skill breath_t
{
	func = missile
	name = 僽儗僗
	icon = @
	sound = @
	sortkey = 200
	fkey = @

	gun_delay = 2

	force_fire = on
	center = on
	rush_interval = 4
	check = 500

	next3 = @
	joint_skill = on
}

skill breath_t_nt
{
	func = missile
//	image =  ice0
//	anime = 4
//	anime_interval = 2
	w = 48
	h = 48

	center = on

	range = 500
	speed = 800

	resize_interval = 1
	resize_a = -2

	str = magic_dext * 50
	attr = @
	hard = 3
	damage_range_adjust = 500
}


skill breath_t2_nt
{
	func = missile
//	image =  ice0
//	anime = 4
//	anime_interval = 2
	w = 48
	h = 48

	center = on

	range = 800
	speed = 2000

	resize_interval = 1
	resize_a = -2

	str = magic_dext * 50
	attr = @
	hard = 3
	damage_range_adjust = 500
}

skill joint_breath_t_ef_fly
{
	w = 64
	h = 64
	d360 = on
	center = off

	range = 500
	speed = 800

	damage = -3
	next2 = @
	next_interval = 1
	next_order = on
}



skill joint_breath_t2_ef_fly
{
	w = 64
	h = 64
	d360 = on
	center = off

	range = 800
	speed = 2000

	damage = -3
	next2 = @
	next_interval = 1
	next_order = on
}








skill breath_ice1 : breath_t
{
	name = 傾僀僗僽儗僗
	icon = ls_cold.png
	sound = freeze04
	fkey = breath_ice*1

	next3 = breath_ice_nt,joint_breath_ice_ef_fly
}


skill breath_ice2 : breath_ice1
{
	name = 傾僀僗僽儗僗嘦
	icon = _num2.png,ls_cold.png
	fkey = breath_ice*2
	rush = 3
	rush_random_degree = 15
}

skill breath_ice3 : breath_ice1
{
	name = 傾僀僗僽儗僗嘨
	icon = _num3.png, ls_cold.png
	fkey = breath_ice*3
	rush = 5
	rush_random_degree = 30
}

skill breath_ice4 : breath_ice1
{
	name = 傾僀僗僽儗僗嘩
	icon = _num4.png, ls_cold.png
	fkey = breath_ice*4

	rush = 7
	rush_random_degree = 45

}

skill breath_ice5 : breath_ice1
{
	name = 傾僀僗僽儗僗嘪
	icon = _num5.png, ls_cold.png
	fkey = @

	special = 100
	cutin = on 
	slow_time = 8
	slow_per = -1

	gun_delay = 10
	check = 500

	time = 100
	joint_skill = on
	damage = -3
	next_last = on 

	next = breath_ice5_nt
	pair_next = ef_breathfocus
	next3 = @

}

skill breath_ice5_nt
{
	sound = magical25
	center = on 
	time = 4

	homing = on

	next_interval = 1
	next = breath_ice5_nt_nt

	joint_skill = on
}

skill breath_ice5_nt_nt
{

	d360 = on
	center = on 

	rush = 32
	rush_random_degree = 160
	rush_interval = -1

	next3 = breath_ice2_nt,joint_breath_ice2_ef_fly

	joint_skill = on
}


skill breath_ice_nt : breath_t_nt
{
	image =  ice0
//	anime = 4
//	anime_interval = 2

	resize_interval = 1
	resize_a = -2

	attr = cold
}


skill breath_ice2_nt : breath_t2_nt
{
	image =  ice0
//	anime = 4
//	anime_interval = 2

	resize_interval = 1
	resize_a = -2

	attr = cold
}


skill joint_breath_ice_ef_fly : joint_breath_t_ef_fly
{
	next2 = ef_fly_smoke_ice1,ef_fly_cold1,ef_fly_smoke_ice2,ef_fly_cold2,ef_fly_pinhole_ice
	next_interval = 1
}

skill joint_breath_ice2_ef_fly : joint_breath_t2_ef_fly
{
	next2 = ef_fly_smoke_ice5,ef_fly_cold3,ef_fly_smoke_ice6,ef_fly_cold4,ef_fly_pinhole_ice2
	next_interval = 1
}






skill breath_fire1 : breath_t
{
	name = 僼傽僀傾僽儗僗
	icon = fire.png,wind_fire.png
	sound = fire00
	fkey = breath_fire*1

	next3 = breath_fire_nt,joint_breath_fire_ef_fly
}


skill breath_fire2 : breath_fire1
{
	name = 僼傽僀傾僽儗僗嘦
	icon = _num2.png,fire.png,wind_fire.png
	fkey = breath_fire*2

	rush = 3
	rush_random_degree = 15
}

skill breath_fire3 : breath_fire1
{
	name = 僼傽僀傾僽儗僗嘨
	icon = _num3.png, fire.png,wind_fire.png
	fkey = breath_fire*3

	rush = 5
	rush_random_degree = 30
}

skill breath_fire4 : breath_fire1
{
	name = 僼傽僀傾僽儗僗嘩
	icon = _num4.png, fire.png,wind_fire.png
	fkey = breath_fire*4

	rush = 7
	rush_random_degree = 45

}
skill breath_fire_nt: breath_t_nt
{

	image =  wind_fire
	anime = 7
	anime_interval = 2
	w = 48
	h = 24
	a = 128
	center = on
//	d360 = on
//	d360_adj = 180

	resize_interval = 1
	resize_a = -2

	attr = fire
}

skill joint_breath_fire_ef_fly: joint_breath_t_ef_fly
{
	next = ef_fly_wind_fire1
	next_interval = 2
}


//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
skill breath_poison1: breath_t
{
	name = 億僀僘儞僽儗僗
	icon = ls_toxin.png
	sound = fire00
	fkey = breath_poison*1

	next3 = breath_poison_nt,joint_breath_poison_ef_fly
}


skill breath_poison2 : breath_poison1
{
	name = 億僀僘儞僽儗僗嘦
	icon = _num3.png,ls_toxin.png
	fkey = breath_poison*2
	rush = 3
	rush_random_degree = 15
}

skill breath_poison3 : breath_poison1
{
	name = 億僀僘儞僽儗僗嘨
	icon = _num3.png, ls_toxin.png
	fkey = breath_poison*3
	rush = 5
	rush_random_degree = 30
}

skill breath_poison4 : breath_poison1
{
	name = 億僀僘儞僽儗僗嘩
	icon = _num4.png, ls_toxin.png
	fkey = breath_poison*4

	rush = 7
	rush_random_degree = 45
}


skill breath_poison_nt : breath_t_nt
{
	image = smog
	anime = 8
	anime_interval = 2
	color = 0,80,0

	a = 128
	center = on
//	d360 = on
//	d360_adj = 180

	resize_interval = 1
	resize_a = -2

	attr = toxin
	add = poi
}

skill joint_breath_poison_ef_fly: joint_breath_t_ef_fly
{
	next2 = ef_fly_smog_poison1,ef_fly_smog_poison2
	next_interval = 1
}


//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
skill breath_aqua1: breath_t
{
	name = 傾僋傾僽儗僗
	icon = ls_press.png
	sound = kopokopo

	next3 = breath_aqua_nt,joint_breath_aqua_ef_fly
}


skill breath_aqua2 : breath_aqua1
{
	name = 傾僋傾僽儗僗嘦
	icon = _num3.png,ls_press.png
	fkey = breath_aqua*2
	rush = 3
	rush_random_degree = 15
}

skill breath_aqua3 : breath_aqua1
{
	name = 傾僋傾僽儗僗嘨
	icon = _num3.png, ls_press.png
	fkey = breath_aqua*3
	rush = 5
	rush_random_degree = 30
}

skill breath_aqua4 : breath_aqua1
{
	name = 傾僋傾僽儗僗嘩
	icon = _num4.png, ls_press.png
	fkey = breath_aqua*4

	rush = 7
	rush_random_degree = 45
}

skill breath_aqua_nt : breath_t_nt
{
	image = water_ball
	anime = 2
	anime_interval = 2

	a = 128
	center = on
//	d360 = on
//	d360_adj = 180

	resize_interval = 1
	resize_a = -2

	attr = press
}


skill joint_breath_aqua_ef_fly: joint_breath_t_ef_fly
{
	next2 = ef_fly_waterball1,ef_fly_waterball2
	next_interval = 2
}





//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
skill breath_lightning1: breath_t
{
	name = 儔僀僩僯儞僌僽儗僗
	icon = ls_bolt.png
	fkey = breath_lightning*1
	sound = don19

	next3 = breath_lightning_nt,joint_breath_lightning_ef_fly
}


skill breath_lightning2 : breath_lightning1
{
	name = 儔僀僩僯儞僌僽儗僗嘦
	icon = _num2.png,ls_bolt.png
	fkey = breath_lightning*2
	rush = 3
	rush_random_degree = 15
}

skill breath_lightning3 : breath_lightning1
{
	name = 儔僀僩僯儞僌僽儗僗嘨
	icon = _num3.png, ls_bolt.png
	fkey = breath_lightning*3
	rush = 5
	rush_random_degree = 30
}

skill breath_lightning4 : breath_lightning1
{
	name = 儔僀僩僯儞僌僽儗僗嘩
	icon = _num4.png, ls_bolt.png
	fkey = breath_lightning*4

	rush = 7
	rush_random_degree = 45

}
skill breath_lightning_nt :breath_t_nt
{
//	image = none
//	anime = 4
//	anime_interval = 2

//	a = 128

//	d360 = on
//	d360_adj = 180

	range = 500
	speed = 1200

	resize_interval = 1
	resize_a = -2

	attr = bolt
}


skill joint_breath_lightning_ef_fly :joint_breath_t_ef_fly
{
	speed = 1200
	next2 = ef_fly_lightning1,ef_fly_lightning2
	next_interval = 2
}



//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
skill breath_dark1 : breath_t
{
	name = 僟乕僋僽儗僗
	icon = ls_dark.png
	sound = fire00
	fkey = breath_dark*1

	next3 = breath_dark_nt,joint_breath_dark_ef_fly
	joint_skill = on
}


skill breath_dark2 : breath_dark1
{
	name = 僟乕僋僽儗僗嘦
	icon = _num2.png,ls_dark.png
	fkey = breath_dark*2
	rush = 3
	rush_random_degree = 15
}

skill breath_dark3 : breath_dark1
{
	name = 僟乕僋僽儗僗嘨
	icon = _num3.png, ls_dark.png
	fkey = breath_dark*3
	rush = 5
	rush_random_degree = 30
}

skill breath_dark4 : breath_dark1
{
	name = 僟乕僋僽儗僗嘩
	icon = _num4.png, ls_dark.png
	fkey = breath_dark*4

	rush = 7
	rush_random_degree = 45
}

skill breath_dark_nt : breath_t_nt
{
	image = smog
	anime = 8
	anime_interval = 2
	color = 80,0,80

	w = 48
	h = 48
	a = 128
	center = on
//	d360 = on
//	d360_adj = 180

	resize_interval = 1
	resize_a = -2

	attr = dark
	add = conf
}

skill joint_breath_dark_ef_fly : joint_breath_t_ef_fly
{
	next2 = ef_fly_smog_dark1,ef_fly_smog_dark2
	next_interval = 2
}




//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
skill breath_shining1 : breath_t
{
	name = 僔儍僀僯儞僌僽儗僗
	icon = ls_light.png
	sound = fire00
	fkey = breath_shining*1

	next3 = breath_shining_nt,joint_breath_shining_ef_fly
	joint_skill = on
}


skill breath_shining2 : breath_shining1
{
	name = 僔儍僀僯儞僌僽儗僗嘦
	icon = _num2.png,ls_light.png
	fkey = breath_shining*2
	rush = 3
	rush_random_degree = 15
}

skill breath_shining3 : breath_shining1
{
	name = 僔儍僀僯儞僌僽儗僗嘨
	icon = _num3.png, ls_light.png
	fkey = breath_shining*3
	rush = 5
	rush_random_degree = 30
}

skill breath_shining4 : breath_shining1
{
	name = 僔儍僀僯儞僌僽儗僗嘩
	icon = _num4.png, ls_light.png
	fkey = breath_shining*4

	rush = 7
	rush_random_degree = 45
}

skill breath_shining_nt : breath_t_nt
{
	image = u_hprec
	anime = 8
	anime_interval = 2

	w = 48
	h = 48
	a = 128
	center = on
//	d360 = on
//	d360_adj = 180

	resize_interval = 1
	resize_a = -2

	attr = light
}

skill joint_breath_shining_ef_fly : joint_breath_t_ef_fly
{
	next2 = ef_fly_shining1,ef_fly_shining2,ef_fly_pinlight_yellow
	next_interval = 2
}


//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
skill breath_holy1 : breath_t
{
	name = 儂乕儕乕僽儗僗
	icon = ls_holy.png
	sound = fire00
	fkey = breath_holy*1

	next3 = breath_holy_nt,joint_breath_holy_ef_fly
	joint_skill = on
}


skill breath_holy2 : breath_holy1
{
	name = 儂乕儕乕僽儗僗嘦
	icon = _num2.png,ls_holy.png
	fkey = breath_holy*2
	rush = 3
	rush_random_degree = 15
}

skill breath_holy3 : breath_holy1
{
	name = 儂乕儕乕僽儗僗嘨
	icon = _num3.png, ls_holy.png
	fkey = breath_holy*3
	rush = 5
	rush_random_degree = 30
}

skill breath_holy4 : breath_holy1
{
	name = 儂乕儕乕僽儗僗嘩
	icon = _num4.png, ls_holy.png
	fkey = breath_holy*4

	rush = 7
	rush_random_degree = 45
}

skill breath_holy_nt : breath_t_nt
{
	image = light_gs
	anime = 8
	anime_interval = 2
	bright = on
	color = 0,128,255

	w = 48
	h = 48
	a = 128
	center = on
//	d360 = on
//	d360_adj = 180

	resize_interval = 1
	resize_a = -2

	attr = holy
}

skill joint_breath_holy_ef_fly : joint_breath_t_ef_fly
{
	next2 = ef_fly_holy1,ef_fly_holy2
	next_interval = 1
}


//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
skill breath_death1 : breath_t
{
	name = 僨僗僽儗僗
	icon = ls_death.png
	sound = fire00
	fkey = breath_death*1

	next3 = breath_death_nt,joint_breath_death_ef_fly
	joint_skill = on
}


skill breath_death2 : breath_death1
{
	name = 僨僗僽儗僗嘦
	icon = _num2.png,ls_death.png
	fkey = breath_death*2
	rush = 3
	rush_random_degree = 15
}

skill breath_death3 : breath_death1
{
	name = 僨僗僽儗僗嘨
	icon = _num3.png, ls_death.png
	fkey = breath_death*3
	rush = 5
	rush_random_degree = 30
}

skill breath_death4 : breath_death1
{
	name = 僨僗僽儗僗嘩
	icon = _num4.png, ls_death.png
	fkey = breath_death*4

	rush = 7
	rush_random_degree = 45
}

skill breath_death_nt : breath_t_nt
{
	image = skull
//	anime = 8
//	anime_interval = 2
//	bright = on
	color = 64,64,64

	d360 = on
	rotate = 90

	w = 48
	h = 48
	a = 128
	center = on
//	d360 = on
//	d360_adj = 180

	resize_interval = 1
	resize_a = -2

	attr = ghost
	add = death
}

skill joint_breath_death_ef_fly : joint_breath_t_ef_fly
{
	next2 = ef_fly_death1,ef_fly_smoke_death1,ef_fly_death2,ef_fly_smoke_death2
	next_interval = 1
}



//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
skill scream1 : breath_t
{
	name = 僗僋儕乕儉
	icon = ls_death.png
	sound = scream_f
	fkey = scream*1

	next3 = scream_nt1,scream_nt2,scream_nt3,scream_nt4
	joint_skill = on
}


skill scream2 : scream1
{
	name = 僗僋儕乕儉嘦
	icon = _num2.png,ls_death.png
	fkey = scream*2
	rush = 3
	rush_random_degree = 15
}

skill scream3 : scream1
{
	name = 僗僋儕乕儉嘨
	icon = _num3.png, ls_death.png
	fkey = scream*3
	rush = 5
	rush_random_degree = 30
}

skill scream4 : scream1
{
	name = 僗僋儕乕儉嘩
	icon = _num4.png, ls_death.png
	fkey = scream*4

	rush = 7
	rush_random_degree = 45
}

skill scream_nt1 : breath_t_nt
{
	image = ring_gs
//	anime = 8
//	anime_interval = 2
	bright = off
	color = 255,0,255

	w = 24
	h = 16

	center = on
	d360 = on
//	d360_adj = 180

	wait_time = 1

	resize_interval = 1
	resize_a = -4
	resize_w = 2

	attr = wave
	add = fear
}

skill scream_nt2 : scream_nt1
{
	w = 22
	h = 16
	a = 192
	wait_time = 2
	damage = -3
}


skill scream_nt3 : scream_nt1
{
	w = 20
	h = 16
	a = 128
	wait_time = 3
	damage = -3
}

skill scream_nt4 : scream_nt1
{
	w = 18
	h = 16

	a = 64
	wait_time = 4
	damage = -3
}




skill breath_laser1
{
	name = 儗乕僓乕僽儗僗
	icon = laser.png*192,drk.png
	sound = bom13
	func = missile
	value = 100
	fkey = breath_laser*1

	force_fire = on
	far = on
	slow_per = -1
	slow_time = 2
	gun_delay = 2


	image = fire
	anime = 4
	w = 8
	h = 64
	a = 64

	d360 = on
	center = end

	range_min = 100
	range = 800
	speed = 2000

	rush = 1
	rush_random_degree = 10
	rush_interval = 1

	resize_interval = 1
	resize_h = 6
	resize_h_max = 256

	random_space = 160
	next = breath_laser_nt

	damage = -2
	next_last = on

	wait_time = 40
	pair_next = ef_breathe_laser
}



skill breath_laser_nt
{
	sound = bom31_a
	shake = 10
	w = 160
	h = 128
	a = 128

	center = on

	time = 18

	str = attack_magic * 50
	bom = on
	knock = 64

	next_first = on
	next =ef_pyroclastic_bom
}


skill breath_laser2 : breath_laser1
{
	name = 儗乕僓乕僽儗僗嘦
	icon = _num2.png,laser.png*192,drk.png
	fkey = breath_laser*2
	rush = 2
	rush_random_degree = 20
	rush_interval = 2
}


skill breath_laser3 : breath_laser1
{
	name = 儗乕僓乕僽儗僗嘨
	icon = _num3.png,laser.png*192,drk.png
	fkey = breath_laser*3
	rush = 3
	rush_random_degree = 30
	rush_interval = 2
}



skill breath_laser4 : breath_laser1
{
	name = 儗乕僓乕僽儗僗嘩
	icon = _num4.png,laser.png*192,drk.png
	fkey = breath_laser*4
	rush = 4
	rush_random_degree = 40
	rush_interval = 2
}


skill breath_laser5 : breath_laser1
{
	name = 儗乕僓乕僽儗僗嘪
	icon = _num5.png,laser.png*192,drk.png
	fkey = breath_laser*5
	rush = 5
	rush_random_degree = 50
	rush_interval = 2
}





skill ef_breathfocus
{
	func = missile
	center = on

	range = 32

	next_interval = 1
	next = ef_breathfocus_nt

	joint_skill = on
	damage = -3
}


skill ef_breathfocus_nt
{
	sound = wind4
	center = on

	rush = 8
	random_degree = 90
	rush_interval = 1

	joint_skill = on
	damage = -3
	next_last = on

	next = ef_breathfocus_nt_nt
}

skill ef_breathfocus_nt_nt
{

	rush = 8
	rush_random_degree = 90
	range = 500
	damage = -3
	next_last = on
	next = ef_breathfocus_nt_nt_nt
}

skill ef_breathfocus_nt_nt_nt
{
	image = wind
	anime = 7
	anime_interval = 2

	w = 32
	h = 32
	a = 4

	d360 = off
	range = 500
	speed = -500
	damage = -3

	resize_interval = 1
//	resize_w = -1
//	resize_h = -1
	resize_a = 12
	resize_s = -50
	resize_a_max = 192

//	resize_w_min =12
//	resize_h_min =12

}




skill breath
{
	func = missile

	name = 僽儗僗
//	hide_help = on
	help = 揻懅
	sortkey = 200
//	fkey = breath*1
	icon = ice.png
	sound = wind2

	check = 300

	rush = 12
	rush_interval = -1

	start_random_degree = 80

	joint_skill = on
	next3 = breath_nt,joint_breath_ef_fly
}



skill breath_nt
{
//	image = ice0
	w = 32
	h = 32
	a = 128
	d360 = on
	center = on

	str = attack_dext * 10
	str_ratio = 0
	attr = cold
	hard = 10
	bom = on

	speed = 500
	range = 100

	resize_interval = 1
	resize_w = 4
	resize_h = 4
	resize_a = -2
//	resize_s = 10
//	resize_s_max = 700

}


skill joint_breath_ef_fly
{
	d360 = on
	center = off

	speed = 750
	range = 100

	resize_interval = 1
//	resize_s = 10
//	resize_s_max = 700

	damage = -3
	next2 = ef_fly_smoke_ice1,ef_fly_cold1,ef_fly_smoke_ice2,ef_fly_cold2,ef_fly_pinhole_ice
	next_interval = 1
	next_order = on
}






skill breath2 : breath
{
	name = 僽儗僗嘦
	help = 揻懅
	sortkey = 200
//	fkey = breath*1
	icon = _num2.png,ice.png

	check = 300

	rush = 16
	rush_interval = -1

	start_random_degree = 90

	joint_skill = on
	next3 = breath2_nt,joint_breath2_ef_fly
}



skill breath2_nt : breath_nt
{
	range = 200
}


skill joint_breath2_ef_fly : joint_breath_ef_fly
{
	range = 200
}






skill breath3 : breath
{
	name = 僽儗僗嘨
	help = 揻懅
	sortkey = 200
//	fkey = breath*1
	icon = _num3.png,ice.png

	check = 300

	rush = 20
	rush_interval = -1

	start_random_degree = 100

	joint_skill = on
	next3 = breath3_nt,joint_breath3_ef_fly
}



skill breath3_nt : breath_nt
{
	range = 300
}


skill joint_breath3_ef_fly : joint_breath_ef_fly
{
	range = 300
}



skill breath4 : breath
{
	name = 僽儗僗嘩
	help = 揻懅
	sortkey = 200
//	fkey = breath*1
	icon = _num4.png,ice.png

	check = 300

	rush = 24
	rush_interval = -1

	start_random_degree = 110

	joint_skill = on
	next3 = breath3_nt,joint_breath3_ef_fly
}



skill breath4_nt : breath_nt
{
	range = 400
}


skill joint_breath4_ef_fly : joint_breath_ef_fly
{
	range = 400
}










skill halbert1
{
	func = sword
	name = 僴儖儀儖僩
	fkey = lance*11
	sortkey = 100
	icon = halbert.png
	sound = attack0, attack1, attack2


	next_first = on
	next2 = halbert_nt1,halbert_nt2
}


skill halbert_nt1
{
	w = 24
	h = 64
	image = halbert

	d360 = on
	center = end

	homing = on

	time = 10
	bom = on
	str = attack * 120
}



skill halbert_nt2
{
	image = halbert
	w = 24
	h = 64
//	time = 10

	d360 = on
	center = end

	movetype = swing

	homing = on
	start_degree = -90
	start_degree_type = 6

	range = 180
	speed = 2500
	hard = 4

	attr = lance
	bom = on
	str = attack * 50

	next = musou_axe_nt
}

skill halbert2 : halbert1
{
	name = 僴儖儀儖僩嘦
	fkey = lance*12
	icon = _num2.png, halbert.png
	rush = 2

}


skill halbert3 : halbert1
{
	name = 僴儖儀儖僩嘨
	fkey = lance*13
	icon = _num3.png, halbert.png
	rush = 3
}















