<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<pack>
    <snippet attachedevent="false" class="scripts.Design_2_2_FollowDragandDrop" classname="scripts.Design_2_2_FollowDragandDrop" desc="Allows the actor to be dragged and dropped, following the mouse quickly. This behavior works with collisions. It also allows the actor to keep on moving, when the mouse is released." description="Allows the actor to be dragged and dropped, following the mouse quickly. This behavior works with collisions. It also allows the actor to keep on moving, when the mouse is released." design="true" drawOrder="0" id="2" language="" name="Follow Drag and Drop" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="X Offset" hidden="true" id="1" name="_XOffset" order="1"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Y Offset" hidden="true" id="2" name="_YOffset" order="2"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Grabbed" hidden="true" id="4" name="_Grabbed" order="3"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Old X" hidden="true" id="5" name="_OldX" order="4"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Old Y" hidden="true" id="6" name="_OldY" order="5"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance X" hidden="true" id="7" name="_DistanceX" order="6"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance Y" hidden="true" id="8" name="_DistanceY" order="7"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance" hidden="true" id="9" name="_Distance" order="8"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Direction" hidden="true" id="10" name="_Direction" order="9"/>
        <number default="5.0" defaultValue="5.0" desc="The actor will move at least at this speed." dropdown="" fullname="Minimum Speed" hidden="false" id="11" name="_MinimumSpeed" order="12"/>
        <number default="1000.0" defaultValue="1000.0" desc="How fast the actor should move towards the mouse, when dragged. The actual speed depends on the distance to the mouse. The maximum speed is &lt;var&gt;Minimum  Speed&lt;/var&gt; plus &lt;var&gt;Speed&lt;/var&gt;. The actor will move at maximum speed if it is in the opposite diagonal corner of the mouse." dropdown="" fullname="Speed" hidden="false" id="12" name="_Speed" order="11"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Screen Diagonal" hidden="true" id="14" name="_ScreenDiagonal" order="10"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <boolean default="false" defaultValue="false" desc="If selected, the actor will keep on moving, when the mouse is released. This can be used to &quot;throw&quot; the actor.&lt;br/&gt;&#10;Otherwise the actor will stop moving, when the mouse is released." dropdown="" fullname="Keep Moving on Release" hidden="false" id="15" name="_KeepMovingonRelease" order="13"/>
        <number default="0.5" defaultValue="0.5" desc="When the mouse is released the speed if the actor will be multiplied by this factor. Only used if &lt;var&gt;Keep Moving on Release&lt;/var&gt; is selected." dropdown="" fullname="Release Speed Factor" hidden="false" id="16" name="_ReleaseSpeedFactor" order="14"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="2" repeats="true"/>
            <event displayName="Created" enabled="true" id="2" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_0" classname="scripts.SceneEvents_0" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="3" language="" name="SceneEvents_0" oid="-1" package="scripts." sceneid="0" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Unpause" enabled="true" id="2" name="event-custom" order="3" repeats="true"/>
            <event displayName="After N secs" enabled="true" id="3" name="event-delay" order="2" repeats="true"/>
            <event displayName="Updated" enabled="false" id="4" name="step" order="4" repeats="true"/>
            <event displayName="Actor - Type" enabled="true" id="5" name="event-collide-actortotype" order="5" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_5_5_8WayMovement" classname="scripts.Design_5_5_8WayMovement" desc="Allows the actor to move up, down, left and right as well as in diagonal directions." description="Allows the actor to move up, down, left and right as well as in diagonal directions." design="true" drawOrder="0" id="5" language="" name="8 Way Movement" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <control default="" defaultValue="" desc="" dropdown="" fullname="Right Control" hidden="false" id="34" name="_RightControl" order="8"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Move X" hidden="true" id="35" name="_MoveX" order="1"/>
        <control default="" defaultValue="" desc="" dropdown="" fullname="Down Control" hidden="false" id="32" name="_DownControl" order="6"/>
        <control default="" defaultValue="" desc="" dropdown="" fullname="Left Control" hidden="false" id="33" name="_LeftControl" order="7"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Sqrt2" hidden="true" id="38" name="_Sqrt2" order="3"/>
        <boolean default="true" defaultValue="true" desc="If selected, the actor will not be able to turn while moving." dropdown="" fullname="Stop Turning While Moving" hidden="false" id="39" name="_StopTurningWhileMoving" order="11"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Move Y" hidden="true" id="36" name="_MoveY" order="2"/>
        <boolean default="true" defaultValue="true" desc="If selected, the actor will move in diagonal directions at the same speed as in axis-aligned directions.&lt;br /&gt;&#10;If unselected, the actor will move in diagonal direction at a speed that is the sum of the axis-aligned velocities." dropdown="" fullname="Normalize Diagonal Speed" hidden="false" id="37" name="_NormalizeDiagonalSpeed" order="10"/>
        <boolean default="true" defaultValue="true" desc="If selected, the control attributes will be used to control the movement.&lt;br /&gt;&#10;If unselected, the control attributes are ignored and the movement can be controlled by triggering custom events.&lt;br /&gt;&#10;Trigger the events  &lt;var&gt;MoveUp&lt;/var&gt;, &lt;var&gt;MoveDown&lt;/var&gt;, &lt;var&gt;MoveLeft&lt;/var&gt; or &lt;var&gt;MoveRight&lt;/var&gt; to make the actor move as if the keys were pressed." dropdown="" fullname="Use Controls" hidden="false" id="40" name="_UseControls" order="4"/>
        <number default="30.0" defaultValue="30.0" desc="The speed of the movement." dropdown="" fullname="Speed" hidden="false" id="11" name="_Speed" order="9"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Up Animation" hidden="false" id="51" name="_UpAnimation" order="14"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Up Animation (Idle)" hidden="false" id="50" name="_UpAnimationIdle" order="13"/>
        <boolean default="true" defaultValue="true" desc="If selected, the animation attributes will be used, otherwise they will be ignored." dropdown="" fullname="Use Animations" hidden="false" id="49" name="_UseAnimations" order="12"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Left Animation" hidden="false" id="55" name="_LeftAnimation" order="18"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Left Animation (Idle)" hidden="false" id="54" name="_LeftAnimationIdle" order="17"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Down Animation" hidden="false" id="53" name="_DownAnimation" order="16"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Down Animation (Idle)" hidden="false" id="52" name="_DownAnimationIdle" order="15"/>
        <boolean default="false" defaultValue="false" desc="If selected and moving in a diagonal direction, the Up and Down animations will be used, otherwise the Left and Right animations will be used." dropdown="" fullname="Prefer Vertical Animtations" hidden="false" id="58" name="_PreferVerticalAnimtations" order="21"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Right Animation" hidden="false" id="57" name="_RightAnimation" order="20"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Right Animation (Idle)" hidden="false" id="56" name="_RightAnimationIdle" order="19"/>
        <control default="" defaultValue="" desc="" dropdown="" fullname="Up Control" hidden="false" id="31" name="_UpControl" order="5"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="3" name="step" order="4" repeats="true"/>
            <event displayName="Created" enabled="true" id="4" name="init" order="3" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="6" name="event-custom" order="4" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="7" name="event-custom" order="5" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="8" name="event-custom" order="6" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="9" name="event-custom" order="7" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_6_6_CannotExitScene" classname="scripts.Design_6_6_CannotExitScene" desc="Prevent the actor from leaving the scene.&lt;br /&gt;&lt;br /&gt;&#10;The actor will still be able to leave the &lt;em&gt;screen&lt;/em&gt;, but it cannot leave the &lt;em&gt;scene&lt;/em&gt;." description="Prevent the actor from leaving the scene.&lt;br /&gt;&lt;br /&gt;&#10;The actor will still be able to leave the &lt;em&gt;screen&lt;/em&gt;, but it cannot leave the &lt;em&gt;scene&lt;/em&gt;." design="true" drawOrder="0" id="6" language="" name="Cannot Exit Scene" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Bottom" hidden="true" id="2" name="_Bottom" order="2"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="2" name="step" order="3" repeats="true"/>
            <event displayName="Created" enabled="true" id="3" name="init" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_7_7_CannotExitScreen" classname="scripts.Design_7_7_CannotExitScreen" desc="Prevent the actor from leaving the screen." description="Prevent the actor from leaving the screen." design="true" drawOrder="0" id="7" language="" name="Cannot Exit Screen" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="2" name="step" order="3" repeats="true"/>
            <event displayName="Created" enabled="true" id="3" name="init" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_8" classname="scripts.ActorEvents_8" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="8" language="" name="ActorEvents_8" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Step" hidden="false" id="1" name="_Step" order="0"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="timer" hidden="false" id="2" name="_timer" order="1"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Updated" enabled="true" id="3" name="step" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_9_9_4WayMovement" classname="scripts.Design_9_9_4WayMovement" desc="Allows the actor to move up, down, left and right." description="Allows the actor to move up, down, left and right." design="true" drawOrder="0" id="9" language="" name="4 Way Movement" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <control default="" defaultValue="" desc="" dropdown="" fullname="Right Control" hidden="false" id="34" name="_RightControl" order="10"/>
        <control default="" defaultValue="" desc="" dropdown="" fullname="Down Control" hidden="false" id="32" name="_DownControl" order="8"/>
        <control default="" defaultValue="" desc="" dropdown="" fullname="Left Control" hidden="false" id="33" name="_LeftControl" order="9"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Move X" hidden="true" id="38" name="_MoveX" order="1"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Move Y" hidden="true" id="39" name="_MoveY" order="2"/>
        <boolean default="true" defaultValue="true" desc="If selected, the actor will not be able to turn while moving." dropdown="" fullname="Stop Turning" hidden="false" id="40" name="_StopTurning" order="13"/>
        <number default="30.0" defaultValue="30.0" desc="The speed of the movement." dropdown="" fullname="Speed" hidden="false" id="11" name="_Speed" order="11"/>
        <boolean default="true" defaultValue="true" desc="If selected, the control attributes will be used to control the movement.&lt;br /&gt;&#10;If unselected, the control attributes are ignored and the movement can be controlled by triggering custom events.&lt;br /&gt;&#10;Trigger the events  &lt;var&gt;MoveUp&lt;/var&gt;, &lt;var&gt;MoveDown&lt;/var&gt;, &lt;var&gt;MoveLeft&lt;/var&gt; or &lt;var&gt;MoveRight&lt;/var&gt; to make the actor move as if the keys were pressed." dropdown="" fullname="Use Controls" hidden="false" id="46" name="_UseControls" order="6"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="X Idle" hidden="true" id="47" name="_XIdle" order="4"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Prefer X" hidden="true" id="44" name="_PreferX" order="3"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <boolean default="false" defaultValue="false" desc="If selected, the actor will stop moving if diagonal keys are pressed at the same.&lt;br /&gt;&#10;If unselected, the actor will move in the direction of the most recently pressed key." dropdown="" fullname="Diagonal Stop" hidden="false" id="45" name="_DiagonalStop" order="12"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Up Animation" hidden="false" id="51" name="_UpAnimation" order="16"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Up Animation (Idle)" hidden="false" id="50" name="_UpAnimationIdle" order="15"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Y Idle" hidden="true" id="49" name="_YIdle" order="5"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Left Animation" hidden="false" id="55" name="_LeftAnimation" order="20"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Left Animation (Idle)" hidden="false" id="54" name="_LeftAnimationIdle" order="19"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Down Animation" hidden="false" id="53" name="_DownAnimation" order="18"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Down Animation (Idle)" hidden="false" id="52" name="_DownAnimationIdle" order="17"/>
        <boolean default="true" defaultValue="true" desc="If selected, the animation attributes will be used, otherwise they will be ignored." dropdown="" fullname="Use Animations" hidden="false" id="58" name="_UseAnimations" order="14"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Right Animation" hidden="false" id="57" name="_RightAnimation" order="22"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Right Animation (Idle)" hidden="false" id="56" name="_RightAnimationIdle" order="21"/>
        <control default="" defaultValue="" desc="" dropdown="" fullname="Up Control" hidden="false" id="31" name="_UpControl" order="7"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="3" name="step" order="3" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="4" name="event-custom" order="4" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="5" name="event-custom" order="5" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="6" name="event-custom" order="6" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="7" name="event-custom" order="7" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_11" classname="scripts.ActorEvents_11" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="10" language="" name="ActorEvents_11" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_13" classname="scripts.ActorEvents_13" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="11" language="" name="ActorEvents_13" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_1" classname="scripts.SceneEvents_1" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="12" language="" name="SceneEvents_1" oid="-1" package="scripts." sceneid="1" scenespecific="true" shared="false" type="scene">
        <actor default="" defaultValue="" desc="" dropdown="" fullname="MainHero" hidden="false" id="1" name="_MainHero" order="0"/>
        <blocks/>
        <events>
            <event displayName="ZakritajaDverj" enabled="true" id="3" name="event-collide-actortotype" order="7" repeats="false"/>
            <event displayName="Bumazhka" enabled="true" id="4" name="event-collide-actortotype" order="11" repeats="false"/>
            <event displayName="KljuchVDveri" enabled="true" id="5" name="event-collide-actortotype" order="9" repeats="false"/>
            <event displayName="Unpause" enabled="true" id="6" name="event-custom" order="12" repeats="true"/>
            <event displayName="Copy of Actor - Type" enabled="true" id="7" name="event-collide-actortotype" order="13" repeats="false"/>
            <event displayName="Unpause2" enabled="true" id="8" name="event-custom" order="14" repeats="true"/>
            <event displayName="Created" enabled="true" id="9" name="init" order="10" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_13_13_RegionSceneSwitcher" classname="scripts.Design_13_13_RegionSceneSwitcher" desc="Switch to different scenes when an actor of a given type enters different regions." description="Switch to different scenes when an actor of a given type enters different regions." design="true" drawOrder="0" id="13" language="" name="Region Scene Switcher" oid="-1" package="scripts" scenespecific="false" shared="false" type="scene">
        <region default="" defaultValue="" desc="" dropdown="" fullname="Region" hidden="true" id="1" name="_Region" order="2"/>
        <scene default="" defaultValue="" desc="" dropdown="" fullname="Scene" hidden="true" id="2" name="_Scene" order="4"/>
        <list default="list" defaultValue="list" desc="A list containing the ID of the region followed by the scene to switch to when entering this region.&#10;The format is&lt;br/&gt;&#10;&lt;em&gt;Region ID,Scene Name&lt;/em&gt;&lt;br/&gt;&lt;br/&gt;&#10;Optionally you can also include coordinates where to spawn the actor in the next scene.&#10;In this case the format is&lt;br/&gt;&#10;&lt;em&gt;Region ID,Scene Name,X,Y&lt;/em&gt;" dropdown="" fullname="Region Scene List" hidden="false" id="7" name="_RegionSceneList" order="10"/>
        <list default="list" defaultValue="list" desc="" dropdown="" fullname="Entry" hidden="true" id="8" name="_Entry" order="0"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Region ID" hidden="true" id="9" name="_RegionID" order="1"/>
        <text default="" defaultValue="" desc="" dropdown="" fullname="Scene Name" hidden="true" id="10" name="_SceneName" order="3"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="X" hidden="true" id="13" name="_X" order="5"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Y" hidden="true" id="14" name="_Y" order="6"/>
        <actortype default="" defaultValue="" desc="When an actor of this type enters one of the regions in the &lt;var&gt;Region Scene List&lt;var/&gt; it will trigger the scene switch." dropdown="" fullname="Actor Type" hidden="false" id="15" name="_ActorType" order="9"/>
        <control default="" defaultValue="" desc="The Control to trigger the scene switch if &lt;var&gt;Only Switch On Key Press&lt;/var&gt; is selected." dropdown="" fullname="Switch Control" hidden="false" id="17" name="_SwitchControl" order="12"/>
        <boolean default="false" defaultValue="false" desc="If selected, only switch scene, when &lt;var&gt;Switch Control&lt;/var&gt; is pressed, while the actor is within a region." dropdown="" fullname="Only Switch On Key Press" hidden="false" id="16" name="_OnlySwitchOnKeyPress" order="11"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Done" hidden="true" id="19" name="_Done" order="8"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="In Region" hidden="true" id="18" name="_InRegion" order="7"/>
        <number default="0.5" defaultValue="0.5" desc="The time to transition in, in seconds, if one of the first six &lt;em&gt;Transition Styles&lt;/em&gt; is used. Otherwise it is ignored." dropdown="" fullname="In Time" hidden="false" id="21" name="_InTime" order="15"/>
        <number default="0.5" defaultValue="0.5" desc="The time to transition out, in seconds, if one of the first six &lt;em&gt;Transition Styles&lt;/em&gt; is used. Otherwise the time to transition out and in." dropdown="" fullname="Out Time" hidden="false" id="20" name="_OutTime" order="14"/>
        <text default="" defaultValue="" desc="The style to use for the switch scene transition." dropdown="Fade=Fade&#10;Blinds=Blinds&#10;Bubbles=Bubbles&#10;Spotlight=Spotlight&#10;Blur=Blur&#10;Box=Box&#10;Crossfade=Crossfade&#10;Slide Up=Slide Up&#10;Slide Down=Slide Down&#10;Slide Left=Slide Left&#10;Slide Right=Slide Right" fullname="Transition Style" hidden="false" id="22" name="_TransitionStyle" order="13"/>
        <blocks>
            <receiver blockID="132" id="1"/>
        </blocks>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="1" repeats="true"/>
            <event displayName="Keyboard" enabled="true" id="2" name="event-key-press-release" order="2" repeats="true"/>
            <event displayName="SwitchScene" enabled="true" id="4" name="event-custom" order="4" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_2" classname="scripts.SceneEvents_2" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="14" language="" name="SceneEvents_2" oid="-1" package="scripts." sceneid="2" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_15" classname="scripts.ActorEvents_15" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="15" language="" name="ActorEvents_15" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_21" classname="scripts.ActorEvents_21" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="17" language="" name="ActorEvents_21" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_17" classname="scripts.ActorEvents_17" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="16" language="" name="ActorEvents_17" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_25" classname="scripts.ActorEvents_25" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="19" language="" name="ActorEvents_25" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_23" classname="scripts.ActorEvents_23" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="18" language="" name="ActorEvents_23" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_29" classname="scripts.ActorEvents_29" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="21" language="" name="ActorEvents_29" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_27" classname="scripts.ActorEvents_27" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="20" language="" name="ActorEvents_27" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_33" classname="scripts.ActorEvents_33" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="23" language="" name="ActorEvents_33" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_31" classname="scripts.ActorEvents_31" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="22" language="" name="ActorEvents_31" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_35" classname="scripts.ActorEvents_35" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="24" language="" name="ActorEvents_35" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_41" classname="scripts.ActorEvents_41" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="27" language="" name="ActorEvents_41" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_39" classname="scripts.ActorEvents_39" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="26" language="" name="ActorEvents_39" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_45" classname="scripts.ActorEvents_45" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="29" language="" name="ActorEvents_45" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_49" classname="scripts.ActorEvents_49" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="31" language="" name="ActorEvents_49" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_57" classname="scripts.ActorEvents_57" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="35" language="" name="ActorEvents_57" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Actor - Type" enabled="true" id="1" name="event-collide-actortotype" order="1" repeats="true"/>
            <event displayName="Unpause" enabled="true" id="2" name="event-custom" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_51" classname="scripts.ActorEvents_51" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="32" language="" name="ActorEvents_51" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_53" classname="scripts.ActorEvents_53" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="33" language="" name="ActorEvents_53" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_38_38_CloseDialog" classname="scripts.Design_38_38_CloseDialog" desc="" description="" design="true" drawOrder="0" id="38" language="" name="CloseDialog" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="2147483647"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_3" classname="scripts.SceneEvents_3" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="39" language="" name="SceneEvents_3" oid="-1" package="scripts." sceneid="3" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_59" classname="scripts.ActorEvents_59" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="36" language="" name="ActorEvents_59" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Actor - Type" enabled="true" id="1" name="event-collide-actortotype" order="1" repeats="true"/>
            <event displayName="Unpause" enabled="true" id="2" name="event-custom" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_65" classname="scripts.ActorEvents_65" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="42" language="" name="ActorEvents_65" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_63" classname="scripts.ActorEvents_63" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="40" language="" name="ActorEvents_63" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_41_41_SwitchSceneButton" classname="scripts.Design_41_41_SwitchSceneButton" desc="A button to switch to a different scene." description="A button to switch to a different scene." design="true" drawOrder="0" id="41" language="" name="Switch Scene Button" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <animation default="" defaultValue="" desc="Animation for the button in an unpressed state." dropdown="" fullname="Normal Animation" hidden="false" id="1" name="_NormalAnimation" order="6"/>
        <animation default="" defaultValue="" desc="Animation for the button in an pressed-down state." dropdown="" fullname="Pressed Animation" hidden="false" id="4" name="_PressedAnimation" order="7"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Down" hidden="true" id="5" name="_Down" order="1"/>
        <animation default="" defaultValue="" desc="Animation for the button in a focused state. Not used in mobile games." dropdown="" fullname="Hover Animation" hidden="false" id="6" name="_HoverAnimation" order="8"/>
        <scene default="" defaultValue="" desc="The scene to switch to." dropdown="" fullname="Next Scene" hidden="false" id="9" name="_NextScene" order="2"/>
        <number default="0.5" defaultValue="0.5" desc="The time to transition out, in seconds, if one of the first six &lt;em&gt;Transition Styles&lt;/em&gt; is used. Otherwise the time to transition out and in." dropdown="" fullname="Out Time" hidden="false" id="10" name="_OutTime" order="4"/>
        <number default="0.5" defaultValue="0.5" desc="The time to transition in, in seconds, if one of the first six &lt;em&gt;Transition Styles&lt;/em&gt; is used. Otherwise it is ignored." dropdown="" fullname="In Time" hidden="false" id="11" name="_InTime" order="5"/>
        <text default="" defaultValue="" desc="The style to use for the switch scene transition." dropdown="Fade=Fade&#10;Blinds=Blinds&#10;Bubbles=Bubbles&#10;Spotlight=Spotlight&#10;Blur=Blur&#10;Box=Box&#10;Crossfade=Crossfade&#10;Slide Up=Slide Up&#10;Slide Down=Slide Down&#10;Slide Left=Slide Left&#10;Slide Right=Slide Right" fullname="Transition Style" hidden="false" id="12" name="_TransitionStyle" order="3"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="2" name="init" order="2" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="3" name="event-mouse-enter-exit-actor" order="3" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="4" name="event-mouse-enter-exit-actor" order="4" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="5" name="event-mouse-enter-exit-actor" order="5" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="6" name="event-mouse-enter-exit-actor" order="6" repeats="true"/>
            <event displayName="SwitchScene" enabled="true" id="15" name="event-custom" order="15" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_81" classname="scripts.ActorEvents_81" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="47" language="" name="ActorEvents_81" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_75" classname="scripts.ActorEvents_75" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="45" language="" name="ActorEvents_75" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_4" classname="scripts.SceneEvents_4" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="48" language="" name="SceneEvents_4" oid="-1" package="scripts." sceneid="4" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="3" repeats="true"/>
            <event displayName="Actor - Type" enabled="true" id="3" name="event-collide-actortotype" order="4" repeats="true"/>
            <event displayName="Unpause" enabled="true" id="4" name="event-custom" order="5" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_55_55_Inventory" classname="scripts.Design_55_55_Inventory" desc="" description="" design="true" drawOrder="0" id="55" language="" name="Inventory" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="2147483647"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="2" name="step" order="3" repeats="true"/>
            <event displayName="Created" enabled="true" id="3" name="init" order="2" repeats="true"/>
            <event displayName="1" enabled="true" id="4" name="event-key-press-release" order="5" repeats="true"/>
            <event displayName="2" enabled="true" id="5" name="event-key-press-release" order="7" repeats="true"/>
            <event displayName="3" enabled="true" id="6" name="event-key-press-release" order="9" repeats="true"/>
            <event displayName="4" enabled="true" id="7" name="event-key-press-release" order="10" repeats="true"/>
            <event displayName="5" enabled="true" id="8" name="event-key-press-release" order="11" repeats="true"/>
            <event displayName="6" enabled="true" id="9" name="event-key-press-release" order="12" repeats="true"/>
            <event displayName="7" enabled="true" id="10" name="event-key-press-release" order="13" repeats="true"/>
            <event displayName="8" enabled="true" id="11" name="event-key-press-release" order="14" repeats="true"/>
            <event displayName="9" enabled="true" id="12" name="event-key-press-release" order="15" repeats="true"/>
            <event displayName="Drawing" enabled="true" id="13" name="draw" order="4" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_54_54_FollowTarget" classname="scripts.Design_54_54_FollowTarget" desc="Make the actor follow a given actor." description="Make the actor follow a given actor." design="true" drawOrder="0" id="54" language="" name="Follow Target" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <actor default="" defaultValue="" desc="The target actor this actor will follow. &lt;br /&gt;&#10;If the target actor is unset or dead this behavior will do nothing." dropdown="" fullname="Target Actor" hidden="false" id="1" name="_TargetActor" order="7"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance X" hidden="true" id="2" name="_DistanceX" order="1"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance Y" hidden="true" id="3" name="_DistanceY" order="2"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance" hidden="true" id="4" name="_Distance" order="3"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Direction" hidden="true" id="5" name="_Direction" order="4"/>
        <number default="30.0" defaultValue="30.0" desc="The speed to move towards the target." dropdown="" fullname="Speed" hidden="false" id="6" name="_Speed" order="8"/>
        <number default="0.0" defaultValue="0.0" desc="The actor will not move closer to the target than this value." dropdown="" fullname="Margin" hidden="false" id="7" name="_Margin" order="9"/>
        <boolean default="true" defaultValue="true" desc="If selected, the actor will move faster if farther away from the target and slower if closer to to the target.&lt;br /&gt;&#10;If unselected, the actor will move towards the target at a constant speed as specified in the &lt;var&gt;Speed&lt;/var&gt; attribute." dropdown="" fullname="Easing" hidden="false" id="8" name="_Easing" order="11"/>
        <number default="5.0" defaultValue="5.0" desc="Only used when &lt;var&gt;Easing&lt;/var&gt; is selected.&lt;br /&gt;&#10;The actor will move at least at this speed. The actual speed depends on the distance to the target. The maximum speed is &lt;var&gt;Minimum Easing Speed&lt;/var&gt; plus &lt;var&gt;Speed&lt;/var&gt;. The actor will move at maximum speed if it is in the opposite diagonal corner of the target." dropdown="" fullname="Minimum Easing Speed" hidden="false" id="9" name="_MinimumEasingSpeed" order="12"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Screen Diagonal" hidden="true" id="10" name="_ScreenDiagonal" order="5"/>
        <boolean default="true" defaultValue="true" desc="If selected, the actor will stop moving when colliding with the target actor.&lt;br /&gt;&#10;If unselected, the actor will instead continue to  and push the target around." dropdown="" fullname="Stop when Colliding" hidden="false" id="11" name="_StopwhenColliding" order="10"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Collided" hidden="true" id="12" name="_Collided" order="6"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="2" repeats="true"/>
            <event displayName="Created" enabled="true" id="2" name="init" order="1" repeats="true"/>
            <event displayName="Actor - Any" enabled="true" id="3" name="event-collide-actor" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_93" classname="scripts.ActorEvents_93" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="53" language="" name="ActorEvents_93" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_5" classname="scripts.SceneEvents_5" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="52" language="" name="SceneEvents_5" oid="-1" package="scripts." sceneid="5" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Actor - Type" enabled="true" id="1" name="event-collide-actortotype" order="2" repeats="true"/>
            <event displayName="Unpause" enabled="true" id="2" name="event-custom" order="5" repeats="true"/>
            <event displayName="Created" enabled="true" id="3" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_6" classname="scripts.SceneEvents_6" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="59" language="" name="SceneEvents_6" oid="-1" package="scripts." sceneid="6" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Unpause" enabled="true" id="4" name="event-custom" order="4" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_57_57_ToggleButton" classname="scripts.Design_57_57_ToggleButton" desc="A template for a button which can be toggled on/off with animations for normal, pressed and hover states." description="A template for a button which can be toggled on/off with animations for normal, pressed and hover states." design="true" drawOrder="0" id="57" language="" name="Toggle Button" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <animation default="" defaultValue="" desc="Animation for the button in an unpressed state." dropdown="" fullname="Normal Animation" hidden="false" id="1" name="_NormalAnimation" order="5"/>
        <animation default="" defaultValue="" desc="Animation for the button in an pressed-down state." dropdown="" fullname="Pressed Animation" hidden="false" id="4" name="_PressedAnimation" order="6"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Down" hidden="true" id="5" name="_Down" order="1"/>
        <animation default="" defaultValue="" desc="Animation for the button in a focused state. Not used in mobile games." dropdown="" fullname="Hover Animation" hidden="false" id="6" name="_HoverAnimation" order="7"/>
        <animation default="" defaultValue="" desc="Animation for the activated button in an unpressed state." dropdown="" fullname="Activated Normal Animation" hidden="false" id="7" name="_ActivatedNormalAnimation" order="8"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Activated" hidden="true" id="10" name="_Activated" order="2"/>
        <animation default="" defaultValue="" desc="Animation for the activated button in an pressed-down state." dropdown="" fullname="Activated Pressed Animation" hidden="false" id="11" name="_ActivatedPressedAnimation" order="9"/>
        <animation default="" defaultValue="" desc="Animation for the activated button in a focused state. Not used in mobile games." dropdown="" fullname="Activated Hover Animation" hidden="false" id="12" name="_ActivatedHoverAnimation" order="10"/>
        <text default="" defaultValue="" desc="Message sent to all behaviors of this actor when the button is activated." dropdown="" fullname="Activate Message" hidden="false" id="13" name="_ActivateMessage" order="3"/>
        <text default="" defaultValue="" desc="Message sent to all behaviors of this actor when the button is activated." dropdown="" fullname="Deactive Message" hidden="false" id="14" name="_DeactiveMessage" order="4"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="On Actor" enabled="true" id="17" name="event-mouse-enter-exit-actor" order="16" repeats="true"/>
            <event displayName="DeactivateAction" enabled="true" id="16" name="event-custom" order="20" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="19" name="event-mouse-enter-exit-actor" order="12" repeats="true"/>
            <event displayName="Created" enabled="true" id="2" name="init" order="2" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="18" name="event-mouse-enter-exit-actor" order="17" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="20" name="event-mouse-enter-exit-actor" order="15" repeats="true"/>
            <event displayName="Toggle" enabled="true" id="14" name="event-custom" order="18" repeats="true"/>
            <event displayName="ActivateAction" enabled="true" id="15" name="event-custom" order="19" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_95" classname="scripts.ActorEvents_95" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="56" language="" name="ActorEvents_95" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_101" classname="scripts.ActorEvents_101" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="63" language="" name="ActorEvents_101" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Screen Diagonal" hidden="true" id="1" name="_ScreenDiagonal" order="0"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance X" hidden="true" id="2" name="_DistanceX" order="1"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance Y" hidden="true" id="3" name="_DistanceY" order="2"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance" hidden="true" id="4" name="_Distance" order="3"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Direction" hidden="true" id="5" name="_Direction" order="4"/>
        <number default="5.0" defaultValue="5.0" desc="Only used when &lt;var&gt;Easing&lt;/var&gt; is selected.&lt;br /&gt;&#10;The actor will move at least at this speed. The actual speed depends on the distance to the target. The maximum speed is &lt;var&gt;Minimum Easing Speed&lt;/var&gt; plus &lt;var&gt;Speed&lt;/var&gt;. The actor will move at maximum speed if it is in the opposite diagonal corner of the target." dropdown="" fullname="Minimum Easing Speed" hidden="false" id="6" name="_MinimumEasingSpeed" order="5"/>
        <number default="30.0" defaultValue="30.0" desc="The speed to move towards the target." dropdown="" fullname="Speed" hidden="false" id="7" name="_Speed" order="6"/>
        <number default="0.0" defaultValue="0.0" desc="The actor will not move closer to the target than this value." dropdown="" fullname="Margin" hidden="false" id="8" name="_Margin" order="7"/>
        <boolean default="true" defaultValue="true" desc="If selected, the actor will move faster if farther away from the target and slower if closer to to the target.&lt;br /&gt;&#10;If unselected, the actor will move towards the target at a constant speed as specified in the &lt;var&gt;Speed&lt;/var&gt; attribute." dropdown="" fullname="Easing" hidden="false" id="9" name="_Easing" order="8"/>
        <boolean default="true" defaultValue="true" desc="If selected, the actor will stop moving when colliding with the target actor.&lt;br /&gt;&#10;If unselected, the actor will instead continue to  and push the target around." dropdown="" fullname="Stop when Colliding" hidden="false" id="10" name="_StopwhenColliding" order="9"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Collided" hidden="true" id="11" name="_Collided" order="10"/>
        <blocks/>
        <events>
            <event displayName="Actor - Type" enabled="true" id="1" name="event-collide-actortotype" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_99" classname="scripts.ActorEvents_99" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="62" language="" name="ActorEvents_99" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_97" classname="scripts.ActorEvents_97" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="61" language="" name="ActorEvents_97" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_7" classname="scripts.SceneEvents_7" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="60" language="" name="SceneEvents_7" oid="-1" package="scripts." sceneid="7" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="3" repeats="true"/>
            <event displayName="Unpause" enabled="true" id="3" name="event-custom" order="5" repeats="true"/>
            <event displayName="Actor - Type" enabled="true" id="4" name="event-collide-actortotype" order="6" repeats="false"/>
            <event displayName="Enters Region" enabled="true" id="5" name="event-type-region" order="4" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_111" classname="scripts.ActorEvents_111" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="68" language="" name="ActorEvents_111" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_117" classname="scripts.ActorEvents_117" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="71" language="" name="ActorEvents_117" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_103" classname="scripts.ActorEvents_103" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="64" language="" name="ActorEvents_103" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_105" classname="scripts.ActorEvents_105" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="65" language="" name="ActorEvents_105" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_107" classname="scripts.ActorEvents_107" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="66" language="" name="ActorEvents_107" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_109" classname="scripts.ActorEvents_109" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="67" language="" name="ActorEvents_109" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_10" classname="scripts.SceneEvents_10" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="76" language="" name="SceneEvents_10" oid="-1" package="scripts." sceneid="10" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Actor - Type" enabled="true" id="2" name="event-collide-actortotype" order="4" repeats="true"/>
            <event displayName="Unpause" enabled="true" id="3" name="event-custom" order="6" repeats="true"/>
            <event displayName="Enters Region" enabled="false" id="4" name="event-type-region" order="5" repeats="true"/>
            <event displayName="Actor - Type" enabled="true" id="5" name="event-collide-actortotype" order="7" repeats="true"/>
            <event displayName="Copy of Unpause" enabled="true" id="6" name="event-custom" order="8" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_125" classname="scripts.ActorEvents_125" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="77" language="" name="ActorEvents_125" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_127" classname="scripts.ActorEvents_127" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="78" language="" name="ActorEvents_127" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_129" classname="scripts.ActorEvents_129" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="79" language="" name="ActorEvents_129" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_119" classname="scripts.ActorEvents_119" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="72" language="" name="ActorEvents_119" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_121" classname="scripts.ActorEvents_121" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="73" language="" name="ActorEvents_121" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_8" classname="scripts.SceneEvents_8" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="74" language="" name="SceneEvents_8" oid="-1" package="scripts." sceneid="8" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Unpause" enabled="true" id="3" name="event-custom" order="3" repeats="true"/>
            <event displayName="Actor - Type" enabled="true" id="4" name="event-collide-actortotype" order="4" repeats="false"/>
            <event displayName="Enters Region" enabled="true" id="5" name="event-type-region" order="5" repeats="true"/>
            <event displayName="Shake" enabled="true" id="6" name="event-custom" order="6" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_9" classname="scripts.SceneEvents_9" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="75" language="" name="SceneEvents_9" oid="-1" package="scripts." sceneid="9" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Unpause" enabled="true" id="2" name="event-custom" order="3" repeats="true"/>
            <event displayName="Created" enabled="true" id="3" name="init" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_11" classname="scripts.SceneEvents_11" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="85" language="" name="SceneEvents_11" oid="-1" package="scripts." sceneid="11" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="2" name="event-custom" order="2" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="3" name="event-custom" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_139" classname="scripts.ActorEvents_139" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="84" language="" name="ActorEvents_139" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_147" classname="scripts.ActorEvents_147" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="87" language="" name="ActorEvents_147" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_145" classname="scripts.ActorEvents_145" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="86" language="" name="ActorEvents_145" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_133" classname="scripts.ActorEvents_133" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="81" language="" name="ActorEvents_133" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_131" classname="scripts.ActorEvents_131" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="80" language="" name="ActorEvents_131" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_137" classname="scripts.ActorEvents_137" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="83" language="" name="ActorEvents_137" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_135" classname="scripts.ActorEvents_135" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="82" language="" name="ActorEvents_135" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_152" classname="scripts.ActorEvents_152" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="93" language="" name="ActorEvents_152" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_150" classname="scripts.ActorEvents_150" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="92" language="" name="ActorEvents_150" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_157" classname="scripts.ActorEvents_157" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="95" language="" name="ActorEvents_157" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_155" classname="scripts.ActorEvents_155" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="94" language="" name="ActorEvents_155" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_13" classname="scripts.SceneEvents_13" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="89" language="" name="SceneEvents_13" oid="-1" package="scripts." sceneid="13" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Unpause" enabled="true" id="2" name="event-custom" order="4" repeats="true"/>
            <event displayName="Updated" enabled="false" id="4" name="step" order="5" repeats="true"/>
            <event displayName="Created" enabled="true" id="6" name="init" order="3" repeats="true"/>
            <event displayName="Updated" enabled="true" id="7" name="step" order="8" repeats="true"/>
            <event displayName="Actor - Type" enabled="true" id="8" name="event-collide-actortotype" order="11" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_15" classname="scripts.SceneEvents_15" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="91" language="" name="SceneEvents_15" oid="-1" package="scripts." sceneid="15" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Enters Region" enabled="true" id="3" name="event-type-region" order="3" repeats="true"/>
            <event displayName="Actor - Type" enabled="true" id="4" name="event-collide-actortotype" order="6" repeats="true"/>
            <event displayName="Unpause" enabled="true" id="5" name="event-custom" order="7" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="6" name="event-custom" order="5" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_14" classname="scripts.SceneEvents_14" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="90" language="" name="SceneEvents_14" oid="-1" package="scripts." sceneid="14" scenespecific="true" shared="false" type="scene">
        <actor default="" defaultValue="" desc="" dropdown="" fullname="MainHero" hidden="false" id="1" name="_MainHero" order="0"/>
        <blocks/>
        <events>
            <event displayName="Bumazhka" enabled="true" id="4" name="event-collide-actortotype" order="11" repeats="false"/>
            <event displayName="Unpause" enabled="true" id="6" name="event-custom" order="12" repeats="true"/>
            <event displayName="Created" enabled="true" id="8" name="init" order="8" repeats="true"/>
            <event displayName="Updated" enabled="true" id="9" name="step" order="9" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_19" classname="scripts.SceneEvents_19" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="102" language="" name="SceneEvents_19" oid="-1" package="scripts." sceneid="19" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Actor - Type" enabled="true" id="3" name="event-collide-actortotype" order="3" repeats="true"/>
            <event displayName="Unpause" enabled="true" id="4" name="event-custom" order="5" repeats="true"/>
            <event displayName="Bumazhka" enabled="true" id="5" name="event-collide-actortotype" order="6" repeats="false"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_165" classname="scripts.ActorEvents_165" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="103" language="" name="ActorEvents_165" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_17" classname="scripts.SceneEvents_17" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="100" language="" name="SceneEvents_17" oid="-1" package="scripts." sceneid="17" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Actor - Type" enabled="true" id="3" name="event-collide-actortotype" order="3" repeats="true"/>
            <event displayName="Unpause" enabled="true" id="4" name="event-custom" order="4" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_18" classname="scripts.SceneEvents_18" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="101" language="" name="SceneEvents_18" oid="-1" package="scripts." sceneid="18" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Unpause" enabled="true" id="3" name="event-custom" order="4" repeats="true"/>
            <event displayName="Actor - Type" enabled="true" id="4" name="event-collide-actortotype" order="3" repeats="true"/>
            <event displayName="Copy of Unpause" enabled="true" id="5" name="event-custom" order="5" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_161" classname="scripts.ActorEvents_161" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="98" language="" name="ActorEvents_161" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_163" classname="scripts.ActorEvents_163" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="99" language="" name="ActorEvents_163" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_16" classname="scripts.SceneEvents_16" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="96" language="" name="SceneEvents_16" oid="-1" package="scripts." sceneid="16" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_159" classname="scripts.ActorEvents_159" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="97" language="" name="ActorEvents_159" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_110_110_CameraFollowPlayer" classname="scripts.Design_110_110_CameraFollowPlayer" desc="Makes the camera follow this Actor." description="Makes the camera follow this Actor." design="true" drawOrder="0" id="110" language="" name="Camera Follow Player" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <number default="0" defaultValue="0" desc="Horizontal Offset from the Actor" dropdown="" fullname="X Offset" hidden="false" id="1" name="_XOffset" order="1"/>
        <number default="0.0" defaultValue="0.0" desc="Vertical Offset from the Actor" dropdown="" fullname="Y Offset" hidden="false" id="2" name="_YOffset" order="2"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_171" classname="scripts.ActorEvents_171" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="111" language="" name="ActorEvents_171" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_108_108_CameraFollow" classname="scripts.Design_108_108_CameraFollow" desc="Attach to an actor to make the camera follow it. You can then specify the speed at which the camera should &quot;scroll&quot; towards the actor." description="Attach to an actor to make the camera follow it. You can then specify the speed at which the camera should &quot;scroll&quot; towards the actor." design="true" drawOrder="0" id="108" language="" name="Camera Follow" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <number default="0.0" defaultValue="0.0" desc="INTERNAL ATTRIBUTE: The x-position that the camera should be." dropdown="" fullname="intendedCameraX" hidden="true" id="1" name="_intendedCameraX" order="7"/>
        <number default="0.0" defaultValue="0.0" desc="INTERNAL ATTRIBUTE: The y-position that the camera should be." dropdown="" fullname="intendedCameraY" hidden="true" id="4" name="_intendedCameraY" order="8"/>
        <number default="0.0" defaultValue="0.0" desc="INTERNAL ATTRIBUTE: The current x-position of the camera." dropdown="" fullname="currentCameraX" hidden="true" id="6" name="_currentCameraX" order="5"/>
        <number default="0.0" defaultValue="0.0" desc="INTERNAL ATTRIBUTE: The current y-position of the camera." dropdown="" fullname="currentCameraY" hidden="true" id="8" name="_currentCameraY" order="6"/>
        <number default="0.0" defaultValue="0.0" desc="The speed, in pixels per frame, that the camera should scroll by following the actor. Leave as 0 to indicate an instant jump." dropdown="" fullname="Scroll Speed" hidden="false" id="9" name="_ScrollSpeed" order="4"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="2" repeats="true"/>
            <event displayName="Created" enabled="true" id="2" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_23" classname="scripts.SceneEvents_23" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="109" language="" name="SceneEvents_23" oid="-1" package="scripts." sceneid="23" scenespecific="true" shared="false" type="scene">
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Crying" hidden="false" id="1" name="_Crying" order="0"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="3" repeats="true"/>
            <event displayName="Unpause" enabled="true" id="5" name="event-custom" order="10" repeats="true"/>
            <event displayName="Bumazhka" enabled="true" id="6" name="event-collide-actortotype" order="11" repeats="false"/>
            <event displayName="Copy of Actor - Type" enabled="true" id="7" name="event-collide-actortotype" order="12" repeats="true"/>
            <event displayName="Copy of Actor - Type" enabled="true" id="8" name="event-collide-actortotype" order="13" repeats="true"/>
            <event displayName="Copy of Actor - Type" enabled="true" id="9" name="event-collide-actortotype" order="14" repeats="true"/>
            <event displayName="Copy of Actor - Type" enabled="true" id="10" name="event-collide-actortotype" order="15" repeats="true"/>
            <event displayName="Copy of Unpause" enabled="true" id="11" name="event-custom" order="16" repeats="true"/>
            <event displayName="Actor - Type" enabled="true" id="13" name="event-collide-actortotype" order="5" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_168" classname="scripts.ActorEvents_168" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="106" language="" name="ActorEvents_168" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_22" classname="scripts.SceneEvents_22" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="107" language="" name="SceneEvents_22" oid="-1" package="scripts." sceneid="22" scenespecific="true" shared="false" type="scene">
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Crying" hidden="false" id="1" name="_Crying" order="0"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="3" repeats="true"/>
            <event displayName="Unpause" enabled="true" id="5" name="event-custom" order="8" repeats="true"/>
            <event displayName="Actor - Type" enabled="true" id="6" name="event-collide-actortotype" order="9" repeats="true"/>
            <event displayName="Unpause2" enabled="true" id="7" name="event-custom" order="11" repeats="true"/>
            <event displayName="Actor - Type" enabled="true" id="8" name="event-collide-actortotype" order="10" repeats="true"/>
            <event displayName="Bumazhka" enabled="true" id="9" name="event-collide-actortotype" order="12" repeats="false"/>
            <event displayName="Copy of Unpause2" enabled="true" id="10" name="event-custom" order="13" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="11" name="event-custom" order="2" repeats="true"/>
            <event displayName="Copy of Copy of Unpause2" enabled="true" id="12" name="event-custom" order="14" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_20" classname="scripts.SceneEvents_20" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="104" language="" name="SceneEvents_20" oid="-1" package="scripts." sceneid="20" scenespecific="true" shared="false" type="scene">
        <actor default="" defaultValue="" desc="" dropdown="" fullname="PlayerID" hidden="false" id="1" name="_PlayerID" order="0"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Unpause" enabled="true" id="4" name="event-custom" order="6" repeats="true"/>
            <event displayName="Hell" enabled="true" id="5" name="event-collide-actortotype" order="4" repeats="true"/>
            <event displayName="Haven" enabled="true" id="6" name="event-collide-actortotype" order="7" repeats="true"/>
            <event displayName="Purgetory" enabled="true" id="7" name="event-collide-actortotype" order="8" repeats="true"/>
            <event displayName="HellBath" enabled="true" id="8" name="event-collide-actortotype" order="9" repeats="true"/>
            <event displayName="HeavenBath" enabled="true" id="9" name="event-collide-actortotype" order="10" repeats="false"/>
            <event displayName="MortalBath" enabled="true" id="10" name="event-collide-actortotype" order="11" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_21" classname="scripts.SceneEvents_21" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="105" language="" name="SceneEvents_21" oid="-1" package="scripts." sceneid="21" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Unpause" enabled="true" id="4" name="event-custom" order="4" repeats="true"/>
            <event displayName="Actor - Type" enabled="true" id="5" name="event-collide-actortotype" order="5" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_184" classname="scripts.ActorEvents_184" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="119" language="" name="ActorEvents_184" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_182" classname="scripts.ActorEvents_182" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="118" language="" name="ActorEvents_182" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_27" classname="scripts.SceneEvents_27" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="117" language="" name="SceneEvents_27" oid="-1" package="scripts." sceneid="27" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="2" name="init" order="2" repeats="true"/>
            <event displayName="Updated" enabled="true" id="3" name="step" order="4" repeats="true"/>
            <event displayName="Unpause" enabled="true" id="4" name="event-custom" order="5" repeats="true"/>
            <event displayName="Actor - Type" enabled="true" id="5" name="event-collide-actortotype" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_26" classname="scripts.SceneEvents_26" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="116" language="" name="SceneEvents_26" oid="-1" package="scripts." sceneid="26" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Bumazhka" enabled="true" id="1" name="event-collide-actortotype" order="1" repeats="false"/>
            <event displayName="Unpause" enabled="true" id="2" name="event-custom" order="2" repeats="true"/>
            <event displayName="Created" enabled="true" id="3" name="init" order="3" repeats="true"/>
            <event displayName="Updated" enabled="true" id="4" name="step" order="4" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_25" classname="scripts.SceneEvents_25" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="115" language="" name="SceneEvents_25" oid="-1" package="scripts." sceneid="25" scenespecific="true" shared="false" type="scene">
        <text default="" defaultValue="" desc="" dropdown="" fullname="Santa" hidden="false" id="1" name="_Santa" order="0"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Santa2" hidden="false" id="2" name="_Santa2" order="1"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="GhostCreated" hidden="false" id="3" name="_GhostCreated" order="2"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="2" name="init" order="2" repeats="true"/>
            <event displayName="Updated" enabled="true" id="3" name="step" order="5" repeats="true"/>
            <event displayName="Unpause" enabled="true" id="4" name="event-custom" order="6" repeats="true"/>
            <event displayName="Copy of Actor - Type" enabled="true" id="6" name="event-collide-actortotype" order="7" repeats="true"/>
            <event displayName="Actor - Type" enabled="true" id="7" name="event-collide-actortotype" order="3" repeats="true"/>
            <event displayName="Copy of Unpause" enabled="true" id="8" name="event-custom" order="8" repeats="true"/>
            <event displayName="Enters Region" enabled="true" id="10" name="event-type-region" order="10" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_180" classname="scripts.ActorEvents_180" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="114" language="" name="ActorEvents_180" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_178" classname="scripts.ActorEvents_178" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="113" language="" name="ActorEvents_178" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Screen Diagonal" hidden="true" id="1" name="_ScreenDiagonal" order="0"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance X" hidden="true" id="2" name="_DistanceX" order="1"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance Y" hidden="true" id="3" name="_DistanceY" order="2"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance" hidden="true" id="4" name="_Distance" order="3"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Direction" hidden="true" id="5" name="_Direction" order="4"/>
        <number default="5.0" defaultValue="5.0" desc="Only used when &lt;var&gt;Easing&lt;/var&gt; is selected.&lt;br /&gt;&#10;The actor will move at least at this speed. The actual speed depends on the distance to the target. The maximum speed is &lt;var&gt;Minimum Easing Speed&lt;/var&gt; plus &lt;var&gt;Speed&lt;/var&gt;. The actor will move at maximum speed if it is in the opposite diagonal corner of the target." dropdown="" fullname="Minimum Easing Speed" hidden="false" id="6" name="_MinimumEasingSpeed" order="5"/>
        <number default="30.0" defaultValue="30.0" desc="The speed to move towards the target." dropdown="" fullname="Speed" hidden="false" id="7" name="_Speed" order="6"/>
        <number default="0.0" defaultValue="0.0" desc="The actor will not move closer to the target than this value." dropdown="" fullname="Margin" hidden="false" id="8" name="_Margin" order="7"/>
        <boolean default="true" defaultValue="true" desc="If selected, the actor will move faster if farther away from the target and slower if closer to to the target.&lt;br /&gt;&#10;If unselected, the actor will move towards the target at a constant speed as specified in the &lt;var&gt;Speed&lt;/var&gt; attribute." dropdown="" fullname="Easing" hidden="false" id="9" name="_Easing" order="8"/>
        <boolean default="true" defaultValue="true" desc="If selected, the actor will stop moving when colliding with the target actor.&lt;br /&gt;&#10;If unselected, the actor will instead continue to  and push the target around." dropdown="" fullname="Stop when Colliding" hidden="false" id="10" name="_StopwhenColliding" order="9"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Collided" hidden="true" id="11" name="_Collided" order="10"/>
        <blocks/>
        <events>
            <event displayName="Actor - Type" enabled="true" id="1" name="event-collide-actortotype" order="2" repeats="true"/>
            <event displayName="Created" enabled="true" id="2" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_24" classname="scripts.SceneEvents_24" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="112" language="" name="SceneEvents_24" oid="-1" package="scripts." sceneid="24" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="2" name="init" order="2" repeats="true"/>
            <event displayName="Updated" enabled="true" id="3" name="step" order="4" repeats="true"/>
            <event displayName="Unpause" enabled="true" id="4" name="event-custom" order="5" repeats="true"/>
            <event displayName="Actor - Type" enabled="true" id="5" name="event-collide-actortotype" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_127_127_BackandForthHorizontally" classname="scripts.Design_127_127_BackandForthHorizontally" desc="Makes the actor move back and forth horizontally." description="Makes the actor move back and forth horizontally." design="true" drawOrder="0" id="127" language="" name="Back and Forth Horizontally" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <number default="100.0" defaultValue="100.0" desc="The distance the actor will be moving to the left." dropdown="" fullname="Distance Left" hidden="false" id="17" name="_DistanceLeft" order="5"/>
        <number default="10.0" defaultValue="10.0" desc="The movement speed." dropdown="" fullname="Speed" hidden="false" id="16" name="_Speed" order="3"/>
        <number default="0.0" defaultValue="0.0" desc="The direction in which the actor will be moving when created." dropdown="Left=-1&#10;Right=1" fullname="Initial Direction" hidden="false" id="19" name="_InitialDirection" order="4"/>
        <number default="100.0" defaultValue="100.0" desc="The distance the actor will be moving to the right." dropdown="" fullname="Distance Right" hidden="false" id="18" name="_DistanceRight" order="6"/>
        <boolean default="true" defaultValue="true" desc="If selected, the actor will change the movement direction when colliding.&lt;br /&gt;&#10;If unselected, the actor will try to keep on moving in the current direction." dropdown="" fullname="Change Direction on Collision" hidden="false" id="20" name="_ChangeDirectiononCollision" order="7"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Start" hidden="true" id="13" name="_Start" order="1"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="End" hidden="true" id="15" name="_End" order="2"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="2" repeats="true"/>
            <event displayName="Drawing" enabled="true" id="2" name="draw" order="4" repeats="true"/>
            <event displayName="Created" enabled="true" id="3" name="init" order="1" repeats="true"/>
            <event displayName="Actor - Any" enabled="true" id="4" name="collide" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_126_126_FollowPath" classname="scripts.Design_126_126_FollowPath" desc="Make the actor follow a given path." description="Make the actor follow a given path." design="true" drawOrder="0" id="126" language="" name="Follow Path" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <list default="list" defaultValue="list" desc="The list of coordinates for the nodes of the path. &lt;br /&gt;&lt;br /&gt;&#10;Each entry must be of type Text and must be one of the following formats:&lt;br /&gt;&#10;&lt;pre&gt;  &lt;var&gt;X,Y&lt;/var&gt;&lt;br /&gt;&lt;/pre&gt;&#10;or&lt;br /&gt;&#10;&lt;pre&gt;  &lt;var&gt;X,Y,Speed&lt;/var&gt;&lt;br /&gt;&lt;/pre&gt;&#10;&lt;var&gt;X&lt;/var&gt; and &lt;var&gt;Y&lt;/var&gt; are the scene coordinates of the node.&lt;br /&gt;&#10;&lt;var&gt;Speed&lt;/var&gt; is optional and is the speed to reach this node. If no &lt;var&gt;Speed&lt;/var&gt; is specified the &lt;var&gt;Default Speed&lt;/var&gt; will be used.&lt;br /&gt;&#10;You can use the custom blocks that come with this behavior to add nodes or clear the path.&#10;" dropdown="" fullname="Coordinates" hidden="false" id="1" name="_Coordinates" order="20"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="X" hidden="true" id="2" name="_X" order="1"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Y" hidden="true" id="3" name="_Y" order="2"/>
        <list default="list" defaultValue="list" desc="" dropdown="" fullname="XY" hidden="true" id="4" name="_XY" order="5"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Previous X" hidden="true" id="5" name="_PreviousX" order="3"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Previous Y" hidden="true" id="6" name="_PreviousY" order="4"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="First" hidden="true" id="7" name="_First" order="6"/>
        <boolean default="true" defaultValue="true" desc="If selected, the actor will continue to move to the first node after reaching the last node.&lt;br /&gt;&#10;If unselected, the actor will stop after reaching the last node." dropdown="" fullname="Loop" hidden="false" id="8" name="_Loop" order="22"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="First X" hidden="true" id="9" name="_FirstX" order="7"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="First Y" hidden="true" id="10" name="_FirstY" order="8"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance X" hidden="true" id="12" name="_DistanceX" order="9"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance Y" hidden="true" id="13" name="_DistanceY" order="10"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance" hidden="true" id="14" name="_Distance" order="11"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Direction" hidden="true" id="15" name="_Direction" order="12"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <number default="10.0" defaultValue="10.0" desc="The default speed to reach any node." dropdown="" fullname="Default Speed" hidden="false" id="17" name="_DefaultSpeed" order="21"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Current Speed" hidden="true" id="19" name="_CurrentSpeed" order="14"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Current Node" hidden="true" id="18" name="_CurrentNode" order="13"/>
        <boolean default="true" defaultValue="true" desc="If selected and the actor's position is different from the first node of the path, the actor will jump immediately to the first node.&lt;br /&gt;&#10;If unselected, the actor will instead move at the given speed to the first node." dropdown="" fullname="Jump to Start" hidden="false" id="23" name="_JumptoStart" order="23"/>
        <blocks>
            <receiver blockID="15" id="1"/>
            <receiver blockID="15" id="2"/>
            <receiver blockID="16" id="3"/>
            <receiver blockID="17" id="4"/>
            <receiver blockID="199" id="5"/>
            <receiver blockID="198" id="6"/>
            <receiver blockID="200" id="7"/>
        </blocks>
        <events>
            <event displayName="Custom Block" enabled="true" id="17" name="event-custom-block" order="16" repeats="true"/>
            <event displayName="Custom Block" enabled="true" id="16" name="event-custom-block" order="3" repeats="true"/>
            <event displayName="Drawing" enabled="true" id="1" name="draw" order="18" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Custom Block" enabled="true" id="18" name="event-custom-block" order="17" repeats="true"/>
            <event displayName="Created" enabled="true" id="3" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_190" classname="scripts.ActorEvents_190" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="123" language="" name="ActorEvents_190" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_188" classname="scripts.ActorEvents_188" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="122" language="" name="ActorEvents_188" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_28" classname="scripts.SceneEvents_28" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="121" language="" name="SceneEvents_28" oid="-1" package="scripts." sceneid="28" scenespecific="true" shared="false" type="scene">
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Santa2" hidden="false" id="1" name="_Santa2" order="0"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="1" repeats="true"/>
            <event displayName="Created" enabled="true" id="2" name="init" order="3" repeats="true"/>
            <event displayName="Actor - Type" enabled="true" id="3" name="event-collide-actortotype" order="2" repeats="true"/>
            <event displayName="Unpause" enabled="true" id="4" name="event-custom" order="4" repeats="true"/>
            <event displayName="Copy of Unpause" enabled="true" id="5" name="event-custom" order="5" repeats="true"/>
            <event displayName="Actor - Type" enabled="true" id="6" name="event-collide-actortotype" order="6" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_186" classname="scripts.ActorEvents_186" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="120" language="" name="ActorEvents_186" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_33" classname="scripts.SceneEvents_33" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="137" language="" name="SceneEvents_33" oid="-1" package="scripts." sceneid="33" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_209" classname="scripts.ActorEvents_209" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="138" language="" name="ActorEvents_209" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_213" classname="scripts.ActorEvents_213" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="141" language="" name="ActorEvents_213" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_215" classname="scripts.ActorEvents_215" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="143" language="" name="ActorEvents_215" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_142_142_OpenURLButton" classname="scripts.Design_142_142_OpenURLButton" desc="Make a button that opens an URL in the default web browser when clicked or touched." description="Make a button that opens an URL in the default web browser when clicked or touched." design="true" drawOrder="0" id="142" language="" name="Open URL Button" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <text default="http://www.stencyl.com" defaultValue="http://www.stencyl.com" desc="The URL to open in the default webbrowser. The URL has to start with &lt;em&gt;http://&lt;/em&gt; followed by the web address.&lt;br/&gt;&#10;This behavior only works if the SWF is hosted on a server or if you open the SWF in a browser (i.e. if the SWF is in a &lt;em&gt;remote&lt;/em&gt; or &lt;em&gt;localWithNetwork&lt;/em&gt; sandbox.)" dropdown="" fullname="URL" hidden="false" id="1" name="_URL" order="2"/>
        <animation default="" defaultValue="" desc="Animation for the button in an pressed-down state." dropdown="" fullname="Pressed Animation" hidden="false" id="2" name="_PressedAnimation" order="4"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Down" hidden="true" id="3" name="_Down" order="1"/>
        <animation default="" defaultValue="" desc="Animation for the button in an unpressed state." dropdown="" fullname="Normal Animation" hidden="false" id="5" name="_NormalAnimation" order="3"/>
        <animation default="" defaultValue="" desc="Animation for the button in a focused state. Not used in mobile games." dropdown="" fullname="Hover Animation" hidden="false" id="6" name="_HoverAnimation" order="5"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="3" name="init" order="4" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="4" name="event-mouse-enter-exit-actor" order="7" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="5" name="event-mouse-enter-exit-actor" order="8" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="6" name="event-mouse-enter-exit-actor" order="9" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="7" name="event-mouse-enter-exit-actor" order="10" repeats="true"/>
            <event displayName="Action" enabled="true" id="8" name="event-custom" order="11" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_129_129_Wander" classname="scripts.Design_129_129_Wander" desc="Make the actor move around and wait randomly." description="Make the actor move around and wait randomly." design="true" drawOrder="0" id="129" language="" name="Wander" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <number default="1.0" defaultValue="1.0" desc="The minimum time the actor keeps on moving before waiting." dropdown="" fullname="Minimum Moving Time" hidden="false" id="1" name="_MinimumMovingTime" order="7"/>
        <number default="2.0" defaultValue="2.0" desc="The maximum time the actor keeps on moving before waiting." dropdown="" fullname="Maximum Moving Time" hidden="false" id="2" name="_MaximumMovingTime" order="8"/>
        <number default="1.0" defaultValue="1.0" desc="The minimum time the actor keeps on waiting before moving again." dropdown="" fullname="Minimum Waiting Time" hidden="false" id="3" name="_MinimumWaitingTime" order="9"/>
        <number default="2.0" defaultValue="2.0" desc="The maximum time the actor keeps on waiting before moving again." dropdown="" fullname="Maximum Waiting Time" hidden="false" id="4" name="_MaximumWaitingTime" order="10"/>
        <boolean default="true" defaultValue="true" desc="If selected, start with waiting.&lt;br /&gt;&#10;If unselected, move right away." dropdown="" fullname="Start with Waiting" hidden="false" id="5" name="_StartwithWaiting" order="11"/>
        <number default="10.0" defaultValue="10.0" desc="The maximum moving speed." dropdown="" fullname="Maximum Speed" hidden="false" id="6" name="_MaximumSpeed" order="6"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Wait" hidden="true" id="9" name="_Wait" order="1"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Move" hidden="true" id="10" name="_Move" order="2"/>
        <number default="5.0" defaultValue="5.0" desc="The minimum moving speed." dropdown="" fullname="Minimum Speed" hidden="false" id="11" name="_MinimumSpeed" order="5"/>
        <boolean default="true" defaultValue="true" desc="If selected, the actor will change the movement direction when colliding.&lt;br /&gt;&#10;If unselected, the actor will try to keep on moving in the current direction." dropdown="" fullname="Change Direction when Colliding" hidden="false" id="13" name="_ChangeDirectionwhenColliding" order="12"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Speed Y" hidden="true" id="21" name="_SpeedY" order="4"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Speed X" hidden="true" id="20" name="_SpeedX" order="3"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Actor - Any" enabled="true" id="3" name="collide" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_128_128_FaceDirectionofMotion" classname="scripts.Design_128_128_FaceDirectionofMotion" desc="Make the actor always face the direction of its motion." description="Make the actor always face the direction of its motion." design="true" drawOrder="0" id="128" language="" name="Face Direction of Motion" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <number default="-90.0" defaultValue="-90.0" desc="The facing of the actor's sprite." dropdown="Up=-90&#10;Down=90&#10;Left=180&#10;Right=0&#10;" fullname="Facing" hidden="false" id="4" name="_Facing" order="1"/>
        <number default="1.0" defaultValue="1.0" desc="Below this speed the actor will be considered to be idle (i.e. not moving). May be changed for fine tuning, but must be greater than 0." dropdown="" fullname="Idle Threshold" hidden="false" id="5" name="_IdleThreshold" order="2"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_201" classname="scripts.ActorEvents_201" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="131" language="" name="ActorEvents_201" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_30" classname="scripts.SceneEvents_30" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="130" language="" name="SceneEvents_30" oid="-1" package="scripts." sceneid="30" scenespecific="true" shared="false" type="scene">
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Crying" hidden="false" id="1" name="_Crying" order="0"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="GhostCreated" hidden="false" id="2" name="_GhostCreated" order="1"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="15" repeats="true"/>
            <event displayName="Unpause" enabled="true" id="5" name="event-custom" order="16" repeats="true"/>
            <event displayName="HiddenPath" enabled="true" id="6" name="event-collide-actortotype" order="12" repeats="true"/>
            <event displayName="Joker" enabled="true" id="7" name="event-collide-actortotype" order="3" repeats="true"/>
            <event displayName="Unpause1" enabled="true" id="10" name="event-custom" order="17" repeats="true"/>
            <event displayName="Unpause2" enabled="true" id="11" name="event-custom" order="18" repeats="true"/>
            <event displayName="King" enabled="true" id="12" name="event-collide-actortotype" order="5" repeats="true"/>
            <event displayName="Spy" enabled="true" id="13" name="event-collide-actortotype" order="7" repeats="true"/>
            <event displayName="Unpause3" enabled="true" id="14" name="event-custom" order="19" repeats="true"/>
            <event displayName="Unpause4" enabled="true" id="15" name="event-custom" order="20" repeats="true"/>
            <event displayName="Enters Region" enabled="true" id="17" name="event-type-region" order="2" repeats="true"/>
            <event displayName="Unpause5" enabled="true" id="16" name="event-custom" order="21" repeats="true"/>
            <event displayName="Actor - Type" enabled="true" id="19" name="event-collide-actortotype" order="23" repeats="true"/>
            <event displayName="Unpause6" enabled="true" id="18" name="event-custom" order="22" repeats="true"/>
            <event displayName="Prince" enabled="true" id="21" name="event-collide-actortotype" order="4" repeats="true"/>
            <event displayName="Unpause7" enabled="true" id="20" name="event-custom" order="24" repeats="true"/>
            <event displayName="Door" enabled="true" id="22" name="event-collide-actortotype" order="25" repeats="true"/>
            <event displayName="Enters Region" enabled="true" id="24" name="event-type-region" order="27" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_133_133_OnScreenButton" classname="scripts.Design_133_133_OnScreenButton" desc="A button to simulate key presses/releases." description="A button to simulate key presses/releases." design="true" drawOrder="0" id="133" language="" name="On Screen Button" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <animation default="" defaultValue="" desc="Animation for the button in an unpressed state." dropdown="" fullname="Normal Animation" hidden="false" id="1" name="_NormalAnimation" order="6"/>
        <animation default="" defaultValue="" desc="Animation for the button in an pressed-down state." dropdown="" fullname="Pressed Animation" hidden="false" id="2" name="_PressedAnimation" order="7"/>
        <control default="" defaultValue="" desc="The control that this button maps to." dropdown="" fullname="Control" hidden="false" id="3" name="_Control" order="5"/>
        <boolean default="false" defaultValue="false" desc="If selected, the actor will be killed in web or desktop games." dropdown="" fullname="Show Only in Mobile Games" hidden="false" id="5" name="_ShowOnlyinMobileGames" order="11"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Down" hidden="true" id="6" name="_Down" order="1"/>
        <boolean default="false" defaultValue="false" desc="If selected, the button will be pressed if slide the mouse/finger over the button, and it will simulate a key release if you slide the mouse/finger off.&lt;br/&gt;&#10;Otherwise, the button will only be pressed if you click/touch it directly and sliding off the button will not simulate a key release." dropdown="" fullname="Allow Slide" hidden="false" id="8" name="_AllowSlide" order="10"/>
        <animation default="" defaultValue="" desc="Animation for the button in a focused state. Not used in mobile games." dropdown="" fullname="Hover Animation" hidden="false" id="9" name="_HoverAnimation" order="8"/>
        <list default="list" defaultValue="list" desc="" dropdown="" fullname="Touching IDs" hidden="true" id="10" name="_TouchingIDs" order="2"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="On Self" hidden="true" id="11" name="_OnSelf" order="3"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Was Touching" hidden="true" id="12" name="_WasTouching" order="4"/>
        <boolean default="true" defaultValue="true" desc="" dropdown="" fullname="Enable Multi-Touch" hidden="false" id="13" name="_EnableMultiTouch" order="9"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Multi-Touch" enabled="true" id="17" name="event-device-multitouch" order="12" repeats="true"/>
            <event displayName="Multi-Touch" enabled="true" id="16" name="event-device-multitouch" order="13" repeats="true"/>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Multi-Touch" enabled="true" id="18" name="event-device-multitouch" order="14" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="8" name="event-mouse-enter-exit-actor" order="3" repeats="false"/>
            <event displayName="On Actor" enabled="true" id="9" name="event-mouse-enter-exit-actor" order="4" repeats="false"/>
            <event displayName="On Actor" enabled="true" id="14" name="event-mouse-enter-exit-actor" order="9" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="15" name="event-mouse-enter-exit-actor" order="8" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_204" classname="scripts.ActorEvents_204" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="132" language="" name="ActorEvents_204" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_32" classname="scripts.SceneEvents_32" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="135" language="" name="SceneEvents_32" oid="-1" package="scripts." sceneid="32" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_31" classname="scripts.SceneEvents_31" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="134" language="" name="SceneEvents_31" oid="-1" package="scripts." sceneid="31" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_237" classname="scripts.ActorEvents_237" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="152" language="" name="ActorEvents_237" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_239" classname="scripts.ActorEvents_239" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="153" language="" name="ActorEvents_239" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_241" classname="scripts.ActorEvents_241" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="154" language="" name="ActorEvents_241" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_243" classname="scripts.ActorEvents_243" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="155" language="" name="ActorEvents_243" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_245" classname="scripts.ActorEvents_245" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="156" language="" name="ActorEvents_245" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_247" classname="scripts.ActorEvents_247" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="157" language="" name="ActorEvents_247" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_158_158_Norlam" classname="scripts.Design_158_158_Norlam" desc="" description="" design="true" drawOrder="0" id="158" language="" name="Norlam" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="2147483647"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_217" classname="scripts.ActorEvents_217" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="144" language="" name="ActorEvents_217" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_145_145_PayPalDonationButton" classname="scripts.Design_145_145_PayPalDonationButton" desc="Make a button actor that opens a link to a PayPal donation page when clicked or touched." description="Make a button actor that opens a link to a PayPal donation page when clicked or touched." design="true" drawOrder="0" id="145" language="" name="PayPal Donation Button" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <text default="" defaultValue="" desc="" dropdown="" fullname="URL" hidden="true" id="1" name="_URL" order="2"/>
        <text default="" defaultValue="" desc="The e-mail address of your PayPal account." dropdown="" fullname="E-mail" hidden="false" id="2" name="_Email" order="3"/>
        <text default="USD" defaultValue="USD" desc="The currency code for the donation, e.g. USD for United States Dollar, or EUR for the Euro." dropdown="" fullname="Currency Code" hidden="false" id="3" name="_CurrencyCode" order="5"/>
        <text default="" defaultValue="" desc="A text describing the purpose of the donation." dropdown="" fullname="Purpose" hidden="false" id="4" name="_Purpose" order="4"/>
        <boolean default="false" defaultValue="false" desc="If selected, the amount of money to donate will be fixed. &lt;br/&gt;&#10;Otherwise the donors will be able to choose the amount themself." dropdown="" fullname="Fixed Amount" hidden="false" id="5" name="_FixedAmount" order="6"/>
        <number default="0.0" defaultValue="0.0" desc="The amount of money to donate. &lt;br/&gt;&#10;Only used if &lt;var&gt;Fixed Amount&lt;/var&gt; is selected." dropdown="" fullname="Amount" hidden="false" id="6" name="_Amount" order="7"/>
        <animation default="" defaultValue="" desc="Animation for the button in an unpressed state." dropdown="" fullname="Normal Animation" hidden="false" id="7" name="_NormalAnimation" order="8"/>
        <animation default="" defaultValue="" desc="Animation for the button in an pressed-down state." dropdown="" fullname="Pressed Animation" hidden="false" id="8" name="_PressedAnimation" order="9"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Down" hidden="true" id="9" name="_Down" order="1"/>
        <animation default="" defaultValue="" desc="Animation for the button in a focused state. Not used in mobile games." dropdown="" fullname="Hover Animation" hidden="false" id="10" name="_HoverAnimation" order="10"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="2" name="init" order="6" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="3" name="event-mouse-enter-exit-actor" order="7" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="4" name="event-mouse-enter-exit-actor" order="8" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="5" name="event-mouse-enter-exit-actor" order="9" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="6" name="event-mouse-enter-exit-actor" order="10" repeats="true"/>
            <event displayName="Action" enabled="true" id="7" name="event-custom" order="11" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_219" classname="scripts.ActorEvents_219" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="146" language="" name="ActorEvents_219" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_221" classname="scripts.ActorEvents_221" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="147" language="" name="ActorEvents_221" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_223" classname="scripts.ActorEvents_223" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="148" language="" name="ActorEvents_223" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_149_149_BackgroundMusic" classname="scripts.Design_149_149_BackgroundMusic" desc="Loop music when the scene is loaded." description="Loop music when the scene is loaded." design="true" drawOrder="0" id="149" language="" name="Background Music" oid="-1" package="scripts" scenespecific="false" shared="false" type="scene">
        <number default="0.0" defaultValue="0.0" desc="The channel at which to play the music. Must be between 0 and 31 inclusive." dropdown="" fullname="Channel" hidden="false" id="1" name="_Channel" order="1"/>
        <boolean default="true" defaultValue="true" desc="If selected, the sound on the selected channel will be stopped before the music starts." dropdown="" fullname="Stop Channel First" hidden="false" id="2" name="_StopChannelFirst" order="2"/>
        <sound default="" defaultValue="" desc="The background music to play." dropdown="" fullname="Music to Play" hidden="false" id="3" name="_MusictoPlay" order="0"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="2" name="init" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_232" classname="scripts.ActorEvents_232" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="150" language="" name="ActorEvents_232" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_235" classname="scripts.ActorEvents_235" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="151" language="" name="ActorEvents_235" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_267" classname="scripts.ActorEvents_267" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="171" language="" name="ActorEvents_267" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_170_170_SwitchSceneonClickorTouch" classname="scripts.Design_170_170_SwitchSceneonClickorTouch" desc="Switch scene when the user clicks or touches the screen." description="Switch scene when the user clicks or touches the screen." design="true" drawOrder="0" id="170" language="" name="Switch Scene on Click or Touch" oid="-1" package="scripts" scenespecific="false" shared="false" type="scene">
        <scene default="" defaultValue="" desc="The scene to switch to." dropdown="" fullname="Next Scene" hidden="false" id="2" name="_NextScene" order="0"/>
        <number default="0.5" defaultValue="0.5" desc="The time to transition out, in seconds, if one of the first six &lt;em&gt;Transition Styles&lt;/em&gt; is used. Otherwise the time to transition out and in." dropdown="" fullname="Out Time" hidden="false" id="7" name="_OutTime" order="4"/>
        <number default="0.5" defaultValue="0.5" desc="The time to transition in, in seconds, if one of the first six &lt;em&gt;Transition Styles&lt;/em&gt; is used. Otherwise it is ignored." dropdown="" fullname="In Time" hidden="false" id="8" name="_InTime" order="5"/>
        <text default="" defaultValue="" desc="The style to use for the switch scene transition." dropdown="Fade=Fade&#10;Blinds=Blinds&#10;Bubbles=Bubbles&#10;Spotlight=Spotlight&#10;Blur=Blur&#10;Box=Box&#10;Crossfade=Crossfade&#10;Slide Up=Slide Up&#10;Slide Down=Slide Down&#10;Slide Left=Slide Left&#10;Slide Right=Slide Right" fullname="Transition Style" hidden="false" id="9" name="_TransitionStyle" order="3"/>
        <blocks/>
        <events>
            <event displayName="Click" enabled="true" id="2" name="event-mouse-press-release" order="2" repeats="true"/>
            <event displayName="SwitchScene" enabled="true" id="3" name="event-custom" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_265" classname="scripts.ActorEvents_265" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="169" language="" name="ActorEvents_265" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_36" classname="scripts.SceneEvents_36" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="168" language="" name="SceneEvents_36" oid="-1" package="scripts." sceneid="36" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="On Actor" enabled="true" id="1" name="event-mouse-enter-exit-actor" order="2" repeats="true"/>
            <event displayName="Created" enabled="true" id="2" name="init" order="1" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="4" name="event-custom" order="3" repeats="true"/>
            <event displayName="Un1" enabled="true" id="6" name="event-custom" order="9" repeats="true"/>
            <event displayName="On Region" enabled="true" id="7" name="event-mouse-enter-exit-region" order="6" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_275" classname="scripts.ActorEvents_275" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="175" language="" name="ActorEvents_275" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_273" classname="scripts.ActorEvents_273" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="174" language="" name="ActorEvents_273" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_271" classname="scripts.ActorEvents_271" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="173" language="" name="ActorEvents_271" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_269" classname="scripts.ActorEvents_269" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="172" language="" name="ActorEvents_269" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_259" classname="scripts.ActorEvents_259" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="163" language="" name="ActorEvents_259" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Actor - Type" enabled="true" id="2" name="event-collide-actortotype" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_162_162_NPCWanderAI" classname="scripts.Design_162_162_NPCWanderAI" desc="" description="" design="true" drawOrder="0" id="162" language="" name="NPC Wander AI" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <number default="1" defaultValue="1" desc="Minimum time the NPC will wait for before moving." dropdown="" fullname="Minimum Waiting Period" hidden="false" id="1" name="_MinimumWaitingPeriod" order="1"/>
        <number default="4" defaultValue="4" desc="Maximum time the NPC will wait for before moving." dropdown="" fullname="Maximum Waiting Period" hidden="false" id="2" name="_MaximumWaitingPeriod" order="2"/>
        <number default="1" defaultValue="1" desc="Minimum time the NPC will move around for." dropdown="" fullname="Minimum Move Period" hidden="false" id="3" name="_MinimumMovePeriod" order="3"/>
        <number default="4" defaultValue="4" desc="Maximum time the NPC will move around for." dropdown="" fullname="Maximum Move Period" hidden="false" id="4" name="_MaximumMovePeriod" order="4"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Up (move)" hidden="false" id="5" name="_Upmove" order="8"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Up (idle)" hidden="false" id="6" name="_Upidle" order="9"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Down (move)" hidden="false" id="7" name="_Downmove" order="10"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Down (idle)" hidden="false" id="8" name="_Downidle" order="11"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Left (move)" hidden="false" id="9" name="_Leftmove" order="12"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Left (idle)" hidden="false" id="10" name="_Leftidle" order="13"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Right (move)" hidden="false" id="11" name="_Rightmove" order="14"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Right (idle)" hidden="false" id="12" name="_Rightidle" order="15"/>
        <number default="5" defaultValue="5" desc="Minimum speed the NPC will move around for." dropdown="" fullname="Minimum Speed" hidden="false" id="13" name="_MinimumSpeed" order="5"/>
        <number default="10" defaultValue="10" desc="Maximum speed the NPC will move around for." dropdown="" fullname="Maximum Speed" hidden="false" id="14" name="_MaximumSpeed" order="6"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="_Direction" hidden="true" id="15" name="__Direction" order="16"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <boolean default="false" defaultValue="false" desc="Should the behaviour use below given animations or not?" dropdown="" fullname="Use Animations?" hidden="false" id="17" name="_UseAnimations" order="7"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="_Speed" hidden="true" id="16" name="_Speed" order="17"/>
        <blocks>
            <receiver blockID="257" id="1"/>
            <receiver blockID="258" id="2"/>
            <receiver blockID="253" id="3"/>
            <receiver blockID="17" id="4"/>
            <receiver blockID="18" id="5"/>
            <receiver blockID="254" id="6"/>
            <receiver blockID="256" id="7"/>
            <receiver blockID="255" id="8"/>
        </blocks>
        <events>
            <event displayName="Initialise" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Move After Time" enabled="true" id="2" name="event-custom-block" order="7" repeats="true"/>
            <event displayName="Begin To Wander" enabled="true" id="3" name="event-custom-block" order="9" repeats="true"/>
            <event displayName="Move For Time" enabled="true" id="4" name="event-custom-block" order="6" repeats="true"/>
            <event displayName="Direction of Movement" enabled="true" id="6" name="event-custom-block" order="2" repeats="true"/>
            <event displayName="Set Movement Speed" enabled="true" id="7" name="event-custom-block" order="3" repeats="true"/>
            <event displayName="Move Now" enabled="true" id="8" name="event-custom-block" order="8" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_161_161_FaceTarget" classname="scripts.Design_161_161_FaceTarget" desc="Makes the actor always face a given target actor." description="Makes the actor always face a given target actor." design="true" drawOrder="0" id="161" language="" name="Face Target" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance X" hidden="true" id="2" name="_DistanceX" order="1"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance Y" hidden="true" id="3" name="_DistanceY" order="2"/>
        <number default="-90.0" defaultValue="-90.0" desc="The facing of the actor's sprite." dropdown="Up=-90&#10;Down=90&#10;Left=180&#10;Right=0&#10;" fullname="Facing" hidden="false" id="4" name="_Facing" order="4"/>
        <actor default="" defaultValue="" desc="The target actor this actor will be facing. &lt;br /&gt;&#10;If the target actor is unset or dead this behavior will do nothing." dropdown="" fullname="Target Actor" hidden="false" id="5" name="_TargetActor" order="3"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_251" classname="scripts.ActorEvents_251" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="160" language="" name="ActorEvents_251" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_263" classname="scripts.ActorEvents_263" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="167" language="" name="ActorEvents_263" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_166_166_TextField" classname="scripts.Design_166_166_TextField" desc="" description="" design="true" drawOrder="0" id="166" language="" name="TextField" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <image default="" defaultValue="" desc="" dropdown="" fullname="theActorImage" hidden="false" id="1" name="_theActorImage" order="1"/>
        <image-instance default="" defaultValue="" desc="" dropdown="" fullname="ItemInstance" hidden="false" id="2" name="_ItemInstance" order="2"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="width" hidden="false" id="3" name="_width" order="3"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="height" hidden="false" id="4" name="_height" order="4"/>
        <color default="" defaultValue="" desc="" dropdown="" fullname="BackgroundColor" hidden="false" id="5" name="_BackgroundColor" order="5"/>
        <font default="" defaultValue="" desc="" dropdown="" fullname="theFont" hidden="false" id="6" name="_theFont" order="6"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="startX" hidden="true" id="7" name="_startX" order="7"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="startY" hidden="true" id="8" name="_startY" order="8"/>
        <text default="" defaultValue="" desc="" dropdown="" fullname="drawText" hidden="true" id="9" name="_drawText" order="9"/>
        <text default="" defaultValue="" desc="" dropdown="" fullname="cursor" hidden="true" id="10" name="_cursor" order="10"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="ready" hidden="true" id="11" name="_ready" order="11"/>
        <boolean default="false" defaultValue="false" desc="Print key-information into Log Viewer" dropdown="" fullname="Debug" hidden="true" id="12" name="_Debug" order="13"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="FocusID" hidden="true" id="13" name="_FocusID" order="14"/>
        <boolean default="false" defaultValue="false" desc="Prints * for characters" dropdown="" fullname="isPassword" hidden="false" id="14" name="_isPassword" order="12"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks>
            <receiver blockID="2" id="1"/>
        </blocks>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="2" name="event-mouse-enter-exit-actor" order="2" repeats="true"/>
            <event displayName="Drawing" enabled="true" id="3" name="draw" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_261" classname="scripts.ActorEvents_261" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="165" language="" name="ActorEvents_261" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_35" classname="scripts.SceneEvents_35" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="164" language="" name="SceneEvents_35" oid="-1" package="scripts." sceneid="35" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Unpause" enabled="true" id="4" name="event-custom" order="8" repeats="true"/>
            <event displayName="Actor - Type" enabled="true" id="5" name="event-collide-actortotype" order="5" repeats="true"/>
            <event displayName="Book1" enabled="true" id="6" name="event-collide-actortotype" order="3" repeats="true"/>
            <event displayName="book2" enabled="true" id="7" name="event-collide-actortotype" order="9" repeats="true"/>
            <event displayName="book3" enabled="true" id="8" name="event-collide-actortotype" order="10" repeats="true"/>
            <event displayName="Copy of Unpause" enabled="true" id="9" name="event-custom" order="11" repeats="true"/>
            <event displayName="Copy of Copy of Unpause" enabled="true" id="10" name="event-custom" order="12" repeats="true"/>
            <event displayName="Copy of Copy of Copy of Unpause" enabled="true" id="11" name="event-custom" order="13" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_38" classname="scripts.SceneEvents_38" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="184" language="" name="SceneEvents_38" oid="-1" package="scripts." sceneid="38" scenespecific="true" shared="false" type="scene">
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="GhostCreated" hidden="false" id="1" name="_GhostCreated" order="0"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Un1" enabled="true" id="3" name="event-custom" order="13" repeats="true"/>
            <event displayName="Key" enabled="true" id="4" name="event-collide-actortoactor" order="19" repeats="true"/>
            <event displayName="Un2" enabled="true" id="5" name="event-custom" order="14" repeats="true"/>
            <event displayName="DoorBig" enabled="true" id="6" name="event-collide-actortoactor" order="22" repeats="true"/>
            <event displayName="Un" enabled="true" id="7" name="event-custom" order="15" repeats="true"/>
            <event displayName="DoorCell" enabled="true" id="8" name="event-collide-actortoactor" order="24" repeats="true"/>
            <event displayName="Krovatj" enabled="true" id="9" name="event-collide-actortoactor" order="25" repeats="true"/>
            <event displayName="NoteCell" enabled="true" id="10" name="event-collide-actortoactor" order="26" repeats="true"/>
            <event displayName="NoteCell2" enabled="true" id="11" name="event-collide-actortoactor" order="27" repeats="true"/>
            <event displayName="Un3" enabled="true" id="12" name="event-custom" order="16" repeats="true"/>
            <event displayName="Enters Region" enabled="true" id="13" name="event-actor-region" order="4" repeats="true"/>
            <event displayName="Enters Region" enabled="true" id="14" name="event-actor-region" order="5" repeats="true"/>
            <event displayName="Enters Region" enabled="true" id="15" name="event-actor-region" order="6" repeats="true"/>
            <event displayName="Crowbar" enabled="true" id="17" name="event-custom" order="12" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="16" name="event-collide-actortoactor" order="20" repeats="true"/>
            <event displayName="Brush" enabled="true" id="19" name="event-custom" order="17" repeats="true"/>
            <event displayName="Brushyctor" enabled="true" id="18" name="event-collide-actortoactor" order="28" repeats="true"/>
            <event displayName="Bucket" enabled="true" id="21" name="event-custom" order="18" repeats="true"/>
            <event displayName="Copy of Brushyctor" enabled="true" id="20" name="event-collide-actortoactor" order="29" repeats="true"/>
            <event displayName="Copy of DoorBig" enabled="true" id="23" name="event-collide-actortoactor" order="31" repeats="true"/>
            <event displayName="Copy of DoorBig" enabled="true" id="22" name="event-collide-actortoactor" order="30" repeats="true"/>
            <event displayName="Enters Region" enabled="true" id="25" name="event-actor-region" order="8" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="24" name="event-custom" order="32" repeats="true"/>
            <event displayName="p2" enabled="true" id="27" name="event-collide-actortoactor" order="34" repeats="true"/>
            <event displayName="P1" enabled="true" id="26" name="event-collide-actortoactor" order="33" repeats="true"/>
            <event displayName="p4" enabled="true" id="29" name="event-collide-actortoactor" order="36" repeats="true"/>
            <event displayName="p3" enabled="true" id="28" name="event-collide-actortoactor" order="35" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="31" name="event-custom" order="10" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="30" name="event-custom" order="9" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_292" classname="scripts.ActorEvents_292" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="185" language="" name="ActorEvents_292" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_281" classname="scripts.ActorEvents_281" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="178" language="" name="ActorEvents_281" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_283" classname="scripts.ActorEvents_283" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="179" language="" name="ActorEvents_283" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_277" classname="scripts.ActorEvents_277" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="176" language="" name="ActorEvents_277" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_279" classname="scripts.ActorEvents_279" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="177" language="" name="ActorEvents_279" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_290" classname="scripts.ActorEvents_290" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="183" language="" name="ActorEvents_290" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_285" classname="scripts.ActorEvents_285" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="180" language="" name="ActorEvents_285" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_287" classname="scripts.ActorEvents_287" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="181" language="" name="ActorEvents_287" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Screen Diagonal" hidden="true" id="1" name="_ScreenDiagonal" order="0"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance X" hidden="true" id="2" name="_DistanceX" order="1"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance Y" hidden="true" id="3" name="_DistanceY" order="2"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance" hidden="true" id="4" name="_Distance" order="3"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Direction" hidden="true" id="5" name="_Direction" order="4"/>
        <number default="5.0" defaultValue="5.0" desc="Only used when &lt;var&gt;Easing&lt;/var&gt; is selected.&lt;br /&gt;&#10;The actor will move at least at this speed. The actual speed depends on the distance to the target. The maximum speed is &lt;var&gt;Minimum Easing Speed&lt;/var&gt; plus &lt;var&gt;Speed&lt;/var&gt;. The actor will move at maximum speed if it is in the opposite diagonal corner of the target." dropdown="" fullname="Minimum Easing Speed" hidden="false" id="6" name="_MinimumEasingSpeed" order="5"/>
        <number default="30.0" defaultValue="30.0" desc="The speed to move towards the target." dropdown="" fullname="Speed" hidden="false" id="7" name="_Speed" order="6"/>
        <number default="0.0" defaultValue="0.0" desc="The actor will not move closer to the target than this value." dropdown="" fullname="Margin" hidden="false" id="8" name="_Margin" order="7"/>
        <boolean default="true" defaultValue="true" desc="If selected, the actor will move faster if farther away from the target and slower if closer to to the target.&lt;br /&gt;&#10;If unselected, the actor will move towards the target at a constant speed as specified in the &lt;var&gt;Speed&lt;/var&gt; attribute." dropdown="" fullname="Easing" hidden="false" id="9" name="_Easing" order="8"/>
        <boolean default="true" defaultValue="true" desc="If selected, the actor will stop moving when colliding with the target actor.&lt;br /&gt;&#10;If unselected, the actor will instead continue to  and push the target around." dropdown="" fullname="Stop when Colliding" hidden="false" id="10" name="_StopwhenColliding" order="9"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Collided" hidden="true" id="11" name="_Collided" order="10"/>
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_333" classname="scripts.ActorEvents_333" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="204" language="" name="ActorEvents_333" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Screen Diagonal" hidden="true" id="1" name="_ScreenDiagonal" order="0"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance X" hidden="true" id="2" name="_DistanceX" order="1"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance Y" hidden="true" id="3" name="_DistanceY" order="2"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance" hidden="true" id="4" name="_Distance" order="3"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Direction" hidden="true" id="5" name="_Direction" order="4"/>
        <number default="5.0" defaultValue="5.0" desc="Only used when &lt;var&gt;Easing&lt;/var&gt; is selected.&lt;br /&gt;&#10;The actor will move at least at this speed. The actual speed depends on the distance to the target. The maximum speed is &lt;var&gt;Minimum Easing Speed&lt;/var&gt; plus &lt;var&gt;Speed&lt;/var&gt;. The actor will move at maximum speed if it is in the opposite diagonal corner of the target." dropdown="" fullname="Minimum Easing Speed" hidden="false" id="6" name="_MinimumEasingSpeed" order="5"/>
        <number default="30.0" defaultValue="30.0" desc="The speed to move towards the target." dropdown="" fullname="Speed" hidden="false" id="7" name="_Speed" order="6"/>
        <number default="0.0" defaultValue="0.0" desc="The actor will not move closer to the target than this value." dropdown="" fullname="Margin" hidden="false" id="8" name="_Margin" order="7"/>
        <boolean default="true" defaultValue="true" desc="If selected, the actor will move faster if farther away from the target and slower if closer to to the target.&lt;br /&gt;&#10;If unselected, the actor will move towards the target at a constant speed as specified in the &lt;var&gt;Speed&lt;/var&gt; attribute." dropdown="" fullname="Easing" hidden="false" id="9" name="_Easing" order="8"/>
        <boolean default="true" defaultValue="true" desc="If selected, the actor will stop moving when colliding with the target actor.&lt;br /&gt;&#10;If unselected, the actor will instead continue to  and push the target around." dropdown="" fullname="Stop when Colliding" hidden="false" id="10" name="_StopwhenColliding" order="9"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Collided" hidden="true" id="11" name="_Collided" order="10"/>
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_327" classname="scripts.ActorEvents_327" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="201" language="" name="ActorEvents_327" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_325" classname="scripts.ActorEvents_325" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="200" language="" name="ActorEvents_325" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_41" classname="scripts.SceneEvents_41" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="203" language="" name="SceneEvents_41" oid="-1" package="scripts." sceneid="41" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="3" name="event-custom" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_330" classname="scripts.ActorEvents_330" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="202" language="" name="ActorEvents_330" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Created" enabled="true" id="3" name="init" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_320" classname="scripts.ActorEvents_320" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="197" language="" name="ActorEvents_320" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Actor - Type" enabled="true" id="1" name="event-collide-actortotype" order="2" repeats="true"/>
            <event displayName="Actor Created" enabled="true" id="2" name="event-actor-create-kill" order="3" repeats="true"/>
            <event displayName="Actor Created" enabled="true" id="3" name="event-actor-create-kill" order="4" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_318" classname="scripts.ActorEvents_318" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="196" language="" name="ActorEvents_318" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Actor - Type" enabled="true" id="1" name="event-collide-actortotype" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_322" classname="scripts.ActorEvents_322" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="199" language="" name="ActorEvents_322" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_198_198_DieOnLeavingScreen" classname="scripts.Design_198_198_DieOnLeavingScreen" desc="Attach to an actor to make it die once it leaves the screen." description="Attach to an actor to make it die once it leaves the screen." design="true" drawOrder="0" id="198" language="" name="Die On Leaving Screen" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Creation" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Leaves Screen" enabled="true" id="4" name="event-actor-screen" order="4" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_312" classname="scripts.ActorEvents_312" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="193" language="" name="ActorEvents_312" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_40" classname="scripts.SceneEvents_40" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="192" language="" name="SceneEvents_40" oid="-1" package="scripts." sceneid="40" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Unpause" enabled="true" id="4" name="event-custom" order="4" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_316" classname="scripts.ActorEvents_316" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="195" language="" name="ActorEvents_316" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_314" classname="scripts.ActorEvents_314" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="194" language="" name="ActorEvents_314" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
</pack>
