skill t_charge
{
	func = charge
	sortkey = 50
}

skill body_attack1 : t_charge
{
	name = 体当たり
	help = 全身を武器にしたチャージスキル

	fkey = body_attack*1
	icon = body_attack.png

	slide = 100
	slide_stamp = on
	height = 10

	str = attack * 150
	attr = club

	knock = 32

	next_first = on
	next = ef_assault
}

skill body_attack2 : body_attack1
{
	name = 体当たりⅡ
	help = 全身を武器にしたチャージスキル

	fkey = body_attack*2
	icon = body_attack.png

	str = attack * 200
}


skill body_attack3 : body_attack1
{
	name = 体当たりⅢ
	help = 全身を武器にしたチャージスキル
	fkey = body_attack*3
	icon = body_attack.png

	str = attack * 250
}


skill gliding1 : t_charge
{
	name = グライディング
	help = 急降下による攻撃

	fkey = gliding*1
	icon = body_attack.png

	height = 5

	slide = 400
	slide_stamp = on

	str = attack * 150
	attr = lance

	knock = 128

	next_first = on
	next = ef_assault
}


skill gliding2 : gliding1
{
	name = グライディングⅡ
	help = 急降下による攻撃
	fkey = gliding*2
	icon = _num2.png,body_attack.png*192

	str = attack * 200
}


skill gliding3 : gliding1
{
	name = グライディングⅢ 
	help = 急降下による攻撃
	fkey = gliding*3
	icon = _num3.png,body_attack.png*192

	str = attack * 250
}






skill frog_assault1 :  t_charge
{
	name = フロッグアタック
	help = 蛙の脚力を利用した体当たり、助走距離が短いのが魅力
	fkey = frog_assault*1
	icon = body_attack.png,frog.png

	height = 3

	slide_stamp = on
	slide = 200

	str = attack * 150
	attr = club

	knock = 64
	knock_speed = 1200

	next_first = on
	next = ef_assault
}


skill frog_assault2 : frog_assault1
{
	name = フロッグアタックⅡ
	help = 蛙の脚力を利用した体当たり、助走距離が短いのが魅力
	fkey = frog_assault*2
	icon = _num2.png,body_attack.png*192,frog.png

	str = attack * 175
}


skill frog_assault3 : frog_assault1
{
	name = フロッグアタックⅢ
	help = 蛙の脚力を利用した体当たり、助走距離が短いのが魅力
	fkey = frog_assault*3
	icon = _num3.png,body_attack.png*192,frog.png

	str = attack * 200
}




skill frog_assault4 : frog_assault1
{
	name = フロッグアタックⅣ
	help = 蛙の脚力を利用した体当たり、助走距離が短いのが魅力
	fkey = frog_assault*4
	icon = _num4.png,body_attack.png*192,frog.png

	slide = 250
	str = attack * 225
	knock = 96

}



skill frog_assault5 : frog_assault1
{
	name = フロッグアタックⅤ
	help = 蛙の脚力を利用した体当たり、助走距離が短いのが魅力
	fkey = frog_assault*5
	icon = _num5.png,body_attack.png*192,frog.png

	slide = 300

	str = attack * 250
	knock = 128

}



skill lizard_assault1 :  t_charge
{
	name = 牙突

	hide_help = on
	help = 相手に飛びついて牙で攻撃、爬虫類の毒を持つリザードマンの注入。$威力：攻撃×100％　必要助走：320ドット$属性：突撃$「弾く」$↓↓先頭$威力：攻撃×50％$属性：斬撃$付加：毒$「付加発動50％」

	fkey = assault1*1
	icon = sword.png,lizard_fang2.png

	height = 5

	slide = 120
	slide_stamp = on

	str = attack * 100
	attr = lance

	knock = 12

	next_first = on
	next = lizard_fang1_joint
	pair_next = ef_assault
}





skill lizard_assault2 : lizard_assault1
{
	name = 牙突Ⅱ
	hide_help = on
	help = 相手に飛びついて牙で攻撃、爬虫類の毒を持つリザードマンの注入。$威力：攻撃×100％　必要助走：320ドット$属性：突撃$「２連射」「弾く」$↓↓先頭$威力：攻撃×50％$属性：斬撃$ランダム付加：毒　麻痺$「付加発動80％」

	fkey = assault1*2
	icon = _num2.png,sword.png,lizard_fang2.png

	rush = 2
	next = lizard_fang2_joint
}
skill lizard_assault3 : lizard_assault1
{
	name = 牙突Ⅲ
	help = 相手に飛びついて牙で攻撃、爬虫類の毒を持つリザードマンの注入。$威力：攻撃×100％　必要助走：320ドット$属性：突撃$「３連射」「弾く」$↓↓先頭$威力：攻撃×50％$属性：斬撃$付加：毒　麻痺$「付加発動80％」
	fkey = assault1*3
	icon = _num3.png,sword.png,lizard_fang2.png

	rush = 3
	next = lizard_fang3_joint
}


skill lizard_fang1_joint : t_joint
{
	next3 = ef_fang_poi,lizard_fang1_damage,ef_ring,ef_clash
}


skill lizard_fang1_damage

{
	h=32
	w=32
	str = attack * 50
	attr = sword
	add = poi
	add_per = 80
}


skill lizard_fang2_joint : t_joint
{
	next3 = ef_fang_poi,lizard_fang2_damage,ef_ring,ef_clash
}


skill lizard_fang2_damage : lizard_fang1_damage
{
	add2 = poi,para
	add_per = @
	add_all = off
}


skill lizard_fang3_joint : t_joint
{
	next3 = ef_fang_poi,lizard_fang3_damage,ef_ring,ef_clash
}

skill lizard_fang3_damage : lizard_fang1_damage
{
	add2 = poi,para
	add_per = @
	add_all = on
}



skill tuki1 :  t_charge
{
	name = 突き
	fkey = tuki*1
	icon = body_attack.png*192,katana.png

	height = 3

	slide = 100
	slide_stamp = on

	str = attack * 200
	attr = lance

	knock = 32

	next_first = on
	next = tuki_joint
}

skill tuki_joint : t_joint
{
	next3 = ef_bayonet,windsword_damage,ef_ring,ef_clash
}


skill tuki2 :  tuki1
{
	name = 突きⅡ
	fkey = tuki*2
	icon = _num2.png,body_attack.png*192,katana.png

	height = 2
}



skill tuki3 :  tuki1
{
	name = 突きⅢ
	fkey = tuki*3
	icon = _num3.png,body_attack.png*192,katana.png

	height = 1
}




skill tuki1_joint : t_joint
{
	next3 = ef_bayonet,windsword_damage,ef_ring,ef_clash
}









skill cavalry_assault1 :  t_charge
{
	name = 騎突
	fkey = cavalry_assault*1
	icon = lance2.png,horse.png

	height = 10

	slide = 150
	slide_stamp = on

	str = attack * 300
	attr = lance

	knock = 32

	next_first = on
	next = cavalry_assault_nt
}


skill cavalry_assault_nt
{
	image = lance
	w = 16
	h = 64

	homing = on 
	d360 = on
	center = end
	time = 7

	str = attack * 50
	attr = lance

}


skill cavalry_assault2 : cavalry_assault1
{
	name = 騎突Ⅱ
	fkey = cavalry_assault*2
	icon = _num2.png,lance2.png,horse.png

	str = attack * 300
	rush = 2
}
skill cavalry_assault3 : cavalry_assault1
{
	name = 騎突Ⅲ
	fkey = cavalry_assault*3
	icon = _num3.png,lance2.png,horse.png

	str = attack * 300
	rush = 3
}



skill dragon_assault :  t_charge
{
	name = 竜騎突
	fkey =dragon_assault*1
	icon = lance.png,drk.png

	height = 5

	slide = 350
	slide_stamp = on

	str = attack * 400
	attr = lance

	knock = 64
	knock_speed = 1200

	next_first = on
	next = dragon_assault_nt1
}


skill dragon_assault_nt1
{
	image = wind_cutter
	anime = 4
	anime_interval = 2

	w = 128
	h = 192
	a = 128

	d360 = on
	center = on

	homing = on
	time = 2

	str = attack * 25
	attr = lance
	bom = on
	knock = 48
	knock_speed = 1200

	hard = 1
	hard2 = 10

	offset = sword,arrow,lance,club

	next_first = on
	next = dragon_assault_nt2
}


skill dragon_assault_nt2
{
	image = lance
	w = 16
	h = 64

	d360 = on
	center = end

	time = 6
	homing = on
	damage = -3
}




skill darkspiral :  t_charge
{
	name = ダークスパイラル
	fkey = darkspiral*1
	icon = body_attack.png,violent.png

	height = 10

	slide = 200
	slide_stamp = on

	str = attack * 300
	attr = sword

	knock = 48
	knock_speed = 1200

	next_first = on
	next = darkspiral_nt
}


skill darkspiral_nt
{
	image = spin
	anime = 2
	anime_interval = 1
	color = 64,0,64

	w = 96
	h = 96
	a = 128

	time = 14

	d360 = on
	center = on

	homing = on

	str = attack * 10

	hard = 2
	hard2 = 10
	offset = sword,arrow,lance,club,fire,cold,bolt,light

	bom = on
	knock = 96
	knock_speed = 1200
}




skill spiral_charge :  t_charge
{
	name = スパイラルチャージ
	fkey = cavalry_assault*4
	icon = halbert.png,horse.png

	height = 3

	str = attack * 250
	attr = lance

	knock = 48
	knock_speed = 1200

	slide = 200
	slide_stamp = on

	next_first = on
	next = spiral_charge_nt
}


skill spiral_charge_nt
{
	image = lance
	w = 16
	h = 64

	d360 = on
	center = end

	time = 7
	homing = on

	str = attack * 100
	attr = lance
	next = musou_spin
	next_last = on
}





skill musou : t_charge
{
	name = 無双三段
	fkey = cavalry_assault*4
	icon = halbert.png,horse.png
	help = ３連突撃

	height = 3
	slide = 200
	slide_stamp = on

	rush = 3

	str = attack * 250
	attr = lance

	knock = 48
	knock_speed = 1200

	next_first = on
	next2 = musou_lance,musou_axe,musou_spin
}


skill musou_lance
{
	image = halbert
	w = 24
	h = 64
	time = 10

	d360 = on
	center = end

	homing = on

	bom = on
	str = attack * 100
	attr = lance
}


skill musou_axe
{
	image = halbert
	w = 24
	h = 64
//	time = 10

	d360 = on
	center = end

	movetype = swing

	homing = on
	start_degree = -90
	start_degree_type = 6

	range = 180
	speed = 2500
	hard = 4

	attr = lance
	bom = on
	str = attack * 50

	next = musou_axe_nt

}

skill musou_axe_nt
{
	func = heal
	str = attack * -1
	attr = defense
}

skill musou_spin
{
	image = spin
	anime = 2
	anime_interval = 1


	w = 96
	h = 96
	a = 128

	time = 10

	d360 = on
	center = on

	homing = on

	str = attack * 10

	hard = 2
	hard2 = 10
	offset = arrow

	bom = on
	knock = 96
	knock_speed = 1200
}



skill dark_charge : t_charge
{
	name = 黒炎破
	fkey = cavalry_assault*4
	icon = halbert.png,horse.png

	height = 5
	slide = 200
	slide_stamp = on

	str = attack * 250
	attr = lance

	knock = 48
	knock_speed = 1200

	next_first = on
	next = dark_charge_nt1
}


skill dark_charge_nt1
{
	image = wind_cutter
	anime = 4
	anime_interval = 2
	color = 0,0,0

	w = 96
	h = 128
	a = 128

	d360 = on
	center = on

	homing =on 
	time = 2

	hard = 1
	hard2 = 10

	offset = sword,arrow,lance,club,fire,cold,bolt

	bom = on
	knock = 48
	knock_speed = 1200
	str = attack * 50
	attr = lance

	next_first = on
	next = dark_charge_nt2
}


skill dark_charge_nt2
{
	image = lance
	w = 16
	h = 64

	d360 = on
	center = end

	time = 6
	homing = on
	damage = -3
}






skill ship_attack : t_charge
{
	name = 衝突（船）
	help = 接触事故なので自分にもダメージがいきます。

	icon = body_attack.png

	slide = 0
	height = 1

	str = fix * 500
	attr = club

	knock = 32
	next_first = on
	next = ship_attack_nt

}


skill ship_attack_nt
{
	w = 128
	h = 128

	center = on

	str = fix * 250
	attr = club

	attack_us = 7
	next = ef_club
}

