//
//  Shader.fsh
//  NeoGeo
//
//  Created by dotemu on 30/01/12.
//  Copyright 2012 __MyCompanyName__. All rights reserved.
//

#if GL_ES
precision highp float;
#endif

varying vec4 texCoordVarying;

uniform sampler2D sampler;
uniform vec2 textureSize;

void main()
{
    gl_FragColor = texture2D(sampler, texCoordVarying.xy) * vec4(1.0, 1.0, 1.0, 1.0);
}
