_AE_CAT</Data></Cell>
    <Cell><Data ss:Type="String">These pieces don't fit together.</Data></Cell>
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    <Cell><Data ss:Type="String">IHOS_ITEM_SCISSORS</Data></Cell>
    <Cell><Data ss:Type="String">Scissors</Data></Cell>
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    <Cell><Data ss:Type="String">IHOS_ITEM_NEEDLE</Data></Cell>
    <Cell><Data ss:Type="String">Needle</Data></Cell>
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    <Cell><Data ss:Type="String">IHOS_ITEM_KNIFE</Data></Cell>
    <Cell><Data ss:Type="String">Knife</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">IHOS_ITEM_OCTAGON_KEY</Data></Cell>
    <Cell><Data ss:Type="String">Octagonal Key</Data></Cell>
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    <Cell><Data ss:Type="String">IHOS_ITEM_WIRE_CUTTERS</Data></Cell>
    <Cell><Data ss:Type="String">Wire Cutters</Data></Cell>
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    <Cell><Data ss:Type="String">IHOS_ITEM_HANDLE</Data></Cell>
    <Cell><Data ss:Type="String">Handle</Data></Cell>
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    <Cell><Data ss:Type="String">IHOS_ITEM_GAROTTE</Data></Cell>
    <Cell><Data ss:Type="String">Garrote</Data></Cell>
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    <Cell><Data ss:Type="String">IHOS_ITEM_PHOTOS</Data></Cell>
    <Cell><Data ss:Type="String">Folded Photos</Data></Cell>
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    <Cell><Data ss:Type="String">IHOS_ITEM_GLASS_CUTTER</Data></Cell>
    <Cell><Data ss:Type="String">Glass Cutter</Data></Cell>
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    <Cell><Data ss:Type="String">ELEPHANT_03J_0PORTRAIT_TOKEN</Data></Cell>
    <Cell><Data ss:Type="String">Face</Data></Cell>
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    <Cell><Data ss:Type="String">ELEPHANT_03J_HELMET_HORNS_MISSING</Data></Cell>
    <Cell><Data ss:Type="String">A viking helmet needs horns...</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_MONOCYCLE_SADDLE_MISSING</Data></Cell>
    <Cell><Data ss:Type="String">It's useless without a saddle.</Data></Cell>
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    <Cell><Data ss:Type="String">HINT_NOT_READY</Data></Cell>
    <Cell><Data ss:Type="String">Hmm, my intuition fails me at this time.</Data></Cell>
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    <Cell><Data ss:Type="String">HO_CARNIVAL_BOOTHSPADE</Data></Cell>
    <Cell><Data ss:Type="String">Spade</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_PICTUREPART</Data></Cell>
    <Cell><Data ss:Type="String">Puzzle Square</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_GRYPHON_MISSING</Data></Cell>
    <Cell><Data ss:Type="String">This is only half of the picture.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EXLUSIVE_BARSTORY_CUBE</Data></Cell>
    <Cell><Data ss:Type="String">Story Cube</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLATCLUB</Data></Cell>
    <Cell><Data ss:Type="String">Club</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLAT_SHIVA_MISSING</Data></Cell>
    <Cell><Data ss:Type="String">This figure looks broken.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLAT_YINYANG_MISSING</Data></Cell>
    <Cell><Data ss:Type="String">A mystic symbol... looks incomplete.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACE_CLOCK_MISSING</Data></Cell>
    <Cell><Data ss:Type="String">The clock can't tell time without its hands.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACE_PYRAMID_GREEN_MISSING</Data></Cell>
    <Cell><Data ss:Type="String">The pyramid is missing a green block.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACE_PYRAMID_MISSING</Data></Cell>
    <Cell><Data ss:Type="String">The pyramid is missing a few blocks.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACE_PYRAMID_YELLOW_MISSING</Data></Cell>
    <Cell><Data ss:Type="String">I need to find the yellow block now.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACE_RING_PART</Data></Cell>
    <Cell><Data ss:Type="String">Ring Part</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLAT_RHINO_MISSING</Data></Cell>
    <Cell><Data ss:Type="String">This poor rhino is missing its head.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HOTEL_RECEPTIONPICTURE_PART</Data></Cell>
    <Cell><Data ss:Type="String">Puzzle Square</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MILITARY_WALLPUZZLE_SQUARE</Data></Cell>
    <Cell><Data ss:Type="String">Puzzle Square</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MILITARY_WALL_MEDALS_MISSING</Data></Cell>
    <Cell><Data ss:Type="String">This collection is incomplete.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MILITARY_WALL_MEDALS_MISSING_SINGLE</Data></Cell>
    <Cell><Data ss:Type="String">One medal more.</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MOVIE_FAN_FLATRING_PART</Data></Cell>
    <Cell><Data ss:Type="String">Ring Part</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MOVIE_FAN_FLAT_CUPBOARD</Data></Cell>
    <Cell><Data ss:Type="String">The cupboard is locked. I need to find a key.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_COTTAGEOFFICE_01L_HO_0PORTRAIT_TOKEN</Data></Cell>
    <Cell><Data ss:Type="String">Face</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLATPIANO_KEY</Data></Cell>
    <Cell><Data ss:Type="String">Piano Key</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLAT_HORSE_RIDER_MISSING</Data></Cell>
    <Cell><Data ss:Type="String">What good is a horse without a rider?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_HO_WRECKED_CAR_ELECTRICAL_BOX</Data></Cell>
    <Cell><Data ss:Type="String">Electric Box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_HO_WRECKED_CAR_COIN_TOKEN</Data></Cell>
    <Cell><Data ss:Type="String">Coin Token</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">IHO_BOMB_ORDER_COMM</Data></Cell>
    <Cell><Data ss:Type="String">I should cut this one now.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">IHO_GAROTTE_ON_WIRE_COMM</Data></Cell>
    <Cell><Data ss:Type="String">I should get rid of this wire first.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_BOX_BALLERINA</Data></Cell>
    <Cell><Data ss:Type="String">Ballerina Box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_BOX_CARDBOX</Data></Cell>
    <Cell><Data ss:Type="String">Card Box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_BOX_ELECTRICAL_RIDDLE</Data></Cell>
    <Cell><Data ss:Type="String">Electrical Riddle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_BOX_FAMILY_TREE</Data></Cell>
    <Cell><Data ss:Type="String">Family Tree Box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_BOX_GIRLS_STORY</Data></Cell>
    <Cell><Data ss:Type="String">Girl's Story Box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_BOX_PICTURE_BOX</Data></Cell>
    <Cell><Data ss:Type="String">Picture Box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_BOX_RINGS</Data></Cell>
    <Cell><Data ss:Type="String">Ring Box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_BOX_SAFE</Data></Cell>
    <Cell><Data ss:Type="String">Safe Box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_BOX_TOY_PIANO</Data></Cell>
    <Cell><Data ss:Type="String">Piano Box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_BOX_ZODIAC</Data></Cell>
    <Cell><Data ss:Type="String">Zodiac Box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_CARD_CLUB</Data></Cell>
    <Cell><Data ss:Type="String">Club</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_CARD_DIAMOND</Data></Cell>
    <Cell><Data ss:Type="String">Diamond</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_CARD_HEART</Data></Cell>
    <Cell><Data ss:Type="String">Heart</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_CARD_SPADE</Data></Cell>
    <Cell><Data ss:Type="String">Spade</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_DOLL_PART_1</Data></Cell>
    <Cell><Data ss:Type="String">Doll Part</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_DOLL_PART_2</Data></Cell>
    <Cell><Data ss:Type="String">Doll Part</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_DOLL_PART_3</Data></Cell>
    <Cell><Data ss:Type="String">Doll Part</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_ELECTRICAL_BATTERY_1</Data></Cell>
    <Cell><Data ss:Type="String">Battery</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_ELECTRICAL_BATTERY_2</Data></Cell>
    <Cell><Data ss:Type="String">Battery</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_ELECTRICAL_BATTERY_3</Data></Cell>
    <Cell><Data ss:Type="String">Battery</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_PIANO_KEY_1</Data></Cell>
    <Cell><Data ss:Type="String">Piano Key</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_PIANO_KEY_2</Data></Cell>
    <Cell><Data ss:Type="String">Piano Key</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_PIANO_KEY_3</Data></Cell>
    <Cell><Data ss:Type="String">Piano Key</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_PIANO_KEY_4</Data></Cell>
    <Cell><Data ss:Type="String">Piano Key</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_PIANO_KEY_5</Data></Cell>
    <Cell><Data ss:Type="String">Piano Key</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_PORTRAIT_TOKEN_1</Data></Cell>
    <Cell><Data ss:Type="String">Face</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_PORTRAIT_TOKEN_2</Data></Cell>
    <Cell><Data ss:Type="String">Face</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_PORTRAIT_TOKEN_3</Data></Cell>
    <Cell><Data ss:Type="String">Face</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_PORTRAIT_TOKEN_4</Data></Cell>
    <Cell><Data ss:Type="String">Face</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_PORTRAIT_TOKEN_5</Data></Cell>
    <Cell><Data ss:Type="String">Face</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_PUZZLE_1B</Data></Cell>
    <Cell><Data ss:Type="String">Map Fragment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_PUZZLE_1A</Data></Cell>
    <Cell><Data ss:Type="String">Map Fragment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_PUZZLE_1</Data></Cell>
    <Cell><Data ss:Type="String">Map Fragment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_PUZZLE_10</Data></Cell>
    <Cell><Data ss:Type="String">Map Fragment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_PUZZLE_2</Data></Cell>
    <Cell><Data ss:Type="String">Map Fragment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_PUZZLE_3</Data></Cell>
    <Cell><Data ss:Type="String">Map Fragment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_PUZZLE_4</Data></Cell>
    <Cell><Data ss:Type="String">Map Fragment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_PUZZLE_5</Data></Cell>
    <Cell><Data ss:Type="String">Map Fragment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_PUZZLE_6</Data></Cell>
    <Cell><Data ss:Type="String">Map Fragment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_PUZZLE_7</Data></Cell>
    <Cell><Data ss:Type="String">Map Fragment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_PUZZLE_8</Data></Cell>
    <Cell><Data ss:Type="String">Map Fragment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_PUZZLE_9</Data></Cell>
    <Cell><Data ss:Type="String">Map Fragment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_RING</Data></Cell>
    <Cell><Data ss:Type="String">Ring Fragment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_RING_2</Data></Cell>
    <Cell><Data ss:Type="String">Ring Fragment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_RING_3</Data></Cell>
    <Cell><Data ss:Type="String">Ring Fragment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_RING_4</Data></Cell>
    <Cell><Data ss:Type="String">Ring Fragment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_SAFE_COIN_1</Data></Cell>
    <Cell><Data ss:Type="String">Safe Coin</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_SAFE_COIN_2</Data></Cell>
    <Cell><Data ss:Type="String">Safe Coin</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_SAFE_COIN_3</Data></Cell>
    <Cell><Data ss:Type="String">Safe Coin</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_SLIDER_PIECE_1</Data></Cell>
    <Cell><Data ss:Type="String">Puzzle Piece</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_SLIDER_PIECE_2</Data></Cell>
    <Cell><Data ss:Type="String">Puzzle Piece</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_SLIDER_PIECE_3</Data></Cell>
    <Cell><Data ss:Type="String">Puzzle Piece</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_SLIDER_PIECE_4</Data></Cell>
    <Cell><Data ss:Type="String">Puzzle Piece</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_ZODIAC_LEO_SYMBOL</Data></Cell>
    <Cell><Data ss:Type="String">Leo Symbol</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_ZODIAC_PISCES_SYMBOL</Data></Cell>
    <Cell><Data ss:Type="String">Pisces Symbol</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_ZODIAC_SCORPIO_SYMBOL</Data></Cell>
    <Cell><Data ss:Type="String">Scorpio Symbol</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_STORY_CUBE_1</Data></Cell>
    <Cell><Data ss:Type="String">Story Cube</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_STORY_CUBE_2</Data></Cell>
    <Cell><Data ss:Type="String">Story Cube</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_STORY_CUBE_3</Data></Cell>
    <Cell><Data ss:Type="String">Story Cube</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_STORY_CUBE_4</Data></Cell>
    <Cell><Data ss:Type="String">Story Cube</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_01_SOLUTION_COMMENT</Data></Cell>
    <Cell><Data ss:Type="String">I wonder if this sketch is a clue of some kind.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_01_TILES_MISSING_1</Data></Cell>
    <Cell><Data ss:Type="String">found two parts, so I just need to find the last one. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_01_TILES_MISSING_2</Data></Cell>
    <Cell><Data ss:Type="String">I found one part, so I just need two more.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_01_TILES_MISSING_3</Data></Cell>
    <Cell><Data ss:Type="String">This ballerina is missing three parts according to the sketch.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_01_WINDER_COMMENT</Data></Cell>
    <Cell><Data ss:Type="String">The key seems wound up, but the doll is stuck.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_02_TILES_MISSING_1</Data></Cell>
    <Cell><Data ss:Type="String">There is still one symbol missing.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_02_TILES_MISSING_2</Data></Cell>
    <Cell><Data ss:Type="String">There are two symbols left.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_02_TILES_MISSING_3</Data></Cell>
    <Cell><Data ss:Type="String">There are three symbols missing on the box.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIARY_SAFE_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">The Safe </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIART_ELECTRICAL_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Electrical Riddle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIART_SOLDER_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">The Soldier Box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIART_PIANO_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">The Piano Box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIART_FAMILY_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Family Tree</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIART_RINGS_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">The Rings Box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIART_CARD_BOX_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">The Card Box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIARY_GIRLS_STORY_BOX</Data></Cell>
    <Cell><Data ss:Type="String">The Girl's Story Box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIARY_ZODIAC_BOX_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">The Zodiac Box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIARY_BALLETINA_BOX_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">The Ballerina Box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIARY_ZODIAC_BOX_TEXT</Data></Cell>
    <Cell><Data ss:Type="String">This puzzle of a box has zodiac tokens on top. I need to find the missing ones and replace them.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIARY_CARD_BOX_TEXT</Data></Cell>
    <Cell><Data ss:Type="String">This puzzle seems to consist of card symbols. So I will need to find four of them to solve it. Maybe some research will reveal the answers I seek. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIARY_RINGS_TEXT</Data></Cell>
    <Cell><Data ss:Type="String">Shows the face of a doll. It’s missing the external ring, but from what I can tell, it was fragmented into four parts. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIARY_FAMILY_TREE_TEXT</Data></Cell>
    <Cell><Data ss:Type="String">It’s disturbing to find clues about unsolved murders in a box with happy family portraits on it. Currently five of these people are missing.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIARY_PIANO_BOX_TEXT</Data></Cell>
    <Cell><Data ss:Type="String">The Toymaker isn’t just a film fan, but a music fan, too? I need to find five keys, but what is the melody I need to play?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIARY_PICTURE_BOX_TEXT</Data></Cell>
    <Cell><Data ss:Type="String">So the Toymaker wants to teach me some art history. I would gladly explore this topic, if I wasn’t hunting down a serial killer. I hope finding these four missing parts will get me closer to catching him.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIARY_ELECTRICAL_BOX_TEXT</Data></Cell>
    <Cell><Data ss:Type="String">This puzzle box requires batteries, which are missing, and some calculating skills to be open. At least three more places to search through. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIARY_SAFE_TEXT</Data></Cell>
    <Cell><Data ss:Type="String">I hope this is the last one. I’m getting tired of riddles. Will those three little tokens finally lead me to the Toymaker’s hideout? </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIARY_GIRLS_STORY_TEXT</Data></Cell>
    <Cell><Data ss:Type="String">This toy is a storytelling device. The murderer is becoming more and more creative. It seems I'll need to find story cubes.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIARY_BALLERINA_BOX_TEXT</Data></Cell>
    <Cell><Data ss:Type="String">The puzzle is tricky. How do I arrange the ballerina so that it shares its secrets with me? Perhaps the sketch will help.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_CLOSE_UP_CURSOR</Data></Cell>
    <Cell><Data ss:Type="String">When you see your cursor change into a Magnifying Glass that means you can examine something up close. This will usually give you a clue of some sort.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_HIDDEN_OBJECT_SCENES_1</Data></Cell>
    <Cell><Data ss:Type="String">What you need to do there is to find items hidden in different places, using a list on the bottom of the screen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_HIDDEN_OBJECT_SCENES_2</Data></Cell>
    <Cell><Data ss:Type="String">Once you find all of them, you will be rewarded with an item needed to further the game.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_HIDDEN_OBJECT_SCENES_4</Data></Cell>
    <Cell><Data ss:Type="String">To move to one of these scenes use  ''Go to location'' button</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_HIDDEN_OBJECT_SCENES_3</Data></Cell>
    <Cell><Data ss:Type="String">Some items require additional actions to find. They have their names displayed in a different color.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_PICK_UP_CURSOR</Data></Cell>
    <Cell><Data ss:Type="String">When you see your cursor change into a Hand, that means you can pick up an item. By picking up an item you can later use it somewhere in the game.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_PUZZLES_1</Data></Cell>
    <Cell><Data ss:Type="String">You will encounter puzzles along your way, which will require you to solve a minigame. Each of them will be different.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_PUZZLES_2</Data></Cell>
    <Cell><Data ss:Type="String">The goal of the minigame is always displayed on the bottom of the screen. Look for directions there, and don't be afraid to experiment with how they work.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_PUZZLES_3</Data></Cell>
    <Cell><Data ss:Type="String">While playing a minigame, the Hint button will change to a Skip button. When fully charged, it will allow you to continue playing without solving the minigame.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_USE_CURSOR</Data></Cell>
    <Cell><Data ss:Type="String">When you see your cursor change into a Pointer, that means you can use something and observe the effects of that action.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_USING_ITEMS</Data></Cell>
    <Cell><Data ss:Type="String">You will sometimes have to use an Item. You need to move your cursor down to open your Inventory. When you pick up one of the items there, the cursor changes to that Item. You can now use it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CARNIVAL_BOOTHGATE_01M_HO_BASEBALLBAT</Data></Cell>
    <Cell><Data ss:Type="String">Baseball Bat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CARNIVAL_BOOTHGATE_01M_HO_CLOCK</Data></Cell>
    <Cell><Data ss:Type="String">Clock</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CARNIVAL_BOOTHGATE_01M_HO_COMB</Data></Cell>
    <Cell><Data ss:Type="String">Comb</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CARNIVAL_BOOTHGATE_01M_HO_CROSSWORD</Data></Cell>
    <Cell><Data ss:Type="String">Crossword</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CARNIVAL_BOOTHGATE_01M_HO_H</Data></Cell>
    <Cell><Data ss:Type="String">Letter H</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CARNIVAL_BOOTHGATE_01M_HO_LICENSEPLATE</Data></Cell>
    <Cell><Data ss:Type="String">License Plate</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CARNIVAL_BOOTHGATE_01M_HO_PLASMABALL</Data></Cell>
    <Cell><Data ss:Type="String">Plasma Lamp</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CARNIVAL_BOOTHGATE_01M_HO_SCISSORS</Data></Cell>
    <Cell><Data ss:Type="String">Scissors</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CARNIVAL_BOOTHGATE_01M_HO_TIN</Data></Cell>
    <Cell><Data ss:Type="String">Tin</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CARNIVAL_BOOTHSTORY_CUBE</Data></Cell>
    <Cell><Data ss:Type="String">Story Cube</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CHEATER_FLATAXE</Data></Cell>
    <Cell><Data ss:Type="String">Axe Shaped Guitar</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CHEATER_FLATBOOK</Data></Cell>
    <Cell><Data ss:Type="String">Book</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CHEATER_FLATCD</Data></Cell>
    <Cell><Data ss:Type="String">CD</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CHEATER_FLATFIDDLESTICK</Data></Cell>
    <Cell><Data ss:Type="String">Violin Bow</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CHEATER_FLATFRAMED-PICTURE</Data></Cell>
    <Cell><Data ss:Type="String">Piano Player</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CHEATER_FLATHOOK</Data></Cell>
    <Cell><Data ss:Type="String">Hook</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CHEATER_FLATLECTERN</Data></Cell>
    <Cell><Data ss:Type="String">Music Stand</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CHEATER_FLATMUSIC-SHEET</Data></Cell>
    <Cell><Data ss:Type="String">Music Sheet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CHEATER_FLATNOTE</Data></Cell>
    <Cell><Data ss:Type="String">Note</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CHEATER_FLATSTORY_CUBE</Data></Cell>
    <Cell><Data ss:Type="String">Story Cube</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CHEATER_FLATPLANT</Data></Cell>
    <Cell><Data ss:Type="String">Moss</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CIRCUSCARD_BOX</Data></Cell>
    <Cell><Data ss:Type="String">Card Box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CIRCUSELEPHANT_03J_BALL</Data></Cell>
    <Cell><Data ss:Type="String">Ball</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CIRCUSELEPHANT_03J_BALLETSHOE</Data></Cell>
    <Cell><Data ss:Type="String">Ballet Shoe</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CIRCUSELEPHANT_03J_BELT</Data></Cell>
    <Cell><Data ss:Type="String">Belt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CIRCUSELEPHANT_03J_FIFE</Data></Cell>
    <Cell><Data ss:Type="String">Recorder</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CIRCUSELEPHANT_03J_MAGNET</Data></Cell>
    <Cell><Data ss:Type="String">Magnet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CIRCUSELEPHANT_03J_PADDLEBALL</Data></Cell>
    <Cell><Data ss:Type="String">Paddle Ball</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CIRCUSELEPHANT_03J_PYRAMID</Data></Cell>
    <Cell><Data ss:Type="String">Pyramid</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CIRCUSELEPHANT_03J_RABBIT</Data></Cell>
    <Cell><Data ss:Type="String">Rabbit</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CIRCUSELEPHANT_03J_STUDS</Data></Cell>
    <Cell><Data ss:Type="String">Studs</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CLUB_SCENEABSINTH</Data></Cell>
    <Cell><Data ss:Type="String">Liquor Bottle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CLUB_SCENEBADGE</Data></Cell>
    <Cell><Data ss:Type="String">Badge</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CLUB_SCENECD</Data></Cell>
    <Cell><Data ss:Type="String">CD</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CLUB_SCENECHAIN</Data></Cell>
    <Cell><Data ss:Type="String">Chain</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CLUB_SCENECIGARETTE_PACK</Data></Cell>
    <Cell><Data ss:Type="String">Cigarette Pack</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CLUB_SCENEDRUM</Data></Cell>
    <Cell><Data ss:Type="String">Tribal Drum</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CLUB_SCENEGRIFFIN</Data></Cell>
    <Cell><Data ss:Type="String">Griffin</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CLUB_SCENEPEDAL</Data></Cell>
    <Cell><Data ss:Type="String">Drum Pedal</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CLUB_SCENEPIANO_KEY</Data></Cell>
    <Cell><Data ss:Type="String">Piano Key</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CLUB_SCENESPIDER</Data></Cell>
    <Cell><Data ss:Type="String">Spider</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CLUB_SCENESTICKS</Data></Cell>
    <Cell><Data ss:Type="String">Drumsticks</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_ZODIACBOX</Data></Cell>
    <Cell><Data ss:Type="String">Zodiac Box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLATEXBOYFRIEND_FLAT_01F_0INKBRUSH01</Data></Cell>
    <Cell><Data ss:Type="String">Ink Brush</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLATEXBOYFRIEND_FLAT_01F_0INKCONTAINER</Data></Cell>
    <Cell><Data ss:Type="String">Ink Container</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLATEXBOYFRIEND_FLAT_01F_0YINGYANG04</Data></Cell>
    <Cell><Data ss:Type="String">Yin-Yang</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLATEXBOYFRIEND_FLAT_01F_BLOSSOM</Data></Cell>
    <Cell><Data ss:Type="String">Blossom</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLATEXBOYFRIEND_FLAT_01F_BOW</Data></Cell>
    <Cell><Data ss:Type="String">Bow</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLATEXBOYFRIEND_FLAT_01F_CAMERA</Data></Cell>
    <Cell><Data ss:Type="String">Camera</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLATEXBOYFRIEND_FLAT_01F_DRAGON</Data></Cell>
    <Cell><Data ss:Type="String">Dragon</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLATEXBOYFRIEND_FLAT_01F_DRAGONFLY</Data></Cell>
    <Cell><Data ss:Type="String">Dragonfly</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLATEXBOYFRIEND_FLAT_01F_ELEPHANT</Data></Cell>
    <Cell><Data ss:Type="String">Elephant</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLATEXBOYFRIEND_FLAT_01F_FAN</Data></Cell>
    <Cell><Data ss:Type="String">Fan</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLATEXBOYFRIEND_FLAT_01F_GLOVES</Data></Cell>
    <Cell><Data ss:Type="String">Gloves</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLATEXBOYFRIEND_FLAT_01F_GOLDBRACELET</Data></Cell>
    <Cell><Data ss:Type="String">Gold Bracelet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLATEXBOYFRIEND_FLAT_01F_LANTERN</Data></Cell>
    <Cell><Data ss:Type="String">Lantern</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLATEXBOYFRIEND_FLAT_01F_MOON</Data></Cell>
    <Cell><Data ss:Type="String">Moon</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLATEXBOYFRIEND_FLAT_01F_VASE</Data></Cell>
    <Cell><Data ss:Type="String">Vase</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLATBALLERINA_ARM</Data></Cell>
    <Cell><Data ss:Type="String">Doll Part</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACEBOX_01H_HO_0BATTERY</Data></Cell>
    <Cell><Data ss:Type="String">Battery</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACEBOX_01H_HO_ADHESIVETAPE</Data></Cell>
    <Cell><Data ss:Type="String">Adhesive Tape</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACEBOX_01H_HO_BASEBALLBAT</Data></Cell>
    <Cell><Data ss:Type="String">Baseball Bat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACEBOX_01H_HO_BULB</Data></Cell>
    <Cell><Data ss:Type="String">Bulb</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACEBOX_01H_HO_CABLE01</Data></Cell>
    <Cell><Data ss:Type="String">Cable</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACEBOX_01H_HO_CABLE02</Data></Cell>
    <Cell><Data ss:Type="String">Cable</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACEBOX_01H_HO_COMPRESSEDAIR</Data></Cell>
    <Cell><Data ss:Type="String">Compressed Air</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACEBOX_01H_HO_DRIEDTEALEAF</Data></Cell>
    <Cell><Data ss:Type="String">Dried Tea</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACEBOX_01H_HO_FIGURE</Data></Cell>
    <Cell><Data ss:Type="String">Owl Figure</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACEBOX_01H_HO_GLOBE</Data></Cell>
    <Cell><Data ss:Type="String">Globe</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACEBOX_01H_HO_KEYS</Data></Cell>
    <Cell><Data ss:Type="String">Keys</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACEBOX_01H_HO_MINERALWATER</Data></Cell>
    <Cell><Data ss:Type="String">Water Bottle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACEBOX_01H_HO_PAPERCLIP</Data></Cell>
    <Cell><Data ss:Type="String">Paper Clip</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACEBOX_01H_HO_PEN</Data></Cell>
    <Cell><Data ss:Type="String">Pen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACEBOX_01H_HO_STICKS</Data></Cell>
    <Cell><Data ss:Type="String">Chopsticks</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACEBOX_01H_HO_TAPE</Data></Cell>
    <Cell><Data ss:Type="String">Tape</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACEBALLERINA_ARM</Data></Cell>
    <Cell><Data ss:Type="String">Doll Part</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EXCLUSIVE_BARPIANO_KEY</Data></Cell>
    <Cell><Data ss:Type="String">Piano Key</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EXLUSIVE_BARCLOTH</Data></Cell>
    <Cell><Data ss:Type="String">Cloth</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EXLUSIVE_BARDIAMONT</Data></Cell>
    <Cell><Data ss:Type="String">Diamond Shape</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EXLUSIVE_BARPEANUTS</Data></Cell>
    <Cell><Data ss:Type="String">Peanuts</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EXLUSIVE_BARSPEAKER</Data></Cell>
    <Cell><Data ss:Type="String">Speaker</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EXLUSIVE_BARSTAR</Data></Cell>
    <Cell><Data ss:Type="String">Star</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EXLUSIVE_BARTALL_GLASS</Data></Cell>
    <Cell><Data ss:Type="String">Clean Glass</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EXLUSIVE_BARWALKINGMEN</Data></Cell>
    <Cell><Data ss:Type="String">Walking Man</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLATBIURKO_01I_HO_0RHINO04</Data></Cell>
    <Cell><Data ss:Type="String">Rhino</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLATBIURKO_01I_HO_ACORN</Data></Cell>
    <Cell><Data ss:Type="String">Acorn</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLATBIURKO_01I_HO_BONE</Data></Cell>
    <Cell><Data ss:Type="String">Bone</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLATBIURKO_01I_HO_BRACELET</Data></Cell>
    <Cell><Data ss:Type="String">Bracelet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLATBIURKO_01I_HO_BUTTON</Data></Cell>
    <Cell><Data ss:Type="String">Button</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLATBIURKO_01I_HO_CAT</Data></Cell>
    <Cell><Data ss:Type="String">Cat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLATBIURKO_01I_HO_COIN</Data></Cell>
    <Cell><Data ss:Type="String">Coin</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLATBIURKO_01I_HO_DOLL</Data></Cell>
    <Cell><Data ss:Type="String">Doll</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLATBIURKO_01I_HO_FEATHER</Data></Cell>
    <Cell><Data ss:Type="String">Feather</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLATBIURKO_01I_HO_FIGURE</Data></Cell>
    <Cell><Data ss:Type="String">Figure</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLATBIURKO_01I_HO_FLOWER</Data></Cell>
    <Cell><Data ss:Type="String">Flower</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLATBIURKO_01I_HO_GLOVES</Data></Cell>
    <Cell><Data ss:Type="String">Gloves</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLATBIURKO_01I_HO_IDCARD</Data></Cell>
    <Cell><Data ss:Type="String">ID Card</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLATBIURKO_01I_HO_INK</Data></Cell>
    <Cell><Data ss:Type="String">Ink</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLATBIURKO_01I_HO_KEYRING</Data></Cell>
    <Cell><Data ss:Type="String">Key Ring</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLATBIURKO_01I_HO_MAGNIFYINGGLASS</Data></Cell>
    <Cell><Data ss:Type="String">Magnifying Glass</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLATBIURKO_01I_HO_NAILFILE</Data></Cell>
    <Cell><Data ss:Type="String">Nail File</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLATBIURKO_01I_HO_RULER</Data></Cell>
    <Cell><Data ss:Type="String">Ruler</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLATBIURKO_01I_HO_SCREWDRIVER</Data></Cell>
    <Cell><Data ss:Type="String">Screwdriver</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLATBIURKO_01I_HO_TICKET</Data></Cell>
    <Cell><Data ss:Type="String">Ticket</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLATSLIDER_PUZZLE</Data></Cell>
    <Cell><Data ss:Type="String">Ballerina Box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLATPORTRAIT_TOKEN</Data></Cell>
    <Cell><Data ss:Type="String">Face</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HOTEL_RECEPTION_BULB</Data></Cell>
    <Cell><Data ss:Type="String">Bulb</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HOTEL_RECEPTION_CANDY</Data></Cell>
    <Cell><Data ss:Type="String">Candy</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HOTEL_RECEPTION_FALLING_STAR</Data></Cell>
    <Cell><Data ss:Type="String">Falling Star</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HOTEL_RECEPTION_FLOWER</Data></Cell>
    <Cell><Data ss:Type="String">Flower</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HOTEL_RECEPTION_GEAR</Data></Cell>
    <Cell><Data ss:Type="String">Gear</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HOTEL_RECEPTION_GLASS</Data></Cell>
    <Cell><Data ss:Type="String">Overturned Glass</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HOTEL_RECEPTION_KONG_KONG</Data></Cell>
    <Cell><Data ss:Type="String">Gorilla</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HOTEL_RECEPTION_LEAF</Data></Cell>
    <Cell><Data ss:Type="String">Leaf</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HOTEL_RECEPTION_PLANE</Data></Cell>
    <Cell><Data ss:Type="String">Plane</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HOTEL_RECEPTION_THERMOMETER</Data></Cell>
    <Cell><Data ss:Type="String">Thermometer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HOTEL_RECEPTIONELECTRICAL_RIDDLE</Data></Cell>
    <Cell><Data ss:Type="String">Ring part</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MILITARY_WALLARROW</Data></Cell>
    <Cell><Data ss:Type="String">Arrow</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MILITARY_WALLBAYONET</Data></Cell>
    <Cell><Data ss:Type="String">Blade</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MILITARY_WALLBOWTIE</Data></Cell>
    <Cell><Data ss:Type="String">Bow tie</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MILITARY_WALLFRAME</Data></Cell>
    <Cell><Data ss:Type="String">Navy Painting</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MILITARY_WALLFRANCE</Data></Cell>
    <Cell><Data ss:Type="String">France</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MILITARY_WALLHORSESHOUE</Data></Cell>
    <Cell><Data ss:Type="String">Horseshoe</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MILITARY_WALLKING</Data></Cell>
    <Cell><Data ss:Type="String">King</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MILITARY_WALLLEASH</Data></Cell>
    <Cell><Data ss:Type="String">Leash</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MILITARY_WALLLEO_SYMBOL</Data></Cell>
    <Cell><Data ss:Type="String">Leo Symbol</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MILITARY_WALLLETTER</Data></Cell>
    <Cell><Data ss:Type="String">Letter</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MILITARY_WALLRABBIT_PAW</Data></Cell>
    <Cell><Data ss:Type="String">Rabbit Paw</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MOVIE_FAN_FLATDINOSAUR</Data></Cell>
    <Cell><Data ss:Type="String">Dinosaur</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MOVIE_FAN_FLATDISC</Data></Cell>
    <Cell><Data ss:Type="String">Disc</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MOVIE_FAN_FLATHAT</Data></Cell>
    <Cell><Data ss:Type="String">Hat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MOVIE_FAN_FLATKNIFE</Data></Cell>
    <Cell><Data ss:Type="String">Knife</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MOVIE_FAN_FLATMARKER</Data></Cell>
    <Cell><Data ss:Type="String">Marker</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MOVIE_FAN_FLATPOPCORN</Data></Cell>
    <Cell><Data ss:Type="String">Popcorn</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MOVIE_FAN_FLATSCORPIO_SYMBOL</Data></Cell>
    <Cell><Data ss:Type="String">Scorpio Symbol</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MOVIE_FAN_FLATSOLDIER</Data></Cell>
    <Cell><Data ss:Type="String">Soldier</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MOVIE_FAN_FLATTOY_LEG</Data></Cell>
    <Cell><Data ss:Type="String">Toy Leg</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MOVIE_FAN_FLATVINYL</Data></Cell>
    <Cell><Data ss:Type="String">Vinyl</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_COTTAGEOFFICE_01L_HO_CHOCOLATE</Data></Cell>
    <Cell><Data ss:Type="String">Pralines</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_COTTAGEOFFICE_01L_HO_COMB</Data></Cell>
    <Cell><Data ss:Type="String">Comb</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_COTTAGEOFFICE_01L_HO_DRAGON</Data></Cell>
    <Cell><Data ss:Type="String">Dragon</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_COTTAGEOFFICE_01L_HO_ELEPHANT</Data></Cell>
    <Cell><Data ss:Type="String">Elephant</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_COTTAGEOFFICE_01L_HO_HAMMER</Data></Cell>
    <Cell><Data ss:Type="String">Hammer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_COTTAGEOFFICE_01L_HO_SCISSORS</Data></Cell>
    <Cell><Data ss:Type="String">Scissors</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_COTTAGEOFFICE_01L_HO_VIOLIN</Data></Cell>
    <Cell><Data ss:Type="String">Violin</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_MOVIE_THEATREBOTTLE</Data></Cell>
    <Cell><Data ss:Type="String">Bottle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_MOVIE_THEATRECAN</Data></Cell>
    <Cell><Data ss:Type="String">Can</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_MOVIE_THEATRECHAIN</Data></Cell>
    <Cell><Data ss:Type="String">Chain</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_MOVIE_THEATRECLOTH</Data></Cell>
    <Cell><Data ss:Type="String">Cloth</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_MOVIE_THEATREDOLLAR</Data></Cell>
    <Cell><Data ss:Type="String">Dollar</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_MOVIE_THEATREGLOVES</Data></Cell>
    <Cell><Data ss:Type="String">Glove</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_MOVIE_THEATREHANDLE</Data></Cell>
    <Cell><Data ss:Type="String">Handle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_MOVIE_THEATREMOUSE</Data></Cell>
    <Cell><Data ss:Type="String">Mouse</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_MOVIE_THEATRENEWSPAPER</Data></Cell>
    <Cell><Data ss:Type="String">Newspaper</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_MOVIE_THEATREPOPCORN_BUCKET</Data></Cell>
    <Cell><Data ss:Type="String">Popcorn Bucket</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_MOVIE_THEATRERING_IMAGE</Data></Cell>
    <Cell><Data ss:Type="String">Ring Box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_MOVIE_THEATRETIME</Data></Cell>
    <Cell><Data ss:Type="String">Time</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_PIRATE_EXHIBITIONHO_GALLEY_AMPHORA</Data></Cell>
    <Cell><Data ss:Type="String">Amphora Container</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_PIRATE_EXHIBITIONHO_GALLEY_BEAN</Data></Cell>
    <Cell><Data ss:Type="String">Green Beans</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_PIRATE_EXHIBITIONHO_GALLEY_BREAD</Data></Cell>
    <Cell><Data ss:Type="String">Bread</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_PIRATE_EXHIBITIONHO_GALLEY_CAFFEE</Data></Cell>
    <Cell><Data ss:Type="String">Coffee</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_PIRATE_EXHIBITIONHO_GALLEY_CARROT</Data></Cell>
    <Cell><Data ss:Type="String">Carrots</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_PIRATE_EXHIBITIONHO_GALLEY_EGGCUP</Data></Cell>
    <Cell><Data ss:Type="String">Egg Cup</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_PIRATE_EXHIBITIONHO_GALLEY_MILL</Data></Cell>
    <Cell><Data ss:Type="String">Coffee Grinder</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_PIRATE_EXHIBITIONHO_GALLEY_MORTAR</Data></Cell>
    <Cell><Data ss:Type="String">Mortar</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_PIRATE_EXHIBITIONHO_GALLEY_ROLLINGPIN</Data></Cell>
    <Cell><Data ss:Type="String">Rolling Pin</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_PIRATE_EXHIBITIONHO_GALLEY_SALTCELLAR</Data></Cell>
    <Cell><Data ss:Type="String">Salt Shaker</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_PIRATE_EXHIBITIONHO_GALLEY_TONGS</Data></Cell>
    <Cell><Data ss:Type="String">Tongs</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_PIRATE_EXHIBITIONPISCES_SYMBOL</Data></Cell>
    <Cell><Data ss:Type="String">Pisces Symbol</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SECOND_VICTIM_FLATTOY_PIANO</Data></Cell>
    <Cell><Data ss:Type="String">Story Box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_STRIPTEASE_CLUBBOOK</Data></Cell>
    <Cell><Data ss:Type="String">Book</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_STRIPTEASE_CLUBBRUSH</Data></Cell>
    <Cell><Data ss:Type="String">Brush</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_STRIPTEASE_CLUBCREDIT_CARD</Data></Cell>
    <Cell><Data ss:Type="String">Credit Card</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_STRIPTEASE_CLUBFEATHER</Data></Cell>
    <Cell><Data ss:Type="String">Feather</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_STRIPTEASE_CLUBPIANO</Data></Cell>
    <Cell><Data ss:Type="String">Toy Piano</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_STRIPTEASE_CLUBHANDCUFFS</Data></Cell>
    <Cell><Data ss:Type="String">Handcuffs</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_STRIPTEASE_CLUBKIN</Data></Cell>
    <Cell><Data ss:Type="String">Napkin</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_STRIPTEASE_CLUBMASK</Data></Cell>
    <Cell><Data ss:Type="String">Mask</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_STRIPTEASE_CLUBOIL</Data></Cell>
    <Cell><Data ss:Type="String">Body Oil</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_STRIPTEASE_CLUBPUPPY</Data></Cell>
    <Cell><Data ss:Type="String">Puppy</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SUBURBSFAMILY_TREE</Data></Cell>
    <Cell><Data ss:Type="String">Family Tree Box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SUBURBSHO_TRASH_AUDIOTAPE</Data></Cell>
    <Cell><Data ss:Type="String">Audio Tape</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SUBURBSHO_TRASH_BOOMERANG</Data></Cell>
    <Cell><Data ss:Type="String">Boomerang</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SUBURBSHO_TRASH_CAR</Data></Cell>
    <Cell><Data ss:Type="String">Car</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SUBURBSHO_TRASH_COCK</Data></Cell>
    <Cell><Data ss:Type="String">Rooster</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SUBURBSHO_TRASH_FLASHLIGHT</Data></Cell>
    <Cell><Data ss:Type="String">Flashlight</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SUBURBSHO_TRASH_LOCKET</Data></Cell>
    <Cell><Data ss:Type="String">Locket</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SUBURBSHO_TRASH_MICROPHONE</Data></Cell>
    <Cell><Data ss:Type="String">Microphone</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SUBURBSHO_TRASH_SCISSORS</Data></Cell>
    <Cell><Data ss:Type="String">Scissors</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SUBURBSHO_TRASH_SHOEHORN</Data></Cell>
    <Cell><Data ss:Type="String">Shoehorn</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SUBURBSHO_TRASH_SPONGE</Data></Cell>
    <Cell><Data ss:Type="String">Sponge</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SUBURBSHO_TRASH_VIDEOTAPE</Data></Cell>
    <Cell><Data ss:Type="String">Video Tape</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTIONPUZZLE_SQUARE</Data></Cell>
    <Cell><Data ss:Type="String">Battery</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOYMAKER_HIDEOUTNOTES</Data></Cell>
    <Cell><Data ss:Type="String">Notes</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUSELEPHANT_03J_V2_BALL</Data></Cell>
    <Cell><Data ss:Type="String">Ball</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUSELEPHANT_03J_V2_BOOTS</Data></Cell>
    <Cell><Data ss:Type="String">Boots</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUSELEPHANT_03J_V2_CORN</Data></Cell>
    <Cell><Data ss:Type="String">Corn Cobs</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUSELEPHANT_03J_V2_EPAULETTES</Data></Cell>
    <Cell><Data ss:Type="String">Epaulettes</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUSELEPHANT_03J_V2_HINGE</Data></Cell>
    <Cell><Data ss:Type="String">Hinge</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUSELEPHANT_03J_V2_PENDULUM</Data></Cell>
    <Cell><Data ss:Type="String">Pearl Pendulum</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUSELEPHANT_03J_V2_PINWHEEL</Data></Cell>
    <Cell><Data ss:Type="String">Pinwheel</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUSELEPHANT_03J_V2_PYRAMID</Data></Cell>
    <Cell><Data ss:Type="String">Pyramid</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUSELEPHANT_03J_V2_RABBIT</Data></Cell>
    <Cell><Data ss:Type="String">Rabbit</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUSELEPHANT_03J_V2_ROPE</Data></Cell>
    <Cell><Data ss:Type="String">Rope</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUSELEPHANT_03J_V2_RUNES</Data></Cell>
    <Cell><Data ss:Type="String">Rune Stones</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKERWOODEN_DOLL</Data></Cell>
    <Cell><Data ss:Type="String">Wooden box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLATBATTERY</Data></Cell>
    <Cell><Data ss:Type="String">Battery</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLATCOASTER</Data></Cell>
    <Cell><Data ss:Type="String">Coaster</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLATCOMICBOOK</Data></Cell>
    <Cell><Data ss:Type="String">Comic Book</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLATCUP</Data></Cell>
    <Cell><Data ss:Type="String">Cup</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLATGEM</Data></Cell>
    <Cell><Data ss:Type="String">Gem</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLATPAD</Data></Cell>
    <Cell><Data ss:Type="String">Gamepad</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLATPIRATE</Data></Cell>
    <Cell><Data ss:Type="String">Pirate</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLATBALLERINA_ARM</Data></Cell>
    <Cell><Data ss:Type="String">Doll Part</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLATSWORD</Data></Cell>
    <Cell><Data ss:Type="String">Sword</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLATTAKEAWAY</Data></Cell>
    <Cell><Data ss:Type="String">Take Out Box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLATTANK</Data></Cell>
    <Cell><Data ss:Type="String">Tank</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HUD_BAD_ITEM_COMM_1</Data></Cell>
    <Cell><Data ss:Type="String">No, that's not quite right.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HUD_BAD_ITEM_COMM_2</Data></Cell>
    <Cell><Data ss:Type="String">That's not a good idea.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HUD_BAD_ITEM_COMM_3</Data></Cell>
    <Cell><Data ss:Type="String">I can't use it here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">INTRO_2_TEXT_1</Data></Cell>
    <Cell><Data ss:Type="String">A serial killer has been stalking our city streets.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">INTRO_2_TEXT_2</Data></Cell>
    <Cell><Data ss:Type="String">I was assigned the case, but I’ve found precious little in the way of clues.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">INTRO_2_TEXT_3</Data></Cell>
    <Cell><Data ss:Type="String">However, I feel the case is about to crack wide open.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">INTRO_2_TEXT_4</Data></Cell>
    <Cell><Data ss:Type="String">I just received a mysterious video that may give me some insight on the murderer.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">INTRO_2_TEXT_6</Data></Cell>
    <Cell><Data ss:Type="String">At the scene of my next masterpiece, I will leave behind a few well-placed clues. And if you’re clever enough, you will use them to track me down.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">INTRO_2_TEXT_7</Data></Cell>
    <Cell><Data ss:Type="String">If not, however, I will continue my present occupation and people will die badly. DO YOU UNDERSTAND?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">INTRO_2_TEXT_8</Data></Cell>
    <Cell><Data ss:Type="String">You will find a little gift from me in my latest victim's apartment. What do you say, Detective? Will you come out and play? </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_BUSINESS_MAN_OFFICE_1</Data></Cell>
    <Cell><Data ss:Type="String">Some intel I gathered suggests there might be more in the relation between Willings, the business man and Darcy Suogh, the second victim. Regardless of him being a potential victim or an accomplice, I need to keep an eye on him.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_BUSINESS_MAN_OFFICE_2</Data></Cell>
    <Cell><Data ss:Type="String">I need to talk to the business man again. If he knew Darcy well enough to know about her &quot;extra&quot; occupation, then maybe he knows some of the shady people she was in contact with. I'll meet with him at two different locations to search them for additional clues.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_CARNIVAL_BOOTH_1</Data></Cell>
    <Cell><Data ss:Type="String">A carnival has come to town, and I was contacted by one of the staff members about a mysterious man stalking the area. This is exactly the type of place the Toymaker would target.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_CARNIVAL_BOOTH_2</Data></Cell>
    <Cell><Data ss:Type="String">The murderer said I should remember to double check places I've been before during the investigation. If he returned to the carnival, maybe he's planted another clue there…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_CHEATER_FLAT_1</Data></Cell>
    <Cell><Data ss:Type="String">I've learned there's a link between the two victims. A young man dated the first victim while cheating on the second. His motives are suspicious... I should pay him a visit.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_CHEATER_FLAT_2</Data></Cell>
    <Cell><Data ss:Type="String">The Toymaker wants me to investigate some locations a second time. If so, starting with places connected to the most suspicious people in the investigation would be a good idea.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_CIRCUS_1</Data></Cell>
    <Cell><Data ss:Type="String">The map in the last box led me to the scene with the mannequins. Although I’m glad it was a show and not a real murder, I feel like the Toymaker is playing a game with me and I can't do anything but follow his lead…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_CIRCUS_2</Data></Cell>
    <Cell><Data ss:Type="String">The Toymaker wants me to investigate some locations a second time. Going to the carnival seems like a good idea.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_ZODIAC_BOX_FOUND</Data></Cell>
    <Cell><Data ss:Type="String">This looks like something the Toymaker might have left for me.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_CURIOSITY_STORE_1</Data></Cell>
    <Cell><Data ss:Type="String">Another piece of the murderer's map I received pointed to this location. A store full of old memorabilia and gadgets... fitting, in a way.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_CURIOSITY_STORE_2</Data></Cell>
    <Cell><Data ss:Type="String">The curiosity shop owner told the police that a man sold him a strange item through an internet auction. The item arrived and the owner asked us to have a look at it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_DOCKS_1</Data></Cell>
    <Cell><Data ss:Type="String">This time everything looks like an accident, but since I received this tape from the Toymaker, I have to assume he’s behind this.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_DOCKS_2</Data></Cell>
    <Cell><Data ss:Type="String">While I had a problem figuring out where to find the next piece of the puzzle, I’m glad the local police contacted me with the report on that wrecked car.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_EX_BOYFRIEND_FLAT_1</Data></Cell>
    <Cell><Data ss:Type="String">The map pointed directly to Roberts' home.  Is he somehow involved in the Toymaker's crimes?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_EX_BOYFRIEND_FLAT_2</Data></Cell>
    <Cell><Data ss:Type="String">The murderer said I should remember to double check places I've been to before during the investigation. Checking the ex-boyfriend's apartment again sounds like a good idea.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_EX_BOYFRIEND_WORKPLACE_1</Data></Cell>
    <Cell><Data ss:Type="String">The victim recently broke up with her boyfriend. It's a stretch, but he might have some connection to the murder. I should check his workplace for clues.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_EX_BOYFRIEND_WORKPLACE_2</Data></Cell>
    <Cell><Data ss:Type="String">Rober Rend, about whom I've had my suspicions before, has discovered that his place has been visited while he was away. Is the Toymaker bold enough to visit the same man again, or does he have some special interest in Robert? </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_EXCLUSIVE_BAR_1</Data></Cell>
    <Cell><Data ss:Type="String">A businessman contacted the police, saying he knew the second victim well. Last time he called, he also mentioned seeing a strange man at the bar he likes to spend time in.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_EXCLUSIVE_BAR_2</Data></Cell>
    <Cell><Data ss:Type="String">I need to talk to the business man again. If he knew Darcy well enough to know about her &quot;extra&quot; occupation, then maybe he knows some of the shady people she was in contact with. I'll meet him at two different locations to search them for additional clues.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_FIFTH_VICTIM_FLAT_1</Data></Cell>
    <Cell><Data ss:Type="String">This is the room of a biology student - the Toymaker's latest victim. I need to investigate to find the &quot;gift&quot; he left for me here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_FIFTH_VICTIM_FLAT_2</Data></Cell>
    <Cell><Data ss:Type="String">The murderer said I should remember to double check places I've been to before during the investigation. I might as well start with the location that began this vicious game of cat and mouse…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_HACKER_FLAT_1</Data></Cell>
    <Cell><Data ss:Type="String">A tech geek contacted the police saying he may have a way to uncover some clues about the murderer. He's been threatened by the Toymaker and wants protection.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_HACKER_FLAT_2</Data></Cell>
    <Cell><Data ss:Type="String">The hacker's apartment has been marked on the map. I haven't been able to contact him yet, so I'm fearing the worst. There is an open search, but until he is found, I need to investigate.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_HOTEL_1</Data></Cell>
    <Cell><Data ss:Type="String">The Toymaker's murders are getting much more publicity than I would prefer. But right now, it appears to have a positive side. An old couple running a cheap hotel in the suburbs gave me a call about one of their residents. The man seems suspiciously close to the profile of the Toymaker given out by the local police.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_HOTEL_2</Data></Cell>
    <Cell><Data ss:Type="String">I think I may have missed something when I was here the last time. I'm running out of leads, so I may as well see if the murderer left more for me than what I discovered last time.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_MILITARY_WALL_1</Data></Cell>
    <Cell><Data ss:Type="String">A collector of military items and art has been identified as one of the people seen near the victim's flat on the night of the murder. I should see what I can find in his home.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_MILITARY_WALL_2</Data></Cell>
    <Cell><Data ss:Type="String">Last time, I checked out Wilson’s apartment because he was seen near one of the victim’s home, the night she was murdered. And now he contacts me on his own? I hope I didn’t put him on the Toymaker's hit list... </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_MOVIE_FAN_FLAT_1</Data></Cell>
    <Cell><Data ss:Type="String">Two recent victims were members of the same movie club. Now another member has let us know that yesterday somebody broke into her apartment. I hope she's not the next target…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_MOVIE_FAN_FLAT_2</Data></Cell>
    <Cell><Data ss:Type="String">Anna, whose home I once visited (I found a clue there), has called saying she thought she saw somebody sneaking around outside her house. I need to get there as soon as possible.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_MUSIC_CLUB_SCENE_1</Data></Cell>
    <Cell><Data ss:Type="String">I have learned there's a link between the two victims. A young man dated the first one, while cheating on the other. He plays in a rock band at a club in town.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_MUSIC_CLUB_SCENE_2</Data></Cell>
    <Cell><Data ss:Type="String">I need to talk to the boyfriend of the victim again. He said somebody left him a small package in the music club he plays at.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_OLD_MOVIE_THEATRE_1</Data></Cell>
    <Cell><Data ss:Type="String">This time all leads point to the old music theatre. But should I be doing something more than just following the markers left for me by the Toymaker? Is it possible I can find something more than just one of his planted clue this time? </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_OLD_MOVIE_THEATRE_2</Data></Cell>
    <Cell><Data ss:Type="String">A lot of clues point back to the movie club. Putting one of the last pieces of the riddle in the movie theatre makes perfect sense.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_PIRATE_EXHIBITION_1</Data></Cell>
    <Cell><Data ss:Type="String">The museum has a pirate exhibition on display. One of the guards mentioned seeing a shady-looking man loitering around the exhibition. No security footage of that visit exists, unfortunately.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_PIRATE_EXHIBITION_2</Data></Cell>
    <Cell><Data ss:Type="String">The Toymaker wants me to investigate some locations a second time. One of the first clues I found was in the pirate exhibition, and I have a hunch that looking there again is a step in the right direction. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_SECOND_VICTIM_FLAT_1</Data></Cell>
    <Cell><Data ss:Type="String">The Toymaker claimed another victim… how can he just murder people for fun?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_SECOND_VICTIM_FLAT_2</Data></Cell>
    <Cell><Data ss:Type="String">The Toymaker wants me to investigate some locations a second time. Where would he want me to be more than somewhere he's recently committed one of these ghastly crimes he's so proud of?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_STRIPTEASE_CLUB_1</Data></Cell>
    <Cell><Data ss:Type="String">&quot;A specific enterprise&quot; indeed. I wonder why none of the people I interviewed mentioned this. Were they trying to protect somebody? Or maybe they didn't know, either…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_STRIPTEASE_CLUB_2</Data></Cell>
    <Cell><Data ss:Type="String">I need to do everything in my power to ensure this was the last of the Toymaker’s murders. If he keeps his word, I’m very close to finding where his hiding place is.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_SUBURBS_1</Data></Cell>
    <Cell><Data ss:Type="String">The Toymaker seems to be bragging about his &quot;number&quot; - that’s why he led me to this horrible abandoned garage, where he keeps his trophies. Why does he bother to collect pieces of these poor women? What's his end game? And on top of that, he's left me another piece of the map, as if this is all just a game...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_SUBURBS_2</Data></Cell>
    <Cell><Data ss:Type="String">If this criminal thinks going through a private citizen's garbage will stop me from finding the clues I need, he’s wrong. An old couple living at the Oak Street contacted me because of some suspicious person seen trespassing in their backyard. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_TOY_COLLECTION_1</Data></Cell>
    <Cell><Data ss:Type="String">Why did this toy collector contact us right now? Does he know about the Toymaker, if not his identity as well? Has he ever met with him to exchange information about their &quot;hobby&quot;? </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_TOY_COLLECTION_2</Data></Cell>
    <Cell><Data ss:Type="String">I need to do everything in my power to ensure this was the last of the Toymaker’s murders. If he keeps his word, I’m very close to finding where his hiding place is.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_TOYMAKER_HIDEOUT</Data></Cell>
    <Cell><Data ss:Type="String">This is it. The murderer never thought I'd be able to find his hideout, but I managed to do it. Now, let's see if I can learn his current whereabouts…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_TWISTED_CIRCUS_1</Data></Cell>
    <Cell><Data ss:Type="String">Somehow, the murderer was able to break inside the circus grounds and re-arrange a prior crime scene. The guard is being questioned. I need to investigate.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_TWISTED_CIRCUS_2</Data></Cell>
    <Cell><Data ss:Type="String">I need to do everything in my power to ensure this was the last of Toymaker’s murders. If he keeps his word, I’m very close to finding where his hiding place is.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_UNIVERSITY_LOCKER_1</Data></Cell>
    <Cell><Data ss:Type="String">The next piece of the map pointed to the local high school. I’m afraid this will be the biggest scene I've to look through yet. Is the Toymaker trying to tie me up with drudgery while he prepares for his next kill?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_UNIVERSITY_LOCKER_2</Data></Cell>
    <Cell><Data ss:Type="String">It's a big and crowded place. Missing a detail here would be all too easy…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_VIDEO_GAME_GEEK_FLAT_1</Data></Cell>
    <Cell><Data ss:Type="String">The apartment of the woman who called me was visited by the Toymaker. I should check if he left any clues there.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_DESCRIPTION_VIDEO_GAME_GEEK_FLAT_2</Data></Cell>
    <Cell><Data ss:Type="String">July has contacted me again, saying she’s being chased. She may just be paranoid after what happened to her friend, but I still need to investigate. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_03_MISSING_KEYS_1</Data></Cell>
    <Cell><Data ss:Type="String">The piano is missing five keys.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_03_MISSING_KEYS_2</Data></Cell>
    <Cell><Data ss:Type="String">One key replaced, but I need four more.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_03_MISSING_KEYS_3</Data></Cell>
    <Cell><Data ss:Type="String">Three keys are missing.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_03_MISSING_KEYS_4</Data></Cell>
    <Cell><Data ss:Type="String">I found most of the keys. Two more to fix.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_03_MISSING_KEYS_5</Data></Cell>
    <Cell><Data ss:Type="String">Only one key left to find.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_04_BUTTONS_MISSING_1</Data></Cell>
    <Cell><Data ss:Type="String">One left.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_04_BUTTONS_MISSING_2</Data></Cell>
    <Cell><Data ss:Type="String">Two buttons in, two buttons out.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_04_BUTTONS_MISSING_3</Data></Cell>
    <Cell><Data ss:Type="String">One button found, three more to go.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_04_BUTTONS_MISSING_4</Data></Cell>
    <Cell><Data ss:Type="String">Four of the game pieces are missing from the board, one of each suit.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_05_RINGS_MISSING_1</Data></Cell>
    <Cell><Data ss:Type="String">Only one piece left.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_05_RINGS_MISSING_2</Data></Cell>
    <Cell><Data ss:Type="String">Half of the ring is ready.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_05_RINGS_MISSING_3</Data></Cell>
    <Cell><Data ss:Type="String">One part done, three to go.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_05_RINGS_MISSING_4</Data></Cell>
    <Cell><Data ss:Type="String">There is one ring missing in this riddle.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_06_MISSING_HEADS_1</Data></Cell>
    <Cell><Data ss:Type="String">A few faces are missing. I should look for them.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_06_MISSING_HEADS_2</Data></Cell>
    <Cell><Data ss:Type="String">I found one face but the rest is still hidden...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_06_MISSING_HEADS_3</Data></Cell>
    <Cell><Data ss:Type="String">Two characters are complete, so just three more to find.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_06_MISSING_HEADS_4</Data></Cell>
    <Cell><Data ss:Type="String">I found most of the faces, so I need only two more.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_06_MISSING_HEADS_5</Data></Cell>
    <Cell><Data ss:Type="String">One face left. The box is nearly complete.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_08_MISSING_PICTURE_1</Data></Cell>
    <Cell><Data ss:Type="String">This old picture is missing a few tiles.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_08_MISSING_PICTURE_2</Data></Cell>
    <Cell><Data ss:Type="String">I found one piece of this picture.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_08_MISSING_PICTURE_3</Data></Cell>
    <Cell><Data ss:Type="String">Half of the picture parts are in place.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_08_MISSING_PICTURE_4</Data></Cell>
    <Cell><Data ss:Type="String">I need only one piece more to complete the picture.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_09_MISSING_BATTERY_1</Data></Cell>
    <Cell><Data ss:Type="String">The toy is powered by batteries, but three are missing.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_09_MISSING_BATTERY_2</Data></Cell>
    <Cell><Data ss:Type="String">I need two more batteries.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_09_MISSING_BATTERY_3</Data></Cell>
    <Cell><Data ss:Type="String">It's almost ready, I need one more battery.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_10_MISSING_COIN_1</Data></Cell>
    <Cell><Data ss:Type="String">To unlock this safe, I need to insert three coin-like tokens above the figure.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_10_MISSING_COIN_2</Data></Cell>
    <Cell><Data ss:Type="String">I found one token. I need two more.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_10_MISSING_COIN_3</Data></Cell>
    <Cell><Data ss:Type="String">Two tokens fit. One more to go.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_CHAPTER_3_MISSING_KEY_1</Data></Cell>
    <Cell><Data ss:Type="String">There are four story cubes missing here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_CHAPTER_3_MISSING_KEY_2</Data></Cell>
    <Cell><Data ss:Type="String">One cube fits. Three more to go.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_CHAPTER_3_MISSING_KEY_3</Data></Cell>
    <Cell><Data ss:Type="String">I found two cubes so far. I need two more.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_CHAPTER_3_MISSING_KEY_4</Data></Cell>
    <Cell><Data ss:Type="String">One cube more...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MINIGAME_CARDBOX_INSTRUCTIONS</Data></Cell>
    <Cell><Data ss:Type="String">Press in all the shapes. Pressing a shape changes the state of the neighboring ones as well.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MINIGAME_ELECTRICAL_RIDDLE_INSTRUCTIONS</Data></Cell>
    <Cell><Data ss:Type="String">Swap the batteries so that the sums between them are correct. Each battery has a different value.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MINIGAME_FAMILY_TREE_INSTRUCTIONS</Data></Cell>
    <Cell><Data ss:Type="String">Match up the faces to the correct bodies by moving dragging a face onto another body.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MINIGAME_GIRL_STORY_INSTRUCTIONS</Data></Cell>
    <Cell><Data ss:Type="String">Rotate the cubes within the three rows to arrange them into coherent stories. Each cube has four sides.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MINIGAME_RING_IMAGE_INSTRUCTIONS</Data></Cell>
    <Cell><Data ss:Type="String">Rotate the rings so that they create a coherent image.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MINIGAME_SAFE_INSTRUCTIONS</Data></Cell>
    <Cell><Data ss:Type="String">Turn the safe's knob left or right to enter the code on the left. When you complete the sequence, the safe will unlock.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MINIGAME_SLIDER_PUZZLE_INSTRUCTIONS</Data></Cell>
    <Cell><Data ss:Type="String">Swap the square to restore the painting.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MINIGAME_TOY_PIANO_INSTRUCTIONS</Data></Cell>
    <Cell><Data ss:Type="String">Repeat the tunes played on the piano by pressing the keys in sequence. There are three tunes to complete.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MINIGAME_WOODEN_DOLL_INSTRUCTIONS</Data></Cell>
    <Cell><Data ss:Type="String">Move the ballerina's limbs so that her pose matches that of the ballerina's in the sketch.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MINIGAME_ZODIAC_BOX_INSTRUCTIONS</Data></Cell>
    <Cell><Data ss:Type="String">Move the tokens along the tracks to their appropriate place. Use the free space as a waypoint.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_GOTO_DESK</Data></Cell>
    <Cell><Data ss:Type="String">Go to My Desk</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_GOTO_MAP</Data></Cell>
    <Cell><Data ss:Type="String">Go to Map</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CI_MAP_FIRST_ENTER_2</Data></Cell>
    <Cell><Data ss:Type="String">I should go there and investigate.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CI_MAP_FIRST_ENTER_1</Data></Cell>
    <Cell><Data ss:Type="String">This horrible man naming himself Toymaker told that some clues should be found at the place of his latest murder.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_GOTO_TV</Data></Cell>
    <Cell><Data ss:Type="String">Go to TV</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PANEL_EMPTY</Data></Cell>
    <Cell><Data ss:Type="String">I can pin the clues that I find to this board. Maybe that'll help me see the bigger picture.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PANEL_NONEMPTY</Data></Cell>
    <Cell><Data ss:Type="String">I should follow up on the latest lead. With each map piece, I'm closer to finding the murderer.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PLAYING-MODE_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Difficulty : </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PLAYING_MODE_EXPERT_A</Data></Cell>
    <Cell><Data ss:Type="String">The Hint and the Skip buttons take longer to recharge.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PLAYING_MODE_NORMAL_C</Data></Cell>
    <Cell><Data ss:Type="String">There is no misclick penalty in Hidden Object Puzzles.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PLAYING_MODE_EXPERT_C</Data></Cell>
    <Cell><Data ss:Type="String">There is a misclick penalty in Hidden Object Puzzles.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PLAYING_MODE_EXPERT_B</Data></Cell>
    <Cell><Data ss:Type="String">Active zones are not indicated.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PLAYING_MODE_REGULAR_A</Data></Cell>
    <Cell><Data ss:Type="String">The Hint and Skip buttons recharge quickly.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PLAYING_MODE_REGULAR_B</Data></Cell>
    <Cell><Data ss:Type="String">Active zones glimmer from time to time.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_CONTEXT_CURSOR_BUSINESS_MAN_OFFICE</Data></Cell>
    <Cell><Data ss:Type="String">Go to Business Man's Office</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_CONTEXT_CURSOR_CARNIVAL_BOOTH</Data></Cell>
    <Cell><Data ss:Type="String">Go to Carnival Booth</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_CONTEXT_CURSOR_CHEATERS_FLAT</Data></Cell>
    <Cell><Data ss:Type="String">Go to Cheater's Apartment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_CONTEXT_CURSOR_CIRCUS</Data></Cell>
    <Cell><Data ss:Type="String">Go to Circus</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_CONTEXT_CURSOR_CURIOSITY_STORE</Data></Cell>
    <Cell><Data ss:Type="String">Go to Curiosity Shop</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_CONTEXT_CURSOR_EXBOYFIRENDS_FLAT</Data></Cell>
    <Cell><Data ss:Type="String">Go to Ex's Apartment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_CONTEXT_CURSOR_EXBOYFIRENDS_WORKPLACE</Data></Cell>
    <Cell><Data ss:Type="String">Go to Ex's Workplace</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_CONTEXT_CURSOR_EXCLUSIVE_BAR</Data></Cell>
    <Cell><Data ss:Type="String">Go to Exclusive Bar</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_CONTEXT_CURSOR_FIFTH_VITIM_FLAT</Data></Cell>
    <Cell><Data ss:Type="String">Go to Victim's Apartment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_CONTEXT_CURSOR_HACKERS_FLAT</Data></Cell>
    <Cell><Data ss:Type="String">Go to Hacker's Apartment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_CONTEXT_CURSOR_HOTEL_RECEPTION</Data></Cell>
    <Cell><Data ss:Type="String">Go to Hotel Reception</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_CONTEXT_CURSOR_MILITARY_WALL</Data></Cell>
    <Cell><Data ss:Type="String">Go to Military Wall</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_CONTEXT_CURSOR_MOVIE_FAN_FLAT</Data></Cell>
    <Cell><Data ss:Type="String">Go to Movie-Fan's Apartment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_CONTEXT_CURSOR_MUSIC_CLUB</Data></Cell>
    <Cell><Data ss:Type="String">Go to Music Club</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_CONTEXT_CURSOR_OLD_MOVIE_THEATRE</Data></Cell>
    <Cell><Data ss:Type="String">Go to Old Movie Theater</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_CONTEXT_CURSOR_PIRATE_EXHIBITION</Data></Cell>
    <Cell><Data ss:Type="String">Go to Pirate Exhibition</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_CONTEXT_CURSOR_SECOND_VICTIM_FLAT</Data></Cell>
    <Cell><Data ss:Type="String">Go to Victim's Apartment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_CONTEXT_CURSOR_STRIPTEASE_CLUB</Data></Cell>
    <Cell><Data ss:Type="String">Go to Strip Club</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_CONTEXT_CURSOR_SUBURBS</Data></Cell>
    <Cell><Data ss:Type="String">Go to Suburbs</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_CONTEXT_CURSOR_TOYMKAER_HIDEOUT</Data></Cell>
    <Cell><Data ss:Type="String">Go to Toymaker Hideout</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_CONTEXT_CURSOR_TOY_COLLECTION</Data></Cell>
    <Cell><Data ss:Type="String">Go to Toy Collection</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_CONTEXT_CURSOR_TWISTED_CIRCUS</Data></Cell>
    <Cell><Data ss:Type="String">Go to Twisted Circus</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_CONTEXT_CURSOR_UNIVERSITY_LOCKER</Data></Cell>
    <Cell><Data ss:Type="String">Go to University Locker</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_CONTEXT_CURSOR_VIDEO_GAME_GEEK_FLAT</Data></Cell>
    <Cell><Data ss:Type="String">Go to Gamer Geek's Apartment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">POPUP_CONTEXT_CURSOR_WRECKED_CAR</Data></Cell>
    <Cell><Data ss:Type="String">Go to Wrecked Car</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_1_TEXT_1</Data></Cell>
    <Cell><Data ss:Type="String">Did you find my gift, Detective? Excellent. Then the game is on. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_1_TEXT_2</Data></Cell>
    <Cell><Data ss:Type="String">A gift needs to be unwrapped, but can you do it?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_1_TEXT_3</Data></Cell>
    <Cell><Data ss:Type="String">Prove to me you can, and we will play some more...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_10_TEXT_1</Data></Cell>
    <Cell><Data ss:Type="String">This is my final message to you, Detective. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_10_TEXT_2</Data></Cell>
    <Cell><Data ss:Type="String">I may have had that… unfortunate car crash, but that doesn’t mean you will find me, not by a long shot.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_10_TEXT_3</Data></Cell>
    <Cell><Data ss:Type="String">I will disappear, and you will never find me. The game is over. You have lost!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_10_TEXT_4</Data></Cell>
    <Cell><Data ss:Type="String">Even if you find that last map piece I placed, I will be long gone by then!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_2_TEXT_1</Data></Cell>
    <Cell><Data ss:Type="String">So you managed to open my gift, Detective… Do you like it?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_2_TEXT_2</Data></Cell>
    <Cell><Data ss:Type="String">Please, investigate a little deeper… I'm eager to see if you will solve the next riddle…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_3_TEXT_1</Data></Cell>
    <Cell><Data ss:Type="String">So you found the next piece of the map? Good! That's where my new victim is.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_3_TEXT_2</Data></Cell>
    <Cell><Data ss:Type="String">Just in case you doubted who's behind this … It’s me. I've upped the ante, Detective. How about you?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_4_TEXT_1</Data></Cell>
    <Cell><Data ss:Type="String">A tip for you, Detective.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_4_TEXT_2</Data></Cell>
    <Cell><Data ss:Type="String">While you find new places I've been to, you may want to revisit some of my previous haunts.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_4_TEXT_3</Data></Cell>
    <Cell><Data ss:Type="String">There are still some toys that you haven't uncovered...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_5_TEXT_1</Data></Cell>
    <Cell><Data ss:Type="String">So you think you are hot on my trail? I wouldn't be so sure of that.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_5_TEXT_2</Data></Cell>
    <Cell><Data ss:Type="String">I am ahead of you, Detective, and you are constantly losing speed…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_7_TEXT_1</Data></Cell>
    <Cell><Data ss:Type="String">Here's something you probably didn't know… my last victim worked at a… specific enterprise.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_7_TEXT_2</Data></Cell>
    <Cell><Data ss:Type="String">Look into it, won't you? Oh, and Detective? You're welcome, hahaha!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_6_TEXT_1</Data></Cell>
    <Cell><Data ss:Type="String">I've left something for you in an… unusual place.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_6_TEXT_2</Data></Cell>
    <Cell><Data ss:Type="String">A common, non-distinct place. I wonder how long it will take you to find it…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_8_TEXT_1</Data></Cell>
    <Cell><Data ss:Type="String">Ooh, you're getting close, Detective… doing so very well… how about we raise the stakes?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_8_TEXT_2</Data></Cell>
    <Cell><Data ss:Type="String">I killed again, and you will investigate… If you succeed, you will learn about my hiding place…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_8_TEXT_3</Data></Cell>
    <Cell><Data ss:Type="String">But it won't be easy, let me assure you!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_9_TEXT_1</Data></Cell>
    <Cell><Data ss:Type="String">You are getting closer and closer, Detective… Maybe it was a mistake to play this game with you.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_9_TEXT_2</Data></Cell>
    <Cell><Data ss:Type="String">I will leave one final riddle, and if that one does not bring you to a conclusion…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TAPE_9_TEXT_3</Data></Cell>
    <Cell><Data ss:Type="String">Well, let’s just say I'm afraid we'll have to agree on my victory…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TUTORIAL_0</Data></Cell>
    <Cell><Data ss:Type="String">Would you like some interactive help?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TUTORIAL_1</Data></Cell>
    <Cell><Data ss:Type="String">Welcome, Detective! This short tutorial will walk you through the basic gameplay features required for your investigation.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TUTORIAL_DIARY_ENTRY</Data></Cell>
    <Cell><Data ss:Type="String">You can look into your Diary to see some notes on the current riddle. Click this icon to see the Diary.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TUTORIAL_MINIGAME_SKIP</Data></Cell>
    <Cell><Data ss:Type="String">If you don't want to solve a mini game, you can use Skip button. It charges for a moment.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TUTORIAL_10</Data></Cell>
    <Cell><Data ss:Type="String">Now place the item from your inventory onto the table. You will also place the puzzle pieces that you collect here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TUTORIAL_11</Data></Cell>
    <Cell><Data ss:Type="String">When you find all the puzzle pieces, the puzzle will activate. Use the instructions below to help you solve it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TUTORIAL_12</Data></Cell>
    <Cell><Data ss:Type="String">You found a map piece. Take it to the pinboard and pin it there to further the plot.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TUTORIAL_13</Data></Cell>
    <Cell><Data ss:Type="String">Pinning the map piece to the pinboard activated a new location for you to visit on the Map. Click OK to exit the tutorial.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TUTORIAL_2</Data></Cell>
    <Cell><Data ss:Type="String">Click the Map to examine it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TUTORIAL_3</Data></Cell>
    <Cell><Data ss:Type="String">The map allows you to move to different locations in the game. If you see a magnifying glass click the location that's currently available.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TUTORIAL_4</Data></Cell>
    <Cell><Data ss:Type="String">This is a short description of the location. Click the Car icon to travel there.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TUTORIAL_5</Data></Cell>
    <Cell><Data ss:Type="String">This is a Hidden Object scene. Find the items listed below in the scene. Click the item indicated by the arrow to collect it. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TUTORIAL_6B</Data></Cell>
    <Cell><Data ss:Type="String">If your cursor changes to a hand, you can pick an object up. Click the item and move it onto this area.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TUTORIAL_6</Data></Cell>
    <Cell><Data ss:Type="String">If you see a Magnifying Glass cursor in a scene like this, it means you can use an item on that spot. Click on the incomplete figure to see it's description.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TUTORIAL_HINT_2</Data></Cell>
    <Cell><Data ss:Type="String">Click to continue</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TUTORIAL_NOTE</Data></Cell>
    <Cell><Data ss:Type="String">Those are your notes regarding place you are about to search through. They help you keep your investigation in order.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TUTORIAL_HINT</Data></Cell>
    <Cell><Data ss:Type="String">If you get stuck, you can use the Hint button, which will show you where one of the objects is hidden, or what to do next.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TUTORIAL_7</Data></Cell>
    <Cell><Data ss:Type="String">If you see a Gear cursor in a scene like this, it means that you can interact with an item. Click the skull to open it. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TUTORIAL_8</Data></Cell>
    <Cell><Data ss:Type="String">After you finish a Hidden Object scene, you are returned to the Map with the item you found. Return to the Office.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TUTORIAL_9</Data></Cell>
    <Cell><Data ss:Type="String">The item can be placed on the desk. Click the desk to zoom in on it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_CAR</Data></Cell>
    <Cell><Data ss:Type="String">Car</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_SHELL</Data></Cell>
    <Cell><Data ss:Type="String">Shell</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_LOCKET</Data></Cell>
    <Cell><Data ss:Type="String">Locket</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_HEART</Data></Cell>
    <Cell><Data ss:Type="String">Heart</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_BOW</Data></Cell>
    <Cell><Data ss:Type="String">Bow</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_POSTCARD</Data></Cell>
    <Cell><Data ss:Type="String">Post Card</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_CRAYONS</Data></Cell>
    <Cell><Data ss:Type="String">Crayons</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_ERASER</Data></Cell>
    <Cell><Data ss:Type="String">Eraser</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_CANDY_CANE</Data></Cell>
    <Cell><Data ss:Type="String">Candy Cane</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_SHOES</Data></Cell>
    <Cell><Data ss:Type="String">Shoes</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_KING</Data></Cell>
    <Cell><Data ss:Type="String">King</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_BOAT</Data></Cell>
    <Cell><Data ss:Type="String">Boat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_PIERROT</Data></Cell>
    <Cell><Data ss:Type="String">Mime</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_SOLDIERS</Data></Cell>
    <Cell><Data ss:Type="String">Soldiers</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_BALLERINA</Data></Cell>
    <Cell><Data ss:Type="String">Ballerina</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_SNOWFLAKE</Data></Cell>
    <Cell><Data ss:Type="String">Snowflake</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_VENICE_MASK</Data></Cell>
    <Cell><Data ss:Type="String">Venetian Mask</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_NUT_CRACKER</Data></Cell>
    <Cell><Data ss:Type="String">Nutcracker</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_LETTER_K</Data></Cell>
    <Cell><Data ss:Type="String">Letter K</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_TRAIN</Data></Cell>
    <Cell><Data ss:Type="String">Train</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_LOLLIPOP</Data></Cell>
    <Cell><Data ss:Type="String">Lollipop</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_CAT</Data></Cell>
    <Cell><Data ss:Type="String">Cat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_HO_WRECKED_CAR_SMALL_PINCERS</Data></Cell>
    <Cell><Data ss:Type="String">Pliers</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_HO_WRECKED_CAR_SMALL_BOOT</Data></Cell>
    <Cell><Data ss:Type="String">Boot</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_HO_WRECKED_CAR_SMALL_8_BALL</Data></Cell>
    <Cell><Data ss:Type="String">Ball</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_HO_WRECKED_CAR_SMALL_CROWBAR</Data></Cell>
    <Cell><Data ss:Type="String">Crowbar</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_HO_WRECKED_CAR_SMALL_PACK</Data></Cell>
    <Cell><Data ss:Type="String">Cigarette Pack</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_HO_WRECKED_CAR_SMALL_HAT</Data></Cell>
    <Cell><Data ss:Type="String">Hat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_HO_WRECKED_CAR_SMALL_CAR_FRESHENER</Data></Cell>
    <Cell><Data ss:Type="String">Car Freshener</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_HO_WRECKED_CAR_SMALL_TRIANGLE</Data></Cell>
    <Cell><Data ss:Type="String">Triangle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_HO_WRECKED_CAR_SMALL_KNIFE</Data></Cell>
    <Cell><Data ss:Type="String">Knife</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_HO_WRECKED_CAR_SMALL_TAPE</Data></Cell>
    <Cell><Data ss:Type="String">Tape</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_HO_WRECKED_CAR_SMALL_SCREWDRIVER</Data></Cell>
    <Cell><Data ss:Type="String">Screwdriver</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_HO_WRECKED_CAR_SMALL_GLOVE</Data></Cell>
    <Cell><Data ss:Type="String">Glove</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_HO_WRECKED_CAR_SMALL_TAROT</Data></Cell>
    <Cell><Data ss:Type="String">Tarot Card</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_HO_WRECKED_CAR_SMALL_BRACELET</Data></Cell>
    <Cell><Data ss:Type="String">Bracelet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_HO_WRECKED_CAR_SMALL_GLASSES</Data></Cell>
    <Cell><Data ss:Type="String">Glasses</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_HO_WRECKED_CAR_SMALL_SPIDER</Data></Cell>
    <Cell><Data ss:Type="String">Spider</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_HO_WRECKED_CAR_SMALL_PILLS</Data></Cell>
    <Cell><Data ss:Type="String">Pills</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_HO_WRECKED_CAR_SMALL_FORK</Data></Cell>
    <Cell><Data ss:Type="String">Fork</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_HO_WRECKED_CAR_SMALL_HAMMER</Data></Cell>
    <Cell><Data ss:Type="String">Hammer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_HO_WRECKED_CAR_SMALL_NOTE</Data></Cell>
    <Cell><Data ss:Type="String">Note</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_HO_WRECKED_CAR_SMALL_DOLL_HEAD</Data></Cell>
    <Cell><Data ss:Type="String">Doll Head</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BOX_01H_HO_MOON</Data></Cell>
    <Cell><Data ss:Type="String">Moon</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_BELT_BUCKLE</Data></Cell>
    <Cell><Data ss:Type="String">Belt Buckle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_GUITAR</Data></Cell>
    <Cell><Data ss:Type="String">Guitar</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_GLASSES</Data></Cell>
    <Cell><Data ss:Type="String">Glasses</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_OUT_HELMET</Data></Cell>
    <Cell><Data ss:Type="String">Helmet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_SKULL</Data></Cell>
    <Cell><Data ss:Type="String">Skull</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_GEISHA</Data></Cell>
    <Cell><Data ss:Type="String">Geisha</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_GLOVE</Data></Cell>
    <Cell><Data ss:Type="String">Glove</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_HEADPHONES</Data></Cell>
    <Cell><Data ss:Type="String">Headphones</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_CD</Data></Cell>
    <Cell><Data ss:Type="String">CD</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_BIOHAZARD</Data></Cell>
    <Cell><Data ss:Type="String">Biohazard Symbol</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_FLOPPY_DISK</Data></Cell>
    <Cell><Data ss:Type="String">Floppy Disk</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_GEAR</Data></Cell>
    <Cell><Data ss:Type="String">Gear</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_CUP</Data></Cell>
    <Cell><Data ss:Type="String">Cup</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_PLANE</Data></Cell>
    <Cell><Data ss:Type="String">Plane</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_WINGS</Data></Cell>
    <Cell><Data ss:Type="String">Wings</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_SHOELACE</Data></Cell>
    <Cell><Data ss:Type="String">Shoe Lace</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_ZIPPER</Data></Cell>
    <Cell><Data ss:Type="String">Pendrive</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_TANK</Data></Cell>
    <Cell><Data ss:Type="String">Tank</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_CAN</Data></Cell>
    <Cell><Data ss:Type="String">Can</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_BOTTLE_OPENER</Data></Cell>
    <Cell><Data ss:Type="String">Bottle Opener</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_MICROPHONE</Data></Cell>
    <Cell><Data ss:Type="String">Microphone</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_BULLET</Data></Cell>
    <Cell><Data ss:Type="String">Bullet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_EARRING</Data></Cell>
    <Cell><Data ss:Type="String">Earring</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_BOTTLE_CAP</Data></Cell>
    <Cell><Data ss:Type="String">Bottle Cap</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_MOVIE_REEL</Data></Cell>
    <Cell><Data ss:Type="String">Movie Reel</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_FEDORA</Data></Cell>
    <Cell><Data ss:Type="String">Fedora</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_MASK</Data></Cell>
    <Cell><Data ss:Type="String">Mask</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_ID_CARD</Data></Cell>
    <Cell><Data ss:Type="String">ID Card</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_WALLET</Data></Cell>
    <Cell><Data ss:Type="String">Wallet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_ANKH</Data></Cell>
    <Cell><Data ss:Type="String">Ankh</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_WEREWOLF</Data></Cell>
    <Cell><Data ss:Type="String">Werewolf</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_SPACESHIP</Data></Cell>
    <Cell><Data ss:Type="String">Spaceship</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_MUESLI</Data></Cell>
    <Cell><Data ss:Type="String">Muesli</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_CANDY_BAR</Data></Cell>
    <Cell><Data ss:Type="String">Candy Bar</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_JUICE</Data></Cell>
    <Cell><Data ss:Type="String">Juice</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_MINERAL_WATER</Data></Cell>
    <Cell><Data ss:Type="String">Water Bottle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_TISSUES_</Data></Cell>
    <Cell><Data ss:Type="String">Tissue </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_PEN</Data></Cell>
    <Cell><Data ss:Type="String">Pen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_MARTINI_GLASS</Data></Cell>
    <Cell><Data ss:Type="String">Martini Glass</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_TIE</Data></Cell>
    <Cell><Data ss:Type="String">Tie</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_CIGARETTE</Data></Cell>
    <Cell><Data ss:Type="String">Cigarette</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_0MARBLE</Data></Cell>
    <Cell><Data ss:Type="String">Pearl</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_SHIELD</Data></Cell>
    <Cell><Data ss:Type="String">Shield</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_WIZARD</Data></Cell>
    <Cell><Data ss:Type="String">Wizard</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_CRESCENT</Data></Cell>
    <Cell><Data ss:Type="String">Croissant</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_DEVIL</Data></Cell>
    <Cell><Data ss:Type="String">Devil</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_CROSS</Data></Cell>
    <Cell><Data ss:Type="String">Cross</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_WOLF</Data></Cell>
    <Cell><Data ss:Type="String">Wolf</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_CROWN</Data></Cell>
    <Cell><Data ss:Type="String">Crown</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_ANGEL</Data></Cell>
    <Cell><Data ss:Type="String">Angel</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_SHIVA</Data></Cell>
    <Cell><Data ss:Type="String">Shiva Statue</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_INCENSE</Data></Cell>
    <Cell><Data ss:Type="String">Incense</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_TAROT</Data></Cell>
    <Cell><Data ss:Type="String">Tarot Card</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_SHIP</Data></Cell>
    <Cell><Data ss:Type="String">Ship</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_TEETH</Data></Cell>
    <Cell><Data ss:Type="String">Teeth</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_SWORD</Data></Cell>
    <Cell><Data ss:Type="String">Dagger</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_DRAGON</Data></Cell>
    <Cell><Data ss:Type="String">Dragon</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_MARS</Data></Cell>
    <Cell><Data ss:Type="String">Male</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_TORCH</Data></Cell>
    <Cell><Data ss:Type="String">Flashlight</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_SPIDER</Data></Cell>
    <Cell><Data ss:Type="String">Spider</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_TRISKELE</Data></Cell>
    <Cell><Data ss:Type="String">Triple Spiral</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_LIGHTNING</Data></Cell>
    <Cell><Data ss:Type="String">Lightning</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_CLAW</Data></Cell>
    <Cell><Data ss:Type="String">Claw</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OUT_0CD</Data></Cell>
    <Cell><Data ss:Type="String">CD</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">0PIZZA</Data></Cell>
    <Cell><Data ss:Type="String">Pizza</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">0CAN</Data></Cell>
    <Cell><Data ss:Type="String">Can</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CAR</Data></Cell>
    <Cell><Data ss:Type="String">Car</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BOBBLEHEAD</Data></Cell>
    <Cell><Data ss:Type="String">Bobblehead</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">JOYSTICK</Data></Cell>
    <Cell><Data ss:Type="String">Joystick</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HEADPHONES</Data></Cell>
    <Cell><Data ss:Type="String">Headphones</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BOOK</Data></Cell>
    <Cell><Data ss:Type="String">Book</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OUT_BONSAI</Data></Cell>
    <Cell><Data ss:Type="String">Bonsai</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">WARRIOR</Data></Cell>
    <Cell><Data ss:Type="String">Warrior</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CHIP</Data></Cell>
    <Cell><Data ss:Type="String">Chip</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TOWER</Data></Cell>
    <Cell><Data ss:Type="String">Chess Tower</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BOX_01H_HO_FINGERPRINT</Data></Cell>
    <Cell><Data ss:Type="String">Fingerprint</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BOX_01H_HO_0ALARMCLOCK02</Data></Cell>
    <Cell><Data ss:Type="String">Alarm Clock</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BOX_01H_HO_0PYRAMID04</Data></Cell>
    <Cell><Data ss:Type="String">Pyramid</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_01L_HO_0ROSE</Data></Cell>
    <Cell><Data ss:Type="String">Rose</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_01L_HO_BRUSH</Data></Cell>
    <Cell><Data ss:Type="String">Brush</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_01L_HO_BOWTIE</Data></Cell>
    <Cell><Data ss:Type="String">Bow tie</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_01L_HO_CUP</Data></Cell>
    <Cell><Data ss:Type="String">Cup</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_01L_HO_0SAILBOAT02</Data></Cell>
    <Cell><Data ss:Type="String">Sailboat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TUNER</Data></Cell>
    <Cell><Data ss:Type="String">Electric Tuner</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HEADPHONE</Data></Cell>
    <Cell><Data ss:Type="String">Headphone</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CASE</Data></Cell>
    <Cell><Data ss:Type="String"> Guitar Case</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HANDPRINT</Data></Cell>
    <Cell><Data ss:Type="String">Handprint</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREEPYDOLL</Data></Cell>
    <Cell><Data ss:Type="String">Creepy Doll</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GUITAR-STRING</Data></Cell>
    <Cell><Data ss:Type="String">Spare String</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">SHIRT</Data></Cell>
    <Cell><Data ss:Type="String">Shirt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UNICORN</Data></Cell>
    <Cell><Data ss:Type="String">Unicorn</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BOXER-SHORTS</Data></Cell>
    <Cell><Data ss:Type="String">Boxer Shorts</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MOON</Data></Cell>
    <Cell><Data ss:Type="String">Moon</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GATE_01M_HO_MOUTHORGAN</Data></Cell>
    <Cell><Data ss:Type="String">Mouth Organ</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GATE_01M_HO_TENNISBALL</Data></Cell>
    <Cell><Data ss:Type="String">Tennis Ball</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GATE_01M_HO_LIGHTER</Data></Cell>
    <Cell><Data ss:Type="String">Lighter</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GATE_01M_HO_TIE</Data></Cell>
    <Cell><Data ss:Type="String">Tie</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GATE_01M_HO_SCREWDRIVER</Data></Cell>
    <Cell><Data ss:Type="String">Screwdriver</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GATE_01M_HO_GLOVES</Data></Cell>
    <Cell><Data ss:Type="String">Gloves</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GATE_01M_HO_LION</Data></Cell>
    <Cell><Data ss:Type="String">Lion</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GATE_01M_HO_MUSTACHE</Data></Cell>
    <Cell><Data ss:Type="String">Mustache</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GATE_01M_HO_TEASPOON</Data></Cell>
    <Cell><Data ss:Type="String">Teaspoon</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OSCAR</Data></Cell>
    <Cell><Data ss:Type="String">Oscar Award</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ROSPBERRY</Data></Cell>
    <Cell><Data ss:Type="String">Raspberry</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BANDANA</Data></Cell>
    <Cell><Data ss:Type="String">Bandana</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HORSE_FIGURINE</Data></Cell>
    <Cell><Data ss:Type="String">Horse figurine</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HORSE</Data></Cell>
    <Cell><Data ss:Type="String">Horse</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">WINE_GLASS</Data></Cell>
    <Cell><Data ss:Type="String">Wine Glass</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">LEATHER_JACKET</Data></Cell>
    <Cell><Data ss:Type="String">Jacket</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">0STAR</Data></Cell>
    <Cell><Data ss:Type="String">Star</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CROWN</Data></Cell>
    <Cell><Data ss:Type="String">Crown</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MOVIE_FAN_FLAT_SPIDER</Data></Cell>
    <Cell><Data ss:Type="String">Spider</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">VODKA</Data></Cell>
    <Cell><Data ss:Type="String">Vodka</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">REMOTE</Data></Cell>
    <Cell><Data ss:Type="String">Remote</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MOVIE_FAN_FLAT_CAR</Data></Cell>
    <Cell><Data ss:Type="String">Car</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TULIP</Data></Cell>
    <Cell><Data ss:Type="String">Tulip</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CHOPSTICKS</Data></Cell>
    <Cell><Data ss:Type="String">Chopsticks</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIAMOND</Data></Cell>
    <Cell><Data ss:Type="String">Diamond</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TEABAG</Data></Cell>
    <Cell><Data ss:Type="String">Teabag</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DOLPHIN</Data></Cell>
    <Cell><Data ss:Type="String">Dolphin</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PEN</Data></Cell>
    <Cell><Data ss:Type="String">Pen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PAPERCLIP</Data></Cell>
    <Cell><Data ss:Type="String">Paper Clip</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">INKWELL</Data></Cell>
    <Cell><Data ss:Type="String">Inkwell</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CIGAR</Data></Cell>
    <Cell><Data ss:Type="String">Cigar</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TIE</Data></Cell>
    <Cell><Data ss:Type="String">Tie</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">QUILL</Data></Cell>
    <Cell><Data ss:Type="String">Quill</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ENVELOPE</Data></Cell>
    <Cell><Data ss:Type="String">Envelope</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CUFFLINKS</Data></Cell>
    <Cell><Data ss:Type="String">Cuff Links</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">RING</Data></Cell>
    <Cell><Data ss:Type="String">Ring</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HEART</Data></Cell>
    <Cell><Data ss:Type="String">Heart Box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BUTTERFLY</Data></Cell>
    <Cell><Data ss:Type="String">Butterfly</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">SCALES</Data></Cell>
    <Cell><Data ss:Type="String">Scales</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GLASSES</Data></Cell>
    <Cell><Data ss:Type="String">Glasses</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FISH</Data></Cell>
    <Cell><Data ss:Type="String">Fish</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PIANO_KEY</Data></Cell>
    <Cell><Data ss:Type="String">Piano Key</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">COFFEE</Data></Cell>
    <Cell><Data ss:Type="String">Coffee</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GUITAR</Data></Cell>
    <Cell><Data ss:Type="String">Guitar</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">KNIFE</Data></Cell>
    <Cell><Data ss:Type="String">Knife</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ROSE</Data></Cell>
    <Cell><Data ss:Type="String">Rose</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">0PILLS</Data></Cell>
    <Cell><Data ss:Type="String">Pills</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">0PICTURE</Data></Cell>
    <Cell><Data ss:Type="String">Wallet Picture</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">0JOKER</Data></Cell>
    <Cell><Data ss:Type="String">Joker</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GATE_01M_HO_MONSTER</Data></Cell>
    <Cell><Data ss:Type="String">Monster</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GATE_01M_HO_FEZ</Data></Cell>
    <Cell><Data ss:Type="String">Fez Hat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GATE_01M_HO_PENCILS</Data></Cell>
    <Cell><Data ss:Type="String">Pencils</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GATE_01M_HO_WINE</Data></Cell>
    <Cell><Data ss:Type="String">Wine</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GATE_01M_HO_BALL</Data></Cell>
    <Cell><Data ss:Type="String">Beach Ball</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GATE_01M_HO_BILLS</Data></Cell>
    <Cell><Data ss:Type="String">Money Stack</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GATE_01M_HO_JAW</Data></Cell>
    <Cell><Data ss:Type="String">Fake Teeth</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GATE_01M_HO_RADIO</Data></Cell>
    <Cell><Data ss:Type="String">Radio</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GATE_01M_HO_SQUIRITFLOWER</Data></Cell>
    <Cell><Data ss:Type="String">Squirt Flower</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">0SHOE-KONTTED</Data></Cell>
    <Cell><Data ss:Type="String">Knotted Shoe</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">0SHOELACE</Data></Cell>
    <Cell><Data ss:Type="String">Shoe Lace</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">0_PIZZA-SLICE</Data></Cell>
    <Cell><Data ss:Type="String">Pizza Slice</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">UMBRELLA</Data></Cell>
    <Cell><Data ss:Type="String">Umbrella</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_PIANOKEYS</Data></Cell>
    <Cell><Data ss:Type="String">Piano Keys</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_HAT</Data></Cell>
    <Cell><Data ss:Type="String">Hat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_EPAULETTES</Data></Cell>
    <Cell><Data ss:Type="String">Epaulettes</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_BOOTS</Data></Cell>
    <Cell><Data ss:Type="String">Clown Shoes</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_CORN</Data></Cell>
    <Cell><Data ss:Type="String">Corn</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_RUNES</Data></Cell>
    <Cell><Data ss:Type="String">Rune Stones</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_PINWHEEL</Data></Cell>
    <Cell><Data ss:Type="String">Pinwheel</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_HINGE</Data></Cell>
    <Cell><Data ss:Type="String">Hinge</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_PENDULUM</Data></Cell>
    <Cell><Data ss:Type="String">Pendulum</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_CORE</Data></Cell>
    <Cell><Data ss:Type="String">Core</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_PLAYINGCARD</Data></Cell>
    <Cell><Data ss:Type="String">Playing Card</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_LIZARD</Data></Cell>
    <Cell><Data ss:Type="String">Lizard</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_CIGAR</Data></Cell>
    <Cell><Data ss:Type="String">Cigar</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_CANDLE</Data></Cell>
    <Cell><Data ss:Type="String">Candle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_MIRROR</Data></Cell>
    <Cell><Data ss:Type="String">Mirror</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_LIGHTER</Data></Cell>
    <Cell><Data ss:Type="String">Lighter</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_HOLSTER</Data></Cell>
    <Cell><Data ss:Type="String">Holster</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_BROOCH</Data></Cell>
    <Cell><Data ss:Type="String">Brooch</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_SPUR</Data></Cell>
    <Cell><Data ss:Type="String">Spur</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_BUCKLE</Data></Cell>
    <Cell><Data ss:Type="String">Buckle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_0DART02</Data></Cell>
    <Cell><Data ss:Type="String">Dart</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_CLOWNHAT</Data></Cell>
    <Cell><Data ss:Type="String">Clown Hat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_TURBAN</Data></Cell>
    <Cell><Data ss:Type="String">Turban</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_JUMPINGROPE</Data></Cell>
    <Cell><Data ss:Type="String">Jumping Rope</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_PADLOCK</Data></Cell>
    <Cell><Data ss:Type="String">Padlock</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_HOURGLASS</Data></Cell>
    <Cell><Data ss:Type="String">Hourglass</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_0TARGET01</Data></Cell>
    <Cell><Data ss:Type="String">Target</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_CANDY</Data></Cell>
    <Cell><Data ss:Type="String">Candy</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_0HORNEDHELMET02</Data></Cell>
    <Cell><Data ss:Type="String">Viking Helmet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ELEPHANT_03J_0MONOCYKLE02</Data></Cell>
    <Cell><Data ss:Type="String">Monocycle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">0THOR</Data></Cell>
    <Cell><Data ss:Type="String">Thor</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OIL_LAMP</Data></Cell>
    <Cell><Data ss:Type="String">Oil Lamp</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">SUN</Data></Cell>
    <Cell><Data ss:Type="String">Sun</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">0GRYPH</Data></Cell>
    <Cell><Data ss:Type="String">Gryph</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">0CATHEDRAL</Data></Cell>
    <Cell><Data ss:Type="String">Cathedral</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">SKULL</Data></Cell>
    <Cell><Data ss:Type="String">Skull</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_SMALL_MATCHES</Data></Cell>
    <Cell><Data ss:Type="String">Matches</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_SMALL_BOTTLE</Data></Cell>
    <Cell><Data ss:Type="String">Bottle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_SMALL_PAWN</Data></Cell>
    <Cell><Data ss:Type="String">Chess Piece</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_SMALL_BATTERY</Data></Cell>
    <Cell><Data ss:Type="String">Battery</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_SMALL_STAMP</Data></Cell>
    <Cell><Data ss:Type="String">Stamp</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_SMALL_CASSETTE</Data></Cell>
    <Cell><Data ss:Type="String">Cassette</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">EXBOYFRIEND_FLAT_01F_0SHIVASTATUE04</Data></Cell>
    <Cell><Data ss:Type="String">Shiva Statue</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">EXBOYFRIEND_FLAT_01F_HANGER</Data></Cell>
    <Cell><Data ss:Type="String">Hanger</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">EXBOYFRIEND_FLAT_01F_SUN</Data></Cell>
    <Cell><Data ss:Type="String">Sun</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">EXBOYFRIEND_FLAT_01F_BELT</Data></Cell>
    <Cell><Data ss:Type="String">Belt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">0BLOODY_MARY</Data></Cell>
    <Cell><Data ss:Type="String">Bloody Mary</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">LIME</Data></Cell>
    <Cell><Data ss:Type="String">Lime</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ICETONGS</Data></Cell>
    <Cell><Data ss:Type="String">Ice Tongs</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">LIGHTER</Data></Cell>
    <Cell><Data ss:Type="String">Lighter</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PALM</Data></Cell>
    <Cell><Data ss:Type="String">Palm Tree</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ANKH</Data></Cell>
    <Cell><Data ss:Type="String">Ankh</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CHERRY</Data></Cell>
    <Cell><Data ss:Type="String">Cherry</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CHIPS</Data></Cell>
    <Cell><Data ss:Type="String">Chips</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GUINESS</Data></Cell>
    <Cell><Data ss:Type="String">Glass of Beer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HANDWATCH</Data></Cell>
    <Cell><Data ss:Type="String">Watch</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">0CRUSHED_ICE</Data></Cell>
    <Cell><Data ss:Type="String">Crushed Ice</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CHOCO</Data></Cell>
    <Cell><Data ss:Type="String">Chocolate</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OPENER</Data></Cell>
    <Cell><Data ss:Type="String">Opener</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BIURKO_01I_HO_PENCIL</Data></Cell>
    <Cell><Data ss:Type="String">Pencil</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BIURKO_01I_HO_BAT</Data></Cell>
    <Cell><Data ss:Type="String">Bat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BIURKO_01I_HO_COMB</Data></Cell>
    <Cell><Data ss:Type="String">Comb</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MARK</Data></Cell>
    <Cell><Data ss:Type="String">Virus Mark</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">0MAIL</Data></Cell>
    <Cell><Data ss:Type="String">E-mail</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BOLT</Data></Cell>
    <Cell><Data ss:Type="String">Lightning Bolt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">LIGHTER01</Data></Cell>
    <Cell><Data ss:Type="String">Lighter</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HANGER</Data></Cell>
    <Cell><Data ss:Type="String">Hanger</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">JAR</Data></Cell>
    <Cell><Data ss:Type="String">Jar</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HAIRBRUSH</Data></Cell>
    <Cell><Data ss:Type="String">Hairbrush</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TENNIS_BALL</Data></Cell>
    <Cell><Data ss:Type="String">Tennis Ball</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PACIFIER</Data></Cell>
    <Cell><Data ss:Type="String">Pacifier</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">KIWI</Data></Cell>
    <Cell><Data ss:Type="String">Kiwi</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">STRAW</Data></Cell>
    <Cell><Data ss:Type="String">Straw</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">LEMON</Data></Cell>
    <Cell><Data ss:Type="String">Lemon</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TOOTH</Data></Cell>
    <Cell><Data ss:Type="String">Tooth</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PAPER_KNIFE</Data></Cell>
    <Cell><Data ss:Type="String">Arrowhead</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_GALLEY_GLOVE</Data></Cell>
    <Cell><Data ss:Type="String">Oven Mitt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_GALLEY_CABBAGE</Data></Cell>
    <Cell><Data ss:Type="String">Cabbage</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_GALLEY_GRATER</Data></Cell>
    <Cell><Data ss:Type="String">Grater</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_GALLEY_SPATULA</Data></Cell>
    <Cell><Data ss:Type="String">Spatula</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_GALLEY_TURTLESHELL</Data></Cell>
    <Cell><Data ss:Type="String">Turtle Shell</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_GALLEY_TEAPOT</Data></Cell>
    <Cell><Data ss:Type="String">Teapot</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_GALLEY_EGG</Data></Cell>
    <Cell><Data ss:Type="String">Egg</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_GALLEY_CORN</Data></Cell>
    <Cell><Data ss:Type="String">Corn Cob</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_GALLEY_HONEY</Data></Cell>
    <Cell><Data ss:Type="String">Honey</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_GALLEY_GARLIC</Data></Cell>
    <Cell><Data ss:Type="String">Garlic</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_GALLEY_PICKLES</Data></Cell>
    <Cell><Data ss:Type="String">Pickles</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_GALLEY_MUSHROOMS</Data></Cell>
    <Cell><Data ss:Type="String">Mushrooms</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_GALLEY_WALNUTS</Data></Cell>
    <Cell><Data ss:Type="String">Walnuts</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_GALLEY_COAL</Data></Cell>
    <Cell><Data ss:Type="String">Coal</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_GALLEY_0CAULDRON1_PINEAPPLE</Data></Cell>
    <Cell><Data ss:Type="String">Pineapple</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_GALLEY_0CAULDRON1_CAULIFLOWER</Data></Cell>
    <Cell><Data ss:Type="String">Cauliflower</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_GALLEY_0CUPOFWINE_BOTTLE</Data></Cell>
    <Cell><Data ss:Type="String">Bottle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_GALLEY_CRACKERS</Data></Cell>
    <Cell><Data ss:Type="String">Crackers</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NOTE</Data></Cell>
    <Cell><Data ss:Type="String">Note</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">WINGS</Data></Cell>
    <Cell><Data ss:Type="String">Headdress</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GLOVES</Data></Cell>
    <Cell><Data ss:Type="String">Gloves</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OLD_WATCH</Data></Cell>
    <Cell><Data ss:Type="String">Pocket Watch</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">STIRRUP</Data></Cell>
    <Cell><Data ss:Type="String">Stirrup</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BRUSH</Data></Cell>
    <Cell><Data ss:Type="String">Brush</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ANGEL</Data></Cell>
    <Cell><Data ss:Type="String">Angel</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">WHISKEY</Data></Cell>
    <Cell><Data ss:Type="String">Whiskey</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BAGPIPE</Data></Cell>
    <Cell><Data ss:Type="String">Bagpipe</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">SCARF</Data></Cell>
    <Cell><Data ss:Type="String">Scarf</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">INDIAN</Data></Cell>
    <Cell><Data ss:Type="String">Indian Figurine</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DEER_ANTLER</Data></Cell>
    <Cell><Data ss:Type="String">Deer Antler</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MUSKET</Data></Cell>
    <Cell><Data ss:Type="String">Musket</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GUNPOWDER</Data></Cell>
    <Cell><Data ss:Type="String">Gunpowder</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ICON</Data></Cell>
    <Cell><Data ss:Type="String">Coaster</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CANNON</Data></Cell>
    <Cell><Data ss:Type="String">Cannon</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MEDAL_COLLECTION</Data></Cell>
    <Cell><Data ss:Type="String">Medal Collection</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BAT</Data></Cell>
    <Cell><Data ss:Type="String">Bat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BOOKLET</Data></Cell>
    <Cell><Data ss:Type="String">Booklet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">0CAR</Data></Cell>
    <Cell><Data ss:Type="String">Car</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MOVIE_FAN_FLAT_CAT</Data></Cell>
    <Cell><Data ss:Type="String">Cat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BROOM</Data></Cell>
    <Cell><Data ss:Type="String">Broom</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">0LIGHTER1</Data></Cell>
    <Cell><Data ss:Type="String">Lighter</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BAG</Data></Cell>
    <Cell><Data ss:Type="String">Bag</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TOPHAT</Data></Cell>
    <Cell><Data ss:Type="String">Top Hat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">VIOLIN</Data></Cell>
    <Cell><Data ss:Type="String">Violin</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MEDALLION</Data></Cell>
    <Cell><Data ss:Type="String">Medallion</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">WINE</Data></Cell>
    <Cell><Data ss:Type="String">Wine</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">SUNGLASSES</Data></Cell>
    <Cell><Data ss:Type="String">Sunglasses</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">0MUG</Data></Cell>
    <Cell><Data ss:Type="String">Mug</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">LEATHER_BELT</Data></Cell>
    <Cell><Data ss:Type="String">Leather Belt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BLUE_CABLES</Data></Cell>
    <Cell><Data ss:Type="String">Blue Cables</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">FLUTE</Data></Cell>
    <Cell><Data ss:Type="String">Flute</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BULB</Data></Cell>
    <Cell><Data ss:Type="String">Bulb</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GATE_01M_HO_HAMMER</Data></Cell>
    <Cell><Data ss:Type="String">Hammer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">0HAT</Data></Cell>
    <Cell><Data ss:Type="String">Hat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">0WALLET</Data></Cell>
    <Cell><Data ss:Type="String">Wallet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">0ELECTRICITY</Data></Cell>
    <Cell><Data ss:Type="String">Electricity</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_01L_HO_TRUMPET</Data></Cell>
    <Cell><Data ss:Type="String">Bike Horn</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_01L_HO_PUNCH</Data></Cell>
    <Cell><Data ss:Type="String">Handle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_01L_HO_PERFUME</Data></Cell>
    <Cell><Data ss:Type="String">Perfume</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_01L_HO_ABACUS</Data></Cell>
    <Cell><Data ss:Type="String">Abacus</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_01L_HO_BOOKMARK</Data></Cell>
    <Cell><Data ss:Type="String">Bookmark</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_01L_HO_MUFFIN</Data></Cell>
    <Cell><Data ss:Type="String">Muffins</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_01L_HO_REZOR</Data></Cell>
    <Cell><Data ss:Type="String">Razor</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_01L_HO_WALLET</Data></Cell>
    <Cell><Data ss:Type="String">Hankie</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_01L_HO_MOUTHORGAN</Data></Cell>
    <Cell><Data ss:Type="String">Harmonica</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_01L_HO_LATAREN</Data></Cell>
    <Cell><Data ss:Type="String">Lantern</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_01L_HO_SUSPENDERS</Data></Cell>
    <Cell><Data ss:Type="String">Suspenders</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_01L_HO_WATCH</Data></Cell>
    <Cell><Data ss:Type="String">Watch</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_01L_HO_HIPFLASK</Data></Cell>
    <Cell><Data ss:Type="String">Hip Flask</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CAMERA_LENS</Data></Cell>
    <Cell><Data ss:Type="String">Camera Lens</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CIGARETTES</Data></Cell>
    <Cell><Data ss:Type="String">Cigarettes</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">WHIP</Data></Cell>
    <Cell><Data ss:Type="String">Whip</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BLACK_HEELS</Data></Cell>
    <Cell><Data ss:Type="String">Black Heel</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">STOCKING</Data></Cell>
    <Cell><Data ss:Type="String">Legs</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ANKLE_CHAIN</Data></Cell>
    <Cell><Data ss:Type="String">Ankle Chain</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NUMBER_ONE</Data></Cell>
    <Cell><Data ss:Type="String">Number One</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">RIBBON</Data></Cell>
    <Cell><Data ss:Type="String">Ribbon</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BRA</Data></Cell>
    <Cell><Data ss:Type="String">Bra</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">JACKET</Data></Cell>
    <Cell><Data ss:Type="String">Jacket</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BODICE</Data></Cell>
    <Cell><Data ss:Type="String">Bodice</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PURSE</Data></Cell>
    <Cell><Data ss:Type="String">Purse</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TRASH_HANGER</Data></Cell>
    <Cell><Data ss:Type="String">Hanger</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TRASH_HARMONICA</Data></Cell>
    <Cell><Data ss:Type="String">Harmonica</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TRASH_DOORHANDLE</Data></Cell>
    <Cell><Data ss:Type="String">Door Handle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TRASH_KNIFE</Data></Cell>
    <Cell><Data ss:Type="String">Knife</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TRASH_CD</Data></Cell>
    <Cell><Data ss:Type="String">CD</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TRASH_FORK</Data></Cell>
    <Cell><Data ss:Type="String">Fork</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TRASH_BASEBALL</Data></Cell>
    <Cell><Data ss:Type="String">Baseball</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TRASH_BEAR</Data></Cell>
    <Cell><Data ss:Type="String">Bear</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TRASH_GOLFBALL</Data></Cell>
    <Cell><Data ss:Type="String">Golf Ball</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TRASH_XYLOPHONE</Data></Cell>
    <Cell><Data ss:Type="String">Xylophone</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TRASH_CELLPHONE</Data></Cell>
    <Cell><Data ss:Type="String">Cell Phone</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TRASH_TENNISBALL</Data></Cell>
    <Cell><Data ss:Type="String">Tennis Ball</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TRASH_INHALER</Data></Cell>
    <Cell><Data ss:Type="String">Inhaler</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TRASH_GLASSES</Data></Cell>
    <Cell><Data ss:Type="String">Glasses</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TRASH_TIE</Data></Cell>
    <Cell><Data ss:Type="String">Tie</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CHESSBOARD</Data></Cell>
    <Cell><Data ss:Type="String">Chessboard</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERISTY_LOCKER_0VHS_TAPE</Data></Cell>
    <Cell><Data ss:Type="String">VHS Tape</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_0MATCH</Data></Cell>
    <Cell><Data ss:Type="String">Match</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_CAR</Data></Cell>
    <Cell><Data ss:Type="String">Car</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_BANKNOTE</Data></Cell>
    <Cell><Data ss:Type="String">Banknote</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_EARRING</Data></Cell>
    <Cell><Data ss:Type="String">Earring</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_NECKLACE</Data></Cell>
    <Cell><Data ss:Type="String">Necklace</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_MASCOTTE</Data></Cell>
    <Cell><Data ss:Type="String">Moose</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_MOON</Data></Cell>
    <Cell><Data ss:Type="String">Moon</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLAT_FORK</Data></Cell>
    <Cell><Data ss:Type="String">Fork</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLAT_GLASSES</Data></Cell>
    <Cell><Data ss:Type="String">Glasses</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLAT_ASTRONAUT</Data></Cell>
    <Cell><Data ss:Type="String">Astronaut</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLAT_0RIDER</Data></Cell>
    <Cell><Data ss:Type="String">Horse Rider</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLAT_0GUN</Data></Cell>
    <Cell><Data ss:Type="String">Gun</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLAT_0NOTEBOOK</Data></Cell>
    <Cell><Data ss:Type="String">Notebook</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_PLAYINGCARD</Data></Cell>
    <Cell><Data ss:Type="String">Playing Card</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_HANGBAG</Data></Cell>
    <Cell><Data ss:Type="String">Clutch Purse</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_TURBAN</Data></Cell>
    <Cell><Data ss:Type="String">Turban</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_STICKSTOTHEDRUM</Data></Cell>
    <Cell><Data ss:Type="String">Drumsticks</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_TASSEL</Data></Cell>
    <Cell><Data ss:Type="String">Tassel</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_WHISTLE</Data></Cell>
    <Cell><Data ss:Type="String">Whistle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_PADLOCK</Data></Cell>
    <Cell><Data ss:Type="String">Padlock</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_GLASSES</Data></Cell>
    <Cell><Data ss:Type="String">Glasses</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_BALLETSHOE</Data></Cell>
    <Cell><Data ss:Type="String">Ballet Shoe</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_PADDLEBALL</Data></Cell>
    <Cell><Data ss:Type="String">Paddles</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_HOURGLASS</Data></Cell>
    <Cell><Data ss:Type="String">Hourglass</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_TARGET02</Data></Cell>
    <Cell><Data ss:Type="String">Bulls-Eye</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_KEYS</Data></Cell>
    <Cell><Data ss:Type="String">Keys</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_HANGMAN</Data></Cell>
    <Cell><Data ss:Type="String">Hangman</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_BULLETS</Data></Cell>
    <Cell><Data ss:Type="String">Bullets</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_MASK02</Data></Cell>
    <Cell><Data ss:Type="String">Frowning Mask</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_MONOCYKLE02</Data></Cell>
    <Cell><Data ss:Type="String">Monocycle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_BELT</Data></Cell>
    <Cell><Data ss:Type="String">Belt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_HORNEDHELMET02</Data></Cell>
    <Cell><Data ss:Type="String">Horned Helmet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">EXBOYFRIEND_FLAT_01F_DUCK</Data></Cell>
    <Cell><Data ss:Type="String">Duck</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">COFFY_CUP</Data></Cell>
    <Cell><Data ss:Type="String">Coffee Cup</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">LIGHTBULB</Data></Cell>
    <Cell><Data ss:Type="String">Light Bulb</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">0CASSETTE</Data></Cell>
    <Cell><Data ss:Type="String">Video Tape</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">SPIDER</Data></Cell>
    <Cell><Data ss:Type="String">Spider</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PLATE</Data></Cell>
    <Cell><Data ss:Type="String">Plate</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TICKET</Data></Cell>
    <Cell><Data ss:Type="String">Ticket</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MOTORCYCLE</Data></Cell>
    <Cell><Data ss:Type="String">Motorcycle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BROOCH</Data></Cell>
    <Cell><Data ss:Type="String">Brooch</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">WATCH</Data></Cell>
    <Cell><Data ss:Type="String">Watch</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">IHO_HANDLE_COMM</Data></Cell>
    <Cell><Data ss:Type="String">This Jack-in-the-box has no handle.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">IHO_DRAWER_COMM</Data></Cell>
    <Cell><Data ss:Type="String">This drawer is locked. Maybe I can pick the lock?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">IHO_SHAPE_COMM</Data></Cell>
    <Cell><Data ss:Type="String">This will require a peculiar shape to open.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">IHO_BLOCK_COMM</Data></Cell>
    <Cell><Data ss:Type="String">Maybe I can reshape this wooden cube?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">IHO_BARBWIRE_COMM</Data></Cell>
    <Cell><Data ss:Type="String">I'll need to cut away this barbwire so that I don't cut myself.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">IHO_SHIRT_COMM</Data></Cell>
    <Cell><Data ss:Type="String">I have to cut away part of this shirt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">IHO_GLASS_COMM</Data></Cell>
    <Cell><Data ss:Type="String">I'll need a tool to cut through this glass.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">IHO_BOMB_NO_ORDER_COMM</Data></Cell>
    <Cell><Data ss:Type="String">I don't want to risk cutting these without knowing the order.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">IHO_BOMB_WRONG_CUT_COMM</Data></Cell>
    <Cell><Data ss:Type="String">This is not the cable I should cut next.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">IHO_MOUTH_COMM</Data></Cell>
    <Cell><Data ss:Type="String">How can I open this mannequin's mouth?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OUTRO_4</Data></Cell>
    <Cell><Data ss:Type="String">His devious intellect\nproved to be his downfall. He was not prepared to meet his end this way. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OUTRO_3</Data></Cell>
    <Cell><Data ss:Type="String">The man was no one special. A maniac, to be sure, but an otherwise ordinary person.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OUTRO_1</Data></Cell>
    <Cell><Data ss:Type="String">The murderer thought he outsmarted me, but he was wrong.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_WALL_DIPLOMA_COMM</Data></Cell>
    <Cell><Data ss:Type="String">A letter of thanks from the city... my first case as a detective.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_WINDOW_COMM</Data></Cell>
    <Cell><Data ss:Type="String">I could use a breath of fresh air after working for so long on this stinking case.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_FLOWER_2_COMM</Data></Cell>
    <Cell><Data ss:Type="String">At least this one stays alive regardless of my actions.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_FLOWER_AFTER_WATER_COMM</Data></Cell>
    <Cell><Data ss:Type="String">Look at it - I rescued a living thing today!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_FLOWER_COMM</Data></Cell>
    <Cell><Data ss:Type="String">A little bit of water could probably save it. I wish it was so easy with the Toymaker's victims.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_WALL_NEWSPAPPER_COMM</Data></Cell>
    <Cell><Data ss:Type="String">This newspaper reminds me of a case I solved two years ago.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HUD_SKIP_PROGRESS</Data></Cell>
    <Cell><Data ss:Type="String">I'll need to wait a bit longer before I can use this.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HUD_FIND_ITEM</Data></Cell>
    <Cell><Data ss:Type="String">You have found a clue!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HUD_MINIGAME</Data></Cell>
    <Cell><Data ss:Type="String">INSTRUCTIONS</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_PUZZELS_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Puzzles</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_HO_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Hidden Object Scenes</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_INVENTORY_HINT</Data></Cell>
    <Cell><Data ss:Type="String">If you get stuck, you can use a Hint, which will direct you to the next action. The Hint button takes a while to recharge. If the Hint indicates that you need to go to a different location, the button remains charged.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_INVENTORY_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Inventory</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_CURSORS_MOVE_CURSOR</Data></Cell>
    <Cell><Data ss:Type="String">The navigation arrows indicate you can click in that area to move to another location.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_CURSORS_TITLE</Data></Cell>
    <Cell><Data ss:Type="String">Contextual Cursors</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GO_TO_LOCATION</Data></Cell>
    <Cell><Data ss:Type="String">Go to location</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_SAFE_PAPER_NUMBERS</Data></Cell>
    <Cell><Data ss:Type="String">L50  R30  L10  R60  L90</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_14_DESC</Data></Cell>
    <Cell><Data ss:Type="String">All other achievements unlocked.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_14_NAME</Data></Cell>
    <Cell><Data ss:Type="String">Completionist</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_13_DESC</Data></Cell>
    <Cell><Data ss:Type="String">Finish any Hidden Object Puzzle with less than 3 misclicks.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_13_NAME</Data></Cell>
    <Cell><Data ss:Type="String">Eagle Eye</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_12_DESC</Data></Cell>
    <Cell><Data ss:Type="String">Completed 5 minigames.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_12_NAME</Data></Cell>
    <Cell><Data ss:Type="String">Solving the Riddle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_11_DESC</Data></Cell>
    <Cell><Data ss:Type="String">Finish all scenes</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_11_NAME</Data></Cell>
    <Cell><Data ss:Type="String">Nowhere Left to Run</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_10_DESC</Data></Cell>
    <Cell><Data ss:Type="String">25 Hidden Object scenes completed.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_10_NAME</Data></Cell>
    <Cell><Data ss:Type="String">Picking up the Pace</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_09_DESC</Data></Cell>
    <Cell><Data ss:Type="String">10 Hidden Object scenes completed.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_09_NAME</Data></Cell>
    <Cell><Data ss:Type="String">On the Trail</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_08_DESC</Data></Cell>
    <Cell><Data ss:Type="String">Completed the game on Expert difficulty.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_08_NAME</Data></Cell>
    <Cell><Data ss:Type="String">Top of the Class</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_07_DESC</Data></Cell>
    <Cell><Data ss:Type="String">Completed the game on Casual difficulty.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_07_NAME</Data></Cell>
    <Cell><Data ss:Type="String">Case Closed</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_06_DESC</Data></Cell>
    <Cell><Data ss:Type="String">All video tapes found during a game watched without skipping.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_06_NAME</Data></Cell>
    <Cell><Data ss:Type="String">An Eye for Detail</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_05_DESC</Data></Cell>
    <Cell><Data ss:Type="String">You have found the location of the Toymaker’s hideout.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_05_NAME</Data></Cell>
    <Cell><Data ss:Type="String">The Final Hurdle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_04_DESC</Data></Cell>
    <Cell><Data ss:Type="String">First minigame found.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_04_NAME</Data></Cell>
    <Cell><Data ss:Type="String">The Game Begins</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_03_DESC</Data></Cell>
    <Cell><Data ss:Type="String">No Hints used throughout the game.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_03_NAME</Data></Cell>
    <Cell><Data ss:Type="String">Master Investigator</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_02_DESC</Data></Cell>
    <Cell><Data ss:Type="String">Minigame finished in under a minute.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_02_NAME</Data></Cell>
    <Cell><Data ss:Type="String">Puzzle Solver</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_01_DESC</Data></Cell>
    <Cell><Data ss:Type="String">Hidden Object scene completed in under a minute.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHI_01_NAME</Data></Cell>
    <Cell><Data ss:Type="String">Adept Spotter</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SECOND_VICTIM_FLAT_SAILBOAT_COMM</Data></Cell>
    <Cell><Data ss:Type="String">This boat is missing its sail.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ACHIEVEMENTS</Data></Cell>
    <Cell><Data ss:Type="String">Achievements</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MENU_PLAY</Data></Cell>
    <Cell><Data ss:Type="String">Play</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MENU_OPTIONS</Data></Cell>
    <Cell><Data ss:Type="String">Options</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MENU_CREDITS</Data></Cell>
    <Cell><Data ss:Type="String">Credits</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">SURVEY</Data></Cell>
    <Cell><Data ss:Type="String">Thank you for playing the demo version of Deadly Puzzles: Toymaker</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAIN_MENU_EXIT</Data></Cell>
    <Cell><Data ss:Type="String">Exit</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MENU_EXIT</Data></Cell>
    <Cell><Data ss:Type="String">Main menu</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACEBOX_01H_HO_BOTTLECAP</Data></Cell>
    <Cell><Data ss:Type="String">Bottle Cap</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLATEXBOYFRIEND_FLAT_01F_0GLUE</Data></Cell>
    <Cell><Data ss:Type="String">Glue</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_ELETRICAL_RIDDLE_PURPLE</Data></Cell>
    <Cell><Data ss:Type="String">75</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_ELETRICAL_RIDDLE_PINK</Data></Cell>
    <Cell><Data ss:Type="String">25</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_ELETRICAL_RIDDLE_ORANGE</Data></Cell>
    <Cell><Data ss:Type="String">90</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_ELETRICAL_RIDDLE_YELLOW</Data></Cell>
    <Cell><Data ss:Type="String">5</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_ELETRICAL_RIDDLE_GREEN</Data></Cell>
    <Cell><Data ss:Type="String">60</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_ELETRICAL_RIDDLE_BLUE</Data></Cell>
    <Cell><Data ss:Type="String">40</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">VHS_INTRO</Data></Cell>
    <Cell><Data ss:Type="String">0</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">VHS_10</Data></Cell>
    <Cell><Data ss:Type="String">IX</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">VHS_9</Data></Cell>
    <Cell><Data ss:Type="String">VIII</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">VHS_8</Data></Cell>
    <Cell><Data ss:Type="String">VII</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">VHS_7</Data></Cell>
    <Cell><Data ss:Type="String">VI</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">VHS_5</Data></Cell>
    <Cell><Data ss:Type="String">V</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">VHS_4</Data></Cell>
    <Cell><Data ss:Type="String">IV</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">VHS_3</Data></Cell>
    <Cell><Data ss:Type="String">III</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">VHS_2</Data></Cell>
    <Cell><Data ss:Type="String">II</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">VHS_EMPTY</Data></Cell>
    <Cell><Data ss:Type="String">I keep video materials relevant to the current case on these shelves. Nothing here yet.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">VHS_1</Data></Cell>
    <Cell><Data ss:Type="String">I</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">YES</Data></Cell>
    <Cell><Data ss:Type="String">YES</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TOYMAKER_END</Data></Cell>
    <Cell><Data ss:Type="String">YOU FOUND IT!\nThe Toymaker's Diary is in your hands. The murderer won't escape now!\n\nTHANKS FOR PLAYING!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_STRIPTEASE_CLUB_BATTERY</Data></Cell>
    <Cell><Data ss:Type="String">Battery</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BACK_TO_MAIN_MENU</Data></Cell>
    <Cell><Data ss:Type="String">Back to Main Menu</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BACKSWITCHER</Data></Cell>
    <Cell><Data ss:Type="String">Back</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOG_ARE_YOU_SURE</Data></Cell>
    <Cell><Data ss:Type="String">Are you sure?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NUMBER_90</Data></Cell>
    <Cell><Data ss:Type="String">90</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NUMBER_75</Data></Cell>
    <Cell><Data ss:Type="String">75</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NUMBER_60</Data></Cell>
    <Cell><Data ss:Type="String">60</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NUMBER_5</Data></Cell>
    <Cell><Data ss:Type="String">5</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NUMBER_4</Data></Cell>
    <Cell><Data ss:Type="String">4</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NUMBER_3</Data></Cell>
    <Cell><Data ss:Type="String">3</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NUMBER_2</Data></Cell>
    <Cell><Data ss:Type="String">2</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NUMBER_40</Data></Cell>
    <Cell><Data ss:Type="String">40</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NUMBER_25</Data></Cell>
    <Cell><Data ss:Type="String">25</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">NUMBER_1</Data></Cell>
    <Cell><Data ss:Type="String">1</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_BATTERY</Data></Cell>
    <Cell><Data ss:Type="String">Battery</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOG_CORRUPTED_DATA</Data></Cell>
    <Cell><Data ss:Type="String">A corrupted profile has been detected and removed. Please create a new profile.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOG_CONTINUE</Data></Cell>
    <Cell><Data ss:Type="String">Continue</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACE_CLOCKTIPS</Data></Cell>
    <Cell><Data ss:Type="String">Clocktips</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOG_CHOOSE_PLAYING_MODE</Data></Cell>
    <Cell><Data ss:Type="String">Choose your playing mode</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_CHALK</Data></Cell>
    <Cell><Data ss:Type="String">Chalk</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GAME_MODE_CASUAL</Data></Cell>
    <Cell><Data ss:Type="String">Casual</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_DART</Data></Cell>
    <Cell><Data ss:Type="String">Dart</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOG_CANCEL</Data></Cell>
    <Cell><Data ss:Type="String">Cancel</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CLUB_SCENE_STORY_CUBE</Data></Cell>
    <Cell><Data ss:Type="String">Story Cube</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TEST_TOO_HARD</Data></Cell>
    <Cell><Data ss:Type="String">TOO HARD!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MM_WELCOME</Data></Cell>
    <Cell><Data ss:Type="String">Welcome,</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOG_ASPECT_CORRECTION</Data></Cell>
    <Cell><Data ss:Type="String">Aspect Correction</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOG_VO</Data></Cell>
    <Cell><Data ss:Type="String">Voiceovers</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">SKIP</Data></Cell>
    <Cell><Data ss:Type="String">Skip tutorial</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_SAFE_L_90</Data></Cell>
    <Cell><Data ss:Type="String">L 90 </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_SAFE_L_80</Data></Cell>
    <Cell><Data ss:Type="String">L 80</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_SAFE_L_70</Data></Cell>
    <Cell><Data ss:Type="String">L 70</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_SAFE_L_60</Data></Cell>
    <Cell><Data ss:Type="String">L 60</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_SAFE_L_50</Data></Cell>
    <Cell><Data ss:Type="String">L 50</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_SAFE_L_40</Data></Cell>
    <Cell><Data ss:Type="String">L 40</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_SAFE_L_30</Data></Cell>
    <Cell><Data ss:Type="String">L 30</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_SAFE_L_20</Data></Cell>
    <Cell><Data ss:Type="String">L 20</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_SAFE_L_10</Data></Cell>
    <Cell><Data ss:Type="String">L 10</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_SAFE_R_90</Data></Cell>
    <Cell><Data ss:Type="String">R 90</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_SAFE_R_80</Data></Cell>
    <Cell><Data ss:Type="String">R 80</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_SAFE_R_70</Data></Cell>
    <Cell><Data ss:Type="String">R 70</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_SAFE_R_60</Data></Cell>
    <Cell><Data ss:Type="String">R 60</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_SAFE_R_50</Data></Cell>
    <Cell><Data ss:Type="String">R 50 </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_SAFE_R_40</Data></Cell>
    <Cell><Data ss:Type="String">R 40</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_SAFE_R_30</Data></Cell>
    <Cell><Data ss:Type="String">R 30</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_SAFE_R_20</Data></Cell>
    <Cell><Data ss:Type="String">R 20</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_SAFE_R_10</Data></Cell>
    <Cell><Data ss:Type="String">R 10</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_SAFE_R_0</Data></Cell>
    <Cell><Data ss:Type="String">R 0</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_SAFE_L_0</Data></Cell>
    <Cell><Data ss:Type="String">L 0</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HUD_INVENTORY</Data></Cell>
    <Cell><Data ss:Type="String">INVENTORY</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_HORNS_ITEM</Data></Cell>
    <Cell><Data ss:Type="String">Horns</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CIRCUS_HORN_ITEM</Data></Cell>
    <Cell><Data ss:Type="String">Horn</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOG_CUSTOM_CURSOR</Data></Cell>
    <Cell><Data ss:Type="String">Custom cursor</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOG_FULLSCREEN</Data></Cell>
    <Cell><Data ss:Type="String">Fullscreen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOG_PLAYING_MODE_EXPERT</Data></Cell>
    <Cell><Data ss:Type="String">Expert</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOG_ERROR</Data></Cell>
    <Cell><Data ss:Type="String">ERROR</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DAILOG_ENTER_PROFILE_NAME</Data></Cell>
    <Cell><Data ss:Type="String">Type your name</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOG_DELETE</Data></Cell>
    <Cell><Data ss:Type="String">Delete</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CHEATS_SOUND_VOLUME</Data></Cell>
    <Cell><Data ss:Type="String">Sound Volume</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOG_QUIT</Data></Cell>
    <Cell><Data ss:Type="String">Main Menu</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOG_PROFILE_NO</Data></Cell>
    <Cell><Data ss:Type="String">NO</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOG_PROFILE_NEW</Data></Cell>
    <Cell><Data ss:Type="String">New</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOG_MUSIC_VOLUME</Data></Cell>
    <Cell><Data ss:Type="String">Music Volume</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_MOUTH</Data></Cell>
    <Cell><Data ss:Type="String">Mouth</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIARY_NOW_NOTES</Data></Cell>
    <Cell><Data ss:Type="String">NEW NOTE</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOG_LOW_RESOLUTION</Data></Cell>
    <Cell><Data ss:Type="String">Low resolution</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_SAFE_COMM</Data></Cell>
    <Cell><Data ss:Type="String">Locked.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">LOADING_TEXT</Data></Cell>
    <Cell><Data ss:Type="String">Loading...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOG_SELECT</Data></Cell>
    <Cell><Data ss:Type="String">Select</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOG_SELECT_PROFILE</Data></Cell>
    <Cell><Data ss:Type="String">Select profile</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACE_YELLOW</Data></Cell>
    <Cell><Data ss:Type="String">Yellow block</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACE_GREEN</Data></Cell>
    <Cell><Data ss:Type="String">Green block</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLAT_YINYANG</Data></Cell>
    <Cell><Data ss:Type="String">Yin-Yang</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLAT_SHIVA</Data></Cell>
    <Cell><Data ss:Type="String">Shiva Statue</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_GRYPH</Data></Cell>
    <Cell><Data ss:Type="String">Gryph</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SUBURBS_PUZZLE_PIECE</Data></Cell>
    <Cell><Data ss:Type="String">Puzzle Piece</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CHEATER_FLAT_PORTRAIT_TOKEN</Data></Cell>
    <Cell><Data ss:Type="String">Face</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_SAFE</Data></Cell>
    <Cell><Data ss:Type="String">Safe</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">START_PROFILE_NAME</Data></Cell>
    <Cell><Data ss:Type="String">Player</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_RING_PART_2</Data></Cell>
    <Cell><Data ss:Type="String">Ring Part</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLAT_RIDER_ITEM</Data></Cell>
    <Cell><Data ss:Type="String">Rider</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CIRCUS_SADDLE_ITEM</Data></Cell>
    <Cell><Data ss:Type="String">Saddle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIARY_OBJECTIVES</Data></Cell>
    <Cell><Data ss:Type="String">Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TEST_OK_EASY</Data></Cell>
    <Cell><Data ss:Type="String">OK/EASY</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_PIRATE_EXHIBITION_PORTRAIT_TOKEN</Data></Cell>
    <Cell><Data ss:Type="String">Face</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HUD_OBJECT_LIST</Data></Cell>
    <Cell><Data ss:Type="String">OBJECT LIST</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOG_OPTIONS</Data></Cell>
    <Cell><Data ss:Type="String">Options</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOG_PROFILE_NAME</Data></Cell>
    <Cell><Data ss:Type="String">Profile Name</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_MOVIE_FLAT_SAFE_BUTTON</Data></Cell>
    <Cell><Data ss:Type="String">Safe Button</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLAT_RHINO_HEAD</Data></Cell>
    <Cell><Data ss:Type="String">Rhino head</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MILITARY_WALL_MEDAL</Data></Cell>
    <Cell><Data ss:Type="String">Medal</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HOTEL_RECEPTION__ITEM_RIGHT_HAND</Data></Cell>
    <Cell><Data ss:Type="String">Gorilla right arm</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HOTEL_RECEPTION__ITEM_LEFT_HAND</Data></Cell>
    <Cell><Data ss:Type="String">Gorilla left arm</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HOTEL_RECEPTION__ITEM_HEAD</Data></Cell>
    <Cell><Data ss:Type="String">Gorilla head</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOG_OK</Data></Cell>
    <Cell><Data ss:Type="String">Ok</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_MIDDLE_ITEM</Data></Cell>
    <Cell><Data ss:Type="String">Cat part</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SECOUND_VICTIM_FLAT_SAIL_ITEM</Data></Cell>
    <Cell><Data ss:Type="String">Sail</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_MOVIE_THEATRE_WRENCH_ITEM</Data></Cell>
    <Cell><Data ss:Type="String">Wrench</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MOVIE_FAN_FLAT_STATIC_KEY_ITEM</Data></Cell>
    <Cell><Data ss:Type="String">Key</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOGS_BUTTON_HELP</Data></Cell>
    <Cell><Data ss:Type="String">Help</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_PHOTO_ITEM</Data></Cell>
    <Cell><Data ss:Type="String">Photo Piece</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">VALID_CHARSET</Data></Cell>
    <Cell><Data ss:Type="String">qwertyuiopasdfghjklzxcvbnmQWERTYUIOPASDFGHJKLZXCVBNM1234567890</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">TV_AFTER_FIRST_TAPE_COMM</Data></Cell>
    <Cell><Data ss:Type="String">If I ever want to re-watch any of the tapes, this is where I can do it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOG_DEFAULT_PLAYER_NAME</Data></Cell>
    <Cell><Data ss:Type="String">Detective</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRACKED_CAR_SMALL_BOOK</Data></Cell>
    <Cell><Data ss:Type="String">Book</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_MOVIE_SCREW</Data></Cell>
    <Cell><Data ss:Type="String">Screw</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MOVIE_FUN_FLAT_GUN</Data></Cell>
    <Cell><Data ss:Type="String">Gun</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MOVIE_FAN_FLAT_MOUNTAIN</Data></Cell>
    <Cell><Data ss:Type="String">Mountain</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLAT_HEART</Data></Cell>
    <Cell><Data ss:Type="String">Heart Symbol</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_BUSINESS_MAN_OFFICE_VIRGO</Data></Cell>
    <Cell><Data ss:Type="String">Virgo</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CARNIVAL_BOOTH_GATE_01M_HO_PYRAMID</Data></Cell>
    <Cell><Data ss:Type="String">Pyramid</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CARNIVAL_BOOTH_GATE_01M_HO_BOTTLEOPENER</Data></Cell>
    <Cell><Data ss:Type="String">Bottle opener</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CARNIVAL_BOOTH_GATE_01M_HO_BOWTIE</Data></Cell>
    <Cell><Data ss:Type="String">Bow tie</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CARNIVAL_BOOTH_GATE_01M_HO_GLASSES</Data></Cell>
    <Cell><Data ss:Type="String">Glasses</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CARNIVAL_BOOTH_GATE_01M_HO_LOLLIPOP</Data></Cell>
    <Cell><Data ss:Type="String">Lollipop</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CARNIVAL_BOOTH_GATE_01M_HO_CUP</Data></Cell>
    <Cell><Data ss:Type="String">Cup</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CARNIVAL_BOOTH_GATE_01M_HO_JAM</Data></Cell>
    <Cell><Data ss:Type="String">Jam</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CARNIVAL_BOOTH_GATE_01M_HO_TEABAG</Data></Cell>
    <Cell><Data ss:Type="String">Teabag</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOG_NO_SOUND_CARD</Data></Cell>
    <Cell><Data ss:Type="String">Sound card not detected.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLATEXBOYFRIEND_FLAT_01F_CHINESECOIN</Data></Cell>
    <Cell><Data ss:Type="String">Coin</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_PE_EARTH_COMM</Data></Cell>
    <Cell><Data ss:Type="String">After this investigation I'm going somewhere with a nice beach and lots of sun…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ITEM_CLUES</Data></Cell>
    <Cell><Data ss:Type="String">Clues</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_AFTER_ZODIAC_BOX_COMM</Data></Cell>
    <Cell><Data ss:Type="String">I don't know where to look for the parts of this next puzzle.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">OFFICE_FLOWER_TOO_MUCH_COMM</Data></Cell>
    <Cell><Data ss:Type="String">I like this polypody too much to drown it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_BALLERINA_COMM_AFTER_VHS</Data></Cell>
    <Cell><Data ss:Type="String">I need to find a way to open this box. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFHT_VICTIM_FLAT_BOX_COMM</Data></Cell>
    <Cell><Data ss:Type="String">This must be the clue the Toymaker was talking about. I need to examine it closely.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACE_2_DESC</Data></Cell>
    <Cell><Data ss:Type="String">description: second search through Rend’s home didn’t reveal any new information, except that the Toymaker has an outstanding interest in him – if the scumbag wants me to look in places I've already been, Robert’s home is probably one of the places he has in mind. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACE_1_DESC</Data></Cell>
    <Cell><Data ss:Type="String">description: recently broke up with Agnes Dawn. Possible further clues in the box found at the crime scene </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_DESC_2</Data></Cell>
    <Cell><Data ss:Type="String">description: after my last visit, the owner became more apprehensive about unusual things landing in his shop. Maybe he was right to notify me about this peculiar package. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_DESC</Data></Cell>
    <Cell><Data ss:Type="String">description:  A place indicated on a piece of the Toymaker’s map. I don’t see any connection to the case yet, though I have to look for it. Will I find another &quot;gift&quot; there?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLAT_DESC_2</Data></Cell>
    <Cell><Data ss:Type="String">description: since I got Rend suspicious the first time I was in his apartment, maybe this visit will have better results. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLAT_DESC</Data></Cell>
    <Cell><Data ss:Type="String">description: a piece of map in a mannequin's mouth pointed directly to this location, I should go and see what's there.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HOTEL_RECEPTION_DESC_2</Data></Cell>
    <Cell><Data ss:Type="String">description:  a hunch and a clue to search through some places I'd been before brought me back here. But I need to search around.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HOTEL_RECEPTION_DESC_1</Data></Cell>
    <Cell><Data ss:Type="String">description:  when I came here, John (as he calls himself) was already gone. I need to search this location – if he was somehow close to the Toymaker, there could be a clue to find.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_PIRATES_EXHIBITION_DESC_2</Data></Cell>
    <Cell><Data ss:Type="String">description: no strange reports from the guards this time, but sometimes I need to trust my intuition.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_PIRATES_EXHIBITION_DESC</Data></Cell>
    <Cell><Data ss:Type="String">description: the tip from the guard was a little vague, but the exhibition contains so many strange objects, it could be the perfect place for hiding the next puzzle piece...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_STRIPTEASE_CLUB_DESC_2</Data></Cell>
    <Cell><Data ss:Type="String">description:  one of the places I haven’t been back to for a second look. Need to take care of that.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_STRIPTEASE_CLUB_DESC</Data></Cell>
    <Cell><Data ss:Type="String">description: the Toymaker marked this place as the victim’s workplace. I need to double-check this information and search around for clues.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_DESC_2</Data></Cell>
    <Cell><Data ss:Type="String">description: seems I underestimated this kid. He really is wrapped up in the Toymaker’s web.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_DESC</Data></Cell>
    <Cell><Data ss:Type="String">description: could just be a kid wanting some attention rather than a serious report, but I need to cover all my bases.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_DESC_2</Data></Cell>
    <Cell><Data ss:Type="String">description: the policeman assigned to this case contacted me saying he found some interesting items in the car. I should see what they are. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_DESC_1</Data></Cell>
    <Cell><Data ss:Type="String">description: the police say the crash was caused by wet asphalt and excessive speed. I also know it’s not like the Toymaker to disguise his murders as random accidents. Perhaps a thorough search of the car will lead to better understanding.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MOVIE_FAN_FLAT_DESC_2</Data></Cell>
    <Cell><Data ss:Type="String">description: Anna may be oversensitive, since she knows her home\nwas once visited by the murderer, but I prefer to check her home one time too\nmany than see it become the scene of the Toymaker's next murder.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MOVIE_FAN_FLAT_DESC</Data></Cell>
    <Cell><Data ss:Type="String">description:  she reported that someone broke into her home yesterday. If it was the Toymaker, I hope he only wanted to leave another piece of the puzzle, not to kill anyone...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MILITARY_WALL_DESC_2</Data></Cell>
    <Cell><Data ss:Type="String">description:  the Toymaker's been repeating himself a lot lately. This might be one of the places he wants to return to.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MILITARY_WALL_DESC</Data></Cell>
    <Cell><Data ss:Type="String">description:  while I’m not sure what my next step should be, checking on this person might bring me some illumination.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SECUND_VICTIM_FLAT_DESC_2</Data></Cell>
    <Cell><Data ss:Type="String">description:\na place important enough to the Toymaker that it bears checking thoroughly.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SECUND_VICTIM_FLAT_DESC</Data></Cell>
    <Cell><Data ss:Type="String">description: murdered last night, probably late evening.  There is a possibility that a special item was left at this crime scene by the Toymaker.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EXLUSIVE_BAR_DESC_2</Data></Cell>
    <Cell><Data ss:Type="String">description: don’t know if he knew Darcy too well. Need to check how many of her secrets is he capable and willing to reveal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EXLUSIVE_BAR_DESC</Data></Cell>
    <Cell><Data ss:Type="String">description: I want to talk with him about who would be capable of hurting Darcy. Also, this strange man he mentioned may have some relation to the crimes.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CLUB_SCENE_DESC_2</Data></Cell>
    <Cell><Data ss:Type="String">description:\nHansky received a strange package – it may just be a sign of affection from one of his groupies, but I need to make sure it has nothing to do with the murders...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CLUB_SCENE_DESC</Data></Cell>
    <Cell><Data ss:Type="String">description:\ncheating certainly isn't as reprehensible as murder, but the close connection between the two victims is suspicious.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_DESC_2</Data></Cell>
    <Cell><Data ss:Type="String">description:  one of the places I haven’t been back to for a second search. Need to change that.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_DESC_1</Data></Cell>
    <Cell><Data ss:Type="String">description:  I wanted to visit Ramsey after I got the first “toy box”, but I always had something more important to do. Now he has contacted me about a mysterious package he received. Is this how the Toymaker chooses to impress one of his colleagues? </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SUBURBS_DESC_2</Data></Cell>
    <Cell><Data ss:Type="String">description:  I found a clue here once before, so I need to look again. Maybe this residence is not as random as I first thought?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SUBURBS_DESC_1</Data></Cell>
    <Cell><Data ss:Type="String">description:  is the Toymaker running out of ideas for where to put his puzzle pieces? Or am I getting closer to him and making him scared? The backyard of a random house doesn't seem spectacular enough for him. Is that why he decided to show me his “accomplishments”? To convince me that I won't be able to stop him?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CHEATER_FLAT_DESC_2</Data></Cell>
    <Cell><Data ss:Type="String">description:I found two clues in locations related to him, so I have a hunch the third one will be, too.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CHEATER_FLAT_DESC</Data></Cell>
    <Cell><Data ss:Type="String">description: cheating certainly isn't as reprehensible as murder, but the close connection between the two victims is suspicious.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CARNIVAL_BOOTH_DESC_2</Data></Cell>
    <Cell><Data ss:Type="String">description: it’s creepy to imagine the Toymaker lurking around this place... but he must have had a reason to come back here. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_MOVIE_THEATRE_2_DESC</Data></Cell>
    <Cell><Data ss:Type="String">description:  I visited this place before, but an upset call from the cinema manager has put it back on my radar.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_MOVIE_THEATRE_1_DESC</Data></Cell>
    <Cell><Data ss:Type="String">description: two of the victims both belonged to the same movie club, now the evidence points to a movie theater. Does that mean the Toymaker is also a film buff? Or is he simply hunting where the hunting is good?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_DESC_1</Data></Cell>
    <Cell><Data ss:Type="String">description: one of the mannequins has this part of the map at the tip of his blade. I wonder where this metaphor may lead me... </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUS_DESC_2</Data></Cell>
    <Cell><Data ss:Type="String">description: I’ve found several clues here before. I need to give this carnival a final, thorough search.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CARNIVAL_BOOTH_DESC</Data></Cell>
    <Cell><Data ss:Type="String">description: a plethora of toys and a stalker in the same place? This has to be related to the Toymaker…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_DESC_1</Data></Cell>
    <Cell><Data ss:Type="String">description: another clue pointing to the Toymaker’s interest in movies. Where will it lead? </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_DESC_2</Data></Cell>
    <Cell><Data ss:Type="String">description:  even with help of the local police, I’m not sure this place was properly searched…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">IHO_DESC</Data></Cell>
    <Cell><Data ss:Type="String">I’m sure this is not how the murderer expected his game to end.  I don’t think I'll find him in his hideout, but I'm certain to find something useful pertaining to his present whereabouts. I'm so close!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLAT_PERSON_DESC</Data></Cell>
    <Cell><Data ss:Type="String">description: that call from her made me concerned about her safety. I need to check if she’s ok.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_BUSINESS_MAN_OFFICE_DESC_2</Data></Cell>
    <Cell><Data ss:Type="String">description: don't know how well he actually knew Darcy. Need to check how many of her secrets is he capable and willing to reveal. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_BUSINESS_MAN_OFFICE_DESC</Data></Cell>
    <Cell><Data ss:Type="String">description: twice now, I have found clues in places connected to Willings. The Toymaker clearly has some interest in him. I need to make sure he’s not in any danger. Also that he doesn’t pose a threat to others. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CIRCUS_DESC_2</Data></Cell>
    <Cell><Data ss:Type="String">description: place with some obvious interest to the Toymaker. I should probably take a closer look at its regular visitors. Especially if I find more clues this time.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CIRCUS_DESC</Data></Cell>
    <Cell><Data ss:Type="String">description:one of the mannequins has a part of the map on the tip of his blade. Is it a message? I already found one clue in the carnival, but in different area. Why is the Toymaker repeating himself? Maybe he's not as original as I thought?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLAT_2_DESC</Data></Cell>
    <Cell><Data ss:Type="String">description: the first time I was here, I found one of Toymaker’s games.\nIs something else waiting for me this time? I hope it’s not another victim...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLAT_1_DESC</Data></Cell>
    <Cell><Data ss:Type="String">description: murdered last night, probably late evening.  \n There is a possibility that a special item was left at the crime scene by the Toymaker. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACE_1_RELATION</Data></Cell>
    <Cell><Data ss:Type="String">relation to victim:  ex-boyfriend </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACE_1_LOCATION</Data></Cell>
    <Cell><Data ss:Type="String">location: workplace </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLAT_RELATION</Data></Cell>
    <Cell><Data ss:Type="String">relation to victim:\nex-boyfriend</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MOVIE_FAN_FLAT_RELATION</Data></Cell>
    <Cell><Data ss:Type="String">relation to victim: member of this same discussion club as two of previous victims</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EXLUSIVE_BAR_RELATION</Data></Cell>
    <Cell><Data ss:Type="String">relation to victim:\ngood friend </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MILITARY_WALL_RELATION</Data></Cell>
    <Cell><Data ss:Type="String">relation to victim:  presence near crime scene on unfortunate night</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CLUB_SCENE_RELATION</Data></Cell>
    <Cell><Data ss:Type="String">relation to victim:  boyfriend/lover</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CHEATER_FLAT_RELATION</Data></Cell>
    <Cell><Data ss:Type="String">relation to victim:  boyfriend/lover </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLAT_PERSON_RELATION</Data></Cell>
    <Cell><Data ss:Type="String">relation to victim: friend</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CURIOSITY_STORE_LOCATION</Data></Cell>
    <Cell><Data ss:Type="String">location: curiosity shop </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLAT_LOCATION</Data></Cell>
    <Cell><Data ss:Type="String">location: home </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HOTEL_RECEPTION_LOCATION</Data></Cell>
    <Cell><Data ss:Type="String">location: hotel “Margaret” </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HOTEL_RECEPTION_OCCUPATION</Data></Cell>
    <Cell><Data ss:Type="String">occupation: ? </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HOTEL_RECEPTION_AGE</Data></Cell>
    <Cell><Data ss:Type="String">age: ? </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HOTEL_RECEPTION_NAME_1</Data></Cell>
    <Cell><Data ss:Type="String">person of interest: John Dane (or at least that's what he wrote on the registration)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_PIRATES_EXHIBITION_LOCATION</Data></Cell>
    <Cell><Data ss:Type="String">location: Caribbean museum</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_STRIPTEASE_CLUB_LOCATION</Data></Cell>
    <Cell><Data ss:Type="String">location: victim's work place (?)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_LOCATION</Data></Cell>
    <Cell><Data ss:Type="String">location: Mallik’s apartment </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_OCCUPATION_LOCATION</Data></Cell>
    <Cell><Data ss:Type="String">location: main road near abandoned Wilkins’ Quarry </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MOVIE_FAN_FLAT_LOCATION</Data></Cell>
    <Cell><Data ss:Type="String">location:  Baeling’s  home</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MILITARY_WALL_LOCATION</Data></Cell>
    <Cell><Data ss:Type="String">location: Wilson’s  home</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SECUND_VICTIM_FLAT_LOCATION</Data></Cell>
    <Cell><Data ss:Type="String">location: victim's apartment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EXLUSIVE_BAR_LOCATION</Data></Cell>
    <Cell><Data ss:Type="String">location:  bar where Willings often hangs out </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CLUB_SCENE_LOCATION</Data></Cell>
    <Cell><Data ss:Type="String">location: club where Hansky plays </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_LOCATION</Data></Cell>
    <Cell><Data ss:Type="String">location: home </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SUBURBS_LOCATION</Data></Cell>
    <Cell><Data ss:Type="String">location: backyard of suburban home, 1141 Oak Street</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CHEATER_FLAT_LOCATION</Data></Cell>
    <Cell><Data ss:Type="String">location: Hansky’s house </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_OLD_MOVIE_THEATRE_1_LOCATION</Data></Cell>
    <Cell><Data ss:Type="String">location: movie theatre “Golden Age”</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CARNIVAL_BOOTH_LOCATION</Data></Cell>
    <Cell><Data ss:Type="String">location:  carnival</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_UNIVERSITY_LOCKER_LOCATION_1</Data></Cell>
    <Cell><Data ss:Type="String">location: Art and Cinema Studies High School</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLAT_PERSON_LOCATION</Data></Cell>
    <Cell><Data ss:Type="String">location: July’s apartment </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_BUSINESS_MAN_OFFICE_LOCATION</Data></Cell>
    <Cell><Data ss:Type="String">location:  workplace </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_BUSINESS_MAN_OFFICE_RELATION</Data></Cell>
    <Cell><Data ss:Type="String">relation to victim:  good friend (or something more) </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_BUSINESS_MAN_OFFICE_OCCUPATION</Data></Cell>
    <Cell><Data ss:Type="String">occupation: businessman </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_BUSINESS_MAN_OFFICE_AGE</Data></Cell>
    <Cell><Data ss:Type="String">age: 33 yrs </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_BUSINESS_MAN_OFFICE_NAME</Data></Cell>
    <Cell><Data ss:Type="String">person of interest: Joshua Willings </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CIRCUS_LOCATION</Data></Cell>
    <Cell><Data ss:Type="String">location:  carnival </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLAT_1_LOCATION</Data></Cell>
    <Cell><Data ss:Type="String">location: victim's apartment </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACE_1_OCCUPATION</Data></Cell>
    <Cell><Data ss:Type="String">occupation: medical student </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLAT_OCCUPATION</Data></Cell>
    <Cell><Data ss:Type="String">occupation: medical student </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_STRIPTEASE_CLUB_OCCUPATION</Data></Cell>
    <Cell><Data ss:Type="String">occupation: high school teacher</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_OCCUPATION</Data></Cell>
    <Cell><Data ss:Type="String">occupation: student  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_OCCUPATION</Data></Cell>
    <Cell><Data ss:Type="String">occupation: waitress </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MOVIE_FAN_FLAT_OCCUPATION</Data></Cell>
    <Cell><Data ss:Type="String">occupation: film history student</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SECUND_VICTIM_FLAT_OCCUPATION</Data></Cell>
    <Cell><Data ss:Type="String">occupation:\nhigh school teacher</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MILITARY_WALL_OCCUPATION</Data></Cell>
    <Cell><Data ss:Type="String">occupation: private security</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EXLUSIVE_BAR_OCCUPATION</Data></Cell>
    <Cell><Data ss:Type="String">occupation: businessman </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CLUB_SCENE_OCCUPATION</Data></Cell>
    <Cell><Data ss:Type="String">occupation: musician </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_OCCUPATION</Data></Cell>
    <Cell><Data ss:Type="String">occupation: shop owner, toy collector </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CHEATER_FLAT_OCCUPATION</Data></Cell>
    <Cell><Data ss:Type="String">occupation: musician </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLAT_PERSON_OCCUPATION</Data></Cell>
    <Cell><Data ss:Type="String">occupation: IT student </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLAT_1_OCCUPATION</Data></Cell>
    <Cell><Data ss:Type="String">occupation: biology student  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACE_1_AGE</Data></Cell>
    <Cell><Data ss:Type="String">age: 22 yrs </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLAT_AGE</Data></Cell>
    <Cell><Data ss:Type="String">age: 22 yrs </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_STRIPTEASE_CLUB_AGE</Data></Cell>
    <Cell><Data ss:Type="String">age: 28 yrs </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_AGE</Data></Cell>
    <Cell><Data ss:Type="String">age: 17 yrs </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKED_CAR_AGE</Data></Cell>
    <Cell><Data ss:Type="String">age: 34 yrs </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MOVIE_FAN_FLAT_AGE</Data></Cell>
    <Cell><Data ss:Type="String">age: 24 yrs</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MILITARY_WALL_AGE</Data></Cell>
    <Cell><Data ss:Type="String">age: 42 yrs </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SECUND_VICTIM_FLAT_AGE</Data></Cell>
    <Cell><Data ss:Type="String">age: 28 yrs</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EXLUSIVE_BAR_AGE</Data></Cell>
    <Cell><Data ss:Type="String">age: 33 yrs </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CLUB_SCENE_AGE</Data></Cell>
    <Cell><Data ss:Type="String">age: 30 yrs</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_AGE_1</Data></Cell>
    <Cell><Data ss:Type="String">age: 53 yrs </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CHEATER_FLAT_AGE</Data></Cell>
    <Cell><Data ss:Type="String">age: 30 yrs </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLAT_PERSON_AGE</Data></Cell>
    <Cell><Data ss:Type="String">age: 19 yrs </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLAT_1_AGE</Data></Cell>
    <Cell><Data ss:Type="String">age: 19 yrs </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACE_1_PERSONS</Data></Cell>
    <Cell><Data ss:Type="String">person of interest: Robert Rend </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_WORKPLACE_1_NAME</Data></Cell>
    <Cell><Data ss:Type="String">victim’s name: Agnes Dawn </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIENDS_FLAT_PERSON</Data></Cell>
    <Cell><Data ss:Type="String">person of interest: Robert Rend </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_STRIPTEASE_CLUB_NAME</Data></Cell>
    <Cell><Data ss:Type="String">victim’s name: Darcy Suogh</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HACKER_FLAT_NAME</Data></Cell>
    <Cell><Data ss:Type="String">person of interest: Carl Mallik </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_WRECKER_CAR_NAME</Data></Cell>
    <Cell><Data ss:Type="String">victim’s name: Mary Louise Abramow </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MOVIE_FAN_FLAT_PERSON</Data></Cell>
    <Cell><Data ss:Type="String">person of interest: Anna Baeling</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_MILITARY_WALL_PERSON</Data></Cell>
    <Cell><Data ss:Type="String">person of interest: Mark Wilson </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SECUND_VICTIM_FLAT_NAME</Data></Cell>
    <Cell><Data ss:Type="String">victim’s name: Darcy Suogh</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EXLUSIVE_BAR_NAME</Data></Cell>
    <Cell><Data ss:Type="String">person of interest: Joshua Willings</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CLUB_SCENE_NAME</Data></Cell>
    <Cell><Data ss:Type="String">person of interest: Marcel Hansky </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TOY_COLLECTION_NAME_1</Data></Cell>
    <Cell><Data ss:Type="String">person of interest: Alfred Ramsey </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_CHEATER_FLAT_NAME</Data></Cell>
    <Cell><Data ss:Type="String">person of interest: Marcel Hansky </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_VIDEO_GAME_GEEK_FLAT_PERSON_NAME</Data></Cell>
    <Cell><Data ss:Type="String">person of interest: July Wilder </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_FIFTH_VICTIM_FLAT_1_NAME</Data></Cell>
    <Cell><Data ss:Type="String">victim's name: Agnes Dawn </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_NOTE_CASE</Data></Cell>
    <Cell><Data ss:Type="String">case: The Toymaker </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MG_BALLERINA_START_MG_COMM</Data></Cell>
    <Cell><Data ss:Type="String">I have all parts needed to complete the balerina. Highest time to find out what has Toymaker hidden for me in the box.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_MAIN_MENU</Data></Cell>
    <Cell><Data ss:Type="String">Main menu</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_QA-SUPERVISOR</Data></Cell>
    <Cell><Data ss:Type="String">QA Supervisor</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_QA-LEAD</Data></Cell>
    <Cell><Data ss:Type="String">QA Lead</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_QA-TEAM</Data></Cell>
    <Cell><Data ss:Type="String">QA Team</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_VOICE-ACTORS</Data></Cell>
    <Cell><Data ss:Type="String">Voice Actors</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_LEVEL-DESIGNERS</Data></Cell>
    <Cell><Data ss:Type="String">Marek Kozłowski\n Marcin Szczepanowicz</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_TEXT-WRITERS</Data></Cell>
    <Cell><Data ss:Type="String">Text Writer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_PRODUCER</Data></Cell>
    <Cell><Data ss:Type="String">Producer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_EXECUTIVE_PRODUCER</Data></Cell>
    <Cell><Data ss:Type="String">Executive Producer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_ADMIN-DIRECTOR</Data></Cell>
    <Cell><Data ss:Type="String">Administrative Director</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_CREATIVE-SUPERVISION</Data></Cell>
    <Cell><Data ss:Type="String">Creative Supervision</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_ANIMATIONS</Data></Cell>
    <Cell><Data ss:Type="String">Animations</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_PUBLIC-RELATIONS</Data></Cell>
    <Cell><Data ss:Type="String">Public Relations</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_ART-DIRECTOR</Data></Cell>
    <Cell><Data ss:Type="String">Art Director</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_ARTISTS_UI</Data></Cell>
    <Cell><Data ss:Type="String">UI Artist</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_ARTISTS</Data></Cell>
    <Cell><Data ss:Type="String">Artists</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_AUDIO</Data></Cell>
    <Cell><Data ss:Type="String">Audio provided by Xtruist Audio</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_AUDIO-COMPOSITION</Data></Cell>
    <Cell><Data ss:Type="String">Music Composition</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_AUDIO-DESIGN</Data></Cell>
    <Cell><Data ss:Type="String">Sound Design</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_AUDIO-SUPERVISOR</Data></Cell>
    <Cell><Data ss:Type="String">Audio Supervisor</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_CEO</Data></Cell>
    <Cell><Data ss:Type="String">CEO</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_CREATIVE-DIRECTOR</Data></Cell>
    <Cell><Data ss:Type="String">Creative Director</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_EA-DIRECTOR</Data></Cell>
    <Cell><Data ss:Type="String">Director of Extraterrestrial Affairs</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_GREY-EMINENCE</Data></Cell>
    <Cell><Data ss:Type="String">Rafał Wroński</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_GAME-DESIGNER-LEAD</Data></Cell>
    <Cell><Data ss:Type="String">Game  Designer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_LEVEL-DESIGNER-LEAD</Data></Cell>
    <Cell><Data ss:Type="String">Lead Level Designer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_LEVEL-DESIGNERS</Data></Cell>
    <Cell><Data ss:Type="String">Level Designers</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_ART-DIRECTOR</Data></Cell>
    <Cell><Data ss:Type="String">Adrian Półtorak</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAME_ADMIN-DIRECTOR</Data></Cell>
    <Cell><Data ss:Type="String">Łukasz Mazurkiewicz</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_EA-DIRECTOR</Data></Cell>
    <Cell><Data ss:Type="String">Tomasz Jeziorski</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_ARTIST_UI</Data></Cell>
    <Cell><Data ss:Type="String">Martyna Szczykutowicz</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_ARTISTS</Data></Cell>
    <Cell><Data ss:Type="String">TAP IT GAMES\n Aleksandra Spisak\n Ewa Śmietańska\n\n Marta Gic</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_ADDITIONAL-ART</Data></Cell>
    <Cell><Data ss:Type="String">Paweł Weremkiuk</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_AUDIO-COMPOSITION</Data></Cell>
    <Cell><Data ss:Type="String">SONOCUBE\n Grzegorz Włodarski</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_SPARK</Data></Cell>
    <Cell><Data ss:Type="String">Powered by Spark Casual Engine Technology</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_SPARK-LEAD</Data></Cell>
    <Cell><Data ss:Type="String">Technical Director</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_SPARK-TEAM</Data></Cell>
    <Cell><Data ss:Type="String">Programmers</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_AUDIO-DESIGN</Data></Cell>
    <Cell><Data ss:Type="String">SONOCUBE\n Grzegorz Włodarski</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_AUDIO-SUPERVISOR</Data></Cell>
    <Cell><Data ss:Type="String"></Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_CREATIVE-DIRECTOR</Data></Cell>
    <Cell><Data ss:Type="String">Jakub Grudziński</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_GAME-DESIGNER-LEAD</Data></Cell>
    <Cell><Data ss:Type="String">Krzysztof Zięba</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_LEVEL-DESIGNER-LEAD</Data></Cell>
    <Cell><Data ss:Type="String">Maciej Fraś</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_PORTING-LEAD</Data></Cell>
    <Cell><Data ss:Type="String">Adrian Dębowski</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_PORTING-TEAM</Data></Cell>
    <Cell><Data ss:Type="String">Piotr Dudzic\nSzymon Chlewicki\nŁukasz Tywoniak\nMichał Borecki\nMarcin Jarkiewicz</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_PRODUCER</Data></Cell>
    <Cell><Data ss:Type="String">Daniel Miszkiel\n Grażyna Kozłowska</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_EXECUTIVE_PRODUCER</Data></Cell>
    <Cell><Data ss:Type="String">Piotr Żygadło</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_PUBLIC-RELATIONS</Data></Cell>
    <Cell><Data ss:Type="String">Szymon Bryła\nKatarzyna Urmanowicz</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_QA-DIRECTOR</Data></Cell>
    <Cell><Data ss:Type="String">Robert Mikuszewski</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_QA-SUPERVISOR</Data></Cell>
    <Cell><Data ss:Type="String">Artur Sobczak</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_QA-LEAD</Data></Cell>
    <Cell><Data ss:Type="String">Tomasz Witman</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_QA-TEAM</Data></Cell>
    <Cell><Data ss:Type="String">Grzegorz Foltyn\nMichał Łannik\nMichał Konopacki\nArtur Sobczak\nMarcin Matuszczyk</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_SPARK-LEAD</Data></Cell>
    <Cell><Data ss:Type="String">Kamil Urbanek</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_SPARK-MANAGER</Data></Cell>
    <Cell><Data ss:Type="String">Mariusz Szynalik</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_SPARK-TEAM</Data></Cell>
    <Cell><Data ss:Type="String">Marcin Gajda\nKrzysztof Korkus\nKamil Kopański\nMariusz Kruszy\nMichał Cichoń\nPaweł Giemza\nSzymon Bernard</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_TEXT-WRITERS</Data></Cell>
    <Cell><Data ss:Type="String">Krzysztof Zięba</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_THANKS</Data></Cell>
    <Cell><Data ss:Type="String"></Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_THANKS_SPECIAL</Data></Cell>
    <Cell><Data ss:Type="String"></Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_VOICE-ACTORS</Data></Cell>
    <Cell><Data ss:Type="String">Charlotte Ann\nBrian Hall</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_VP</Data></Cell>
    <Cell><Data ss:Type="String">Piotr Żygadło</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_VP</Data></Cell>
    <Cell><Data ss:Type="String">VP, Business Development</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_QA-DIRECTOR</Data></Cell>
    <Cell><Data ss:Type="String">Quality Assurance Director</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_GREY-EMINENCE</Data></Cell>
    <Cell><Data ss:Type="String">Gray Eminence</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_SPARK-MANAGER</Data></Cell>
    <Cell><Data ss:Type="String">Product Manager</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_PORTING-TEAM</Data></Cell>
    <Cell><Data ss:Type="String">Porting and Localization Team</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_PORTING-LEAD</Data></Cell>
    <Cell><Data ss:Type="String">Porting and Localization Lead</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CREDITS_NAMES_CEO</Data></Cell>
    <Cell><Data ss:Type="String">Tomasz Grudziński</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_SECUND_VICTIM_FLAT_GIRLS_STORY_FOUND_COMM</Data></Cell>
    <Cell><Data ss:Type="String">Seems like for the Toymaker, the crime scene just wouldn't be fun enough without leaving a riddle.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">EXTRAS_ACHIEVEMENTS_FIRST_ENTER_COMM</Data></Cell>
    <Cell><Data ss:Type="String">This is where I keep records of my achievements.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_COMPLETE_COMM</Data></Cell>
    <Cell><Data ss:Type="String">I've already searched through this location</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">COMMON_LOADING_3</Data></Cell>
    <Cell><Data ss:Type="String">Loading ...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">COMMON_LOADING_2</Data></Cell>
    <Cell><Data ss:Type="String">Loading ..</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">COMMON_LOADING_1</Data></Cell>
    <Cell><Data ss:Type="String">Loading .</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">MAP_COMMENT_2</Data></Cell>
    <Cell><Data ss:Type="String">I have nothing to look there now.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">DIALOG_SKIP_MNIGIAME_TEXT</Data></Cell>
    <Cell><Data ss:Type="String">Are you sure you want to skip this Mini Game ?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EXLUSIVE_BAR_CLOCKCUBE</Data></Cell>
    <Cell><Data ss:Type="String">Clock</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">GAME_ALREADY_RUN</Data></Cell>
    <Cell><Data ss:Type="String">Game is already running</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_HOTEL_RECEPTION_UFO</Data></Cell>
    <Cell><Data ss:Type="String">Ufo</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_TWISTED_CIRCUSPIANOKEY</Data></Cell>
    <Cell><Data ss:Type="String">Piano key</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HO_EX_BOYFRIEND_WORKPLACE_SOLDIER_PUPPET</Data></Cell>
    <Cell><Data ss:Type="String">Pirate Puppet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PAC_DIALOG_PLAYNOW</Data></Cell>
    <Cell><Data ss:Type="String">PLAY NOW</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PAC_DIALOG_TEXT</Data></Cell>
    <Cell><Data ss:Type="String">Play more great adventures by Artifex Mundi!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PAC_DIALOG_GAME_TITLE_ABBYS</Data></Cell>
    <Cell><Data ss:Type="String">Abyss</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PAC_DIALOG_GAME_TITLE_CARNIVAL</Data></Cell>
    <Cell><Data ss:Type="String">Dark Arcana</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PAC_DIALOG_GAME_TITLE_ENI1</Data></Cell>
    <Cell><Data ss:Type="String">Enigmatis</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">PAC_DIALOG_GAME_TITLE_NFTD1</Data></Cell>
    <Cell><Data ss:Type="String">Nightmares from The Deep</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
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    <Cell><Data ss:Type="String">The Wraiths of Eden</Data></Cell>
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    <Cell><Data ss:Type="String">It's not what I'm looking for.</Data></Cell>
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    <Cell><Data ss:Type="String">I need to try harder.</Data></Cell>
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    <Cell><Data ss:Type="String">I need to focus.</Data></Cell>
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    <Cell><Data ss:Type="String">More games</Data></Cell>
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    <Cell><Data ss:Type="String">I need a dart, to hit a target.</Data></Cell>
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    <Cell><Data ss:Type="String">This mask looks really creepy without its mouth.</Data></Cell>
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    <Cell><Data ss:Type="String">It's impossible to use it without a saddle.</Data></Cell>
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    <Cell><Data ss:Type="String">Every real viking has horns on his helmet.</Data></Cell>
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    <Cell><Data ss:Type="String">IHO_ZOOM_MANNEQUIN_BAD_ITEM_COMM</Data></Cell>
    <Cell><Data ss:Type="String">I need to cut the the barbed wire first or I will hurt myself.</Data></Cell>
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    <Cell><Data ss:Type="String">IHO_KNIFE_BED_ITEM_GLASS_USE_COMM</Data></Cell>
    <Cell><Data ss:Type="String">It would be safer to cut through this glass</Data></Cell>
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