Initialize engine version: 4.3.4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdx32.dll 8.15.10.2869]
    Renderer: Intel(R) G41 Express Chipset
    Vendor:   Intel
    VRAM:     695 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\soft\sheru\Intake_Win_Local_2014-04-21_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\soft\sheru\Intake_Win_Local_2014-04-21_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\soft\sheru\Intake_Win_Local_2014-04-21_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\soft\sheru\Intake_Win_Local_2014-04-21_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\soft\sheru\Intake_Win_Local_2014-04-21_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\soft\sheru\Intake_Win_Local_2014-04-21_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\soft\sheru\Intake_Win_Local_2014-04-21_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\soft\sheru\Intake_Win_Local_2014-04-21_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\soft\sheru\Intake_Win_Local_2014-04-21_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\soft\sheru\Intake_Win_Local_2014-04-21_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\soft\sheru\Intake_Win_Local_2014-04-21_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading D:\soft\sheru\Intake_Win_Local_2014-04-21_Data\Managed\SteamworksManaged.dll into Unity Child Domain
Platform assembly: D:\soft\sheru\Intake_Win_Local_2014-04-21_Data\Managed\VisualizerStudio.dll (this message is harmless)
Loading D:\soft\sheru\Intake_Win_Local_2014-04-21_Data\Managed\VisualizerStudio.dll into Unity Child Domain
- Completed reload, in  0.071 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: D:\soft\sheru\Intake_Win_Local_2014-04-21_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\soft\sheru\Intake_Win_Local_2014-04-21_Data\Managed\System.Core.dll (this message is harmless)
UnloadTime: 0.393983 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 510.
Total: 2.371581 ms (FindLiveObjects: 0.046463 ms CreateObjectMapping: 0.022655 ms MarkObjects: 0.088319 ms  DeleteObjects: 1.436542 ms)

UnloadTime: 1.109375 ms
Fallback handler could not load library D:/soft/sheru/Intake_Win_Local_2014-04-21_Data/Mono/SteamworksNative
Fallback handler could not load library D:/soft/sheru/Intake_Win_Local_2014-04-21_Data/Mono/.\SteamworksNative
Fallback handler could not load library D:/soft/sheru/Intake_Win_Local_2014-04-21_Data/Mono/SteamworksNative
Fallback handler could not load library D:/soft/sheru/Intake_Win_Local_2014-04-21_Data/Mono/libSteamworksNative
Fallback handler could not load library D:/soft/sheru/Intake_Win_Local_2014-04-21_Data/Mono/.\libSteamworksNative
Fallback handler could not load library D:/soft/sheru/Intake_Win_Local_2014-04-21_Data/Mono/libSteamworksNative
Fallback handler could not load library D:/soft/sheru/Intake_Win_Local_2014-04-21_Data/Mono/SteamworksNative
Fallback handler could not load library D:/soft/sheru/Intake_Win_Local_2014-04-21_Data/Mono/.\SteamworksNative
Fallback handler could not load library D:/soft/sheru/Intake_Win_Local_2014-04-21_Data/Mono/SteamworksNative
Fallback handler could not load library D:/soft/sheru/Intake_Win_Local_2014-04-21_Data/Mono/libSteamworksNative
Fallback handler could not load library D:/soft/sheru/Intake_Win_Local_2014-04-21_Data/Mono/.\libSteamworksNative
Fallback handler could not load library D:/soft/sheru/Intake_Win_Local_2014-04-21_Data/Mono/libSteamworksNative
Could not load a dll file. Make sure that the steam_api.dll/libsteam_api.dylib file is placed at the correct location. See the documentation for more info.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

SteamworksNative
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 4333.
Total: 2.383869 ms (FindLiveObjects: 0.502271 ms CreateObjectMapping: 0.066431 ms MarkObjects: 0.962687 ms  DeleteObjects: 0.091007 ms)

Platform assembly: D:\soft\sheru\Intake_Win_Local_2014-04-21_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\soft\sheru\Intake_Win_Local_2014-04-21_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\soft\sheru\Intake_Win_Local_2014-04-21_Data\Managed\Boo.Lang.dll (this message is harmless)
Submitting score.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Submitting score.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Submitting score.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Submitting score.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Submitting score.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Submitting score.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Submitting score.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Submitting score.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Submitting score.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Submitting score.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

