//攻撃　T
//防御　Y
//魔力　H
//魔防　Z
//技術　O f
//速さ　R
//移動　M
//HP回復　S
//MP回復　L
//
//

skill staff_t
{
	func = heal
	icon = staff.png
	sortkey = 650
	fkey = staff*1
	far = on
	exp_per = 10

	sound = power13

	anime = 2
	anime_interval = 8
	bright = on
	w = 32
	h = 32

	speed = 300
	range = 100

	flash_image = up
	flash_anime = 5
	flash = 1


}

skill staff_attack : staff_t
{
	name = ルーンスタッフ
	help = 攻撃強化のルーンが刻まれた杖
	icon = rune_t.png*192,staff.png
	fkey = staff_attack*1


	image = rune_t
	color = 255,0,0

	str = fix * 4
	attr = attack
}


skill staff_attack_all : staff_t
{
	allfunc = on
	name = ルーンスタッフ
	help = 攻撃強化のルーンが刻まれた杖
	fkey = staff_attack*2
	exp_per = 1

	icon = rune_t.png*192,staff.png

	image = rune_t
	color = 255,0,0

	range = 150
	str = fix * 1
	attr = attack
}


skill staff_defense : staff_t
{
	name = ルーンスタッフ
	help = 防御強化のルーンが刻まれた杖

	icon = rune_y.png*192,staff.png

	image = rune_y
	color = 255,0,0


	str = fix * 4
	attr = defense
}




skill staff_magic : staff_t
{
	name = ルーンスタッフ
	help = 魔力強化のルーンが刻まれた杖


	icon = rune_h.png*192,staff.png


	image = rune_h
	color = 255,0,0

	str = fix * 4
	attr = magic
}



skill staff_magdef : staff_t
{
	name = ルーンスタッフ
	help = 魔防強化のルーンが刻まれた杖
	fkey = staff_magdef*1

	icon = rune_z.png*192,staff.png


	image = rune_z
	color = 255,0,0


	str = fix * 4
	attr = magdef
}



skill staff_magdef_all : staff_t
{
	allfunc = on
	name = ルーンスタッフ
	help = 魔防強のルーンが刻まれた杖
	fkey = staff_magdef*2
	exp_per = 1

	icon = rune_z.png*192,staff.png

	image = rune_z
	color = 255,0,0

	range = 150
	str = fix * 1
	attr = magdef
}




skill staff_dext : staff_t
{
	name = ルーンスタッフ
	help = 技術強化のルーンが刻まれた杖

	icon = rune_o.png*192,staff.png

	image = rune_o
	color = 255,0,0

	str = fix * 4
	attr = dext
}






skill staff_speed : staff_t
{
	name = ルーンスタッフ
	help = 速力強化のルーンが刻まれた杖
	fkey = staff_speed*1

	icon = rune_r.png*192,staff.png

	image = rune_r
	color = 255,0,0

	str = fix * 4
	attr = speed
}


skill staff_speed_all : staff_t
{
	allfunc = on
	name = ルーンスタッフ
	help = 速力強化のルーンが刻まれた杖
	fkey = staff_speed*2
	exp_per = 1

	icon = rune_r.png*192,staff.png

	image = rune_r
	color = 255,0,0

	range = 150
	str = fix * 1
	attr = speed
}





skill staff_move : staff_t
{
	name = ルーンスタッフ
	help = 移動強化のルーンが刻まれた杖

	icon = rune_m.png*192,staff.png

	image = rune_m
	color = 255,0,0

	str = fix * 2
	attr = move
}

skill staff_hprec : staff_t
{
	name = ルーンスタッフ
	help = 体力回復のルーンが刻まれた杖

	icon = rune_s.png*192,staff.png


	image = rune_s
	color = 255,0,0


	str = fix * 2
	attr = hprec
}

skill staff_mprec : staff_t
{
	name = ルーンスタッフ
	help = 魔力回復のルーンが刻まれた杖

	icon = rune_l.png*192,staff.png

	image = rune_l
	color = 255,0,0

	str = fix * 2
	attr = mprec
}



skill staff_snake : staff_t
{
	name = 蛇の杖
	icon = staff.png
	fkey = staff*2

	image = u_gs
	bright = on
	color = 0,255,0 
	anime = 8

	add2 =dext,speed,move
	add_all = on

	str = fix * 3
	attr = @
}



skill staff_fish : staff_t
{
	name = 秋刀の杖
	icon = staff.png
	fkey = staff*2

	image = u_gs
	bright = on
	color = 0,255,255
	anime = 8

	add2 = attack,dext
	add_all = on

	str = fix * 3
	attr = @
}

skill staff_broom : staff_t
{
	allfunc = on
	name = 魔法の箒
	icon = staff.png
	fkey = staff*2
	exp_per = 1

	image = u_gs
	bright = on
	color = 0,255,255
	anime = 8

	add2 =speed,move
	add_all = on

	str = fix * 2
	attr = @
}


skill staff_emperor : staff_t
{
	allfunc = off
	name = 皇帝の杖
	help = 皇家に伝わる魔法の杖
	icon = staff.png
	exp_per = 1

	fkey = staff*2

	range = 200
	random_space_min = 32

	image = u_gs
	bright = on
	color = 255,0,0 
	anime = 8

	add2 =attack,defense,magic,magdef
	add_all = on

	str = fix * 5
	attr = @
}


skill staff_suggestion : staff_t
{
	allfunc = on
	name = 暗示の杖
	help = 人に痛みを忘れさせ、その気にさせるゲレオンの杖
	icon = staff.png
	exp_per = 1

	fkey = staff*2

	range = 500
	random_space_min = 32

	image = u_gs
	bright = on
	color = 255,255,0 
	anime = 8

	str = fix * 25
	attr = hp
}


skill staff_takt : staff_t
{
	allfunc = on
	name = 王のタクト

	icon = staff.png

	fkey = staff*2
	exp_per = 1

	image = u_gs
	bright = on
	color = 0,255,255 
	anime = 8

	range = 300

	add2 =attack,defense,magic,magdef,dext,speed,move

	str = fix * 2
	attr = @
}


skill song_t
{
	func = heal
	icon = staff.png
	sortkey = 650
	fkey = song*1
	far = on
	exp_per = 1

	sound = jingle05

	image = wave_note_gs
	bright = on
	anime = 5
	w = 16
	h = 32

	speed = 300
	range = 100


	flash_image = up
	flash_anime = 5
	flash = 1
}


skill revelation : book_t
{
	allfunc = on
	name = 神の教え

	icon = book.png
	fkey = book_bible*2

	special = on 
	cutin = on 
	msg = 神よ我らを導き守りたまえ……。

	image = u_gs
	bright = on
	color = 0,255,255 
	anime = 8

	speed = 300
	range = 1000

	add2 = hp,mp,all,hprec,mprec
	add_all = on

	str = fix * 1000
	attr = @
}

skill song_national : song_t
{
	allfunc = on
	name = 国歌斉唱


	icon = quaver_lw.png,frog.png
	fkey = song*2
	special = on 
	cutin = on 

	msg = 現役は引退したんじゃがな……。
	color = 0,255,255 
	anime = 4

	range = 1000

	add2 =attack,defense,magic,magdef,dext,speed,move

	str = fix * 50
	attr = @
}


skill song_military : song_t
{
	allfunc = on
	name = 軍歌
	icon = quaver_lw.png,frog.png
	fkey = song*2

	color = 0,255,0 
	anime = 4

	range = 150

	add2 =attack,defense

	str = fix * 2
	attr = @
}




skill song_princess : song_t
{
	allfunc = on
	name = プリンセスソング

	icon = quaver_lw.png,frog.png
	fkey = song*2

	color = 255,0,255 
	anime = 4

	range = 150

	add2 =hprec,mprec

	str = fix * 1
	attr = @
}




skill song_sing : song_t
{
	allfunc = on
	name = シンガーソング

	icon = quaver_lw.png,frog.png
	fkey = song*2

	color = 255,255,0 
	anime = 4

	range = 150

	add2 =magic,magdef

	str = fix * 1
	attr = @
}


skill irontouch : song_t
{
	allfunc = on
	name = 鋼鉄のタッチ

	icon = quaver_lw.png,frog.png
	fkey = song*2

	color = 255,0,0 
	anime = 4

	range = 150

	add2 =defense,magdef

	str = fix * 1
	attr = @
}



skill transcendental : song_t
{
	allfunc = on
	name = 超絶技巧

	icon = violin.png
	fkey = song*2

	color = 0,0,255
	anime = 4

	range = 150

	add2 =dext,speed

	str = fix * 1
	attr =  @
}





skill amplify_magic : staff_t
{
	allfunc = on
	name = 魔力増幅
	icon = rune_h.png
	mp = 200
	range = 500

	image = rune_t
	bright = on
	color = 128,0,128 
	anime = 2
	anime_interval = 8

	str = fix * 20
	attr = magic
}




skill book_t
{
	func = heal

	icon = book.png
	sortkey = 650

//	slow_per = -1
//	slow_time = 1
	exp_per = 10

	sound = power13
	image = u_gs

	bright = on
	color = 0,255,255 

	w = 32
	h = 32

	speed = 300
	range = 25

	flash_image = up
	flash_anime = 5
	flash = 1
}




skill book_bible : book_t
{
	name = バイブル
	icon = book.png
	fkey = book_bible*1

	anime = 8
	anime_interval = 2

	str = fix * 3
	add2 = defence,magdef
	add_all = on
}



skill book_alchemy : book_t
{
	allfunc = on
	name = 錬金学書
	icon = book.png

	mp = 150

	image = water_ball
	color = 255,0,0
	anime = 5
	bright = off

	range = 250
	add2 = hp,mp,attack,defense,magic,magdef
	add_all = on

	str = fix * 5
	attr = @
}


skill book_magicscience : book_t
{
	allfunc = on
	name = 魔導学書
	icon = staff.png*128,book.png

	mp = 200

	image = u_gs
	color = 0,0,255
	bright = on
	anime = 8

	range = 150
	add2 = mp,magic
	add_all = on

	str = fix * 5
	attr = @
}



skill book_attack : book_t
{
	name = 攻撃強化の書
	icon = book.png
	fkey = book_attack*1

	image = u_attack
	str = fix * 1
	attr = attack
}



skill book_defense : book_t
{
	name = 防御強化の書
	icon = book.png

	fkey = book_defense*1

	image = u_defense
	str = fix * 1
	attr = defense
}



skill book_magic : book_t
{
	name = 魔力強化の書
	icon = book.png
	fkey = book_magic*1

	image = u_magic
	str = fix * 1
	attr = magic
}


skill book_magdef : book_t
{
	name = 魔防強化の書
	icon = book.png
	fkey = book_magdef*1

	image = u_magdef
	str = fix * 1
	attr = magdef
}




skill book_dext : book_t
{
	name = 技術強化の書
	icon = book.png
	fkey = book_dext*1

	image = u_dext
	str = fix * 1
	attr = dext
}







skill book_speed : book_t
{
	name = 速度強化の書
	icon = book.png
	fkey = book_speed*1

	image = u_speed
	str = fix * 1
	attr = speed
}


skill book_move : book_t
{
	name = 移動強化の書
	icon = book.png
	fkey = book_move*1

	image = u_move
	str = fix * 1
	attr = move
}



skill book_hprec : book_t
{
	name = 再生強化の書
	icon = rune_s.png*192,book.png
	fkey = book_hprec*1

	image = u_hprec
	anime = 8

	str = fix * 1
	attr = hprec
}


skill book_mprec : book_t
{
	name = 魔力回復の書
	icon = book.png
	fkey = book_mprec*1

	image = u_mprec
	anime = 8
	str = fix * 1
	attr = mprec
}




skill oukenoikou : song_t
{
	allfunc = on
	name = 王家の威光
	

	icon = emblem.png
	special = on 
	cutin = on 
	exp_per = 25

	msg@albert2 = ラザフォードの力を見せてあげるよ！
	color = 255,255,0
	anime = 4

	range = 2000

	add2 =attack,defense,magic,magdef,dext,speed

	str = fix * 1000
	attr = @
}










